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#they are ALL random unnamed npcs and not intended to be any known helsmit
aquaquadrant · 4 months
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I’m having thoughts again (the horror). You may have answered this before and I just can’t remember or find it buuuuuut
Is/was there ever a dragon in Hels? If there was could they spawn it in again or is she just dead?
“a dragon?” the player huffs a laugh, giving you an odd look. “you know dragons aren’t real, right? it’s just fantasy shit, like the sun and moon.” they shrug. “anyway, uh, if- if you’re not gonna buy somethin’ then stop wasting my fucking time and get the hell out.”
~*~
“ah, i see you’re a fellow intellectual.” the player nods sagely. “data analysis has found plenty of evidence supporting the existence of an ‘end dragon’, through communicator codes such as ID tags for items called ‘dragon’s breath,’ ‘dragon head’, and ‘dragon egg’, not to mention the achievement ‘free the end’, which is supposedly earned after slaying this dragon. so while we can only extrapolate so much from nonfunctional comm commands, i’d say the idea of a dragon existing in other worlds is quite substantiated.”
they pause.
“did hels ever have one? well, that’s the question, isn’t it. while the existence of glitched end chunks throughout hels has been proven on multiple occasions, no one’s ever found an end island with the obsidian pillars required to spawn and sustain a dragon. of course, it’s possible someone found it long ago and destroyed it, or perhaps no one’s found it yet, or perhaps it exists in a different form entirely. if you look at how biomes spawn in hels…”
~*~
“what, hels ain’t bad enough for you as it is?” the player wheezes, shaking their head. “kid, if there’s a dragon in hels, you’re better off if you never meet it. we got enough problems without throwin’ a damned dragon into the mix, ya hear?”
~*~
“never heard of such a thing. seems like nonsense.” the player hefts their axe onto their shoulder. “now, move along before i kill you.”
~*~
“there was a dragon in hels, yeah,” the player says nonchalantly. “this old player took me in when i was a kid, used to tell me stories. i mean, he never saw it. it was more of a ‘i know this guy who knew this guy who knew this guy who knew this guy who heard that someone saw it’ kinda deal… well? do you wanna hear it or not?”
they smirk.
“… that’s what i thought. so yeah, it was this massive red dragon- or uh, maybe it was like orange with red flames on its scales, fucking sick, right- with huge teeth and insane fire breath and… actually, it might’ve been acid? or poison? fuck, whatever, the point is that the thing was nasty, alright, it used to swoop down on the early settlements and mow those motherfuckers down, eating players- or, wait, i think maybe it would just throw them? uh, i dunno how but- wait, where you goin’? hey, this is valuable information, you know! … fine, whatever, asshole.”
~*~
“how the hel should i know?” the player demands, folding their arms. “this world’s infinite and old as balls, and we don’t exactly have a consistent method of widespread information distribution. someone could’ve killed it yesterday and i’d have no fucking clue.”
~*~
“yeah, there was.” the player nods. “it was before my time, but i heard our admin killed it. whoever the fuck they were… makes no difference to me, but it’s a cool thought, right?”
~*~
“hm. been a long time since someone asked me that.” the player leans forward, eyes flickering in the firelight. their gaze is haunted. “are you sure you wanna know?”
they pause.
“… alright, then.”
“now, this was back in the early days of hels, long enough ago that some of the oldest players still remembered havin’ an admin. we didn’t even know ‘bout the end chunks. then one day, there was this sound. every player in the world heard it, no matter where they were. it was louder than any thunderstorm, louder than any explosion- the kinda sound that goes clean through you, splits your ears and rattles your bones.”
“it was a scream, only not like any i’d ever heard before. there was a raw, guttural quality to it- like a wounded animal- yet the power was undeniable. but there was some distortion to it as well; an underpinning of static like the whole thing was bein’ broadcast through a beat-up jukebox. just thinkin’ of it sends chills down my spine.”
“then a peculiar thing popped up in chat. someone had made an achievement, only we couldn’t tell who or what. all the text was scrambled, like those funny words you see on an enchantment table. never met anyone who could read it. but needless to say, this sparked an entire movement bent on discoverin’ what the hell had happened.”
“some of the more adventurous players went explorin’ and found the end chunks. players who knew a thing or two about data analysis started huntin’ through their comms, usin’ the data of an endstone block someone brought back. didn’t take long after that to figure it out.”
“they found there was a dragon that belonged to a separate realm from overworld and nether. the end, they surmised. y’know, where endermen came from. the dragon lived there, sustained by end crystals that were said to float atop obsidian pillars on the end island it called home- its nest, as it were. so, unsurprisingly, it was called the ender dragon.”
“and if you killed it, you opened a portal. where it’d lead was anyone’s guess, but it was a way out of hels.”
“i was young, then. young and hungry. i banded up with some other players and we consulted an expert- the founder of data analysis, actually- to extrapolate the coordinates for the main end island. only he didn’t find just one; he found ten sets of coords, spread out over hundreds of thousands of blocks, nearly a million blocks. he predicted that each obsidian pillar had spawned on a separate end chunk, and that each one would have to be tracked down to kill the dragon. we had to destroy the crystals first, you see. he thought it was a waste of time, a fool’s errand, but we didn’t listen. so we split up, takin’ one set of coords each, and set off.”
“they were all ‘bout the same distance from each other, so no one had an easier go of it. i took one northeast of spawn, seven hundred and twenty-nine thousand blocks out. the journey took years. not sure exactly how many, i stopped keepin’ count sometime after the fifth. the other players on the mission gradually stopped replyin’ to my whispers- i think some of ‘em gave up and turned back. wasn’t sure if i was the only one still goin’, ‘til i eventually saw their death messages in chat, one by one. mobs, lava, fall damage, the usual. some might’ve died on the way; traversin’ hels alone on foot is no cake walk, even without the concern of PVP. never heard from any of ‘em again.”
“but i’d gone so far that givin’ up wasn’t an option. even if no one else had made it to their pillar and destroyed the crystal, even if killin’ the dragon would be impossible, i had to see it through. so i kept goin’. it was a lonesome existence, bein’ that far from spawn; i went months without sayin’ a single word, at times, damn near lost my mind. but it weren’t all bad. i reached the unloaded chunks, saw naturally-spawned passive mobs for the first time in my life. i saw rare biomes i’d never heard of, even came across one of those glitched end ships with an elytra. journey went quicker, after that, but it was still several years before i finally reached the coords.”
“the pillar was exactly what you’d expect. a tall, round obelisk made of solid obsidian, rooted on a floatin’ chunk of an endstone island. there were some endermen millin’ about the place, far more than in any other biome i’d seen- ‘cept maybe the warped jungles- but no sign of the dragon. the crystal was at the very top of the pillar in an iron cage, so i flew on up there, thinking at least i’d do what i came to do.”
“soon as i set foot on the top of the pillar, i heard a strange sound. it was that little zippin’ sound you hear when an enderman teleports- only it was a louder, deeper, slower sound that seemed to shake the world. like i could actually hear the distortion of space and time itself. the air suddenly filled with a haze of purple particles, so thick i could hardly see, move, or breathe.”
“and then she appeared.”
“the dragon was all black, black as the void ‘neath bedrock, with spines down her back and huge, bat-like wings, deadly sharp teeth and claws. she was big enough to swallow me whole and we both knew it. but what really put me off was that she was glitched.”
“it’s the best way i can describe it. her body was flickerin’ around all crazy-like as if i’d gone cross-eyed, so she appeared in multiples at times, countless wings unfurlin’ from the distorted mass. anywhere i looked directly at her would suddenly seem… pixelated, almost, like her form was fracturin’ into pieces, like i couldn’t fully ‘preciate the whole. but i remember her eyes. they were pure white, so bright it hurt to look at ‘em, and as she moved they seemed to blink in and out of existence around her, like they couldn’t quite settle in her skull. like twinklin’ stars against the night sky, beyond the bedrock ceiling.”
“she was beautiful.”
“the dragon perched against the tower, claws grippin’ the obsidian on either side of me, curled her slender neck down ‘til we were face-to-face, and roared. it had that same quality as that sound i’d heard all those years ago, and i knew at once it’d been her death rattle. in my daze, i remember wonderin’ who could’ve possibly managed to kill such a creature? what kinda player would even want to?”
“i’d been well-prepared for the fight. full enchanted gear, potions, gapples. but starin’ up at her, i couldn’t bring myself to use any of it. i just stared at her, caught in a moment that felt like an eternity as she stared back, before i realized her breath was poison.”
“i ended up back at the world spawn. didn’t matter i’d set a respawn anchor nearby the end island- this seemed to overwrite it. lost everythin’, of course, but i didn’t care. my death message in the chat was glitched, too, in that same strange language. now, i didn’t share my experience with the rest of the world; only to those who asked, and only in the hopes of dissuadin’ them from makin’ an attempt of their own.”
“which brings us to the end.” the player finally sits back, studying you with a shrewd gaze. “now, you listen to me. that dragon ain’t somethin’ to be killed, understand?”
you nod.
“good.” the player’s expression changes. “so, i’m afraid you’re not gonna like the next part of the story. but nothin’s free in this world, least of all knowledge.”
the player moves, there’s a flash of metal, and suddenly there’s a sword in your gut. engrossed in the story, you hadn’t even noticed them equip it.
“sorry,” the player tells you with a grin, “but that dragon ain’t the only monster here. send my regards to spawn.”
as darkness consumes you, your last thought is that the white spots dancing across your vision suddenly look like dragon eyes, blinking from the void.
~*~
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