#sapr
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sizzlorrreal · 2 months ago
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ohh my goddd I love these queers
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hummingjay · 5 months ago
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Hey Jay! Sorry for the bother with the frequent questions and such(?), but you're the only person I kinda know that has some military knowledge(???) AND fleshed out SAPR units 😅
So, in the hypothetical case that a Mynah unit gave up on pacifism and really poured her heart into becoming a "tough girl", what training or skills would she need to be on a similar level as a SAPR?
HAHA YAPPING TIME!! Okay so it depends on what this mynah wants to be when she says tough. I'd invest in a sick leather jacket and some spiky bracelets or something but if she specifically wants to fight it out and lean into what schnäppers do, then I'd mostly focus on weapon operation and speed/endurance.
As anti-tank units, they'd use anti-tank firearms. Think of powerful high-caliber rifles, machine guns and projectile cannons. We humans use rocket-propelled projectiles instead of cannons because we can't handle the recoil, but since SAPRs are large, they forego this problem. These rifles, machine guns, and cannons are pretty high maintenance and difficult to keep in good shape, and also hard to physically handle in combat, so this mynah would probably wanna learn how to handle and keep the weapons in good shape. If she intends to fight alone and without infantry support, make sure she has both anti-tank weapons and crowd control, like a cannon and a machine gun. Remember, a gestalts machine gun is the SAPRs smg, so don't worry about her carrying too much.
She'd also wanna don some plating. SAPRs are heavy units, so don some plating that'd protect from a tank round. Thing is that the armor is heavy, and you need your soldiers fast, so she'd also train for carrying weight. Medieval squires trained by dancing in armor, if you'd believe it. Maybe give the girl a jukebox.
Now to the actual habits. You'd want aggression in this girl. You want her to look a tank through the barrel and charge it. She needs to sidestep a tank round and walk off another. Here's the real struggle: there's people in that tank. A pacifist would struggle to begin killing, but she can't hesitate. She'd have to unlearn her empathy to the enemy and unlearn it fast. That's not a tank crew and that's not a soldier. That's a tank and that's the enemy. Shoot it. Unlearn whatever honor existed. She hides and waits and ambushes, don't give the enemy a chance to do anything.
But that's just for a mynah taking after SAPRs. She may just want to fight against everyone, not just tanks, maybe even against the nation, and that means possibly other SAPRs. Hand to hand combat training for a big unit seems useless; She's the biggest in the room, why bother? Thing is, cqc is more technique than anything else, and if she runs into a SAPR she'll need it. She'd wanna learn punches and kicks for maximum effectiveness as well as a few grapples, especially if she's going toe-to-toe with a schnäpper, much less a tank. If another mynah-like replika attempts to take her down she'd wanna punch harder and faster. because she's literally on a separate level than gestalts, we'd go for big swiping/boxing movements to bash them away, like a bear. Also, in a pinch, a big gun like the one she probably has works as a very useful club.
Also! speed! Big girl = big target. Big slow target = dead target. One of the many problems that tank designers face is that tanks are huge. Huge targets are easy to hit and easier still to see. Mynahs aren't tanks but they face this problem too. She needs to be fast and able to maneuver terrain and infrastructure designed for gestalts two thirds her size. A foot placed badly is a stuck foot and a foot too slow is a shot foot. She has longer legs, maximize on natural advantages and take longer strides. She's the biggest and she's gonna wanna be the fastest. Tanks can move 70 kmh, and if she's fighting those things, she needs to keep up. If not, the best way to take down a mynah is with a tank, so she'll be targeted. She still needs to be able to outmaneuver them.
About her personality; she doesn't have to change it but there's wiggle room. If she adjusts to violence well, she can keep her motherly and caring personality while being able to administer force when needed/wanted. On the other hand she can also fall right down the slope and become threatening and quiet, and generally monsterous. Violence is a slippery slope but she can keep herself on her feet if she tries. OH! Final note: If she really wants to she could change up her paint! This is more for her own benefit. Kinda like a 'new me' thing. Kind of like that cool magical girl sequence except with paint and the big woman becomes scary big woman. This makes it easier for people to designate her from other mynahs and it's more believable when she says she's a warrior.
ALSO ALSO! I love asks! Shoot as many as you want and as frequently as you want, they make me all fuzzy, even if you're just saying hi. This goes for anybody!
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rainbow-zebra-art · 2 years ago
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Full color commission for Scipio Smith's fanfic SAPR. Featuring Amber and Dove Bronzewing!
I've already drawn Amber numerous times, but this time it's another AU and another partner! I rarely see any content with CRDL members, but it's always pleasing to find a background character getting more development in fanfiction work. That's why I just adore RWBY fans. If you want to know more about their relationships, below are the links for this story.
SAPR sources: ArchiveOfOurOwn Fimfiction Spacebattles SufficientVelocity Fanfiction
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sosadraws · 7 months ago
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Since Schnäppers are teased to be similar to mynahs but combat-adaptive and with big guns™️, in your head is Schäpper a guy or a girl? I think she’s a lot like Mynah (personality-wise too) with more defined facial features, but you’re my resident mynah expert so I need your professional opinion.
Hehehe resident Mynah expert~ ✨
Personally I headcanon that Mynahs and Schnappers were first manufactured around the same time, so their components are compatible and interchangeable for easy reusal of decommissioned units (in fact: I like to think that the handles mynahs have on their helmets were originally for attaching extra armor or weapons)
In that sense, I think a Schnäppers looks exactly like a Mynah, maybe with sharper eyes and eyebrows and black around their eyes akin to war paint.
I've seen some people despict them as having a more defensive role during the war, so I imagined them having a "guard dog" personality: calm, friendly and loyal with those they're familiar with, but always alert and aggressive to anything that can posses a threat to what they're protecting.
I guess either gender works, I prefer to think of them as female because you can never have too many big strong women in fiction ✨👌
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sizzlorrreal · 3 months ago
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wrap it up tallest purple we know it’s you
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mymilovesfashion · 7 months ago
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[2024 year in review ~ Vogue India]
JAN/FEB - Madhu Sapre, Mehr Jesia, Anugraha Natarajan, Nayonikaa Shetty
MAR/APR - Triptii Dimri
MAY/JUN - Simone Ashley
JUL/AUG - Isha Ambani Piramal
SEP/OCT - Priyanka Chopra
NOV/DEC - Dimple Kapadia
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spectralpixelsredone · 3 days ago
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Non-Heroic Huntsmen and Huntresses: An Analysis of Teams NDGO, BRIR, and SMMK
In the world of RWBY, Huntsmen and Huntresses are typically seen as protectors of humanity, embodying selflessness and bravery. However, Teams NDGO, BRIR, and SMMK challenge this ideal, showcasing morally ambiguous or outright unheroic behavior shaped by their environments, motivations, and affiliations. This analysis explores their characteristics, actions, and cultural influences, drawing from their portrayals in RWBY: Arrowfell and RWBY: The Grimm Campaign.
Team NDGO: Pragmatism Over Altruism
Team NDGO, hailing from Vacuo’s Shade Academy, embodies a survivalist ethos that prioritizes self-preservation over the Huntsman ideal of protecting others. Their abrasive demeanor and morally flexible actions make them controversial figures, despite their popularity in their home kingdom.
General Impressions
Abrasive Attitude: NDGO frequently criticizes students from other academies, such as Beacon and Haven, for their failures, fostering resentment among peers. Their “not my home, not my fight” stance during the Fall of Beacon—where they fled rather than defend the city—highlights a pragmatic but self-serving mindset.
Local Popularity: Despite their harshness, NDGO enjoys strong support in Vacuo, likely due to their strength and alignment with the kingdom’s rugged, self-reliant values.
Moral Flexibility: Most members show a willingness to compromise ethics for survival, exemplified by their use of children as Grimm bait during missions.
Vacuan Influence: Their cold, ruthless behavior reflects Vacuo’s harsh desert environment, where survival often demands prioritizing oneself over others.
Individual Breakdown
Nebula
Personality: Brash and quick to taunt, Nebula harbors deep resentment toward non-Vacuans, often targeting other academies for their shortcomings. Her confident posture hides occasional moments of respect, such as her smile toward Team SSSN during the Vytal Festival.
Key Traits: Perceptive but cowardly, she fled the Battle of Beacon, deeming it a lost cause.
Moral Low Point: She permitted Octavia’s use of children as Grimm bait, showing indifference to potential harm.
Redeeming Moment: After defeating Velvet in a duel, Nebula offered to help her up and opposed Rumpole’s demand for further aggression, suggesting a sense of fairness.
Notable Interaction: Nebula’s reaction to a romantic advance was embarrassment rather than anger, leaving her response ambiguous. Her voice actor has suggested she may be asexual, adding complexity to her character.
Dew
Personality: Dew mirrors her teammates’ critical attitude, harshly judging Beacon and Haven students for their academies’ collapses.
Key Traits: Unrelenting in her criticism of outsiders, she offers little to distinguish herself from her team’s negativity.
Redeeming Moment: She celebrated with others after the Battle of Shade against The Crown, indicating some camaraderie.
Team Assignment: Post-initiation, Dew joined Team FNDU, but her actions remain largely negative.
Octavia
Personality: Octavia is the most complex member, blending stoicism, bluntness, and resentment toward other kingdoms with moments of heroism. Her mature outlook is shaped by Vacuo’s struggles.
Key Traits: Cold yet cooperative, she prioritizes survival but respects others’ potential.
Moral Low Point: She used children as Grimm bait, dismissing criticism from Arslan and Velvet as strategic necessity.
Heroic Actions:
Saved Velvet from a fall during the Shade Academy Initiation and partnered with her, sharing insights about Vacuo’s Dust quarry exploitation.
Fought alongside Velvet and Sun against The Crown, attempting to kill Carmine Esclados to protect others, though her explosion endangered her team.
Vacuan Perspective: Her explanation of Vacuo’s hardships to Velvet fostered mutual understanding.
Team Assignment: Joined Team NOVA post-initiation, demonstrating adaptability.
Gwen
Personality: Gwen shares her teammates’ critical tendencies, offering little distinct character development.
Key Traits: Harsh and unremarkable, with minimal positive contributions.
Redeeming Moment: Like Dew, she celebrated after the Battle of Shade, suggesting some peer connection.
Team Assignment: Her new team post-initiation remains unspecified.
Team BRIR: Mercenaries with a Mission
Team BRIR (pronounced “Briar”), active in Atlas during RWBY: Arrowfell, operates as rogue Huntress mercenaries under the leadership of Bianca Prisma. Their secret role as the “Keepers of Arrowfell” adds depth to their otherwise self-serving actions, though their current status is unknown following Atlas’s destruction.
General Impressions
Mercenary Lifestyle: According to Bram Thornmane, Team BRIR protects towns from Grimm only for payment, a stark contrast to the altruistic Huntsman ideal. Elm Ederne’s inability to find records of them in official directories underscores their rogue status.
Secret Duty: As the “Keepers of Arrowfell,” they guard the abandoned Atlas Military facility Fort Arrowfell and its technology, a mission entrusted by James Ironwood’s predecessors. This secret was so closely guarded that even the Atlesian council was unaware of their identities.
Crystal Nexus: They use an underground network, the “Crystal Nexus,” to navigate Solitas discreetly and secure Fort Arrowfell’s entrance.
Deception and Redemption: Misled by Thornmane’s lie that Team RWBY stole orbs from Fort Arrowfell, BRIR initially opposed them. After their defeat and realization of the deception, they aided Team RWBY by providing a Nexus key to access Fort Arrowfell.
Individual Breakdown
Bianca Prisma
Role: Leader of Team BRIR, a serious and strategic Huntress with a strong sense of duty.
Appearance: Fair-skinned with short, platinum blonde hair and green eyes, she wears a white and grey tank top, brown studded pauldrons, and a white cape. A tattoo on her right cheek and golden spikes on her outfit align with her team’s theme.
Weapon: Wields twin prism daggers, Cause and Effect, with bone-white segmented blades.
Semblance: Refraction allows her to copy others’ Semblances, notably her teammates’, as seen when she delivered the final blow to a Megoliath.
Key Actions: Led her team in their mercenary work and secret mission, initially clashed with Team RWBY due to Thornmane’s deception, and later assisted them.
Roane Ashwood
Role: A mellow yet fiery Huntress, loyal to her team.
Appearance: Dark-skinned with red hair styled in dreadlocked pigtails and crimson eyes, she wears a white leotard, black shorts with gold spikes, and dark sunglasses. A tattoo on her upper left leg matches her team’s motif.
Weapon: Drop and Roll, a crimson wrist flamethrower connected to a chemical tank, also functions as a flail.
Semblance: Inferno boosts her weapon’s attack, with her hair and eyes glowing fiery crimson when active.
Key Actions: Participated in the Megoliath battle, fell for Thornmane’s lie, and later aided Team RWBY.
Ivy Thickety
Role: A short-tempered Huntress with a sarcastic sense of humor.
Appearance: Pale-skinned with avocado green eyes and dark brown bob-cut hair, she wears a forest green jumpsuit, an avocado green leather jacket, and fingerless gloves. A tattoo on her left pectoral and gold spikes complete her look.
Weapon: Pins and Needles, a thorn-like whip used for long- and short-range attacks.
Semblance: Threshold enables her to create small portals for strategic movement.
Key Actions: Clashed with Team RWBY under false pretenses but later provided her Nexus key to assist them.
Ruda Tilleroot
Role: A cheerful and humble Huntress who fiercely protects her teammates.
Appearance: Slightly tanned with orange hair featuring platinum streaks, styled in a top bun, and orange eyes. She wears goggles, a cropped lime green sweater, and two-tone pants with gold-spiked belts. A tattoo on her left arm and face paint under her eyes distinguish her.
Weapon: Wear and Tear, large mechanized drills covering her hands.
Semblance: Delve allows her to “swim” underground for surprise attacks.
Key Actions: Fought alongside her team, was deceived by Thornmane, and later supported Team RWBY.
Trivia
Name Theme: “Briar” refers to thorny patches, reflected in the team’s spike-adorned outfits and matching tattoos.
Mercenary Uniqueness: BRIR is notable as the only team explicitly described as mercenaries who demand payment for protection, highlighting a subset of Huntsmen driven by profit.
Team SMMK: Criminal Opportunists
Team SMMK (pronounced “Smoke”), active in Mistral’s Kuchinashi, is a corrupt team of Huntsmen known for their theatrical antics and criminal affiliations. As antagonists in RWBY: The Grimm Campaign, their disloyalty and greed define their actions.
General Impressions
Criminal Affiliation: Initially aligned with the Wave, a crime gang, SMMK served as security for their operations until they betrayed them by stealing a magic artifact and teleporting away, abandoning their employer.
Theatrical Reputation: Their overly self-indulgent theatrics have earned them a reputation for being annoying, clashing with Team SAFR, who investigated their activities.
Moral Bankruptcy: SMMK shows no loyalty, readily using violence to achieve their goals, such as threatening Daff to intimidate Team SAFR and attempting to kill them by blowing up a mountain.
Uncertain Origins: It’s unclear whether SMMK formed at a Huntsman Academy or is an informal team like SAFR.
Individual Breakdown
Sil
Role: Leader of Team SMMK, a “goth extrovert” with a flair for dramatics.
Appearance: Short, light-skinned with black bangs and light blue eyes, he wears black leather with multiple belts. His habit of flipping his hair persists even in danger.
Semblance: Darkness obscures areas, aiding in combat or escapes.
Key Actions: Barked orders at Wave underlings, used violence against Daff, and led the team’s betrayal of the Wave.
Personality: Indifferent to others, as seen when he put his tab on Fenix Nemean to avoid paying.
Marton
Role: A heavy-set member providing muscle for the team.
Appearance: Dark-skinned with long dirty blonde hair, he wears goggles, a maroon coat, and a shoulder cape.
Weapon: Wields a club that creates smokefields using Dust.
Semblance: Dust Nullification negates Dust effects around him.
Key Actions: Guarded Wave convoys, used violence against Daff, and participated in the team’s artifact theft.
Personality: Like his teammates, he prioritizes payment over loyalty.
Mina Lavender
Role: A cunning Huntress and actress, leveraging her Faunus traits.
Appearance: Tall and spindly, she wears a helmet concealing her arachnid Faunus features, with black hair and purple clothes. Her elongated fangs are a rare trait.
Weapon: A shotgun-axe, versatile for close and ranged combat.
Semblance: Spider Webs produces webs for combat or utility.
Key Actions: Disguised herself as a reporter to infiltrate Javi Pastel’s mansion, guarded Wave convoys, and joined the artifact theft.
Trivia: Shares her last name with Lisa Lavender, possibly aiding her impersonation.
Khaki
Role: A serious Huntress providing security for the team.
Appearance: Light-skinned with dark hair, she wears a fur-trimmed aviator jacket and black gloves.
Powers: A powerful fighter, capable of holding her own against Team SAFR.
Key Actions: Guarded the Wave’s stolen airship, grew suspicious of Fenix Nemean, and participated in the artifact theft.
Personality: Dutiful but disloyal, prioritizing payment over allegiance.
Trivia
Name Theme: “Smoke” alludes to a shade of grey, reflecting their murky morality.
Faunus Representation: Mina is the third arachnid Faunus in the series, following Tyrian Callows and Trifa.
Conclusion
Teams NDGO, BRIR, and SMMK illustrate the diverse motivations of Huntsmen and Huntresses in RWBY. NDGO’s survivalist pragmatism, shaped by Vacuo’s harsh culture, contrasts with BRIR’s mercenary greed and secret duty in Atlas. SMMK’s criminal opportunism in Mistral highlights the potential for Huntsmen to stray far from heroism. Together, these teams challenge the idealized image of Huntsmen, revealing how environment, personal values, and circumstances can lead to unheroic paths.
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scipiosmith · 11 months ago
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"I was going to tell you all!" Amber cried. "I was going to confess everything to you, to all of you! After the way that you fought for me, against Cinder, I thought … I thought that I'd gotten everything so wrong. I was going to tell you the truth because I thought that you, my friends, my good friends, my dear friends who had fought for me, would understand. Would show charity." She shook her head and let out a laugh in which Pyrrha could not help but hear a touch of mockery. "And then … and then I saw what you did to Sunset. How Ruby spoke to her, what Ruby did to her and how the rest of you just stood there. I saw what you would do to me then, what would you do to me now?" Again that little laugh, that little mocking laugh. "I'm sure you would cry very pretty tears for me as Ruby put me to death, wouldn't you Pyrrha, friend of my soul?"
Honestly this was the most powerful moment between amber and the group and I can’t blame her for thinking like that because when it comes to mistakes or choices people don’t like sunset or ruby tends to go too far on making someone suffer for it.
You can’t tell people to trust you when you act very unforgiving.
In broad strokes, yes, you're right, that was the point of that scene - a scene and a moment that was really run to write, I must say - but I think, while you're undoubtedly right about Ruby, who is incredibly stern and unforgiving, you're being very harsh on Sunset, who is probably the most forgiving character in the entire story. Look at the endless chances that she extends to Cinder. Look at the grace that she has for other people compared to the way that she keeps beating herself up for her own mistakes. The only person Sunset hasn't or couldn't forgive in this story was Adam, and he was a special case because a) he hurt Ruby and b) he terrified Sunset, both of which she found harder than usual to forgive.
But in general Sunset is very forgiving, and probably would have even forgiven Amber if she'd had the chance.
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kaizenin21stcentury · 1 year ago
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Enlightenment is man's emergence from his self-imposed immaturity. Immaturity is the inability to use one’s understanding without guidance from another. This immaturity is self-imposed when its cause lies not in lack of understanding, but in lack of resolve and courage to use it without guidance from another. Sapere Aude! “Have courage to use your own understanding!”--that is the motto of enlightenment.
Immanuel Kant
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sizzlorrreal · 2 months ago
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sapr art dump burps
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artantiquarian · 7 months ago
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aight bet.
A SAPR, from what we know, is a powerful, armored Replika built on the MNHR frame, for antitank duty.
In my head...
Pattern Behaviour
SAPRs are somewhat cold and more reserved. They do have a lot to say, but they need to trust you to say it. Trust is usually easier built with people that they feel are similar to them and are unlikely to be lost, ie veteran combat-tested soldiers.
Almost all Replikated SAPR Personas after undergoing Differentiation will identify as full she/her, but it's not unheard of for some instances to... well, differ.
As part of their persona, SAPRs dislike being too close together or too much chatter, but very much desire company and someone to bounce off of. (too many tank hunters in the same piece of cover is a target, but a lone tank hunter is an unsuccessful and usually dead tank hunter.)
Fetish items and totems are the most variable, often taking the form of an item connected to a strong emotional or psychological event.
Combat Specs...
A SAPR isn't super heavily armored. Its tougher than an MNHR, having sacrificed rad-shielding for more ballistics and some light shaped charge protection using ERA, but it's mainly a lot faster. (oh god the Mynah sprints now oh god oh fuck)
Its armor is mainly there to allow it to survive contact with heavy machine guns and infantry armed with grenade launchers, not engage in a gunnery duel with a tank.
The ideal position is to attack in urban terrain, destroying enemy infantry screens and then attacking the tanks before they can root out the attack team. On open ground, they're a bit more vulnerable, but can still hold their own like heavyweight infantry.
Secondary armament is a machine gun and a flexible intermediate system. This is usually a compact rocket launcher system with a mix of smart airburst for infantry in or out of cover, and shaped charge for light armor or thinner tank roof armor.
The main armament is a pack of antitank missiles, which have a rotatable tandem charge warhead. This allows them to be directly fired at the enemy, or initiate an overflight attack that bypasses often impenetrable frontal armor to hit the roof armor of a vehicle.
These missiles are capable of fire and forget, but if the launching SAPR feels like her target is too well protected by electronic attack systems (jammers, decoys, etc), she can also launch in SACLOS (Semi-Active Command Line Of Sight) mode.
may i soeak of my headcanons about the sapr
By thine own words, good fellow, speak thine truth from thine mind, lest thy words be wasted upon thy tongue. Yeaaah let's hear 'em!!!
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rambabumanufacturingsblog · 2 months ago
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Keep Your Mixer Running Smoothly with Genuine Spare Parts
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angelicanvas · 1 year ago
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caret ref sheet!! yay!!!!
If you can't read my handwriting, the notes say: ~ Host of OBJECT IDIOCRACY ~ He/They/She/Any ~ Stupid ~ Keeps trying to eat their contestants ⤷ Main target is Pudding ~ Their Co-Host is Sparky ~ They love sweet food ~ Kinda sucks at hosting
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killiandestroy · 1 year ago
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scipiosmith · 2 years ago
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I love this. Look at that joy on their faces.
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Pyrrha and Sunset Commission for Fr_Smith_Empire!
Thank you so much!
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joetastic2739 · 9 months ago
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Meet the SAPR
Based off the SAPR replika which was only mentioned and not shown in Signalis: https://signalis.fandom.com/wiki/SAPR_(Schn%C3%A4pper)
Voice acting by  @LanaUsagiVO !
Signalis OC video requested by @CarltonBla2463
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