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#there are a few subgenres i think are really cute in the 2020s
rubiatinctorum · 11 months
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it's unfortunate that i don't have a lot of clothes from the 2010s anymore, except for like a few dresses (some of which were my mom's which i love) and a few hoodies, because i was very a teenager during a lot of those years and the pants and jackets back in those days were very, very tight
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inthemaelstrom · 4 days
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So we're about six weeks out from another "most important election of my lifetime" and it's predictably making me literally sick to my stomach. When Trumpacabra got elected in 2016, I threw myself into politics in a way I never had in my lifetime and it almost wrecked me. I was one of those people who never voted for religious reasons (long, separate story) and I felt I had to make up for lost time. By the time 2020 rolled around, I was an unhealthy mess. I had stopped reading. Everything. When I wasn't watching MSNBC and political commentators obsessively, I started consuming absolute junk TV: home improvement shows, crack paranormal ghost hunter crap, etc. Things with no plot, no emotional investment, no danger. No fear.
Right before the 2020 election, old fanfic friends from my days in the Master and Apprentice Star Wars listserv found me and saved me.
They dragged me back into fandom, introduced me to Discord, and got me writing again. I updated a story I hadn't touched in 5 years. I made new friends online and in RL. I got some great fiction and fic recs from those friends and discovered a subgenre called Hopepunk—low stakes fiction with very little if any violence and fear and with happy endings. (Becky Chambers writes a lot of what I read, and Amy Crook has also become a favorite.)
One morning, I had one of those really vivid, realistic, linear plot dreams that literally dragged me out of bed to the keyboard. It was a meet-cute modern au of The Phantom Menace's characters, set in the Upper Peninsula of Michigan. I cranked out about 2000 words the first day. Then another 2000. Then another 2000. Then another 2000. And so on every damn day for the next four years until I had four novels, about 668k words, several timestamps written by three other collaborators who've come on board, some beautiful art I've been allowed to use, and now a fifth book in the works.
This is the Yooperverse.
It's not just The Fic That Saved Me, it's the place where I'm writing a vision of what the world could be like into being. A place where people with fucking obscene amounts of money don't spend it on themselves, or hoard it, or exploit other people to get more, but use it to help other people. It's a place where people who are bigoted dicks either get their comeuppance and crawl back under their rocks, or learn better and do better. It's a place where abused kids get rescued, everybody gets therapy and healthcare and is paid a living wage, people learn to value themselves and each other, and protect each other and defend each other. It's kinky and queer (although I'm neither) and above all, if not entirely safe to be both, I'm trying to write both things as just being another setting on the dryer. ¯\_(ツ)_/¯
It's not a utopia, by any means, because there are still assholes and the government is still ... the government, and capitalism is still a thing. There's some danger, especially in the first book, and there are accidents and illnesses and the vagaries of life. In the middle of the series, I had spinal surgery and was out of commission for a few months and that made me start thinking more about my main character dealing with aging and the limitations thereof. There's a LOT of mental health issues and the working through thereof, and a lot of ongoing process. Nobody's perfect. The world outside is still pretty much what it is. But in the little corners where my characters dwell, life is pretty dang good, sometimes great.
It's a vision of a life we all deserve. It's the thing I loved about Star Trek's universe, where people's basic needs are cared for and the obstacles to them developing their best selves removed. It's what I've loved about science fiction in general, especially Ursula LeGuin's: that opportunity to explore possibilities that are better than the present. It's modeled on the MacArthur Genius grants, but you don't have to prove your worthiness first. My main character invests in people's potential, young or old, with scholarships and grants and a steadying hand. His partner builds low or no-cost housing for people in need. There's an informal network of queer and straight kid rescuing going on under the noses of unfriendly governments and failed social service safety nets. The main characters build refuges, literal and emotional. They love each other fiercely and respectfully.
Right now, we're living in a country that is almost the antithesis of these ideas, for far too many of us. People are being manipulated by their fears, which are stoked by unscrupulous, lying shitbag politicians whose all too real evil would never make it past the pitch if you were going to try to sell it as a TV show or movie. They're consciously turning us on each other with lies about our common humanity, about the state of our country, about who and what's responsible for many of its faults, sewing suspicion and hate. And though the Yooperverse started as my personal comfort fic, I'm trying in my very small way to counteract what's happening in the world right now.
I've always believed in the power of story to change people's minds and lives, and I've experienced it myself. When I talk about story, I don't just mean fiction, though. I mean the narratives we tell ourselves and others about our own lives as a whole and day by day or moment by moment. I mean the stories we tell about each other when we're together, at the bar, at wakes, at a party. I mean the stories we invest in as fans in whatever kind of media we consume. I mean the stories we spin for ourselves and others to explain what the everloving fuck is wrong with the world.
Stories aren't separate from the world, they are the world. They tell it into being. They give it shape and purpose and meaning and a sense of possibility. Whatever stories we tell ourselves or each other about how things should be or how we should act as human beings (also called our "beliefs" or "morals" or "ethics"), they shape us, and we shape society. We are society, both together and as individuals. One person with a big voice and a story can tip a mass of people into either violence or solidarity.
I have no illusions that the Yooperverse will ever have that kind of power. It has a tiny audience on AO3 and Discord and it's mostly written for me to explore the things I feel deeply about, and wish I could do, and to teach myself to be a better person and live up to my own ideals. It's a world I'd like to manifest, to call into being, even in a small way. Even if it's just a story.
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gingersnappish · 3 years
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KYLUX RECS 2020-2021
My Kylux Recs in the last year (Aug, 20 2020 - Aug 20 2021)
SO. MUCH. GOOD. FIC!!! We are really lucky in this fandom to have so much good stuff to read!
Fic is part of the lifeblood of fandom, in my opinion-it shares new ideas and AUs and fleshes out the characters and most of all it inspires and entertains us all and engenders all sorts of feels for the characters-it’s part of what keeps us shipping! So a big ‘thank you’ to all the fic authors out there who work so hard at their craft and are generous enough to share it with all of us!
The following list is by no means comprehensive-there are LOTS and lots more very good fics that have been published in the last year that I haven’t read. I just wanted to offer up a few recs from what I know I enjoyed so far! (I also have more than fits on one list to rec-I’ll try and do another list soon!) As always, I rec based on personal taste, and I highly encourage reading all the tags/warnings on any given work to make sure it’ll be to your taste! -
The Flirtation Of Flowers 
DaisyChainz
https://archiveofourown.org/works/29771553
Words: 5,917
Rating: Teen
Summary:Kylo runs his farm's stall at the Farmer's Market every weekend. He has a new customer, a gorgeous redhead that is curious about the meanings of his bouquets. Kylo doesn't know anything about that, so he makes stuff up to keep the man coming back every week.
My thoughts on the rec: This is the cutest slice of a modern AU kylux-it really nails Kylo’s personality as a (slightly awkward) flirt who is trying his best and just really likes the redhead who keeps coming to buy flowers. Just a sweet little fic all ‘round!
all i have to do is dream
kyluxtrashcompactor
https://archiveofourown.org/works/18709426/chapters/44373613
Words: 11,456
Rating: Teen
Summary:Armitage Hux has been going to the same bar every Thursday for the last year, nursing a crush on the gorgeous, unobtainable bartender, Kylo Ren. He finally gets up the courage to ask him out, only to find out he has some unusual competition: the memory of a red-haired boy from Kylo's past, who Kylo swears is the soulmate that got away from him.A fill for this SoftKyluxKinks prompt:Anonymous asked: Benarmie with young Ben (around 11 years old) having a huge crush on Armitage (16). Hux finds it adorable but mostly ignores him because he's a kid. Flash forward a few years when Ben is all grown up and Hux is the one with a huge crush.
My thoughts on the rec: This is another really cute young modern AU! I like the idea that Ren has liked Hux forever, but this deals nicely with the age gap and that Hux really wouldn’t notice Ren back until they are both appropriately older. And they make such a cute couple-it’s a great progression from just ‘he’s hot’-like, there is a lot more to them than that in the end!
Homecoming 
sigo 
(really, read anything by sigo, it’s all my favorite)
https://archiveofourown.org/works/27150808
Words: 13,450
Rating: Explicit
Summary:“We’re off the next two weeks, you know.”“Yes, I know.” There was emergency construction scheduled to fix cracking asphalt too near a pipe in the center of campus. The buses couldn’t run, and that phenomenon was the only thing that ever cancelled classes. Halloween was dead center in the unplanned time off school, and every bar within a fifteen mile radius would be untenable as the students celebrated. Hux was planning on staying home, catching up on grading. He was rather looking forward to an opportunity to reread his favorite novels. They were already stacked by the couch in preparation.“My family always throws a Halloween party and they got word that I could come this year,” Kylo said, shuffling his feet. He looked almost bashful.“Ren, it’s midnight,” Hux sighed at his infuriating coworker. “Get to it.”“I may have informed my entire family previously that we were dating.”
My thoughts on the rec: One of my all-around fav fics from the last year’s worth of my reading material! It’s got the modern AU vibes down pat without losing their personalities or making them too OOC, it’s got the fake-dating trope done REALLY well, it’s got a wonderful creepy vibe strung delicately throughout for the Halloween haunted setting, it’s got plot and make-outs (and more). Can’t recommend highly enough!
Thaw
thesevioletdelights
https://archiveofourown.org/works/28557180/chapters/69982587
Words: 14,316
Rating: Explicit
Summary:They have managed cooperation - efficient cooperation, even - in these past months, which is more than enough. And already nothing short of a miracle for both of them.Still. Ren was a fool to think he could simply run off and keep Hux in the dark.-----When Ren goes missing on a mysterious planet, Hux sets out to find him. He doesn't yet know that he just might find himself.
My thoughts on the rec: This, like all of violet’s fic, is HOT! Like, scorching vibes between them! It’ll draw you in and not let you go ‘til after the boys are ‘done’! And, like all of violet’s fics, the character voices and personalities are also impeccable!
Rocks Break Gifts
elderbwrry
https://archiveofourown.org/works/25840237/chapters/62777839
Words: 16,706
Rating: Mature
Summary:The Rebellion has been crushed, a coup affected, and Supreme Leader Ren and his Grand Marshall Hux have settled into a domestic routine as the joint rulers of the Galaxy. Kylo wants nothing more, now, than to make his relationship with Hux official, but he can't seem to rise to Hux's challenge of a satisfactory proposal.Or, the five times Kylo proposes, and the one time Hux says yes.
My thoughts on the rec: Ahhhhh, the premise in this one is great! Like, I don’t wanna spoil the plot reveal at the end, so I can’t say too much, but there is a really good reason throughout the thing that this is a Five Times type fic and it works! It works so well and while we spend the fic ‘with’ Kylo, when we find out what Hux’s deal is, it is so satisfying! I Paint My Dreams
Marlon
https://archiveofourown.org/works/26685907/chapters/65090566
Words: 26,122
Rating: General Audiences
Summary:Kylo Ren is struggling to make a name for himself in the art world but as the grandson of the great Anakin Skywalker, a legendary pop artist of the 1950s and 60s, the weight of his famous family and his own expectations is a lot to bear.After he’s rejected from a prestigious exhibition because his installations “don’t fit the theme”, Kylo heads to the pub to drink away his disappointment. Later that night as he stumbles home, he’s set upon by some would-be thieves but before they can take what’s left of his money, he’s saved by a strange man with unbelievable Medusa-like powers. The ethereally beautiful man, Armitage Hux, is a visitor from Oweynagat and he has a simple proposition for Kylo - room and board in exchange for making all Kylo’s artistic dreams come true.Sounds easy - what could possibly go wrong?
My thoughts on the rec: Oh goodness, where to start? The Irish Mythology and Fae aspect of this fic is superbly woven throughout the whole thing and the author makes it work really well! Like, this is such a unique and original take on the kylux pair, I love them, especially Fae!Hux in this! And the plot is solid and you get invested really heavily in how they are gonna wind up-at least I did! There’s some beautiful language in this-descriptions and dialogue! And I have a soft spot for Artist!Kylo!
Dating a Monster
mysticmilks
https://archiveofourown.org/works/26703904/chapters/65139415
Words: 30,401
Rating: Explicit
Summary:Ben Solo was raised to be a demon hunter, as everyone in his family has been before him. He wanted nothing more than to prove that he was worthy to his family. He lied to them and went on an unauthorized mission to catch and kill an elusive incubus. His search led him to Arkanis University, one of the most prestigious schools in the country.He was sure the mission was going to be easy, before he met the cute freshman Armitage Hux. This meeting would change the fate of both of them.
My thoughts on the rec: Add another really good one to the slightly-creepy-kylux subgenre filled with demons and dark powers! This is a great depiction of Kylo as a very determined demon hunter and Hux as a very unique quarry! I love the tension in parts of this too-well crafted! The Green Ribbon
xzombiexkittenx, Lilander (art)
https://archiveofourown.org/works/28630845/chapters/70176921
Words: 39,679
Rating: Explicit
Summary:When Ben was fifteen he left the Jedi temple and took extreme measures to prevent the shadowy creature that infiltrated his thoughts from dragging him to the dark side. What he did left him with a great deal of chronic pain and removed his most valuable weapon, but Ben got his stubbornness from every side of the family, even the adopted ones, and he was determined to find and kill the creature.Now Senator Amidala of Naboo, Ben uses his position to make the galaxy a less awful place when he can, but being senator also gave him very useful contacts in his search for the creature. When he met Major Hux of the First Order, Ben thought he could get game-changing information out of him, one way or another, but things rarely go Ben's way and it got complicated much faster than Ben had prepared for. It's never a good idea to mix sex and politics, but Ben takes his fun where he can get it.
My thoughts on the rec: I feel like this is a very original take on ‘Senator Amidala’ Ben, at least from the stuff I’ve read-many props to the author for such a fleshed out universe, filled with likeable, believable OCs, a wonderful plot, great character motivations and voices, and a take on our main man Ben that pulled me in from the get-go! He’s sorta magnetic (in universe and to the reader)! And the sexual tension and sexy bits are very well done! I’m rooting for Ben and Hux in this, on opposites sides though they may be! Comfort Zone
LydiaBSlade
https://archiveofourown.org/works/26783797/chapters/65338117
Words: 66,766
Rating: Explicit
Summary: Hux is running away. He meets a tall, dark, and somewhat annoying stranger at the airport.
My thoughts on the rec: Travel writing at its best; also kylux fic at it’s best! Young, modern them trying to find their places in the world and finding each other in the process is so cute and almost tenderly done in this! This is a gentle, friendly version of modern Kylo that I fell in love with, right along with Hux! And by the way, I’m not kidding when I say travel writing-the southeast asian setting is vivid and enchanting in it’s rich detail! Outnumbered, Outgunned, Outmanuevered, and Winning
Coriesocks, Ellalba (art)
https://archiveofourown.org/works/28217253/chapters/69144672
Words: 80,372
Rating: Explicit
Summary: Hux’s plans for ridding the First Order of Kylo Ren are ruined when Ren discovers his deception. With no choice but to flee, Hux ends up in the hands of the Resistance. It’s not ideal, but at least he gets a break from Ren. Until he doesn’t.When Ren starts appearing in Hux’s dreams, Hux wonders if the stress of being a spy has taken more of a toll on his sanity than he’d previously thought. And if that wasn’t bad enough, he has to deal with constant pestering from Poe and a mildly inconvenient kidnapping. Of course, it’s Ren who saves him in the end. There’s clearly no getting away from him.
My thoughts on the rec: A really interesting take on something that is both a alternate rewrite of what could have happened instead of TROS and a TROS-fix-it of sorts! Hux is stellar in this, we really get a good look in his head and Coriesocks handles it masterfully! I really liked how their relationship develops gradually in this, it’s Enemies To Lovers at its best! Bloodlines and Brandy
EmperorsVornskr
https://archiveofourown.org/works/22989934/chapters/54963601
Words: 130,785
Rating: Explicit
Summary: Sebastian Hux is a native of the Deep South who loathes his origins, and seeks to pull himself from the stifling quagmire, but his bloodlines call him back to the property that has blessed- and plagued- his family for centuries.Unspoken secrets fill his inheritance, skeletons fill every closet, and a monster lurks in the shadows, tied to two bloodlines joined by fate, greed and hatred that has spanned across generations.As Hux learns about his family’s tainted legacy that has now become his burden, he discovers there is more involved than just having to be the curator of property that the locals shun with hushed whispers, that he has inherited more than an estate- he also has a terrible and loathsome horror tied to his very blood.When curious young locals come calling, and Hux’s past tormentors come out of the woodwork to simper and scrabble for a piece of the newly rich, the body count begins to rise, the smell of blood in the old slaughterhouse is getting harder to hide, and Hux realises that he will need to find a better way to pacify the hulking shadow that perches on his roof every night before his hometown’s tiny population is completely decimated.
My thoughts on the rec: This one is EPIC! Like, in length (which it needs every word of for the story that is going on here) and in the great portrayal of Kylo and Hux and their relationship! It’s super original too-not just the plot but the depiction of Kylo as something ‘other’ and the Southern Gothic vibes, and Hux-this is a wonderful take on Hux! He loses none of his edge, in my opinion and yet the reader is ‘with’ him all the way through, rooting for him! The descriptions are killer too-EmperorsVornskr has a felicity of expression that kept me reading (albeit in more than one sitting). Also worth noting that this is a wonderful and carefully handled depiction of trans!Hux, in my admittedly cis opinion. The theme of finding your tribe/your people/and your special someone in this, albeit in sometimes unexpected places is warming! I enjoyed every moment of this fic! Gravity Well
kyluxtrashcompactor
https://archiveofourown.org/works/13062495/chapters/29879001
Words: 176,421
Rating: Explicit
Summary: Snoke is gone, but his death has solved nothing between Hux and Kylo Ren. The First Order's trust in their leaders wanes as they vie for power over one another, and if they cannot learn to work together, they may both lose everything they've worked for.Forging that alliance after years at each other's throats will not be as easy as letting the past die, however—they will face subterfuge, enemies in the shadows, treachery, and being stranded on a hostile planet with creatures out of nightmare, barely escaping constant danger with their lives while having only one another to rely on.And that is just the beginning.
My thoughts on the rec: I realize this one is very well known by now, but I’ll rec it again for good reason! It’s quality long-fic! I love how competent Hux is in this surival-style fic, even without the Force to save him! And Kylo is a badass! kyluxtrashcompactor is a master of the slow burn here and we’re even lucky enough to be getting a sequel (although Gravity Well will also stand perfectly on its own). The writing in this will draw you in and not let you go!
----
That’s all for now! I hope you enjoy reading these as much as I did!  
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miaoujones · 6 years
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15 questions meme
tagged by @holly-beary!
Are you named after someone ?
so, miaou is not my legal name but i think of it as my “real” one in many ways... either way, the answer to this is no. my legal name was a last second whim of my mom: my parents had picked out a name for me but when they asked her at the hospital what she wanted on the birth certificate, she blurted out the name of one of her favorite songs. my dad was okay with it.
“miaou” comes from when i was working for a adult entertainment company we had to use a pseudonym to protect our privacy---not just the models/performers but all of us. i went by “mal,” but one of the editors misheard and thought my name was “meow.” i thought that was so cute, i changed the spelling and started using it myself. :3
When was the last time you cried ?
yesterday. physical therapy kicked my butt. it wasn’t the pain that made me cry but frustration at how slowly i’m healing/progressing...
Do you have kids ?
no thank you.
Do you use sarcasm alot ?
not at all online, and not as often offlne as i used to during high school/college.
What’s the first thing you notice about people?
that is an excellent question! i’m not actually sure? for someone so self-reflective, you’d think i’d be more aware of this.... i will pay attention starting today,
Eye colour ?
growing up i thought they were brown but at my last eye exam the opthamologist commented on my green eyes... my dad’s eyes changed from brown to green as he got older, so maybe that’s what’s happening with me.
Scary movie or Happy Ending ?
i do not like scary stuff. only recently have i figured out there are subgenres of horror i love---but i don’t like being scared. it is not cathartic or enjoyable in any way for me.
so: happy ending please and thank you!
Any special talents ?
i’m good at gaining the trust of animals. i can bend my thumbs and fingers all sorts of crazy ways, but that’s not so much a talent as a condition called ehlers danlos (i actually have joint hypermobility, which is not technically eds but a relate syndrome is often grouped in with it). i’m the only person in our family who can understand my sister when she talks in her sleep. and i don’t suck as a writer.
Where were you born ?
manhattan, ny.
What are your hobbies ?
baseball!!! collge baseball is the great love of my life (ucla baseball anon, are you still out there?). i’m also devoted to the dodgers, who are really stressing me out this season! with only 3 games left, it’s still completely up in the air whether they’ll win their division, get a wild card spot, or miss the post season entirely. and of course, the little league world series is the best time of the year!! but i love all baseball--every level, every country, real world or fictional. oh, and i’m aiming for the tokyo 2020 so i can watch baseball at the olympics. :D
watching backyard wildlife (birds and birbs, at least a dozen different species come to the feeders and we get the occasional hawk and falcon; also squirrels, voles, raccoons, possums, lizards...)
fiction (reading, writing, watching)
experimenting with fudge recipes. i tend to go less sweet and more savory than traditional fudges. the plain cashew and the dark chocolate cayenne are the most popular so far. :D
Do you have any pets ?
shiro! he’s an albino winter white dwarf hamster. he was founded abandoned at a bus stop in a box with the again-pregnant mother of his four sons. he was only a few months old himself at the time.
he is the sweetest. he wanderes around with his eyes closed most of the time, only opening them when he’s excited (good or bad). his favorite is literally anything i offer him from my hand. most of the time he likes being picked up and climbs into my hand voluntarily, but sometimes he cries and only stops when i hold him against my chest or the hollow of my throat. 
How tall are you ?
5′5
What sports do you play / Have you played ?
none. i am a champion spectator but a terrible athlete.
Fav subject ?
literature, history... i wish i’d known how much i like science, especially physics, while i was in school. 
Dream job ?
tbh the dream right now is just to be able to work again at all... but i guess the ultimate dream would be making a living off of storytelling, or working for a wildlife refuge/sanctuary. more realistically, i’m hoping to get a freelance editing business going once i’m through all this health stuff.
Tag 15 mutuals:
if any of you want to/haven’t done this yet: @aarglebaargle, @arvyuula,  @belovedsheith, @chambery, @daiyanerd, @holybikinisbatman, @iskabee, @neohysteric, @puhlehbuh, @skydiverdrawings, @strangie, @strawberrylaugh, @supacutiepie, @thebaneofhonor, @whisperinthecrowd, 
and also absolutely anyone who wants to do this! i ran out of “official” slots but you can just say i tagged you. :3
i am long winded. thanks for getting this far, if you did! 
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ciathyzareposts · 4 years
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Game 370: Final Fantasy (1987)
This title screen doesn’t occur until a couple of hours into the game.
           Final Fantasy
Japan
Square (developer); Nintendo (publisher)
Released in 1987 for NES in Japan, 1989 for MSX, 1990 for NES in North America
Remade numerous times for various platforms, including mobile, between 1994 and 2016
Date Started: 11 June 2020
                     I decided it was time. There are a few things that I want to do in the future that all require me to have had a look at the first game in this apparently never-ending series. I had an original plan to cover the game in a single entry, as I’ve typically done with console games, but it’s clear to me now that to do it justice, the entry would have to be the size of small novel. Keep in mind that I’m fitting this in between my regularly scheduled titles, so I’ll cover as much as I can in this initial entry, you can all tell me what I’m doing wrong, and I can pick it up again at a future date.      We’ve seen eight Japanese RPGs prior to 1987 on this blog, representing a fairly wide range of subgenres, including a text/RPG hybrid (The Dragon and Princess, 1982), a Wizardry-inspired first-person dungeon crawler (The Black Onyx, 1984), and a number of console-style action games with limited RPG elements (Dragon Slayer, 1984; Deadly Towers, 1986). While these games don’t share much, they do have characteristics common for a genre in its toddler years–lots of unevenness, stumbling, and experimentation along ultimately unproductive paths.          
The game’s status screen. Those four orbs in the upper-left are going to become important somehow.
          To me, 1987 feels like the first year that Japanese RPGs learned how to walk. (We do have to keep in mind that there are more than 40 untranslated games between 1982 and 1986 that might change my mind.) The Ancient Land of Ys, Sorcerian, and now Final Fantasy feel like whole products in the way that their predecessors do not. That doesn’t mean that they’re original; Final Fantasy, as we’ll see, is mostly a composite of several American RPGs, particularly Wizardry, Ultima, and Phantasie. But when borrowing elements from a previous title, there’s a difference between doing it blindly and doing it craftily. In playing most clones, you get the sense that the developer of the clone didn’t know any better; that he included an element because he couldn’t think of an alternative; that he didn’t have enough experience with the scope of previous RPGs to truly understand when something works and why. Final Fantasy is something of the opposite. It strikes me as a product of someone who has really analyzed the best American RPGs and has deliberately created a composite of their strongest characteristics.       In fact, I’m willing to venture that at the time, it might not have been possible to create a better console RPG experience. It exemplifies the simplicity that we have come to expect from a console of the era. It doesn’t bog itself down in character creation or in a long backstory, and it requires minimal preparation in terms of reading a manual. It is the very essence of plug-and-play. As I started playing, I initially saw its approach as an object of criticism, but as the hours wore on, I began to understand. The game has a relatively detailed backstory; it just chooses to feed it to the player in small bites. It comes with an 84-page manual, but the first two pages cover everything you need to know to get started (the rest quite literally walk you through the entire first half of the game). Its one-line dialogues seem less like a limitation of the platform and more like an effort not to exhaust the player with too much text. I don’t always like the result, but I admire its success in what it wanted to achieve.            
The only backstory you get.
          So little has been provided on the backstory so far that I’m not even sure how to summarize it. A single-screen opening text crawl says that the world is in trouble (for some reason), but a prophecy says that four warriors will set things right. Enter your four warriors, “each holding an ORB.” That’s enough to start you off, but with every town and castle you visit, you learn just a little bit more. Not in the way–I hasten to add–that you learn more about the main plot of, say, The Legacy or Ultima VII. Those games have mysteries that you slowly unravel, but at least it’s perfectly clear from the beginning who you are and what your basic mission is. In Final Fantasy, on the other hand, you get the sense that your own characters know more than you do. After all, they each have an ORB. Why? Where did they get them? Why do people keep calling them “Warriors of Light”?      Character creation allows you to select four characters from six classes: fighter, thief, black belt, red mage, white mage, and black mage. Aside from the “black belt,” these seem mostly inspired by Wizardry, with the white mage taking the role of the priest (mostly defensive and healing magic), the black mage taking the role of the mage (mostly offensive spells), and the red mage taking the role of a bishop (able to cast both). The inclusion of a “black belt” class made me chuckle with remembrance of a time in the 1980s when “black belts” were considered the ne plus ultra of martial artists, and you had several games of that title and movies with black belt protagonists. And then dweeby kids we went to high school with started getting black belts, ruining the entire illusion, and we started worshiping more nebulous figures like ninjas whose designations couldn’t be bestowed by the local used car dealer running a “dojo” on the side.           
Party creation is just names and classes.
         Each character is assigned starting attributes in strength, agility, intelligence, vitality, and luck, this list coming from Wizardry but lacking “wisdom.” From these are calculated a variety of derived statistics: damage done, hit percentage, damage absorbed, and evade percentage.          
My white mage’s statistics towards the end of this session.
           Once you’ve selected a party, you’re locked in for the game. I selected poorly. I wasn’t paying attention to what the manual said about the different mage classes, and I went with a fighter, a thief, a black belt, and a white mage. A couple hours later, I realized that I really wanted two mages, or at least a red mage instead of a white. The thief doesn’t seem terribly useful–there really isn’t any thieving to be done in the game–and if I could do it over I would have replaced him with a black mage. My selections mean that I miss out on most of the offensive magic in the game. However, each class later gets a “prestige class” upgrade that introduces some more magic options.           
The opening scene.
         Gameplay begins outside a castle with an attached town (it looks like six attached towns, in fact, but the town icons all lead to the same locations). Towns have shops that sell weapons, armor, spells, resurrection, and potions and magic items, the selection getting more advanced as the game progresses. Inns are one of the few places where you can legally save the game (like Zelda, the cartridge came with an internal battery), the others being a variety of temporary magical structures (tents, cabins, and houses) that you can purchase from the magic shop. (Inns restore all hit points while these magic items restore only some.) Either way, save points are limited, and you have to pay to save.     
Buying an initial selection of weapons.
Checking in at the inn.
           Towns also have about half a dozen wandering NPCs, each of whom deliver a sentence or two when you approach them. From the ones in this town, I learn that someone named Lukahn foretold our arrival, and that he has gone to “join his colleagues at Crescent Lake”; the princess has been kidnapped; and the city of Pravoka lies to the east.            
I get a hint from an NPC north of two magic shops.
           At the nearby castle, we learn that Princess Sara has been kidnapped by someone named “Garland,” a former knight until something happened. (If the name seems familiar, it’s also the name of the duke in Zeliard.) He took the princess to a temple to the northeast. For a while, I’m dumb enough to think that this will be the main plot of the game.           
The king asks for my help. I suppose we’ll find out who “Lukahn” is later.
          So far, we’ve encountered a character system similar to Wizardry (classes, attributes, prestige classes, leveling) and a top-down exploration system with towns and NPC dialogue similar to Ultima, but outside we run into combat that couldn’t come from anywhere but Phantasie. Enemies face the party on the combat screen (left-to-right here, instead of top-down). You specify an action for each character–attack, cast a spell, use an item, drink a potion, or flee–and the game threads your actions with the attackers’ based on an underlying initiative score. As each character acts, his icon leaps forward and has an accompanying animation. This is cute at the beginning but (like Phantasie) soon just adds unnecessary time to the encounter. So does the silly dance that the kids do when they’ve won a battle.          
Battle options against a party full of pirates.
          Unlike Phantasie, there isn’t much consideration of enemy rank–any character can attack any enemy. There is a consideration of character rank. The character appearing first gets about 50% of the attacks, the next 25%, then 15%, then 10%. It’s thus important to keep the strongest, most well-armored character at the top. This is particularly annoying because certain enemy effects, like stunning and poison, plus fleeing battle, seems to cause the party to spontaneously re-arrange, and you spend a lot of wasted time untangling them.      The magic system is a hybrid. Final Fantasy uses spells with names and effects similar to Phantasie, with numbers indicating relative power, though all shortened to four characters for space reasons. So instead of “Healing 2” and “Fireflash 3,” we get HEL2 and FIR3. There are four spells per level and spellcasters can only learn three of them, which must create real agony for the red mage, who is mixing white and black magic. Anyway, instead of Phantasie‘s magic points system, Final Fantasy uses the “slots” system of Wizardry, in which each character gets a certain number of spell allocations per level, all of them restored when you rest.         I find the combat system fun and relatively tactical when exploring dungeons (where you can’t save or rest) and facing boss-level enemies. You have to carefully ration your spell slots, strategically use fleeing to preserve your resources, cast the right spells for the foes you’re facing, and find the right balance between concentrating your attacks and spreading them out, so that you kill the most powerful foes as quickly as possible, but don’t waste extra attacks on creatures killed by an earlier character.        
The white mage doesn’t get many damage spells, but she does get one that only works against undead.
           In general, however, combat becomes exhausting quickly. Both outdoors and in dungeons, you get yanked into combat (it’s always a surprise; you don’t see enemies on the screen) every 5 to 10 seconds of travel time. As long as you keep an eye on health levels, most of the outdoor combats are of negligible danger, so all they do is sap time. NESTopia comes with an “alternate speed” mode that you can activate by holding down the TAB key, but it only goes to a maximum of 240%, not the “warp” of other emulators. So I spend a lot of time just holding TAB and mashing my way through combat.    The game is pretty relentless in its generation of “random” encounters, too. If it decides that in 8 seconds, you’re going to face 3 ogres, and they’re going to get a surprise attack, there’s no fiddling that you can do to save yourself, not even using emulator save states. You can’t pause and wait until they pass like you can in Dragon Warrior because their appearance is based on movement rather than time. Duck into a town and the clock happily pauses until you leave again and then resumes. And the list of numbers generated for combat must be different than those generated for other purposes, because you can’t avoid the encounter by, say, casting a spell to force it to use the next set of numbers for a different purpose. You’re going to face those 3 ogres, and that’s that–unless you want to save and shut down the machine. There isn’t a lot of reason to avoid any one specific encounter anyway, but I thought it was amusing how futile it is to even try.              
Multi-level dungeons, where you cannot rest or save for long periods, are hard to survive without grinding.
          You don’t want to avoid encounters anyway because you need the experience. This is an extremely grindy game. I’m aware that some party combinations–four fighters?–might lessen the amount of grind early in the game, but overall it’s clearly designed with grinding in mind. The manual even tells you to go grind (or, in its words, “power-up by battling”) in strategic locations. You not only need grinding for leveling but also for gold, as each new town offers more expensive weapons, armor, and spells. Easily half the time I’ve spent on this game so far has been spent grinding.           
The manual makes it clear that grinding is expected.
          Leveling up happens immediately after the battle in which you cross the threshold, and like Wizardry, you get boosts in a random selection of attributes. The frequency of leveling has thus far been satisfying enough.          
My thief levels up at the end of combat.
          That leaves the game’s plot, which has been distressingly linear for this session, at least. What looks like a relatively open world map artificially channels the player through the use of terrain. At the beginning, the player can’t leave a small strip of land between the castle and the temple being occupied by Garland. Finishing the first mission is a simple matter of entering the temple and finding Garland in the first room. He attacks alone and dies quickly; the random monsters roaming throughout the temple are harder than him.        
Battling the first “boss” enemy.
         The princess is freed and returns to the castle, and one of the nice things about the game is that NPC dialogue in the castle and nearby town changes to reflect her rescue. The king and queen now offer thanks, and other NPCs who had lines about the princess have substitutes instead. Even in its later editions, Ultima didn’t often make such concessions to the changing game world, and it’s one of the several small signs that more care and craft went into Final Fantasy than the typical RPG of the 1980s.    In gratitude for her rescue, the princess gives the party a lute. The king has a bridge built from the land you’ve been able to explore to the main continent, extending the party’s range. He also tells the party to “make the ORBS shine again,” which is another clue as to the developing plot. As the party crosses the bridge, the title screen finally appears, suggesting that the game so far has been a prologue. A few text windows add here that the ORBS used to shine with light 2,000 years ago.             
Everyone in the area has different dialogue once you’ve rescued the princess.
             The party next encounters a witch named Matoya living in a cave to the north. She demands the return of her crystal. If you talk to one of her magically animated brooms, you get a secret key combination that brings up a map of the world with the party’s location and the locations of places to visit clearly annotated.
            The game world. You start north of the inner sea on the southern continent.
         Moving on, the city of Pravoka has been invaded by pirates. If the party wins a single battle against the pirates, the pirate captain (Bikke) capitulates and gives the party his ship. This opens up the game world a little. The problem is that the ship can only embark and disembark at docks, and the dock to which it is attached is on the continent’s inner sea. There are only a few places to land from here. A variety of sea monsters attack the ship, but frankly I wonder why we bother to stop and fight some of them. You can imagine that that the “sahags” are clambering aboard the ship and engaging us in melee combat, but why are we fighting sharks?
           This game likes to include Dungeons and Dragons enemies but with skipped letters. I suppose “sahags” are sahuagins, but they could also be seahags.
          West along the sea, the party comes to Elfland, another structure with a castle and town. The castle was sacked a few years ago by someone named Astos, who put their prince in a magical slumber. Only some herb from Matoya will awaken him. While searching for Matoya’s crystal, I come across a castle where the king says that Astos betrayed him. He asks me to get his crown from the Cave of Marsh.
         We find our ship waiting in Pravoka’s port.
           The Cave is easily the hardest part of the game so far. A three-level dungeon, it is full of tough random encounters, including plenty of enemies that can poison the party, for which we need to keep a large stock of curing potions. I had to grind, try, grind, and try again for several hours before I was able to survive the journey to the third level, the boss combat against several wizards (who are guarding the crown), and the journey back.  
           A difficult combat that I had trouble winning with all my characters alive.
        Returning the crown to the mysterious king, we find that he has tricked us and that he’s Astos. His triumph is short-lived, and soon the party has left the castle, Matoya’s crystal in our hands, Astos’s body on the floor. Thus begins a lot of backtracking. We have to circle back through Elfland to the ship, take the ship to Pravoka, then walk to Matoya’s cave. Matoya takes the crystal and gratefully gives us the herb for the prince.
              The prince needs an herb. It has a different connotation if you say it that way.
            We thus reverse our travel and go all the way back to Elfland. The prince is awakened, and he gives the party the mystic key.
            I feel like we could have saved ourselves a lot of time by taking it from him while he was sleeping.
           I was wondering when I’d finally get this. Throughout the game so far–at both castles, the temple, and the Cave of Marsh–there have been multiple locked doors that require this mystic key. Now that I have it, I have to backtrack through just about every location I’ve visited so far. It’s mostly worth it, as some of the items I find are powerful weapons armor, but it’s still a lot of time.
             The runesword is a decent weapon.
           All the way back at the original castle, the key opens a door to a treasure chest that contains TNT, which turns out to be prized by the king of the dwarves, who is building a channel between the inner sea and outer. Once we deliver the TNT to him, he finishes the channel and now the ship can sail just about anywhere, finally opening up the world. I suspect I’ll still continue to find plot linearity, but we’ll see. 
            Now we can get around.
           I’m used to console games making things easy for the player and not requiring the type of mapping and note-taking that a computer RPG often requires. This game is a little different; if you don’t take some notes, you’ll swiftly lose track of who wants what object and why. The manual tries to instill a note-taking ethos in the player by suggesting bullet points at the end of each city. That’s fine for me, in 2020, at the computer, but I don’t know how I would have felt about it in 1990 on the couch. To the extent that console RPGs have any appeal to me, it’s that I can play them somewhat mindlessly from a semi-recumbent (or, let’s face it, sometimes fully recumbent) position. If I reach for an end table, it’s going to be at most for a potato chip or bottle of soda. 
         I haven’t spoken much about the graphics. I like the monster graphics. As for the protagonists, they are what they are. As usual, they look like children. The manual is clearly written for children. There’s something childish about all RPGs, perhaps all video games, but I wish that Japanese RPGs didn’t have to emphasize it so much. You have to imagine that it limited their markets. Kids may not mind role-playing kids but probably also don’t mind role-playing adults. Adults, meanwhile, probably don’t want to role-play kids. I hear a lot from readers who had Nintendos in the 1980s when they were kids and still look upon the games fondly. I don’t think I’ve heard from a single person who was an adult in the 1980s and started on the Nintendo. This is not true, of course, about personal computers.
                The manual not only walks you through the first part of the game step-by-step, but it also provides a summary of the walkthrough.
              But beyond the graphics, there’s an intriguing complexity to this one, and it helps me understand why the series became so popular. There’s still a lot to say about the influence of the game and the people who made it, so we’ll have a second entry after I’ve won The Legacy and Ultima VII.
         Time so far: 7 hours
         source http://reposts.ciathyza.com/game-370-final-fantasy-1987/
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