#support: celine
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goldoanheart · 2 years ago
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@firelles
Water- While she cannot say the ball is up to the ideals she had been expecting, she has at least found the endeavor fruitful. The choice of music is certainly strange, albeit the circumstances seem to be in favor of it. As she leaves the dance floor, she heads towards the refreshments table and grabs a cup of water. The heels of her shoes follow each step with poise.
When she reaches the space, she turns to her right. Then left. Céline takes hold of two cups, extending a hand out in anticipation of giving one away. A sudden gesture, she is aware. Yet, what are balls if not a time to socialize and learn of one another? "Perhaps I am over-stepping, but it is important for us all to take care of our health. Have you had any water? Do join me."
Kurth, despite how many events he has attended in his lifetime, is still not quite used to strangers coming up to him, especially with the circumstances that everyone now finds themselves in. But the girl before him now seems kind enough, and he takes the cup of water gingerly from her hand into his own.
"That is very kind of you, to worry about the health of others even when you have not met them before." He smiles softly, not wanting to seem to terribly rude. He hopes that the way he startled upon her approach was not too damning for them to not continue speaking. He was curious about many of the people here that he had not yet met, after all. About the land that they had come from, about things that he did not know, things that he wished to learn.
"I suppose it is only proper to introduce myself. I am Kurthnaga, though simply 'Kurth' is quite fine."
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rttnbttrfly · 7 months ago
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"Well, he did say he wanted me to be a villain. Maybe he should be more careful with his wishes."
-Damien
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moe-broey · 11 months ago
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6/14 • Day 6 • Meet the Heroes
Princess Training?
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Decided to clean up this sketch! I wasn't entirely satisfied w it when I drew it, but eh... it's all I have LMFAOOO 🧍
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Some additional sketches! First one I was testing out/playing w casual outfits, second one I just really wanted to draw the active wear so I went w that LMFAO
Also made slight changes to Céline's active wear palette, cause like.... they did her so dirty........
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Like even the canonish one doesn't follow canon, they just picked the worst palest yellow for her 😔
@sharenaweek
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sieglinde-freud · 5 months ago
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big fan of fogado/celine political marriage but no ones making them do it theyre just like seven thousand layers deep in their own overthinking hell and they were both aromantic
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girlbossdarkiplier · 10 months ago
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faerieluvss · 1 year ago
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Celine Vires
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⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅
[ Technical Info ]
Gender: Female
Birthday: April 19th
Age: 17
Star Sign: Aries
Height: 166cm
Hair Color: Night Brown
Eye Color: Dark Yellow
Homeland: Edelweiss Empire
[ College Info ]
Year: 2nd
Class: 2-A
Club: Magical Shift
Best Subject: Animal Linguistics
[ Other ]
Hobby: Woodcarving
Likes: Nature, Rain, Her alone time
Dislikes: Bright lights, Loud music, Having attention be solely on her.
Favorite Food: Hazelnut Soup
Least Favorite Food: Meat in general
[ Overview ]
‘ A Harpy beastman who prefers solitude most of the time. She feels more connected to nature than to other people, and struggles quite a bit with making connections. She has her bouts of aggression sometimes, and will physically harm someone if she gets angry enough. She doesn’t wish to be so aggressive though, it’s simply in her nature. ’
[ Unique Magic ]: Nothing there yet, simply a late bloomer I suppose..
🦋 That drunkard butterfly has made its way to your window once again…
how that golden bird once soared!
how it longed for greater heights!
Even though it was warned not to stray too far,
it still followed the wind, still took flight!
It flapped high above your head, before stopping.
until the pitch dark night swept in,
and ripped the wings right off of her.
and there she was put in a golden cage,
for all to see, on a golden stage!
the sights, the sounds!
the heckles, the curses!
all the torment she had to abide
made her long once more for the sky.
alas, poor ringmaster!
blinded by greed, and could not see,
that the circus he made would soon be gone
for not letting a caged bird free.
It slowly flies circles around your head, mimicking a vulture..
with her golden talons now stained blood red,
the lone bird finally stepped out of her cage.
and flew and flew for who knows how long
back in the skies, where she belonged.
It flew away.. what a strange song! To clear your head, you should probably take a walk somewhere outside..maybe the woods! Of course, just be careful not to disturb her while she’s having her alone time..
marcoritas belongs to @revivemyreverie :)
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elvenchevalier · 2 months ago
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Fire Emblem: Engage
This was...probably a long time coming.
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Fire Emblem Engage was certainly an experience. It had some of the best maps in the series, the characters were quirky and loveable (if not particularly deep), the art was appealing, and the story was what it promised it would be.
That isn’t to say it’s a perfect game, though. Especially right at the beginning, the characters chew the scenery something fierce. In particular, they tend to overemote, which lessens the dialogue’s impact as it sort of takes you out of it. Eventually the characters settle into their roles and the writing starts feeling more like Fire Emblem, but you do gotta get past those first few hurdles.
Speaking of the writing, I felt it was enjoyable, if somewhat predictable at some points. The characters often feel a little flat at first as well, with one notable trait overshadowing what else the characters may have. Chloe is obsessed with fairy tales. Louis likes to watch people and drink tea. Yunaka is definitely NOT hiding anything. Alfred is heroic, Celine is kind. You get the picture.
This is most noticeable in Alcryst, an archer who joins you early on, who, despite being probably one of the best archers in the series, CANNOT seem to stop being self-deprecating. Nearly every interaction the boy had was colored with his self-loathing. After about the third time he explicitly rejected praise, I wrote him off. He was insufferable.
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It is exasperating.
It can be argued that this has been an issue with the series over the last few titles, and I think I would agree with that assessment. While I do recognize that the characters are deeper than their introductions might suggest, it is still clear that they were based on their one major defining trait.
That being said, it was quite funny to see that Alear was in fact the only sane person in the army, reacting with confusion and concern to everyone else's shenanigans.
Characters aside, the story wasn’t anything particularly special. It gave Alear an objective and the story is about completing that objective. It’s not complex, but it isn’t trying to be, either. It delivers on what it promises. The various nations weren’t anything to write home about, either. You have the peaceful Green Greens nation in Firene; the warlike Brodia; the mountainous and chill Elusia; and the desert-laden land of Solm. You really do just get what you see. But again, that’s fine; Engage is more about Alear than about its worldbuilding, and so Alear gets most of the focus.
There were some funny choices, though. The first paralogue has you rescuing some medics on an island just off of Firene, and even though the Firenese characters all have a pretty standard American Midwest accent, the people of that island—which is JUST BARELY off of Firene—are painfully British.
(I played in dub, as you can tell. I don’t know what the choices were in the Japanese voiceover.)
But enough about the writing. Let’s talk about mechanics. My favorite thing that Engage did was to completely remove weapon durability without the weird caveats Fates’ weapons had. Some of the weapons have been nerfed over the course of the series—Brave weapons are just a shadow of their former glory—but that allowed for removal of weapon durability without creating a situation where you just give everyone a Brave weapon and call it a day.
I’m on record as believing weapon durability never really added much to the series. It’s just an excuse to spend the gold you get, and while managing funds is just as much of a trait of a strategy game as any other, I feel like there are better uses for it, and Engage gives us exactly that. You can still buy and refine weapons, buy items, all that good stuff.
But on that note, this game came out in Anno Domini the Year of Our Lord Two Thousand and Twenty Three.
WHY on God’s terrible blue and green marble do the shopkeepers have EXACTLY ONE VOICE LINE for each type of transaction? And why do they repeat it with EVERY. SINGLE. TRANSACTION? It got bad enough that I had to mute my game whenever I needed to do shopping. It gets incredibly grating to hear “Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you.” ad nauseum when you’re stocking up on, say, Vulneraries. It is now 2025. Shopkeepers with voice lines should ALWAYS have at MINIMUM 3 lines per transaction type, AND they should only actually trigger every 4-5 transactions, and if I find myself in a position to add voices to my own game I’m going to do exactly that.
The Somniel is the best iteration of the home base yet. My Castle in Fates was rudimentary, but served its purpose; the Monastery in Three Houses was just far too big. The Somniel is smaller and easier to find your way around, which I and my lack of sense of direction deeply appreciated.
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Another feature Engage introduces that I find incredibly neat and hope the series continues with is the post-battle segments where you run around in the map you had just cleared, talking to people, picking up stuff on the ground, and adopting pets. Exploring the areas outside of battle gives them a brand new perspective and makes me appreciate the map design all the more.
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I have noticed the last two games in this series also having abilities that work similarly to how skills function in Fire Emblem Heroes, where characters get stat bonuses based on who they’re standing nearby (as distinct from supports). At first I was apprehensive about it—I didn’t want the series to start being like Heroes, as much as I did enjoy the gacha—but it seems to have found a middle ground that’s comfortable and adds another layer to player positioning.
This is only helped by the incredible map design. Engage has some of the best, most interesting maps I’ve seen in quite some time, and I’m taking notes from them for my own map design.
Despite being the primary mechanic, and in fact literally part of the game’s name, I didn’t actually...engage with Engage all that much. I did mostly for particularly dire situations and usually to theatrically finish off a boss, but through most maps I didn’t see much need for it. That will likely change when I come back to play the game on a harder difficulty, though—I played on Normal, as I always do for a first run.
As a character gains skill points and bond levels with the different Emblems, they can inherit skills from those Emblems to keep permanently, even when switched to a different Emblem. This is a fantastic feature, but it’s overwhelming for people like me who get intense choice paralysis. In the end I just forewent the skill inheritance entirely just to make it easier on the brain juice.
The Emblems also offering weapon proficiencies, unlocking class changes for the unit they’re bonded with, is probably my favorite thing about the emblems.
The last thing I want to say before I dive into spoilers is that I continue to be of the belief that Fire Emblem should not have ever engaged with shipping. I understand it saved the series in Awakening, but I prefer dedicated romantic subplots over “oh man those two are cute”, even if I DO enjoy shipping. That being said, ONLY Alear gets an S-rank in this game, severely limiting the shipping opportunities and outright denying paired endings outside of Alear’s S support, which I feel is a genuine shame. There are SEVERAL pairs of characters whose romances might make for really nice romantic subplots, and Engage just isn’t interested in exploring those over the Alear self-insert shipping.
I wanted to see Yunaka and Louis together, man.
Spoilers to follow! This isn’t like Mystic Quest where the story is so simple and barebones as not to HAVE any spoilers, so this is your warning!
Where to begin, though.
I think the first thing I want to say is a criticism of the events of Chapters 10 and 11, when your Emblem Rings get taken from you by Veyle.
While narratively that part of the story is fine and dandy, the problem arises when you realize Micaiah and Celica are your *only* two options for providing Tome and Staff proficiency to units, and they are among the rings taken from you. You don’t get Micaiah back until Chapter 19 and Celica until 22. Out of 26.
So if there was a unit you wanted to make a mage or healer—like, say, Anna, who makes an incredibly strong Sage—and you didn’t provide her with Tome proficiency before Chapter 10, you’re struck until you get Micaiah back. (Or buy the DLC, as Veronica also provides tome and staff proficiency, though I don’t believe the choice was made with making the player buy the DLC in mind.)
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The Fell Xenologue was an interesting what-if kind of story that effectively makes the other gender Alear canon in an alternate world, which I thought was neat. It also doesn’t let you just bring your overpowered monstrosities in; your characters’ levels, classes, and inventories are set per chapter, and scale with your progress in the main story. (Emblems synced and bond levels are not set, however, and can be brought in.)
It introduces a few new characters, including alternate forms of the Four Hounds and two unique characters, Nel and Nil, who the Xenologue center around. It explores a scenario where Alear actually died during the war with Sombron, sacrificing her life to defeat him. The people in the Xenologue are effectively mirror versions of the characters we already know; Celine is ruthless, Alcryst is abusive toward Diamant, you get the picture. In turn, the Four Hounds are on your side. At the end, of course, they all come back with you to let you play with them in the main game, which doesn’t mean a whole lot if you do the Xenologue when you only have five chapters left in the main game like SOME people.
Toward the end, it’s revealed that Emblems can’t really leave their world, that they’ll vanish if they do. Naturally we get a scene where that happens, and Alear gives us a Power of Friendship speech to bring them back, and it was a pretty neat moment! (It also isn't mentioned in the Xenologue, likely because it's a lategame revelation and you can access the Xenologue as early as chapter 6.)
Sombron was a fine villain. Proper evil dark dragon stuff. His backstory is only even touched on right at the end, during the final confrontation. It brings up something called the Zero Emblem, Sombron’s only friend from his own world (oh, by the way, he is also from an alternate world) who vanished many years ago (by virtue of the aforementioned inability to leave their world), prompting him to commit hilarious amounts of murder to reunite with his friend by returning to his own world.
How that works, exactly, isn’t really explained. The game never even tells us who the Zero Emblem is, just that it’s also known as the Emblem of Foundations. It felt like it was just a desperate last-minute attempt to give Sombron some level of sympathy so he didn’t come across as a Pure Evil villain, but you know what? He would have been better that way. There’s nothing wrong with a Pure Evil villain; they don’t ALWAYS need to have some level of sympathetic backstory. He’s the hero of his own story by virtue of being the Big Bad Evil Guy and that’s fine.
All in all, Fire Emblem Engage was a SOLID 8/10. I’m a pretty big Fire Emblem fan, and Engage felt like a beautiful celebration, even a love letter, to the franchise. I have heard the opinion that the game would be a fine place to end the franchise, and while I know that won’t be the case as it’s making far too much money to just stop, I think I might even agree. Engage would be a great sendoff.
But as a fan, I continue to look forward to the next title.
ね、ゲームあそぶ?
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fe-engage-positivity · 1 year ago
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Alfred and Alcryst are amazing and the only thing I don't like about engage is the fact they don't have supports. Alfred is like the best big brother ever to Alcryst (even though that spot has been taken by Diamant).
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zzrrbbitt · 2 years ago
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sometimes i think about certain supports and how they can look if the characters were able to wear different outfits, such as celine and alcryst's c support... kinda like this?
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fashionistasparadise · 7 months ago
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instagram
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bluegirlartist · 2 years ago
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happy pride everyone !!
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felikatze · 1 year ago
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i need to study fogado like a bug i need to blorbo assign him one of my fake emblems for au paralle purposes he CANNOT remain the only one of the young royals i dont have deranged blorbo thoughts over
hortensia and alcryst were easy because Bias and celine took. a lot of cooking to hook my claws in but. i'm coming for you fogado just you wait I'LL BRAINWORM YOU YET
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hq92 · 2 years ago
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Let's cry together at the lack of S support and paired endings for character OTHER than Alear
Agreed!!
Personally I could give a shit about Alear romance (no offense to those who like it, this is just my opinion). Like, whoever they end up with it's going to have this power imbalance of "Omg yOu'Re tHe dIViNe DrAgOn!! 🤩" and that's not a flavor I'm interested in?
Half of my joy in playing FE: Fates was just playing matchmaker with my entire army 😂 (Haven't played awakening yet but clearly I need to)
Just give us secondary romance options dammit, I wanna see more than one character in love!!
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adelle-ein · 1 year ago
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*wonder twins voice* forma french girl
just showing her off, i put her prf back on but i got her the teatime tome which is cute :) tbh i really really love celine, i think she's a great character and so exactly my type, such a great foil/parallel/contrast to celica, i just...wish her design wasn't so, so ugly to me :') no hate if you like it i just extremely do not and it really drags things down. i'm not a huge fan of any engage designs but her dress is one of my most hated ones in the game. stings extra that she's the one with the celica ring, when celica sov is one of my favorite designs in the entire series! unfortunately any design influence she took from her is uh...well, not enough. fingers crossed she maybe gets a cute or at least reasonable seasonal alt one day haha. i still really love her i just wish she could dress herself competently!
she's waiting for fogado to hang out with....
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oh no generic enemy halberdier dont aim for that sword user generic enemy halberdier no generic enemy halberdier watch out theres a sniper
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mikittalabs · 1 year ago
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ivy grew up in a castle of treachery and backstabbing and she is scared of ghosts. elusia's court was filled with lies and deceit, and at any moment someone could be killed or harmed for political gain. ghosts are known for being vengeful and potentially harmful and you can't see them and you don't know if one's around until it's too late.
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