Tumgik
#sso druid
askefrueee3 · 1 month
Text
Tumblr media
II. The Magician- Avalon
118 notes · View notes
intheferns · 1 month
Text
How to decipher a squirrel's message
Tumblr media
Just random scetches from my sketchbook🌱
It's convenient when you have your own postman squirrel
44 notes · View notes
starshinedragon · 1 year
Text
SSO MAGIC SYSTEM (unofficial/speculation) 4 main magic families:
Tumblr media
1. LIGHT MAGIC Alignment: Good (wants to help others) Attributes: life, healing, warmth, soul power Creatures: Aetherians (Aideen, Fripp) Magic users: Druids (they use a mix of Light and Earth magic)
2. EARTH MAGIC Alignment: Neutral (can be used for both good and evil) Attributes: nature, weather, plants and animals, entrophy, reality (can’t coexist with Pandorian- just for a short time) Creatures: Earthlings (humans) Magic users: Witches (only use Earth magic: Mrs Holdsworth, Pi, Sive, Sedna, Uyarak)
3. PANDORIA MAGIC Alignment: Neutral (can be used for both good and evil) Attributes: time and space, illusions, transformation, unreality (can’t coexist with Earth- just in bubbles) Creatures: Pandorians (Ydris) Magic users: Sorcerers (only use Pandorian magic)
4. VOID MAGIC Alignment: Evil (wants to harm others) Attributes: death, darkness, cold, decay, corruption. Creatures: Umbrasians (Garnok, shadow seekers) Magic users: Warlocks (Mr Sands, Darko)
Soul Riders: Light, Earth and Pandorian magic Dark Riders: Void, Earth and Pandorian magic MC: half earthling, half pandorian, free to choose between Light and Void
Based on these- the Lore:
1. On Pandoria -> Garnok is an umbrasian creature, came from the Void, to corrupt and conquer. -> Creatures of light, the aetherians, like Fripp and Aideen, fight the umbrasians. -> Garnok attacks Pandoria, Fripp comes to help them -> Umbrasians are defeated, but corruption remains in Pandoria -> G is put on a ship to be taken to imprisonment, but the corrupted free him
2. On Earth, before Garnok’s imprisonment -> Aideen is another aetherian, arrived on Jorvik, brought life to the island -> Garnok’s ship crashes on Jorvik, Aideen fights the darkness, but can’t win alone -> The good pandorians meet Aideen, join Light, Earth and Pandorian magic to fight Garnok -> They create the ultimate weapon: the Soul Riders -> Garnok does the same: combines Void, Earth and Pandorian to create Dark Riders -> The SRs win, imprison Garnok and his followers at the bottom of the sea -> Aideen used too much of her power in the war, her soul disperses on the island
3. On Earth, after Garnok’s imprisonment -> Garnok’s power keeps seeping out, corrupting Jorvik -> The soul of Aideen the SRs’ and DRs’ all reincarnate-> The Keepers of Aideen and the Soul Riders safeguard the island -> The Dark Riders and corrupted always try to free him -> Many sisterhoods rise and fall, fighting the darkness -> Garnok’s awakening comes ever closer -> Aideen’s power also awakens, her soul reincarnates into the 5th Soul Rider
213 notes · View notes
Text
Tumblr media
The Mission Team are members of the Keepers that have been specifically trained to be able to complete special missions. These missions include (but are not limited too) closing Pandoric cracks and dealing with Pandoric corruption, saving captured spy-animals, and disrupting enemy operations. This group differs from others in that their operations are less centralized to the Hollow Woods: mission team members live all over Jorvik - although they do first train in Valedale - and are expected to be on-call 24/7 for any mission assignments in their area, although this may lighten the more team members live in a certain region. The training process is intense and it is an incredibly demanding task; not many who enter the training program make it through to full membership, and team members often switch to less stressful positions after they finish their mandatory five years, or even fully retire afterwards. Still, their job is crucial and they are highly regarded by the community.
This team is actually decently sized if you were to gather them in one location, but it is uncommon for any region in Jorvik to have more than 3 active members at a time - and if there are many in one area, some members will likely move to less covered areas to balance it out. About 70% of team members end up leaving the team at the earliest date, which is after 5 years. About 3% of those that leave the team retire completely, the rest often taking positions in other groups.
About 5-15% of people that enter the training program become full members. Some years have more graduates than others, but it always tends to be around these statistics. Training takes a minimum of two years, and a new group starts training each year. The trainees live in Valedale full-time during training, and there is no maximum age for when someone can start training, although there is a minimum age of 18.
The training could be described as a physical and magical bootcamp that takes multiple years, which is the main reason for the high dropout rate. Part of the training is to be able to ride without tack, as well as with faulty and/or sabotaged tack. Some missions might be urgent and won't leave time for someone to tack up properly or completely, but team members are expected to be able to ride as if they were fully tacked up and warmed up anyways. The mission team members are always highly skilled riders and have strong bonds with their horses.
21 notes · View notes
mortiflyer · 1 month
Text
me when i thought i liked star stable more when it was older and of shittier quality because that's when everyone said it was better and then i took time away from the fandom space and realized i was a) in like third grade when the game was "old" b) genuinely love the new updates, quests, and horses
Tumblr media
18 notes · View notes
thegh0sting · 1 year
Text
Tumblr media
Finally posting some art!
This is my first print-sized piece and it took me 2 whole days to finish, the damn thing is so big and I was fighting for my life with several different things (the lighting and background painting) But it's all worth it in the end because I absolutely love it <3
Characters featured from left to right are my oc Amaruq and her horse Tamannuk of the Moon circle, Gunnar and Morrigan from the SSO comics by Elli, and finally Yrsa and her horse Ālka of the Lightning circle (belonging to the lovely @crawlingwithmagg0ts)
Expect to see so much more of all of these characters, because I adore each and every single one of them
109 notes · View notes
freyofthewoods · 13 days
Text
Tumblr media
Lines for Frey are done! Just need to color her and get Darkdancer's done then his colors and pull together the character sheet!! Very excited to get her slowly moving forward here.
9 notes · View notes
sso-montana · 12 days
Text
been listening to epic the musical waaaaaaay too much sooo
SSO Greek mythology AU anyone?
7 notes · View notes
frippschamber · 8 months
Text
🔮 ⤷ The Sun & Moon Sisters
The Sun and Moon representatives in the Sisterhood are definitely fascinating - their clear polar opposites in name seem to also be what also draws them the closest together. Looking at the relationships between the Sun and Moon Sisters from other generations of Soul Riders, not just from the current Sisterhood, is also interesting because we can look at the parallels as well as the differences and why these exist.
This is sort of a follow-up to this really cool post from @that-sso-raven about Anne and Linda's relationship and why it thrives the way it does. I found a screenshot I took of it and wanted to add my own stuff because it got me all excited >:)
I have tagged and linked all artwork used in this post, but please PLEASE let me know if you would like it removed! I will take it down immediately :)
Warning: Spoilers for Helena Dahlgren's novel The Legend Awakens, as well as general background information found in the Catherine's Memories quests in SSO.
Tumblr media
Anne & Linda:
Let us begin with a statement that validates the strength of the Sun Sister and Moon Sister's relationship:
Anne shook her head. "They were in school when I took off. I have no idea where they are now. Or, well, I did talk to Linda. I think. She didn't say anything specific, but I'm afraid that she's in danger. It's hard to explain. We have a bond, she and I. I noticed that when I was there, in Pandoria. She was able to reach me somehow." “The sun and the moon are strongly allied,” Elizabeth nodded seriously. The Legend Awakens, Helena Dahlgren (Chpt. 26)
During The Legend Awakens, Anne explains that she was able to have a conversation with Linda during her search for Concorde in Pandoria. During this time, Linda had passed out in Pine Hill Mansion and sought refuge on the dark side of the moon to hide from Sabine. Somehow, through her unconsciousness, she was able to find and communicate with Anne, despite her being in another reality entirely. Though Anne wasn't able to see her, Linda was able to provide support to her Sun Sister at a time when she most needed it, leading her to use her reassurance and successfully bring Concorde back to the Secret Stone Circle.
The fact that Anne and Linda were able to communicate clearly, not only when one of them was barely keeping herself alive, but also in completely different dimensions, is such a fascinating ability that the two of them share. Whilst it isn't confirmed whether or not this would be possible between Linda and any of the other Soul Riders, presuming that this has something to do with her Soul Sight abilities, the fact that it not only happened but also their circumstances drastically improved because of it only shows just how powerful the Sun and Moon bond is when tested.
It could also be valuable to note how only the Sun and Moon Sisters have magically enabled communication abilities. The Lightning and Star Sisters appear to have seemingly offensive and defensive skills, whereas the Sun's portal-making and the Moon's Soul Sight are often used as a mix of the two, perhaps also enhancing their communication skills with each other.
Tumblr media
Concorde & Meteor:
I won't say that this is a strong point, but I think that it's cool to point out. Both Meteor and Concorde are both true to a metaphor of flying. Meteor, obviously, after a meteor, and Concorde after the airliner. Star Stable Wiki also notes:
Concorde's name is a variation of the French name, Concordia, meaning "harmony" in Latin. This was the name of the Roman goddess of harmony and peace. Star Stable Wiki, Concorde
Furthermore, their relationship seems particularly important, especially when Concorde is reincarnated as a foal. Meteor is often described as an older and wiser horse, often like a brother or "old uncle" (as stated by Linda in The Legend Awakens). The pair's relationship really is a sacred one and appears much more closely bonded than any of the other partnerships between the horses. Throughout recent quests, Concorde has been referred to as "little sister" by Meteor, which only adds to their harmonious relationship that their relationship is just so representative of the close Sun and Moon Circle alliance.
Tumblr media
Elizabeth & Caroline:
Unfortunately, not a lot is known about Caroline as a character, though there are a few hints about her position as the Moon Sister of the previous generation of Soul Riders that Elizabeth Sunbeam was a part of in Catherine's Diary.
Because we read about her from either Catherine's perspective in her diary or Eva's perspective in Shadows Over Jorvik, it's hard to form a clear picture of what her relationship was like with Elizabeth, though of course, it was short-lasting following the demise of that particular Sisterhood and the suspected death of Caroline after her disappearance.
In all fairness, there isn't much to point out. It seems they had a stable relationship but there isn't anything particularly special to point out in regards to their magic or relationship. Presumably, they held the same ability to contact each other in various places in a similar way to how Anne and Linda did in the second book, but whether this was used or not cannot be known.
Honestly, I really hope that we get to know more about that Sisterhood as a whole, but especially about Caroline and Sigry.
Tumblr media
References and Image Credit:
Soul Riders: The Legend Awakens by Helena Dahlgren
Star Stable Wiki, Concorde
Star Stable Wiki, Soul Rider
Catherine's Diary, various parts
Anne & Linda Artwork by the incredibly talented @toruq!
Various in-game images were taken by me.
———————⋆˚。🔮。˚⋆———————
If anyone has anything to add to this, please let me know! :) I wish this post had a lot more to talk about, but as of right now, these are the only things I could find to say. I just love the Sun/Moon relationship and I think it's super cool >:)
Thank you for all of the welcome reblogs on my intro post, too! It was really kind :))
As stated above, I have tagged and linked all artwork used in this post, but please PLEASE let me know if you would like it removed! I will take it down immediately :)
🔮 ⤷ Maya (they/he)
18 notes · View notes
pandoriasmostwanted · 10 months
Text
23 notes · View notes
gladewood · 3 months
Text
evergray sees vendela and has a level of sympathy for her, because he recognizes some of his younger self in her extreme dedication towards the druid's cause, ramped up even more since shes a soulrider herself.
7 notes · View notes
intheferns · 1 year
Text
4. Squirrel
Tumblr media
At first I wanted to draw Fripp, but changed my mind. Instead, the Spy Master and his squirrels appeared here🐿
59 notes · View notes
starshinedragon · 1 year
Text
SSO Rewritten: SPRINGVALLEY
Tumblr media
-> SSO Rewritten is how I would write the main story. The posts will complete the whole main storyline. -> Opening ALL the areas in the horse part of Jorvik (Harvestlands, Winterdale, Springvalley, Summerplains and Jorcrater) -> Story from arriving to Jorvik to defeating Garnok. -> You can find the story related posts with the tag "sso rewritten".
So saddle up and get ready for an adventure!
In this post: Characters Harvestlands: Phase 1-2-3 Winterdale: Phase 4-5-6 Springvalley: Phase 7-8-9 Summerplains: Phase 10-11-12 Final Battle: Phase 13-14-15
PHASE 7 – Opening Springvalley
PART 1: Resurrection -> Helping Pandoria, cleanse it from Garnok's corruption, unlock the faction and the dailies.
PART 2: The Violet Fog -> Fog falls, ppl and SRs disappear, MC looking for them. Riding to the Secret Stone circle, dispelling the fog, meeting Elise.
PART 3: Opening Springvalley -> The new opponent is Elise, goes to the Springvalley to wreak havoc there. Springdale druids arrive at the Secret Stone Circle asking for help, darkness is attacking their valley. -> Going to Springvalley: initially we want to take the seaside road through Anvil Woods. Opening the gate, but there is a Dark Core base there. They use explosives to blow a chunk of the mountains off, it blocks the road. They turn back, have to go through the Wolf-pass now. The direwolves attack immediately, team is trapped in the valley. They notice a sign of Garnok’s corruption and go to dispel it. We manage to cleanse the Wolf-pass, they stop attacking. -> The team crosses the Winter Mountains and arrive in Rockville.
Tumblr media
PHASE 8- Jessica and Elise
PART 1: The Jet Syndicate and Von Blyssens -> The team goes to the place, where the druids wanted to meet, the windmill in the middle of Seabreeze meadows, but noone is there. We find hoofprints leading to the little wooded area to the north and meet the Highmarsh station’s rangers. They tell us they’ve seen the druids ride back to the Everspring plateau. Following the prints again, meeting the Cliffside station’s rangers. The path going to the druid’s village is blocked by corrupted thorns and bushes. We can’t do anything yet and we turn back, meeting up in Rockville.
-> Jet Syndicate: In Rockville Jordan greets you in Springvalley and invites you to take part in the dressage competitions in Shoreline Equestrian. You go to Rockville, Bayridge and Beauvista and learn the dressage routines. The Jet Syndicate’s riders, while they have a rivalry with the Von Blyssen riders, and would like to win the great dressage trophy, that has been in the possession of the VBs for decades, are very sportsmanlike. Even though they usually lose against them (not always), they don’t get bitter, congratulate the winner, and are happy that they took part even if just for the experience. Same for the VB riders when they lose, they remain friends.
-> Von Blyssen ((VB) manor: The Soul Riders are waiting for you in Rockville. They call you, that Anne is ready to go to her family’s manor and MC meets them in Rockville. You ride to the VB manor and meet her family: her mom used to be a soul rider. Training and reputation dailies in VB manor. You are sent to check out the Shoreline Equestrian, where the great dressage competitions of Springvalley are held. It is solely a competition center, like the Baroness’ racetrack. The main dreassage arena is the upgraded version of the arena where you do dressage at the end of the Spring Rider game.
-> Unlocking the VB gardens: just like the Silverglade manor’s gardens. You meet Anne’s mom in Silverglade manor, she tells you she likes what the gardeners did there. She sends you to invite them to VB manor. They take a day to prepare and pack up their equipment. Next day you have to give one of them a lift on horseback to the VB gardens, while the other takes the car with the driver, the Baroness and Anne’s mom. There they (and MC ofc) start to clean the gardens and train the VB gardener (new character).
-> Jessica appears: the first time you take part in the big competition between the Jet Syndicate and VB manor in Shoreline Equestrian. You compete in the place of Anne for the VBs, because Concorde is still too inexperienced to take part. MC is tasked to win the grand trophy for the VBs. You go through three rounds of dressage and seem to win, but the last rider is Jess and she and Erebos absolutely destroy you. MC and Anne witness the victory ceremony as the great dressage trophy - that has been in the possession of the VBs for decades- is given to Jessica Jet. MC and SRs are shocked, just like Jordan. While Jess passes her, she says: „Well, mother? Aren’t you proud of me? I’ve defeated the VB bastards for you!” MC and SRs speak to Jordan in Rockville. The trophy is ominously sitting in the great hall there. Jordan tells you she had a daughter who disappeared long ago and she didn’t know Jess was back, even that she was alive and what she has become. She just dropped the trophy here and left again without a word, destroying the good friendship between the Jet Syndicate and the VBs. Lisa says this logic of sowing discord smells like Elise’s plan. Jordan asks you to try and repair the relationship between them and the VB riders.
-> Anne’s comeback: Her plan is to train and get Concorde good enough to win the trophy back. Jess now competes in dressage against Anne. Even though both the VBs and Jordan knows what she’s become, they can’t stop her from taking part in the competitions. She has been training with her dark horse Erebos for a long time, and Anne is having a hard time. Concorde is still young and magically aged up, she still has a lot to learn is dressage. Also, Anne has just gotten her back, and is afraid, that Jessica is going to hurt Concorde to win if they manage to be better, than Jess. Helping Anne’s training quests: Concorde’s Dressage Knowledge appears as a rep bar and you have to complete it for Anne to have a chance against Jess at Shoreline. The daily you get changes every day: one day you complete a dressage course, while Concorde and Anne watch, the next you go on a trail ride race with them.
-> The Competition: Once you max the bar, the day of the competition comes. You meet up in Shoreline Equestrian. The first day Anne and Concorde arrive and settle in the stables. You are tasked to help Concorde get comfortable: bring her food, give her a bath, etc. Jess and Elise are also there, and you have to make sure they don’t get to sabotage Anne (for example they switched the good apples for Concorde for rotten ones, made the horse shampoo disappear, made the water dirty, hid Anne’s stuff all over the place, etc.) The second day the actual competition happens. They stopped making mischief, but are now using evil magic and runes to sabotage Anne. While Anne is riding against Jess, you „fight” against Elise: she will run around drawing dark runes, that harm Anne and Concorde, you have to follow her unseen and dispel them. You succeed and Anne wins back the trophy, which Jordan is happy to hand over to her. Jess and Elise angrily ride away, promising this is not over.
Tumblr media
PART 2: West- Everspring valley -> Going to the Everspring plateau: the next day a Cliffside station ranger sends you a message, that they have an injured druid who came from the west. MC goes there. Linda and Lisa are already there, trying to heal him. You are sent to gather some herbs, and manage to heal him enough that he wakes up. He tells you Elise attacked them and completely closed off the plateau and the village, you have to find a way there and help. How? Maybe by boat, there is a port at Shark point. -> The Plan: going to the Shoreline fishing village to take a boat to Shark point. There has been an unusual storm going on in Seabreeze bay for some days now. Alex’s magic can’t affect it, so we have no choice but to go through it. Convincing a badass fisherman to take us to Shark Point: going through the storm, MC has to help with the ship (ropes and stuff), and we get there. ->Landing in shark point: the whole plateau is covered in the strange violet mist Elise used before. We ride through it, while being chased by shadow seekers and get to Everspring village, but by the time we get there, the SRs are gone again. In the village the druids are protecting the Spark of Aideen that keeps them safe. Elise made the mist trying to steal it. -> We know now how to find the SRs (since we ’ve done it before): MC rides out in the mist to find the wisp (in the north forest), the moonlight (south forest), the aurora (at Pegasus spring) and the place where lightning strikes (the highest peak). MC uses her magic to dispel each and races back to the village, where they are safe. Once all 5 are there, you use your magic and the Spark of Aideen to dispel the mist. -> Exploring the Everspring plateau. You help the druids dispel the Garnok effect from the woods and mountains and open the path to Central Springvalley. Reputation dailies with the druids.
Tumblr media
PART 3: The Sun Queen -> Discovering the corruption: the gardeners call you, that something is wrong with a tree and they don’t know what, but you (MC) know a lot about the „weird stuff” of Jorvik, you should take a look. Investigate the tree in the VB gardens: it was attacked by corruption coming from the cursed forest in the northeast. The VB gardener tells you the same corruption (looking a bit like Garnok’s) attacked the vineyard and the whole eastern part of Springvalley, that’s why you couldn’t go there before. MC realizes the tree is a Life Warden.
-> Going to the druids to find out if there is a way to save the tree. Historically, LWs who fell to the darkness were cut down, but Anne’s mom wants you to save it (it makes the manor, gardens and vineyards bloom with life). The Everspring druids tell you about the ritual that could be used to save it. They give you a part of the Spark of Aideen, a druid escort and also require the SRs to go with you to the manor to stop the DRs (who can sense it) from getting their hands on the power.
-> Race to the manor: Riding from Everspring valley to the manor. Halfway there, Elise and Jessica ambush you. Anne stops to fight Jessica and the others also stay there. MC and the druid ride on: race to the manor, Elise chases you. Cutscene after you cross the finish line before the manor: Anne’s mom covered the walls in protective runes, so Elise can’t come in. She decides if she can’t have the spark then noone shall: shoots dark energy at you to destroy it and you. The druid rider jumps in front of the spell to protect you and is crystallized, just like Elisabeth was (but as a figure on a rearing horse). You reach the manor and Elise leaves, defeated.
-> The SRs also arrive and you perform the cleansing ritual on the Life Warden tree. For a second it looks like it failed, but then the light gets stronger, and burns away the corruption. The tree is cleansed and tells you her name is Sun Queen. She thanks you for saving her from the suffocating darkness and tells you that the source of this darkness is the great castle up in the mountains in the cursed forest. She will now use her powers to cleanse the land around her from this darkness, but you will need to aid her.
-> MC returns the spark of Aideen’s magic to the Everspring druids. Then going back to the VB gardens, where you meet Anne’s mom under the tree. She agrees to open the gate to the vineyard and sends you to dispel the corruption. MC goes over the bridge to the other side of the Suncrown river and into the vineyards. You have unlocked the Cursed Forest Area.
Tumblr media
PHASE 9- The Vala and Morrinweald
PART 1: East- The cursed forest -> Helping the Von Blyssen vineyard: you and the SRs cleanse it from the grasping vines, corrupted thornbushes and other aggressive plantlife. They look like the Garnok-corrupted evil plants in Pandoria, but now Earth’s plants got infested with dark magic. Clear out the whole vineyard, get production started again and unlock the vineyard race. -> Explore the rest of the eastern valley: meet the druids and rangers trying to keep the corruption in the forest. First you meet the Morrinweald station rangers and unlock the bridge below the Old Morass – shortcut to Highmarsh station. Then the MW rangers tell you, the druids’ village is deep in the forest, and it is dangerous to go there, it is usually the rangers who take them the supplies they request. But now, noone heard about the druids for weeks. MC is invited on the mission to go into Morrinweald, to Thistlebranch village and see if the druids are okay. -> Slowly and sneakily the group goes through the dark forest, avoiding all signs of the Vala. You arrive in TB village and find everyone okay, but the whole place is asleep. A strange pollen cloud covers the village, coming from exotic looking, vibrant flowers. Before you too fall asleep, you have to ride through the village and stomp all the flowers with your horse. The village wakes up. -> You are introduced to the village and the archdruid there, unlock the dailies to help them and a race, where you run over the sleepy flowers. In the last quest, the Archdruid thanks you for the help in from of the whole village, when Sive, matron of the Vala Witches appears. She says „This is our forest. You are not welcome here! Leave, or face the consequences!”.
Tumblr media
PART 2: Enemy of my enemy -> The SRs suggest we should try negotiating with Sive. Going to Moonland and Goldenhills to invite Mrs Holdsworth and Pi to come help us against the bad witches. -> The next day going to the forest trying to meet the Vala: MC, SRs and the good witches. Elise and Jess ambush us, but the Vala attack. They try to kill both the good and bad guys, we have to work together to escape the forest. -> Agreeing on a truce: working together with the bad guys for a short time. We both want to get to Caer Cailleach to get certain artifacts so we agreed on a truce. Our goal is to try and find a way to cleanse the forest, stop the corruption from spreading. The gods only know what the DRs are planning to do in the witches’ castle. -> Fighting off the corruption together. Slowly cutting and cleansing our way to Caer Cailleach. Each day, we clear another part of the path leading there. Finally reaching the castle, but the gates are closed and there are valas patrolling all over the walls. Sneaking in missions to explore the castle, like when we were sneaking through the DC platform. MC discovers the source of the darkness: a corrupted Life Warden tree, the Twilight Oak. In a cutscene, we witness Sive performing a ritual, where all the witches draw power from the tree.
Tumblr media
PART 3: Saving the Vala -> The next some days we work with Mrs Holdsworth and go to the Fort Maria library to learn more about the castle, the witches and how to defeat them. Learning a lot about the magics on Jorvik. The next day meeting with Elise and Jess in front of the gates, hiding from the vala guards. The DRs have a plan to exterminate the vala, but we don’t trust them anymore. MC and SRs have been learning about the history of the witches and realized they were corrupted by garnok, but they are now uncontrollable. We decide to help them.
-> The plan: there is a ritual, the same one we used to cleanse the Sun Queen (Life Warden tree in VB manor). We have to get to Caer Cailleach and use it on the sacred source of the Vala’s power- (the Twilight Oak). We borrow the spark of Aideen from Everspring village once again.
-> Secret SR mission into Caer Cailleach where MC has to help all four of them to sneak into the Throne room, where the tree is. Elise and Jess are also coming to destroy the tree and the Vala. They bring the gates down with their Shadow and Darkness powers combined and incapacitate the witches. MC, Anne and Alex run down to the courtyard to fight them. Tin-can, Concorde and MC’s horse run in, we mount up and small bossfight happens. In the meantime, Linda and Lisa start the cleansing ritual.
-> Jess surrounds them with a shield and summons a dozen shadow seekers that circle around them, while Elise is casting a spell to gaincontrol over the corruption affecting the tree and the witches and therefore, control them. We have to dispel the shadow seekers and Jess’ shield to stop Elise from finishing the spell. We succeed and race them through the castle to the throne room. Stalemate, as neither the DRs or SRs are willing to give up their position, attacking or guarding the tree. We can’t do the ritual and hold off the DRs at the same time.
-> Mrs Holdsworth and Pi arrive, flying to the castle using flying brooms. They cast a shield and hold of fElise and Jess while we perform the ritual and cleanse the Vala and the tree. The magic wave that happens then dispels the shield. Elise is about to kill Pi and Holdsworth, but Sive saves them, uses her magic to teleport them away from the castle. Cutscene: they fall into the ocean with the island in sight and start to swim back.
-> We talk with Sive. She thanks us for saving her people and her forest from the Garnok effect. Unlocking the Vala reputation quests. Once we are max rep, Sive gives us the quest to look for a legendary horse of the forest. This is the 3rd free horse grind: you are tasked to go into the Morrinweald to look for the horse, find hoofprints, find their favourite place, gather special grasses they eat, etc. Once you complete the rep, you get a free horse: Nightshade, a slender black horse with magic runes and vala symbols all over them.
Tumblr media
TO BE CONTINUED!
THE OTHER PARTS:
SSO Rewritten 1st Part: Winterdale https://www.tumblr.com/starshinedragon/736955792328146944/sso-winterdale-fan-written-main-storyline?source=share
SSO Rewritten 3rd Part: Summerplains https://www.tumblr.com/starshinedragon/726343248992419840/sso-rewritten-full-story-series-summerplains?source=share
26 notes · View notes
dorianwolfforest · 1 year
Text
Tumblr media
Now, I'm not one to make preposterous, outlandish claims, but isn't there meant to be a portal back right around there
36 notes · View notes
sadie-wolfdawn · 11 months
Text
Tumblr media Tumblr media
👀👀👀
24 notes · View notes
jorvikzelda · 1 year
Text
I’m not really sure how to break this to anyone but today’s side quest gives 1800 player XP
41 notes · View notes