au where speedy survives cocoa island only to learn that the toddler who wiped out his entire family with bombs is now the sidekick of world famous hero sonic the hedgehog
something something we could have gotten shadow the hedgehog 2 but imagine releasing a game that tries to innovate and try something new and bold instead of nostalgia baiting and ReReleasing a 13-year-old game
When I first got heavily into the Sonic franchise in 2020, I had already heard of how bad 06 was and that Elise was the worst part of it. While 06 isn't a great game by any means, Elise is definitely not the biggest problem. The fandom made me believe that she was an uncaring, selfish person who liked doing...inappropriate things to animals. Once I played the game, however, I saw that this is the complete opposite of how she is. The fandom and the entire internet (because the hatred people have for Elise extends far beyond the fanbase) lied about this character and everyone went along with it for decades.
She had an arc where Sonic taught her to open up, enjoy life, and made her feel genuine happiness for the first time since her father died. I thought it was a sweet and simple arc, and compared to how headache-inducing the time travel stuff can be, I prefer the simplicity of Elise's story. A lot of people blame Elise herself for getting kidnapped but it's not really the character's fault, it's the contrived plots fault. It's common for fan rewrites to try and fix this by changing Elise into a fighter with capabilities on the same level as the other characters, but that's not really fixing. It's more akin to replacing because Elise isn't a fighter. Even worse, there are rewrites of 06 that straight up replace Elise with Sally or Blaze. It reminds me of people saying Elise would be better if she was an anthro character, but her being human isn't a problem. It's just the art direction that needs improving. I actually think Elise being human is one of the things that makes her unique (and her controversial status as Sonic's human love interest is what she's most well known for, so if Sega was to remake 06 and she suddenly showed up as an entirely different species, it'd be a bit jarring lol). You can also considerably lower the number of contrived kidnappings without changing Elise into something she's not. Elise's story and character are more emotion-driven than action-driven, so there are other ways she can be strong. She's already a strong character in an emotional sense. In fact, she's the most emotionally strong character in the series.
For example, I think Elise blowing out the Flame of Disaster (or the Flame of Hope, as it was previously called) is one of the most powerful moments in the franchise.
People give Elise a lot of crap for her breakdown, mostly her "I don't care what happens to the world!" line. This line gets blown out of proportion by a lot of Sonic fans and gamers in general because they aren't very observant and take everything at face value. People call Elise "selfish" for this outburst but just put yourself in her shoes. Imagine if you had to give up the only friend you've ever had ‐ the only person who made you feel genuine happiness in years. All the moments you spent together would be erased from both of your memories. I don't think most people would be able to make such a sacrifice. Get off her back, guys. She's not selfish. Everyone has had moments where they got upset at how unfair the world is.
She obviously didn't mean it, because she regained her composure when remembering Sonic's words and blew out the flame shortly afterwards. People also claim she's being dramatic and crying over someone she's known for a few days, but they conveniently forget that Sonic was literally her only friend and the only one she felt happiness around since the death of her parents. It's understandable that she'd get attached. The fact that Elise blew out the flame and put the world's needs above her own despite all she's been through and despite knowing that she'll lose her only friend shows how selfless she is. She does care about the world.
So, how would one fix Elise without completely altering her character? It's simple, really. Just give her more screentime. Maybe explore how she feels about her parents (especially her father) and how she coped with their deaths. The "not crying for 10 years" thing is the only problem people seem to have with Elise's backstory, but I think there's an easy fix for this, too.
In the scene where Sonic is killed, we see a glimpse of Elise remembering her father's words. At first I wondered what this flashback was showing, but I think this is meant to show Elise's reaction to the news of her father's death. As we can see, she's not crying, but is gently clutching the blue chaos emerald and seems to be in a trance-like state. My idea is that maybe the energy of the chaos emerald regulates her emotions and she carries it around for comfort. It could also help her cope by detaching from the situation or reality altogether.
We can see her clutching the emerald during the first cutscene at the festival when Eggman threatens to take it from her, too. She is understandably reluctant to hand the emerald over because it was given to her as a charm to ease the pain of her father's death, so she holds it dearly. She probably had the emerald in this cutscene as emotional support just in case anything went wrong during the festival because other than that, I can't think of a reason for her to be carrying it. There are also moments where she blanks out or has hallucinations.
So that's my idea as to how Elise went for so long without crying. Elise is a decent character that just needed more screentime, not a complete character overhaul like people say. In my proposed fixes, I didn't make many drastic changes or remove anything from Elise's character or backstory, I just added to it. The main problem is that Elise was underwritten, not badly written, as there were things that should've been explored more regarding her backstory and her parents. I'd like to mention what I said at the start about people portraying her as a creep whose into necrophilia and beastiality, mainly because of her kissing Sonic. People really overreact to the kiss scene as if it's a scandalous moment that Sega tried to sneak into a kids game, but it's...really not. It's clearly meant to be reminiscent of a fairytale and the kiss was obscured by a light. It's quite literally the most tame thing in the universe. Plus, Sonic's spirit was present during the kiss and the first thing he does upon being revived is thank Elise. It's also not beatiality because Sonic isn't a literal hedgehog. He's an anthropomorphic cartoon character that's able to walk, talk, and think like humans do.
Just like how people will portray Elise as a creep, they'll portray Sonic as being disturbed by her very presence or Amy wanting to kill Elise because she "stole her man". This obviously contradicts everything in the actual game because Sonic is shown to enjoy Elise's company and Amy has a lot of respect for Elise. It's kind of misogynistic to think that just because two female characters have a crush on the same guy, they have to be at eachothers throats. It's also strange because Sonic fans will throw huge fits when the characters are written poorly, out of character, or flanderized, but that's exactly what they're doing to the characters. Writing Amy as hateful and violent towards Elise just turns Amy into the crazy, overprotective, Sonic stalker that fans hate to see people accuse her of being. If Sonic was to act like a jerk towards any of his other friends, fans would consider that out of character, so why do those same fans portray him as acting like that towards Elise - someone he is shown to appreciate and consider a friend? I guess it's okay to wildly misrepresent a character or flanderize them, but only when it's directed at another character that you don't like. This fandom makes no sense.
Still blows my mind the disparity between the Eng and the JP localization of Sonic Frontiers
So in the og English Tails expresses that he needs to part ways from Sonic so he can grow into a hero on his own, right? That he can't grow by being with him?
But like. The director of the game, who worked with Ian Flynn, worked on the JP localization and it's like. You're telling me that when they localized that scene for the Japanese audience
That it was about Tails learning that there are things only he can do? That instead of concluding that he needs to part ways from Sonic and become a hero, he just comes to realizes the ways in which he and Sonic fill each other's gaps? He learns that he already is on equal footing with Sonic. The two of them are just heroes who save people in different ways?