(idk if anyone wants to keep hearing my opinions on totk book stuff but-)
apparently it says that rauru DID have kids, multiple even, which yeah... is kinda necessary for zelda to even be connected to them so much so that sonia can SENSE a blood connection (which, even with all the excuses with magic, is just a little too far for me to suspend my disbelief bc its over, OVER, ten thousand years worth of generations that seperate her from them that one lil touch of the hand can sense that (feels more like an attempt to make you care about them or .. see them as zeldas "better" parents just bc they exchange a few nice words, i never got the feeling they were 'better' parents and its also kinda disrespectful to her actual parents, like sure rhoam wasnt the best but i wouldnt call rauru better just bc he was polite)- i could see maybe the light power of hylia or sth but since its the coolest dude that ever lived rauru now that had it which still doesnt make sense and makes me unreasonably annoyed and she can sense BOTH of their powers in her? nah)
the fact theres NOTHING about them in the game itself is just so ... no way they planned any of this
i dont think theres anything they can do or say that wont make be believe they either
are making it up alla 'fix it in post' mentality trying to hastily explain stuff the game never bothers to do to try and appease fans or let it appear as if they thought about it at all
something went really REALLY wrong during development, which kinda seems likely given how the game turned out (im sorry i cannot let go, its not just the writing, the game design too and how little was changed in the map while being so damn expensive, i dont know how people dont feel scammed q_q)
given that they (allegedly) spent the last entire year of development on polish (where??? where????? huh??? like it would make it more understandable (EXCEPT for the price) if there was alot of trouble, which was also bc it got delayed and ... turned out like this, but they dont want to say it, especially given their reputation, with that quote i have heard way too many times 'a delayed game blah blah') i just??
are they just gonna go and do it like they did with kashiwa (kass)? "they uuuh where flying around the whole time ony cool sonau tech maschines, you just dont see or hear from them ooooorrr they were uuuuh out of the country at the time" (sending invitations to other continents to join their glorious kingdom ;) )
(bet they are also gonna say they did all the stuff like ... moving the shrines around (lol?) and lifting the islands up into the sky- which is still weird bc ... didnt they also say they were living in the sky before coming to the surface?? so where?? did they park all their islands on the surface and the mystery kids had the keys so they had to repark them back into the sky after they returned off camera?? xD also why are the islands so different as an environment if they where from the surface? like even the STONE up there is different- and if they were first in the sky then on the surface and the nback in the sky .. why is there not a single yellow tree or grass in the past- you cant really argue that it changed bc they were up there so long bc .. nothing else changed, the suddendly and totally always there sonau buildings are largely in prime condition, only some slightly moldy, and what we see of the glorious past looks barely any different from the present, aside from like ... some standard trees shuffled, no castle yet and that glowy uwu filter DESPITE that stupidly long time frame between it)
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Thinking about "your weakness is how you always want to be the hero" and how the series returns to this at the end
Li Lianhua hated how he acted as Li Xiangyi and spent years trying to distance himself from it, but ultimately he still fell back into the similar patterns, for all his added experience
His main priority was always to "do the right thing" regardless of how that would impact on those around him. And it *did* impact those around him. From Qiao Wanmian and Shan Gudao as Li Xiangyi to Fang Duobing and Di Feisheng as Li Lianhua
Giving the Styx flower to the emperor so he could use it as leverage to guarantee Fang Duobing and his family's safety. Using the last of his power to save Yun Biqiu. Constantly putting others above himself whilst actively refusing to recognise that his self-sacrificial nature would hurt those he cared about most
And sure, he thinks he's going to die anyway. They're going to be hurt regardless and he can't do anything about that. His odds are low of the Styx flower even working. But ultimately, he refuses to even consider trying. Li Xiangyi has been dead a long time and Li Lianhua is just there to tide things over. What value is the life of a ghost
To the end, he lives and dies a hero. To the end, he refuses to live for himself.
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honestly. being real. ive looked into a lot of various indie ttrpgs that haven't spoken to me, and i end up just coming back to D&D over and over. and i think i finally fully understand why that is.
D&D is very heavy on rules for what can happen in combat, but fairly light on rules for when it comes to story structure and roleplay. as a result, roleplay scenes feel a bit more natural and flowing, with the only mechanical aspect being the occasional skill check for like, intimidation / deception / persuasion / etc. but then, unlike the roleplay, the things that can be achieved in combat are pretty strictly regulated. this is fun for how i like to roleplay, as someone who used to do a lot of freeform RP--the problem with freeform RP style combat sometimes is that if you're RPing combat with someone who gets really wound up about making their characters always win, it can be really fucking hard to counteract the shit they have their characters pull out of their back pocket. having a VERY clearly defined and strict set of rules for specifically combat makes it so that when combat DOES happen, people can't just Say Shit about what they have their characters do--they have a limited character framework to work in and a limited set of tools that they can work with, and enjoyable combats come from using those tools in that framework creatively, effectively, and excitingly. this makes combat feel like it has genuine stakes, and when done right can be very intense and exciting. and then when you do actual like, character interaction and story building? there's just not a lot of strictly defined rules for what can and can't be done in those realms, both for a player and the DM. there aren't any constraints on the structure of the narrative that the DM presents, which means it's fairly easy to rip out the pre-packaged D&D lore, re-fluff a few things that heavily reference that lore, and just homebrew your own story structure and lore and world and characters and pantheons and the like.
my problem with a lot of indie TTRPGs is that a lot of them are married to either a very specific story structure that the system mandates that you follow, or a very specific pre-made world that the system is mechanically built to form around, and that level of pre-determination doesn't interest me either as a player OR as a GM. like these are fundamental rules in these systems that would gut it if you tore them out and replaced them with something else, which means that if you tried to go against those premade structures/settings, you would basically have to homebrew the entire goddamn thing from scratch anyway. D&D's relative rules-heaviness of combat and rules-lightness of roleplay makes it easier for D&D to provide me the kinds of stories that i actually want to participate in, even if people insist it's not as "flexible" as many people think it is. like. yes. don't run a regency romance game in D&D, obviously. but if ur running a high fantasy type of game focused on adventuring, D&D can be adapted pretty well to a homebrew setting and world with minimal effort.
and tbh, i really think that's why it has the cultural dominance that it does, and why i personally keep engaging with it as a ttrpg even as people yell from all sides to play something else. "just do freeform RP!" ive done freeform RP. it's good for character building and dialogue and intrigue and sex but it fucking sucks when characters have to fight. i fucking hate it when im trying to RP fighting in freeform RP and whatever person im fighting against just keeps fucking kicking my ass no matter what i have my character do because my RP partner is so invested in forcing me to lose or give up that they just pull whatever the hell they can think of out of their back pocket to beat my character into submission. at least with an incredibly well-defined set of rules for how combat works, your opponents are also working in a limited framework with limited tools, so even if they do fucking kick your ass, it doesn't feel completely stupid and arbitrary, and since opponents' attacks are governed by dice rolls almost as much as players' attacks are, the amount of arbitrariness in the combat is not wholly stacked against you unless you're fighting against something that's WAY out of your party's league--and even then, those creatures and people are still going to be bound by their dice rolls as much as you are, they might just have better bonuses and/or fewer penalties to make things a bit more favorable for them. that horrifying fucking monster you're fighting may have an insane bonus to attack, but it could still roll a critical fail when it tries to attack you, just as much as you might roll a critical fail to attack it in turn. everyone operates under the same rules and will have similar limitations placed on them by those rules, and participants have much less leeway to make their characters' combat prowess be whatever the hell they want whenever anything even mildly threatening happens.
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more monkey thoughts. Dont look at me im just trying to explain/figure out More reasons why they (moreso LEMH) make me go crazy (again)
OKAY Full disclosure. this was spurred by some posts ive seen floating around and they are Objectively correct and i agree with them, but the wordage they use is what bothers me and makes me think--its about the general and growing frustration and dismay over LEMH's portrayal and like... increased Importance in LMK, at the expense of like, literally all the other characters new and old.
Again, objectively that is INCREDIBLY true and i feel it 200%!!!! Its frustrating because they just yoinked aspects of SWK's relationships with characters like DBK from the original JTTW and Shoved them on LEMH like theyre Tropes that can be shifted around without consequence--it seems fine and interesting when you first watch LMK with no context or background knowledge, but after knowing what his ACTUAL deal was in the book, looking back on LMK makes what they are doing with LEMH feel lazy and Genuinely poorly researched, rather than an intentional divergence from the original story--because as a general rule of thumb, even if the fans dont Like what you changed, you still want the things in your story to be done On Purpose, like you at least Tried to put effort into it! Its about showing the audience that you think they deserve a narrative that was crafted with Care, not just slapped together and thrown out for a quick Hype/Cash grab, yk???
Anyway So THATS the thing, and thats all cool!!! My issue (and i cannot stress this enough this is Me being Silly and Obsessed with the Six Eared Macaque im a chronic blorbo haver there is no Cure) is that those posts Also tend to talk about LEMH as though... he is a boring character. As though he's just kind of "eh". Or at least thats how my Admittedly biased eyes read them--no beef! Its just gotten me to thinking and now i want to try to write out What im thinking and Why, bc thats a helpful thing to do when you're struggling to figure in your head, obvs obvs
And im of course willing to admit that Yes, in the original text, he is just kind of There! He serves his purpose (aiding in SWK's character development) and then he dies and he doesn't come back again! Hes kind of a metaphor but hes also just an annoying guy! Hes not presented as anything special! I get that that is what is Canon, and thats theres no way to really like... read anything deep into it. Bc theres literally nothing there.
But my problem is that i cannot let characters like that just Be. Especially if the premise of said character could be absolutely FASCINATING if you take it all Completely seriously and At face value--if you try to see whatever is going on for them through their eyes, their minds. Its like.... You can buy a shirt from the store as is, and some might be fine Wearing it as is--while other's might see that shirt and decide it needs a bit of hemming and perhaps some embroidery on the sleeves. Altering it does not change the fact that the original design is what it is--thats just One altered shirt that one person is wearing and perhaps lending to a friend or two, yk???
I love metaphors l. Sorry that dragged on, back to monkey--
To me? LEMH exists in a nebulous state of inevitable connection with SWK--because i like to take the "LEMH is SWK's ~dark side~" thing seriously. In my eyes, they are literally the same person, the same qi, split into two bodies.
There are stories that exist today that explore this idea, characters with this kind of relationship--and i find them incredibly compelling! Because i adore stories that play with the question of what makes a person a person. What seperates you from your maker/origins? What is your purpose in life when you are intrinsically connected to another person, at your very core? Does that mean you exist For them? Do they exist for you? How does thinking that way affect a person, mentally and emotionally? How does it affect these characters, specifically, in conjunction with their personalities and the lives theyd led up until the point they knew about this connection? Have they always known about this connection? Only one of them?
How much more drastic would it affect you if you were essentially a nobody--and the person you are connected to is a public figure? Like Sun Wukong?
Id go crazy. Id go fucking insane? Can you imagine. Its about the potential!!!!! The potential of what knowing something like that would do to someone!!! Im losing the words im apologize i need to calm down--im Not done yet.
What i am getting at here.... is that LEMH would likely work Best as a character who's metaphorical aspects are taken Very Literally--especially so if the story also decides to lean into the idea of his hearing reaching through to the past and future, in any way. He is a character that would thrive on being portrayed in a way that allows him to be a bit Meta, if that makes sense
Yes, you Could just let him be a silly monkey who decided to start shit with SWK for giggles one day--that can absolutely have its merits! But that does not satisfy me, and that is why i am so passionate about him. I want to take my little guy so so fucking seriously because i think it would be SO fucking cool. And a very useful and convenient way to explore ideas about relationships with The Self--since in my eyes, that is what his relationship would be with SWK.
AND ALL THIS STUFF ABSOLUTELY HAS ANOTHER SIDE TO IT, HOW IT ALL COULD AFFECT SWK ON HIS SIDE??? LIKE HOLY SHIT. HOLY SHIT i dont know if i want this post to be That long so i might stop here and come back later to talk abt it from SWKs side in a rb or something--
anyway point is. I thank LMK for introducing me to the Six Eared Macaque, but upon further analysis the way they did him is actually pretty garbo, and im biding my time for till someone introduces me to or Makes a version of him that takes him to his full potential. thats all thanks for coming to my TED talk, get out of my house please
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