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#should i colour this sketchpage
marciaillust · 5 months
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How long does it take for you to finish drawing?
I'm an artist (beginner) and i unconsciously set unrealistic goals for myself and need a reminder of how long it takes to complete a drawing, Thanks.
Hi! In the context you presented it in, that is a really interesting question, so I'll try to approach it thoroughly. I hope I won't make you roll your eyes too much.
Where to start, where to start... I guess the first thing I should say is that there is a difference between time I spend preforming the action of <drawing>, and the time I spent <working> on a particular piece. The first would be counted in hours, the second one - days. I'm a big believer in slowing things down, and giving things time - going through options, gathering research and references, taking breaks every 1h of sitting and drawing - and seeing things through until I achieve the goal I set at the beginning of the process.
The goals are usually different each time: "quick design", "character exploration", "analysis of an artist's linework and experimenting with the knowledge gained", "creating an aesthetically pleasing image", and so on and so forth. Of course I don't write these down like it's a school assignment, but knowing in the back of my head what I'm actually doing helps me manage my expectations. I also enjoy being conscious of why I create - when I was younger regardless of what I was doing I had the thought "AND IT MUST LOOK GOOD AND PRESENTABLE! BECAUSE PEOPLE WILL LOOK!" ...and I think that obsession is the cancer of creative process.
Since the goals for each picture are different, the time I'll spent on achieving each one will be different as well, because the "satisfactory results" lay in different places. For example, the Marcile sketchpage was created in one afternoon, and took approximately 3 hours. The goal was to play around with a brush that has no opacity forcing my lines to be more decisive. I did that and so it is "finished". There's nothing else I want from it.
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On the other hand, the cover of Asterism took about 10 days to create, the goal of which was to make "an aesthetically pleasing cover picture taking colour inspiration from the works of (specific list of artists)". I took my time designing it so that it looks aesthetically pleasing, made sure the anatomy is "correct" (a nebulous statement when it comes to stylised humans), took my time masking, and picking colours, and shading. I wanted it to "look good" to my own eyes so if something was not working I would go back, change it, alter it, move it around... that's the wonderful thing about personal art, you can take as long as you like making something satisfactory.
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The funny thing is, with what the Asterism cover actually is (a cellshaded image), it could have been done probably in 4 days by the me 4 years ago. But that person was willing to sit 8-10 hours a day to draw with no breaks, she had little social life, and treated herself as a little circus seal performing tricks so that people clap around her, and the clapping was soooo nice because it meant that people remembered her and she mattered. And it worked for her! For long 10 years! Until her arm gave out, and the reality of never being able to draw again became more tangible than ever, and it's been following her like a fog ever since for the past 4 years. The me today works about 4 hours a day and every hour I take about a 30 minute break. I also don't post half the stuff I draw. There is also another aspect that dictates the speed of creating and that is familiarity with the subject matter. The less you know something, the fast you'll draw it! But as you get to know the intricacies of the process, and see all the building blocks, it will start taking *longer* because you will start accounting for every block. But then you'll eventually get familiar with the blocks and so the time spent on a picture will go down again! The cool yet overwhelming thing about art is that, there are always hundreds of building blocks. Form, composition, ambient occlusion, saturation, hue, light balance, line form...... and those are just the *some* of the generalised *categories*. And each category will have it's own subsection of building blocks! And then those blocks will interact with each other to create completely new area of expertise! This is crazy! Marcille sketch page took me only 3 hours to create because I am already quite familiar with linework - I have drawn 3-4 comicbooks worth of linework. This also means I am familiar with believable anatomy, more or less, which got utilised in the Asterism cover - the main bulk of linework got created during a 3h livestream. So.... what's the answer.... "It's all relative" is so unsatisfactory and probably not what you looked for. But you can draw something in 3 days and kill your body over it. Or you can become an expert in a field and dish the same picture out effortlessly in 8 hours. You can also split that 8h block over multiple days bringing you back up to 3 days. You could even add a whole day of visual research which might make your picture only marginally better. And even if we calculate it in terms of raw working time, pen-to-paper, like a self-inflicted capitalist tumor, that time can fluctuate still due to personal visual library and knowledge base. If I asked Tom Fox how long it takes for him to create his sketch pages his answer would probably be downward of 30 minutes. Yet I need whole 3 hours to create something *less* anatomically correct than him. And so here we are at the end of this perhaps unnecessary essay. And all we learned is this: it depends. Dry, not nuanced tl;dr, my personal timings: single sketch - 30mins; single linework pic 1-2h; Cellshaded illust - 16h; Rendered illust: 20-25h.
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avoiltaire · 2 years
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Cedric Diggory and the Many, Many Outfits in his Wardrobe
He's the most popular boy in probably his year. Still, people are pretty surprised when they look at the volume of his unbelievably modest wardrobe.
cedric diggory (loml) sketchpage, harry potter, pencil on sketchbook, over a few days
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sunset-aria · 6 years
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Dev and Freya Sketchpage
I really should offer to draw more sketchpages every so often, just for fun's sake. It's nice to cram a whole bunch of different concepts into a single canvas without worrying too much about refining with colour or large amounts of detail. Though obviously I get carried away regardless~ Here, I had fun drawing a page of Freya and Dev for Ganelon, showing off some pampered majesty, James Bond-esque flaunting, and adorable animal forms!
~COMMISSION DETAILS~ Media Used: Clip Studio Paint Time Taken:  2 hours, 55 minutes Completed on: October 4th, 2018
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