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#tfts star the goddess
nightmaretherabbit · 13 days
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🌟Star The Goddess 🌟
Tears From The Stars (TFTS)Reference Sheet
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jooniperbonsai · 2 months
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Posting Schedule, Updates, & Announcements
Hello!
Dropping in to give some important updates and news!
First of all, I'll be heading to Seoul in a little over a week and will be gone until April 5th! My birthday happens during that span so I am finally having a much-needed vacation and celebration. I look forward to all your messages and comments because....
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I've been working on Chapter 3 and that should be out before the end of this week! So far it's sitting around 10k in terms of length, but I feel like I still have a way's to go so bear with me! I want it up before my trip.
Finally, I have some exciting news:
You can anticipate at least two more fics heading your way this spring and summer. One shots? Series? Who knows, we'll just have to wait and see where these projects take me.
Coming this April:
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I'll Give You the Sun (sundeity!Hoseok and moondeity!reader (afab)) (s, a, f)
"I'd give you the sun if you asked me You could have all of the time You could have the stars and the trees When dividin' up the universe You could have mine." -"j's lullaby (darlin' i'd wait for you)" by Delaney Bailey
Destined to fulfill an ancient prophecy claiming he will ascend into greatness on the day of the kingdom's first total solar eclipse, Hoseok is jaded and cynical over his lack of choice in becoming the king and god of the Solar Kingdom. He's even less pleased that his coronation is to be shared with the future king of the Lunar Kingdom, whose family has held shaky ties with his since the creation of the universe.
But when the moon fully overtakes the sun and bathes everything in darkness, the ascension of gods and kings doesn't seem to be all the that the fates prophesied. Now Hoseok is a god, a king, and bound to you, the true Queen and Goddess of the Lunar Kingdom.
Coming Late Spring/Early Summer:
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Vienna Waits for You (vampire!taehyung and vampire!reader (afab)) (s, a, f)
Slow down you crazy child Take the phone off the hook and disappear for a while It's alright, you can afford to lose a day or two (oooh) When will you realize, Vienna waits for you? -"Vienna" by Billy Joel
It’s lust. It’s power. It’s drugs. It’s him. The way he can look at someone and know not just what they want, but what they need. Money, sex, freedom. It's all the same, the way humans will trade themselves away thinking they're buying time. But he knows that's how none of this works.
Time. That's something he knew you didn't have. Still, he gave it to you, even though it wasn't his to give. Now, while he owns the streets of Paris, his past choices are coming back to haunt him and he can't run from the memory of a life he once loved, and all the things he left back in Vienna, including you.
->This fic is within the same universe as My Bloody Valentine. While you don't have to read it, it'll provide a lot of context from the first one
I hope you are ready to love these characters as much I do. I am so excited to continue developing them. Despite my side ventures into other stories, I am having a blast writing Thanks for the Sub, and I hope my lovely Jin biases out there are feeling fed and appreciated (don't worry Jimin, Yoongi, and fellow Namjoon biases, there's ideas in the works for you too). I don't plan on abandoning that project any time soon.
Thanks again for all the love on past chapters of TFTS and My Bloody Valentine. Please give the next chapter of TFTS lots of love when it comes out. -h
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gameguides · 1 year
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TFT Set 8 Best Comps Tier List
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Welcome to our TFT set 8 tier list best comps guide. The meta comps in the game change with every patch that comes to the team fight tactics game. In this guide, we have compiled the best comps in tft set 8 for you. All of these comps have been tried and rated by professional players.
TFT Set 8 Best Comps
There are quite a few variables in TFT Set 8. Some powerful comps can be reached very early while some comps are very difficult to complete. If you want to win, you need to complete the compositions that we will show you below. from lineups to items they all matter so make sure you do everything as in the comps below. TFT Patch Patch 13.1 Best Comps Anima Squad Comp - S+ TIER
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TFT Anima Squad Comp Duelist LaserCorps Comp - S+ TIER
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Duelist LaserCorps Comp Mecha: Ace Comp - S+ TIER
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TFT Mecha: Ace Comp Ox Force Renegades Comp - S TIER
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TFT Ox Force Renegades Comp Aegis Arsenal Comp - S TIER
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TFT Aegis Arsenal Comp
TFT SET 8 Changes Meta, Comps & Tier Lists
FORTUNE’S FAVOR AND LUNAR GALA Patch 13.1 Developer's Notes: A new game mode, event, and cosmetics all become available on January 13th at 3 AM (AEST) just a day after this patch goes live to welcome in the new year, Lunar Gala style. You’ll have until February 10th, the start of patch 13.3, to help Chibi Panda Annie launch her Lunar Gala, build the most overpowered team comp ever in Fortune’s Favor, and claim (or gift) our event-exclusive Tacticians and Arena. For all the details you can check out this overview. SYSTEM CHANGES AUGMENT DISTRIBUTION Developer's Notes: After our long patch, we’ve learned a lot about what Augment distributions are more preferable, so we’re making adjustments based on community feedback, while also ensuring enough variety to keep each game feeling different. - Hero Augment armories that appear on round 4-2 now have a 5% chance to be all 5-cost units. - Silver Augment in a game: 52% ⇒ 37% - Gold Augment in a game: 71% ⇒ 92% - Prismatic Augment in a game: 35% ⇒ 20% - Hero Augment in a game: 95% ⇒ 92% - Hero/Prismatic/Silver ⇒ Hero/Prismatic/Gold - Prismatic/Hero/Prismatic ⇒ Prismatic/Hero/Gold - Prismatic/Prismatic/Hero ⇒ Gold/Prismatic/Hero KRUGS Developer's Notes: Granite, sandstone, Krugs, bouldering, Malphite, trad climbing—Rocks rock, but they rock less when they don’t drop item components. - Krugs are now guaranteed to drop at least 2 item components. CAROUSEL ADJUSTMENTS Developer's Notes: Random carousel items often made cases of 5 or 6 tears/gloves. We’ve seen that when everyone gets the same starting item, it can set them down the same path—a path of mutually assured bottom fours. Making sure we have 3 of each means more paths and comps are likely to be explored. - The 3x Tear of the Goddess /3x Sparring Gloves /3x Random Components carousel has been changed to 3x Tears /3x Gloves /3x Giant’s Belts CHAMPION STAR LEVEL SPELL SCALING Developer's Notes: We’re reducing the spell scaling for every 3-star two and three cost unit, as they are overperforming across the board relative to how difficult they are to get. With increased player damage, we are seeing a faster meta that’s more reliant on starring up lower cost units. Nerfing this win condition means taking the risk of rolling down later will be a more consistent payoff, as players who spiked with their 3-star two/three cost will be a bit weaker. Below we have our power framework adjustments followed by a full list of champion changes for champions not adjusted elsewhere in the patch. - 3-star two cost champions spell scaling: 60% ⇒ 55% - 3-star three cost champions spell scaling: 75% ⇒ 65% - Annie 3 Burst Shield Damage: 335 ⇒ 325 - Draven 3 Whirling Death Damage: 175 ⇒ 150 - Fiora 3 En Garde! Attack Damage ratio: 250% ⇒ 235% - Malphite 3 Ground Slam Damage: 335 ⇒ 325 - Rell 3 Iron Bond Damage: 335 ⇒ 325 - Sivir 3 Pizza Delivery Attack Damage ratio: 425% ⇒ 410% - Yasuo 3 Steel Tempest Damage: 500 ⇒ 485 - Alistar 3 Pulverize Damage: 375 ⇒ 350 - Kai’Sa 3 Starcharged Damage: 385 ⇒ 370 - Nilah 3 Apotheosis start & end Damage: 235 ⇒ 225 - Riven 3 Bunny Blade Damage: 235 ⇒ 225 - Sona 3 Crescendo Sequence (1st cast, damage only) Damage: 450 ⇒ 430 - Sona 3 Crescendo Sequence (3rd cast, stun) Damage: 315 ⇒ 300 - Zoe 3 Trouble Bubble Damage: 1000 ⇒ 925 LARGE CHANGES Developer's Notes: Large, like the Penthouse Party Annie is throwing at the House of the Golden Rabbit! TRAITS Developer's Notes: Many of the A.D.M.I.N. effects that exclusively affect A.D.M.I.N. champions have been underperforming, while a few teamwide cause and effects have found much success, especially when combined with other traits that can compound their effects (e.g. Brawler and permanent max Health). We’re going through and leveling the variability in A.D.M.I.N. power, but expect most of these changes to result in a measurable buff for the trait. A.D.M.I.N. units are also getting more bloodthirsty this patch as the kill switch (or in their case, the “on kill” switch) makes its debut to Live servers. Brawler strong. Brawler less strong now, especially Brawler 8. Me sad. With the strongest LaserCorps units being put in line with Mordekaiser’s our mid-week update in 12.23, we’re able to put some of their power back into the trait, especially at that hard to reach LaserCorps 9 breakpoint. Mascot has been the harder to perceive backbone of successful reroll comps due to its strong percent max Health scaling that becomes incredibly potent when running comps with giant Health pools—giant Health pools that starred up Supers have in abundance. While Jax has proven to be one of the victors of patch 12.23, it was not with the help of the Mecha Prime trait. We’ll be nerfing Jax heavily later on, but we’re empowering Mecha Prime here to encourage further exploration of the infamous no-pivot trait. Instead of renaming Supers to Super-Dupers we decided to give them the nerf they needed. Hopefully the nerf isn’t too hard, otherwise we’ll have to name them something else that rhymes with Super-Duper… It’s pooper, the joke is Super-pooper. - Ace Execution Threshold: 12/30% ⇒ 15/30% - ADMIN 6 piece bonus: +80% ⇒ +100% - ADMIN “On Kill” cause has been re-enabled - On Kill, champion (can be any on team) gains permanent Health: 20 - On Kill, champion gains Attack Damage: 25% - On Kill, champion gains Ability Power: 25 - On Kill, champion gains Attack Speed: 25% - On Kill, champion gains Mana: 20 - On Kill, champion heals: 350 - On Kill, champion has a chance to drop gold: 50% - When ADMIN drops below 40% Health gain permanent Health: 50 ⇒ 60 - When ADMIN drops below 40% Health gain Attack Damage: 75 ⇒ 80 - When ADMIN drops below 40% Health gain Ability Power: 75 ⇒ 80 - When ADMIN drops below 40% Health gain gain Attack Speed: 75 ⇒ 80 - On Ally Death, ADMIN champions gain Ability Power: 18 ⇒ 20 - On Ally Death, ADMIN champions gain Mana: 30 ⇒ 40 - On Ally Death, ADMIN champions heal: 250 ⇒ 350 - On Ally Death, ADMIN champions chance to Drop Gold: 33% ⇒ 40% - On Spell Cast, ADMIN champions heal: 150 ⇒ 200 - On Combat Start, ADMIN champions gain Attack Damage: 60 ⇒ 50 - On Combat Start, your TEAM gains permanent Health: 20 ⇒ 15 - On Combat Start, your TEAM gains Ability Power: 30 ⇒ 25 - On Combat Start, your TEAM gains AD: 30 ⇒ 25 - On Combat Start, your TEAM champion’s chance to Drop Gold: 20% ⇒ 25% - Every 5 seconds, ADMIN champion chance to Drop Gold: 20% ⇒ 25% - Every 5 seconds, your TEAM gains permanent Health: 7 ⇒ 5 - Every 5 seconds, your TEAM gains Attack Speed: 10% ⇒ 12% - Every 5 seconds, your TEAM champion’s chance to Drop Gold: 10% ⇒ 12% - Brawler max Health Bonus: 20/40/70/111% ⇒ 20/40/65/90% - Duelist Attack Speed Per Auto: 6/12/20/30% ⇒ 5/10/16/24% - Duelist Max Stacks: 10 ⇒ 12 - LaserCorpsDamage: 60/150/150 ⇒ 65/165/200 - Mascot max Health Regen per 2 seconds: 1.5/3.25/6.5/12% ⇒ 1.5/2.5/4.5/10% - Mecha Prime Attack Damage & Ability Power: 60/45% ⇒ 70/50% - Recon dash AI updated to better avoid crowds - Supers base Damage Increase: 20% ⇒ 18% - Supers bonus Damage per 3-star: 5% ⇒ 3% - Spellslinger Ability Power: 25/60/100/150 ⇒ 25/55/85/125 - Spellslinger Meteor Ability Power ratio: 50/50/50/200% ⇒ 50/50/50/150% - Units no longer launch meteors as their first attack in combat - Spellslingers no longer launch meteors as their first attack in combat UNITS: TIER 1 Developer's Notes: Galio sits at the top of the pecking order both in food poultry distribution and early game frontline. - Galio Mana nerf: 60/120 ⇒ 70/140 - Galio Outta My Way! Shield: 250/300/375 ⇒ 200/240/280 - Sylas Health: 650 ⇒ 700 - Sylas Battle Blast Heal Amount: 130/150/170 ⇒ 150/170/190 - Talon Attack Speed: 0.65 ⇒ 0.7 - Talon OX-ian Diplomacy Damage: 160/240/360 ⇒ 170/250/370 UNITS: TIER 2 Developer's Notes: Chibi Annie may be all the rage, but Annie’s endless shielding is not. Despite being in love with himself, Draven lacks the carry potential to truly love. Let’s see if this change alongside the Mecha Prime buff is enough to put Draven back in the spotlight and win back Rayditz’s affection. Jinx is a tricky champion to play. We want to ensure that she is a viable item holder both for AD and AP items, so we’re buffing her on both fronts. These buffs will also allow her to better utilize both of her Hero Augments which provide Attack Speed that magnifies that base AD buff below. By nerfing Yuumi’s range we not only force higher risk positioning, but we also limit her potential to snipe backliners since her spell targets the furthest enemy in her attack range. While this may be a slight overnerf we are playing it safe as Yuumi will still be able to provide teamwide utility with her triple threat traits. - Annie max Mana nerf: 20/80 ⇒ 30/90 - Annie Burst Shield shield: 325/400/500 ⇒ 300/350/425 - Camille Tactical Sweep Attack Damage ratio: 180/200/225% ⇒ 190/200/215% - Draven Attack Speed: 0.7 ⇒ 0.75 - Ezreal Sabotage Damage: 215/320/510 ⇒ 230/345/535 - Jinx Attack Damage: 45 ⇒ 50 - Jinx Fishbones Damage: 200/300/480 ⇒ 225/335/525 - Vi Blast Shield Sunder (Armor Shred): 40/50/70% ⇒ 50/50/50% - Yuumi Range: 5 ⇒ 4 - Yuumi Prowling Projectile Damage: 255/385/600 ⇒ 220/330/510 UNITS: TIER 3 Developer's Notes: We are lowering Jax’s Attack Damage to keep his power in his spell (counterable by Magic Resist), while greatly reducing both the base and the stacking damage of his Adaptive Strikes. While this may not look like a ton given how powerful Jax has been in 12.23, it’s important to remember that his success was dependent on vertical Brawler comps (also nerfed) to buy him the time to ramp with his ability and items like Rageblade. Vayne’s carry potential has been tied to the success of Duelist comps (nerfed earlier). We are increasing her Attack Damage scaling to allow her to find more success in Anima Squad comps that provide those raw stats as well as Recon comps, where critical strikes amplify the AD items that you will now want to build on her. If not for the cat Vel’Koz would be the most divisive champion of the new set. With these nerfs Vel’Koz should negate your carry slightly less often, and with significantly less pain, but remember, only YOU can truly prevent rampant Vel’Koz stacking via a Negatron Cloak and a Sparring Glove. - Jax Attack Damage: 50 ⇒ 45 - Jax Adaptive Strike Damage: 110/165/285 ⇒ 100/150/250 - Jax Adaptive Strike Damage Per Stack: 30/45/75 ⇒ 20/30/50 - Jax Adaptive Strike Max (at full stacks) Damage: 320/480/810 ⇒ 240/360/600 - Kai’Sa Starcharged Attack Speed: 40/50/65% ⇒ 40/45/55% - Vayne Silver Bolts Attack Damage ratio: 120/120/130% ⇒ 130/130/140% - Vayne Silver Bolts base Damage: 18/25/40 ⇒ 18/25/45 - Vel’koz Mana: 0/60 ⇒ 0/70 - Vel’koz Frozen Tomb damage: 300/450/775 ⇒ 275/415/680 UNITS: TIER 4 Developer's Notes: Bel’Veth has been underperforming throughout the entire set, but much of that has been due to a major bug that prevented her from scaling with AD items properly. In fixing that bug, we are preemptively nerfing her to prevent our favorite void mommy from being unavoidable. Ready, Sett, Mecha Prime! We’re serving Sett up with a significant buff that will make him more reliably cast his spell, and allow it to hit a whole lot harder. Definitely give him a try as our Mecha Prime, especially now that the trait has also been buffed. 3-star Zed has been lacking the heat he should be packing—so in addition to amping up the base damage of his Kill Mode, we’re also limiting the time he spends in it. While that may read as a nerf, this change allows him to drop aggro more consistently as he recasts Kill Mode—which is important as you never want the 3-star 4 cost carry that you’ve poured most of your resources into to get deleted after their first cast. - Bel’Veth: fixed a major bug that caused her to not scale with Attack Damage granted by items properly. This is a massive buff, so we’re also making some adjustments. - Bel’Veth Attack Damage: 85 ⇒ 80 - Bel’Veth Attack Speed Per Cast: 30% ⇒ 25% - Bel’Veth Endless Banquet Damage: 25/40/160 ⇒ 20/30/150 - Miss Fortune now casts toward the largest clump of enemies - Miss Fortune now turns slightly faster when there are no more enemies in her cone - Miss Fortune Bullet Time first bullet Damage: 50/70/250 ⇒ 45/65/210 - Sett Health: 900 ⇒ 1000 - Sett Mecha SLAM! Channel Time: 2.5 ⇒ 2 sec - Sett Mecha SLAM! Max Attack Damage ratio: 280/300/600% ⇒ 300/320/800% - Zac Symbiotic Split current Health damage ratio: 18% ⇒ 25% - Zac Symbiotic Split missing Health percent heal: 20% ⇒ 30% - Zac Symbiotic Split passive Zac blobs spawn 100% faster when his passive is triggered - Zed Empowered Kill Mode duration: 6/6/15 ⇒ 7/7/7 sec - Zed Empowered Kill Mode 3rd attack base bonus Damage: 30/45/200 ⇒ 40/60/300 UNITS: TIER 5 Developer's Notes: In an aggressive meta, saving econ to level and hit Legendary units can cost too much Tactician Health to be worth. We’re buffing the bulk of our 5-costs to make sure the risk of fast 8 strategies is worth the reward of access to powerful units. Aphelios has found the bulk of his success using just one weapon in his arsenal, Binding Eclipse (purple). We’re bringing the damage of his stun-gun down so it can remain a viable choice when your comp lacks crowd control, but is no longer the go to for every situation. To further incentivize his gun maestro clout, we’re improving the AD scaling on both his Duskwave (blue) and Onslaught (red) guns, so when you are able to itemize Aphelios with lots of Swords you should opt for the higher damage weapons in his arsenal. Urgot has been one of the best itemless one-unit-fits-all-comps champions. We’re buffing his scaling to encourage itemizing our favorite crab fanboy, while adjusting the active component of his Undertow spell to stun for a shorter duration, wash up less item components, and dredge more gold from the depths of the board at a higher consistency. - Aphelios Gravitum (Purple) Attack Damage ratio: 160/160/800 ⇒ 150/150/1500% - Aphelios Infernum (Blue) Attack Damage ratio: 200/200/800 ⇒ 225/225/1500% - Aphelios Severum (Red) Attack Damage ratio: 270/270/800 ⇒ 300/300/2000% - Fiddlesticks max Mana buff: 90/90 ⇒ 66/66 - Fiddlesticks Armor & Magic Resist: 60 ⇒ 70 - Fiddlesticks Dark Harvest Damage: 100/150/900 ⇒ 111/166/1000 - Fiddlesticks Corrupted awakening max Health threshold: 60% ⇒ 70% - Mordekaiser starting Mana buff: 50/150 ⇒ 60/150 - Mordekaiser Skylines Damage: 400/600/3000 ⇒ 420/630/5555 - Syndra Mana buff: 90/140 ⇒ 70/125 - Urgot Undertow passive autos Attack Damage ratio: 30% ⇒ 40% - Urgot Undertow passive autos Attack Speed ratio: 10% ⇒ 20% - Urgot Undertow stun duration: 1.25/1.5/5 sec ⇒ 1/1.5/5 sec - Urgot Undertow Treasure Chest dredge chance: 12/15/100% ⇒ 15/25/100% - Urgot Undertow Treasure Chest chance for item component: 20/30/90% ⇒ 15/25/75% ITEMS Developer's Notes: Giant Slayer is both the most built and widely considered the best item of the game. We’re shaving off the bonus damage it grants against giants but are confident it will still have its place in slaying them. - Blue Buff bonus Ability Power: 15 ⇒ 10 - Dragon’s Claw bonus Magic Resist: 20 ⇒ 30 (Total 70 MR) - Giant Slayer bonus Damage to giants: 30% ⇒ 25% - Hextech Gunblade Omnivamp: 20% ⇒ 25% - Infinity Edge Bonus Attack Damage: 15% ⇒ 20% (Total 30%) - Demon Slayer (Radiant) bonus Attack Damage & Ability Power: 30 ⇒ 40 - Bulwark’s Oath (Radiant) shield duration: 5 ⇒ 10 sec HERO AUGMENTS Developer's Notes: The general trend for Hero Augment balancing is raising the power floor of our weakest Augments while lowering the power ceiling of our strongest ones, but in addition to the normal balancing of these Augments, we have a rework for Lee Sin’s carry Augment, Flurry , which was neither very strong, nor sensible when itemizing Lee Sin. Yuumi’s carry Augment, Predatory PrecisionFlurry, has proven to be one of the strongest Augments in the game. We’re cutting the Ability Power it offers substantially (83% less AP) but retaining the critical strike component. - Lee - Flurry reworked to Cleansing Safeguard - Lee - Cleansing Safeguard: Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health. Read the full article
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polichba-archived · 4 years
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NICE
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nightmaretherabbit · 15 days
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I've had her less than 10 minutes-
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nightmaretherabbit · 12 days
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Goddess
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nightmaretherabbit · 15 days
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Idk how to call her
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nightmaretherabbit · 14 days
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nightmaretherabbit · 11 days
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Tears From The Stars [TFTS] Synopsis
Matthew is a 32 year old man who lives in a shitty apartment complex, he works 5 jobs in an attempt to feed himself and keep the roof over his head.
Star is a goddess whose job is to watch over and aid in the creation of new stars,planets,and galaxies.
She saw Matthew one clear night and she was head over heels in love with him,so she followed him home.
Matthew is terrified of Star at first cause he doesn’t know what she is and she has broken into his house. But he slowly starts to warm up to her.
The other gods and goddesses notice that Star hasn’t been doing her duties. So they set out to find her and punish her for her actions.
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nightmaretherabbit · 12 days
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Guys you'll never guess what...
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Star...
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nightmaretherabbit · 11 days
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This is just a general idea/synopsis for it so yeagh but
Goddess in love with a loser man <3
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nightmaretherabbit · 15 days
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