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#space quest adventures
amethystsoda · 9 months
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I saw another post like this, so I wanted to make my own!
My biggest art and design inspirations, older to newer (list under jump)
Lego Clikits / Sanrio (especially Cinnamoroll) / Kim Possible / Adventure Time / MLP FIM / Bee and Puppycat / Star vs the Forces of Evil / Cucumber Quest / Temmie Chang's art for Undertale and Deltarune / Fullmetal Alchemist / Sailor Moon / Jojo's Bizarre Adventure / Toilet Bound Hanako Kun / Space Patrol Luluco and Promare by Studio Trigger / Yu Yu Hakusho (anime) / Trigun (Nightow's art, specifically!) / Witch Hat Atelier / Blue Period / Ryoko Kui's art for Dungeon Meshi + Daydream Hour
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arcanetrivia · 10 months
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An Adventure Christmas by David Nieto Garcia (davidnietog) on Instagram
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texasthrillbilly · 7 days
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"What evil medical school did you go to?"
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dimalink · 3 months
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New Space Cube
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Pixel art based on videogame Star Trek V Final Frontier for game console NES. 8 bit space and sci fi adventure. Space, well known space ship. It continues its way amongst the stars. Where no man has gone before.  So, I cannot not to say it. As I can say. Game should to be in genre of walking or action. According to screenshots.
And this is my drawing about the same theme. Space ship is docked. And you step into a space cube. It is a standalone big space station. At first look, it is empty. And it functions ok. And, by the way, it has a lots of tech and computers. Everything works in automatic mode. But no one here.
Everything is like new. There is a light at the station. An all the parts are working very well. But, there is no one. What place it come from? Who made this? Can it be something alien? Or someway other way?
With such a questions to step into the station. With blaster in your hands. But here it is a station and computers. So, at first look, maybe, blaster - there is no purpose in blaster. But feeling of abandoned and danger. There is. It is good to be carefully. And to be ready for unexpected things.
Station has no designation signals. And who is owner of station  -it is unknown. It can be from any place. There is no sigh of some manufacturer or owner. There is some, well known, parts and some new devices. It is amazing place! Fascinating space cube! Looks like, it is everything familiar, but at the same time, it is absolutely new place. And, some times, it looks very familiar. What place it came from?
Station is rather affable, at first look. So, it is very clean here. And all doors can be opened. Computers reacts at rather logical commands. Easy to understand. And simple. It is easy to go to deep into the station. Is not it a trap? But who can do such tricks? Maybe, such paranoid is excessive.
So, it can be a game explore. As such games were FlashBack, and Another World. Or such quest retro as Space Quest about episode style of science fiction.
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Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/
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lucalicatteart · 1 year
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-- Poorly Constructed Enchanted Tool --
A small tool carved from a fruit tree seed. Energy to power the enchantment has seemingly run-out long ago, and the method of recharging is unknown - but, based on the appearance, it's very likely that this was once used for detecting magic. Usually, looking through the glass center would highlight areas of higher magical energy concentration present in the viewer's environment, even if they were otherwise obscured to the naked eye. While this form of enchantment itself is highly advanced, the craftsmanship of the item is far less neat or complex than what might be typically seen in similar devices. It may have been made as part of training/practice, or as a hasty replacement for a previous tool that had broken.
#written from the perspective of some fantasy traveler who checks all of the local thrift-stores and lost & found places for every#town they visit - looking for interesting items and documenting them or something#In reality - just another one of my goofy little avocado pit carvings lol. Still working on inlaying little stones in them and stuff#I don't really have the tools to make super intricate stuff but doing little plain swirly patterns is still fine enough lol.#WORKING ON NEW POLL ADVENTURE also I know I know it's been months.. I have been Busy and struck by the evils of summer#But like I mentioned in the previous one I do want to at LEAST finish the quest with the egg lol#ANYWAY.#Things like this would plausibly exist in Nanyevimi (my fantasy world) but wouldn't be very common as - like mentioned- this would be an#extremely advanced enchantment. REALLY advanced mages could sense magic around them (to varying degrees of pinpoint accuracy of location#) without even having to use any external device. But for a majority of people there's really no way to know someone is using magic near#you unless you either see visual proof or if it's strong enough to feel effects from it (since magic is kind of like radiation in that the#higher energy/more of it youre exposed to the more it damages you/can make you sick/etc.) and even then most people would just be like#'hmm why do I feel so nauseous and bad out of nowhere?' likely wouldn't directly think to link it to magic. Thus the only really reliable w#way isto just hone your senses over like 500 years as you become an expert mage - OR use enchantments like these. But a 'sense magic' encha#ntment is not as common as a just 'magic is not allowed here' enchantment. If you wanted to prevent magic from being usedin a space#it's easier to just put up a broad barrier enchantment around that space than to have some sort of Magic Sensor to pick out if it's being#done and then handle each individual case of it . etc. etc. These sort of things can have their uses (especially for people investigating#things or trying to be secretive about detecting something etc.) but are less common - especially in this form (where visuals are used. itd#be more likely to jsut have like 'piece of metal that gets warm or cool depending on magic nearby'.) ANWAY so this is why it's a notable#object. Though a majority of the realm is not very magic literate - if you were a researcher or a mage and found this at a pawn shop you'd#definitely be like 'oohhh!! :0 inch resting... ' if not you might just be like 'oh cool necklace!' lol#also love the quick 2min ''costume'' for the image of it being used. literally just 'wrap yourself in scarves from the waist up' and slap o#a wig and ears lol#on this blog I guess since it's worldbuilding related and technically art.. maybe more like crafting? I should have a crafts tag lol.. hmm
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itsdefinitely · 1 year
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inktober day 3: path
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animationfanboy2k4 · 2 years
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HAPPY INTERNATIONAL ANIMATION DAY, EVERYBODY!
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mantisgodiveblog · 5 months
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Just so you don't get too-high expectations - there's not really big branching paths or anything like that loop-to-loop. Stuff changes, but it's not like a tree of choices with huge impacts. My partner got very frustrated at the limited choices because she had previously played DBH and Life is Strange and expected something similar (way beyond the scope of an RPGmaker game with one writer). I've also seen people get frustrated at 'unfair' deaths in the story because they went into it expecting a roguelike's fair challenge and got a visual novel in the shape of an RPG instead. Also, there's a couple things early on that almost everyone misses, so I'll let you know. Firstly, there's three Loop chats that are only available when you have done something 2-3 times, 4-8 times, and 13+ times respectively. It's a once per loop thing and you haven't seen it yet. If you lock yourself out of a chat you can still get the later ones. Secondly, there's a secret room - many people find it at some point, but there's interesting dialogue in it in Act 2.
...we think that you presenting "visual novels" as something that doesn't imply that your actions will have a branching tree of consequences with huge impacts that may also include a large amount of scenes locked to obscure and strange combinations of actions that may or may not lock certain things behind them is messing with our brain a bit, sorry.
Maybe it's because of the specific visual novels we're playing, but we're fairly used to them having adjacent staples to older point-and-click games, just with less things to click - which, uhh, older point and click games are actually one of the main genres we enjoy, and probably where we picked up the foundation of our problem solving. The fact that DOSbox is on our desktop probably dates us quite a bit, though we only really remember where a handful of the games we have that work on that currently are.
We quite enjoy visual novels. We've played quite a few of them, they lend themselves well to writing in formats we quite like, and make it very easy to break down where to poke to find certain things. We are also very very used to visual novels having alternate routes and extremely elaborate unlock requirements for those routes. We also use this same sort of technique when we play text-based RPGs, or similar. We spend a lot of time exploring alternative routes for, uhh, pretty much anything - the difference between RPGs and visual novels tends to just be that in the visual novel, the secret might-lock-your-whole-game-if-not-picked-up option is an option that clearly pops up on the screen, rather than a missable pixel on the floor.
...if you can list the things that we need to do 2-3 times/4-8 times/13+ times when they turn up so that we don't accidentally lock ourselves out of conversations, it would be appreciated. We'd rather not run ourself into a wall too early - we'd like all the dialogue we can get! Also, if there's any dialogue that's locked behind stuff like staring at barrels, we've already failed the 2-3 times requirement and the 4-8 times requirement, we've checked literally every barrel in the game that we have access to. Some multiple times.
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freefallingstyle · 5 days
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If there's one random character type I have a soft spot for, it's Space Janitor.
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kuros-boredom · 2 months
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oldgamedebris · 1 year
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Darn it all! Due to your curiosity, you have met an explosive death.
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avagrace34 · 1 year
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texasthrillbilly · 4 months
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Idk what is even going on anymore...
This has Venture Bros vibes, tho.
By Bowen12a
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vintage-tigre · 1 year
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crazydiscostu · 1 year
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Starfield Radio Station Soundtrack
Plug in your headphones, fire up the game, and let the music transport you to a world where the possibilities are as endless as the universe itself.
Embark on an interstellar odyssey like no other with our specially curated Spotify Soundtrack Playlist for Starfield. In the vast expanse of space, where radio stations are but a distant dream, we’ve compiled a thematic collection of songs that will enhance your gaming experience to new heights. Starfield, developed by the creators of the legendary Elder Scrolls and Fallout series, offers a…
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drysauce · 1 year
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im doing yukong's companion mission and mannnn the dialogue between welt and caelus when they rescued qingni reminded me that when welt went on that weird mission with void archives he got separated with joyce after the train scene in apho and hasn't seen him since that time which was. a really long time ago
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