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nebraskaenergy · 7 months
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Eighteenth Simday after Trinity
Prayer of the Day God of Live, you know our frailties and failings. Give us your Grace to overcome them, keep is from those things that harm us, and guide us in the way of salvation; through uur Son, Jesus Christ our Lord. The Old Testament reading is Deuteronomy 10:12–21 And now, Israel, what doth the Lord thy God require of thee, but to fear the Lord thy God, to walk in all his ways, and to…
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grindstabackup · 10 months
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R E L A T I V I T Y 
Do you think sim-days are too short? You can make them longer with the "Relativity" mod! Your sim can perform much more tasks in only one day! It also works to make sim-days shorter, of course. Tweak it so you find the best settings for you!
This is a mod created by NRAAS
Download it here
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pudding-parade · 1 year
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A Distant Glacier by MySimRealty
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Are you looking for a world to play a colder-climate scenario in? This might be a good one. It's an old world, from 2010, so from before the Seasons EP, but the terrain painting and roads and whatnot are such that about 1/3 of the playable part of the world is always snow-covered, and there's also frost in the terrain painting of the green parts.
MySimRealty is one of my favorite world creators, and if you are familiar with this creator's other, newer worlds, you'll definitely recognize the rudiments of her style in this world. That said, this world isn't available on her site. I'm not sure why. I think it's a pretty cool (no pun intended) little world, so I can't see how she'd be unhappy with it. I thought maybe it might have some major, unresolved playability issues, but I had NRaas Story Progression create and move in 12 families and let the world run for five simdays to see if there'd be any issues, and there were none. Not a single one, not even a single stuck sim. The only issue I noticed during that time was some oddly-parked food trucks. They'd park across the streets, so that they look like they'd be blocking traffic going both ways, though of course taxis drive right through them. That aside, everything ran smoothly, and my sim and others had no problems using anything on the community lots.
So, I can't figure out why this world isn't out there anymore. In fact, I'm not even sure where I got it. If I had to guess, it's probably on one of the Russian re-upload sites, but I'm not feeling like looking through them to find it, which is why the title of the post isn't a link this time. Instead, I just reuploaded a .world file here or here, so if you want it, get it at one of those links. If you download it, the file goes in your install files under GameData - Shared - NonPackaged - Worlds.
The world only requires Ambitions and Riverview. There's no Store content aside from Riverview items and no CC. It's 1024x1024, but the playable area is only about half of that. It has all of the base game rabbitholes and all basegame and Ambitions lot types. (The firehouse is EA; the others are original.) It has all of the spawners that existed as of Ambitions, except the WA fish ones.
The world has about 80 lots total, split pretty evenly between community and residential. There are 18 empty lots. One of the community lots is built but empty inside, so it's ready to become whatever. Maybe a bar or club or arcade, or it might be good to use as shops if you use a merchant mod. All of the built residential lots are fully-furnished and ready to go. A few of them are duplicates, but they are all original builds, and the majority of them have at least two bedrooms. Two of the residential lots are "apartments," but since the world pre-dates Late Night, they don't function like Late Night apartments. I imagine you could make them do so it if you add the necessary markers.
There is a thread on the official forums from August of 2010 about testing this world here. Some of the issues mentioned in that thread -- particularly trees which have branches that intrude into houses and that can't be removed -- still exist, but they aren't really a problem in terms of playing.
More info and pictures behind the cut!
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Here we have map view and Edit Town view of the entire playable area of the world. As you can see, it's split into three sections. There's the "glacier" in the middle, which is permanently snow-covered, and there are the two green areas. The one on the left has most of the rabbitholes. Residential lots are scattered throughout all three areas.
Here are some of the residential lots in various parts of the world:
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Most of the houses have exteriors that are a combination of wood and stone in natural colors, which is appropriate for a colder climate. Personally, although they're pretty to look at, I'd get rid of the ever-blooming flowers and flowering shrubs and switch out most of the really green deciduous trees for more conifers, or maybe some birches/aspens, on the residential lots as well as throughout the world. That would make it look more authentically like a colder/taiga biome. But maybe that's just me.
Now for some community lots:
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This is a little laundromat. The salon and the consignment shop look a lot like it, with the same roof and the same brick exterior. Also, the laundromat, salon, and consignment shop are all about the same size.
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This is the larger of the two gyms in the world. I'm not sure why the world has two gyms, but there's this one, which is in the part of the world that has most of the rabbitholes, and then there's a smaller one just outside the stadium rabbithole in the other green section of the world. I guess the smaller one is convenient for those in the sports career, so maybe that's why there are two gyms.
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This is the library that, for some reason, has a really tall roof. I'd lower that sucker by quite a bit. :) Then, on the left side of the pic is a small art gallery.
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This is a little chapel. Inside it has some chairs, a stereo, and a fridge. Up front is a table that I guess is supposed to be an altar. It doesn't have a wedding arch. (Did the game not have wedding arches prior to Generations? I can't remember off the top of my head.) You could add an arch and maybe the podium from University Life to make it more church-y, but there isn't a whole lot of room inside or outside, so I don't think you could make it into a proper "wedding venue."
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The junkyard and the graveyard.
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This is my testing sim using the public pool. I'm thinking that I'd get rid of this lot (as well as the private pools that some of the houses have) because...Well, cold climate. LOL There is an indoor pool at the large gym which can serve the community's swimming needs. I suppose you could pretend that these are hot spring pools, but, as a person who lives in a cold climate, I can say that outdoor non-hot-spring pools aren't really a thing because you can only use them for maybe a few weeks out of the year. :)
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This is the grocery rabbithole, which has a community garden on the same lot, which is an interesting idea.
The world also has several parks/playgrounds, a beach, a few fishing spots, and the EA fire station from Ambitions.
And I think that's all I have to say. We'll finish out with some random pics. :)
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tulipberrysimss · 4 months
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Only two simdays left of the semester!!
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vintagesimstress · 1 year
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Mirai's Medieval Activities Add-On
Would you like to make your game a bit harder? Constantly worry that your sims might starve themselves to death? Or just add another touch of realism? If yes, look no further! Those add-ons are guaranteed to turn your TS4 into a survival simulator and give you a decent amount of frustration and stress :P
Here come two little add-ons for MiraiM's Medieval Activities mod. In case you haven't heard of it: it adds a new option under 'Travel' cellphone menu, called - you guessed it - Medieval Activities, which lets your sims pick from a list of rabbithole... well... medieval(ish) activities. While most of them are indeed distinctly medieval, some can be used also in other eras - especially the first one, which makes your sim go to the woods and collect logs. Your sim returns from this rabbithole activity with a bunch of logs in their inventory (plus a tense moodlet and tragic hygiene stats), which can later be sold for a decent amount of money. Unless... You download add-ons which make those logs necessary for using certain objects.
I fell in love with this mod the moment I found it, but was a bit disappointed to see the logs being (optionally) required only for otg stoves and fireplaces - both of which I'm not allowed to use in the iron age. I tried asking the creator if she could make an add-on for campfires as well, only to realise that the last post on her page was written half a year ago, not even by her, and it states that she's in a very bad health condition... And so, after overcoming the initial 'feeling like a total insensitive idiot' phase, I decided to give it a go myself.
There are two add-ons: one combined for campfires, bonfires and grills, and another one for the woodworking table. As for the amount of logs required, I totally made those numbers up, trying to adhere to some basic logic and Mirai's og stove & fireplace requirements:
lighting a campfire: 3 logs
lighting a bonfire: 5 logs (cause bonfires are bigger, right? And the fire seems to last much longer)
adding a log: 1 log
grilling anything: 2 logs
woodworking: requirements vary depending on the size of the craftable; anywhere from 1 log (knifeblock) to 5 logs (bathtub, table)
All has been tested in game, of course, especially the campfire, and oh boy, let me just tell you: this combined with the off the grid and simple living challenges makes every simday a fight for survival. Which sounds pretty darn accurate for pre/protohistorical times, so... Hurray?
Anyway. Have, ehmmm... fun with it and... ehmmm... enjoy.
DOWNLOAD (free on Patreon, no ads)
ABSOLUTELY, 100% requires Mirai's original mod to work. Don't put it in your mods folder if you don't have her Medieval Activities!
A hundred thanks to Mirai for creating such a cool mod in the first place. Sending you all my love and best wishes <3
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Altered resources (aka potential conflicts):
recipe tuning files for all the woodworking craftables
campfire_AddLog (102352)
campfire_Light (101940)
grill_StartCrafting (35026)
grill_StartCrafting_RequiredIngredients (261962)
herbalism_BrewPotion_Grill (103875)
bonfire_light (121477)
bonfire_add_fuel (121485)
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kimmiessimmies · 3 months
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Behind the Scenes of ATOH
Part 1: Time and Dates
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These are just a few examples of how time plays a crucial part in my story. I refer to dates, ages and the passing of time in pretty much every update. So I figured it might be interesting to know how I approach this.
For starters, time is a weird concept in The Sims. I've always hated the way "aging" works in game. Even when gameplay was still my main objective, the EA aging annoyed me. I mean, I always liked that aging was possible and don't get me wrong, I loved the way TS3 incorporated more life stages compared to TS2. But the thing I loved the most about aging in TS3 was the fact that you could turn it off. 😉
However, I am a little date-obsessed... And I like that life flows in the game as well. So from the get-go I wanted some sort of time and aging system.
I decided on starting in the year 01 instead of 2009 (which it was when TS3 came out and I started my town) because I knew better than to hold myself to the impossible task of keeping Sim time and Real-time synchronised. So, 01 it was. 01 quickly became 2001 on paper and mostly because of my hiatus, we're now "only" in 08. However, my 08 is not a direct replica of the way the world looked in actual 2008. My 08 just reflects modern time. My Sims all have smartphones, for instance, which were only just becoming a common thing in 2008.
Originally, when gameplay was still my starting point, I had actual months in place: 4 Simdays per month, equalling 12 per season, and I created a "story" post for each month. Since everything is now story-based, the months have become less apparent, but they still exist in my mind, in the timeline I have for the story and in references I sometimes make. I still hold on to years and seasons.
All my characters have birthdays with the months based on their star sign and the years based on how old I figured they were upon creation (counting back from that year). Within my timeline document, I also indicate who I have to age up at what point. I still hold on to my original aging system:
Baby: 0-1 years old
Toddler: 2-4 years old
Child: 5-11 years old
Teen: 12-19 years old
Young Adult: 20-39 years old
Adult: 40-59 years old
Elder: 60+ years old
The ages and time of aging up are closely related to the way I still loosely approach education in the world where my story is based. Coming some other time!
NB: just to be clear; I don't consider 60 year olds to be "elderly" in the real world. Not even close. Just like I don't think of (most) 19 year olds as teens or 4 year olds as toddlers. But in "Sim time" this makes the most sense, I feel.
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generation-simmer · 4 months
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The next simday the family is ready to go on their vacation to Mt. Komorebi 🛫
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Ethan: Are you sure you have everything packed?
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Ivy: Yes, please let's gooo!!
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And so the family leaves Brindleton Bay!
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tipsypixel-sims · 2 months
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Okay, enough is enough, I'm downloading the "Less autonomous fighting mod" now, because Boda (this little troublemaker from my medieval neighborhood) and her youngest brother Deorwine have been stuck in a non stop attack-loop for the last 3 simdays, and I am tired of micromanaging their every action. 🙈 Why can't you two just listen to your parents and make up already?! 😭
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plant-sim · 2 years
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I know they became boyfriends like three simdays ago but I need toddlers in my game again so...👀
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sparkiekong · 6 months
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OC asks by @cawthorntales
More OC asks. @helenofsimblr asked about Evelyn Van Richten
Your OC is sent back to their past to fix one big tragedy or mistake in their life, but it will change their future forever with no do over. Your OC won't know until after if the change is for better or worse. Does your OC change the event?
Your OC is finally given their dream after years of wanting it thanks to a magical being. However it comes at the cost of someone's happiness. Does your oc take the chance?
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Evelyn would think about her mother; honestly, she would give a lot to have her mother back in her life, she died too soon and she misses her greatly.... but Evelyn is a logical sort. She would think of all the possible outcomes of bringing her back and realize that her mother could change the entire course of their lives to where her siblings might not have done so much to help the world. One vs the many... there's no question on what a Van Richten would do. One life, to save many is a fair trade.
Evelyn is a realist, logical and blunt to a fault. This also would be a too good to be true scenario and not knowing who's happiness she would be forfeiting would also have her abstain... not because she's worried about a stranger losing their happiness, but for fear that the person who would be affected COULD be someone that she cares about and that is too high a price.
Honestly, I can only think of a couple people who would take the deal.... but we're not introducing them yet... so that will have to be a simday chat if you want.
What about Franny?
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kejsarinna-sims · 6 months
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I am just about a Simday or two away from having finished my legacy! 😊😭😳
I have learned so much by playing and posting about the Vasas. I was considering just continuing but my game isn't doing too well so i think a re-installation will be good.
Will also then update my mods properly and get a better idea of what i use and don’t use.
I still have many pictures to edit and posts to make so maybe my "break" to fix everything won’t even be noticed.
I'm quite exited to fix and clean my game a little. My main concern is getting reshade to work, lol. I still don’t feel completely comfortable installing and tweak it 😅
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handrawntv · 8 months
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Autosave mod for the Sims 2
Hi Han,
I’ve found your Sims 2 astrolegacy challenge a while ago and I’ve binged through all of it! I would love to see more in the future. :)
You might be interested in the “auto save” mod for the Sims 2.  You will get a prompt every simday where you can choose to save. It has saved my ass numerous times!
https://modthesims.info/t/544639
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tanjavda · 6 months
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Alcoa . Round 5 . Summary
Household: 7 Sims total: 25 Pets: 5 (Rex, Blanche, Lucky, Lucy, Lulu)
Births: 4 (Charlie Power, Oliver Norwood, Maxwell Parish, Nori Dawson) New residents: 1 (Dwight Griffin) Deaths: 1 (Rex)
Community lots: 12 New community lots: 5 - Roll Around - Turn the Page - A+ Electronics - Colored Canvas - Magic Tunes
Taxes collected this round: §26600 Money spend from town funds: §30000 (for Roll Around) Current town funds: §36000
Small change starting next round; I'm going to try an 18 hour pregnancy mod. This makes sense in my play style, since 1 simday equals 1 year for me. I will test during round 6.
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pudding-parade · 1 year
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Cactus Springs by poppikins
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You know, I should probably subtitle this series "Plumbing the Depths of the Exchange So You Don't Have To." Because, yup, this is another world from the Exchange, though this one is recent, uploaded in April of 2022, found a little while ago when I was poking with a stick at the recent world uploads on the Exchange. This one has the generic CAW icon as its preview, but it said "Mid century" on the Exchange page, and its name implied desert, two things which are pretty much guaranteed to suck me in. (I promise the next one isn't a desert world. It's also tiny. LOL ) This world's file size was decently-large, so I figured it would be reasonably complete, so I gave it a shot.
And I'm glad I did! This is very much reminiscent of an affluent California desert town first built up in the 50s, with its densely-packed houses behind high privacy fences. I will say that I think the world could do with some more terrain painting, both in the world and on the lots, and that it could also do with some more deco, particularly rocks and some embellishment of the titular "springs." (But OTOH, I'm unnecessarily picky about all that.) Since it's a recent upload, it's possible the creator is still working on it and will update it. But if not...Well, scenery might not be this world's strength, but it has fabulous lots.
The world has 41 community lots and 80 residential ones. None of the lots are EA, and most of the residential lots are pre-built with maybe half-a-dozen empty. All of the lots are different, every single one of them. A handful of them are apartments. I'm pretty sure the world creator built all of the lots in the world because they're just too uniform in style to have been downloaded separately. This was a ton of work, so I can totally forgive the lack of scenery. I'd say about half of the residential lots are fully-furnished while the rest only have kitchens and baths. If nothing else, if you like the mid-century modern style, this is a good world to download even if you only pilfer lots from it to use elsewhere.
There's no info about this world's requirements, but you definitely need Lucky Palms for this. Without it, you're missing some rabbitholes, pretty much all of the plants, windmills, and also build items like clerestory windows and slanted columns. The world looks barren and just plain weird without Lucky Palms. As far as EPs, I noticed nothing from Supernatural, Island Paradise, or Into the Future, so it might not need those packs. It's possible items from SPs were used, but I more strongly suspect that the four mid-century sets from the Store were used because many of the furnished lots are missing some double beds, dining tables/chairs, toilets, sinks, and lighting. I could be wrong, but I'm betting the Store items were used for those things. It would make sense, after all. If you don't have those sets, you can download them in .package format here.
The world does have a pet store, so if you want it to function as such, you'll need the pet store register from the Store.
The title of this post is a link to the world's Exchange download, but if you don't want to deal with the Exchange or sims3packs, I have uploaded a .world file here, too. That file goes in your install files at GameData > Shared > NonPackaged > Worlds.
OK, that's enough up-front blather. More info and pics are behind the cut.
The world is 2048x2048, but its playable area is compact. Here is the entire playable area in Edit Town:
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Since the world is unpopulated, when I loaded up the world to take pics, I had NRaas Story Progression create 20 families, just to see how the world would run when decently populated. The world ran for a total of 10 simdays, some kids were born, people went to school/their jobs, blah blah, and I noticed no lag or weird issues. Granted, my machine is decent and the folder I'm using to take pics of these worlds has some defaults, the items from the Store worlds (because I wanted to see this world properly and I suspected it was missing Lucky Palms stuff) and NRaas mods only, so YMMV. I didn't get any notifications of any stuck sims, not even horses, so the routing appears to be good, which makes sense because it doesn't have any of the things that often cause routing issues. The world does have subway stations, but even if it didn't, it doesn't take sim-hours to get from one end to the other in a car or taxi or even on a bike because the playable area is so compact.
The world has all spawners except for the Island Paradise and Into the Future ones. It does have the fish spawners from the World Adventures worlds.
So long as you have Lucky Palms, the town has all rabbitholes except for the Into the Future ones, an equestrian center (none of the lots are big enough for horses, anyway), and the Supernatural ones. It does have the film studio. Some, but not all, of the rabbitholes are in basements to maintain the look of the town, and you can of course edit those lots and use rugs instead, if you don't like basement rabbitholes.
The world does not have any Showtime venues, and it only has one dance club. There aren't many empty lots and nowhere to add more, so if those things are important to you, this might not be a world for you. What it does have is cool lots, so the rest of this post is going to be about those. Not all of them, of course because I only get 30 pics in a post, but a sampling.
First some, but certainly not all, of the community lots:
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This is the science area. The house in the lower right corner is a residential lot for a small household of nerds, with all the science stuff from University Life plus a chemistry table and other Logic items in it. Then there's the science rabbithole, and the military one is in the basement under the low octagonal buildings in the upper left. There's also that multi-station science thing from University Life. It's in the bottom left corner.
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This is the fire station. So nice to not to see one of the EA ones. It doesn't come with a fire truck, though.
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This is the salon. It doesn't have tattooing, but in addition to the stylist makeover stations, it does have four or five deco hairdressing stations. So, this would be a good lot to use the hairdressing mod on.
This lot also shows the only issue that I noticed with the world. It has Al Simhara's distant terrain, but it acts weirdly, which you can see in the picture above. I'm not sure if this is just my game doing this or not. Frankly, if I were to play this world, I'd just delete the distant terrain. It isn't really needed, IMO.
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This is the arcade. It has bowling lanes and arcade machines.
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This is the town's one and only club, and it's an exclusive one, so there's a bouncer at the front door. My testing sim got in via a bribe. :)
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The vanilla-color building on the left is the pet store while the coral-color one is a shell with the spa rabbithole in its basement. If I was playing this world, I'd build an actual spa with the items from Sunlit Tides and a spa rabbithole rug, but this will do. The rainbow-colored building in the back is a sort of mall. It has little shops with WA registers in it (nectar, relics, general store, food) inside, and it has the grocery, bookstore, and theater rabbitholes in the basement.
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The graveyard. The building with the asymmetrical roof on the right side of the pic is part of this lot, too. It's small and empty, but it could be dressed up for small weddings.
And finally, pics of a handful of the 80 residential lots, in a cross-section of sizes. Of course, the problem with them being tightly packed in and behind fences is that it makes it harder to take pics, but this will give you an idea of the types of lots in the world.
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tulipberrysimss · 4 months
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Leah called Izzy being mad so I guess the wedding plans are stressing her out a little. It’s scheduled in just five simdays after all!
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flethro · 2 years
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Grimbleton - 20 Simdays later!
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