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#slashback movie
lukecoalman · 1 year
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Slash/Back Boards - Geologist Scene
My sister Nyla Innuksuk director the indigenous-kids adventure-sci fi-horor flick Slash/Back. It's a lot of fun and everyone should check it out!
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She asked me to do some storyboards. It was my first time doing boards for live action it was a fun challenge. Below are my storyboards for the geologist scene from the beginning of the movie. And most of it is in the trailer, it's cool to see how it was translated.
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I tried to make these boards look really slick, so people wouldn't just think I'm the kid brother.
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halloweenhundreds · 9 months
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Slash/Back has a bad name I think. I would have liked to have seen a little more of Kristian Bruin. While the stakes never feel super hight this is a great little kids versus monsters/aliens picture with a mostly Alaskan indigenous native cast, some very natural kid performances, and some great shots. I like the script in a Monster Squad kind of way.
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rhonze79 · 1 year
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Playing slaughterhouse video game at @slashbackvideo
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jonasgoonface · 2 years
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Uki is putting all the invaders on notice.
Slashback is a tight little Inuk Monster movie on Shudder. Between this and Prey, Indigenous folks have been having a really strong year of murking aliens. 
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maekar76 · 3 years
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Slashback Video at The Bearded Lady's Mystic Museum - Burbank CA, video two
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brokehorrorfan · 4 years
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Slashback Video: The Beginning T-shirts designed by Marc Schoenbach are now available for $28 from Fright-Rags. The pop-up horror VHS store exhibition is open now at The Mystic Museum in Burbank, CA.
I’m proud to say that Broke Horror Fan’s VHS release of Terrifier is on display at Slashback Video! Look for it on the New Releases shelf.
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platsicbeach · 3 years
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For the music asks.... 6, 24, and 28??
AH TYY... ILY
your current “on repeat” song
i've been listening to rise lazarus rise Endlessly bc i have herbert west brainrot help me
a song from a soundtrack (musical, movie, video game, etc.)
i don't rly listen to soundtracks a lot but the other day i listened to the off ost for the first time in abt 8 years and it still goes just as hard :0
a song you always skipped, but ended up loving once you listened to it
i used to skip the slashback video songs in my cf playlist bc they weren't Lyrical but my god can curtis rx compose. this one especially rly tickles my brain just the right way
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magicalserendipity · 3 years
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HEY CUTIES! SAYING HELLO FROM MY ~NEW JOB~ AS SLASHBACK’S NEWEST VIDEO STORE TEAM MEMBER~SPECIALIZING IN DISNEY MOVIES AND HORROR FILMS!!!! AHHHHHHHHHHHH!! WILL Y’ALL COME VISIT ME AT WORK?!?!?? 😱😍😈🔥🔪🩸😈🥺🥺🔥🔪🩸🔮🦋🔥😈🔪🔥🔪😱🔪🔪😈🔪❤️‍🔥🔥🔪🩸🩸🩸🔪😈🔮🥺❤️‍🔥🔮😈😈🔥🩸🔥🔪🥺🔪🩸❤️‍🔥🤍🔥🥺🔮🔮🩸🥺🔥🔪❤️‍🔥🥺❤️‍🔥🤍🔮 Also! Come by before they close tomorrow at @mysticmuseum! I love the aesthetic and complete vibe of this place. All of these horror themed events are making my heart so happy! What’s your favorite horror movie, babes? (at Bearded Lady's Mystic Museum) https://www.instagram.com/p/CRuvWa2AtoA/?utm_medium=tumblr
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gear-project · 4 years
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My response to the Closed Beta Survey:
People were asking me for more specifics on how I felt about the survey, so I guess I ought to outline in a larger broader sense what I think so far of Guilty Gear StrIVe.
Graphics: 
Outside of individual characters/animations, the stage graphics needed some better rendering for certain objects.  Things like grass and smaller objects looked “plastic” or “lego-like” in some areas, so that could be tweaked.
Lighting seemed okay, effects from various attacks also looked very good, and better than I was expecting at the time.  Clash/Offset graphics need improvement so that they appear more obvious to players (I still miss Danger Time however... that added an extra spice to the game that GG has missed since the original Instant Kill screen in the first game, perhaps it can be optional in certain modes?).
The beta was especially slow in terms of load times between matches though, and even the matching function for netplay was sluggish as well.
I would like to see actual dramatic clash intros instead of “talking head sequences” for rivalries in the future... the first trailer suggested that was possible, so I hope they can actually achieve this once more like Accent Core once had for Sol and Ky especially.
Animation-wise, nothing really outstanding to note other than the fact I still find Ky’s battle stance to be somewhat strange for him, given the screen-facing perspective... I just find it particularly odd to have his battle stance changed so much since the older games.  While Millia’s stance did change, it was more subtle, for example.
The Tension gauge didn’t seem to provide enough information to me, and was rather overly simplified, and I would like better notifications when my risc guard gauge is high.  Character select still looks dull, though I did like the post-match rating system.  I think players would benefit not just from ratings when they win, but tips and advice when they lose as well.
The lobby still needs a lot of work, but I did like the concept of only having access to certain “floors of the tower” depending on how strong you are as a player.  It makes things feel more like a dungeon exploration than just a netplay lobby.  Gatekeepers truly do exist... so such gameplay should reflect that.
I would like to see something closer to what Granblue Fantasy Versus has, times of day, weather, minigames to do while waiting between matches, or even just a place to mess around with stuff.
Sounds:
Everything sounded okay, albeit random.  Normally I have sound effects much louder than music, as certain sounds serve as important “tells” during a fight.  Voicework tends to come second to that, but I did note that in certain underground stage areas, character voices gained acoustics, which was an interesting change.
I also liked how the voices gained a dramatic echo like the Guilty Gear X era once had, particularly for Overdrive Attacks, which I hope they keep.
Controls:
I’m going to say this up front, but I never liked the concept of throw wiffs for Guilty Gear... while it might be more useful for games like BlazBlue, GG was more fast-paced, and generally geared more towards spacing and neutral attacks, giving throws an opportunity to neutralize an attack at close range.
This made throws safer, but also kept players in check who were always about close-range mixups.  Option selects were also important in older games too.
Add to this, and I dislike the idea of them being attached to the Dust button.  This makes it difficult to do things like run up and perform a Dust attack, or airdash in with a Dust without accidentally inputting a throw input.
Unless they came up with a way to better control throws as opposed to pressing Dust and a Direction (or give it a better input window), I’m not sure I like things how they are.
Another issue I have is the Roman Cancel Button... under most circumstances, the default Roman Cancel macro is P+K+S... this was always the default button in most games, but you couldn’t opt for other macros, like S+K+H, or P+K+H.  This is important for characters who negative edge inputs, like Johnny or Zato, as they might need a different macro input so they can better “hold certain buttons” without having to rely on the default Roman Cancel input.  This applies to other things like Slashback, Blitz, or Faultless Defense as well.  Limiting input macros just leads to more problems if you ask me.
Gatling Combo cancels seem “okay” for now... and I understand why they put limits on Punch and Kick buttons, simply because those kinds of moves have higher priority and are safer in most situations.  I think it makes sense to limit benefits when priority is on taking less risk in a fight.
In other words, using stronger attacks is more of a gamble, and therefore should get more natural benefits.  Bigger risk, better rewards.  This goes for guarding as well.  While blocking itself isn’t taking much risk (or rather, raising RISC), players who use technique like Instant Blocking or FD blocking should get benefits from using it.
I don’t know if Blitzshield will return, but I wouldn’t mind if it did, especially if it functioned the same as Slashbacks in older games, especially on block or wakeup.
Gameplay/Nuances:
Not enough special moves/tools for characters to my liking... though some felt overpowered.  Ky’s 6H acting like a Dust Launcher felt way too powerful for someone like him... though I can understand why such exists if it’s a slow attack.
Other characters felt “sluggish” at certain areas, like Chipp Zanuff and his combo routes (which would normally feel easy to chain together).  Even Alpha Blade felt a bit slow.
Airdash Speed/Height also felt slow and limited.  Also I don’t like the idea that forward Airdashes have the “Air Hike” glyph (DMC), but Air Backdashes do not as much.  If they’re going to have air dash “tells”, it should work for any form of airdash.  That’s especially needed for crossups and IAD situations.
Also it felt like Backdashes weren’t very safe, not to mention the damage output being too high.
I missed moves like Ky’s Grinders or Sol’s Riot Stamp... or even classic moves like Tyrant Rave Alpha, Sidewinder, or Crescent Slash.
Lots of characters felt lobotomized and overly simple to my liking, compared to their more developed older versions.  Even EX characters felt more developed in the older games.
I’m still not sure how I feel about Roman Cancels having a “hitbox” or “launch hit” when they go active, but I guess it takes getting used to.  It’s not a bad tool, but I’m not sure how effective such would be as a Dead Angle on defense.
I was also told that blocking reversal moves (DPs) in the air causes a large blowback... I find that interesting, but I don’t know if there’s pushback when blocking said moves on the ground.
It’s fine if you can FD moves to deal with reversals safely, but common blocking without Instant Blocks should at least have some knockback to put some value in reversal moves.
Other Stuff:
I liked the concept of getting to use normal attacks immediately after certain key special moves (like Sol’s Vortex), or the simplicity of the juggles.  Though I hope they improve things like Dust Air Combos... right now Dust only causes launch on counterhit, there are no more ground Dust combos like Xrd had.
It also felt like the window for an air combo was very small as you could only do 3 hits at most after a Dust Homing Jump.  I would like to see more uses of Jump Dust for characters, or even momentum-based combos.
Things like Impossible Dust (homing jump cancel) or even Jump Install would also be nice.
I would like to see more character-customization, like having different types of weapons/outfits, abilities, or stats, in an adventure-style game (like Granblue currently uses, but bigger in scale perhaps).
I would also like to see different modes of gameplay, like an Isuka Mode, or a 3-on-3 battle setup for team battles (not necessarily tag style, but KOF style teams as well).
I would also like to see GG Generations return... classic modes for every style of play:
GG1 Mode, GGX Mode, GGXXAC Mode, Xrd Mode, and maybe even a GG2 mode that makes special moves resource-heavy (like Granblue currently employs).  Having separate modes of play would satisfy everyone... EX fighting styles as well, to further expand character play.  Gold Bosses and Darkside enemies need to return as well.
I would also hope they explore the prospect of a GG animated film or movie, though that’s still wishful thinking.  Having English novels would also help move things along.
Roster-wise, I just want everyone to return at their best, along with really cool new faces.
Closing Notes:
Experiencing the beta first-hand, I can definitely say it has Guilty Gear aspects at its core, but I felt wanting more.  I know they can pull it off, and I gave them everything I could possibly want in the game.
There’s a possibility they might update the beta later on... so I hope I’ll get to participate in that as well.
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Mouse Vibes head to the famous Bearded Lady's Mystic Museum in Burbank to check out the CAMP HORROR AND SLASHBACK VIDEO POP UP!! Camp Horror is an immersive Horror exhibit showcasing your favorite scary movie classics! For $13 you can head into the back of the store and check out the SLASHBACK VIDEO POP UP where you can take tons of photos for the gram and see moving dolls, Ouija boards and more!
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@wake-up-its-1984 Alrighty!! Harge Planet Earth- Devo What You See- Oingo Boingo Major Tom- Peter Shilling Moon Rocks- Talking Heads  Go Monkey Go!- Devo Forbidden Zone- Oingo Boingo Logical Song- Supertramp  Once In A Lifetime- Talking Heads Puppet Boy- Devo Flesh N' Blood- Oingo Boingo Birdhouse In Your Soul- They Might Be Giants  Nothing But Flowers- Talking Heads Dr X Science Fiction Double Feature- Richard O'Brien  Your Brain Fell Out- Logan Whitehurst And The Junior Science Club  Imposter- Oingo Boingo  Wrong- Depeche Mode Actor Out Of Work- St Vincent  Weird Science- Oingo Boingo Lifetime Achievement Award- Lemon Demon  B-Movie Scientist- The Bad Detectives  It Only Makes Me Laugh- Danny Elfman  Slashback Video- Creature Feature  While My Keytar Gently Weeps- Lemon Demon Grey Matter- Oingo Boingo
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spoilsofwar666 · 7 years
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Took a little bit of a break from this page after Halloween. Watching over 100 movies abd creating 61 reviews was pretty exhausting, but I gotta say I loved it. It was a lot of fun watching so many horror films back to back. So for this review, @laceyofthedead and I were lucky enough to go to @slashbackvideo's last event in Burbank. To end the event tje best way possible, they had a "Trapped In VHS" screening of a film called Blood Beach. Which I never even seen before. So let's get to it. Synopsis: At the popular Santa Monica beach people are disappearing without a trace. Something or someone is killing or abducting innocent people at random. A beach patrolman undergoes an investigation when things get personal. With no answers and no clues, the police are at a loss. But after a half a dozen missing, one of them must uncover what's happening. Just when you thought it was safe to get back in the water.... You can't get to it. I give Blood Beach 7 Skulls: 💀💀💀💀💀💀💀 Never even heard of this movie before watching it. But I'm glad I did. Its so campy, but in the best way. Movies like this can't be made nowadays. Sadly, we will never know when and if we will get a bluray release. But I would pick it up for sure. We also met the art director for the film, @sandell.w. He gave us great insight on the movie and the set. If you ever get a chance to watch this one, give a shot. It was so much fun. #Horror #HorrorMovies #HorrorJunkie #BloodJunkie #GoreWhore #Blood #Guts #BloodAndGuts #Shudder #HorrorReviews #MovieReviews #EverydayIsHalloween #InfectedVoice #Metal #MetalAndHorror #MetalHead #TrendkillRevolution #PanteraTribute #DimebagTribute #SpoilsOfWar #SlashbackVideo #TrappedInVHS #BloodBeach #MysticMuseum #FridayNightFrightsLA (at Slashback Video)
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fastcheapgreat · 7 years
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Picking a movie for the evening. (Last day #SlashbackVideo is open. Come check out!) (at Slashback Video)
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whimpering-end · 7 years
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You Asked For It
I won’t pretend to know anything about music composition because I don’t - I just really like music. You ghouls asked for track reviews and ye shall receive.
Slashback Video
I like this one because it’s a bit deeper which is a little more pleasing to my ears since I have some hearing loss. The melody is really cool on this one and I like the changes in intensity and pattern. I love both but this is certainly my favorite. 
V.H.S.O.S
This one I immediately noticed had a more suspenseful vibe to it than the other and I found a less predictable melody to it from just the beginning alone. I thought it a bit slow to start for my tastes but it picks up around the 2 minute mark. This one reminds me the most of shows and movies I used to watch when I was little. 
Overall
Buying immediately.
Album art is wicked cool and both tracks sent me flying back to when I was younger and would watch Freaky Stories or Goosebumps or Creepy Canada, as well as other old slasher flicks. 
Both tracks were long enough to give enough of a taste of everything in them.
I really love both tracks honestly and it gives me an 80s/90s horror vibe, as intended. Really excellent work creating catchy tunes and bringing the vision to life; and I can’t wait for more nostalgia tripping. I wonder if we’ll get tracks with vocals as well?
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maekar76 · 3 years
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Slashback Video at The Bearded Lady's Mystic Museum - Burbank CA, video one
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brokehorrorfan · 6 years
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I'm thrilled that the Hatchet army members are enjoying their copies of Victor Crowley on VHS, presented by Broke Horror Fan. We worked really hard on this release, so it’s rewarding to see fellow fans enjoying it.
The line art variant (limited to 50) is sold out, and there are fewer than 50 copies of the bloody variant (limited to 150) left! These are the only remaining tapes that include a letter from writer-director Adam Green to the Hatchet army.Grab yours today!
Once those are gone, we’ll still have the standard version (limited to 300) - which, I am excited to say, will be on display at the next month’s Slashback Video VHS exhibit in Los Angeles.
This fully-functional, collectible VHS is officially licensed and approved by Green. It comes in a clamshell case with original artwork by Dark Horse Comics’ Will Perkins and is presented in 4:3 full frame to maximize nostalgia.
Head to Witter Entertainment to purchase your copy now. Be sure to tag @brokehorrorfan in your Victor Crowley selfie on social media to be included in our next collage!
The fourth installment in the Hatchet franchise stars Kane Hodder (Friday the 13th Parts VII-X), Parry Shen (Hatchet), Laura Ortiz (The Hills Have Eyes), Dave Sheridan (Scary Movie), Brian Quinn (Impractical Jokers), Felissa Rose (Sleepaway Camp), Chase Williamson (John Dies at the End), Tiffany Shepis (Sharknado 2: The Second One), and Jonah Ray (Mystery Science Theater 3000).
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In 2007, over forty people were brutally torn to pieces in Louisiana’s Honey Island Swamp. Over the past decade, lone survivor Andrew’s (Parry Shen) claims that local legend Victor Crowley (Kane Hodder) was responsible for the horrific massacre have been met with great controversy. But when a twist of fate puts him back at the scene of the tragedy, Crowley is mistakenly resurrected and Andrew must face the bloodthirsty ghost from his past.
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