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Soft old man appreciation
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doekimakura · 2 years
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“Will it ever go away?”
“Afraid not, Dian. But we can always be kind to him. We can always stay kind.”
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Wanted to make a mini comic about my FF OCs and their relations with one another.
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ask-madam-ruby · 4 years
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Ruby healed after a few days of rest. She still feels weak and she needs to heal but she can walk around on her own again. 
After she put Alex in her nest next to her and Dictatious’ nest she tucks her in and sings to Alex to help her sleep. 
Alex close her eyes as she drifts to sleep. However while she sings she hears a voice. 
I’m back....I’m back
Her eyes widen at the familiar sound. She looks around to see she is alone with Alex. She feels afraid. 
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milo-the-wise · 4 years
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“Ah shit here we go again.”
“INDRIS MAKE A SPARE NEST FOR MY FATHER MY PARENTS HAD A FIGHT!”
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"Your forgiven," MagicAnon smiles, "now about the request i received," they slap Dictatious's butt and floats up where he can't reach them, "your pregnant now. Probably your wife's whelp, but who knows. Magic works in weird ways." They vanish.
“WHAT THE FUCK?!?!?! NO!!!!!” 
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jess-the-dangerous · 5 years
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“I must save Janneth...I don’t care if I’m pregnant. I need to save him.” 
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familyofhunters · 5 years
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Timeline stuff
based off season 5. Main Timeline
Alice YOB:1994
Vincent YOB:1998
Mark YOB:1968
Bobby first meets the family in 2002, when Vincent is 4, Alice is 8 and Mark is 34  
Open Starter Mini Timelines!
Help/Open- Takes place in season 4, 2009. Vincent is 8,(YOB 2001) Alice is 12, (YOB 1997) and Mark is 38. (YOB 1971)
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betterthan777 · 7 years
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[OOC- Timeline Upd8]
Because Spin’s previous timeline no longer exists, I’ve written her a new one! It’ll be semi-open, so hmu if you want to join! OCs are welcome (And encouraged!)
They can either be people who survived the Apocalypse and never played SBURB, or Players from any number of Sessions! There are a few in-Universe groups (Skaiacorp Employees, Rebels, NuGods, etc) that I’m more than happy to go into greater detail with if you want to join! Canon characters are available as well, but I’ll need a bit more information from you if you want to take one up (as they’re more heavily tied to the Canon of Homestuck and need to be discussed with Relationships and stuff)
Here’s a Link to the Info Page!
There’s also a link on my profile now to ‘Timeline’ that redirects to the Google Doc as well <3
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Bonus for This.
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Boys will be boys.
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doekimakura · 2 years
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Ciceroix Lobeur, owner of Roiss Workshop and Vavalyr’s boss. 
They fight a lot but they’re best friends.
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ask-madam-ruby · 4 years
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Rp Timelines
There are two timelines on my rping blogs. It’s pretty much the same up until the point where Ruby’s arm is ripped off by Gunmar.
Happy ending timeline:
Ruby, Dictatious, Jess, and Hugo moved to a village in a different state.
Ruby runs her own restaurant
Dictatious is writing again
Jess is dating a troll name Damien and has four kids and pregnant with a fifth child
Jess has a female body
Hugo is engaged to Afric and Ash
Hugo has six children
Milo is engaged to Indris
Milo has three kids
Hugo’s has a missing arm
Sasha is dating Pebbles
Janus Order Timeline:
Ruby still works for the Janus Order
Dictatious is still Gunmar’s advisor
Jess is still a Gumm-Gumm
Jess has twins
Hugo has five kids
Jess has a female body
Milo is still a whore abs single
Milo doesn’t have kids
Hugo is living in Arcadia and single
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jetpackbluestl-blog · 7 years
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New Timeline!
(where doing it man. where MAKING THIS HAPEN.)
Hello! This is an introduction post for a brand-new timeline!!!
The timeline’s basis is that, instead of the Davesprite doomed timeline happening (with Terezi convincing John to fly off to his denizen), all the trolls instead died off. John, Jade, Dave, and Rose ended up doomed all on their lonesome, floating off in the middle of nowhere.
The most important differences pre-game are that all characters were 19/20 before the game started and the beta kids all lived on the same street. Aside from that, it’s relatively the same!
Go here if you’d like more information.
Here are the four blogs, if you’d like to follow us! ^^ (Not everyone is 100% set up, but honestly? mood)
@doomedblue || @doomedgreen || @doomedred || @doomedpurple
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“Resist the urge Dictatious....resists.....resists....resists.....”
........
“FUCK IT!!! I NEED TO SEE NATASHA NOW!”
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jess-the-dangerous · 5 years
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It’s been a week since Janneth went with Vile and Vibaya. She has been depressed. Togar and Tozak, only just kids, have notice their mom’s sudden mood change. They  begin to worry about her. 
One day Togar was playing outside of the cave when she caught her mom throwing up outside. 
“Mom?” Togar ask as she rushes to her. 
Jess looks at Togar. “Oh I didn’t see you there.”
“Are you sick?” 
Jess shook her head. “No no, I just ate something. Go find your brother and do some chores.” 
Togar gives her a worried nod and rushes into the cave. Jess walk towards the cave and sighs. She knows the symptoms, she had these symptoms when she was pregnant with Togar and Tozak. 
“Oh Janneth....please be okay.” She places her hands on her abdomen. “For our little one.” 
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house-gardinier · 10 years
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RP Storyline
These are just major plot arcs and not interactions. If it appears to jump from certain locations often it’s because there was some minor RPs between those areas.
Winterhold - New faces and new troubles.
- Adelein is spending some time at the College of Winterhold within Septimus Signus's old study -The one before he was exiled.  - Adelein is taken into custody by Thalmor inquisitors.  - An accident happens, the camp is massacred by an anomaly formed from Adelein's mind and a blueprint of stolen by the Thalmor.
-Decided to dodge the aftermath and return to Solstheim
Solstheim - Studying under one master.
- Perfecting the blurprints to her 'machine' at the sacrifice of local reavers. Catches the attention of a Telvanni master and rival to Neloth --through his own spying instruments. She replies wishing to make a trip for the sake of research.
The Rift - visiting another master.
- Adelein lives out of the wizards tower for a bit, and discovers a few secrets about him. She does leave frequently to travel and upkeep her practices and black market trading.
Travels to Solitude - Fates intertwined.
 - Meets Narcisse within a library near Solitude, is relentlessly hassled for interaction by the other breton. Adelein gives in, but decides to indulge her curiosity. Agrees to meet her and study esoteric spell-craft.
- Arrives in Solitude to meet Narcisse to prefect a specific scrying spell.
- Interacts with Dust and makes an exchange for a potent anesthetic. Needs to acquire materials and a place of study. The Rift - The master’s disapproval.
 - Adelein returns to the wizard’s tower to discover that he had a close friend over. The subject of matter leads Adelein to spill information that makes the Telvanni master violently apprehensive. She admits her relation to Hermaeus Mora and is ordered to leave the tower, immediately. Her curiosity of this individual isn’t sated, however. Traveling - Looking for a new home. - Adelein is now traveling from hold to hold, searching for a new base in which to conduct her research. (I just did a bunch of random RPs here) Falkreath - Restoring the Observatory. 
-  Arrives in the woods of Falkreath after leaving The Rift. Sets up camp in an abandoned observatory tower north of Knife Point ridge. Begins to reconstruct her new home in Falkreath. Has strange dreams while using the telescope.
- The Observatory is restored, and she receives many odd visitors lead to the location by ominous lanterns deep within the forest. Her study, the machine, and many other pursuits are finally being perfected with the supplementation of experimental subjects.
- Allows Dust to visit and craft the potion. Dust is not pleased by what she has seen.
- Meets with the Telvanni master’s friend and discovers that he needs her help acquiring a book. Adelein only agrees to these terms of the wizard’s betrayal, simply because she was curious and wanted to study him. 
The Rift - Returning with a plan.
- The plan is executed after they travel to the Telvanni master’s tower. He catches onto the nord companion’s plans once the sedative potion was given to him. The wizard reacts violently until he loses consciousness. Adelein orders the wizard to be removed from her tower as she fakes her own death at this hands to clear any possible retaliation. 
Falkreath - Deadly plots and forbidden knowledge. 
- Adelein studies the wizard and discovers his secret, she then fakes her death at his hands with illusion magic and returns him to his tower. 
- Adelein writes a letter to Neloth, summarizing her efforts.
- Narcisse sneaks into Adelein’s tower and they have a discussion leading to the use of the Gnosis Machina. Narcisse discovers Mephala’s influence to her. Narcisse also shares concepts inadvertently to Adelein and leaves her questioning her existence.
Whiterun - Eye for an Eye.
- Adelein meets with her nord accomplice to help him fulfill the end of their deal. 
Solitude - Confirmations.
- Adelein visits a shop owned by the nord’s daughter to ask questions. While in the city, she contemplates apologizing to Narcisse but doesn’t quite have the courage and leaves for home. The rumors of a vampire’s attack near her manse is unsettling however.
Falkreath - The wrong end of a wizard’s revenge. 
- After arriving back to her tower, Adelein is informed of a nearby ritual by her seeker. She follows to find a nordic man using his own daughter for a dangerous spell and snaps into an apprehensive state. In the heat of the moment Adelein kills the nord and rescues the daughter. Adelein can’t deal with the apprehension and lack of control over her anger so she sends the daughter off to the safety of Solitude immediately.
- Adelein is visited by an enormous dwemeri creation that threatens to kill her. She doesn’t recollect what happened, or how it was defeated, but she reawakens on the floor of her tower with a fractured arm and severe magicka depletion. The God’s Thought machine appears to be damaged badly and there is a gaping hole in the bottom on her tower. The Telvanni wizard is suspected to be behind this.
- Narcisse discovers Adelein in an unconscious state, assists her in recovery and requests that she come along with her to Solitude in a few days.  
Solitude - Strange feelings developing. - Adelein returns to Solitude with Narcisse, translating for a dunmer named Ivrosa to get closer to a truth about Mephala. Adelein stays in Narcisse’s manse for a few days after. Contemplating estranged feelings towards the noblewoman.
- After much though and confusing emotions, Adelein decides to leave Narcisse and travel to Markarth, she runs into Ivrosa on the way and the two travel together. 
Markarth - Time to oneself.
- During her stay in Markarth Adelein is met by a few new and old people and eventually decides to return to Solitude for one brief moment before finally making her way back to The Observatory. Obtains a gift for that she tentatively decides to deliver herself. 
Solitude - Unexpected heartbreak. 
- On her return to Solitude, Adelein admits she she might have developed feelings for Naricsse but from what she witnessed-- was a terrible mistake. She is currently dealing with her first experience of a distressed emotional state. 
Falkreath - Rebuilding from the rubble.
- Adelein returns in a hurry to Falkreath and begins to feel sick from the exposure to cold weather. She is taken in by Diana to get well again.
- Finally returning to her tower, Adelein is having to devolve into her old ways and rebuild from were she left off. She is hesitating the inevitable confrontation between her and Hermaeus Mora. She also discovers a strange and ancient traveler who strengthens her concept of self-identity. 
- A strange cat appears at her doorstep. A spy, unknowingly to Adelein. 
-Adelein focuses on professionalism, and decides to help Merta with her request for acquiring crocodiles. 
- Her situation is not standing well with Hermaeus Mora, but Adelein ignores this to rebuild her machine and regain her own sense of will. 
- The God’s Thought is almost repaired, but she needs to go seek a prototype to parts. She is watched but Narcisse’s many ‘undead spies’. 
Morthal - The challenges and the answer.
- Adelein is confronted by a cultist of Vearmina, and the night escalates into a horrible fight. Adelein is faced with her most gruesome fear, living a life that is not her own. She is not only fighting the cultist but Hermaeus Mora’s will as well. She retreats from the fight as an amalgamation of human and deadra once Narcisse shows up to challenge the cultist and rescue Adelein.
- After the battle, the noblewoman discovers that the conjurer has metamorphosed into a barely cognizant shambling horror. The two decipher the reality of their situation in a tense exchange, realizing what mattered to the both of them all along. Once it is known that Narcisse is not and illusion, Adelein accepts and forgives her while enduring a surprising first kiss. They agree to return home together, beginning a new life intertwined within each others fates--as the people they are undefined by any ruler, divine, or deadra.  The two return to the observatory and Narcisse lives with Adelein. The end of the RP story! Carried onto the solo/collaborated format from this point forward. 
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Bedtime stories.
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