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#tatsuzou sudou
katsona-the-katsequel · 3 months
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Persona Fun Facts
These are all taken from the fanbooks and novels.
So far in the series, the protagonists have managed to avert between seven and eleven "Ends of the World".
Nanako does notice her flan is missing, but assumes she ate it earlier and forgot.
Yukki has at least three younger siblings.
Dr. Nicholai, the guy who helped create the Deva System, is jewish.
Sae practices kickboxing as a hobby.
Nyarlathotep also made deals with King Solomon, Napoleon, and the actual Hitler.
The project that saw the kidnapping of 100 children to create Persona Users was called the "Artificial Persona Users Research Project"... not very original.
Theodore once adopted a shadow and named it Mochi. This shadow became so powerful it adopted the name of "Near Death".
In the Persona timeline, Tatsuzou Sudou replaced Yōhei Kōno as the Minister of Foreign Affairs, though he wouldn't be able to complete his term.
The Demon Painter first entered the Velvet Room by painting a blue door in his canvas. It is probable he finally managed to paint the Fool Arcana before P3 and left the Velvet Room, having nothing left to learn there.
The saleslady of Anima Mundi has the hots for Tatsuya.
Masataka, Maya's father, died in the Soviet-Afghan War when she was eight.
Ken has stated he wishes he had a Death Note.
Mark drew those marks under his eyes himself.
Minato sometimes muttered in his sleep about how "the end is coming". Mitsuru noticed and it worried her.
Katsuya began baking because it made baby Tatsuya happy.
Sojiro wanted to give Morgana the name of a foreign actor or singer he liked.
Ann doesn't cook because she always makes too much and its always just how she likes it, which causes her to overeat.
Shinjiro doesn't remember his Awakening.
Reiji is such a momma's boy his favorite food is listed as "Mom's home cooking".
Katsuya wakes up at 5:30. He always tries to wake Tatsuya at 7:30, but Tatsuya doesn't get up until 9.
Ken's mom once met and saved one of the kids who was part of the Artificial Persona Users Research Project.
Kubo was given a suspension from Morooka for a week, which hurt Kubo's pride so much he transferred.
If Innocent Sin and Eternal Punishment are considered one long game, then their events did take place over the course of a year like the newer games, from May~ of 1999 to February of 2000.
All of this happened in the same year: Labrys and later Aigis were built, the events of P2:IS took place, Ryuji and Ann were born, the Dark Hour was created, and construction of Gekkoukan High School began.
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ghostshadow-k-r · 8 months
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The whole persona series sure got a lots of awful guardians,and they're mostly father figures.
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And here comes one potentially worst father of the year — The vile politician,Daemon Flare! Basically,this guy did what Lion Pride did,he created a conspiracy that called New World Order just to make this world better than the previous one.Yes,the New World Order only exists in the Eternal Punishment world.
Then,he used his own son as a mere weapon,even though their relationship was quite bad.And he wouldn't hesitate to throw his pawns away when they're no longer useful to him.
But in the end,he wouldn't have expected he was also a pawn of Nyalar's,and he was also being thrown away mercilessly just as he did with the others.What a good end,isn't?
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transgamerthoughts · 6 months
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a night at poe's masquerade
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Last night I made a quick tweet about how I think Persona games (particular from Persona 3 onwards) tend to be fundamentally conservative games. In worlds filled with magic powers, shadow selves, and literal gods there's an understanding that many of the most villainous people you can know are folks in positions of social/political power who weaponize their status in order to prey on those beneath them. This is a particular focus of Persona 5 but it extends even back to back to a game like Persona 2 and characters like Tatsuzou Sudou. Although these games acknowledge the social structures that lead to particularly vicious kinds of abuse, there is tendency for our protagonist to then fold themselves into those power structures. In games that focus less on real-life political allegory, there's still pattern of protagonists eventually accepting the societal roles that they're initial chafing against. It's a very common occurrence in the series. clockwork!
Persona 4 is the chief culprit here. Yukiko struggles with the idea that her presumed inheritance of the Amagi Inn is an imposition on her life but makes peace with that fact and eventually prepares herself for that role. Chie confronts Adachi, shocked that anyone who chose to be a police officer would do so for selfish reasons or betray the ideal image she holds of that job. Though confronted with the ways in which the system enabled Adachi's murders, she ultimately decided that she wants to become a police officer. Just as some examples. there's more. it's a fraught game in many ways
(I'm not gonna talk about Naoto. That's a minefield. as a trans critic people ask what I think about Naoto quite often. my answer is I like Naoto quite a bit and while I appreciate the queer read I don't need her story to be actually about transness. my tongue in cheek deep position here is that I think she's the damn coolest thing in the Dancing All Night opening movie. absolute fire!)
Persona fans are totally reasonable human beings. by which I mean that they might be the most electric and fuckin' absurd fandom I've ever encountered. While some people agreed with my read of the series, many others swarmed in. Which is fine enough. That's just what happens when you're visible on Twitter. I don't really have an interest in outlining the series in gross detail although, contrary to many accusations, I have played all the mainline games. One thing that can never be hurled my way is a suggestion that I don't play videos games. This criticism doesn't arise out of nowhere though I admit I didn't exactly expect it to become a trending topic floating in the "For You" tab. I was tweeting before bed.
Lesson learned! this fandom is wild! So it goes!
I've been thinking about people's responses and I want to venture into fraught territory to talk about a particularly bad habit I see from many fans. Which I think can be extended to things like ongoing debates about localization as much as they can apply to this little tempest in a teapot. Which is that I've grown somewhat concerned with he ways in which RPG fans (intentionally or not) exoticize Japan as a means to defend their favorite games from critique. It's kinda bad!
and I'm gonna risk a ramble exploring the topic… and I wonder how tumblr in 2024 will compare in reaction to hellscape of twitter
Something you often encounter in these discussions is an implication (sometimes a direct suggestion) that it is impossible to really engage with Japanese media as a westerner. That there's too many layers of nuance and too many centuries of ingrained tradition for anyone who has not engaged in lengthy study on the topic to penetrate. Often, this is framed as a desire to simply put things in cultural contexts. respect it and give due seriousness! Which is fine. I absolutely think if you wanna talk about something like the portrayal of the Japanese justice system in Judgement, it probably helps to… y'know… know details about the Japanese justice system. If you want to talk about how a game approaches gender, an understanding of certain social mores is important. No one debates this; it's important to understand art as arising from specific material conditions and places.
This is not really the approach people take however. Instead there is an insistence that the cultural difference between Japan and western nations is essentially insurmountable. Which has some bad implications. I think people are well meaning when they're like "hey, you gotta watch this YouTuber talk about Shintoism and JRPG boss fights for over an hour" but it comes at the cost of painting the culture as something of a puzzle to solve. and make no mistake: I'm glad anyone is doing the work but there's a bit of strangeness at play when folks are like "well you're American" and then tell me to watch criticism also made by Americans. especially since I do have a educational background that includes the study of world religions. i've studied plenty of this! and it's not impossible for me to have grasped.
the world is beautiful and nuanced and specific and full of vibrancies. but these things are not so singular that we can't connect with them or come to know them. and those nuances and specifics and vibrances don't create a protective ward around works. if anything, they're invitations to explore something new. if I walk away from Persona with a position that you don't agree with I promise that it's not something that's happened in haste. It used to be my job to think about games. and I've thought about Persona a lot! it's not inaccesible.
When we start to paint a culture as being particularly foreign we inherently exoticize it. We drape a degree of mystery over it which implies there is no universal connections found in art. Of course the concept of "police" is different in Japan to some extent as is the expectations that go into inheriting a family business. yes, the social nuances of a classroom differ. But Japan is not so alien to the western critic that we can't look at popular fiction and spot patterns. I certain don't need a 17 anime consumer to write me an essay on honne and tatemae or whatever in order to understand what's going on in the Midnight Channel. It's an easily observable truth that Persona often identifies issues within Japan society while also (particularly in Persona 5's case) concluding that these problems are not a consequence of specific power structures but rather moral failings of certain bad individuals. That's the text. Even when it wants to suggest otherwise.
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Here's a little snippet from Persona 5. On face value, it seems to contradict what I'm saying. "Harper, how can you say that it only cares about individuals when it outright says that society itself needs to be addressed!?" DO YOU EVEN PLAY THESE GAMES YOU BITCH?! The answer is that the game does not have a model or idea of what it means to change society except vaguely to inspire people to more individual action. be nicer. stand up for yourself, speak your truth, do things for your own reasons. which has a radical element to it in the context to be sure but we've spent a huge portion of the game seeing how the abuse of power, particularly power placed in certain positions and social strata
a change of mindset is good but… is that sufficient? I'm not entirely convinced. not if this game want to truly deliver on everything it has explored. (side note, a lot of folks were like "why are you focusing on p5 so much here?" and the answer is that it's recent, representative of the series' values from the last decade or so, and because I'm a tired adult in their 30s who has stuff to do and isn't obligated to make a 300 tweet long thread breaking down multiple scripts. if you want me to do that labor, you better pay me for my time. otherwise I don't care to appease fan who have no plans of truly entertaining what I'd do anyway. no breakdown I do could please them)
but you fight Yaldabaoth Harper! You kill the collective gestalt representative of the status quo!. okay sure but the metaphorical battle falters as the game ultimately imagines many of our heroes (for instance Makoto, who also decides to become a cop even after her sister leaves the profession to become a defense attorney) are content to slide into the power structures as they exist. they've simply become "good apples" in the same basket that held the bad ones What does it matter if you kill the metaphor when you don't carry through elsewhere? It's not simply some vague human desire to be exploited that created the various monstrous villains we face throughout the game. There's real material circumstances, systems and long-held powers that gave them the carte blanche that enabled their abuses! Be they financial, political, or even sexual.
We might layer nuances on top of this of course. Notions of reticence to change or valuing of tradition, attitudes towards elders. But when we do so it's important be careful. When fans imply impenetrabilities in the works by virtue of cultural difference, there's a risk of veering into a kind of Orientalism. One which mystifies the culture and turns it into a kind of "other." Distant, strange. This sometimes comes paired with a kind of infantilization of creators but that's a different though similarly fraught topic that I think is particularly best left in the hands of the creators themselves. I'm not the person to talk about that!
Nevertheless, a frustrating part of the response to my tweet today has been a rush to say "This work functions that makes it necessarily elide your ability to critique it."
I'll be an ass and generalize. It's mostly people with Persona avatars making this suggest. That Persona, as a Japanese work, is imbued with an ineffable quality that magically allows it to side-step what's ultimately a pretty timid conclusion. Many of these folks are younger players, self-identified as such in profiles, who clearly have a deep connection to the series. It means something to them. But I'd rather they simply say "hey, I found this thing particularly moving at an important moment in my life" rather than conjure an impassable ocean between myself (or really anyone) and the work in the event they find flaws.
Otherwise, you just get this:
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Stories are not merely about what happens on the journey. The destination does matter. It means something when the king grabs his shining sword and fights off the orc invaders or whatever. A value system is suggested Similarly, it does means something when Chie becomes a cop. (This is just a shorthand example mind you! But you hopefully get the idea!)
I don't think games or any work of art need us to defend them. The trap of fandom is that you often turn to any possible means to justify what you love. For Persona, a series which does have the decency to explore cultural issues, that same cultural specificity is often weaponize by fans (largely western fans even!) to deflect certain problems. This process inadvertently portrays that culture as a mystery, a shrouded thing that we cannot ever criticize. It's one thing to dig into some of those contextual specifics but it's another all-together to imply these specifics provide a mean to abrogate certain analyses. and I think navigating the line between due deference and something deeper and stranger seems to be something many of the fans reacting to me... have not managed. I had a peer talk to me about this situation and their feeling was that the animated members of the fandom that were coming at me, many of whom are self-identified as young and western, were kinda treating Japan like it was a land of elves. which it's not! it is a place on Earth and yes we need to take strides to understand and respect certain specificities... but we can't mystify an entire people. especially if the purpose is to turn those people and their culture into a shield. a means to justify and validate the specialness you see in a franchise.
I call Persona conservative because it cannot imagine a world in any other shape that what we have right now. God dies but nothing actually changes. I don't think it's enough to say "well, they defeated the god! and they needed the collective strength of society to do it! people did change because without that change of heart, the heroes wouldn't have the magical juice to fight the Kabbalah monster!" to toss Makoto's words back at the series: victory against a single god is meaningless if the true enemy is society.
If you can't show me what that grand spiritual change means for society, then I think you've kinda failed. you've certainly failed if the conclusion is that the world after that change is functionally the same and it doesn't really matter to me if "they talk about this in Strikers or whatever" because you can't offload your thematic snarls to side games. if the main stories you tell can't resolve this tension, that's a problem. these are often very beautiful games. they certainly have amazing structure and systems. but I don't think it's controversial to say they often hedge their bets at the end. and there's no impenetrable cultural wall surrounding the games that leaves the criticism off the table.
that's just What Happens. and it's fine for us to acknowledge flaws in even in things that contain beauty or meant something to us
really. it's fine.
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detectivekuzunoha · 1 year
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I saw this TOTK horse and immediately thought of Tatsuzou Sudou from Persona 2
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parasitoidism · 1 year
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I gotta say, between Tatsuya Suou, Tatsuya Sudou, Katsuya Suou, and Tatsuzou Sudou, the Persona 2 duology is not very friendly to dyslexic people
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arcsin27 · 1 year
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Justifying to myself why the narrative foils are who I think they are using the themes I identified in that other post.
Keep in mind 1. My memory can be hazy 2. Im not the best at criticism, characterization, or theme analysis. I’m kinda just vibin
Maki (P1): Escape - Although it was technically Kandori’s doing, the alternate reality was created by Maki. It was her ideal world, an internal place she could retreat to to escape her bleak life. She represents the idea that running and hiding - to the point of escaping life entirely and wishing to die - is acceptable until the party helps her realize the errors in this way of thinking. I’d bet Kandori could fit this theme too to some degree but I straight up can’t remember :(
Jun (P2IS): Dreams - Jun’s entire character revolves around dreams. This isn’t a bad thing; the main party is very similar in this regard. The main problem comes from his methodology. Instead of believing in obtaining dreams through hard work and dedication, he instead grants them like wishes. The party, especially Maya, teaches him that this cheapens them. Secondary issues include his ability to steal dreams, leaving people as empty husks that fade away without accomplishing anything, and his granting of destructive dreams that are detrimental to those around the dreamer.
Sudou(?) (P2EP): Acceptance - So I’m not really sure about this one… I never really thought about who the antagonist of p2ep is. Doesn’t help that I didn’t understand and don’t remember the plot :|. If I recall, Tatsuya Sudou is a major antagonist because he could not accept his situation. He hated his father and his life, and upon learning of the Other Side, he could not accept his reality either. The party struggles with acceptance as well, but while they learned to cope and move forward, Tatsuya dies still wishing things were different, even if they could never be. I’m assuming Tatsuzou is also a good fit but I deadass cannot remember a thing about him lmao maybe others will have a proper answer for this entry
Ryoji (P3): Death - Yeah yeah Ikutsuki and even Takaya probably fit better but still. I like him more lol. But he still fits regardless. The theme of the game is basically to disregard or overcome death, right? Well Ryoji is death itself. Plus, Makoto is withdrawn and shuts the world out, whereas Ryoji is open and friendly and sees the beauty in life. Then they switch. Makoto wants to hold onto life and defeat death, but Ryoji tells him it is impossible. He becomes inevitability and ignorance while Makoto becomes rebellion and openness. But also, since Ikutsuki and Takaya want to bring about death and blindness to the world they’d also work pretty well. Maybe it’s because they get dealt with quickly that I don’t see them very well in this position? Or because Ryoji is more perfectly tailored to Makoto than the others? Or maybe I just like Ryoji lol
Adachi (P4): Truth - Ngl I didn’t finish this one so I don’t actually know much about Adachi, sorry :( I know he is tailored for Narukami, like Ryoji is for Makoto, so just with that he’s basically confirmed to be the narrative foil in my eyes lmao. From what I’ve heard, and from the wild guesses I’ve made, I’d think that Adachi is the type of foil that’s identical to the other instead of opposite? He is living his true self, and he doesn’t care what others think of this decision. Narukami also chooses to be his true self of course, that’s the point of the game. I’m guessing the difference is that Narukami chose kindness as his truth while Adachi chose hatred? Idk I’ll need help with this one
Akechi (P5): Rebellion - Akechi is the narrative foil. Do I have to explain it? The game beats you over the head with it no matter the version. Chosen to be opposing forces by god, “two sides same coin,” constantly comparing themselves to each other, etc. The tricky thing is how exactly they foil each other. Just a minute ago I was explaining Akechi to someone and out of nowhere I said that his sense of justice serves himself while Ren’s serves others, so there’s that. Wait it’s rebellion shit uh… well same deal, Ren rebels against adults in power to help others while Akechi rebels against adults in power to help himself. It could also be because Ren’s rebellion is meant to fix things and heal society while Akechi’s is meant to destroy and give him vengeance. They’ve both been abused and heals down by adults and society, but while Ren rebels against those who wronged him, Akechi just sort of lashes out and anyone. Plus, Akechi is actually not rebelling for most of the game, but is under the strict control of a said adult in power. Meanwhile Ren is completely free, rebelling against adults instead of being under their thumb. I’d like to note I only have so many options because, like I said, I’m not the best analyzer. Each of them sound accurate to me but idk their characters and the themes well enough to choose one ;-;
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kationella · 3 years
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PQ3: Oops all villains edition
We're talking about the human ones, right? Cause I don't think you can trap Nyarly, Nyx, Erebus, Izanami, Yaldy and Azathoth in a labyrinth unless you're the Great Will or Chronos... hmm...
For everyone's mental sanity, let's assume the game only includes those antagonists who only answer to the final villain. Kandori, Tatsuya Sudou, Tatsuzou Sudou, Ikutsuki, Adachi and Shido in the same room sounds like the perfect recipe for murder. You can smell the disdain for human life and misogyny from here. My money's on Sudou Jr. if it comes to direct combat, tho.
The thing about these hot disasters is that all of them (except Tatsuya) usually use somebody else to achieve their means. At least Adachi will put a bit of effort only to avoid living in the labyrinth forever. Barely. I believe more in Ikutsuki. From the way I see it, the villains would separate in the following teams:
Kandori and Ikutsuki aka the "We've Studied the Supernatural Our Entire Lifes and Believe We're Smarter Than Everyone Else" team. They're only using each other behind polite pleasantries. They recognize teamwork makes the team work, but it doesn't mean they have to like it. If it came down to it, they would throw the other under the bus.
Tatsuya and Adachi aka the "Tatsuya Wanted To Go Solo But Adachi Followed Him" team, because that's what happened. No way in hell was Adachi going to wander alone in this creepy labyrinth, and Sudou seems to know what he's doing. Let him deal with their enemies while Adachi relaxes in the back and amuses himself with his reactions to everything. Honestly, Adachi is the kind of person who would provoke Sudou just to see him unhinged for fun. Sudou just wants to tear apart an exit from this mad place.
Tatsuzou and Shido aka the "Rich Assholes Who Nobody Wanted to Work With So We'll Act Like It Was Our Plan All Along To Work Together" team. They have no idea what the fuck is going on (at least Tatsuzou has SEEN demons at work) but will act all calm and belittle the other in a dick measuring contest lf achievements and prestige. We get it, you're both in positions of power, now work together to escape the labyrinth. The most likely to get stuck forever.
This was so fun, thanks for the ask!
EDIT: Maruki and Ichinose already escaped the labyrinth ages ago with the power of friendship. Best team in this dumpster I want to see their dynamic.
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forgenous · 3 years
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queen-of-bel · 3 years
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i really don’t like when people say that tatsuya sudou was “psychotic”
sudou did not have a mental illness. from a young age, nyarlathotep repeated the oracle of maia to him over and over and over again. when sudou committed crimes of these “voices”, everyone around him assumed he was having a psychotic break. tatsuzou then had him committed to the morimoto sanitarium, and essentially left him to rot there.
nyarlathotep may have driven sudou to insanity, but his actions were never the result of an actual mental illness or any kind of psychotic break
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Why's everybody in p2 have some name that's a variation of tatsuya and/or suou
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katsona-the-katsequel · 4 months
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artemis-maia · 6 years
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Are those relationship chats in the guide books? Don’t suppose you could give translation of what they say?
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ライバル
Rivals
Hidehiko - Masao
Lisa - Shop Assistant
Toro - Reiji
片思い 恋愛
One sided Love
Naoya - Eriko
Tatsuya - Lisa
Yukino - Fujii
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親友
Close friends
Maki - Chisato
Tatsuya - Jun
Maya - Ulala
親子
Parent and Child
Masao - Masao's mother
Eikichi - Kankichi
Sudou Tatsuya - Sudou Tatsuzou
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Deceased and living
Nanjo - Yamaoka
Jun - Kashihara (in IS)
Baofu - Miki
師弟
Master and disciple
Naoya - Saeko
Reiko - Maki
Katsuya - Togashi
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兄弟
Siblings
Yukino - Yukino's sibling
Tatsuya - Katsuya
Tadashi's Dad - Satomi sisters
敵対
Hostility
Reiji - Kandori
Eikichi - Sugimoto
Baofu - Yung Pao
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tatsuzou sudou
I haven't played eternal punishment but I would say discomfort since he's the tatsuya sudou's dad right? They seem like a sad bunch
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endeavorsreward · 7 years
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Chapters: 2/? Fandom: Persona 2, Persona | Revelations Persona, Persona Series, Shin Megami Tensei Series Rating: Teen And Up Audiences [snip] Additional Tags: Self-Harm, Dissociation, Canon-Typical Violence and Death, light cursing, Deliberately Inconsistent Honorifics, Post-Traumatic Stress Disorder - PTSD, Suicide Attempt, Suicidal Thoughts, Obscure Canonical Details, Internalized Homophobia, It's a long-ass Persona 2 story with a plot it's gonna get dark before it gets light, Families of Choice, fathers and sons, Better Dead Than Forgotten Summary:
Living after the end of the world is hard. Living with yourself is harder. Tatsuya Suou comes home to find not everything is where he left it... and some scores are yet left unsettled.
(Or, "Persona 2: Atonement")
A post-EP epilogue of the Other Side... but why are his friends still there? Why has someone new donned the Joker mask? Who are the City of Heaven cultists? Why is Kei Nanjo working with Tatsuzou Sudou? And can Tatsuya work up the courage to ask that damned boy out on a date, or what? A story of finding a place to belong.
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Hey y’all, if you wondering what I was working on that wasn’t Ivalice at the moment, I posted the first two chapters of this mammoth... already at 20,000 words and it’s just revving up. If you’re into this game or these characters, it’s a doozy.
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kingleosudou-blog · 5 years
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@king-of-the-lost-horizon
The self-proclaimed prophet read through the reply to his application. He was giddy with excitement, carefully pocketing the reply as hastefully packed his few belongings, including the book he kept detailing the words of the voices. He knew DIO would want to hear more, “The Voices” told him so. This was how it would begin they said, at least his role that he was meant to play.
The travel was mostly by vehicle and then by boat to reach Egypt. He then would board a smaller river boat to take him through the Nile towards Aswan. Tatsuya was no stranger to travel but nor was he very used to it. there were a few times he was taken with his father Tatsuzou to other countries for the sake of appearances. The Sudou family wasn’t a poor one, with his father being a politician in Japan, thus affording the trip wasn’t that big an issue ether.
The young man, barely out of his teens, adjusted his Lion-like mask with it’s golden trim and strange runic engravings. His one eye peeking out in it’s brownish crimson color and the wild mane of blond hair behind him. He wanted to look presentable to his god, though he supposed he could spend years trying and never feel that it was good enough.
Checking the address one more time, Tatsuya made his way to the estate where he was to mean the God that would create the Ideal World, the ultimate utopia. DIO, the man the voices called “The God of night, dressed in the moon’s light.” He briefly wondered if DIO would be glowing and radiant when he met him? He would know soon as night started to fall and he reached his destination. “I have come master, God of Night, dressed in the Moon’s light, DIO future god of all things!” Tatsuya announced proudly kneeling in front of the entrance, he didn’t didn’t dare enter until beckoned inside. Gods were fickle beings and if they decided that they were not in the mood it was best not to disturb them. They could also change there mind at any moment!
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maiamaiden · 7 years
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i see your “akechi and adachi are similar characters” bullshit and raise you “masayoshi shido and tatsuzou sudou are similar characters”
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