Wolfenstein II: The New Colossus (A review of sorts)
[Image Credits: @CallegosY on Twitter]
The latest entry in the Wolfenstein franchise has left quite an impact in many ways. It is been four months since the release of the game but, has it really been said everything about the game? I don't think so.
(I mean, I wouldn't be writing this if that were to be the case, I think).
A disclaimer: This post will be very, very long (I think it has the right to be), and it will contain major spoilers about Wolfenstein II: The New Colossus and the previous games (The New Order and The Old Blood). Desist from reading this post if you have not played and finished the game(s) on its entirety, and go play them before reading this. English is also not my first language so please excuse the grammatical mistakes I might have.
As of right now my experience with the game is based on me watching someone else play the game on launch, not because I prefer it that way (I heavily oppose that kind of practice, actually), but because I do not own Wolfenstein II: The New Colossus or the hardware to run the game on my PC. However, it is my intention to acquire the means to play the game as soon as possible, because I firmly believe that's how you're going to get the full experience.
It took 25 years for a Wolfenstein game to feature Adolf Hitler up front in its main story again. That same amount of time also happens to be the time Wolfenstein was absent from being in a position of controversy. But, contrary to what one would have thought a few years back, the inclusion of Hitler himself was not the cause of the controversy.
A lot has changed in those 25 years, but, as the saying goes: the more things change, the more they stay the same. And if there's something that I have learned from all my years spent playing videogames is that people will always complain about them no matter what. I don't have the exact percentage, but most of the time, those complains are dumb. Really dumb.
As a matter of fact, back in the day in 1992 when Wolfenstein 3-D was released it received complains about being "too violent" and "being heavy on the ketchup", and also even the Anti-Defamation League protested the inclusion of swastikas and nazis in the game (Source: Masters of DOOM, pages 114-115). This also ended up causing the game to be banned in Germany, because of the prohibition of nazi imagery in entertainment.
Keep in mind, this was way back in 1992. Of course, don't get me started when DOOM came out. That's a whole different story.
Another game that fell into controversy (as that franchise usually does, now that I think about it), was GTA: San Andreas. I remembered San Andreas while I was writing this post because I reminded myself of the days where I swore to not even touch the game, in part because of a portion of its fanbase (my experience with the game back then consisted of annoying kids playing nothing else but GTA:SA in arcades or cybercafes).
But then one day I decided to play the game myself for the first time, and after the first three hours I was sold. There's this one spot in the highway that connects Verdant Bluffs with Downtown Los Santos, near El Corona and the Los Santos Intl. Airport, where cars would go fast enough to crash with one another and cause huge explosions without any actual input of the player. Those who have played the game might remember that spot. You could just stand there and watch the show unfold, it was so hilarious to me.
That's how I learned to separate the game from the things that ultimately had zero impact on the game itself. A very valuable lesson.
But now, let's talk about the Wolfenstein II, shall we?
Wolfenstein II: The New Colossus is a videogame released in November of 2017, developed by MachineGames and published by Bethesda Softworks for PC, XBox One and PlayStation 4. In this year (2018) it is expected to be released on the Nintendo Switch with help of the same studio (Panic Button) that worked on the port of DOOM 2016.
Now. The game?
The game...is good.
Keep in mind, I said "good". Not very, or great, or excellent, or fantastic, or maybe even GOTY. "Good". There is definitely a feeling that the game could've been -at least- very good, or that it could've achieved GOTY status. In fact, even after some people claimed The New Colossus to be their own GOTY, it wasn't until very recently that Wolfenstein II received a nomination from an important institution for GOTY; a GOTY nomination that ended up losing in favor of The Legend of Zelda: Breath of the Wild.
Now, some of you definitely have issues with a few parts of the game, and I don't really know if we have the same kind of issues, but I'll give you the very short description of mine:
-The story happens, B.J. liberates America from the nazis (big spoilers there I know), but it doesn't really feel like it actually did. There's a feel of balance between the gameplay and cutscenes, but some key moments in the story lacked the necessary impact that was needed in order to strengthen their importance in a game where the story is supposed to matter.
-The game also has some balance issues with the difficulty, or rather, the AI of a few enemies.
-The gameplay enhancements (you know the ones) arrive perhaps a little bit late, and are not properly introduced in a way that could've improved the experience of the game for many players.
-The main villain of this game doesn't even hold a candle compared to the main villain of the previous game, or even other villains of the new game itself. And this is further reinforced by...
-The absolute STATE of the last sequence of the game.
There was also another issue. When the game was released there were two groups of people, those who couldn't run the game, and those who bought the console versions. Jokes aside, there were (and maybe still are) some optimization issues with the PC version of the game that stopped a lot of people from playing it, but then again, you had people with PCs that could actually run the game with little to zero issues. Such is life in the mustard zone, I guess.
(Wasn't DOOM 2016 plagued with those issues too? Someone help me with this)
I will expand on each issue in a moment, but before that...
-Wolfenstein: The New(found) Audience-
...Remember what I said about GTA: San Andreas and actually giving videogames a chance? That's more or less what happened with the new Wolfenstein game, I believe. We all were witnesses of that, because the moment when the first trailer for Wolfenstein II was shown back in last year's E3, people that have never touched or mentioned a single FPS game in their lives became instant fans of the franchise.
But, well, to be completely honest, there was more to that than just the footage of the first trailer that made people glued to Wolfenstein. I believe I don't need to go in full details about what I'm talking about. That's not (and will not be) what this post is about and that's an entirely different subject anyway. These series of events have naturally left a lot of people angry and tired. And it should be no surprise that people would latch onto the new game as soon as it was officially announced and started being promoted.
Quite frankly, if you didn't see that coming after the events of August of 2017 in the US, you were either looking the other way, or you haven't realized the kind of impact videogames have these days.
I mean, there's no gentle way for me to put it, that was bound to happen one way or the other. It's not my intention to brag (it isn't something to brag about anyway), but I hinted this scenario way back in a post made in January of last year, so I guess you could say my expectations were met on that aspect.
Though I must say, I genuinely did not expect to see people loving this game when last year they were part of the crowd criticizing DOOM 2016 for being "too violent"...
I did not expect to be proven wrong, that is! I thought their morals were firm about that subject, one can only guess they had a change of heart when they saw the trailer, too!!
(Image by @gamepadink on Twitter)
You have to admit that Bethesda and MachineGames capitalized on this. It took a while, but they did.
They initially choose to distance themselves from any comparisons with real-life events....
And here’s the [SOURCE] of that, by the way.
They did, however, a release of a partial demo of the game to various gaming websites featuring two sections of the game, one of them featuring a very peculiar chitchat between two nazi soldiers that served as a double hook aimed at the new audience gained by the E3 trailer.
It also hinted the very premature death of a certain character, that's also why I told everyone who were avoiding being spoiled to look away from the videos featuring that demo.
They maintained their distance for a while, but then on October 5th they decided to bite the bullet and go all-out. I don't have the screenshot of the initial promotional message but at this point there's no need for a reminder, I think.
Naturally that move turned some people off, and not because they felt personally attacked by the decision, but because there were fears of the game being unnecessary meddled with references to modern-day political events, and making the game look and feel dated in the process.
At least that's how one group of people felt. You also have that other group of very fine tiki torch people that...well, you know the story by now.
Now, after the game was finally out in the shelves and people finally got to play it, personally, I think that was not the case. Keep in mind, there is a handful of nods to modern-day events here and there, but you have to really deviate from the gameplay and search for them in the game to find them; and there's nothing that genuinely gets in the way of gameplay and the main story, and barring three characters that may have been based on real-life characters of the time and a certain old nazi German, there's not a single character in the game that resembles someone in our current day or anything like that.
People will definitely have their opinions of the marketing moves made by Bethesda and MachineGames to promote the game, but you gotta admit that, marketing-wise, they played their cards very well. I mean, one of the golden rules of marketing is to make the consumer feel like they need your product, isn't it? It might be a poor move, but in general the basics of marketing have never been about morals. Whether they turned more people off compared to the ones being brought in or not, I feel it can't be guessed right now. The game was released four months ago and the Switch port is coming soon, I feel there’s something more to come to give a final verdict.
"But WHY were people complaining? Wolfenstein has always been about killing nazis!"
I mean, yes. Nice observation. That is absolutely correct, but let me ask you something:
Where were you back when Castle Wolfenstein was released?
Where were you when Wolf3D or maybe Return to Castle Wolfenstein were released?
Shit, where were you when Wolfenstein: The New Order was released?
Where were you these 24 years while Wolfenstein was a thing in the gaming industry? Where were you back when Wolfenstein was seen as 'yet another boring WWII FPS game'?
Feel free to not give an answer, I'm not expecting one anyway, but me and many others were suspecting, almost standing by for this to happen around the time of release.
But hey, who the fuck am I to be the unofficial Wolfenstein gatekeeper, anyway? As a matter of fact, fuckin’ welcome to videogames! Pick your favorite and feel free to disconnect a little bit from reality. That’s why they were made!
-The Right Game, The Wrong Time?-
In a way, Wolfenstein II can't really be compared with other games that don't rely heavily on its story like the ones from the new, current Wolfenstein timeline do; DOOM 2016 for example, it employs 20 seconds of the beginning of the game to show the player how much the story matters by making the main character push away a status screen during a cutscene while making a little bit of fun of the usual cinematic sequences that some modern FPS games have.
Wolfenstein II, on the other hand, uses the first 10 minutes to set up the tone for the game by going full narrative/interactive cutscene mode. Unlike the new DOOM, the current timeline for Wolfenstein sets the player in a game where the story takes a slightly bigger spotlight compared to the gameplay.
And from what some of the reactions I saw, most people who picked the game seemed to ignore this, expecting The New Colossus to play like DOOM 2016. Big mistake.
You're not an unstoppable inter-dimensional being of legend, prohibited by Hell itself from being disturbed from its involuntary and forced imprisonment (Doomguy/Doomslayer), you're a war hero that went back from being comatose for more than 20 years, barely survived a grenade blast, and is stuck with half health for half the portion of the game (Blazko).
(Some of) those who complained also seemed to completely forget the existence of The New Order, and treated The New Colossus as the very first time where a Wolfenstein game was more story-driven compared to previous installments. Now, I did not have the opportunity to time the cutscenes and the actual gameplay, but truth be told, and comparing it to other modern-day games, The New Colossus doesn't feel like you're "playing" a movie at all.
With that being said, the story portion could've definitely been expanded a little bit. Some side missions are somewhat important in terms of additional upgrades and missing holes in the main story, maybe they could've been included in a way where you can get to play them in a specific order before getting into the main missions of the game. It's definitely not the "interactive movie" that some people were painting The New Colossus to be. And while it may or may not have the amount of levels that The New Order had, it's still a good single-player ride. But...maybe it wouldn't have hurt if the ride lasted a little bit more?
I will touch the main story in a moment. And boy oh boy, there's a lot to talk about it.
-From 0 To 10, How Hard Do You Want The Nazi Dog To Kill You?-
The difficulty is also something that I've been hearing a lot about. I think this was something that an important portion of the people expected to happen with the buzz that Wolfenstein II got (me included). Now, like I said in the disclaimer, I don't own the game (YET), so I can't really speak much about the difficulty of the game as much as I would like to, but I'll say this:
A good game is not a good game without some kind of challenge. When trying a new game, let the game challenge you for a bit, see for yourself how much you can handle. If you're facing heavy opposition and you can't get past it, lower the difficulty, but JUST by one level.
And if you really can't help it, fine, go ahead and take the dive straight to "Can I Play, Daddy?", but please don't go around saying the only way to enjoy The New Colossus is on Easiest! That's just something you don't want to say in public, unless getting trashed on the internet is your kink.
(Not that I'm actively trying to kinkshame anyone, mind you. You do yourself!)
From the gameplay that I was witness of when I was watching a stream of the game, some enemies were just your normal, run-of-the-mill mobs, then you had the ones that had a little bit of a different dynamic that the player had to get accustomed to in order to advance, and then you had the bullshit nazi dogs that could just end your run in less than two seconds.
There's also another issue with some bosses of the game, because at the time, there were at least a couple of boss battles that the player could dismiss entirely without any punishment. One of them was definitely in Roswell. You could just, escape, run over a few nazis on the way and completely skip fighting that big ass robot. Was this intentional or not, I'm not that sure myself.
Apparently a patch was released recently in order to fix and balance the difficulty a little. Like I said, I really can't say much about it or confirm anything about it, my experience was obtained during the first days after the release of the game. But only those who are willing to give the game a second play might want to check if this ended up benefiting the game or not.
What could also benefit from a patch of sorts is the plot of the game, if you ask me...
-The Story-
Boy...
Except for a couple of people, the characters were fine to me. There was a continuity between some of the characters in terms of their background, but some others were kind of dismissed as the story went along.
Barring the obvious changes that he went thru before The New Colossus, Blazkowicz was the same good ol' Blazko from the previous game. His struggle is pretty damn present throughout the game, and we get a bit of background in regards of his childhood.
In regards to how the game starts, it goes more or less like this:
The game starts with B.J. Blazkowicz back in General Deathshead's compound on the brink of death. A grenade just exploded right between him and Deathshead, which obliterated the nazi leader's head to pieces and left Blazko with a nasty open wound, laying on the ground. Blazkowicz starts having flashbacks as he's being rescued by his comrades before an atom bomb hits the compound. One of the flashbacks involves his mother Zofia (with a very visible black eye) feeding him on his bed, another flashback is the "Make A Choice" scene where you pick between saving Wyatt or Fergus, which is the same choice you make in The New Order that determines which timeline you play in both games. It seems like they decided to make the player pick a timeline again.
After you make a choice, you see Anya (B.J.'s girlfriend) with the rest of the search group (and the person you saved) rescuing B.J. before an atom bomb hits Deathshead's compound, which is something I assumed was going to happen *after* the bomb hit.
B.J. Blazkowicz somehow surviving an atom bomb would've kicked major ass. Oh well. Letdown City - Population: Me.
Someone gives the order to Bombate to drop the bomb, and as soon as it hits the compound Blazkowicz blacks out again. Back to his childhood, his mother (with no black eye this time) hands him a heirloom, an engagement ring that was handed by her father. Then, Blazkowicz's father is back home, and she quickly tells him to hide it.
And speaking of which, yeah. B.J.'s father. Not the very best example of a model dad.
-Rip Blazkowicz, American Traitor-
MachineGames took some ballsy decisions with the direction of the sequel to The New Colossus. One of them being turning B.J.'s father into basically the complete opposite of his son.
On one hand, you have William Joseph Blazkowicz, undeniably a war hero, hardened by one tragedy after another, and caring of his close friends and loved ones, going as far as willing to give his own life to save theirs.
On the other, you have Rip Blazkowicz, a good for nothing, selfish, avaricious and failed salesman, and a traitor to the country.
Oh, and he's also racist.
The game tells you right away that Rip is not a very good person. It actually gets you involved with B.J.'s childhood in such a way that the very first interactions you have in the game are throwing jars at him after he hit Zofia, and the other one involves taking yet another impactful decision over the family pet dog. And I really, really hope you were part of the group who intentionally missed that shot.
Rip is straight up a bona fide asshole. And while you may have the usual crowd that will complain about its inclusion because they feel projected on him, some others might be concerned with the prominence of the role he was given in the story
He actually plays a key part, not only in Blazkowicz's childhood but also on the events of the game. And again, more to that in a moment; but if you still can't get over his existence in the game and the role he takes in Blazkowicz's life, just remember that this current timeline is set in an alternate universe where the nazis won WWII; it does not rewrite the events of Wolfenstein 3-D, and in that timeline Blazkowicz still lends a hand in helping the Allies beat the nazis and win WWII, he's still a war hero with a proud family behind him.
I mean, the Blazkowicz from the Wolf3D timeline married a (seemingly) all-American woman, I guess that's all you need to differentiate him from this Blazko (who married an ass-kicking Polish nurse of Jewish descent).
Now back to The New Colossus and back in 1961, B.J. Blazkowicz wakes up after remembering those traumatic moments, and barely manages to sit in a wheelchair in order to defend Eva's Hammer (the submarine he captured in The New Order) from an assault of nazis leaded by Frau Irene Engel, seeking revenge after Blazko killed her lover, Bubi, and destroyed Deathshead's compound.
Blazko receives a gun from a guy that looks a lot like Dolph Ziggler back when he had brown hair, and then goes to town killing nazis while he's sitting on a wheelchair.
Surprisingly enough one of the most enjoyable points in the game. It was also a really big introduction of Blazkowicz's all-out approach against opposition to the newest players, because nothing beats the feeling of killing nazis while strapped on a wheelchair.
(Well, maybe being Doomguy can beat that).
After being (re)introduced to the Jewish scientist Set Roth and seemingly killing all the nazis that got inside the submarine, he gets rescued from a sneaking nazi soldier by a pregnant Anya (pregnant with twins!).
Holy shit, Anya. She became the low-key MVP of the Resistance, and she also plays a few roles in some of the most ridiculous moments of the game. It can be argued that she doesn't really have to do the stuff she does, but if some of the info. I gathered about The New Order is true, she might as well be one of the most heavy-tempered women in any WWII game.
A few moments later you are re-introduced to two returning characters (Frau Engel, the main villainess, and Caroline Becker, the leader of the Resistance) and a brand new one who is directly related to Frau Engel. Engel takes her sweet time to both call out Blazko while she holds an unconscious Caroline captive as well as reprehend her daughter, Sigrun Engel, for not being tough enough to be part of the Regime and their antics. The player can't help but reflect back at the flashback moments that transpired between Blazkowicz and his father, which is definitely something that was put there intentionally by MachineGames to get you involved even further with the story.
Blazkowicz lets himself get captured with the intentions of saving Caroline with help of the friend who was saved during the first cutscene of the game. Inside their ship, Frau Engel taunts Blazko as well as Caroline, orders the nazi guard to knock her down and hands over an axe to Sigrun. Engel wants her daughter to kill Caroline herself by chopping her head off, but Sigrun refuses. Engel insults and berates her own daughter, makes her cry, slaps her, takes the axe, and does the job herself. Frau Engel proceeds to take Caroline's lifeless head and taunts Blazko with it.
Yet another traumatic moment for poor B.J., and boy oh boy, unfortunately the trauma won't be stopping there.
I think the game failed to set up the importance of Caroline for the Resistance, as she was the former leader of the Resistance before her unfortunate demise. She also played an important part in the previous game, which is yet another reason why you should play it just so you can get the idea! Caroline inadvertently becomes a martyr, and one of the main reasons why Blazko pulls himself thru all the bullshit from the first half of the game, to the point of murmuring to himself, asking her to "borrow her wings" for a moment (he actually wears the Da'at Yichud Power Suit that Caroline wore during the first game).
Once she's done, Frau Engel attempts to harm your comrade with the same axe, but Sigrun prevents her own mother from killing him, and then you either get Fergus with only one arm or Wyatt with severe ear damage, depending on which one you rescued. Blazko kills the guards, gets inside the Power Suit and proceeds to fuck up the nazis on their own ship. Having played the first proper level of the game, you end up freeing Eva's Hammer from the nazi captivity, and proceed to carry over Caroline's headless body alongside your friend and a poor Sigrun who wants to redeem herself and distance from her vile mother.
And who wouldn't want to distance itself from your parent who is a fucking nazi general, anyway?
-Sigrun Engel, Too Pure For This World-
Okay everyone, raise your hand those of you who did not like Sigrun at all.
Okay, lower them down.
Now close this tab and be gone from this post. Leave her alone, you of little faith.
In the midst of the most gruesome global conflict planet Earth has seen yet, Sigrun Engel takes a role that she wouldn't have wanted to play if given the chance. It's one thing to be born a German during WWII, but being the daughter of a nazi general with thirst of world dominance and revenge? Shit, man.
It's pretty clear that before meeting the Resistance (and even after doing so), Sigrun had nobody to talk to and help her cope with her grief. She suffered abuse from her own mother because of her condition, and she goes as far as describing in her diary an encounter with fucking Hitler himself where he orders Frau Engel to put her daughter in a body conditioning camp of sorts.
If you don't side with someone who got fat-shamed by fucking Hitler, I'm letting you know right now, I don't fuck with you.
Now, naturally a few interactions were to be expected between a descendant of a nazi and a descendant of a Jewish family, and this ends up being the case with a heated discussion between Sigrun and Anya that takes place in the dining area of the submarine of the Resistance. Blazkowicz can't help but feel bad for her, and Sigrun seems to understand that virtually nobody wants her to take part in the group.
And things just get uglier when Grace joins the Resistance as their new leader.
After you're done with the first proper level of the game and finish paying respects to Caroline, you are now free to wander around the submarine. You can do a few side missions, interact with some of the members of the Resistance, and you can also end up killing a few nazis that were pretty damn hidden inside the submarine! Apparently they were the reason why they were captured by Engel at the beginning of the game, so your second mission ends up being cleaning that hidden area of the submarine.
After doing that, your next stop is New York, which ended up being victim of an atomic bomb from the nazi regime that ended up causing the defeat and surrender of the US. Caroline's will was to liberate the US from the nazis and make it the central base of operations with the purpose of liberating the rest of the world. With that objective in mind, it seemed that Caroline had made contact with another resistance group hiding in the Empire State Building. And Grace Walker is their leader.
Now, Grace is uh...well, she's tough, and she's got a deep sense of assertiveness that makes her naturally a leader. But she's far from being a great, let alone a perfect leader.
She naturally hates nazis and the white supremacists that oppressed her and her people before, during and after the war, and that's completely understandable and justifiable. But what I find hard to justify is the severe trust issues and prejudice she has.
First of all she points a gun at B.J.'s head the moment he arrives at their base despite the fact that she may have been told by Caroline beforehand that there might be a chance of a white, tall dude with blue eyes named William Joseph Blazkowicz to show up in their base and contact them. Maybe she completely forgot about that, maybe she didn't. Then Grace pulls that idiot prank on him with the grenade that wasn't a grenade but actually it was a dud. Like, come on.
Then you have the inevitable clash with Sigrun Engel. Grace doesn't hold back and just kept calling her names and calling her a 'nazi spy' until the poor European girl had enough. Grace genuinely spend her moments as leader in the game bullying Sigrun whenever she dared to speak, and this isn't up to debate, it is a fact.
And if you ask me, Grace is a downgrade from Caroline when it comes to leaders of the Resistance. Anya actually ended up being the interim leader while the New York mission played out (a pretty damn fun mission, I might add), and she seemed to be pretty good at it, so why Grace ended up being the new leader, anyway? Yes, she has a good amount of experience, but so does Anya. Oh well, apparently it was part of Caroline's plan for Grace to become the new leader (according to some dialog found in the game).
Grace is also married and has a child. Her husband is Super Spesh, which is a lawyer that successfully defended her on a trial for a murder that Grace didn't commit (and ended up being a trap from the FBI). This trial happened before the events of WWII. Super Spesh (real name Norman Caldwell) is also a little bit paranoid and an avid conspiracy theorist with a certainly unhealthy obsession with UFOs and space alien technology. This takes further meaning when the next mission after the contact in New York is Roswell, New Mexico itself, with Super Spesh's front of operations taking a role during this mission.
Blazko meets with Grace and Super Spesh, they're found by the nazis but they manage to escape with their fellow members of their resistance group while Blazkowicz mows down all the nazis invading the building. Blazkowicz successfully recruits Grace and co., and they part to the submarine again.
With Grace as their new leader, their objective now is Roswell. Grace's plan is to drop a fucking atom bomb in the nazi-filled, underground Oberkommando base in Roswell, which was originally a site of an unearthed Da'at Yichud cache. For those who are not aware, the Da'at Yichud was (is?) an ancient Jewish mystical secret society that designed and created many inventions and artifacts, centuries ahead of the time. This secret society has played a huge role in the development of this timeline and it might be further explored in the next game of the franchise. In fact, the suit that Blazkowicz was wearing during the first half of the game is of Da'at Yichud manufacture and is originally from the first game.
Back to TNC, Blazkowicz is sent to Roswell with the disguise of a firefighter, while carrying the atom bomb inside a portable container. There are ads everywhere with Blazkowicz's face on them, with the intention of selling him as a “dangerous terrorist”, going as far as to label him "Terror-Billy".
Now, there's no gentle way for me to say this, but Roswell has been culled. I don't recall seeing a single non-white person in the town (which had a fucking nazi parade going on during the mission), and this is further reassured when you listen to some of the dialog the NPCs have during the first part of the mission in Roswell. One person talks about slave auctions as if it were the simplest thing in the world, and then you have another person trying to play nice with a nazi officer by speaking German in a poor manner. And then you have some of those white wizards (you know the ones) walking around fully clothed and shit.
All of that was just fucked up.
Your first objective is to locate the base of operations of Super Spesh, which ends up being a diner that he inherited from his father. A nazi officer walks in and you get to see that one scene from the first trailer where he questions Blazko about his whereabouts. The one that ends up killing the nazi officer is Super Spesh, and after doing so, proceeds to lock down the deli and hide Blazkowicz inside.
Once inside his bunker, Super Spesh tells him about a secret tunnel that connects his base to the Oberkommando, not before going into yet another space aliens conspiracy rant while Blazko was there. After he's done, you're set to go through the underground tunnel and reach the nazi base where you naturally dispatch as many nazis as you can, while also finish the job of putting the atom bomb inside a reactor within the base for maximum damage. Once Blazkowicz escapes the base, he detonates the bomb while strapped on a pretty damn cool unicycle, obliterating the Oberkommando in the process.
With that mission done, Blazkowicz is set to return back to the submarine, but then for some godforsaken reason, he decides to take a quick detour to Mesquite, Texas, which was where he used to live.
Now, you have to admit that this ended up being a damn stupid decision. Why would he even return there in the first place? I mean, sure, the heirloom that was mentioned at the beginning of the game was there all this time and Blazko wanted to give it to Anya, but that was actually a setup. Blazkowicz had no business being there. Oh well.
Anyway, Blazkowicz ends up having even more flashbacks to his childhood, one of them being the actual encounter with the African-American girl that his father wasn't happy to learn about (her name being Billie).
Apparently Billie is somehow an easter-egg/reference of a real-life African American jazz singer and musician called Billie Holiday. Now, I'm not entirely sure if this is real or not, but this is what I remember reading on a post in Reddit (which has been deleted by now, but I'm leaving a reply made to it), so take this with a grain of salt.
Blazkowicz enters his former home, and starts wandering around, having even more flashbacks to his childhood and the handful of amicable interactions he had with his father.
I would also like to take the time to point out and remark that, at one point during this section of the game, you may end up interacting with a piece of newspaper located inside the house.
This piece of newspaper in the game was titled "Fragment of Old News Article", and quotes an excerpt of a piece written by Henry Louis Mencken, a newspaperman and political American commentator of the first half of the 20th century. Here's a screenshot of said piece:
This is an exact quote of what Mencken said all the way back in July of 1920, in an article titled "Bayard vs. Lionheart". This quote has been passed around for almost a century, and it had a resurgence because of certain real-life events that have no business being mentioned here.
Now, I won't question what was written by Mr. Mencken, but what I'd really like to question here instead is this: How this piece of paper ended up being there, when we later learned that Rip Blazkowicz had been hiding there all along ever since he learned about the attack to the Oberkommando, and he doctored and moved around a few things inside the house?
Why this particular piece of newspaper didn't include a date that matched the setting of the game, while the rest of the (fake) newspapers bits in the game had a date each, and matched the particular time? (From the early 30s to early 60s)
Especially when this quote was written all the way back to the days before The Great Depression (started in 1929) and the date could match the settings of the game with zero issues? (July 1920)
Why would Rip Blazkowicz keep a piece of paper that could ultimately contradict the way he thinks about the new regime that governs his country?
This particular interaction made me think a lot about whether or not there was an intention to send a message thru the game with the inclusion of this particular piece, even if it ultimately can be ignored completely and has no impact in the gameplay. What I'm trying to say is that this piece could've fit better inside Grace's personal space in the submarine rather than being in Rip Blazkowicz's setup in the house. That detail felt kinda out of place.
Moving on, Blazkowicz finally arrives to the room where he used to sleep, and finds the heirloom. And his father, somehow still alive. Fucker. Rip and William start having a heated discussion, where is revealed that Rip ratted out his friends and his own wife to the nazis and sent them to extermination camps in New Mexico. William has heard enough, and despite being held at gunpoint by his own father (branding the same shotgun he used to kill the pet dog), he takes the gun off from him and kills him with an axe.
His father musters his last words, revealing that the Nazis heard everything thru a telephone. After what could arguably be considered the best non-interactive confrontation in the game, the player now has to deal with nazis falling down the sky while Blazkowicz tries to find a way to escape the house which has been ripped from the ground by Engel's nazi spaceship
Unfortunately for B.J., he ends up falling from the house to the ground, severely hurting himself in the process. He wakes up only to find Engel putting the heirloom in her own dirty hands while he is stripped apart from the Da'at Yichud supersuit.
And this, my friends, is where things...they don't fall apart, but...keep reading and you'll find out.
Blazkowicz is captured, and he somehow wakes up inside a small room in an undisclosed area, only to be greeted by Super Spesh himself, who apparently is now your lawyer (?) for a trial for murder and treason (!!) with heavy implications that you could end up being publicly executed. Spesh claims that the Resistance have a plan, and that they're going to get you out of there (wherever you ended up being sent to). In order to do so, he hits himself on the table in order to bleed, and he's going to pretend that you attacked him so he can stab the officer from behind. Okay?
This obviously doesn't work the way Spesh intended, and he ends up being killed by Engel herself after pretending the nazis didn't knew he was there to rescue you. Now apparently the Resistance is being attacked in the parking lot by the nazis guarding the building, while you're being subject to the weirdest, most awkward attempt of torture ever conceived in videogames by Frau Engel, who puts the same gun she used to kill Spesh in your mouth. Finally, you're punched in the back of the head and they put the black veil on his head again.
And now we arrive at everyone's favorite part of the game: The courtroom level! Yayyy!
Boy, what a shitshow.
The game took a huge jump in difficulty, because at some point the player didn't knew if the enemies were endlessly spawning or not, and it was definitely the hardest level in the game so far and arguably the hardest in the entire game, pre-difficulty patch.
And not only you're out of your supersuit, making you extremely vulnerable to damage, you also have very limited armor and you're also fairly limited in terms of cover in some points of the level. If you were begging for more action after the first levels of the game, the courtroom level was definitely the answer to your prayers.
And what was the reward for your efforts, you might ask? A cutscene where Blazkowicz somehow finds his mother in one room, falls to her knees only to be comforted by her and told that "You just have one more hardship to go through". The screen fades to black, and you're back at the beginning of the courtroom level, only to realize that you're actually being sentenced to death.
All of that was for nothing.
You never punched that nazi in the face. It was all a dream.
Damn.
That was genuinely a criminal move by MachineGames. Think about it, they made you kill all those nazis, reload the level I don't know how many times, and just for "heh, Blazko was hallucinating all along. time to die lol". If I were to be playing that game blindly (as in, first playthrough ever with no spoilers), I would've been so upset. Why didn't you make it into an entire cutscene in first person? You're making the player think that his actions are actually going to influence the outcome with no confirmation or hint that it won't be the case. It wasn't until the last moment where they pull the "it was all a dream" card. Damn.
And then you have the public execution scene. That one moment that cemented two things:
- Frau Engel is genuinely a main villain with no major impact in the story of the game. She might as well be replaced by someone else entirely and there'll be zero impact in the game whatsoever.
- In terms of how unrealistic a Wolfenstein game can be, they might've jumped the shark with what they did in The New Colossus.
Blazkowicz is sentenced to death for treason, and beheaded personally by Engel at a heavily vandalized Lincoln Memorial in front of millions in a televised event (or so the game thinks it's making you feel; more to than in a moment).
“The old and the weak are doomed” - Blazkowicz’s “last thoughts”. You get your head chopped off your body, and then you “die”.
"Look, guys, Blazkowicz is dead. For realsies!"
Now, a parenthesis. There were some rumors going on before the game was released that Blazkowicz was apparently going to have his head reattached to a new body because of the heavy damage he suffered from the previous fights with the nazis in the timeline. At the time, I decided to dismiss them, thinking that they were too far out there to actually become reality. Boy I was wrong.
Not only the game hints, almost spoils the fact that Set Roth might've found a way to reattach someone's head on a different body, there's also the omniscient reminder that B.J.'s body is failing him. Anya actually confronts Blazko because of this; she knows something's wrong but Blazkowicz doesn't want to admit it. He knows he must be strong, for Anya, for his future children, for the Resistance, for America.
But as the game went on, I kinda settled on the idea that this was going to happen. And it didn't dawn on me at the time, but it does now, they pulled it off in a mediocre way.
Okay so, you have the cutscene where Engel throws the head of Blazko down the furnace, and it apparently it goes all the way down...
Except not. Because apparently we've been watching a screen all this time, as a tape apparently starts rolling back, and we see Blazkowicz's head fall down the pit, but then some kind of 60's styled drone picks Blazko's head, and replaces it with someone else's head (presumably just another nazi), and flies away from the scene.
Then you're told that Set Roth, Max Hass, your companion and Anya are trying their damnedest to rescue the head in order to make the quick transplant to a new body. The drone arrives where they're hiding, they proceed with the operation, and it is a success! Hooray!
Why did this felt way unrealistic to me? More to that in a moment!
Blazkowicz wakes up in the submarine, and he's told by Anya that they reattached his head to a super-soldier body stolen from the nazis. Somehow they survived the assault at the parking lot from earlier (how they did it is never addressed in the game), and now you're told to make a choice between what kind of upgrade do you wish to have.
You can choose between Battle Walker (some huge ass sticks), Ram Shackles (shoulder pads that can fucking gib nazi scum) and Constrictor Harness (they literally make you a snek).
You go from being literally a dead man walking to a nazi-killing Megaman X
After choosing one of the upgrades, B.J. proceeds to murmur to himself: "Caroline, thank you. Take back your wings. I don't need them anymore". And proceeds to go back to New York in order to retrieve a location of another resistance group located in New Orleans.
Not before catching Sigrun and Bombate having sex in a boat.
If this ends up in the Nintendo Switch port I'll be pretty damn impressed.
After the sequence where you get accustomed with the new contraption, the side missions will be unlocked. These side missions can be unlocked using Enigma Codes, cards that some mobs in the game often dropped during gameplay after being killed. These side missions are pretty entertaining, and like I said previously, they could've enhanced the experience for a lot of people if they were to become part of the main story, because not only they unlock all the contraptions and help you reach their maximum potential, you can also discover new things about some characters.
Like for example, the one side mission where you return to Roswell (the one where you can get to kill the white wizards? Yeah, that one), it is explained that Spesh was actually aware he was going to die one way or another during the fight of the resistance, and had left a goodbye letter to Grace. There's another couple of notes in a side mission in New York where the real name of Super Spesh is revealed (Norman Caldwell).
And of course, like I said, there's also the fact that once you finish all the side missions you'll end up with all the three contraptions fully upgraded. Wouldn't have ruled to have all three of them before the final mission, or the ones before it? You don't really need all of them, but they could've been of great help and could've improved the experience for many.
Now, let's address what bugged me in the second half of the game.
-Where. Is. Everyone?!-
“Hewwo...? Echo, echo, echo...”
Remember what I said about certain moments of the game that felt like they were "not actually happening at all" and needed more impact? Well, let's go back to the execution scene.
Do you recall seeing any American person watching the execution live, regardless if they were pro-nazi or not? Do you recall anyone of the Resistance watching the nazi shitshow before the execution? That's right, we didn't see anyone. The same thing happens a bunch of times later on. For a "highest rated TV hour in history" (according to an article found in the game), it seemed like nobody was actually watching his execution at all (I even recall hearing some 'boos' while Engel was holding Blazkowicz' head).
Why you didn't show any Americans watching the execution live? Where are they?
Barring the members of the Resistance that end up joining you in Eva's Hammer and the people at Roswell on the first half of the game, you never get to interact with a single regular citizen of the US during the game.
They're all either members of the small resistance groups that you recruit during the game, or they're part of the group of NPC white Americans that were inadvertently being oppressed by the nazi regime.
For a game where rising against your oppressors is the main message that is trying to be conveyed, I'm sure as hell that I didn't see any regular citizens that could've felt identified with the liberating actions of Blazkowicz. If your game is meant to be narrative and story-driven, make sure the player is genuinely feeling it, make goddamn sure like it's actually real.
Fuck, I mean, the only regular person that the player could witness in the game got instantly killed by some nazis in the very next level (New Orleans). Barring that single moment, it seemed like all the levels in the game were exempt from any humans other than Blazko and the nazis. And again, yes, the members of the Resistance that join the group and become NPCs inside the submarine exist, but they were all active members already.
Postcards and letters won't just cut it this time. Make sure the next game has some regular citizens, otherwise it'll feel like there is no actual connection between the Resistance and the regular people.
Moving on with the game, Blazkowicz arrives to New Orleans, who has been affected by the nazi regime in a hard way. Basically they have separated the people deemed as "undesirable" in one part of the city and the other "fine people" in the other. The problem is, they basically wiped both these sides at the time of your arrival.
Your objective is to meet Horton Boone, a leader of a small resistance group hidden deep within New Orleans. Horton is a man with strong communist beliefs, an avid alcohol consumer, anti-capitalist as well as a "preacher" (even though he really isn't). Horton didn't seem to have that much of an impact in the game, and was relegated pretty damn quickly. Which is unfortunate because he was a such a refreshing character in the sense that he actually put some resistance (hah!) before joining the group.
When Blazkowicz finally meets him, Horton seems surprised that he's still alive. Blazko initially tries to recruit them, but Horton doesn't seem to be that motivated, as he hands him his "Horton Special" (a liquor of his own craftsmanship). They start having a heated discussion about political beliefs and the way they thought of each other's side during WWII, which ends in Blazkowicz kicking his chair away, claiming that he won't be raising his future kids in a world dominated by nazis. Horton is surprised by Blazkowicz resilience, and as Blazko starts blacking out because of the strong liquor, Horton accepts his proposal to join them.
Grace advises Blazkowicz that they're about to be assaulted by nazis soon, so they escape New Orleans by using a goddamn atom bomb to impulse themselves. The New Orleans stage was pretty damn fun from what I saw. Unfortunately you don't get to mount a Panzerhund in the game after that, which is a shame because the Panzerhund fucking rules.
When you get back inside Eva's Hammer, you're told that the nazis employ the Ausmerzer (the ship they used to trap your friends at the beginning of the game) to shut down any attempts of revolt. Naturally, the Ausmerzer is heavily guarded, and after the events of Roswell, the security codes to deactivate the heavy weaponry were secured in a place far away from our planet. Venus.
Jesus Christ they also conquered Venus.
-It Was Space Nazis, Maaaan!-
Your next stop is naturally Venus, and in order to get inside the new Oberkommando headquarters, you must disguise as an actor named Jules Redfield trying to participate in an audition for a propaganda film based on the capture and execution of "Terror-Billy". Once you get inside their facility, you're greeted by the director of the film, Helene Winter, and the rest of the people trying to get the same role as you, and then...he arrives.
One of the game's highest points, arguably the best moment in the entire game, is when Hitler shows up to the audition. Goddamn. Godfuckingdamn. These twenty-five years of wait were so fucking worth it.
Holy shit, Hitler's portrayal is fantastic. KEEP IN MIND, it is fantastic in an historical and logical sense, don't get confused and start calling me a Hitler-lover. He is (clearly) old, senile, has severe mental issues, aggravating paranoia, he pukes in the floor, he attempts to pee but fails miserable (indicating some severe issues related to pissing blood), mistakes Helene for his own mother...yeah, basically the Fuhrer is not with us anymore.
And it makes sense, because it has been thoroughly documented that he used to be a heavy cocaine and drug addict, and he was malfunctioning already before his death; it only made sense for him to go on a downward spiral at his 70s.
I've been clamoring for Hitler to come back in this current timeline, because who the hell doesn't want to kill that fucker again? Good on MachineGames for having the balls to do that after all this time.
Going back to the main story, Hitler demands immediate respect from the auditionees to his persona, and because of his paranoia against Jewish people, he ends up killing one of them after an hilarious exchange.
RIP Arizona Man
Something to point out here, some people started throwing around the idea that this person was actually Ronald Reagan. Initially I didn't see the resemblance at all, specially when you attempt to align his timeline and age with WWII, but then the developers started uploading the concept art and model designs to ArtStation (preeety beautiful and thanks to every single game developer that does this, by the way), and as it turns out, this character is indeed a reference to Ronald Reagan!
I still don't get it. Maybe because I'm not American?
Blazkowicz in the disguise of "Jules Redfield" is told by Hitler to recite the lines of his role of Terror-Billy. Blazko barely manages to do so, and then Hitler proceeds to ask another participant to do the same. This other guy does a pretty damn good job at it, and both Hitler and Helene get ecstatic about it.
Later on they move to the second part of the casting, which consists of taking down a nazi soldier and recite a monologue inside a glass panel. A participant enters the panel, does a poor job, and gets out not before getting shot in the head by Hitler. Now there's only two of you, and Blazkowicz is asked to participate next. William then proceeds to kill the nazi soldier for real, slams the panel and asks the directors if that's "good enough". Hitler seems perfectly pleased with his "realistic" performance, and ends up killing the other participant left sitting in the room with another bullet to the head. The audition is over, you got the role.
Hitler leaves the audition and is not seen again for the remainder of the game. Until Wolfenstein III, old fuck.
The Venus level is goddamn fantastic, and if you played DOOM 2016, you'll definitely be reminded of the extraterrestrial/futuristic scenery of the game. The mechanics involving the space suit may seem bothersome to a few players, but it only makes sense once you learn about the temperature of the planet (over 400 Celsius/752 Fahrenheit!!).
The nazi Venus facility is far, far bigger compared to the Moon facility of the previous game, and it also features a brand new gun called the Ubergewehr (roughly translated as the "Supreme Gun"), which is basically the BFG9000 equivalent of the game, and perhaps the franchise. According to the game, this weapon is partially powered by energy from micro-portals of extra-dimensional origin. And I don't know about you, but the energy that emanates from this weapon is red, and it bears a striking resemblance to the Argent Energy of DOOM 2016...Unfortunately this weapon appears in a later stage in the game, and you really can't enjoy it as you could've wished for.
B.J. obtains the documents pertaining the secret code to shut down the system, and leaves Venus for good. Back on Earth and back on the submarine, Blazkowicz hands over the code to Sigrun so that she could analyze it, and she finds that the code to shut down the Ausmerzer is VALHALLA. Happy with this discovery, Sigrun proceeds to tell Grace and everyone else about it, but is completely dismissed by Grace and is once again berated.
Sigrun has had enough. She yells at Grace, and proceeds to slap her. Following that, Grace seems to attempt to return the favor, but is stopped and overpowered by Sigrun who shuts her shit down and asks her to start respecting her by stop calling her something that she is sick of hearing (being called “a nazi”). Grace admits defeat and swears to not call her nazi again.
That was an amazing moment. To top this off, NOBODY intervened. Grace had it coming, for all the time she spent literally bullying and bothering Sigrun with that nonsense. If you were to ask me, she should be glad she didn't die at Sigrun’s hands in an hypothetical betrayal plot. I was actually surprised myself because I thought Sigrun was going to betray the team at one point of the game, but fortunately that wasn't the case. Please forgive me for not trusting you, Sigrun.
Now, moving on to the final level...the Ausmerzer. Blazkowicz and Anya (!!!) end up being the ones spearheading the assault to the airborne platform. The level is similarly great to the Venus level, except that it is relatively shorter in comparison. Lots of nazis to kill, including two super soldiers that end up becoming the final bosses of the game (I know, I'll discuss this in a moment). The final encounter with the Zerstörer isn't that much of a hassle if you finish the regular mobs first and then dispatch them later. Add this that you get to maneuver the Ubergewehr again, and the fight shouldn't be that much of an issue.
Before reaching the final room, a door opens revealing a good bunch of enemies, and Blazkowicz is about to be obliterated, but suddenly Anya appears out of literally nowhere, throws a grenade, catches flames from a Panzerhund, takes off her jacket (the only thing covering her naked upper body) and proceeds to shoot everyone and everything on her path.
...Oooookay?
I mean, after the execution scene, the over-the-top silliness of this scene was kinda pointless for me. I personally found unnecessary that Anya ended up playing an active part in the actual fights against the nazi forces, I mean, for God's sake, she's pregnant with twins. I had fears that she was going to die during the entire game, and that scene didn't help at all.
I'm glad that she's still alive, but please, keep her at home in the next game. Blazkowicz has suffered enough, losing her would be devastating for all of us.
Blazkowicz and Anya proceed to enter the VALHALLA code, and the defense system is finally shut down.
And now...the final encounter with Frau Engel...boy oh boy.
-Frau Engel: Die Neue Enttäuschung-
So...Engel is in Los Angeles a guest on The Jimmy Carver Show, but Blazkowicz and co. have taken control of the Ausmerzer, traveled to L.A. and infiltrated the studio. The last thing you ever do in the game is to sneak past the public and get in front of her, she tries to shoot him but Blazkowicz chops her arm off, and proceeds to split her face open with the hatchet. Engel dies immediately afterwards, and that's it.
No fanfare, no spectacular last boss fight, no nothing.
That's it. She's dead, Jim.
Here Lies Engel, She Never Scored.
Before I give you my overall thoughts about her, let's recapitulate what Engel did in this game. Let's ignore whatever happened in the previous game and let's focus on what happened in The New Colossus:
-She kills the leader of the Resistance (at the time), Caroline.
-She berates her own daughter for not being nazi enough.
-Kisses Blazkowicz, steals the heirloom from him, and puts a smoking gun in his mouth in what apparently was meant to be a torture scene.
-"Kills" him on a public showing that who knows if it was actually watched by anyone on the planet and felt completely ridiculous.
Now, let's compare what happened in the previous game with Wilhelm Strasse, Deathshead, the previous main villain of The New Order:
-Assumes control of ancient Da'at Yichud technology that helps the Reich take over and gain advantage in WWII
-Captures Blazkowicz's squad in his compound, incinerates some of them, and proceeds to toy around with the rest, forcing Blazkowicz to decide between one of his teammates (Wyatt or Fergus) to sacrifice.
-Then he proceeds to vivisect that teammate on the spot, in one of the most gruesome sequences ever recorded in the Wolfenstein franchise, and saves that person's brain for later.
-HE FUCKING TOOK YOUR FRIEND'S BRAIN
-Successfully invades the original hideout of the Resistance, and his squad captures/executes some of their members, one of them being totally-not Jimmy Hendrix himself in one of the timelines.
-Remember the brain of your friend? Well, now he put it inside a goddamn war machine, and now that machine is trying to kill you.
-He basically forces you to kill your friend again to end his suffering.
-And after you're done fighting with that nazi fucker during an actual final boss fight, he somehow pulls a grenade (probably out of his ass) and attempts a suicide attack.
-He dies but he definitely left you for death at mercy of your own friends who are about to drop a goddamn atom bomb.
Well, I don't know about you, but I guess it's unanimous.
Not only Engel’s death resulted in perhaps the most disappointing moment of the game, but overall she was perhaps one of the most pointless, inconsequential main villains of the franchise. She doesn't even come close to what Deathshead did in the previous game, and not just because Deathshead may have put the bar way too high for her, but because she really didn't to much at all during the game to warrant her becoming the final person to be killed at the hands of Blazko in the main story of game.
You know what would've ruled? An actual boss fight against Engel.
Now that her lifeless body is laying on the desk, Horton, Grace and Blazkowicz walk up to the screen and tell the American people watching the show to rise up against the nazis, and start revolting. Game logo on the screen. The End.
(Cue some really, really horrible version of 'We're Not Gonna Take It' playing in the background as the credits roll)
In a post-credits scene, Blazkowicz takes back the heirloom ring from Engel's lifeless body, and proposes to Anya with it. And if you picked either Wyatt or Fergus, you get one of them ranting around in front of the screen.
Well. What can I say?
The main story was okay, it could've definitely been polished a bit in order to turn it great. The liberation of America from the nazis was kind of a given, and when you look back at The New Order and compare it to The New Colossus, the ending of the latter ended up becoming the lowest point of the story. In the New Order the game ends on a cliffhanger, while The New Colossus doesn't offer much in terms of what could possibly happen next.
There's not that big of a difference if you pick Wyatt or Fergus, I think. The interactions with Fergus are more leaned towards your typical "heh, remember the time when you threw away your bionic arm while you were drunk?" war stories, and Wyatt's timeline is more focused with the problems he has to overcome because of war trauma.
Max Hass was fantastic. Max Hass!
The side missions on the submarine are fine. You actually get to explore the same areas but in a different way each. The side missions for the additional upgrades on the other hand, not so much. The majority of these missions are just revisiting old areas, discovering hidden areas, and that's it. The DLC doesn't seem to offer much in terms of new areas to explore except for maybe one or two stories.
Overall, Blazkowicz's father ended up becoming a better and more meaningful antagonist than Engel, and maybe he could've become the actual final boss of the game. Imagine if the Rip Blazkowicz that you killed in your old home was actually a clone, and you end up fighting him at the top of the Ausmerzer while he's controlling a clone of the London Monitor (remember the giant nazi robot machine from the first game?).
The way they handled the story, and adding the fact that some encounters were lackluster, and how they completely missed the opportunity to build some characters that needed more spotlight, leaves the feeling that The New Colossus ended up being a rushed project. I definitely hope this isn't the case and we can get a few explanations about some of the issues I wrote in this post (thanks for reading it, by the way).
With that in mind, I would like to take the opportunity to advise you all to give the game a try. If the contents of the story bother you in some way, try to dismiss them as much as you can, and focus on the gameplay itself. I don't know, you might end up liking it despite of your initial opinions about this game!
Would I recommend The New Colossus?
Well, here's the deal. As of right now, the game is sitting at $60 USD on Steam, and with the DLC added is $80 USD. And look, I'm not the kind of person that prefers to engage in the "is it worth X amount of price" debate for any videogame. Ultimately, a videogame costs what you want it to be. You can buy it right now, you can buy it later at a certain discount, you can visit some third party site to obtain a cheaper copy, I don't know. That's not my problem, it's yours. You should know by now how much money you can (and you're willing to) spend for something, and you should also know by now what you value the most about what you want to obtain in life.
Yes, yes I would recommend The New Colossus on the virtue that, if you want to play the third game, you might want to get some background first about the first two games (The New Order and TNO) before diving in to the third.
Like I said at the beginning of this post, I'm not the kind of person that prefers to watch someone else play a game rather than experience the game myself, so at the end of the day if you want to watch a LP the decision is yours. I definitely won't agree, but I'm willing to respect it if you give a good reason about why you don't want to play a videogame.
With that being said, and this is something that is definitely worth pointing out, as of right now you can buy the first two games (The New Order, and the prequel The Old Blood) for $30 USD on Steam. These games were released four years ago, and they're in sale on a regular basis on many sites. If you want to keep your money for whatever reason and wait until a “tri-pack” bundle is released, go ahead. Unlike a handful of games that unfortunately ceased to exist because of pettiness from the developers (looking at you, Konami), The New Colossus is going nowhere. It's going to be there for the moment you want to give it a shot.
Now, if you were part of the group of people who got pissed after what happened with the promotional campaigns for the game, I'd say that you should still give the game a shot, at least one play. If it changes your mind, good, if it doesn't, it's okay. But just be careful not to say dumb shit that could reveal that you're talking out of your ass about things that don't exist.
I will be expecting news about the third installment of Wolfenstein, and there's no other choice but to have Hitler be the main antagonist of the game. I mean, who the hell could it even be other than fucking old Hitler himself?
Any question/comments/suggestions? Let me know! My inbox is open! Thank you for spending your valuable time reading my post!
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*17th Muharram*
Ashra e Sani 2021
Slogans of Martyrs
Majlis 06 - QBZ
*Dr. Mahjabeen Dhala*
May Allah accept your efforts. It is a place of gratitude, we need to thank Allah (SWT) for every day, for every moment that we can partake in the azaa. Alhamdulillah, Bibi has kept us in this forum with your messages of love and pain for Imam Hussain (as). Sometimes I think it is enough to present marthiya. Bibi must be pleased with your presentations.
But *commemorating Karbala is more than commemorating the past*, it’s not just re-visiting the past; it is also about me seeing myself in this present moment.
*It’s like a mirror. I am looking at myself in the mirror of Ashura and asking myself, where do I fall short.* Are there things that I can resonate with the mission of Karbala.
I am able to see a reflection of Karbala and help it grow in my life.
I will have something meaningful to present to my Bibi on the Day of Judgment. This is our niyyat to attend the majlis. *What can I take and be able to work on in my life. It’s not just a commemoration of the past, but it is also connecting our future and our present to this past and developing it in the light of this past of Karbala*. I am happy to share these reflections with you.
We are exploring this topic in the hopes that some of the love of the companions can rub off on us as their level was so high. These reminders are needed. We are looking at the rajaz of these companions with whom we can relate to. If they had that audacity until their end, then I should be able to emulate something from their last words. These are not personal words they have shared about themselves; rather, they are leaving a message for us that is inspirational for us.
We saw Abu Thamama Sa’idi; Anas ibn Harith who were older, when they were martyred. *Imam Hussain gave a dua: May Allah give you gratitude for your sacrifices*.
these are strong words from the Imam, not ordinary words from an ordinary person.
Then we looked at Habib ibn Mazaher.
Yesterday, we looked at Nafi’ ibn Hilal. We spent much time discussing things about him and his life and didn’t spend too much time on his rajaz. There was so much to gain and ponder over from Nafi’, especially the notion of respecting our resources. He had 12 arrows and inscribed his name in each arrow to pay respect to his resources and Allah granted success to each arrow in striking an enemy.
*Nafi's words are so inspirational that we need to reflect.*
Today we will delve deeper in this notion of *love and hate: Tawala and Tabara.*
Shia identity is defined. He says “My religion is the religion of Hussain and the religion of Ali”.
*Love and hate are very necessary. If you want to love fully, then you have to understand what not to love.*
Many people are averse to hate. But if you want to love fully, then you have to know what not to love.
5th Imam’s famous words:
_*Is deen anything but love.*_
To be deendar is to be in love. There is a strong connection between religion and love.
4th Imam says in one of his dua’s of Sahifa Sajjadiya: *Oh Allah, I am asking you for your love and to create love in my heart to those you love and to love the deeds that connect with your love.*
• Again, can I say I love Imam Hussain and then not want to pray;
• Can I say I love Hz. Abbas but I don’t love wafa, loyalty is a bit too much of a commitment.
• Can I do that or is this paradoxical?
So, there are 3 sections in the prayer by Imam Sajjad:
1. We have love for Allah
2. We have love for those who love Allah
3. We have love for those actions that brings me closer to Allah's love.
*So love cannot just be lip service.* It’s not just Allah, I love you.
It cannot be just on my tongue.
*It has to be in aqida (beliefs) and amal (actions/ deeds).*
So in our beliefs, we see : _La ilaha ilal-laah_.
This is tabarra: there is no one else except Allah. In Surah YaSeen, Quran reminds us don’t go towards Shaitaan, he is our open enemy and to follow Allah: Siratul Mustaqeem. *This tells us that Shaitaan is our enemy, so to hate/ stay away from him and to love/ follow Allah.*
Love is absolutely an expression and our belief is based on love:
• Wilayah is love and
• Our amal is love and hate: love what the lovers of Allah want and hate what the lovers of Allah despise.
Another aspect of love & hate is that we need to be particular.
*We must identify who /what to love & hate*. It is crucial to identify who I love and hate. Sometimes we use the terms love and hate very matter-of-factly. Like I love that sports player or I hate that restaurant. We need to be very mindful to identify who to love and hate as noted in the hadith of Rasululaah.
A man comes to Rasululaah and asks: When will the day of Judgment be?
(Sometimes we have the question: when will the 12th Imam reappear?) So this man had this question he posed to Rasululaah of when will it be the day of judgment.
Rasulullah answers: *Whenever it will be the day of judgment, are you ready for that day?* What is more important is your readiness regardless of when it happens.
This is something for us to think about this readiness aspect and apply it to the day of judgment as well as to the reappearance of the 12th Imam.
It is unknown when and not really that important; the more crucial question is: *Am I ready?*
So that man said: He had a lot of things to complete and a lot of isteghfar and pending namaz.
So, Rasulullah asked him: What he has prepared and why he keeps asking about the day of judgment if he has not prepared himself. If tomorrow is Qiyamat or you are told Qiyamat is tomorrow, then what have you prepared.
The man responded: I have love for you.
He says that he might fall short on deeds, but he would be proud to tell Allah that he loves and is a lover of Rasulullah.
Rasulullah said : He needed to have deeds with that love and
The man said: He is trying with the deeds but with confidence and pride he has in his heart the love of Rasulullah.
At that moment, Rasululaah said a very important statement:
*Every person will be connected with whom he loves but then the love for us means that your deeds must be aligned with my love.*
I find it hopeful that if I die today and the angels tell me that I have so many deeds pending and asked what I have brought to present to Allah, I will be able to say: *I am absolutely in love with Allah. Yes, I am falling short and I tried, but I love Rasulullah.*
Identifying Rasulullah as the one I love will be my saving grace as whomever or whatever I love, is what I will be connected to. This is why we spend so much time and effort inculcating the love of Wilayah: Love of Imam Ali to keep reminding my true love is here with Rasulullah and Ahle-bayt.
*My true love is with them not with my spouse or children or parents or position in life. My true love is with my Mawla.*
All of those things noted: spouse, children, parents, position in life. These are all important and become the way in which I can make that love come alive, through respect of spouse, children, parents and being conscientious of my position in life. These are all extensions of my love for Rasululaah and Ahle-bayt as they taught us how to be in our life.
These are ways that I can show my love:
• Spend in the way of Allah,
• Respect my spouse and parents,
• Raise my children in the proper tarbiyat.
These are all ways, but they are not my true love. My true love needs to be somewhere else as this hadith tells us to identify who I love.
*This hadith also tells us who to hate, so I hate for the sake of my Mawla, not my personal problems with people.*
At the end of the day, that person will be crying for the Imam. I can’t hate them because at the end of day, we love and hate the same people. This matter of love and hate impacts every aspect of our life.
6th Imam said, on his deathbed, while he is dying, he said:
*If you love us then be a source of pride and not embarrassment for us*.
Then he says we cannot intercede for one who is heedless of namaz.
7th Imam said : *A person is not from us who does not respectfully talk to women.*
There was a guy who used to live in Baghdad who was renting a room in a woman’s home as he is on a business trip and while in that house, he had bad intentions and looked at her inappropriately while he was living in the house. He proposed to the woman and she declined saying she wasn’t interested in marrying. Then he tries to seduce her and she notes she is not interested. One day, when they were sharing the same space, he tried to touch her and talked to her in a way that was suggestive /attempting to seduce her and she pulled away. The man goes to visit the 7th Imam and the Imam tells him: One cannot be from the Shia who is disrespectful to women and the man understood the saying of his bad behavior.
For us women, it is important that we wear our hijab and carry ourselves in a manner that is not suggestive or promiscuous.
Another hadith from the 7th Imam: *Those who say something and do something else are not from among our Shia*.
In the Qur’an there is also a question posed:
*Why do you say that which you do not do.*
So, it is important to be consistent, sincere and genuine.
Know that there are MANY hadith that describe what it means to be a shia. For today, the last hadith to share upon this idea of love & hate, let me share a hadith from the 6th Imam. He shares *3 categories of lovers.*
*1. Those who publicly show they love us and then forget about us in private.* When no one sees what you are seeing or looking at or hears what you are hearing or listening to, at that time, I remember I am a lover of Mawla. It is a personal matter. I can choose what to see or hear, if it is inappropriate, I can choose to not look or listen. This is also something that can guide us on social media. What do I watch or read and what do I post or comment I leave. This notion grounds us and provides guidance.
*2. Those who love us are the same in public and private*. Sometimes, it is hard to do things publicly that we are comfortable doing in private. Like I cry in private, why do I need to do it publicly. It is true we cannot judge someone’s level of love based on how much or how loud one grieves in majlis-e-aza. Sometimes, when people give charity, they don’t want their names to be associated with the donation and yet sometimes it is important to name the donor to inspire others to also donate.
An example from Imam’s life: People say to the 5th Imam, we like to go ibadat in a group and ask is this riya? Is it better for me to not join a congregational deed that is public, like a rally, congregational prayer, a group doing matam /majlis?
Imam gives a response that asks them to reflect through a question: *If this congregational act was not happening publicly, would you still do it?* Meaning if there was no congregational prayer, would you not pray? If there was no group, would you not do majlis? If there is no group, would you not protest? The people responded and said that whether there was a group or there wasn’t a group doing whatever action (pray, protest, azadari, etc.), their loyalty and actions would be the same. If there was no congregational prayer, they would still be praying on time; if it is Ashura day, whether there is a gathering or not, they would commemorate Ashura.
Then Imam then says it is not riya. The vibes of doing something in a group/ congregational setting are different, there is a different energy. *If you are doing something for the action itself and not because of the group, then joining the group is not riya*. In fact, sometimes it is necessary to give that vibe to others. Sometimes just being with a group gives you energy and maybe even makes you feel better to be around others.
*3. Those whose wilayah /love is constant for us, whether in public or private*. Whether they have money or not, whether they have health or not, it doesn’t matter as their love for us is constant. *These are people who are a blessing in life*. This is also very rare.
When Imam Ali was told to rise up and fight, he told people to shave their heads and come with their kafan and if only 40 people would turn up then Imam Ali would rise up and fight. Hardly 7 or 8 people showed up.
During Imam Sajjad’s time, he noted he didn’t even have 20 Shia.
For our 12th Imam, there are not enough Shia. This is an embarrassing point that there are not enough people to support 12th Imam which is why he has not reappeared.
It is an important discussion: to define what is love & hate; to define who to love & hate; and to apply that love & hate into our practical lives. These are all heavy notions, easier said than done. A tall order to live up to. We pray Allah helps us to grow. Ameen.
We want to remember the journey of the captive women and children. Up until now, I have not even gotten to talk about Kufa because there were so many atrocities the women had to endure beginning with asr-e-Ashura, Shame Ghariba, the morning of the 11th of Muharram, the day of the 11th Muharram. We needed to pause at each musibat and give it its due to feel that musibat.
I am concentrating on those events. We easily talk about the time when the tents were burned during Shame Ghariba. Think of a fire alarm, when that loud noise goes off, we get flustered. We can’t even think of what is going on let alone what we should do. We are in a frenzy. All these reactions happen when there is an alarm, even if there isn’t any smoke or flames. Imagine Shame Ghariba: there were no alarms, no warnings, just flames burning things all around. Actual fire and actual burning. What state were the women and children experiencing. They didn’t get any warning. The women were in such a state of shock, they could barely accept their loved ones were dead and had just witnessed the severed heads being placed on the spears. One trauma after another and now this fire, and not only the fire, but with the fire are na-mahram men in their place of what used to be their private residence. For us, when we are home, and there is a knock on the door, the first thing we scramble for is our hijab. Those women were ale of Rasul and these men were nasty and were their to loot them. Not only that, they snatch the chador of the women, what should the women do. Who do they protect: the children, help the other women, their things or their own chadors. They didn’t care about their things, but when it came to their chadors, they did not let it go so easily. They resisted, some even put the cloth of their chadors between their teeth to help secure and hang on to their chadors. The women would wear a scarf and an abaya and then have a chador on top, an outer garment, which is what they so dearly and tightly hung on to. Then, the unthinkable: Do you know why people hit their heads with a sword as an act of azaa today, because every woman’s head was injured by the sword that was used to brutally and forcefully snatch the chadors! Yes they were still fully covered, but that outer chador was their covering. When that was snatched, they felt violated! The woman tried to gather the children.
When Mukhtar caught all the culprits of the tragedy of Karbala, Khuli admits that when he entered a tent, he saw a little girl who had earrings and he wanted to take them, but she put her little hands to cover her ears exclaiming no, these are earrings given to me by my father. I will not be able to tell you how, suffice it to say that he harmed in some horrendous manner that she had to move her hands away from her ears and then he admitted that he took a pointed arrowhead and so forcefully ripped the earrings from her ears that the injury in her ears would keep bleeding throughout the journey from kufa to Shaam and into her grave.
We are all sinners! Shaitaan tries to use that against us and says that we will not be forgiven and our deeds will not be accepted. It is true that we have sinned, know that as we discussed from the hadith of Rasulullah that along with our efforts, although we might fall short, we are firm in the love for Rasululaah and Ahle-bayt and hopeful for their intercession.
Rabbana takabal minna innaka antas samee-ul aleem.
Ended with many duas..Ameen
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