#texturemaps
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calicogamedev ¡ 2 years ago
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To get my Unity Legs back, I imported some free assets and mocked up some items.
It's a start!
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crownconstellation ¡ 1 year ago
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changed emmy's hair to match the default au ra scales until i can get her gilded black & gold scales back :-)
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randomsporefacts ¡ 4 months ago
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theres a grass texture found all over the screenshots and footage from 2006
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something it appears to still be in the game, such as grass_side.rw4 and grass_top.rw4 here, from Spore_Graphics.package/animations~
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what actually looks more similar is these two textures, 0x71604B37 and 0x90156C6B. the one on the right is similar to the left one but with differently applied shading
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theres more unused grass textures. 0x1387C5B8, 0xCE8D1CC5 and 0xE7CB4C7B have this rather blobby looking grass
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theres also shanGrass-textureMap and shanGrass-normalMap, MIPgrass-textureMap and normal map. those seem to be the only grass textures with normal maps. though the shanGrass normal map texture is completely opaque compared to the other one, and the texture map is brighter on shanGrass than MIPgrass. all of these also appear to have mipmap textures
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theres also smallGrass_terra and mediumGrass_terra
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and theres some more unused grass
anyway as you can see almost all of it is rendered as a 3d model initially, and then baked into textures. the final grass has some renders from the flora editor too (shown with the middle row grasses in grass_organic) but
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a good amount of them (grass_claymation and grass_coral shown) appear to just be drawn as 2d art already, in a sort of similar artstyle to the editor backgrounds
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curiously most of the used grasses have images like this with a square of 9 grasses, and a vertical strip file. then theres an unused grass_tallgrass_strip that doesnt have a non-strip variation
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EDIT: this posts a big milestone
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hydra-keeper ¡ 2 years ago
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A csgo default skin with you texturemapped please
will your be getting an “IRL” you vtuber or will ot still be your character?
It would prob be irl with some elements added :D
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my3dartblog ¡ 2 years ago
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Loona G8F & Dress***********************Lovely Teenager Loona for Genesis 8 Femalewith a dforce-Dress1 Dforce dress2 Sets ready to go1 Character Head injection1 Character Head injection remove1 Character Body injection1 Character Body injection remove1 Add Long Lashes1 Add Long Lashes remove6 Lips8 Eyes10 Faces1 Template include all Texturemaps, Bumpmaps and Transparencies****************************************************************** Compatible figures: Genesis 8 Female Software: DAZ Studio 4 With IRAY Coming soon: https://3d-stuff.net/ #daz3d #dazstudio #3drender #3dart #daz3dstudio #irayrender #3dartwork #blender #blenderrender #blenderart #noaiart #noaiwriting #noai https://3d-stuff.net/
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animativgame ¡ 3 years ago
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Asset Sheet 
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redrustgame ¡ 5 years ago
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The time has come to really push the final look of the game. And to do that we are upgrading some of the maps and geo! . . #3dmapping #texturemaps #3dmodeling #gameart #militarypants #militaryboots #gamedev https://www.instagram.com/p/CCk-BGID5hU/?igshid=1rebtbhn0qsp1
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auntbibby ¡ 8 months ago
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this is why it wuld be cool if we culd use transhumanist technology to make our body match even our neopronouns!!
like, oh youre literally a 3-foot-tall anthropomorphic cartoonish puppy??? with ur tongue bleppin and ur wearin a babyblue collar with a lil gold bone attached to it? im going to guess your pronouns are "pup/pupself". hey whattaya know, i was right!!! i got pups pronouns correct!!!
hmmm your whole body is a parallax scrolling texturemap of the magellan galactic cluster???? and youre wearing a big pink frilly bow on top????? then im gonn guess your pronouns are "galaxshe/galaxher". hey wow i got galaxher pronouns right on the first try!!!! yay
I'm not asking you to memorize my pronouns I'm asking you to see me as my gender.
Your perspective: he asked me to memorize his pronouns, and I'm gonna slip up what's the big deal like he looks like a girl I'm trying my best
My perspective: they do not fundamentally see me as a boy, and that is why they are "slipping up"
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visicert ¡ 4 years ago
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Dodaem // Data Animal // Form made from what the Winter Solstice sun would see. #dataform #architecture #speculative #data #art #design #indigenousdesign #cornelius #instaart #instaarch #texturemapping #instarender #architectureporn #conceptual #render #critday #thebestnewarchitects #archdaily #architects_need #showitbetter #architecturefactor https://www.instagram.com/p/CXwvXTBO2gW/?utm_medium=tumblr
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paleeyesmusic ¡ 6 years ago
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This is a #texturemap of a scan @jonathaniscarroll took of me during our performance at @nocturnehalifax and rendered out by @catbluemke . You have to zoom in to see what’s happening. It’s kinda cool and I haven’t been on the feed for a while, sssaah... . . . . #3dscan #kinnect #aestheticsofsurveillancecapitalism (at Sidewalk Toronto) https://www.instagram.com/p/B5WR-okAeoP/?igshid=fhoq8aysn3nq
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nikhileshmohan ¡ 7 years ago
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Sample - Part 4
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michelezecchini ¡ 4 years ago
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Padova vestita a festa con una miriade di bancherelle e mercatini (tra centro, piazze e Prato della Valle) e il video mapping in grande stile che interessa Palazzo della Ragione, l’affaccio di Palazzo Moroni sulle piazze, Palazzo delle Debite, Palazzo del Capitanio con la Torre dell’Orologio, la Gran Guardia, il Palazzo Monte di Pietà, Palazzo Ex Inps. E poi le novità di quest’anno: la Torre degli Anziani e alcune delle più importanti chiese della città come il Duomo, la Basilica di Santa Giustina, la Chiesa degli Eremitani e il Santuario dell’Arcella. Per vedere tutto questo mettete in preventivo un 10 km, scarpe comode, 😷 obbligatoria e, consiglio, nel week end arrivate presto sia la mattina che soprattutto al pomeriggio... Per quelli che conoscono la città vi basti sapere che alle 15 il parcheggio di Prato della Valle era già full... Tanta gente! #padova #padua #italy #veneto #italia #videomapping #natale #christmasdecorations #addobbi #giotto #luminarie #instapadova #volgopadova #bestvenetopics #texturemapping #proiezioni #igpadova (presso Padova (PD) Veneto) https://www.instagram.com/p/CXIc58FKrFd/?utm_medium=tumblr
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my3dartblog ¡ 2 years ago
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This product is a TEXTURE EXPANSION for dForce Sybil Outfit for Genesis 9 The included texture styles are especially created for PBR (= Physically Based Rendering) render engines with PBR Metallicity / Roughness shaders.These texture styles come with optimized material files for DAZ Studio Iray. We hope you like this set, thank you very much for viewing. What you get with this package: 05 Texturestyles for the Slippers05 Texturestyles for the Gown05 Texturestyles for the Cloak05 Texturestyles for the Ear Cuffs05 Texturestyles for the Tiara05 Texturestyles for the Rose Textures Include: 75 Texturemaps (8192 x 8192) Compatible figures: Genesis 9 Software: DAZ Studio 4 With IRAY Coming soon: https://3d-stuff.net/ #daz3d #dazstudio #3drender #3dart #daz3dstudio #irayrender #3dartwork #blender #blenderrender #blenderart #noaiart #noaiwriting #noai https://3d-stuff.net/
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metroidprimepics ¡ 3 years ago
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More scrapped content and stuff you would struggle to see in normal gameplay.
Again, there are dead bodies in this one.
Prime
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I would desperately like to take a nice aesthetic pic of this room, specifically because of the cool spooky fog. (Connects Tallon Overworld to elevator to Root Cave, which in turn connects to Magmoor.)
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However, freelooking past the HUD causes... issues. It turns out that said fog was implemented in a manner I can best describe as “deranged”. It only fills the precise rectangle that you can see through the HUD.
Literally no other room in the game is like this. I can only assume this was an early one made when they were still figuring things out and it was just left like this. After all, you would. never notice normally... I can probably find a way around this, so if it turns up in the queue someday don’t be surprised. But it is weird.
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When not menacing you, Magmoors chill underneath the lava vertically like this. It’s... kinda silly-looking.
Echoes
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One of the dead Marines (Echoes would not let me scan, but she’s M. Angseth) has a black visor, instead of the usual blue. There is also a swarm of flies around her face.
On top of just being unusual, the flat black looks bad, so I thought there might be something weird going on underneath. Sure enough...
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...clipping past the black as best I can, there’s a very low-res dead face texture underneath.
Given how shoddy it is, I’m guessing the face was hastily blacked out to make the game a little less dark, as even at this resolution the effect is somewhat... grim. Especially with the flies. (As mentioned, other ordinary Marine corpses have nothing beneath their opaque blue visors.)
Correction: All the marines have this texture??? Seems I didn’t have the best grasp of freelook controls last time I checked. It’s just really subtle. You can just barely see it through the visor, even.
They did manage to sneak one dead guy into Corruption though. More on that later.
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Generally speaking in these games, if something is out of reach then it isn’t actually solid. But this ring around the Hall of Honored Dead - which, to my knowledge, ought to be inaccessible - is perfectly standable. Maybe it was meant to be used for something? Edit: It probably retains collision from being a part of the floor. Still, kind of neat.
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In Torvus Bog’s Great Bridge room, the water and some of the modeled environment (e.g. that trunk on the left) extend out of bounds. On the side facing the entrance to Torvus, the edge of the room’s box has been marked with fuchsia, probably for inscrutable 3D dev reasons. is fuchsia, because the texturemap’s empty spaces are in standard “nothing is supposed to be here” fuchsia.
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Also, while we’re out of bounds and looking at the back of a door- door frames may be hexagonal, but the actual door is round. (Or as round as you can get with the Gamecube’s polygon count.)
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The Light World version of the Temple Access corridor just beyond has two paths - a lower Morph Ball tunnel and an upper walkway. (And an energy tank in between, if you’re into that kind of thing.)
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The Dark World version, meanwhile, only has the lower tunnel. (Ignore the damage indicators, I have invulnerability on.)
...Or, does it? :)
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There are three ignitable safe-zone lights at the top, some modeling, and the animated spinny thing from the light world version of the door.
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You know, this frame. The dark world version is spinny and everything.
These suggest that, at some point, the upper walkable path was meant to be usable in the Dark World as well. Seems to have been scrapped, though. I mean, there wouldn’t be a point to it, except leaving after defeating the Chykkas and grabbing the energy from the Dark Temple.
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Also, the safe zones at either end of the regular tunnel are emanating from hidden staffs.
Corruption
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As it turns out, there is one prendered thing in this game, which is the ending cutscenes. This is not what 4x Resolution looks like. I can’t imagine that isn’t also the case for the Gamecube games. (Edit: Some of it is prerendered, a lot of it isn’t. This is the most prerendered you get, discounting . Um. You know. The other... metroid... game.)
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The credits, however, are not prerendered, so I can freelook in those too. For some fucking reason. Huge shoutout to everyone in these credits (except Yoshio Sakamoto)!
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This one is marginally more graphic than usual so I’ll put it in a link, but as mentioned, Retro did manage to include one uncensored human corpse on the Valhalla.
This is worse than the one in Echoes, but he’s tucked into a corner in a mid-game area, so I imagine those responsible for keeping the game T for Teen didn’t notice. In fact, probably nobody noticed, except weirdo corpse-examiners like me. It’s not even that remarkable, except when you remember that Metroid is (allegedly) a flagship Nintendo franchise.
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There’s some text on these screens in the Olympus. Anything interesting?
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“Ship frigate 1” on the left and “dgfdfg dfgbbfd” etc on the right. Nice... lore.
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Um... Maybe something like...
[bunch of words] people especially you because i know it’s not every.... is dfhdfbsd good for you everyday it’s good for you [absolutely cannot read] bring you [something] TP everyday it’s good for you [something]
Mmm. Tasty lore. Really meaningful.
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This one I had to flip since it’s backwards ingame, but it is the only screen that has real text, which consequently makes it much easier to read. It looks like a safety notice.
Exercise extreme caution when firing your guns inside ship, armour piercing rounds may penetrate hull’s [something something something] causing massive damage. Glass of observation decks is protected with emergency shutter incase of sudden decompression a [something] will fall from the ceiling and to you.
It’s not super professionally-written, but if anything that’s more realistic. (The Commonwealth spelling “armour” is weird from an American dev though.)
Almost certainly none of this was ever meant to be read, though.
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There’s not much interesting going on in the readouts on the bridge, but I would like to point out at the very bottom of one of the screens, it reads,
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“ONLINE OTHERBRAIN ACCESS READING 100″, There is an unused logbook scan which says some people call Aurora Unit 242 “Other Brain”, so it might be referring to her? Or maybe the fighter onscreen has its own mini-AU. Stop putting brains in things for no reason... Please...
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Speaking of horrible meatships, I just wanted to give a nicer view of the Space Pirate ship that rams into the Olympus during the attack in the prologue, because it’s really something to behold.
...It’s come to my attention that the planet labeled as “Pirate Homeworld” in this game has an actual name, Urtraghus. So from now on I’ll be using that.
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In the transit stations, I happened to fly through a cloud of the little bugs around the lamps, and realized...
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...that they aren’t just little motes of light. They have models??? And textures???
Given how tiny these are, and how high they fly, it is really unlikely you would be able to see any of this during actual gameplay. 15 years later, they are revealed... Let’s zoom in.
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Cute! The face resembles that of the Pirates from this planet. Could be larva, or just a related species. (Edit: the ingame filename is Pirate Wasp Mother, and the artist lists them as larvae in her portfolio. So Who Knows!)
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There isn’t really any figurative art on Urtraghus. Which technically makes sense, since it’s not temples and suchlike but military installations, but I was kind of experiencing statuary withdrawals and kept looking anyway, and well... This structure looming over the big courtyard looks like a very stylized head...? Maybe. There’s a couple similar structures around the planet, maybe this is as figurative as they get.
Also, this is a long shot, but if anyone has a MPT (or even regular Corruption) save in which you’ve acquired Grapple Voltage but haven’t destroyed the seed yet, I would appreciate it, as it’s proving difficult to emulate some of the necessary motion controls. If not I’ll go through and handle this planet on the Wii myself.
Thank you to bearborg for corrections and said save file :D
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madabrains ¡ 5 years ago
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“Relax” Graphic / 2020 made a getaway spot free from all modern amenities 🏝ZOOM FOR DETAILS #illustration #vintage #design #typography #texturemap #danielmadeline #graphicsforsale #graphicdesign #graphicdesigner #illustrator #designwork #3ddesign #commisionsopen #danielmadeline #wordart #tshirtdesign #streetwear #relax #lounge #designforsale #typeface #commissionedart #2020 #waterfalls https://www.instagram.com/p/B7Gu4tFHktg/?igshid=rlxaoy3ideem
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animativgame ¡ 3 years ago
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