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[ID: A graphic showcasing a design for a hoverchair for use in SWTOR. There are an 'Empire' and 'Republic' model sketched out in basic lines, with their differences labelled. There's a note that reads
"BASIC" cheap/entry-level hoverchairs (same company, selling to both Empire and Republic with minor adjustments).
Both designs are a simple chair seat and back with an attached footplate, and there are drawn arrows leading to notes about the designs. The Imperial hoverchair design has sharp angles and no seatbelt or arms. Notes say "less focus on comfort and safety than in the Republic" and designed to mimic the shape of a throne, suggesting power". The Republic hoverchair design has rounded shapes, a seatbelt, and low arms. Notes say "designed to look like (and be) a comfy chair," "more safety measures than in Empire," and "thicker footplate attachment".
There is a last note, with arrows pointing to beneath the seat of both designs, that says "repulsorlift motors".]
"Where are the controls?" Great question! They're sold as separate detached consoles, which is universally acknowledged to be a terrible idea. Hoverchair users almost always attach them to their chairs somehow.
#swtor#disability#hoverchair#*#r#art#braigwen art#swtor reference#worldbuilding#throwing those tags in in case someone finds this useful#the impside and repside 'styles' are inspired by the command chair and meditation chair mounts respectively#the structure itself is just a basic manual wheelchair if it didn't have wheels and just floated#i have more thoughts abt size grading but eh do your own thing with it i'll expland on my own thoughts if asked
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not a thought behind those eyes
#swtor#sith inquisitor#twi'lek#Alt has had this guy for years and i've never once thought of a name#it is just known as Nightmare Kell Drake#no nicknames. no shortening it. he just refers to it always as Nightmare Kell Drake#oc: Altrethir Valran#blueburds screenshots
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oc time again! + her town & culture (heavily inspired by pre-roman italic populations)
she is suri sauthon. her story is linked to my swtor imperial agent, tar'x, but most of her life except for the one year away where she meets him, is spent in a town in the mountains of mirial.
despite mirial being cold and desert, and many cities developing underground, her town flourishes thanks to a force nexus, venerated in the form of an ancient, sacred, alive crystal. the ecosystem of that mountain depended on what "the horned crystal" was capable of giving them, but mirialans couldn't live off of that alone, so they developed trade and some rudimental technology, even if oftentimes it was bought thanks to the highly profitable trade of a plant used to make medicines that slowed down aging and had overall healing properties.
note: everything that's generated by this nexus has these healing properties BUT they have to be processed, except for those who bathed in the waters of the cavity under the crystal - the "real" nexus, but not the worshipped one. the waters were sacred but they were not thought to be miraculous, unlike the crystal, who instead was thought of as the keystone of the ecosystem: without it, everything would fall apart (and that is partially true: the cavity was the "real" nexus but thanks to the crystal, also strong in the force, the properties were spread all over the mountains). those who bathed in the cavity's waters - so, all of the town, who had a sort of baptism there - could eat the plant, make whatever food with it, and not only that plant, but everything generated by the nexus, that, again, had similar properties. this allowed people to live up to normal life-spans without advanced medicines or, much, really. to those who didn't live there, though, after the processing, had incredible effects, slowing down aging - for those who took it regularly - and making people able to live up to half a century more than the average]
originally, there were four tribes of nomads that lived thanks to horned farm animals that decided to settle down into one bigger town and other smaller settlements, to live off of transhumance. this division of the tribes stayed into the political and social organization: every person belonged to one tribe specifically, and had slightly different rituals and culture. for examples, each tribe had their own priests and healers, with different techniques and traditions. the town, tho, was guided by a group of people in the high priesthood, a position you could reach only by having earned the trust of all tribes. those high priests had many roles: they guided the people into sacred processions common to all the tribes, they managed the trading with outsiders, they did the maintenance of the temple of the summit (the one that functioned as casket to the crystal) and created a special liquid to offer the crystal that helps it grow.

this particular temple was important because 1. it was very visible, from every angle of the town, and it became an important identity symbol; 2. it stored the venerated horned crystal; 3. it had the altar where sacrifices were made for the crystals. that altar had a hole connected to the cavity, that allowed the liquids to reach the underground; 4. it had various symbols: statues representing each tribe + the high priesthood, and typical mirialan tattoos carved into the wood of the trees that served as columns for the temple, symbolizing 8 values that who dared to enter HAD to have; 5. it was on the way to an important lake (called "mother lake" because the lake the town was built around to depended on the waters of that other lake) where they traveled to in important processions; 6. it was said that a the wizard who unified the tribes made it with its magic, making the plant grow to hold the temple's roof. this wizard was, actually, a force user, obv.
BACK TO HER THOUGH: she's daughter of one of the high priests, who was in charge of managing the trades with outsiders, and lives in a house on the mountains with her mother and him. her parents are from different tribes (that's one of the things that earned him trust from the 4 tribes): when a child is born from two different tribes, they don't pick one to allign to, but they're usually linked automatically to the one with more relatives in it (in her case, the father's tribe: she had many uncles and aunts on his side while her mom only had one sister).
later, though, she got quite tied to her mother's tribe due to a mysterious illness that only her mother's tribe healer was able to cure. she spent 4 years (from 10 to 14 years old) living with the healer and learned her secrets. to better study, she wrote them down. when she returned home, she studied to become a priestess with her father. at 22 (the average age: you can't become priest before your 20s), she was supposed to take a test and become a priestess, but the healer of her mother's tribe died and the tribe asked her to take her place. she couldn't technically do that, but both tribes estimated both her and her parents and she was allowed to become both. she then decided to try to become a high priestess, and became one at 25 (a quite young age). being part of the council, she tried to convince the various tribe healers to unite their knowledges and write them down, and eventually made it. healers still remained tribe based but they now had an "upper, inter-tribe level" similar to high priesthood.
years later, the sacred horned crystal is stolen from the temple by some Hutt mercenaries looking for a profit. given the trust she has earned from all the tribes and the fact that her father is the high priest that deals with outsiders (and she's been hearing stories and advice about it since she was little), she is the one tasked with getting it back. without the growing crystal, the keystone to their ecosystem, the village would have lasted only a few years. in hrr quest, she meets imperial intelligence agent tar'x laran and, as they "solve the mystery" and fight to have it back, they get closer. they'll get married and have a daughter, Vegoia (who's the only one who actually will get to the plot of my story. this was all background)
#i overdeveloped this part of the background. IT'S QUITE LITERALLY USELESS. like. Vegoia will have so few memories of it (she'll become jedi)#i will make a post about her too when I'll finish designing her and outlining her story BUT that may be difficult cuz the frame for the mai#story is quite difficult to match with how developed the other stories are getting and i have to figure it Much Stuff yet#so I'm using these post to like. fix a certain part lf the lore because even my own notes are getting older and messy. better to start over#ANYWAY for those curious & who are still reading (if u exist. WTF THANK U!!); my main story is actually a research file in the jedi archive#BASICALLY i was trying to write my own story for years but then i watched a video (tcw doesn't hold up by sheev talks i think) and i finall#understood how to frame all of these stories together in a way that i feel can add to the star wars lore (because. the others were just#like. okay but who cares unless me? and i did want to have a cool frame that maybe some nerd would be interested in looking into)#so: when ahsoka anakin and obi return from mortis; they tell the council about it (yoda knows about it in s6). sheev talks complained that#it was incredibly full of stuff that was done so poorly it could ruin a big part of the original sw story itself and it was never brought u#again. and honestly i agree. SO my story is about a jedi that is tasked with research on the celestials & by having him figure out stuff i#can minimize/limit/reframe some of the controversial things in there (i love mortis arc so bad but i also agree with his critic. I'll Fix™)#so. many stories will be about people who have previously seen the celestials or have been to mortis one way or another (pre-tcw obv) & hav#had experience & knowledge that the researcher is looking for. so i get to have an anthology with many stories#and have a cool frame I'm intrested in developing + i can experiment with different storytelling styles depending on how he finds out stuff#+ there was another sw story with a similar frame i think? so if i decide to write the story as if it was the file itself and not the searc#i can have even a REFERENCE of what a file like that is supposed to be. LIKE. IT ALL FITS!!!#sw#star wars#swtor#the old republic#star wars oc#imperial agent#star wars fanart#mirialan oc#mirialan#star wars story#star wars the old republic#oc: suri sauthon
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After over two months of chipping away at this in between commishes, i finally finished Shakkar/Darth Envisaar's ref sheet!
She's my oldest Star Wars OC and one of my most complex one both in terms of lore and personality, so I felt like she was long overdue for a proper ref sheet!
#swtor#star wars#the old republic#twi'lek#sith#empire#reference sheet#moonlit art#OC: Darth Envisaar
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Lunara Kell, Jedi Knight and Wayseeker, in a quiet moment of prayer to the Force. Art by @creepingm0nster
#oc: Lunara Kell#Star Wars#Star Wars art#SWTOR art#star wars the old republic#swtor#the old republic#jedi wayseeker#jedi knight#jedi#mirialan#this is one of my absolute favorite pieces of any of my ocs ever#Monster absolutely killed the vibes#also if anyone can guess the reference I used ily
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"I lived, bitches!"
Most in-character Rutha during Kotfe-Kotet in my new favourite outfit for her. I started this after watching Nimona couple months ago, mostly for the grin.
#art#spitz art#swtor#star wars#sith#sith oc#sith inquisitor#oc: rutha alon#realistic art aka the death of me#drawing lightsaber with a reference except I understand nothing about tech
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Painted my little blue guy again ft. Hunter's hands.
Reference under the cut

#star wars#swtor#swtor imperial agent#swtor chiss#chiss#my roommate gave me a reference and I just kinda went crazy#hunter swtor#but like just his hands
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Get in loser, we're going smuggling
Featuring my smuggler Tindra, Risha, and Ginxy
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Finally writing out the plot line for the the Sith!Heinrix AU, with Star Wars and Warhammer 40k stuff smashed together into a hot podge of a setting. Just saying all von Valancius' are Sith and it is already a delightful dynamic to explore.
it is already at 2,8k words. 💪💕
#hehehehehe#Heinrix gets his cool lightning powers#lots of swtor references#and really#I am playing fast and loose with lore from both settings here
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Trying to come up with the style Vex uses.
I don't know. I know -97893 things about swords and fighting styles.
#star wars#fan art#star wars oc#my oc stuff#noodlelore#artists on tumblr#art#artwork#noodle365#drawing challenge#star wars fanart#swtor#swtor art#swtor oc#sith oc#sith#style#research#sketch#reference
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SWEU Fanon Codex: Red Zabrak in the Sith Empire
Thousands of years before the first Zabrak colonists crash landed on Dathomir, when the Nightbrothers and their kin had yet to exist, Force-sensitive Zabrak with bright red or orange skin could be found throughout the galaxy. These Zabrak owed their similar traits to their relationship with the Tsis, or ancestral Sith species, and their destinies were linked with the Sith Empire's long and bloody history.
I. Origins
During the early days of the Sith Empire, as it expanded within the isolated Stygian Caldera region, the Sith attempted to conquer and enslave worlds that had previously been settled by Iridonian Zabrak explorers, but they didn’t expect the local resistance - which was largely Force-blind - to put up as much of a fight as it did. In this clash between two warrior cultures, the Zabraks’ tenacity eventually earned the grudging respect of the larger Imperial army.
The Sith lords eventually decided that they were wasting resources on the war, and would be better off taking the locals as their servants and their lands as fiefdom than bombarding them into oblivion. Thus the first treaties were drawn up, with their terms leaning greatly in the Empire's favor. Most Zabrak clans, unwilling to admit defeat but exhausted by the war, agreed to join the Empire after several revisions to their terms. Those who refused were enslaved or executed, their lands confiscated and divided among the Sith and their new vassals.
Many Zabrak followed their new lords to the Sith homeworlds, including Korriban, Ziost, and the Dromund system. During the ages of the Great Hyperspace War and the Empire's fall and reconstitution, its Zabrak diaspora continued to grow. By the time of the Cold War, they had thoroughly intermingled with the last remaining Tsis and their Human-hybrid Red Sith successors, becoming their own hybrid people, the Red Zabrak.
II. Biology
While they share many traits with their Iridonian cousins, the Red Zabrak population has inherited notable Tsis features that are expressed to varying degrees in each individual.
Iridonian-inherited traits:
near-human height and generally fit build
vestigial horns that appear in the first few years of life, and grow in symmetrical patterns on the crown of the head
less hair than most mammalian species; no eyebrows or facial hair, often naturally bald
two hearts and resilient cardiovascular and nervous systems, resulting in greater stamina and a slightly higher pain threshold than many other near-human species
pronounced canine teeth and a metabolism optimized for a carnivorous diet
darkened camouflage striping or inkblot patterns that fade during adolescence, upon which tattoos are traditionally based
Tsis-inherited traits:
skin colors varying from burgundy through red, orange, and peach, similar to Red Sith in complexion and always more ruddy than Iridonian Zabrak
“bleeding” effect of a bright red ring around the iris, a partial expression of the Tsis species’ characteristic glowing eyes
heightened midichlorian levels and increased chance of Force sensitivity
Occasionally, Red Zabrak will display subtle, angular ridges across their skin. Though generally less noticeable than in Red Sith, these ridges have influenced their iconic face and body tattoos, which are a fusion of traditional Iridonian and Sith ritual tattoos that incorporate various symbols to convey clan affiliation and personal stories, and are often designed to outline and enhance any observable Tsis traits.
Bone spurs and cartilaginous tendrils, however, are recessive traits that were lost in most of the Red Zabrak population after first-generation hybrids. These traits, like the aforementioned ridges, appear with more frequency in Human-hybrid Red Sith due to both the selectiveness of the Sith elite, and the quirks of Tsis genetics.
III. Society
While Red Zabrak citizens are nominally equal with all free beings in the Empire, in practice they are second-class citizens compared to Red Sith and Humans, though with societal privilege above other nonhuman species, including Iridonian Zabrak. Scholarly opinion on the merit of their Sith blood weighed against their nonhuman heritage is mixed. Their treatment is comparable to that of the Chiss, but as ancient dependencies of the Empire rather than newfound foreign allies. Meanwhile, in Republic space, they are often viewed with distrust, if not outright detested by Iridonians as traitors to their species. Due to vows of fealty that were sworn when their clans first joined the Empire, many are bound to the ancient Red Sith aristocracy as vassals, with all that entails.
Family ties are vital in both Zabrak and Sith cultures, and the two have become inextricably entangled over their centuries together. The Zabrak openly regard their accomplishments in the Sith Empire as a point of pride and their allegiance as a concession that made both peoples stronger; according to their officially sanctioned history, the Sith definitively proved their superiority in the arena of war, and have remained worthy of following in their exploits to the present day.
Despite the Empire's tendencies towards forced assimilation, the clans have held onto some of their autonomy as agreed upon in their treaties - particularly to organize for cultural events, such as the yearly coming-of-age ceremony in which teenagers traditionally receive their first tattoos, after several days of combat sports, storytelling, and feasting. Large clan gatherings are required to be open to the public, and are routinely monitored by Imperial security forces, but are among the freest cultural expressions in the Empire outside Mandalorians.
Most young Red Zabrak end up in careers that will further the agendas of their affiliated Sith Houses - often the same ones their ancestors swore fealty to when the first treaties divided them among the Sith. Choosing a marriage or career that one’s clan or House disapproves of, or siding with a rival, is to become a social outcast at best. Since the Sith hold the strings of the Empire, they can and will obstruct and manipulate the paths of their servants, and sweep impromptu executions under the rug, in the name of preserving their power bases. Systemic xenophobia in the Empire at large makes social mobility for Red Zabrak even more challenging without Sith aid.
Stereotyped as violent, stubborn, and simple-minded but ultimately honorable aliens, Red Zabrak often end up in military positions within the Empire, and frequently serve as enforcers and assassins to their affiliated Sith houses. Despite the setbacks they face, this tenacious people can be found throughout the Empire in higher positions and greater numbers than any other non-Human or Sith species.
#me when sith politics: wow these guys are fucked up! i need to dissect them under a microscope#anyway this lore is important for my swtor stories so i'm putting it here for future reference. and in case anyone else finds it intriguing#my writing#my art#worldbuilding#ira tacita#expanded universe codex#<- tagging my sw worldbuilding posts with that from now on#star wars#the old republic#swtor#swtor worldbuilding#star wars worldbuilding#star wars headcanons#star wars fanon#star wars legends#zabrak#red zabrak#imperial zabrak#iridonian zabrak#tsis#sith#red sith#sith pureblood#sith empire
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Commissions

I'm opening a few commissions slots for the upcoming months; please DM/email me with the type of art you'd like to commission (bust/half-body/etc) and we can discuss when we will work on it. Basic price list:
Bust - 100USD
Half-body - 140USD
Full-body - 180USD
For additional information about the commission process as well as ToS please head to my carrd.
Contact me by DM or by email [email protected].




#my art#commissions open#art commisions#swtor#star wars#original character#prices of reference sheets like the one in the examples are based on the number and type of poses on it; this one was 380$#if someone follows me on my nsft twitter and thinks they want a nsft piece that's a secret hidden option and can be discussed :^)
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*logs into swtor w,my old ass pc after 6 years
*changes Nino's hair
*leaves
#even this took ages like 😭 im accepting the fact i wont b able to play anything until i get a new pc.....#not joking the walk to customization...took like 2 days bc i had to...log in and restart n log out so many timessss not even touching combat#which is also why i took pictures like a caveman istead of screenshot...#needed references....#might as well draw *sigh*#but fr this is such a Nino look im in love#swtor#star wars the old republic#chiss#bh swtor#...what was the tag#oc: nino#xx
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Next in the 'I'm finally making ref sheets for my Star Wars OCs' series, my big boy Keejh! A gentle giant, and the son of Darth Envisaar!
#swtor#star wars#the old republic#twi'lek#twilek#star wars oc#sw oc#reference sheet#OC: Keejh'Oor#moonlit art
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Hyperfixation so bad I've considered starting another sideblog just for SWTOR which I never really think about, this blog has always been a total mess of everything I'm into at a particular moment. There's just so much stuff I want to share that only a very specific subset of my SW followers (like, three people) would care about. For example. Would anyone care for 100+ screenshots of in-game advertisements and signs . Because I have a collection I've been building for more than a year aha
#like genuinely maybe i should make a reference blog or something jesus christ#the swtorista database of mandalorian themed decorations is way out of date and just misses a ton of stuff#I COULD MAKE A REFERENCE BOOKLET IT WOULD BE SO COMPREHENSIVE#LET ME COOK PLEEEASE#mine#swtor#sw
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Originally for my own reference, but posting in case it helps anyone with character building for ocs, I went through all the original story companion bios and made a list of all of the likes/dislikes organised into categories
Peace/Kindness/“Light Side”
protecting the weak
punishing bad guys
being nice to ladies
kindness
charity
selflessness
standing up for the weak
mercy
protecting those close to you
sincerity
fighting bullies
morally correct actions
helping the weak
humility
honesty
helping those in need
acts of mercy
friendship
compromise
peace
helping people
encouraging others to defend themselves
sparing enemies
Violence/“Dark Side”
hurting for profit
hurting women
cruelty
bullying
slavery
killing innocents
casual violence
pain
prejudice
unnecessary violence
corruption
murder
refusing to help
chaos
anti alien sentiment
extreme violence
scary things
violence as a solution
mean people
revenge
random cruelty
rudeness
spite
using power against the weak
betrayal
hurting innocents
ruthlessness
violence
anger
causing suffering
destruction
killing powerful enemies
killing the weak
betrayal of allies
Specific Groups/Organisations
the republic
the empire
the sith
dark jedi
the jedi
bounty hunters
republic military
mandalorians
Stuff Related to the Above Groups
working with sith or imperials
republic authorities
mocking force users
imperial memorabilia
killing force users
mystical jedi nonsense
cooperating with sith
serving the empire
force persuade
destroying the republic’s enemies
mercenary work
mocking the empire
following the sith code
hurting the republic
protecting the republic
acting like a mercenary
defeating the empire
republic memorabilia
patriotism to the empire
pro republic messages
testing force powers
pro empire sentiment
killing imperials
hurting imperials
secrets of the force
mercenary behavior
fighting jedi
mercy to the empire
Authority
disrespecting authority figures
respecting authority blindly
insulting authority
mocking authority
laughing at authority
pointless infighting
authority
anarchy
kissing up
patriotism
breaking the law
anti authority behavior
leadership
duty
political backstabbing
taking orders
professionalism
propriety
mocking people
obedience
unprofessional or emotional behavior
freedom
rules
diplomacy
rewarding hard work
ideology
self sacrifice for the greater good
respect
Fights
fair fights
a good fight against worthy foes
personal honor
callous sacrifices
combat challenges
dishonorable acts
aggressive pursuit of victory
challenges
power
backing down from a fight
testing yourself
keeping secrets from allies
second chances
displays of strength
honor
keeping promises
excuses
action
blowing things up
adventure
avoiding fights
exploring unknown territory
courage
efficiently eliminating enemies
fighting overwhelming odds
selling out
inaction
legendary conquests
cowardice
heroism that involves danger
danger
looking like a hero
weakness
Ego and Greed
self interest
profit
making money
greed
selfish actions without clear aim
scams
selfishness
wastefulness
indulgence
getting something for nothing
getting paid
attention
looking bad
praise
getting involved
bragging
personal gain
Material Interests
treasure
secrets
luxury
new tech
technology
respect for unusual people or beliefs
exploring alien cultures
clever word play
snobs
discovery
underworld goods
romance
droid maintenance
flirtation
secrecy
trophies
military gear
history
weapons
mysteries
gadgets
courting
aiding scientists
destroying science
cultural items
delicacies
beautiful women
artifacts
learning
Intelligence
the stupid or uneducated
risking your neck for nothing
being taken advantage of
clever solutions
failure
long term thinking
failure to take initiative
recklessness
efficiency
pragmatism
thinking through a problem
irrational behavior
cleverness
logical thinking
brevity
self restraint
seeking peaceful solutions
being funny
patience
stubbornness
resolve
complications
talking
rational choices
talking things out
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