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#sorry for the long essay lol
falmerbrook · 6 days
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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never change, man !
#phantom of the paradise#potp#swan potp#nightmaretheater#65 layers and about 24 hours . Eeeyyuppp#Look into my beautiful mind boy#Its a bit unusual to what i usually draw#but i had to push a specific look for this piece#hopefully you all are picking up on the corperate look . the advertisment look#Sneeze. Anyways my point is industry destroys creative people. This includes swan#I feel like phrases like these ; how he was put on a pedistal…. it lead him to be Like That#as awful as he is he desperately needed help#it might seem like vanity on the surface#but i think its… more than that#long story short: we need to destroy the beauty industry. the skincare industry. the anti-aging industry#It ruined his psyche forever and he cant let go of the ideal version of himself he will never truly be again#i dont think he can at this point. hes in too deep and hes suffering for it no matter how much he feels hes fixed his problems#he cant accept a version of himself that isnt that perfect young man. because he never confronted his problems. he just ran away#anyways . Hi swath *punches him**kicks him*#i dont care if nobody gets me lalalalla my truths and headcanons are awesome forever and i live in my own reality lallaallal#sorry i think im gonna be posting about swan alot for a few months hes making me sick#i wass gonna post this earlier but my internet was real bad#*lays down in my pile of pillows* eat up boys. haha#sidenote: drawing white blond people is horrifiying. Boy your skin and hair are the same color. Introduce some contrast to yourself. Please#adding on: its inportant to note this focuses on him looking st himself in the mirror alot on purpouse#to remind himself what he ‘’’’really’’’’ looks like#the 4 middle pannels all represent that too . u have to be in my brain ri get this#sorry for unleashijg another swan essay in my tags. will happen again lol
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spaceistheplaceart · 1 month
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found an old ekurei comic rotting in my files, decided to finish it. upon my rewatch of mp100 i kept noticing how many times dimple was referred to as a pet- but he's not ! ! ! he's a friend :)
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athina-blaine · 12 days
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kb/ms is truly transcendental yaoi, spectacular, amazing, 10/10, no notes ... from the perspective of a mithrun enjoyer
as a kabru enjoyer, however...
I'll start off by saying that of course Kabru doesn't want or need a romantic relationship to be fulfilled, especially not with a white man, none of them do, it's all non-canon, Dungeon Meshi isn't about romance or shipping, yes yes yes, but none of us are here for that right now!! We're here to fruitlessly argue why my blorbos kissing makes more sense than your blorbos kissing!! You know it, I know it, none of us are free of cringe!! Clown on clown violence!!
That being said ... 🤡
I just don't see what Kabru gets out of kb/ms. With Mithrun, it makes sense; Kabru has a huge impact on him and ultimately helps him reaffirm his will to live. That's very exquisite drama and excellent character writing. But with Kabru, I just don't feel that Mithrun's character interacts with his personal flaws and would instigate his growth anywhere close to the same degree. I have to imagine most fics involving them focus more on Mithrun's baggage and how Kabru helps him heal from that ... because that's mostly all that happens between them in the main story, lol!
And like, that makes sense, because ultimately chapters 61-62 aren't about Kabru and Mithrun; they're about Kabru working through his conflicted feelings in helping Laios conquer the dungeon. I think it's ironic seeing people complain about kb/ms having Kabru be Mithrun's accessory when, if anything, Mithrun's main narrative purpose, outside of illustrating the danger of the Winged Lion, is to serve as Kabru's obstacle. I'd even argue Mithrun represents Kabru's personal bad ending; Mithrun wants him to kill Laios and surrender the dungeon to the canaries, preventing the short-lived races from ever understanding how dungeons function and returning to the status quo that had gotten Utaya destroyed. It's only when Laios practically forces Kabru, straight up puts his thumbs to the screws, to work past his reticence and be emotionally vulnerable that Kabru finally puts himself on the right path to achieve his goals (it's, uh, still a bit of a bumpy ride, but they get there in the end, lol!). If he'd been this way with Laios from the beginning, he might have understood Laios' intentions from the start and saved himself a lot of pain, but it's only because of Laios' influence that Kabru is able to grow as a character and get his happy ending.
(And even if one were a Mithrun enjoyer, ultimately the main source of Mithrun's life affirmation comes from the canaries. In that final scene, Kabru gets the ball rolling because he's outside of the canary hierarchy, but the scene ends with Mithrun being embraced by the canaries and as far as I'm aware the two don't interact with or reference each other post canon at all. Hell, it's Senshi who really drives the point home. Not that it matters when we're all wearing shipping goggles here, but it felt remiss not to mention it.)
At most, I can see how taking care of Mithrun would force Kabru to reexamine how poorly he takes care of his own body and that could make for some good drama. But even then, that change is ultimately instigated by Laios' influence on him, an extension of how Kabru wants to understand how Laios can see the value in monsters in an attempt to better understand his own trauma. If a person were to get into Dungeon Meshi specifically for Kabru and wanted to ship him with someone in a way that's most interesting for him, I'd be hard-pressed to argue there's a better choice than Laios (although who'd be cringe enough to do something like that haha right guys ... [sweating])
(Side note, though, I really don't vibe with the argument that kb/ms "reduces Kabru to a caretaker role" and that's why it's bad. There's plenty of instances where Kabru shoulders his friends' burdens (helps Kuro learn common tongue, listens to Daya's fiance about his relationship troubles, etc) and, more importantly, is seemingly happy to do so. I think Kabru genuinely enjoys looking after his friends and in the story seems to find plenty of personal satisfaction getting Mithrun to eat. I understand it has the potential to be more troubling considering Kabru is a brown man and Mithrun is a white man, but idk, it just feels on the same level as people trying to discount labru by saying Laios wouldn't take enough of an interest in people to want to start a romantic relationship, when his whole thing is that he does want to connect with people and just feels like he can't. It's not a bone I feel like picking, haha)
I honesty don't mind characters being "mischaracterized" in fandom or fic even to a large degree, I know it bugs a lot of people but I respect that ultimately fandom is little more than picking up the vague outline of a doll and playing with it and mashing their faces together. Besides, if I'm really worked up about it I can just write a fic and set the record straight myself, haha. This post is merely inspired by the supremely annoying subsection of twitter that acts like labru is the ship where it's just two dudes sitting in a room together. I'm just saying, Kabru ends the series whispering into the ear of another man as his day job and it's not Mithrun lmao
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wavesoutbeingtossed · 4 months
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Screaming from the crypt (or how the past haunts the present on Midnights)
I know it's been discussed so much since Midnights came out but just.
I love how there is such a clear narrative throughout the album (and perhaps especially on the 3am/Vault tracks). About questioning and regret and choices and coming to terms with all of it. It is one long story about how we're all a mosaic of the choices we make, each one taking something from us and leaving something else in its place.
(And now a disclaimer: I'm looking at this mostly through a narrator/subject lens, and trying not to dive too deeply into real-life events or speculation except for in a general sense. For this purpose I like to look at the body of work as art, like literature, because I find it makes it easier to see the common threads in the different songs and cohesion in the narrative.)
In looking at the 3am+ tracks in particular, it's fascinating how some turns of phrases or themes repeat themselves in different songs, in different contexts. (I'm only focusing on the non-standard tracks because there are too many songs and I'd be here all day but I bet I could do a part two lol.) I know many people have pointed out the parallels throughout her discography already and I’m not saying anything groundbreaking by writing this, but I love how these parallels run through in the same album, because it makes it seem like it's one long story, or at least, one long rumination on many different stories that are coalescing into a single narrative.
Battle (let’s go)
For instance, the one that jumped out at me when I started writing this post the other week was, "Tore your banners down, took the battle underground," in The Great War and "If clarity's in death, then why won't this die? Years of tearing down our banners, you and I," in Would've, Could've Should've. It's a story about staying stuck in the same cycle of reliving trauma and coping mechanisms and bad habits over and over again and fantasizing about how taking the “antagonist” out and gaining the upper hand for good would bring closure (WCS), but the truth is that nothing ever will. All that cycle does, though, is repeat itself in other situations, and in this case pushes someone away the narrator cares for (TGW). The difference is that the imagined battle in WCS is a two-way street in her mind (that is ultimately unwinnable because it was never a fair fight), but in TGW it's one-sided -- she's the one fighting dirty, taking shots, the way she'd been doing in her imagination (or nightmares) all these years. But the person in front of her isn't fighting back the way the person in her mind in WCS would, because their intentions are honourable instead of exploitative.
And that's paralleled in another pair of lyrics from the two songs, "And maybe it's the past talking, screaming from the crypt, telling me to punish you for things you never did," (in TGW) and "The tomb won't close, I fight with you in my sleep," (in WCS). In both cases, the funeral imagery makes it seem like this past event should be dead and buried in WCS, but it keeps rising from the dead, haunting her no matter what she does and in TGW, another (or perhaps the same?) tomb that won't close keeps unleashing new ways to hurt her and in turn the new person in her life. In other words, the trauma from the past continues to bleed into the present.
(Again from a literary point of view, I'm not saying the events of the two songs are linked IRL, but they're fascinating textual parallels on the album as a string of chapters, which is why Dear Reader is so compelling, but that's a whole other essay.)
To keep the battle motif going, there’s yet another parallel, this time between TGW’s "[You were a] soldier down on that icy ground, looked up at me with honor and truth," and You’re Losing Me’s "All I did was bleed as I tried to be the bravest soldier, fighting in only your army.” In the former, the subject is laying down his armour in the war she’s projecting onto him, waving the white flag, and she realizes that she’s about to destroy something if she doesn’t put her sword down too. By the time we get to YLM, the roles are almost reversed; at the very least they’re supposed to be on the same team, but in this case she’s doing all the heavy lifting, fighting for their relationship in contrast to his apathy killing it. It’s also pretty interesting (if not outright intentional) that one of the 3am+ editions of the albums starts with The Great War, where they find themselves in conflict (even if it’s in her head) that ends in a truce, and ends with You’re Losing Me signalling the end of the relationship, evidence that the resolution in the first song wasn’t an ending but merely a ceasefire before the last battle.
Putting the rest under a cut because this is waaaaay too long now ⤵️
(There’s also another metaphor there in The Great War with its battle imagery: World War I, aka The Great War, was supposed to be the war to end all wars, because loss on its scale was never seen before and when it ended, most thought never again would the world embroil itself in such battle, the horrors and implications were so devastating. Two decades later, the world found itself in WWII, with an even larger scope and more horrific consequences, the intervening time between the two a period of festering conflicts and resentment leading to some of the worst acts the world would see. Bringing real life into it for a second, there’s something a little poetic, though sad, about The Great War the song being about a fight that could have ended the relationship that they ultimately resolved and was meant to be evidence of the strength of their love, but so too did it end up being a period of détente, the greater battle coming for them years later. But that is not the point of this post.)
If one thing had been different
Another major theme in these editions is pondering the "what ifs?" of life, but I think it takes on even more significance in the broader context of the album in the lyrics of "I'm never gonna meet what could've been, would've been, should've been you," in Bigger than the Whole Sky and the repetition of would've/could've in Would've, Could've, Should've (I would've looked away at the first glance, I would've stayed on my knees, I would've gone along with the righteous, I could've gone on as I was, would've could've should've if I'd only played it safe, etc.) In both songs, the narrator is mourning an alternate course their life could have taken* and questioning what they could have done differently, in the aftermath of trauma and loss, and the regret that comes with that loss, and with the loss of agency in the situation because ultimately it was never in their hands. In an album full of questions, wondering about the path not taken, or the forks in the road that have led to a different version of your life, it's digging deeper into the contrast of choice vs. fate, action vs. reaction, dwelling on the past vs. moving on. When you're supposed to let go of the past, what do you do when it is holding your future hostage?
(*I know there are different interpretations/speculation about BTTWS which I am not getting into on main. I'm just saying that whatever the song is about, it's grieving something that never came to be. The literal origin of the song is less important to the album than the sense of loss it portrays. Whatever the inspiration is, it's crafted to tell part of the story of Midnights of ruminating over how, to borrow from her previous work, if one thing had been different, would everything be different?)
(Also I was today years old when I realized that the words are inverted in the two songs. Apparently I've been hearing BTTWS wrong this whole time.)
There's also an interesting tangent in the role of faith in both songs: in WCS, the events of the story cause her to lose her faith (e.g. "All I used to do was pray," "you're a crisis of my faith,") and question all the things she felt had been unquestionable until that point in her life (e.g. "I could have gone along with the righteous"), whereas in BTTWS, she questions whether that very lack of faith is to blame for the loss in that song ("did some force take you because I didn't pray? [...] It's not meant to be, so I'll say words I don't believe"). It's like pinpointing the moment her life changed and upended her beliefs (WCS), but as a result then leaving her unmoored in times of crisis because ultimately there's no explanation or comfort to be taken from what she used to hold true before that (BTTWS). The words she once relied upon to guide her have long since lost their meaning, but in times of trouble it leaves her wondering if that faith she once held then lost could have prevented this pain.
(Shoutout to WCS for being Catholic guilt personified lol.)
To keep on with the vaguely faith-y notions, an obvious parallel is the line in Would’ve Could’ve Should’ve about, “I damn sure never would've danced with the devil at nineteen,” and, "When you aim at the devil, make sure you don't miss," in Dear Reader. All of WCS is about her fighting with an antagonist who haunts her, with whom she wholly regrets ever becoming involved. DR could be seen as a reflection on that fall from grace, warning the audience that if you choose to go after the person (or thing) haunting you, make sure you do so clearheaded enough to be decisive. Again, these “devils” may not be related in real life: the IRL devil in DR could be speaking about her naysayers, or Kim*ye, or Scott & Scooter B, etc., meaning not to cross your enemies until you know you can win. But taking real life out of it and looking at it textually, I am intrigued by the link between WCS and DR, so that’s what I’m going with here. And perhaps that’s even the point in a wider sense; there will be multiple “devils” in your life, or threats to your well-being. If you’re going to commit to taking them down — whether it’s an actual person, or the demons inside you that refuse to let you go — make sure you have the right ammo so that they can no longer hurt you. (Of course, one lesson from these experiences is that sometimes you can’t win, and you have to live with the fallout.)
(Sidebar: I know that “dancing with the devil” is a turn of phrase that means being led into temptation and engaging in risky behaviour, as opposed to describing the actual person. Given the religious metaphors in the song, that could very well be/is the intention, particularly when it’s preceded by, “I would have stayed on my knees” as in she would have continued to follow her faith — in whatever sense that means — had she never met this person, which could also be a more eloquent way of saying she would have continued to be live her life in a way that was righteous (even naive) and seen the world in black and white. Either way, it’s a force she wholly rejects. Like I said, multiple devils, same fight.)
Regret comes up too: in WCS, she says, "I regret you all the time," obviously directed at the person who manipulated her and led to her perceived downfall, citing him as the one impulse she wished she'd never followed, because it won't leave her no matter how hard she’s tried. In High Infidelity, she tells the person to, "put on your records and regret me," and on the surface, it’s like she’s turning the tables, painting herself as the one now causing the regret in someone else, the one inflicting the pain this time. Yet the verse preceding it and the lines following it in the chorus depict a partner who is also emotionally manipulative and vindictive like in WCS (“you said I was freeloading, I didn’t know you were keeping count,” “put on your headphones and burn my city,”). It’s not so much that she’s intentionally harming the person (the way the person in WCS does to her), but rather that the venom in the subject’s feelings towards her seeps through; she’s imagining the way he’s going to feel about her when she leaves, hating her just for by being who she is. (There could be another tangent about how in both songs she’s there to be a “token” in a game for both of the men, who play her for their own purposes.) The regret is dripping with disdain. It’s as though she’s picturing how the person is going to hate her for doing what she’s thinking of doing the way she hates the person who first hurt her.
Sadness, unsurprisingly, shows up in a few lyrics. In BTTWS, “Everything I touch becomes sick with sadness,” sets the scene of a person so overcome with grief that it permeates everything around them; they cannot see their way out of it and feel like the fog will never lift. In Hits Different, it’s, “My sadness is contagious,” the result of a breakup where the person’s grief again touches everything and everyone around them, pushing them further in their despair and loneliness. The reason behind the grief in either case may vary, but regardless of the source, the feeling is overpowering and isolating. They may be different chapters in the story, but the devastation is hauntingly familiar. (As is a recurring theme in Midnights as a whole: there are situations and feelings that present themselves at different points in her journey and colour in the lines in different ways along the road. Like revisiting an old vice and realizing the hit isn’t quite the same as it was in the past.)
Death by a thousand cuts
She also writes about wounds on this album, which isn't surprising I suppose given that the whole conceit is that these are things that have kept her up at night over the years. WCS is perhaps the driving narrative on this never ending hurt when she sings, “The wound won't close, I keep on waiting for a sign, I regret you all the time,” suggesting that no matter what she does, the pain of this experience has permeated everything she’s done afterwards. (Not unlike the overwhelming grief in BTTWS, for instance.) Elsewhere, in High Infidelity she sings, "Lock broken, slur spoken, wound open, game token," and in Hits Different, "Make it make some sense why the wound is still bleeding.” Again I'm not suggesting they're about the same events; the line in HI is about a situation where a partner crosses a boundary, hits below the belt, picks at an insecurity (or creates a new one) and treats the relationship like it's transactional, opening the floodgates in turn. In HD, the wound seems to be more self-inflicted, where she's pushed the person away. (Over a situation real or imagined she feels she needs distance from.) But again, something has picked at her like a raw nerve, and just like in the past, she's hurting, even in a different time and place and person. Almost like the wounds of the past break open over and over again to create new scars. If one were to extrapolate further, it wouldn’t be the biggest leap to wonder if the wound open in WCS, then torn apart in HI makes the one in HD hurt even more.
(I once wrote a post about how I think as time goes on, WCS is going to turn into one of those songs that will be found to drive so much of her work, because it’s just… kind of the unsaid thesis statement of so much of her songwriting.)
Another repeated theme is that of the empty home and loneliness. In High Infidelity, she sings, "At the house lonely, good money I'd pay if you just know me, seemed like the right thing at the time," painting a picture of someone who may have everything they'd want to the outside world, but in reality feels metaphorically trapped in their home (or at least alone amidst abundance), a symbol of a relationship gone sour and a failure to build connection. She just wants someone to understand her, want her for her, but as she's written earlier in the song, she's just a pawn in the game, a trophy from the hunt. Home, in this case, is lonely, isolated, an emblem of her fears. In Dear Reader, she continues this thread, then singing, "You wouldn't take my word for it if you knew who was talking, if you knew where I was walking, to a house not a home, all alone 'cause nobody's there, where I pace in my pen and my friends found friends who care, no one sees you lose when you're playing solitaire." It's the same idea, admitting to listeners that the gilded cage she lived in kept her distanced from her loved ones and real connection, keeping her struggles close to the vest but feeling desperately lonely amidst her crowning success. She's pushed people away and it may have felt like the right thing at the time, but in the end maybe felt like she was trapped. And when you push people away, eventually they take you at your word and stop pushing back; you’re a victim of your own success at isolating yourself. What starts out of self-preservation then further perpetuates the underlying problems.
(There's another interesting link about "home" also feeling unsafe with HI's "Your picket fence is sharp as knives," which further leads into the theme of marriage/domesticity feeling dangerous, which is a whole other thing I won't get into here because it's another discussion and may derail this already gargantuan word salad.)
In a slightly similar vein, we have the metaphor of bad weather for a rocky road or unstable relationship, in High Infidelity again with, "Storm coming, good husband, bad omen, dragged my feet right down the aisle" and You’re Losing Me’s "every morning I glared at you with storms in my eyes.” They aren’t speaking of the same situation or even same kind of breakdown, but it is pretty interesting how the idea of clouds/storms/floods/etc. play such a role in Taylor’s music to signal depression, apprehension, fear, uncertainty, etc. In HI, I think the “storm” coming is the looming threat of commitment to a partner who makes the narrator uneasy (if not fearful). In this case, the idea of making a life with this person is not one that incites joy or comfort, but instead makes the narrator feel that dark times are ahead if she continues down this path. Perhaps in some way, the “storms” in YLM have made good on the threat in HI in a different way; it’s a different home, a different relationship, but the clouds have settled in regardless, and some of her fears have come to fruition in ways she did not expect. The person she once trusted no longer sees her or her struggles (or worse, doesn’t care), and the resentment and pain build with each passing day.
Coming back to heartbreak, one of the obvious "full circle" moments is the beginning of a relationship in Paris, where she says that, "I'm so in love that I might stop breathing," clearly enthralled in a new love that allows her to shut the world out and grow in private, capturing the all-encompassing nature of the relationship. This infatuation has consumed her in the most wonderful way (in contrast to the sorrow of some of the previous songs), and it feels like a life-altering (or even life-sustaining?) force that is so strong she may forget what it’s like to breathe. (Metaphorically speaking, of course.) By the end of the album, though, in You're Losing Me, that heart-stopping love has become a threat: "my heart won't start anymore for you." In the former, her racing heart is full of excitement, but by the latter, her heart has given out completely under the weight of the pain she bears. (YLM is full of death/illness imagery which I already wrote about awhile ago so I won't hear, but needless to say that song deserves its own essay for so many reasons.) She's gone from the unbridled joy of the beginnings of a relationship to the unrelenting sorrow of its end, two sides of the same coin.
Love as death appears elsewhere in the music too, for instance, in High Infidelity’s, “You know there's many different ways that you can kill the one you love, the slowest way is never loving them enough" and You’re Losing Me’s “How can you say that you love someone you can't tell is dying? […] My face was gray, but you wouldn't admit that we were sick.” Though not completely analogous situations, they both tell the tale of one partner’s apathy (or at least denial) destroying the other. In the former, the partner’s actions (or inaction) are more insidious, if not sinister; in the latter, the lack of momentum (or admission of a problem) is passive. In both cases, the end result is the narrator’s demise; it’s a drawn out affair that chips away at her morale and her health and her sense of self. (Breaking my own rule about bringing in alleged actual events into the discussion, but the idea that the relationship in High Infidelity, which was obviously fraught with unease and even fear, ended in a similarly excruciatingly slow and hurtful death by a thousand cuts as the relationship in You’re Losing Me almost did at that time must have been so painful. It almost feels like YLM is wondering why what used to be a source of light in her life was mirroring a situation that caused her such pain in the past.)
From the same little breaks in your soul
I said early on that part of what is so compelling about Midnights is that it feels like an album about ruminating — on choices, on events, on people — and the two final “bonus” tracks of the album depict that as well. In Hits Different, she sings that, “they say if it’s right, you know,” an ode to the confusion of a breakup and struggling with the aftermath of calling it quits. It’s a line that has always intrigued me, because the typical use of the phrase is in the sense of, “you’ll know when you meet the one,” but here it seems to have a double meaning, a reassurance perhaps from the friends (who later on tell her that "love is a lie") that she’ll know if she’s made the right decision in calling it off, but could also be her wondering if the relationship is right, she’ll know, and want to reconcile. In the final bonus track, You’re Losing Me, she sings, “now I just sit in the dark and wonder if it’s time,” this time leaving no doubt about the dilemma she faces, though it’s no less fraught. She’s wondering, perhaps for the last time, if now is finally the moment to end the relationship for good. They say that if it’s right she’ll know, and now she’s wondering if that feeling inside her (that once told her her partner was the one, which is why it hit differently), is telling her that it’s time to go for good. Wait Alexa play “It’s Time To Go.” These are not only the things that keep her up at night, but the things that play over in her mind like a film reel in her waking hours.
Midnights as a whole is a deeply personal album, as is most of Taylor's work, but the 3am+ edition tracks seem to dig even deeper to a lot of the issues raised on the standard album. Almost like the standard tracks are the things she wonders about on sleepless nights, but the bonus tracks are the things that haunt her in the aftermath. The regret, anger, sadness, grief, relief, even joy— they’re the price she pays for the memories she keeps reliving. Midnights might be the most cohesive narrative of all her albums, and really does feel like we’re watching someone work through her journal over time, stopping short of outright naming those giant fears and intrusive thoughts (except for when she does) but making them plain as day when you connect the songs together, and perhaps never more clearly than in the expanded album. It’s incredible how the songs stand on their own to relay a specific moment in time, but that they are also self-referential to each other (whether thematically or overtly) to weave a larger web over the entire work. We’re so lucky as fans to have these stories and to keep peeling back these layers as time passes. (And my literature-analysis-loving ass loves her even more for it.)
This is obviously by no means an exhaustive list, and I know there are more parallels and probably even stronger links (particularly when you add the standard version into the mix), but these were the ones that particularly struck me and I’m just glad I’ve had a chance to sit with this and think it through. ❤️
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glass-noodle · 3 months
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i like "confused innocent wittle android" connor but only when he's doing it on purpose. male manipulator.
same 😚
Although! I also enjoy him learning to navigate the world beyond what he can access via internet/social protocols and stumbling a little along the way. He’s aware of how the world works on an intellectual level, but actually having to experience life — going through the motions of surviving, of feeling emotions, of actually connecting with others on a deeper level beyond “pick an option from this algorithmically optimized list”, requires more nuance and forces him to show more vulnerability in order to learn and grow and connect. So I can imagine him being caught off guard, or having his intentions misread, or picking the wrong course of action, and feeling (at best) a little abashed and (at worst) mortified/guilty sometimes as a result. He’s confident and smart and adaptable, but nobody’s perfect, and I think he’s generally pretty hard on himself if his reactions to his failures in-game are any indication.
I still like to imagine him as more of an “ends justify the means” type of person, though. Imo he wouldn’t be above using deceit and manipulation to get what he wants even after deviating, but he’s also developing his own code of ethics separate from CyberLife’s that dictate when and how and to what extent he should use those tactics, and whether the consequences to his interpersonal relationships will be worth it.
Machine Connor on the other hand? He knows exactly what he’s doing and he’s here to wreck your shit 😌✨
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seriousbrat · 2 months
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what do you think lily's flaws were likely to have been? I hear so many people complain about her being a "Mary Sue" and I feel like it's true that the narrative doesn't really give us problems with her character in the way that it does for James/the other marauders.
Love this question!! I actually think we do see some of Lily's flaws in the narrative, they're just not quite as obvious (or grievous) as Sev's or James's.
In her conversations with Sev in the Prince's Tale, we see that she's willing to overlook pretty unforgivable behaviour because of her friendship with/loyalty towards Sev. He's friends with Mulciber and Avery, he calls the attack on Mary 'a laugh'. In the post-SWM conversation, she displays awareness that Sev calls other people 'mudblood'. Sure, she's not okay with it, but she still tolerates it; it's not until this actively affects her that she decides to end the friendship. I read this as a mixture of naïveté but also just willing blindness. She knows better deep down, but chooses to ignore it because of her love for Sev.
Another thing Lily-haters tend to harp on is her defending James, Sev's bully, to him in this conversation. And I do somewhat agree (although I think it's ridiculous to hold this as worse than everything Sev does to her) but I think it's another sign of her willingness to overlook certain behaviours that she shouldn't. She wants to believe that there's good in everyone because that's easier than facing reality. I don't read this line as 'you should forgive James for everything', I read it more as 'why can't everyone get along because that would be easier than dealing with conflict'. In some ways she's right, because there is good in both Sev and James-- it's somehow both her greatest strength and her greatest weakness. This blind trust is what gets her killed, it's what causes her so much pain in SWM, but it's also what saves her son in the end.
Another thing I think we see in SWM is her temper. Like I've said I think Harry gets his anger issues from Lily rather than from James, and I think she's impulsive, reckless, quick to anger. She leads with her heart. It would have been more rational to get a teacher but she dives into the confrontation personally. She insults both James and Sev pretty viciously in this scene (totally deserved, but still). Her giant squid rant is not some well thought out moral indictment of James's character or actions but an emotional response, a personal attack borne of anger. It's very similar to Harry's numerous all caps rages throughout OotP in which he takes out his anger on the people around him.
When thinking about Lily I think it's fair to extrapolate from Harry's character, because they're meant to be similar. Thematically, DH is largely about Harry realising that he's much more like Lily than he realised. Dumbledore says he was counting on Hermione to slow Harry down: Harry represents the intuitive approach, Hermione the logical. Too much reliance on intuition can't save the day, but neither can too much reliance on logic. It's about balance. Sev is the Hermione to Lily-- his learned ability to put aside his emotional needs and impulses for the greater good is ultimately how Lily protects her son through him.
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ghostofvalorie · 6 days
Text
That Essay
@forsaire tagged me and now I MUST provide! You opened Pandora's box on this one. To adhere to the rules I will first provide FOUR and ONLY FOUR of my fictional crushes! And to make it easier on us all I've narrowed it down to games only, so here we go!
I'm starting off from the very beginning of my journey into crushing on non-existent people, and people who have read my tags before might know this one already!
Malik Al Sayf from Assassins Creed 1 - 2007
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A man whom you've wrong by being arrogant and then spends the next few hours of the game being yelled at by him, and rightfully so. Not only do you cost him his arm and place as an assassin in the brotherhood, but his younger brother as well. Eventually Altaïr stops begin a prick and apologizes and Malik, bless his heart forgives him. Still... not me rolling into Jerusalem hoping, wishing, to get yelled at because Malik's Voice Actor goes HARD <3 I love him and his 7 whole polygons! NEXT!!
Keeping it somewhat chronological:
The Arishok from Dragon Age 2 - 2011
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He beeg. He got horns. He is technically an antagonist in the game but he has a moral code that makes sense to him that he is willing to kill and die for. Qunari famously live their lives incredibly black and white so to him he is in the right, even if we disagree. But he just got a wholeass vibe, and he'll say nice things such as
"I have a growing lack of disgust for you" and I mean, with that voice... say no more sir. *takes shirt off*
NR 3: Adam Jensen from Deus Ex - 2011-2016
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My cyborg husband <3 Ex-swat turned security guy, then interpool agent (depends on which game you are playing) He's just an incredibly good guy, the sweetest person on the block. Ofc it depends on how you play and what choices you make, but MY Adam is a sweeheart that will go out of his way to help people. And my boi got sass, he'll be snarky to literally anyone, his boss, the cops, criminals you name it. He's also secretly a little funny. <3
Nr 4: Arthur Morgan from Red Dead Redemption 2 - 2018
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I mean first off, he do a little *mlem* when he drinks coffee... Do i even need to say more? Arthur is just such a perfect sad boy. Raised to believe his only worth lies in killing people when in reality he is incredibly competent, sharp and caring. Again depends on how you play the game, but my Arthur is the goodest boi in the west.
Now that was four, oh but look, somehow completely unrelated to all this, some other honorable mentions seems to have ended up after the cut, how silly of me!
And @xintothewoodswegox, show us what you got!
Beast from Beauty and the Beast - 2017
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No further comment, your honor, if you've seen the movie you should know.
Kaidan Alenko from Mass Effect - 2012
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How can we not love the powerful nerdass space magician! He's caring, he is cute, he is Canadian and schrodinger's person of color! He also glow blue, what else can you possible want? I for sure do NOT kick my feet and twirl my hair anytime he wants to talk to me.
Eris Goddess of Chaos from Sinbad - 2003
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I MEAN LOOK AT HER?!?!?!? Again an antagonist, but she is sexy about it.
Helga Sinclair from Atlantis - 2001
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I'm-I i mean, I don't even have words. Every time I SEE Helga my brain flat-lines I can't help it. THAT GIF THO???
Majima Goro from the Like a Dragon series of games
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No comment, because if i start i will NEVER stop, he's story is too good.
Simon 'Ghost' Riley from Call of Duty MWII - 2022
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I could literally put ALL the characters from that game in this list. ALL OF THEM, but to keep this somewhat short I've chosen ONE and i've chosen Ghost, the most tragic man alive.
Kar'niss from Baldur's Gate 3 - 2023
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Another TRAGIC boi, missunderstood and abused </3 I could take care of him. LET ME TAKE CARE OF HIM LARIAN
Jonathan Reid from Vampyr - 2018
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You didn't think I'd squeeze in a vampire this late, did you? I wasn't overly impressed by Jonathan from the start, BUT, he is FASCINATING if you play him as a bloodthirsty villain willing to murder everyone for power! I'm here for bad-boy Reid!
Lastly, for now: Corvo Attano from Dishonored - 2012
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Also an incredibly tragic man, who's fate you hold in your hands with your actions! He's just hot, he's a dilf, he can succumb to grief and violence or rise above it to save not only his daughter but an entire empire from destruction.
I'm not sure i've y'all have noticed the pattern yet but let me spell it out for you:
PEOPLE THAT CAN ABSOLUTELY DESTROY ME! Look at them all! So STRONG! So POWERFUL! Fuck, mess me up fam! And the beauty lies in that they never would. Or I mean Eris might... but I'm in a firm belief that the others would never harm someone they care about and ain't that just the purest thing you've ever heard.
Now this was only the highlights of my fictional crushes, I've kept most of the absolute freaks out for now. Maybe I'll do an updated list later where werewolves and Cthulhu makes the cut, we'll see. Now I know HP Lovecraft wasn't a very cool dude to say the least, but you expect me to be normal about the big tentacle monster? REALLY? Lower your expectations.
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sapphicdib · 6 months
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hey random thought but I was looking at the overseer description on the rain world wiki and it said that the green overseers only spawn in outer expanse and subterranean and that got me thinking
unlike spearmaster who had srs watching over them through the red overseer (until pebbles zap it outta existence) Hunter didn’t have any overseer watching over them
That means that Nsh wouldn’t know for sure if Hunter succeed in the mission because Hunter never made it back home, either succumbing to the rot or passing on through the void sea and Siggy wasn’t watching his cat unlike Suns
Nsh probably thought that once Moon wakes up, she could message the entire local group again however, Moon’s collapse left her in a state where she couldn’t communicate with the other iterators even after her revival
I mean, to cut slack for Nsh. Pebbles did put the entire region into lockdown (see five pebbles dialogue for when gourmand first enters the cann) so he probably couldn’t get in with Hunter but still
from Nsh’s perspective moon’s fate is uncertain. His hunter’s fate is uncertain.
Maybe he saw the little messenger going through subterranean which meant that Hunter probably succeeded. Maybe the last he has seen if his slugcat was before the Hunter entered the region and Hunter hasn’t returned home yet nor did Moon showed any signs of activity.
Maybe his plan worked and the keys were delivered. He wouldn’t know for sure…
basically all I’m saying is that Nsh feels like the person who would had definitely thrown more (hopefully non-cancerous) slugcats towards Moon instead of tossing Hunter and the angstiest option for why he didn’t was because he thought his plan fail as Hunter will never go home in the base game and Moon couldn’t communicate her revive
UGH YES!!! i hc that you can still see sig’s overseers sometimes in subterranean/outer expanse is because she’s still…well, desperately searching. at first for a sign of hunter, and then for a sign of moon when he realizes hunter’s probably not returning, or perhaps a way to get into the facility to see if his plan even worked.
part of the reason i think hunter was so sick is just because by the time sig made her, his facility wasn’t in the best shape, and he was rushing, desperate to save moon. in the note she sends her it literally says “excuse the unorthodox delivery method, equipment eroding etc etc”. i truly do not believe sig is “bad at making slugcats” or “didn’t follow suns’ instructions” because his dialogue PROVES THAT HE CAME UP WITH THE CONCEPT FIRST. (sorry that shit grinds my gears when ppl brush sig off as either stupid or malicious when it comes to hunter) because like…this mission is SO important to her. why the hell would he make hunter sick, therefore limiting her time to get to moon and possibly causing her death before she could reach her goal?
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hunter’s last wish in the void sea is to be back in sig’s arms. if he were truly malicious/didn’t show respect for her messengers, why would hunter want to return? so yeah, seeing his overseer out in the outer expanse, searching for hunter or a sign of moon being alive just ;-;
i don’t rlly think she sent more messengers after that, mainly bc he knows any slugcats he makes after hunter will likely meet the same fate due to the erosion of her equipment/the fact he thinks “there will be nothing left of moon by the time one is ready”. sig just breaks my heart because she tried and tried and tried, reaching out as far as he could, and still never knew if his plan even worked. i’m gonna stop here bc if i keep talking i am going to be writing a goddamn essay that would be better than anything i ever turned in in university LMFAO i have so many goddamn Feelings about no significant harassment rain world.
also me n ghost are actually doing an rp that’s kind of like this lmfao, and in it the reason hunter gets sick is because sig basically works herself so hard she ends up damaging his structure and the sudden power failure/shutdown affects his experiments. (obviously that has no basis in canon and is more just us writing fanfiction about what could have possibly happened)
anyways after all that angst, here is a screenshot from my game where sig’s overseer showed up and sees moon bringing sluppy hunter home :’) in my dreams i can pretend she made it back LMFAO
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blueskittlesart · 1 year
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me, thinking that i have at least a base level understanding of botw: :)
blue, about to write a 1,000+ word essay that is going to completely revamp my understanding of the game and interpretation of its events: bada bing bada boom
i dont know how you do it. i am incredibly impressed and using all of this for fic inspiration. keep writing
every time someone asks me how i do this shit i have to regrettably inform them that the real genuine answer is that i am fucking insane. my 2 passions in life are writing and video games and the place where the 2 converge fascinates me to no end and i am that special kind of crazy that is capable of latching onto something and not thinking about anything else for 10 years. so. the only thing i have cared about deeply for the last several years of my life has been the way video games are written and constructed. and zelda is one of the most interestingly constructed franchises i have found to date. these games are just like. the absolute perfect story for my brain to work with and i truly do not know who i would be without them. and i am genuinely incredibly grateful that ive been able to build a platform where people like. CARE about what i have to say and take the time to ask me to think about the games because like. i would be doing it ANYWAY but knowing that there are people who actually read my analysis and appreciate the amount of thought i put into this stuff makes me really happy lol
#i sincerely think video games are an art form and that so many stories benefit from being told interactively via video games#and i'm especially fascinated with the way loz chooses to tell its stories because the games are almost always designed so that the player#actively makes every decision in the storyline even though every game only has one preset ending. that's SO COOL.#ive found myself frustrated recently by rpgs that are super cutscene heavy and i was struggling to articulate why until i went back and#looked critically at the way zelda games are designed and i realized that there isn't a single cutscene in loz that openly takes away the#player's autonomy. cutscenes are almost always reserved for dialog or the beginnings of fight scenes but link almost never makes choices#without the player's input and that's a huge part of what keeps the games engaging! YOU are link. he's not a vessel you occasionally#control. he is you. his decisions are always yours.#and that's generally easier to do with a less complex storyline but the way botw kept that autonomy despite its complex story is SO clever#by making the cinematic cutscenes MEMORIES there's never any percieved loss of autonomy because the player understands that this is#something that has already happened so obviously there's no way they can alter link's choices. that's SO SMART#ANYWAY. i didn't mean for this to be a tag essay about video game mechanics sorry but tldr i am so so so passionate about this LOL#if you cant tell. very few people irl will listen to me talk for this long. this is why i love tumblr#asks
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marsbotz · 1 year
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Saw your tag saying FSM haters come fight you. Here I am! Frankly I'm not so much of a hater as I am just of the opinion "wow this guy sure Started All This Shit" but I'm absolutely willing to hear your view of the matter if you're willing to share! Love some Friendly Fandom Discourse (it's healthy tbh) come at me bro 👊 👊 👊
HI LOL.... my personal opinion is that the FSM gets a lot of hate for similar reasons to wu (which i also think are unjustified but that's a different post). like you said he gets a lot of the blame put on him for starting everything that's to come in the show, but i don't really feel like he intended to do any harm.
the FSM was born into a war. when he was still a very young child, he was forced to choose one side of himself, of his family, and destroy the other. and so he ran away. but this world he runs to is chaotic and dangerous. and so again, he is forced to fight for the right to live in peace along with the inhabitants of this world.
but even in this new world, he wasn't safe: the oni followed him, determined to bring him back to fight for them. and after them, the overlord. his whole life, especially when he was younger, he had been fighting, or running from forces that aimed to destroy him.
i believe the FSM was incredibly paranoid throughout his life, worrying that at any moment everything would be ripped away from him. this can be seen in how secretive he was, how much of his history is hidden away. the mech used to win the war against the overlord was sealed away where it could never be found. he granted elemental powers to select people to help keep him safe. even in his death, he hid away, in a place that even wu could not find.
this paranoia carries on through his sons. he taught them both to fight, to protect themselves, when they were also very young. one of the earliest moments we see of them is them fighting with swords! and though he loves them, they are not immune to his secrecy, or his fears. when they steal the scrolls and enter the serpentine territory, he never fully trusts them again. when garmadon gets bitten and starts to turn to evil, he's desperate to cure him. and i don't fully believe that the FSM intended to make garmadon feel broken or "wrong"... just that his fear has so consumed him at this point that he can't see the damage he's doing to his children.
it's also worth noting that despite garmadon's corruption, the FSM never truly hated him. he was left to protect the golden weapons alongside wu, he recieved the same protective enchanted gi, and was left the same clues to find him after his death. it's just that garmadon was unable to see this through the corruption (which is another post).
perhaps all he did was to protect his sons. that seems to be how wu sees it, at least. because wu repeats this same behaviour with the ninja, even if unintentionally. he brings these kids into a war because that happened to him, and his father before him. maybe he doesn't even realise it's wrong. he hides things from them not only because because he's ashamed of his past (again, another post lol), but because his father always hid things from him. it protects wu, but it also protects the ninja.
i don't believe the FSM was a flawless person. hes one of many grey characters in ninjago, and to boil down everything he did to "good" or "bad" is a disservice. maybe you see him as someone who only ever ran from problems instead of truly solving them, maybe you see him as a cruel and neglectful father. and maybe those are both true. but he's also someone who always tried to fight for peace, for himself and everyone in ninjago, and someone who truly loved his sons, despite the damage he did to them both.
so that's who i think the FSM was. an immortal, all powerful godlike being, yes, but also a scared child who just wanted to live peacefully, and would do anything to prevent another war. and maybe he is, in some way, indirectly responsible for every bad thing in the show, but i think this is more of an after-effect of the countless wars and conflict. he did the best he could, and considering all he went through, i think he did alright.
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Does anyone else get the feeling that at their core, all of mxtx's works are about cycles of abuses.
#idea dump#ramblings of a sleep deprived girl#heaven official's blessing#tian guan ci fu#scum villian self saving system#mao dao zu shi#grandmaster of demonic cultivation#mxtx#mo xiang tong xiu#cycle of abuse#I don't only mean the passing down of trauma#I also mean the abuses of an established corrupt system#that systematically hurts people that are less fortunate than those who actively benefit from it#to me this one is more prevalent in mdzs and why jin guangyao downfall is so upsetting to me#because he was coming close to breaking the cycle of abuse of both the system and of his family#but unfortunately it was his past actions in service of perpetuating it that doomed him#if he had realized a lot sooner that his father was not worth it#and started pursuing his own interests from the beginning instead of his father's approval he could have changed everything for the better#not to mention that unlike his father he actually treats his spouse with respect and doesn't intentionally hurt her#emphasis on the 'intentional' part (if you know you know)#just like Jin Guangyao became the new wei wuxian Nie Huaisang became the new Jin Guangyao#so i'm of the firm belief that since the system is still in place the cycle will repeat again#and Nie Huaisang will replace Wei Wuxian as someone else becomes his Jin Guangyao#sorry for this long ass essay in the tags lol#it's 3am so I'll probably do the other two another time#also let it be known that I'm only running on spoilers/fanfictions/wiki when it comes to svsss and mdzs#so if anyone bothers to read my essay tags be free to correct anything if I get something wrong#side note why wasn't mdzs about breaking cycles???#why didn't yanli become sect leader. Jiang cheng remain coreless. or Jin Zixuan marry into the Jiangs to show worth outside the norms#you can be a strong woman without being cruel. cultivation doesn't equal worth. and powerful women are beautiful and should be respected
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maskedchip · 9 months
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yknow at this point i have drawn so many images i can draw pretty fast now. i think that's the best outcome after years of tormenting over how slow of an artist i was. mainly bc i really had no idea what i was doing, so i would spend HOURS on just a full-body character design or something of the like. of course all the practice and time spent studying anatomy or color makes things easy now (also obsession but we already know about all that)
i think its hard to learn that not all your art is precious and by that i mean of course u cant create masterpieces in a day and shouldnt torment over not being able to get something right the first time. the silly doodles all count towards something. i joke about having perpetual wips but i think my favorite thing is saving past ideas and reworking them later just to see how they changed. bc art, like people, is so dynamic. constantly changing.
and the best feeling is making the art u imagined years ago come to life or you get a bit closer to producing the work that you saw in your head. mmmmm growth.
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strawberryteabunny · 3 months
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for the lolita fashion ask: 1, 11, 19 💗
Thank you for the asks!! ૮꒰ྀི >⸝⸝⸝< ꒱ྀིა
1: how and when did you first get introduced to the fashion?
I don’t know how I first learned lolita existed- probably through anime tbh- but I remember getting into it through 2 things; I was browsing Pinterest for historical costuming ideas and I kept seeing these Rococo and Victorian dresses, except they were super short for ballgowns which really confused me (I didn’t figure out that they were lolita but I thought they were so pretty) and second- I saw a girl wearing lolita on my college campus! I wore casual jfashion at the time (Liz Lisa, etc) but even though I knew what lolita was it felt super out of reach and like something only girls in Japan could wear. But there she was, in real life! It was a magical moment. I wish I could remember what exactly she was wearing or that I’d gotten a chance to meet her again but she completely changed my life! I put two and two together and realized I could wear these Victorian-esque dresses myself 🥰
11: what's one item you have that you would never sell?
This is tough, I have a lot of things I really love… I think probably my IW Renoir OP though. It’s definitely the dress I wear the most (it layers really well with like half my closet too..) and unlike a lot of other pieces I love I wouldn’t be able to sell it for a lot of money either.
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Like, I would never want to sell my usakumya or my Milky Chan JSK but if I was in a bind financially they could be worth a couple hundred dollars each so if I had to it would make the most sense yknow?
I’d never want to sell my parasol either as it was a gift from my mom <3 and I have a couple vintage Gunne Sax pieces I’d never sell because with how popular the brand has gotten I’d never be able to replace them 😅 and I wear my Gunne blouses constantly too…
19: do you remember the first dress you ever saw? do you still like it?
Angelic Pretty’s Pompadour OP! I remember coming across it and not even realizing it was lolita, just thinking ‘huh someone made a version of Mme de Pompadour’s gown but they cut it so short, I wonder why’ haha. I’d love to own this dress! I’m a huge fan of the original painting and I think the color combo and design is so pretty. It would be a really nice convention/fancy tea party piece.
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itskeej · 3 months
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bro why you worry about maining someone? like I play a different person in r6s depending on what I feel like / the map / the location of site. actually when I first started playing the game all I would use is the random button! like unless ur in comp it really doesn't matter. one of the only reasons why I don't do random these days is because the button isn't in standard only qp. just like... click someone- except for mira or clash. banned.
BELIEVE IT OR NOT i've actually got like... little to no gameplay experience playing r6, most of my knowledge comes from watching other people play. I've played maybe about 2 hours worth of actual matches tops :P
after going through enough fps games with characters that have unique abilities/guns, i eventually figured out i learn a game best if i just pick a character and try to learn just them until i'm comfortable with their utility enough that im not trying to learn the maps, the plant spots, etc etc while also fighting learning my own ability and guns. x_x
I ALSO USUALLY JUST PLAY WHOEVER I WANT TO IN GAMES, apex i do that a lot, but i only really started to learn once i told myself "okay, i'm gonna just pick ONE character to play", and so i'd only play mirage until i felt comfortable in the battle royal format. now, i play a variety of legends! >:)
i do get you though, it's not like... a giant worry, starting is just hard for me LMAOOOOO. the r6 gameplay loop is so foreign to me and these kinds of learning curves i find i get over the fastest if character choice isn't an aspect im fighting against too, if that all makes any sense?
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tell me more about the development/ new clarity of lockwood’s character beyond the charisma & crushing!! like later in the series!! such an interesting train of thought you got there & i Need To Know More
Wait wait hold on let me grab my books because I could write an ESSAY on this!!
(this post turned out really long so i enabled keep reading lol. Tl;dr Lockwood and Lucy both grow a lot when Lucy is gone after THB and that absence fundamentally changes the way that the two interact for the rest of the series.)
kay, we have a distinct shifting in dynamic after the events of THB. Lucy leaving L&Co. and then returning fundamentally altered how they (Lockwood and Lucy) see each other and how they interact. We see Lockwood let Lucy in and be more obvious about his flirting, and we see Lucy start to actually allow herself to think romantic-adjacent thoughts towards Lockwood. Stroud (I think, someone check me on this) mentioned once how it took Lockwood to loose Lucy to really realize how much she meant; this is the moment where that happens. What really embodies this shift are the scene where Lucy leaves the company in THB compared to when Lockwood asks for her help in TCS.
In THB ch. 26 (pg. 372-374 in my version) we get Lucy leaving the team. Lockwood says two very important things here. "I'm surprised to hear that. I thought you and Holly -" is his classic deflection. Reading into it, one sees him knowing what's about to happen, and attempting to diffuse the situation by throwing Lucy's reasoning onto something he thinks he understands. She's leaving because of workplace spats; Holly's relationship with Lucy. Then we get "'Is that it?' Lockwood asked quietly. 'Is that really what this is all about?'" which is where we see him lashing out in a way. He's furious and doesn't know what to do with that emotion. He's been revealing more and more of himself to Lucy through this book, trusting her with his past, and now she's leaving? How dare she? Through this, Lucy doesn't describe what he looks like or what he's doing. She's avoiding him, ignoring him, ignoring any feelings she may have.
Then we get TCS and its only been four months but boy have things changed. Lucy describes his smile in ch. 5 (pg.51) as "warm but somehow hesitant, as if it hadn't been used recently. It was the smile I'd hazily imagined a hundred times; only now it was real, solid, meant just for me." And by god is that a LINE! And there's more quotes I'm not going to put here because this is already so long and then "Lockwood leaned forward, and I noticed a scar on the side of his neck - not large, but white and raised - one I'd never seen before" (pg. 59). And a bunch to read more into and then "I looked over at Lockwood as he sat shoulders-forward, head slightly bowed. He seemed more different than I'd ever seen him: not vulnerable, exactly, but certainly exposed." This whole scene is SO interesting in contrast to the last time we saw Lockwood! He's vulnerable, he clearly misses her, he (likely) is throwing himself Further into danger (see: scar) because she's gone! Its one of the times we see him fully stripped of his ego and charisma (there may be more in THB but I'm only starting my re-read of that now lol). He comes not as a boss, but as a friend, a fellow agent, an equal. Lockwood doesn't give her orders like he does in the earlier books. Things have Changed.
Then we get the first moment she meets the team as a whole again (around pg. 79) and she notices how Lockwood is "making more of an effort than usual" and she questions "For me? No. Penelope Fittes was far more likely." A moment where Lucy almost EXPLICITLY mentions wanting Lockwood to dress up for her? Unheard of before now! This is no longer an unconscious or avoided crush; she's got feelings and she's aware of them at this point.
And don't get me started on the scene with "'What the heck was that?' I said. 'The Shadow?' Lockwood glanced at me from under his bangs. 'Of course the Shadow ....' He shook his head" (pg. 326). I could say SO MUCH about those lines oh my god. The point here, though, is that it's a direct moment where Lockwood is CLEARLY being awkward because they just held hands, his feelings are obvious! He's not perfectly composed and charming! Lucy recognizes this enough to narrate it into the moment! They're awkward about it, and don't verbally communicate it, but they both recognize their own feelings in a way that isn't really seen before TCS!
TCS is also the point where Lockwood becomes Much more open about his past compared to TSS, TWS, and THB. Through Lucy's eyes, he becomes something more than just a charismatic boss who loves the spotlight. She sees his rough edges, his trauma, his flaws. She sees how broken he is, because he is offering the information willingly. We shift from blind admiration and oftentimes annoyance at his inability to open up to a knowing love that we readers love. Yes, Lockwood is still charismatic and Lucy is still crushing on him! But also! He's more human now! And Lucy is not just infatuated in a way she can easily ignore anymore.
Lockwood and Lucy both grow a lot when Lucy is gone after THB and that absence fundamentally changes the way that the two interact for the rest of the series. There's like, a bunch more I want to say and quote but like. This post is already super long so I think I'll leave it there.
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