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#taldorei campaign setting reborn
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Something a little bit different today, but the topic of Matt Mercer's success with homebrew comes up quite frequently with me and my duo, so I figured I'd go through all of his stuff and see what's better than what
This tierlist contains only the Blood Hunter base class (and CR subclasses), TCS:R subclasses, and the Gunslinger; anything else is too old to be fairly considered imo
If anyone wants clarification on any of my picks, let me know! And of course, it goes without saying, but this is NOT an attack on Matt or his integrity as a homebrewer; I love him, I wish him all the best, etc etc
Opinions expressed are obviously my own
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garr9988 · 2 years
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Doesn't anyone think its weird that as popular as Critical Role is (videos on the channel consistently get over a million views, and not to mention how much was raised for the animated series Kickstarter, and how quickly), videos about its products made by anyone but Critical Role themselves barely get any attention?
I want to see in-depth reviews and explorations of the campaign setting books, and actual play games set in Exandria using those books, but they're all barely scraping a thousand views each, if that. And there are barely any videos of actual play games set in the Critical Role universe in the first place!
What's the deal? You'd think there would be more content, and that that content would get more attention! Do people not care about it for some reason? Is it actually bad?
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royal-skies · 4 months
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my computer sucks so bad but i kinda want to try my hand at running a dnd game. i've never even played online before or even ran a game before but i just wanna play dnd
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ailustrarte · 3 years
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A firbolg druid is attacked by a life-draining wraith that changes her destiny forever. Illustration for Darrington Press's Tal’Dorei Campaign Setting Reborn.
AD: Hannah Rose, James J Haeck
Character design: Lauren Walsh
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tshortik · 3 years
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The Ashari (Firetamer, Skydancer, Waverider and Stoneguard) I got to paint for the Tal'Dorei Reborn campaign setting by Darrington Press!
AD: Hannah Rose, James J. Haeck
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trans-loki · 3 years
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al-the-enby-nerd · 3 years
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You know what’s cool? A Runechild.
You know what’s even cooler? A Runechild with wildmagic bursts if they go over their all charged runes.
It just makes sense, when all the runes are activated where does the magic go? It just overflows and bursts!
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manyworldspress · 3 years
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Is it Thursday yet? Genel Jumalon, wraparound cover illustration for Tal’Dorei Campaign Setting Reborn, by Matthew Mercer, Hannah Rose, and James Haeck (Darrington Press, January 18, 2022).
__________________________________________________ Our shop: https://bookshop.org/shop/manyworldspress
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polar534 · 2 years
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Soooooo... I was combing through Taldorei Campaign Setting Reborn, and discovered this passage.
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I'm sure this is just speaking of the perverse nature of hell, with the wording of left hand being more important (Sorry lefties, but the phrase isn't: His left-hand man). But I can't help but feel this passage specifically leaves out someone else maybe even more important. And that perhaps, at Asmodius's right hand lies Zerxus, the First Knight of Avalar. The mortal who was so arrogant he believed he could redeem the God who created the devils themselves.
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disasterbeauyasha · 3 years
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in light of the taldorei reborn campaign setting and the canon de rolo children, tonight i was rewatching the campaign 2 wrap up for reasons and right at the end when they're talking about vex on the council they're talking about vex as an adult 20 years later and underneath everyone talking at once taliesin quietly says "the kids are fun" and matt says "yeah the kids are fun" TALIESIN THAT WAS LIKE EIGHT MONTHS AGO
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randoimago · 2 years
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You're a Dungeon Master right? Can you tell us about your D&D games?
Sure!! I'll probably put it under the Read More thing just because I'll probably get pretty lengthy with it!
My first ever campaign I DMed was for a group that I played my first ever D&D game with but the DM's we had ended up being complete assholes (we tried a few different and they were all bad) so I decided I would DM instead because finding someone to be the DM is difficult >.<
I called that game Tales of Mythia. Basically the plot is that there's a lake called Mythia that is able to grant a single wish. The players all have their own reasons for using that wish and decided it'd be easier to team up to find the lake. The thing is, the lake changes locations constantly. But when the players found the Lake, a person that betrayed them in the past had used the Lake's powers for something.
That campaign ended before it could be finished due to some player conflicts.
(the other games I mention are down below)
I tried to do a new campaign with the same setting as the original one but different antagonists and such that ended up becoming like a Zombie Apocalypse type thing but that ended because of player conflicts / scheduling issues.
The third game I did was called Against the Current (was with a new group of players minus one from the old group and a good friend of one of my friends) which was supposed to go one direction of sailing between islands and finding out what was going on with something called a Hell Gate (which I took inspo from Oblivion with it). Instead the players decided to completely go against that and go to the mainland to find one of the player's family (which is fair, but I had planned that to happen much later). So the most powerful magical school ended up being taken over by demons and devils, allowing them to have a Deck of Many Things that the school held.
I ended up having to call it quits on that game because I was getting so burnt out with having to rewrite my whole ass story >.<
The current game is set using the Taldorei campaign guide (not Taldorei Reborn as the game started before the book came out). Which the whole thing was doing a Red Herring of the players thinking that Vecna is going to be brought back from the dead. But the true bad guy, which was just met, is a Dragon from the plane of Pandemonium that wants to just turn the Material Plane into complete madness. I called it Remnants of Calamity.
The current game has been on hiatus for a while for mine and another player's mental health. We're both ready to get back to it, but waiting on some scheduling stuff to be solidified before we do.
I have some other stuff that I'm working on and I've done several oneshots as well (I've run just the Death House portion of Curse of Strahd several times, kind of want to just run that module but it's very unforgiving and I don't like killing player characters)
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The folks at Critrole are on a roll with these books, but Idk if my wallet can handle it. TwT Just ordered the Taldorei campaign setting reborn.
I want to buy a hard copy of the book so bad! My wallet can definitely not handle it at the moment lol but it might be able to handle it later this week. Just a campaign setting for a little light reading, no big.
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Since we launched Darrington Press, one product has been asked for again and again: the popular and out-of-print Tal’Dorei Campaign Setting.
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Today, we are delighted to announce that the sourcebook is coming back, in a shiny new form: Tal’Dorei Campaign Setting Reborn—lovingly hashtagged #TalDoreiReborn for short. This definitive sourcebook brings the locations, people, creatures, and character options of Critical Role’s Tal’Dorei to your gaming table, complete with 5th edition stats for new magic items, subclasses, and even the members of Vox Machina. Whether you’re a fan of the original sourcebook or are totally new to Tal’Dorei, this book is for you.
Vastly More Pages and a Changed World
Tal’Dorei Campaign Setting Reborn updates, revises, and expands significantly upon the original. It nearly doubles the page count at a whopping 280 pages, adding content across the board. Further, the very state of the world has changed: the setting of Tal’Dorei has been advanced two decades in its future, to the time of the Mighty Nein in the second campaign of Critical Role. See how the adventures of Vox Machina and the conclusion of Campaign 1 have affected the land!
Everything You Need
Tal’Dorei Campaign Setting Reborn contains everything needed to unlock the rich campaign setting of Tal’Dorei and make it your own:
A guide to each major region of Tal’Dorei, with story hooks to fuel your campaign
Expanded character options, including 9 subclasses and 5 backgrounds
Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders
Dozens of creatures, many featured in the Critical Role campaigns
New lore and updated stat blocks for each member of Vox Machina
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An Unbeatable Creative Team
The sourcebook’s lead designers are Critical Role Game Master and Chief Creative Officer Matthew Mercer, Hannah Rose (Explorer’s Guide to Wildemount, The Wild Beyond the Witchlight, Mythic Odysseys of Theros), and James J. Haeck (Explorer’s Guide to Wildemount, Waterdeep: Dragon Heist, Baldur’s Gate: Descent into Avernus). Additional contributions are provided by Critical Role cast members Laura Bailey, Taliesin Jaffe, Ashley Johnson, Liam O’Brien, Marisha Ray, Sam Riegel, and Travis Willingham; as well as John Stavropoulos (Van Richten’s Guide to Ravenloft, X-Card, Wizards of the Coast: Game Design Coach) and Aabria Iyengar (Exandria Unlimited, Misfits and Magic, Pirates of Salt Bay).
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Release Information
Tal’Dorei Campaign Setting Reborn will release in late 2021/early 2022, first at Darrington Press Guild stores and Critical Role shops (US, UK, CA, and AU) and followed two weeks later at other friendly local gaming stores.
Tal’Dorei Campaign Setting Reborn will also receive a deluxe treatment from the team at Beadle & Grimm’s, featuring in-world player handouts, battle maps, a GM screen, and much more. Be on the lookout for future details from Beadle & Grimm’s coming soon!
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What's new from the original Tal'Dorei Campaign Setting?
This book totals 138 pages above the original Tal’Dorei Campaign Setting, published in 2017 by our friends at Green Ronin. It applies updates and improvements throughout, in addition to advancing the setting two decades into the future, up to the time of Campaign 2 of Critical Role featuring the Mighty Nein.
Existing owners of the book can look forward to all manner of new content in Tal’Dorei Campaign Setting Reborn:
Over a hundred new illustrations and maps
Over a dozen new magic items
4 all new subclasses, and a slew of updated subclasses for play in Exandria and beyond
Dozens of new creatures and adversaries, amounting to 18 new stat blocks
All members of Vox Machina (and some companions!) have been given full stat blocks as well, perfect for bringing these adventurers directly into your games
Oodles of updated lore and setting information, including information about who sits on the Tal’Dorei Council and what has happened in the two decades following the end of the Vox Machina campaign
Both the original book and Tal’Dorei Campaign Setting Reborn use the 5th edition ruleset, so content across both sourcebooks remain compatible at the same table.
Which formats will the book release in?
On the Critical Role shops, sales of the book come bundled with a free PDF. In brick and mortar stores, sales of the book are print-only. There will be no sales of PDF-only products at launch.
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bisexuel · 3 years
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TALDOREI CAMPAIGN SETTING REBORN JAN 18TH 2022
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ailustrarte · 3 years
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On the streets of Emon, three adventurers receive a quest from the Lady Kima of Kord. One of the illustrations I made for the Tal'Dorei Campaign Setting Reborn of Darrington Press, Critical Role's publishing company.
AD: Hannah Rose, James Haeck
Character design: Lauren Walsh
I’m so happy and grateful for the opportunity to depict my version of this iconic place and such an important character as is Lady Kima. I also had the chance to add a lot of details and Easter eggs on this one.
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ailustrarte · 3 years
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An elven society has returned to the Material Plane, emerging from the ashes of the Calamity, and they are amazed at the beauty of the renewed land. Illustration for Darrington Press's Tal'Dorei Campaign Setting Reborn.
AD: Hannah Rose and James Haeck
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