#they are also the source of 'WHAT IN THE GODZILLA CREEPYPASTA'
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junkmailmusubi · 8 months ago
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fantastic conversation everyone
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snow-on-mtsilver · 4 months ago
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reposting from other acc :3
anyways HAIIII we have like a bunch of collective names (list below!!)
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here's how we feel about certain pronouns collectively!!! (we mostly prefer he/him but kai likes they/them more, candle prefers she/her, and null prefers it/its!!!)
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we're currently 15, gonna turn 16 later this year!!!
we're a non-disordered mixed origins system!! (suspected system of 23(may lower since we haven't seen candle in a long while), we nicknamed ourselves the lunar system!!) also we might possibly be alterhuman??
BIG NOTE. i am openly very pro endo, but i do not support harassment or rudeness on either side, i also do not fully feel comfortable whenever i see "____ fuck off" tags no matter what side it's from (especially since i have moots from both sides of the argument), i am okay with antis interacting if it's not for harassment or arguments
(suspected) alters, in order of when we noticed them:
- blake (🧊🌙)
- kaz (❄️🍃)
- 303 (🔥🌙)
- lost silver (🥇👁️‍🗨️)
- xander (⭐🐉)
- hoarfrost (❄️💀)
- silver (🥈🐊)
- glitchy (💥🔴)
- guardian (⬜🎩)
- kai (🐱😇)
- candle(although she hasn't spoken in a while) (🕯️🔮)
- null (⬛👁️)
- ethan (⚫🦌)
- steven (🔥🐉)
- stubborn (🗡️🐦‍⬛)
- julius
- aster
- austin
- sonic.exe
- norway
- usa
FANDOMS/FAVORITE GAMES/HYPERFIXATIONS, DNI, INTERACT, AND TRIGGERS UNDER THE CUT
our biggest fandoms n hyperfixations rn are:
- osc
- pokemon(and pokepasta)
- minecraft creepypasta
- creepypasta in general
- minecraft in general
- Fnaf
- godzilla
- args
- slendytubbies
- sorta gasa4(although we've become iffy about that bc of someone we cut contact with)
- transfur(such as kaiju paradise and changed)
- eddsworld
- countryhumans!!
- hermitcraft (or any minecraft smp really(except the problematic ones))
games we play or have played and really enjoyed:
- minecraft
- pokemon
- roblox
- gmod
- slendytubbies
- among us
- undertale
- fnaf
- tf2
collective triggers:
- basic criteria
- the names toby/tobi(although the character ticci toby is completely fine), kira, eddie/claire, nihilus, and crow
- minecraft creepypasta ships (and the artist vruzzt)
- jokingly being blocked as a "joke"
- the character skye from the "forever mine" pokepasta
- EEeEE from prevention of evolution
- beeping noises and the glaggleland theme (auditory triggers)
alter specific triggers:
- people acting weird towards source character or him (glitchy(and guardian))
- identity crisis (xander)
- being compared to source (303)
- odd ai bots or ships (guardian)
DNI if:
- basic criteria
- you post mainly NSFW or suggestive stuff (especially since we are a minor, esp don't follow if you have "minors dni" somewhere on your page </3 (somewhat targetted but in their defense we never posted anything abt our age before))
- ship minecraft creepypastas (like entity 303 and herobrine)
- you are anti endo or sysmed (EXCEPTION: if we were already friends/moots from before we found out you were anti endo or from before we knew what an endogenic system was OR if you're really chill and are nice about it (as long as you're not being hateful about it we're chill :3))
- r4dqu33r, pr0$h!p, or d4rk$h!p (censoring these because i'm scared if i don't they'll find this blog and get mad at me for whatever reason </3)
PLEAAAASE interact if:
- you like any of the fandoms we like
- you're a silly critter :3
- you selfship or like oc x canon!!
- you play any of the games we play
- pro endo (or endo neutral, we chill with both :3)
discord is r3iyo !!! ( please we need friends :[ /nf )
OTHER BLOGS BY US:
@r3iyo (original account, not using anymore, basically abandoned bc we're scared of a moot finding out we're pro endo)
@lunarmonau (gonna use for a comic/pokemon au)
@lunar-bah (build a headmate blog)
@breaking-of-the-dark-moon (minecraft documentation)
Rotomblr blogs:
@mtsilver-enjoyer - (Canon Character: Red)
@cyndaquil-supremacy (Canon Character: Gold)
@xxdark-lycanroc-slayerxx (Canon Character: SIlver) (idk if i'll consistently use this)
@the-faraway-trainer (Canon Character: Rei)
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dropoutparty · 3 years ago
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ngc ramblings part 2- chapters 3 and 4
time for post 2 babeyy!! i didnt try to really be funny in this one like i did the last one, so i hope u dont mind!! heres a link to the first post if u missed it! ill make a masterpost of all the parts once im done with all the chapters. now lets get into trance and dementia!! (that sounds. hilarious out of context)
here we are at trance! the name of this one is pretty clear, but ill still go into the definition for the sake of clarity. basically, a trance is a state of half consciousness and an absence of response to external stimuli, like what you might experience when under deep hypnosis. this is probably referencing the “episodes” that melissa would go into where she would jsut kinda stare off into the distance and not emote all that much. the music here is compared to the videodrome theme, which probably means theres a consistent high note in the background, with the main attraction of the song being garbled electronic noises, maybe with some more coherent synth coming in at some point. either way, it probably is meant to make you feel uneasy because as we all know, high pitched noises are spooky.
the new kaiju this time around is orga (a kaiju with some mutated godzilla dna in it). this makes zach realize that this game couldnt be just some unreleased version of the normal one (as if fuckin red appearing didnt already make that clear) so he now figures that its a rom hack of some kind that his friend just happened to find. im glad he didnt just immediately go to assuming it was haunted because thats SUCH a common thing in these creepypastas and its so dumb?? good job cosby... anyways the first level zach goes into is also the first quiz level, where we finally meet face!!! my beloved,, i dont really know how to approach the quiz levels tbh? because on one hand i wanna examine face as a character all at once but on the other hand i wanna talk about them as i go... for this post ill leave all the quiz stuff out, but i wanna know if yall would want them included in the future! ill just make a separate post for all the quiz levels if you dont :3. overall though, the first quiz level gives me the feeling that face is assessing who and what zach is, maybe throwing random stuff in to make it not seem suspicious or something?
anyways, zach finishes the quiz level and moves onto a green temple level. zach describes the music of these levels as hypnotic, which might relate to the planet name? the only enemies in this level are dead things, specifically a ghost thing and a bat with a horse skull head, who probably killed the things that became the ghosts. already this world is a little different than pathos because it has buildings in it!! specifically, this world is filled with green temple levels, which i think translates in-game universe to two large temples and three smaller ones (based on how the levels are kinda clumped together, with single ones kinda spread out). outside of the temples are the same empty blue mountain stages that pathos had, but now with not-moguera hangin around! i feel like this further proves my idea i talked about in the last post, where not-moguera and not-gezora killed all the life on the planet together, because as far as is said the blue mountains are still empty here except for not-moguera. theres also some cave stages from pathos here, but not as many.
moving on, after zach gets through some stages its time for the bosses! first up is not-varan, whos sprite looks like its an altered version of varans actual sprite from the original game, just like the other not-kaijus so far. i think this is a theme among all of the nots here so ill just say when they dont look made up of the originals parts from now on. not-varan fights by kicking and shooting heat-seeking missiles. its head is backwards, so it cant see whats in front of it. i get the feeling that the missiles are heat-seeking in order to kill anything coming towards it that it cant see and the kicks are more of a desperation thing, like oh god my missiles didnt kill something and now its hurting me, i need to get away or something like that. so i guess i would describe its fighting style as defensive? anyways, moving on. next zach fights not-hedorah, who is the source of the horse-bats. this is the first one that doesnt seem to be made up of an original monsters parts, but it does have the same color scheme so theres that. not-hedorahs fighting is a lot more aggressive, summoning horse-bats to keep you distracted while he goes to town on you. i think a second not-moguera was put here to help not-hedorah kill everything, because i don't think not-varan would be very useful when it comes to doing that lmao. so after zach beats not-hedorah, no more horse-bats spawn which is neat! after beating not-hedorah, zach tries to enter the base level without beating orga but it doesnt work so i wont dwell on it.
orga is just a normal godzilla monster, so there isnt as much to say about him. i do think that orga was an original resident of trance before the not-kaiju came around to kill everything, like biollante was on pathos. he fights by punching, shooting a heat beam, and eating other monsters! i think this last one, even tho its a normal part of the kaiju, is here to foreshadow reds preferred method of killing things that we see later (especially since orga also unhinges his jaw to eat things). anyways this fight makes zach geek out and think that the game must have been made by a fellow person of culture and godzilla fan!! which is funny for reasons ill get into later. he doesnt have much time for a fanboy moment tho bc he has to run the mile again with coach red!
this time around, the game is trying to trip zach up by including some obstacles to avoid while you run from red. red doesnt have any issue with them though, theyre not meant to keep him away from you, after all.  zach was freaked out but he still has his epic gamer skillz so he beat the level just fine. when he was done he yelled in gamer delight before red looked at him like “shut the hell up” and zach almost pissed himself. and thats trance!! before i move onto dementia tho, i wanna talk about trance itself because of course i do. i think this planet used to be home to a lot of creatures like pathos was, but this society was more developed and spirituality was very important to them, hence all of the temples. i dont think it was a very somber or strict society though, mainly im getting that from the temple music having an “indian techno vibe” to, it. so from what i gather, this society was very spiritual but also they liked to party. while im on the subject of the temples, i think that face is hiding out in either like a small side building or a hidden room inside of one of the big green temples. trance probably used to be his home, and when everything started getting killed i think he hid out somewhere he would be safe. i dont know about yall, but the quiz levels always gave me the impression that they were indoors for some reason? so that definitely contributes to the hiding in a temple idea but i think it still works if you dont feel the same. i think thats all i really have to say about trance, so lets move on to dementia!
ok as usual, were starting out with the planets name: dementia. you know what dementia is but again, for the sake of clarity its basically a disorder caused by brain injury or disease that causes memory loss, personality changes, and impaired reasoning. im not entirely sure why dementia specifically was chosen here, and my best guess for what it could mean is that maybe its foreshadowing melissas condition? it doesnt really resemble dementia at all but thats my best guess lmao. anyways, this chapter starts out with zach still freaking out about red looking at him and wondering whats up with the game before we get our board description this time around. its during this little beginning part that he decides that he has to finish the game just to see what the hell is even going on with it, which like. fair. ok so the boards music is described as basically a slow piano cover of the original games saturn theme.
as will be the routine from now on, zach starts with the quiz level. the questions face asks this time around seem like hes trying to get to know more about zach at this point, though theres still the usual unrelated questions mixed in (though theres only like 4 of them this time)! for the last question he asks, face must have figured out that zach is a human because he offers him a new monster! zach obviously says yes pogs irl when he sees that face gave him anguirus, his second favorite godzilla monster (whats his favorite godzilla monster? is it godzilla? he hasnt mentioned a favorite monster yet so why bring up your second favorite? idk) and one that hes wanted to play as since he was a child, which is interesting (im sure youre sick of hearing this by now but, more on that later). ok now onto the levels.
the first kind of level is a palette swap of the blue mountains from the last two worlds, but this time theres also water! the music is “a very simple song with a lot of abrupt pauses, followed by a loud note every few seconds” so take from that what you will. this level doesnt have any enemies in it, just like the last two, but this time it looks like zachs goin for a swim bc were goin underwater babeyy!! the enemies in the water consisted of a piranha (which zach likes because he can “tell what it is” talk about a buzzkill) and a spiky bottom feeder thing whatever taht means. and that's it for that level type. kinda boring but the other two level types make up for it. speaking of, lets go onto the next level type! these levels actually have an in-game name for them; unforgiving cold. these levels are very long, taking place in a castle dungeon made of blue bricks, with statues of terrified faces lining the walls. these levels made zach really anxious, and the longer he played them the more he felt like he was getting close to something “unspeakably evil” yea sure dude. its now that he starts to suspect something supernatural is going on, because he thinks the game can make the player feel things at will, which imean he isnt wrong? also the music in these levels is just a looping choir that sounded familiar to zach for some reason. there werent any enemies (which im realizing is a running theme in this thing huh) so were onto the first boss, not-baragon.
not-baragon is another one that isnt made up of its originals parts, but still has the same color scheme. he fights with a really strong kick, ice breath, and pissing on you with a gatling gun dick. yes im being serious. like??? i didnt remember taht being a thing but oh my god just look at this shit.
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comedy gold. you even do extra damage to him if you attack the gun like??? anyways zach beats not-baragon and goes on to the last level type, the arctic. the level is literally just an icy tundra with some water segments, and the music is compared to northern hemispheres from donkey kong country but 8bit? and zach described it as “dangerous sounding” so theres that. the enemies here consist of a thing that zach says kinda looks like not-gezora but without the eye (i can kinda see it? maybe) thats frozen in ice, a spike ball with legs that explodes and shoots spikes everywhere when it dies, and the piranhas from the green mountains. the last two are only in the water segments, because yea theres water segments and theyve got platforming babeyy!! at the end of the level, theres a mini boss fight with maguma (a walrus kaiju), who runs away when you beat him. thats all the levels, so we can get on to the rest of the bosses!
the next boss is manda, a sea dragon kaiju. he fights by spitting fire, biting, and constricting (also he switches things up if somethings not working, so hes a pretty smart cookie). during the fight the atragon (which is like an airship from one of the movies i think?) shows up to help, which zach thought was epic and poggers even tho it didnt help at all. and thats the manda fight, moving on! the next fight is weird, because nothing is there for a little while before a fish shows up, screams, and then gets fuckin kilt by not-gigan. once again, it doesnt resemble the original but it uses the same color palette. it fought with a blood beam it shot from its mouth and a slash, and zach described it as fast and unrelenting, so definitely a really aggressive mike wazowski lookin motherfucker. after zach beats him, he goes on to the last boss of dementia, spacegodzilla (i guess the people who make the kaiju were going through a creative block or something lmao). spacegodzilla looks like normal godzilla but hes blue now and hes got ice!! why tf is he called spacegodzilla!!! anyways hes also more strategic with his fighting pattern, making ice crystal spires taht charges up his special meter and also keeps you from reaching him. when you do get close to him, you participate in a funney big dinosaur slap fight until u win, pog!! now on a completely different note, big reds comin to town (aw shit. here we go again)
this time around the chase is mostly underwater (tho its blood now bc ooo spooky,, sometimes i forget that this story is supposed to be scary tbh) so red has to put his floaties on before he can follow zach. theres also landmines over pits and red reveals his weird tentacle hand mouth tongue before zach finally gets away and the chase is over. reds startin to get frustrated bro, he's tried to catch this fucker like 3 times now wadda hell!!! btw these chase sections are a lot less crazy than i thought they were like. huh. ig its more intense when you listen to a reading lol. anyways now its time to talk about dementia as a planet. i think the whole “the not-kaijus are killing all the stuff on these planets for red” still holds true, and i feel like it will continue to do that, so ill just briefly mention it from now on. this planet is all ice and water basically though, so i think they had a harder time doing it this time, hence why the underwater sections have more enemies and the only original kaiju here can stay underwater for protection. also, i think face followed zach to dementia from trance because he realized what zach was doing and wanted to help out, which is why he gave zach anguirus.
basically i picture dementia to be a planet thats mostly water with some land thrown in, and an old dilapidated castle in the center. i think the castle itself was probably destroyed by the not-kaijus (along with anything alive that might have been in it). i cant decide if i think spacegodzilla or manda would have lived there, so ill just say they both lived there as gay lovers or somehting. as for the statue faces, theyve appeared on trance and dementia so far, and theyll continue to appear throughout the pasta. basically, i think these represent melissa and/or her presence. like in the green temples on trance, i think that alludes to how melissa is kind of an “angel” or divine being later in the game, and in the blue castle i think they could represent how melissa is (supposedly, more on that later) being held in the game so she can be tortured forever (which is why they look fuckin terrified). i think thats all i have to say about dementia.
before i end the post i wanted to say something abt the planets names. in the first post, i said i would talk about the planets names significance all at once but i. completely forgot that while writing this one, so ill just do them as i go from now on!! basically what i think the significance of pathos’ name is could be multiple things. it could be referencing the sad state of the planet itself, it could be foreshadowing that playing this game is going to be a painful experience for zach, or it could be talking about the incident with melissa, and how that was a really painful experience for zach (i wouldnt be surprised if it gave zach ptsd honestly). so thats the end of the post babeyy!! next up is entropy and extus!
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titleknown · 7 years ago
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Quick Advice on Making Good Gamepastas!
It’s that time of year again! Halloween, the dark times, the haunted era, the liminal time in which the ghastly and the mundane become warped together like so many melting wax lips!
And, while I did do a bit on making Creepypasta characters that’re good a while ago, and that applies to the subgenre I’m talking about today as well, I figured I might also do a medium-specific critique on making game-based Creepypastas that work well! Because lord knows that genre has its problems, to the point of it being considered a laughingstock of the genre.
But those problems can be solved, after the break!
First of all, know what makes these things weird and scary. Because, one of the big problems with a lot of gamepastas is how closely they follow a formula, used cartrige from a garage sale with a tragic past; unsettling alterations to the game; demon coming out to kill you, yaddah yaddah yaddah.
And, formula is not a recipie for good scares. But, that formula worked in the original stories it showed up in; such as Ben Drowned, because of how it captured the odd liminality of finding these baffling things, stumbling upon some bizarre relic on shady ROM-downloading sites or at a garage sale, just as Candle Cove did for “lost episodes” in terms of half-remembered bizarre things on television.
But, there’s a lot more to cover as far as conceptual ground goes for weird games history. Like, shady third-party add-ons like I did with my own pasta “Hyper Realistic Blood”, or arcade games like one pasta writer I liked before he revealed himself to be a douchebag did masterfully. There’s many real examples of the sorts of bizarre nooks and crannies that have bounced around gaming history, and I’m sure those of us who’ve even scratched the surface of gaming history know of a few that are bound to work as a unique story hook for something darker.
So I urge prospective writers of gamepastas to look through gaming history for the oddities of games to find inspiration. Oddities like Swordquest or Sega’s Time Traveller or the history of Action 52 or LJN’s Video Magic, or more esoteric sources like early electronic games like Dark Tower or bizarre and baffling strategy guides or bootleg-y plug-n-play consoles or Famiclones like the Dendy.
Hell, it doesn’t even have to be specifically video games. The page Killswitch originated on was just one of many stories (Which I urge you to find and go read, tho I can’t link it because @staff will nuke this in the searches) and @thehungryhungryreader did brilliantly with his pasta The Game Of Mush that one didn’t even have to use video games for such.
Secondly, make your own lore. Too often another staple of gamepastas is that they rely too heavily on the internal narratives of their source material, like Minecraft or Sonic, as a crutch. But, a lot of the best ones make themselves stand out by adding their own lore, with the best ones building entirely alien worlds intruding upon the game. The crown champion of that, of course, being the NES Godzilla Creepypasta.
This, honestly, works a fair bit better, because of how much it adds to putting the reader off-kilter, to adding that weird feeling that they’ve stumbled onto something truly baffling. While not a must, visuals are a good idea if you can get ‘em. Spriting programs are relatively easy to find; I personally tend to have a fondness for Piskel; and even if you can’t 3d model I’d bet you that you could integrate your own creations into screenshots relatively easily with a good photo-editing program and DeepStyle (Though I have yet to test that)
And there you go! Though, this is just a bit of a basic quickie, I’m not sure whether or not I’m missing some vital details, so tell me in the reblogs!
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NES GODZILLA CREEPYPASTA - CHAPTER 1: EARTH & MARS
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it’s the beginning of a long one, so you ought get comfortable.
[source] [triggers]
When I was a little kid, the two things I loved most in life were Godzilla, and NES games. So naturally when Godzilla: Monster of Monsters came out, it was like a dream come true. Well, almost. To sum it up, most of the game revolved around getting through (very repetitive) outer space levels while smashing up tanks and jets, and then fighting against Godzilla's monster enemies. Overall it was pretty mediocre, but back then I didn't care. When I got the game as a present for my tenth birthday, I played it night and day, as much as I could.
Unfortunately I had traded the game for Amagon a year later, much to my regret when I found out what that game was like. Recently, I had bought a new NES system, and through a lot of hunting and asking around, my friend Billy finally managed to find a copy of Godzilla: Monster of Monsters.
I was pumped to play my favorite childhood game. It never even occurred to me to ask where Billy found it. He also gave me some other games like Legend of Zelda, Bomberman and some stupid thing called Action 52, but Godzilla had to come first.
So I started the game, and the nostalgia came flooding back like a tidal wave. Godzilla's 8-bit theme song flooded proudly through the speakers and I was soon grinning like an idiot.
Some people laugh at me for playing such outdated games, but I've never had as much enjoyment for any games other than those on the NES. Those 8-bit games take me back to when things were much simpler, more...safe. But after what's happened with this game I don't have those feelings anymore.
I had forgotten how quick the fun of smashing things as Godzilla wore off in the scrolling levels. The game bombards you with bullets and things crashing into you from every direction, and you're too big to avoid most of them. Although my excitement had worn down some, it wasn't long at all before I got to my first boss battle.
My first opponent was Gezora, an obscure squid kaiju who had never been in a Godzilla movie.
The most annoying thing about fighting Gezora is that he always backs you into a corner and starts smacking you with his tentacle, and you're unable to move until he gets off you. This move doesn't do any damage, but it can stall you until the timer runs out and you have to start the fight over, and he regains some health.
It's as annoying as it sounds. And of course, he did it when I fought him. Only for some reason this caused the game to glitch up, because once he started smacking me, he never stopped. The timer is supposed to end the fight in about forty seconds, but this lasted for nearly five minutes. After a while the graphics started to mess up, with little red blocks all over the place.
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Which was weird, but I just took the game out, blew on it, and then started again. I wasn't about to let a little glitch stand in my way. So I started again and this time defeated Gezora and the level's other boss monster, Moguera without any problems.
So then it was onto the next planet: Mars. I browsed around the board and found something unexpected: where Varan's piece should have been, there was instead a piece representing Titanosaurus. There were only ten kaiju in the game, and Titanosaurus was not one of them. Or so I thought. Perhaps Titanosaurus was originally intended to be in the game but was swapped out with Varan for some reason?
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So I began to feel very excited – not only was I playing my favorite game, but I was playing a prototype of some sort with a new monster! Needless to say, I ran through the levels as fast as I could to see Titanosaurus in action.
Fought Gezora again and beat him before he could do his tentacle smack, but this time the glitch started happening when he died. Gezora's sprite didn't sink to the bottom, but instead seemed to be devoured by the glitch, and his eye started randomly spawning all over the screen.
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I know now that these glitches with Gezora were my first warning sign that something was very wrong with this game. But foolishly I ignored it, and proceeded on to fight Moguera, who this time had a glitch of his own:
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Moguera was twice the size he should have been, which startled me. He was also considerably harder to beat than usual(which is to say, not at all), but soon I had defeated him also, and when he died yet another glitch happened:
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This happened extremely fast so I was lucky to get a screencap of it at all, but what happened was that the Giant Moguera sprite started to "shatter" and "melt". Also if you look at the garbled text at the right corner of the screen, you'll notice what appears to be a bird in a cage...I still have no idea what that meant.
At this point I was about to fight Titanosaurus, and I was worried as to what kind of glitches would happen this time. But to my surprise, Titanosaurus looked just fine, although all of the game's bipedal monsters were the same height, Titanosaurus was a bit taller. But since Titanosaurus actually was taller than Godzilla in his film debut, I thought this was kinda cool.
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After a very fun fight with the monster that wasn't supposed to be in the game, I took over the enemy base and proceeded not to Jupiter like normal, but instead to... "Pathos":
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[next]
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NES GODZILLA CREEPYPASTA - CHAPTER 5: ENTROPY (PART 2)
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poor things.
[sources] [triggers]
After...THAT, the game went back to the board screen. It was all I could do not to burst out screaming, and my hands were shaking so bad I could barely hold the controller.
I knew the game was going to test me if I kept playing. But I had no idea it would go so far. Or that it was even capable of doing what it just did. I could feel my brain going haywire as I asked myself "Did the game just read my mind?"
That didn't seem possible. But what other explanation was there?
It was then that I could no longer deny what now seemed obvious: This game is alive. And not only that, it also can establish some kind of mental connection with the player.
And yet...I couldn't convince myself to stop playing. I don't know if it was the game messing with my mind, or just my stubborn curiosity, but even with the previous revelation, I really wanted to see this through to the end. Even more than I did before I beat Dementia.
Terrifying as it might be, even dangerous, I knew that if I quit playing, I would never be able to stop thinking about it. If I tried to restart the game, it might go back to being normal again. How many people ever get to witness something like this firsthand, let alone be able to take screenshots of the whole thing?
Fucked up as it was, this was the experience of a lifetime.
But even so, I couldn't take any chances with my health. I had the TV remote right next to me, ready to turn the TV off in case I felt I was in actual danger. And if that didn't work, I would pull the plug out of the wall, or just run out of the room.
Surely, that would be enough...
Whatever powers the "game" has, it seemed to be confined to what it can show on the TV and, whatever its "mental connection" could do. The latter was what worried me. I still didn't know what I was dealing with, so I wasn't about to underestimate it.
I took a break for a few minutes to calm my nerves. And then it was back to the game.
And speaking of TVs: There was a TV screen icon right below the white forest I had just left, and because the first animation was so bizarre I figured I'd try another to see what happens. Although I expected the same animation, I actually got a totally different one:
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Weird. The music for this one was the Neptune board music. Fitting I suppose, since it's a fishman and all. I can't help but what wonder what the point of these things are. There was one more TV screen icon so I figured it must have a unique animation of its own. I was going to make sure to see what it was before I left Entropy.
But then it was time for another level. The gold brick icon was the closest thing, so I went to that, and I started up in a "Gold Labyrinth" level.
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My health and power were refilled. Not sure how or why, but I was glad not to be heading in the unknown nearly dead. I also noticed that my Mothra sprite had shrunk to half its original size.
The music was a slow, ominous drum beat, with female vocals kicking in about a minute into it. Quite haunting.
The Gold Labyrinth itself was an anomaly. I'm not sure how this level would have played out if I was using Godzilla or Anguirus, because flying seemed necessary just to get around this place.
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Another thing that caught my attention was that when you go left, your monster actually turns and faces the left. That sounds stupidly obvious, but in the original game you were only supposed to move to the right, so when you tried to move left your monster ended up walking/flying backwards.
This level was apparently gigantic in size, because every time I thought I had reached an end to it, or thought I was going to end up back where I started, I encountered something totally new. Things like lava blockades, new enemies, and statue faces.
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And I found one statue face at a dead end with a wide, open eyed stare. The night Melissa died, she had an expression on her face that looked exactly like this the whole time. Even when she got hit by the truck, she still had that same expression. I can't help but feel like something really is staring at me from behind the screen when I look at this:
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I really didn't want to be reminded of that night anymore, so I left the statue almost as soon as I found it. I needed to find the exit anyway, which proved to be no simple task. It felt like this level stretched on forever in all directions. I must have wandered around the level for at least fifteen minutes before I finally saw something.
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It was a creature that wasn't gold. Seemingly the only one of its kind in the level. Lacking any kind of hover ability like the other creatures, it just walked back and forth on the platform.
But it wasn't long after I found it that a flying machine swooped down and grabbed it, and then flew off with it. The machine apparently had not seen me, so I decided to follow it, to see where it was taking the creature.
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The machine stopped at a room with a large cauldron-like object in the center. The machine hovered over to the cauldron and dropped the creature into it.
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The creature came emerged from a hole in the cauldron's side, now adorned in the same gold color as everything else. The machine flew off. I'm not really sure what to make of this, but I'm glad I came upon it, because I found the exit soon after.
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When I got back to the board I realized that the bosses hadn't moved at all. A bit odd, but it didn't bother me, it made planning my route through Entropy easier. There were still two new icons to explore, the Indigo Cliffs and a black version of the labyrinth.
Since there were only three black labyrinth icons (which were surrounded by bosses) I played the Indigo Cliffs first.
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It was a lot like the blue/green mountains. The level graphics had the same "shredded" look to it, there's also a recolor of the clouds and moon from the Toxic Waste Dump. The music, (if you can call it that) was merely a deep rumbling noise.
One of the first things I encountered were these multicolored creatures with big heads emerging from a small cave in the ground.
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They all made a synchronized shaking sound, and they walked to the right in a group after emerging from the cave, ignoring me.
Having no other way to go, I followed them on their route. More and more emerged from the cave, until the group had about a hundred creatures. Eventually, the pathway ended in a cliff. I was shocked to see that upon reaching the cliff, all the creatures began jumping off into the abyss:
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I've seen enemies walk off cliffs before, but I've never seen NPC's commit mass suicide like this. Very unsettling way to start off a level.
I continued on, flying over various strange animals like the ones shown here:
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Another group of multicolored "bobbleheads" was jumping up and down, only to be snatched up by large birds, which I'm fairly certain are sprite versions of the Giant Condor from Godzilla vs. the Sea Monster.
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I defeated some of the Condors in battle, but it bothered me that these bobbleheads seemed to be so eager to die. If the game itself is alive...perhaps the creatures in these levels are also "alive"? And some have very unhappy lives, if this behavior is any indication.
But what provokes them to do this? In the back of my mind, I almost suspect that the glowing moon in the sky is the reason...
At the end of the level, I saw yet another group of the bobbleheads, marching up to a large monster and being devoured.
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This was starting to disgust me, so acting on impulse I fired off eyebeams at both the monster and the bobbleheads. I destroyed the cave.
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The monster became angry, and ran through the remaining bobbleheads to fight me. Although it lacked any ranged attacks, it was relentless. But it was no match for me.
I was in the home stretch now, up to the bosses. My plan was to go through Battra first, then Megalon. After that I would watch the last TV screen, play the Black Labyrinth before fighting Mechagodzilla. And lastly, going through the chase with the hell beast. I was curious to see if it would be in a new form again.
But first things first, time to beat up Battra.
As I expected, he started off in his Larva form. The music was Varan's battle theme.
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Whenever the game puts in a new Godzilla kaiju with more than one form, that other form always shows up. For a game that's otherwise inexplicable, it's rather startling in its consistency and accuracy with the new kaiju bosses.
The fight started off simple. Larva Battra fought in a similar fashion as Maguma did, charging back and forth and occasionally firing off lightning from its horn.
During the fight, I noticed that Mothra's combat capabilities had been altered in my favor:
The eye beams did 2x as much damage as they did originally, now they were as strong as Godzilla's punches. The poison powder was similarly improved, it also did this nice thing were it would actually HIT an enemy when you used it.
In the original game, even though Mothra could fly, she was unable to fly over an opponent. You would get knocked back the same way as if you just ran straight into them, which was extremely annoying. But not any more! I could change direction and fly around, which was a big help because:
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Fighting Imago Battra is much like fighting a clone Mothra, although Battra is distinctly faster and stronger. No longer impeded by its slow-moving Larva form, Imago Battra was a fearsome opponent.
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Although it lacked the horn lightning, it now had a new, more powerful eye beam. Battra could change direction just like I could, so this battle involved a lot of flipping and flying around. It was pretty damned fun, to be honest.
So after defeating Battra, I was excited to see what Megalon would be like. But first I went through an Indigo Cliffs level, and shot through a lot of the creatures for the health-power-ups.
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So about Megalon. His music was Gigan's theme. Makes sense, since Gigan was his battle partner in Megalon's one (and so far, only) film appearance.
He was a lot like Moguera, but faster, and with more weapons. He'd start out charging off with his drills.
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I liked to fly back and forth around him, which seemed to really annoy him. After a few seconds, he'd step back, turn around and start spitting out grenades. Those were a pain, because they bounce when they hit the "ground".
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Lastly, he started spamming his lightning beam. It only went straight forward, so it was easy to duck under it and then shoot him with eye beams.
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Overall, I'd describe him as Strong, Persistent, but Dumb.
I was now nearing the end of Entropy. I had just taken down Megalon, and I started up the last Tv screen, to see what I'd get this time.
The result was unpleasant.
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The music for this gruesome scene was the Password theme.
I couldn't figure out why this animation was so sinister and violent in comparison to the other two. The whole game seemed to be growing more malevolent.
As I went on to finish Entropy, I began to feel...drained. It's hard to describe. Like I had suddenly became tired when I wasn't before. Most likely it was just the tension from all that had happened in this game getting to me, but who knows.
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The last level type on Entropy is what I call the "Shadow Labyrinth". The scenery was recolored from gold to black. The music was an evil ambiance, similar to the UNFORGIVING COLD loop but distinctly different.
The music was my first sign that this level was going to be distressing. I traveled through the maze for about a minute, and I noticed there weren't any creatures hovering around. It was an odd transition from the gold Labyrinth, which was overrun with creatures, to this level that had nothing at all. But then this might be a good thing, maybe there wouldn't be any obstacles and I could get through the level with ease.
Then the screen went dark.
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And immediately I snapped out of my "daze" from a few seconds earlier. Everything had been darkened so that the only thing I could see was the Mothra sprite. I couldn't tell where I was going and I ended up frantically running into walls. I heard a noise, the sound of a crowd running through a hallway.
And along with the running, came the roars. Loud roaring sounds, which I would describe as something like a rabid dog the size of an elephant, screaming with fury. And I could tell that whatever was making this noise, there were lots of them.
I knew there was something there, but it wasn't until I did some screencap editing that I got to see what my pursuers looked like:
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But at the time I couldn't see where they were, or where I was going. I was literally running blind, and this mob of beasts eventually caught up with me. All I could think was "NO!" as I saw my lifebar rapidly declining. The monsters had taken me down to half of my total health, when I was saved. The "light" came back on, and the attackers had disappeared.
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And so the challenge of this level was revealed: Find the exit before the lights go out and a pack of monsters maul you to death.
I was in panic mode now, moving as fast I could go while trying every path I could find for a way out. As I played through the level, the lights went out a total of three times. The second time, I would have been dead meat had it not been for one of the wide-eyed statues:
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As I stayed close to it, the monsters seem to all avoid me until the light came back. The statue warded them away, somehow. I was safe as long as I stayed near the statue, but at the same time I had to leave to find the exit.
The Shadow Labyrinth turned out to be much smaller than the Gold Labyrinth, as it only took about six minutes to navigate to the end. But before the exit, there was a row of halls leading straight down, with no way out once entered. You either got to the exit before the monsters reached you, or you died. Thankfully I made it out.
Only one more boss, Mechagodzilla. I started the battle, and got something unexpected:
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Not only did my life shoot back up to 100% again (It seems to do that randomly), but instead of a replacement boss, I was fighting Godzilla.
But any Godzilla fan worth their salt can figure this out. Mecha-Godzilla started off like fighting a clone Godzilla, but his disguise burned away after only three life bars. Usually a transformation only occurred at the halfway point.
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At this point it was like fighting Mecha-Godzilla in the normal game. Felt kinda nice to fight one of the original game enemies for a change. Although he wasn't exactly like normal, he also had a rainbow beam and finger missiles. This prevented me from doing the old trick of backing him in the corner and hitting with eyebeams in a spot where he can't hit me, but that was always a cheap trick anyways.
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But after getting him down to half his health, something weird started to happen. His sprite started to glitch, in much the same way as Gezora had way back in the first world. After a few seconds, the glitches began to form a new shape…
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And thus the game had created "Not-Mecha-Godzilla", and I discovered that this visual glitch was somehow related to the game recreating things. The human face on this one gives it a very uncanny look.
It was one of the stronger Replacement monsters, and had the most firepower. Pictured here is its Mouth Beam, which I got caught in the middle of.
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Even though it was a bit stronger, it was also slower than its original counterpart and couldn't jump around as much. I won the fight by constantly staying out of its line of fire, bombarding the machine with Poison Powder as I flew over it.
One last thing to do: The hell beast chase. Oh boy. "Might as well just get this over with," I thought.
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The Entropy "End Chase" ended up being exactly what I was afraid it would be: A Labyrinth level. All the other chases, although difficult, were extremely straight-forward. You just had to run to the right and not get touched.
But this took all the simplicity out of it. There was no telling how big this labyrinth would be, or where the exit was. And now not only did I have to constantly backtrack to find my way out, I also had to avoid getting one-hit killed by the red monster.
And for those first thirty seconds, it didn't show up. But I knew it would, and as I started picking up the pace, I heard a loud flapping noise:
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And there it was, in a "flying form". It flew with bat-like wings, and was as fast and relentless as ever. For reasons already stated this was probably the most nerve-wracking of all the "End Chases", and as such I had to keep my focus on the game and not taking screencaps.
However, I did take one of the red monster doing something I found very interesting.
I had managed to lose it by going through a different path than it apparently expected, and it was blocked from attacking me by one of the organic walls of the Red Labyrinth. Or so I thought.
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It tried clawing through the wall for a second before opening up its mouth and tearing the wall apart with the intestine jaws.
But those brief milliseconds that the monster was held back might have been the key to me finding the exit. The path to exit was long and complex, but from what I remember I went up, and then back towards the left. I'm still not sure why I chose that particular way. Just a lucky hunch I suppose.
I was sweating profusely, but my luck had saved me yet again. I hoped that it wouldn't run out before I finished the game. There were only two more worlds to go.
Next was the penultimate world, called "Extus":
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NES GODZILLA CREEPYPASTA - CHAPTER 8: FINALE (PART 2)
[directory]
i will tell you a secret.
[source] [triggers]
After his seeming defeat by Solomon, Red had reconstructed his body into his gigantic Final Form, transporting us to a blazing inferno in the process. It was reminiscent of our first encounter. Except now the scenery,much like the true power of Red, had become very real. The music had erupted into a loud blaring sound, a furious drum of death.
Faced against Red's insane amount of health, my own demise was imminent.
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Solomon was my strongest monster. But not even he stood a chance. It was like trying to fight a mountain.
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Within seconds Solomon was overpowered and dropped to the floor, when Red crushed him to death underneath his foot. The sadistic demon took his time as he snapped Solomon's vertebrae and ribs like dry, brittle twigs. I could tell he was enjoying our pain.
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"This is hopeless. I'm a dead man."
I had to no choice but to send another monster to his death. We were all going to die. I only hoped they would forgive me.
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After decreasing Red's health by a miniscule amount, Anguirus was also obliterated. Red unleashed a hail of blazing hot needles into his face, until he collapsed.
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Another moment of unspeakable agony, then nothingness as my ally faded away.
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I asked Red how he knew my name.
And then, he said it.
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For years she was being tortured by something nobody understood. Now I knew what it was.
Now I understood why I was mocked about Melissa's death, and how the game knew about it. Because HE knew about it, because HE was the one responsible. And this time, he was going to kill me.
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I was taken back to the board to send Godzilla to his final stand. Barely anything was left of the board, just Godzilla and Red's icons, and...
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...the fifth monster.
In the midst of everything that was happening, I had completely forgotten about it. I tried yet again to select it. I cursed, I begged,I screamed at it to do something, ANYTHING to help me. To no avail.
There was only one thing to do.
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I knew Godzilla didn't stand any more of a chance than the rest did. But maybe, maybe now that all the other monsters were gone, the fifth monster might finally awaken.
I managed to get the creaure's icon selected, and I pressed the A button as fast as I could. The icon started to shake, as if it were trying desperately to move!
It was then that Red decided he was done playing fair, and before I could activate the monster, he went for the killing blow: paralyzing my heart.
My hands started to become numb and unfeeling, but even as my vision was fading away, I still tried to pressed the A button.
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Red surely was breaking one of his rules, but he must have thought that if he could kill me quickly, then it would be too late for any consequences to matter, he would have won.
He was wrong.
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Red's power was being challenged by another force. It prevented him from killing me, and when I regained my vision I saw a familiar sight:
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"...Who are you?"
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"What? How is that possible! I...Red told me that he killed you..."
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"But how will I be able to stop him now?"
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Her words stirred something inside of me. I wasn't going to die like this. And I had more to fight her for than just my own life, I had to fight to save Melissa, and the world she inhabits.
With her help, the 5th monster was finally unleashed:
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It was time to end this, once and for all. Together, we would take this damned hellspawn out of existence.
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Acacius was by far the strongest playable monster in the game. He had to be, if we were to have any chance of surviving. His "punch" involved turning his hands into blades, which caused tremendous damage. But Red had more than enough life to spare. In the end, this would come down to pure skill:
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With one final strike, Red was destroyed. His body disintegrated and sank below, accompanied by a soar of triumphant music. Slowly, the paralysis wore off, and I was able to stand up again!
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We had done it. Melissa's death had been avenged, and I felt overwhelming happiness...until I remembered all the death and pain that led up to this point. All the other monsters who had fought and died. I was about to mourn them, but the game had yet to conclude.
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Tears of joy streamed down my face, and I broke out crying. I cried harder than I have in several years, maybe in whole life. All I had been through, all I had discovered, and now the game was coming to an end. But before she and the others left, Melissa had something to tell me:
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NES GODZILLA CREEPYPASTA - CHAPTER 7: ZENITH
[directory]
........
[source] [triggers]
And here we are, at the final world. I don't like to discuss this part, and it still bothers me very much, but it's something I have to do, so that I can put this behind me. People deserve to know.
At this point I was well aware of the game's unnatural nature, but Zenith was different than the other worlds. While the others were certainly strange, and sometimes frightening, the world of Zenith was like a nightmare.
And I didn't have to go any further than the board screen for an indication that something was wrong with Zenith. The first thing I noticed was the blood red texture of the board, and the music, which was an eerie whistling tune.
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I noticed that I had Solomon and Anguirus back, and I felt better for a second. Then I scrolled over to the right to see who my enemies would be this time.
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This time it was Destoroyah and Ghidorah. But judging from the icon it was a different Ghidorah than the original, standing on the ground instead of flying. The grotesquely detailed pinkish red icon also caught my eye. I couldn't tell what it was supposed to be, and I was afraid to find out.
Going back to my side of the board, I decided there wasn't much choice but to do my usual "routine", in going to the Quiz level before doing anything else. I was not ready for what happened.
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I jumped back when this appeared, accompanied by a terribly distorted version of the password theme. It looked as if Face had fallen victim to some terrible glitch. Is this what he meant by "Will you miss me?" Did he know this would happen?
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My thoughts were stopped short as I noticed the screen was glitching and seemingly falling apart while I was inactive, and so I quickly rushed out.
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And when I got back to the board, I had somehow gained a new monster. I hadn't even been asked if I wanted one. I tried to select it, and this happened:
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"WHAT THE HELL IS GOING ON?!"
The game's behavior was scaring me, and I hadn't even started the levels yet. I couldn't understand why I was randomly given a new character, and then denied use of it. But for the time being there was little that could be done, and I viewed the last TV Screen:
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No animation. No music. Dead.
Every instinct I had was telling me to stop playing, to just turn the game off. And something in the game itself might have been trying to warn me as to just how horrible this last world was.
But then, every stretch of the way I was compelled to give up. I couldn't do that now, on the last world! Besides, after taunting me with memories of Melissa, I felt the game owed me some answers.
I noticed that the first level was a Red Temple, so at least I would be familiar with the level graphics if nothing else. And I went in with Godzilla, the monster I was most familiar with.
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Godzilla had been shrunk, the level and score meters had vanished, and the Blue Temple statue faces were back. The music was similar to the Blue Temple also: Strange, haunting vocalizations. I tried to get my spirits up by thinking "Well, If this level is like the Blue Temple, then that might mean there are no enemies to deal with."
How wrong I was.
After a short walk, all the statue's eyes starting glowing, and a pack of the beasts from Shadow Labyrinth came charging into me. Since they were coming from the right of the screen, I had to fight my way through them.
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This battle greatly tested my reflexes, but thanks to my speed I plowed through the beasts. They gave off health power-ups after dying, which helped recover the damage they had given me.
However, as I continued through the hallway, the statue's eyes glowed again, summoning another wave. It seemed to be the same number of them, but I was less prepared this time, and took more damage. I had gone through four of these waves until I reached the end of the hall, where I heat beamed the last of the monsters over the edge into an abyss.
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At first it seemed I had reached a dead end, but after the statue's eyes stopped glowing, a brick path slowly appeared before me.
I followed the path, which kept me moving towards the right until it stopped at a wall, where I was to go vertically by jumping up ledges. Along the way I encountered new creatures, and some sort of strange shrine, which had a statue of the Hell beast and some other creature I don't recognize.
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As I went through, the path took a downward direction. I had to carefully aim my jumps to avoid the enemies, which were plentiful in this part of the stage. They didn't have many attacks, but they could easily shove you over the edge off a platform.
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At the end of this tunnel, there were a few small platforms floating above nothingness. I landed on one towards the left of the screen, and then something came down from above. It looked like the Blue Angel from the Graveyard, except now it was red and had a skull face.
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Any of the pleasant feelings I had from the Blue Angel were not present with this Red one, and as it hovered around, its eye sockets started glowing just like the statues, summoning monsters to attack me. Surely this was not the same benevolent being I encountered before, this must be some kind of impostor.
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The battle was nerve-wracking, as I started off with nearly half my health and had to deal with multiple opponents, as well as the threat of gravity. To make things even worse, as the Red Angel took damage some of the panels fell, until only 3 remained.
But my luck had not ran out yet, just when I thought it was over, I struck the Red Angel one more time, and it turned out that one last hit was all it could take.
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Just as the Red Angel completely disintegrated, the game instantly went back to the Zenith board. I moved Mothra over to the nearest stage from the Red Temple, which seemed be a garbled mess of letters spelling KILL, and began playing.
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As suspected, all the level graphics were made of jumbled letters. And Mothra, just like Godzilla, was shrunk to half size. I began to suspect that all the Zenith levels would be like this.
The background music was terrible, like if someone put all the sounds an NES was capable of making into a blender and then piecing them back together into a "song". I had to turn the volume down because of it.
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Playing as Mothra made avoiding the enemies easier, but they were nonetheless determined to get at me. The first enemies I saw were headless Gigans, and later on there were hybrids monsters pieced together from previous bosses, like the Biollante headed thing seen above.
Five minutes had gone by as I didn't see anything new, and the level shifted into another segment. The music changed from the loud and annoying beeps into something far more ambient and menacing. The level graphics also changed, now looking a blood drenched junkyard. The way everything in this level was red made it sickening to look at.
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The enemies multiplied in number, never ceasing to follow after me, and became harder and harder to avoid. And at the end of the level, the situation reached a climax, as the swarms of monsters fused together in one enormous, terrifying hybrid:
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Once I had gotten through the initial shock, I discovered the way to destroy this thing: constantly shooting eye beams at the Hedorah cluster that formed its "heads". If you attacked anywhere else, it would regenerate the damage.
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Even with that knowledge, this was an extremely difficult fight. I'd say it was as hard as fighting the Moon Beast was, if not harder. Its most common attack was lunging forward with its arms, covered with Gigan saws and blades, if they touched it would instantly drain health.
When it was over, the remaining monsters collapsed into a heap. Then they, and the ground below them, started to disintegrate and sink towards the bottom of the screen.
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When I came back to the board, I thought to myself, "So far, the game has been putting the easiest levels first...if that's the case, how bad will the rest of Zenith be?"
With two levels down and three to go, my monsters and I had taken our foothold in the world of nightmares that was Zenith.
Deciding what action to take next was more tense and difficult than ever before. But ultimately, I had no way of knowing what the next levels would be like, or how well my monsters would be prepared for them, so my only option was to guess.
I tried to to interpret what the icons of the next levels ahead of me were. The last level before the boss battles was obviously representing some type of volcanic area, with lava and open flames.
The middle icon I still didn't get, except that it looked "fleshy", and vaguely like an organ of some kind. Oddly oversized as well.
The one I was nearest to, and about to enter next, looked like thorny vines covering a puddle of blood. I guessed this would be a level with blood "rivers", like the chase level of Dementia. As such, I went with Anguirus, because due to his rolling move he would have the fastest speed while submerged.
The level which I call "Blood Lake" looked like I expected. Rivers of blood accompanied by thorn covered vines, which were scattered along the sides of the ground. The music was rather faint, but I could hear a distinct drum beat, and a few other instruments. a lot of echoes, and sometimes it sounded like someone was hitting a drum underwater.
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I was disappointed to see that Anguirus was shrunk just as Godzilla and Mothra had been, apparently all the Zenith levels would be like this. I felt less secure with my giant monsters no longer so giant.
I walked along without interruption for only a minute until my path reached a dead end.
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There was a massive gap between the ground I was walking on and the ground to the right of the screen. I would have swam across it and continued walking to the right, but due to the huge mass of brambles in the way, there was nowhere to go.
Two creatures with gliding membranes on their arms, and lamprey like mouths were perched on outstretched vines and screeching at me, much like a crow does to an invader of its territory. Another unnerving display of possible sentience by the creatures of this game. If it's even accurate to refer to them as being "of the game", that is.
I descended into the blood, slowly sinking to the floor. Aquatic enemies were everywhere, and they were hard to avoid. The black shark in particular was very aggressive and hard to deal with, but thankfully I only encountered one.
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As the scene become more and more crowded, I swam up to the surface, to find that it was littered with floating corpses.
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"Creepy, but at least they're not a threat." Or so I thought...
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..Until they all sprang to life and leaped on me! They were trying to pull me under, and they were draining my health as they did it. They all attacked as a group, and when I got one off me, another would jump on me from behind. I had to curl up into a ball and roll for them to loosen their grip, and when they did I quickly retreated.
It wasn't long before I had reached another land path. A note regarding the brambles, you can stand on them but it causes pain, and you can also destroy some of the vines, but only the thinner ones. I had to destroy multiple vines, as well as dealing with more enemies.
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I was interrupted by a screen:
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The screen was only up for about thirty seconds, then when it went back to the level, I was facing another dead end, and a pregnant humanoid creature being hanged from the top right of the screen, by a spine/umbilical cord.
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Instantly, the creature's belly was split open from the inside!
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And as the lower part of its body was ripped apart and fell into the river below, the Blood Lakes boss was revealed;
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It came flying towards me, making a shrill, hacking scream. I was forced to move back.
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The bat was a highly mobile boss, fast and difficult to hit. As I moved back along the ground , the monster opened its mouth and shout out a barrage of needles. I jumped over them and managed to give it a blow to the head, and it started flying out of my reach.
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As the bat was flying, it shot a stream of fire from its eye sockets, and started trying to hit me with the flames. I rolled along the ground, which drained my power, but put us at equal speed.
This cycle repeated around three times, until the monster was defeated. With most of my health drained, I went back to the edge of the level, and the large bramble vine blocking the exit was now gone.
"Now, only two levels left to go. Who to send this time?" Godzilla, Mothra, and Anguirus had all completed one level, leaving Solomon. And also, the mysterious fifth monster. I tried again to access it, but with no luck. I chose to use Godzilla again for the next level, and Solomon for the final one.
The second to last level was what I refer to as the "Organic Level", which was the most visually unpleasant of them all.
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Right from the start I could see that the graphics where freakishly different. The atmosphere was gruesome and foreboding, with the addition of the loud, droning music. I was dreading what I would see in these levels, and it was only a few seconds before something appeared:
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Two hideous...things. It's hard to describe most of this level. Everything had this disturbing "semi-real" look to it. Most of the enemies look halfway between real animals, and misshapen lumps of gore with teeth.
It's also worth noting that all of them were considerably larger than Godzilla, and although the majority were not very intelligent, each of them took around 30+ hits to kill. Due to this, it was a better idea to run away from them than fight, but it was never clear exactly what direction to run to.
While most levels involved going to the right to get to the exit, the path of this level was primarily going down, by walking to the edge of one platform and jumping down to a lower one. There was no way to make sure you were going the right way, nor any apparent means of getting back up to the higher platforms if necessary.
Also, certain enemies acted as if they were aware you had to jump down, and would stand at the edge of a lower platform, waiting for you. When this happened, I would have to walk back and wait until the monster would leave.
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As I went on I came across platforms stacked above each other with little space in between, looking like a maze. This meant that I couldn't jump, and it made escape from enemies difficult. Thankfully, the only enemies able to fit through these mazes were the four-legged beasts seen at the beginning of the level.
Adding to the difficulty were long, tapeworm-esque monsters, that would rise themselves up between the platforms and trap you. The only attack they responded to was the heat beam, which would cause them to shrink back down. But this was costing even more power, and I couldn't afford to do without the heat beam for long.
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While trying to avoid the abominations that dwell in this level, I found out that if you stand idle in one place for too long, the ground tries to absorb your monster;
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I think it was about four minutes before the end that this level was making me physically sick. The tension was getting to me, and having to take in all these disgusting sights made me want to puke. I nearly did pause the game and look for a bag, but I was able to hold it together.
I also found a trick at the end of the level, though it was too late to do me any real good. If two different species of monster to run into each other face-to-face, they would fight each other and leave me alone. I didn't intentionally cause this, it just happened:
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Finally at the end, it was time for another boss fight. It was certainly ugly, but not quite as horrific as I feared it would be. But more important than dealing with its appearance was defeating it, and since I had less than half my health bar to start with, there was no room for errors.
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It was attached to the floor when I first saw it, but after ten hits it detached from the floor and began floating. It moved fast, and unlike the Blood Lakes boss he wasn't impeded by any sort of gravity. It was even able to fly through the ground without any collision effect.
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It used this to its advantage, and would float beneath the ground and spring up randomly to bite at you. But it stopped doing this after a few well aimed kicks to the face. The pink area on its upper jaw was a weak point, too many hits there would cause it to spasm uncontrollably.
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The new strategy was to rapidly float up down while moving back and forth across the stage, trying to constantly keep its jaws aimed towards me. Health was getting critical at this point, and I spammed the heat beam, from which it had no defense.
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In the last stretch of the battle, the monster had lost its mind, rapidly rushing back and forth and gnashing its jaws. I had to duck under it, and then strike when its back was turned. Twenty more hits, and it was destroyed.
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"One last level to go..."
And then it was down to one last level. I didn't hesitate, I selected Solomon and entered. Perhaps a little too fast.
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This last level was definitely the peak of disconnect between what the NES was graphically capable of, and what this game could create. The music also caught my attention, it was one of the only songs that appeared more than once – the horrible screeching from when the Hellbeast appeared in the graveyard.
As soon I started, there was already an enemy prepared to attack, a centaur wielding a whip. And it wasn't alone.
When I started fighting, several more centaurs appeared. Coming from both sides at the screen at the same time, it was too much to handle. Solomon's flight saved me from taking too much damage at the start of the level. The centaurs followed after, but seemed to be unable to jump.
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After escaping the centaurs I noticed gaps in the ground. While trying to avoid the jumping sword mouthed enemies in mid-flight I got close to the surface of the lava, and a creature emerged and tried to grab me. It didn't succeed, but I was startled. Careful maneuvering would be needed to avoid instant death here.
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As new enemies appeared,the level soon became very difficult. A lot of the trouble came from stocky red demons that stood on top of tall, narrow mountains and spewed fire. I got by them by waiting till their back was turned, and hitting them with a flying kick, which made them fall into the lava.It was at this time I noticed that I wasn't gaining any health from killing enemies.
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Not all the ground was stable. At one point, the ground was reduced to small chunks that slowly drifted towards the right. Some of them would sink into the lava upon landing on them, and there was no way to tell which ones would sink and which would not. Being so close to the lava added the threat of the lava creatures, and this was very frustrating.
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I was also feeling very hot, which made concentrating hard. If you've ever had a heat rash, it felt similar to that. I had periodically stop for water because of it. This was almost certainly due to the game, and not my imagination, but I kept pushing the thought out of my head. I didn't want to think about it.
At the end of the stage, I encountered the boss rising from the lava, its arrival noted with a ungodly howling roar:
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When it walked onto the land, I saw how gigantic it was, several times the size of Solomon. I was about to fly up and attack it, when it opened its mouth and let out a huge blast of fire:
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I had to fly to dodge the flames, and then get close enough to the boss to fire a heat beam at its face, causing it to stumble backward. If it didn't stumble backwards, it would have kept moving left until it forced Solomon into the lava, as there was no more ground within reach.
The beast had to wait between uses of its fire breath, as it seemed to cost a great deal of energy. I used this time to attack it. But fire wasn't its only weapon, and I had to wary of the monster swatting at me with its clawed hands. As its health decreased, it moved faster,and the battle felt like a tug of war between the two monsters over this bridge of land.
After about forty hits, it was defeated, tumbling backwards into the lava from whence it came. And then, the final stage had been completed.
At last it was down to two bosses, and a final encounter with the Hellbeast. For some reason I thought Ghidorah would be easier to beat, so I confronted him first.
The classic "Ghidorah Battle" music from the original started up as I was faced against the new King Ghidorah;
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King Ghidorah was as powerful and unrelenting as ever. He instantly lashed out with Gravity Beams, which were more damaging than Godzilla's heat beam. It became a struggle of constantly beating Ghidorah at every oppoortunity to keep him from using the attack.
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But Ghidorah soon saw through my tactic and started using physical attacks as well. He would strike with each of his necks, knocking me backward and making it impossible to get close enough to punch him. But I had an idea, to wait for him to lunge with one of his heads, and immediately blast it with the heat beam:
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It worked, and to my surprise the heat beam had actually obliterated Ghidorah's middle head. It was only a few seconds before I realized what this would lead to, and sure enough...
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...King Ghidorah was using the power of the glitch to transform into Mecha King Ghidorah. But what really shocked me was the sudden change of music. I had heard it before, but it wasn't from the original NES game – It was from the game Super Godzilla, during the Mecha King Ghidorah fight.
Mecha King Ghidorah's first attack was its most deadly: The Machine Hand. Very similar to Gigan's Saw, it immobilizes the monster and rapidly drains the health bar. Fortunately, before Ghidorah could do a lot of damage, the timer ran out.
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I would need to defeat Mecha King Ghidorah quickly to prevent him from using the Machine Hand, so I sent Solomon to fight him. The two monsters were evenly matched in strength.
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But Solomon was faster, and by slashing and heat beaming without pause, the cyborg monster soon met its end.
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With Ghidorah defeated, I was returned to the board. I now outnumbered the enemy by four monsters to one, and victory seemed to be soon at hand. The Base Icon had changed to a blood red color. I could feel hatred emanating from it.
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I started the fight against Destoroyah with Anguirus, and the music was the same as Ghidorah's. When the fight began, Destoroyah was in Microscopic form. After one hit it changed into the Juvenile, which had few attacks and was also dealt with easily.
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The fight became serious once Destoroyah entered the Aggregate Form, gaining the use of large arms and the micro-oxygen beam.
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Anguirus' roll attack, which had been very useful up until now, was rendered useless by Destoroyah constantly attacking me with his large arms when I tried to use it. For this part of the fight I had to rely on brute strength.
Just before the time ran out, Destoroyah had changed into his Flying form, which Anguirus was ill-suited to fight against. Going back in,I fought against the flying form with Mothra (which seemed fitting).
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Mothra was weaker than Anguirus, but was much better equipped to dodge and counter Flying Destoroyah's attacks, so the fight was in my favor. However, the Mecha Ghidorah fight music started playing and Destoroyah changed into his Final form sooner than expected, which drastically turned the tables.
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Mothra's attacks were doing very little to Destoroyah, and I had to move furiously to avoid damage while waiting for the timer to run out.
Even though it would be near impossible to beat Destoroyah with Mothra, I still had three other monsters. Final form Destoroyah was very resistant to taking damage, and the heavily armored foe would not be defeated without a long fight.
In the last part of the fight I wasn't using much strategy, just attacking as brutally and as fast as I could.
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On its last bar of health Destoroyah tried one last counter-attack – a beam of energy from its chest.
I don't know how powerful it would have been, because just before it could fire I punched Destoroyah in the chest cavity, destroying him!
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And then that was it – the last kaiju boss was gone. In the midst of all the excitement, I had briefly forgotten that there was still one last thing to do before the game would be over.
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Seeing the icon again hit me like a ton of bricks, and I froze for a few minutes. I had come so far to get to this point. But I was terrified. I really did not want to know what this last encounter was going to be like.
Before I could let myself think about it any longer, I moved Godzilla over and began the stage. "You're here now. This is the end. Just one last thing, and then it's all over."
And when the screen changed, there was...
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...Nothing.
Just Godzilla and a black screen. I walked back and forth. Fired a heat beam. Nothing happened, until I heard something – the faint sound of a familiar drum beat.
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........
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NES GODZILLA CREEPYPASTA - CHAPTER 6: EXTUS
[directory]
will you miss me?
[source] [triggers]
In the brief instant before the transition between Entropy and Extus, I was hoping that I would get Godzilla and Angurius back. As the board appeared, I saw that my wish was half granted: I had Godzilla back, but no Anguirus. I would have preferred both, but despite Anguirus's neat abilities I would have chosen Godzilla if I had to pick between the two.
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Extus had two different colored temples, white and pink. A pyramid, what looked like some modern buildings, and two other icons I couldn't figure out at the time. The new bosses were Kumonga, Gorosaurus, and Not-Ghidorah, (whom I was dreading to see, let alone fight.)
With Godzilla back, I was excited again and eager to explore, yet still cautious. I went to the Quiz level first, just as before. This time, Face's questions were more random than ever:
Quiz 4
Do elephants breathe? Answer: Yes, Reaction: Weird Face #2
Have you ever been molested by a family member? Answer: No, Reaction: Weird Face #6
Have you ever raped anyone? Answer: No, Reaction: Weird Face #8
Is green your favorite color? Answer: No, Reaction: Weird Face #10
Is the computer the pinnacle of modern technology? Answer: Yes, Reaction: Weird Face #4
Are you a tough guy? Answer: Yes, Reaction: Weird Face #12
Can you fly? Answer No, Reaction: Weird Face #9
Can you stand on your head? Answer: Yes, Reaction: Weird Face #7
Do you hate raccoons? Answer: No, Reaction: Confused
Do you feel blame? Answer: No, Reaction: Weird Face #11
Would you like a new monster? Answer: Yes, Reaction: Surprised
Will you miss me? Answer: Yes, Reaction: Sad
I was happy that I was getting a new monster, but that last question bothered me. "Will you miss me?"
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"Is Face referring to when I finish the game?" I thought. Since the revelation of the game's truly otherworldly nature, I wasn't sure what to think of Face, or anything else in the game. But something about that last statement gave me a genuine feeling of sadness from Face.
As I was thinking about this, the game had gone back to the board. I had a new monster, but I had no idea who it was supposed to be.
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The sprite had a slight resemblance to Rodan, but the head was totally off. I moved this mysterious newcomer to a White Temple icon and started the level. When I started the level, this screen appeared with the text "FIND THE GEM". Presumably instructions for beating the level.
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After that I got my first look at my new playable monster: A hairy, dark blue creature with bat wings and a skull-like face named "Solomon".
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And I also found that my path was blocked by a beam of light, and a small pillar with a plate on it. I figured that this beam of light was blocking the exit, so I have to find the gem and drop it on the plate to deactivate the beam.
How exactly I was going to do that, I didn't know. There wasn't anything in the original game requiring you to find an item to beat a level. I'd have to find out when I obtained the gem. The only direction I had to go was left, so on I proceeded.
Solomon was an interesting monster, to say the least. He was capable of both flight and a heat beam, both of which proved to be very useful. He also could kick and slash with his wings, but he couldn't duck.
The White Temple's music was a vocalizing choir, or a videogame approximation of such. It's hard to describe but it had a very "holy" sound to it.
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It wasn't long before I started running into waves of strange new enemies. They did little to stop me, I ran past them while slashing and didn't take any damage.
There was a "pause" between each wave of enemies, after you had killed about ten, there wouldn't be any for about a minute, then the next wave would appear. After five minutes, I noticed holes in the floor and ceiling:
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Guillotine mouthed creatures were rapidly flying up and down these crevices, so I had to time my jumps carefully, because I didn't know if I'd get another shot at this. Luckily I managed to get through without a scratch. I'm just lucky, I guess.
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After that I found myself at the end of the hallway, facing some kind of mini-boss monster. It moved fast and had some kind of projectile that it shot in four directions, but I killed it quite easily using Solomon's heat beam. When the battle was over I had my gem, which was inside the creature's head:
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I found that I could pick up and hold the gem by walking over to it and holding down B. I made the long trek back to the start, deposited the gem on the plate, which deactivated the beam.
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I left the stage, and was shown what was probably the strangest quirk relating to the "Solomon" monster.
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Every time you complete a stage or defeat a boss with Solomon, this screen appears. I have no idea what "STILL THE BEST 1973" means. Neither the date nor the phrase has any meaning or significance to me that I can think of, and I've spent a lot of time thinking about it.
The next level I played was one that I call "Bronze Pyramids". I used Godzilla, and found he had been leveled up to twelve since I last played as him in Dementia.
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The Bronze Pyramids were fairly normal as far as these levels go, but the visuals were quite interesting, almost unusually colorful and lively. The music had a fittingly Egyptian style to it, it was slow and mysterious sounding.
I strolled through the level fighting off the various enemies, none were too difficult (although the ants could be a pain if you ran into too many at once). My favorite enemy was this giant reptile I encountered halfway through;
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At the end of the level I came to a giant pyramid and I engaged in yet another mini-boss fight. Although this was one was a bit different, because I had to fight two of these monsters at the same time.
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Individually, I could have dealt with them easily, but fighting both of them at once was challenging. But I sped things up by tricking one of the twin beasts into barbecuing his brother by jumping when he uses his flame breath:
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After defeating the twin monsters, I noticed something strange after returning to the board: I was now able to move my monster piece anywhere on the board, without limits. Normally Godzilla could only move three spaces each turn, and Mothra could move five.
I wanted to try out Solomon some more, so I moved his piece over to one of the brown pillar looking icons with colored dots and started the level.
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When I got to the level, I then realized what the level icon represented: Totem Poles. I was greeted by two of them right at the beginning. The music had a Native American sound to it. It seemed to be using the same instruments as the Entropy Forest, it was noticeably different but just as foreboding.
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I walked around for three minutes with nothing else in sight besides the totem poles. I didn't realize it until then, but I wasn't expecting another level with nothing "alive" in it, after all the activity in Entropy. Walking by all those multicolored faces, this unnerving level left me feeling like I was being watched.
Only about ten minutes after I started Extus, I was already halfway through. After getting back from the the Totem Pole level, I tried out one of the TV Screens to see how strange they were this time:
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...Even more strange than before, apparently. The music for this was the Uranus theme.
I switched back to Godzilla to play another level, and this level was quite a surprise:
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It was a normal City level! The colors were gloomy, but even still this was quite a shock. This was the kind of level I would expect to see in a Godzilla game, and I was kind of mad that I didn't get to play it earlier. The music was the Earth theme.
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I found it strange that a level fitting a Godzilla game would show up this late. But there's no point crying over split milk, I suppose.
I moved Solomon over to a gray-ish green icon, which turned out to be a giant high-tech Laboratory of some sort:
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Lots of mechanical drones in this level, but Solomon cleared through them just like the White Temple enemies. The music was a gritty, industrial beat. There was also a strange, flying cyborg enemy, which was annoying because it would fly away when you jumped to attack it.
Also of interest were these large stasis tanks, holding some kind of monster inside. As you would guess, sometimes the monsters awaken and shatter through the glass.
I tried to get past the stasis tanks as fast as possible, because the monsters inside proved to be vicious little bastards upon release.
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At the end of the level was an elevator, which I used to go down to the bottom the level where the exit was. Along the way, I was shot at by security drones. I couldn't leave the elevator, so my only defense was the heat beam.
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The last level type was this simple thing that I call the "Heart Temple", for obvious reasons:
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Nothing but a big hallway, filled with floating enemies shaped like human hearts. They're incapable of causing you damage, so what you do is run through the level smashing as many as you can to get all the power-ups. One run through these levels would get the life meter back up to full, and I would greatly appreciate these levels later.
The Heart Temple's music reminded me of a circus tune, had an overly cheerful sound to it which gave the level a really weird feeling.
Having seen all the level types, I chose to fight Gorosaurus using Solomon.
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The music for this fight was Gezora's theme. It was during this fight I realized that Solomon is overpowered: a single well aimed slash can take down as many as four of the enemy's life bars.
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Due to this, the fight was over very quickly. Gorosaurus had no projectile attacks, or anything else that could match Solomon's deadly claws. But I kept the fight going just long enough to see if Gorosaurus would use his iconic "Kangaroo Kick", and I was greatly pleased when he did:
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Even though I knew Solomon was my fighting ace, I used Godzilla to battle Kumonga, just for variety. I briefly considered using Mothra, but of course Godzilla won out.
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Kumonga was also a simple opponent, no heat beams or anything. He attacks by jumping on you, stabbing with his mandibles, and also uses his signature webbing stream to paralyze you. Once you get webbed, Kumonga will sometimes take the opportunity to attack, but it's mostly a way to buy some time, like Gezora backing you in the corner until the time runs out. His music was Hedorah's theme.
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With Gorosaurus and Kumonga defeated I was at the end of Extus. Before I fought Not-Ghidorah, there was something I had to do.
I wasn't expecting much from it, but for documentation's sake I took a look at the other TV Screen. This is what it was:
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I don't think there ever was much reason behind the Tv Screens. If I were to guess, I'd say its some random, uncontrolled manifestation of the cartridge's abilities. Or maybe all this makes perfect sense to the "game". Who knows. Anyway, Mr. Faucet's theme was the Saturn music.
It was time for the opponent I had been dreading: Not-Ghidorah. Although I had gained courage with Solomon's combat advantages, I was still nervous. And when I started the fight, I was immediately confused:
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My opponent was Not-Gezora. I defeated the imposter with a few strikes, and then Not-Moguera appeared. The it made sense; In order to get to Not-Ghidorah, I had to battle all the previous Replacements first.
And battle them I did.
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I tore my way through them until I finally made it to Not-Ghidorah who was…a Dorat.
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Once I stopped laughing, I destroyed him with only two slashes. The music stopped, and I thought I was going back to the board. But the battle wasn't over yet.
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The real fight was against the Chimera, a monstrous hybrid of all the Replacement beasts. This was by far the most difficult boss yet, every attack of his would cut down whole life bars per use, while attacks against him were greatly weakened. Solomon's slash for example, was now lucky to take away one half a life bar.
During this battle I gained a great appreciation for two things: The Boss Fight Time Limit, and the Heart Temple. Had it not been for those things, I might never have beaten this boss.
To take down this behemoth, I came up with a strategy. I would switch between Godzilla and Solomon, as one began to get dangerously low on health, I would take him through the Heart Temple, while fighting Chimera with the other. I should count my blessings that Chimera couldn't regain lost health.
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A very interesting thing about Chimera was that the colored sections on his body corresponded to his different body parts, so each body part effectively had its own life meter. The head was invincible as long as the other parts were present, and would always be the last part to be destroyed.
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In addition to being difficult, it was also the longest fight so far. I tried to remember how many times I got taken out of the fight by the timer, but I lost count around thirteen.
Eventually I had destroyed all components but the head, which now flew around on its own at an incredible speed.
Chimera fought well, but I was extremely determined and once he was reduced to a head, he no longer had the power to defeat Solomon, and I heat beamed him into oblivion.
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And then Chimera was no more. I was exhausted after that drawn out fight, and worried that might affect my performance in the End-World chase level.
The Headquarters icon was replaced, but not by the Hell Beast Face. Instead, it was a crucifix.
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I was completely stunned. I wasn't excited about seeing the Hell Beast icon again, but if there was only one good thing about those levels, it's that they were predictable. I had a basic idea of what to expect.
But now, here I was at the end and the icon was completely different. What did it mean? And why a crucifix? It made me very uneasy.
I attempted to start the level with Solomon, but couldn't. I got this notice that simply stated "SOLOMON CAN'T ENTER HERE".
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It didn't say why. But I think maybe it has to do with Solomon's demonic appearance. Since Solomon was out of the question, I went with Godzilla instead.
Once I saw the level, the crucifix made sense – the level was a graveyard.
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I was still on edge, thinking this was some kind of trick. The last level had always involved running from the demonic beast, and I wasn't going to be fooled into thinking this would be any different.
So I started out running, but after a minute without interruption, I slowed down. It was during this time that the music caught my attention. I knew it sounded familiar when I first heard it, but it took a while before I realized what it was — An 8-bit rendition of "Prayer For Peace", from the first Godzilla film. A very sad, powerful song, even in this form.
At two minutes into the level, I encountered something that I wasn't sure how to react to:
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My first instinct was to run, but this blue statue-esque being simply floated in place. And I felt compelled just to stare at it, for a time.
Since this was a grave, and it was floating over a chapel, I guessed that this was some kind of Angel, watching over the deceased.
It gave me a strange, but warm feeling. I wouldn't say "happy", but I felt that I was at peace, somehow. I had never seen this being before, yet it seemed very familiar to me.
Just as I was going to leave, The Hell Beast appeared, and it's presence warped the music into a terrifying discordant screeching and transformed the level, desecrating the tombstones as a new ground appeared, comprised of blood soaked bodies:
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I could feel my heart now beating out of control, I had no chance of escape with the monster that close! It lunged for the kill, but the Angel got in its way. The demon roared and started clawing through the Angel's leg, and tears of blood streamed from its eyes.
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I wanted to save the Angel, but there was nothing I could do. I had to honor its sacrifice and run. And so I ran through the hellish landscape as fast I could. The beast soon caught up with me, still swallowing the body of the Angel, whose legs it had torn off.
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And this sight made my terror change into anger. I now found myself hating this horrible monster. There was no doubt in my mind that it was pure evil, and I wanted it to die.
When I got to the end, I remembered how it responded to my insult in Trance, I spoke to it and said: "You're going to pay".
This was its response:
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I had no idea how I would follow up on that threat.
And nothing could have prepared me for the horrors of the final world – Zenith.
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NES GODZILLA CREEPYPASTA - CHAPTER 4: DEMENTIA
[directory]
unforgiving cold
[source] [triggers]
When I got back to the game, I was getting very upset and confused.
I thought about the way the monster looked at me. The game COULDN'T have heard what I said, that's impossible. It had to be a random occurrence. But why did it happen precisely at the moment I insulted the monster?
Nothing about this game made any sense. The new Godzilla monsters, the weird replacement monsters, out of place imagery like the green temples, quiz levels, and the red monster chases. It didn't seem to add up in any kind of meaningful way.
If it was a prank, it wasn't funny in any way I could understand, and they clearly put far too much effort into it.
If they were trying to make a genuine sequel with new Godzilla monsters, then why did they add..everything else?
Maybe it was some kind of art experiment? Some group project made by a bunch of really talented and crazy people, and they lost the cartridge somehow? Or maybe they intended for some random person to find it?
It was all just fruitless guessing. As far as I could tell, there was only one way to figure out what the deal with this game was: To play it through to the end. Maybe, just maybe, there would be something in the credits, an explanation by the creators as to why they made this. Or it could be something much more cryptic and strange, maybe even something horrifying.
Before I got a good look at the Dementia board, I considered replaying Trance to see if the red monster would look at me again. But I decided against it. I wanted to keep moving forward. I was also somewhat worried that backtracking might cause the game to become even more strange.
The Dementia board music sounded a lot like the Saturn music, except it was slowed down, and played with a piano-sounding instrument. Like most of these new map themes, it had a dangerous suspenseful feel.
While listening to the music, I looked at the Dementia board. There were four boss monsters this time: SpaceGodzilla, Manda, Gigan, and Baragon. I was surprised that there were two new Toho monsters this time. But the best surprise was still to come.
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I started the Quiz level. Here's another list of results in the same format as the last one:
Quiz 2
Can you Swim? Answer: Yes, Reaction: Happy
Do you like fish? Answer: Yes, Reaction: Sick
Can penguins fly? Answer: No, Reaction: Sad
Can it spin in all directions?(There was no clarification of what Face meant by "it" so I just guessed)Answer: No, Reaction: Surprised
Do you breathe oxygen? Answer: Yes, Reaction: Weird Face #8
Does it taste good when you bite a woman?(I don't know who came up with this question, but I really hope they're getting mental help)Answer: No, Reaction: Annoyed
Is it night where you are? Answer: Yes, Reaction: Weird Face #6
Do you like cats? Answer: Yes, Reaction: Confused
Is water wet? Answer: Yes, Reaction: Angry
Have you ever broken a bone? Answer: No, Reaction: Happy
Do you like your job? Answer: Yes, Reaction: Hurt
Would you like a new monster? Answer: Yes, Reaction: Weird Face #11
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I wasn't entirely sure at the time what Face meant by "new monster", but I couldn't resist answering "Yes", just to see what would happen.
The result was mind blowing.
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The game took me back to the board and I had a new playable monster in the form of Anguirus! Ever since I was kid, I always wanted to play as Anguirus, since he was my second favorite Godzilla monster (And plus I never liked Mothra all that much).
I moved my new Anguirus piece over to the level right next to it, eager to test out my new monster.
Before I get into the level description I'll talk about Anguirus a bit:
Using the up and down buttons you could choose whether Anguirus stood in a bipedal stance or crawled around on all fours. It wasn't a huge difference, but being able to stand was helpful in boss fights, and crawling sometimes helped dodge obstacles and attacks.
He could punch and kick like Godzilla, but no tail whip. Instead he had something far more interesting: The ability to curl up into a spiked ball of death and roll around. You could still take damage, but it was lessened. It was a good way of clearing out stage enemies, but unfortunately doing this also drained the power bar.
But the spiked ball wasn't his only special ability. When you pressed Start, he would fire a beam of energy from his mouth. It resembled Titanosaurus' sonar attack, and if this were a hack it may have been inspired by the Roar attack from Atari's Godzilla fighting games.
Also of note is that when playing as Anguirus, the "Level" meter gets glitched up. Judging by the life and power bar, I'd say he's on Level 10.
Now onto the level:
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As you might have guessed from the level icon, these levels are green palette swaps of the ground and background tiles from the Blue Mountains. But what immediately caught my attention was the water, which has a transparency effect.
Was that even possible for an NES game? I know the Super Nintendo could do it, but I had never seen a transparency effect in a game on an NES.
The Green Mountains music was played with the same instrument as the Blue Mountains, but the melody was totally different. It was a very simple song with a lot of abrupt pauses, followed by a loud note every few seconds.
Anyway, I went through the usual strolling through the level. And again there were no monsters or anything, but pretty soon I had reached a cliff above the water.
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There was nowhere to go but into the water, so down I went. The water transparency made things a bit harder to see, but it's tolerable. After going underwater I encountered two new enemies: a giant piranha and some kind of spiky bottom feeder thing. I liked the piranha because I could easily tell what it was.
It was a sane enemy design that would appear in a real game, and there were very few enemies like this.
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They didn't take much hits to kill, but they were quite annoying, and could considerably trim down your life if they got close enough. They also tend to travel in packs.
As for the bottom feeders, they're easy to deal with. They swim along the bottom of the screen towards you, and are easily crushed with the roll attack or jumped over. In this screencap you can see me about to run one of them over, and there's a pack of piranha behind it.
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After I beat that level, I moved Godzilla onto the blue castle icon. I started the level and I got a title screen, with the text "UNFORGIVING COLD".
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The level itself looked like a castle dungeon made of blue bricks,with rows of identical white statue faces on the walls.These statue faces had a permanent look of horror on their faces.
There was also some flickering gray static, which didn't really obscure my vision, but it adds to the very unsettling mood of these levels. The music was a twelve second loop of a low pitched choir vocalizing, that sounded very familiar to me.
Whenever I played through one of these levels I got this sudden, horrible feeling of anxiety. I had the feeling that the farther I progressed through the level, the closer I was getting to something unspeakably evil.
There weren't any enemies, but these were the some of the longest levels in the game. I only played one level, but it took seven minutes to complete.
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I didn't want to admit it to myself at the time, but I realized something playing the blue castle level: This game has the power to make the player feel certain things.
I don't mean in the sense that you get irritated playing a crappy game, or get unnerved by something scary in a game. What I mean is that certain events in this game can instantly make you start feeling something.
I know that sounds completely insane. I don't blame you for not believing me, I wouldn't believe any of this either if I didn't play the game myself. But there is something very, very wrong with this game, and I still don't know how to explain it.
So...then it was time to fight Baragon's replacement.
Although Baragon was originally the smallest monster in the game, his replacement was the largest. It was so tall in fact, that the "ground" was noticeably lowered, and Not-Baragon's head still barely avoided collision with the bar at the top of the screen. And he was just as frighteningly bizarre as he was huge.
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You may be wondering how he attacks without arms. Well, he has the most powerful kick in the game. But his other fighting technique is much stranger.
First he blasts a cloudy breath of pixels down at you, which causes you to freeze, then he walks back to the right corner of the screen and...extends a huge gatling gun from his abdomen.
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That might seem amusing to you, but it certainly wasn't to me when I was playing the game. This attack is almost as annoying as Gigan's saw, and Not-Baragon could have been unbeatable if he consistently used it. Thankfully he only did it twice while fighting him.
Once you unfreeze, you can run up and start damaging the gun, which does extra damage to him. This helped me to destroy him, and then it was time to play the third level type. I decided that I was going to use Anguirus to fight Manda and Gigan, and then fight SpaceGodzilla as Godzilla (it was only fitting).
Before getting into the battles, I'll describe the third level type: The Arctic.
The Arctic is exactly what you'd guess from the name, an icy tundra with a few watery segments.
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The music reminded me a bit of "Northern Hemispheres" from Donkey Kong Country, in 8 bit form. A very dangerous sounding song, it made me think about being trapped in a tundra and freezing to death.
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There were two new enemies in this stage. The first was a creature frozen in a block of ice. They block your way and you have to use the heat beam to thaw them out of the ice. They look a bit like a smaller version of Not-Gezora, only without the eye.
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When freed, they do a strange crawling movement and push you backwards. It doesn't cause any damage but it's a bit annoying.
After dealing with the Iceman, I kept walking for a minute or two and came upon a water segment. I jumped in, and this time I managed to get a screencap showing how the water splashes when you jump in. Dunno how they programmed that, but it's pretty impressive. Another interesting thing is how the screen changes focus when you go underwater.
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Here you can see the other new enemy, a little thing I call "Spike Walker". They walk towards you and explode randomly(or instantly if you attack them), sending spikes in every direction. The spikes don't do much damage but they did get me dangerously close to falling into a pit a few times.
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Oh, speaking of the pits: Down into the water, the game has a platformer element: bottomless pits. There weren't any of these in the original game, since it was strictly an action game, but the pits were a neat addition.
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After getting back on land, I encountered a very unexpected miniboss: Maguma, the Walrus Kaiju. I know this game had some obscure monsters to begin with, but wow. Not that I'm complaining, it's a pretty cool cameo for an unappreciated kaiju.
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Maguma's fighting tactics were very simple, he had a freeze beam, and he could charge into you. Not very challenging but certainly more entertaining than the Matango miniboss in the original game.
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One really interesting thing about Maguma is that he doesn't die when you defeat him, he turns tail and retreats. This was the first time I had ever seen an enemy monster change direction, let alone retreat. I tried to chase after him, but he dissapeared after I got in the water. Poor bastard.
And that does it for the Arctic. I'll talk about the Manda fight next.
I forgot to mention before, but the music that played during the new monster fights is re-used from themes actually in the games.
So far the themes have been:
Titanosaurus: Gezora's music Biollante: Hedorah's music Orga: Baragon/Moguera's music Manda: Varan's music Spacegodzilla: MechaGodzilla's music
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As for the fight, Manda was a fairly crafty opponent. When it realized one tactic was ineffective, it would immediately change to a different one.
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Manda used quite a few tricks, like spitting fire, biting, and the most irritating of all, constricting.
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It doesn't mercilessly drain your life down like Gigan's cutter, but it was by far Manda's strongest attack.
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One last thing to note (that I found pretty cool) was that the Atragon showed up during the fight to help me out. Manda crushed it with ease, but it was still cool.
After I slayed Manda, I played through an Arctic level for health power-ups and then it was on to Gigan's replacement. When the fight started, I was very confused, because there was nothing there. I thought this was going to be like the Titanosaurus "fight" in Pathos, but just about the time it would have been going back to the map, a piranha appeared onscreen.
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But it wasn't there for long. As soon as it appeared, the speakers emitted an ear-splitting screech, and Not-Gigan flew in and ripped the poor fish into pieces.
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Well, that's one way to get the player on their toes. That abrupt entrance scared the hell out of me and got my adrenaline rushing. Which in retrospect was a good thing, because Not-Gigan was one of the fastest, most unrelenting opponents in the game.
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Not-Gigan was tough, but my new skills with Anguirus helped to even the score. This was still an incredibly intense fight! Not-Gigan's attacks consisted of a some kind of blood laser he spews from his mouth, and a downward slash. I was expecting some hellish variant of the buzzsaw attack, but thankfully there didn't seem to be one.
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The Howl attack was invaluable in defeating him. I would have taken more screencaps of the fight, but I really had to concentrate.
After that, there was just one monster left to take down: SpaceGodzilla. As mentioned earlier, I used Godzilla for this fight.
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Spacegodzilla's fighting technique was rather frustrating, but admittedly a very clever idea.
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SpaceGodzilla would use his energy to create two flying crystals, which would reach the ground and become crystal spires.
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These spires not only block you from reaching SpaceGodzilla, but it also allowed him to constantly recharge to full energy, and blast you with a deadly fully charged Corona Beam until you broke the spires.
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SpaceGodzilla would eventually drain his own spires of energy until they shattered, but if you waited for that to happen you'd probably lose a lot of life. Heat beams actually seemed to re-energize the spires, so you had to use physical attacks.
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When you finally got close enough to hit SpaceGodzilla, he was no pushover. When I punched him, he hit me back just as hard. SpaceGodzilla does everything in his power to knock you back to the left corner of the screen, so he can create more spires.
By the time this was over, I only had about five life bars left. But it didn't matter, because I didn't need to fight anymore. I needed to run.
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Here we go again. I decided right then that I really wanted to see the end of this game. As terrifying as these levels could sometimes be, I had to beat them to get though.
I decided that no matter what happened, no matter what the game showed me, I was going to get to the end. And I also made sure not to say a damned word while playing a chase level from here on.
For this chase I tried out Anguirus, since his roll attack allowed me to move faster than Godzilla or Mothra. The chase started off like the first two, except there was a river of blood below the ground. I was beginning to get the hang of it, and the extra speed from the Roll helped me get an edge on the red monster. Especially since I didn't have to worry about a power limit, and could keep rolling endlessly.
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Like the previous levels with water, the ground inevitably reached a stop. So I rolled off into the blood. To my surprise, the hell beast didn't follow after me, it just stopped at the edge of the ground and grimaced. "I guess it can't swim" I thought to myself.
So I went "underblood" and continued moving. There wasn't anything around, but I knew something was up. The chase wasn't going to end that easily, could it? Surely something else had to show up. And sure enough, I heard the bellowing roar, sounding slightly different...
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...And the monster was following after me in a new aquatic body! I had no idea it was a shapeshifter. After it reappeared, the chase started to get into the difficulty I had expected. Being submerged slowed me down, putting me and the beast at about the same speed. The only thing that would keep me alive was fast thinking and reflexes.
I encountered some bottomless pits, in which mines floated up from. I assume that if you hit one, it would damage you and knock you back. Considering how fast the red monster swims, hitting the mines would be instant death, so I went through great effort to avoid them.
But that wasn't all I had to be wary of. Halfway through the chase the hell beast revealed yet another surprise: a tentacle formed of intestine and tipped with a clawed set of jaws burst from its mouth, trying to pull me in and devour me. I only barely avoided both the tentacle and the mines, but I could tell the beast was getting desperate, because the chase was nearly over.
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And about a minute later, I had spotted a bit of ground that served as the exit. I leaped with all the might I could muster (without breaking my controller). The beast screamed with rage and jumped out of the blood river in one last attempt to drag me down, but I escaped its grasp. This time.
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I fell back on my bed and took a deep breath, satisfied with yet another successful escape. Now I was headed to the fifth world: Entropy.
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NES GODZILLA CREEPYPASTA - CHAPTER 3: TRANCE
[directory]
there is no monster here.
[source] [triggers]
I was still pretty shook up from the last level when I started "Trance". Trance's map music did nothing to ease the tension. As for how to describe it...have you ever heard the theme from Videodrome? That's the closest thing I can think of it to compare it to.
I checked to see who the new monster was, and it was Orga. A monster who didn't make his film debut until 2000, appearing in a game made in 1988. So much for my theories about Titanosaurus and Biollante. There's no way this game was made in 1988!
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Those guys at Toho may be smart, but I'm sure they couldn't see that far into the future. If they could, they never would have gave Roland Emmerich the rights to make a Godzilla movie.
No, this had to be a hack of some kind. Which just opened up even more questions. Who made this hack? When? How ? And most importantly, why? The "why?" was the question that bothered me most.
My immediate assumption was to think Billy did this to pull a joke on me. But that couldn't be right either. Billy didn't know how to make a ROM hack.
And if he did, he'd probably just do something simple and stupid, like replacing all the monsters with crudely drawn genitalia. Unless Billy had amazing game editing skills, and a serious dark streak to his imagination that he never told me about, he couldn't have made this. Is it even possible to put a hacked ROM into a cartridge?
Aside from all that, my eye was drawn to a new icon on the map: a question mark. I was really curious as to what it did.
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I'm sure you're also curious, So I'll explain the "Quiz Levels" now, since this was when they start appearing. There was one of these per map from here on, and they always appeared near the start of the map.
When you start on a "Quiz Level", you appear on a screen like this:
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As you can see, there's a question at the top, a "yes" and "no" button, and a emoticon in the center. I refer to the emoticon as "Face" (real creative, I know), and for convenience, I'll refer to Face as the one asking the questions.
The music for the quiz levels was a track actually in the game, it's the one that plays when you try to use the "Gh1d0ra" cheat and get sent to an unplayable level.
Face asks you twelve "Yes or No" questions, and you move your monster to the buttons for your answer. When you answer, the question disappears and Face changes expressions for about eight seconds, then he goes back to neutral and a new question comes up. There was no time limit, nor any right or wrong answers.
Face has no respect for the player's personal boundaries, and will sometimes ask deeply disturbing and personal questions, For example: (Do you like hurting people?) (Have you ever killed/raped anyone?) (Have you been molested by a family member?)
Other times he would ask questions that were either mind-numbingly stupid (Is the Sun hot?) (Is water wet?) or just flat out ridiculous (Does your dog like the President?) and maybe once per quiz, Face would ask you a question about the game.
With one exception, Face's expression changes seemed to have no effect on the game, except for indicating what the game creator thought of your answer. His reactions rarely made any sense, and at first I thought they were randomly generated.
The questions never followed a pattern, Face never stayed on the same subject for more than two questions. Early on, there were questions that made me think Face was building up to something, only to then ask some stupid garbage.
Here are the expressions of Face that I saw while playing. I'll separate them into two categories: The expressions I understood, and the expressions I didn't.
First are the expressions I understood:
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Neutral, his default expression
Angry (If you try to attack Face, his expression changes to this, but nothing else happens)
Sad
Happy
Sick
Maniacal (Face made this expression when he was being an asshole. You'll see what I mean later)
Surprised
Love
Annoyed
Confused
Guilty/Hurt
And here are the others:
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Two of these only appeared once (Numbers #1 and #12), and I suspected they might have been in-jokes from the creator. Their respective questions were "Do you like Ice Cream?" and "Are you a tough guy?".
As for the questions in the first Quiz: Luckily, I had a notepad and pen handy. I have problems remembering things, so I often carry one around to jot things down, and sometimes I doodle in it when I'm bored. So when the first quiz started I thought I'd record what happened. I'm glad I did.
Here are the first series of questions, my answers, and Face's reaction:
Quiz 1
Do you like the game? Answer: Yes, Reaction: Happy
Are you afraid Answer: Yes, Reaction: Surprised
Are you over 18? Answer: Yes, Reaction: Weird Face #5
Do birds have teeth? Answer: No, Reaction: Love
Is peanut butter good? Answer: No, Reaction: Sick
Does the moon rotate? Answer: Yes, Reaction: Weird Face #11
Have you had a job? Answer: Yes, Reaction: Confused
Do you like hurting people? Answer: No, Reaction: Annoyed
Is the Sun hot? Answer: Yes, Reaction: Sad
Do you like dogs? Answer: Yes, Reaction: Happy
Is the president good? Answer: Yes, Reaction: Weird Face #3
Does your dog like the President? Answer: No, Reaction: Angry
Now that I've explained all that, time for the gameplay.
After the Quiz level, I tried the new green temple icon first.
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Wow. Maybe this is why the game was so weird – one of the designers was clearly drugged out of his mind!
Jokes aside, I was quite impressed by the graphics of this level, as disorienting as they were (But I hate those creepy, blank staring statue faces). The music had a hypnotic, Indian techno vibe to it.
There were two new enemies in this level: a flying ghost type thing with a trunk, and a bat with a horse skull for a face. They appear at random, but I was lucky to get a screencap of them both:
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Then I proceeded to a blue mountain level, expecting another nice, calm stroll. I took my time walking through, and was completely taken by surprise when this happened:
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Not-Moguera came speeding towards me and took off quite a bit of health with his tentacle screws! It only took me two minutes to kill him without having to worry about a time limit, but the boss monsters NEVER showed up in the scrolling levels in the normal game. I was worried as to what other rules the game would break.
After another blue mountain stage, it was time to fight Not-Varan, whose replacement was one of the most bizarre things in the game:
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This strange creature attacks you by kicking, and also opening up his chest and firing heat-seeking missiles. ....I still don't get it.
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The missiles were sometimes a pain to deal with, but I found out you could tail whip them out of the way. Not-Varan was probably the easiest of the monster replacements.
The same could not be said for Not-Hedorah.
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Apparently the source of the horse-bats, Not-Hedorah was the most aggravatingly difficult monster to fight yet. Mostly because of his special ability: He could shriek and summon a small swarm of those horse-bat things.
I know there's only two in the screencap, but every time he did this, about ten would arrive. The AI took advantage of the distraction and attacked twice as fast while the horse-bats were flying around.
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Once that annoyance was over with, I went through a green temple level to kill some enemies to restore my health. Interestingly, none of the horse bats showed up after Not-Hedorah was killed. And that was when I got an idea:
If killing all the monsters makes the red face show up, what would happen if I avoid fighting Orga, and go straight to the base?
So I gave that a try:
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The game told me there was no monster there when I tried to start the base level. And immediately afterward, the game took control of my Godzilla piece and moved it in front of Orga. My little trick didn't work, so I tried to prepare myself for another chase. But first, I had to beat Orga.
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The fight with Orga confirmed another thing: Whoever created this game hack was clearly a Godzilla fan. Not only because they picked a monster like Orga, but because they actually implemented something that happened in "Godzilla 2000" in a really neat way.
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Orga's primary attacks were a punch and a heat beam from his shoulder cavity. But once you had got him down to half his health, he did something new: He would expand his jaws and try to swallow Godzilla, in the process stealing your health and energy!
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But in doing so, he gave himself a new weakness: firing a heat beam into his mouth would take a devastating four bars off his life meter!
With that weakness revealed I soon beat Orga, and despite how much I had hoped otherwise, the red face appeared on the map where the base was, and the music stopped.
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I readied myself as best I could. I started the level, and seeing that it was basically the same as the first, I didn't waste a millisecond before I started hauling ass.
I soon encountered obstacles in the form of the ground tile, suspended in air. Most of them you could jump over or destroy, others you had to crouch under.
About forty seconds into it I heard the horrible bellowing roar and saw the spider beast following close behind me. Stacks of obstacles barely slowed it down, it would back up and then charge its way through them, smashing them into bits. And when the smaller obstacles got in its way, it would expand his jaws and swallow them whole:
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I was afraid, but with fast thinking and faster button pressing I escaped him yet again. I felt really excited, and so I laughed and said "Not this time, asshole!" I decided to take a screencap to celebrate.
But when I said that sentence, just before the level ended, the monster did something that made my blood run cold.
It looked at me.
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That wave of mortal terror overtook me again, and I sure as hell wasn't laughing anymore.
I took another screencap of the next level title, right before I rushed to the bathroom to splash some water on my face. (And to take a piss that I nearly failed to contain when that fucking thing looked at me.)
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NES GODZILLA CREEPYPASTA - CHAPTER 2: PATHOS
[directory]
so that’s when it started to get weird.
[source] [triggers]
Pathos was the same as Jupiter in layout, except the board was dark blue rather than green. The first thing I noticed was that all the usual level icons had been replaced by a blue rock and some kind of orange honeycomb shape.
There was one icon that had part of the Jungle Icon shape, but I didn't pay much thought to it. I checked the other side of the board to see the new monster. Instead of Hedorah, it was Biollante.
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But that couldn't have been right. "Godzilla vs Biollante" didn't come out until 1989, and this game was made 1988. Perhaps Toho put Biollante in the game to build excitement for the movie next year, but changed their minds? I tried to rationalize the game's abnormalities any way I could, but this would prove to be futile.
Pathos' map song was the first new song I heard in the game. Like most of the new songs it was hard to describe, I'll try.
It started out slow and suspenseful, much slower than any song in the game. But every twelve seconds or so there would be a loud clashing sound, and the tempo changed. It was like the composer randomly played parts from five different songs with the same instruments.
I moved Godzilla over to one of the many blue rock icons that had replaced the jungle icons and started the level. The level resembled a blue mountain range with a blood red planet in the sky. But there was something odd about the mountains, they had a "shredded paper" look to them. I thought at first maybe the glitch had affected it, but it looked far too intentional.
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I quickly noticed something else about this new level: There were no enemies, at all. Not even any obstacles.
I should also mention that this was were the point meter started to become glitched beyond comprehension. But it didn't bother me much, I never keep up with game points.
So without having to focus on anything, I listened to the music while walking through the level unopposed. The music had a sorrowful feel to it. It would have been rather pleasant, had I heard it in a normal game.
The level went on for three screens, but with no obstacles around I finished it very quickly. I tried other levels of the same type to see if any enemies appear, but there were none. There was little else to be seen in the blue mountains, so I tried the other level type.
I started one of the orange levels, and my eyes were assaulted with a grotesque background of tumorous orange eyes. The "sky" was the same as the ground, so I I assumed the game was indicating that this level takes place in a cave.
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The only enemies here were Matango Spawn, but as you can see the little bastards were everywhere. The music certainly didn't help, with a mixture of screeching sounds and loud drum beats that sounded like a monster's theme in a horror film. After completing it, I tried to avoid playing through anymore of these levels whenever I could.
The map was short so it was only a few minutes before I was headed towards a rematch with Gezora and Moguera. But this time, their sprites and attack patterns were vastly different.
I fought Moguera first. Moguera's replacement was a flying machine with a slight resemblance to a Pascagoula alien. It was a bit like fighting Mothra, only it moved with a lot more grace. It attacked by spinning its front tentacle like a corkscrew, and it still had an eye beam, except now it fired from the drill.
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This lanky aberration had replaced Gezora, and the new beast was more of a challenge. It would run and jump at a fast pace, constantly swinging its arms around making it hard to get close, and of course it tried to pin me in the corner with as much annoying resolve as ever. I defeated it using a combination of tail whips and heat beam spamming.
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I defeated them and was going to fight Titanosaurus, but when I started the fight Titanosaurus was nowhere to be seen, and the game simply went back to the map with the Titanosaurus piece now missing.
There was no one left to fight now but Biollante, so I eagerly started the battle.
I was quite surprised that Biollante started the fight in her Rose Form. She was immobile and used tentacles to keep me away from the main body, which took the most damage.
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As expected, she turned into her Final Form after taking enough damage. The sprite looked pretty damn good for 8-bit.
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The battle technique was the same, except now Biollante could move, albeit slower than any other monster. Being hit by the tentacles did more damage now, and Biollante could do an acid spit, which I managed to avoid by jumping in the screencap:
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Not much more difficult to beat than Titanosaurus, it only took two rounds. But when Biollante was gone, The music had stopped, and there was a new icon replacing the base:
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This icon wasn't there before I beat Biollante. It resembled a red tribal mask, and I had a feeling of dread when I saw it. But it since it replaced the base, it must be the only way to exit Pathos. I moved Godzilla to the square and started the level.
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It was a hellish looking place with no sky, and a flickering fire in the background. The fire looked far more advanced than anything I've seen on the NES. There was "music", in the form of a slow, steady drum sound resembling a heartbeat.
All the text on the top of the screen, and the life bar, were gone. In their place was a single bit of text in the middle of the screen that said "RUN".
My feeling of dread had intensified. I cautiously walked through the level, but like the blue mountains there were no enemies. I paced around for a minute before thinking "Run? ...from what?"
The first time it hit me, I didn't even see it.
I heard a noise outside my room and turned back to see if something fell, and when I looked back Godzilla was dying. I figured it must have just been a glitch, but I wasn't going to play through the game without Godzilla so I restarted the game and went to the password screen.
Have I ever mentioned how creepy the password screen music is? If you've played the game, you know what I mean. It doesn't at all fit the mood of the game, it's more like something from a horror game. Maybe they made it like that so kids wouldn't cheat.
I was quite annoyed at this point, because I thought I was going to have to fight all the monsters again. But that didn't happen. The game started me off right where I was before I started the red face level. So I tried again, making sure to pay attention this time.
That's when heard a low bellowing sound, and then I saw it. This....thing.
Do you know that feeling your body has when you feel like you're in extreme danger? You start to recoil and tense up as the adrenaline flows through your veins, and your nerves start to feel very cold?
That's the feeling I had when I took this screencap.
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I haven't seen all the Godzilla movies, but I'm pretty damn sure THIS was never in any of them. It had to be something the creators made up. But what kind of sick fuck would put THIS in a children's game?
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By sheer dumb luck, or perhaps the adrenaline boost, I managed to run fast enough to get away from it. It ran very fast, so much so that if you saw it you were almost certainly going to die. And when I say "die", I mean your monster gets killed instantly if the creature touches them.
Once I had gone back to the map, I was so afraid that I was extremely tempted to just shut the game off and try to pretend this never happened. I couldn't believe what I had just seen, it couldn't have been real.
And even if I wanted to continue, I still had to get Mothra through this chase level. But as I stayed inactive on the map screen for a few minutes, my fear was replaced by burning curiosity. What the hell had just happened? What was the rest of the game like? I only had to beat this level with Mothra and then it was onto the next world.
But when I moved Mothra to the red face, the game registered it as me beating the level. I was quite relieved. I tried to prepare myself for the next world: "Trance".
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NES GODZILLA CREEPYPASTA - CHAPTER 5: ENTROPY (PART 1)
[directory]
face giveth, and face taketh away.
[source] [triggers]
In the original game, the 6th world was Pluto. Ironically, despite being the smallest planet, Pluto was the largest and most diverse world in the game. Entropy had a different layout, but was similarly huge and diverse.
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The board music was played by a violin instrument, a melody that started out sounding mournful and then it gets rather...I guess I would call it "distorted"? It made me feel depressed and unnerved. Not something I would want to hear while trying to sleep.
Strangely, none of the levels from the previous worlds were present here, instead there were eight brand-new icons. The bosses this time were Megalon, Battra, and Mechagodzilla.
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As usual, the first thing I did was go to the Quiz Level for another interrogation from Face. But I when I got there, I noticed something different; instead of the usual goofy GH1D0RA music, it was the Password theme.
The music change seemed to be intentional, because after the first two questions at the start, the quiz started to take on a darker tone;
Quiz 3
Do you like Ice Cream? Answer: Yes, Reaction: Weird Face #1
Do you like clowns? Answer: Yes, Reaction: Weird Face #10
Is time slipping through your fingers? Answer: Yes, Reaction: Weird Face #2
Do you have any regrets? Answer: Yes, Reaction: Hurt
Do some people deserve to die? Answer: No, Reaction: Weird Face #3
Is it safe to go out at night? Answer: Yes, Reaction: Weird Face #5
Do you find it hard to sleep at night? Answer: Yes, Reaction: Weird Face #9
Have you ever killed anyone? Answer: No, Reaction: Weird Face #7
Do you want to kill anyone? Answer: No, Reaction: Angry
Are you actually accomplishing anything? Answer: No, Reaction: Weird Face #4
Does life have any real meaning? Answer: No, Reaction: Love
Do you like Mothra? Answer: No, Reaction: Maniacal
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I knew that last one was gonna be a gameplay related question, but I had no idea what the result would be. I answered honestly, because as I said before I never liked Mothra.
Nobody liked playing as Mothra in this game. And there was a good reason for that, every other time Mothra gets hit she gets slammed back to the left corner of the screen, and she sucks at fighting because her attacks are so weak. The only benefit Mothra had was being able to fly over obstacles in some levels.
So I answered No, and Face actually replied back to me, not only with the maniacal expression, but with text;
"TOO BAD!"
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I was taken back to the map screen, and I was shocked to see that Godzilla and Anguirus has disappeared from the board, leaving only Mothra. Face had just fucked me over. Needless to say, I was pissed. But there wasn't anything I could do, and I'm willing to bet even if I had said "Yes", I would have been stuck with Mothra anyway. Face giveth, and Face taketh away.
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I took a deep breath, and got ready to explore. There were two paths I could take through the board, I decided to take the lower one. This turned out to be a good choice for reasons I'll get to momentarily.
The first world ahead me of was a forest, so I started there. Almost immediately, I got an eerie feeling. There was something about this level that just seemed "off" to me, even more than the previous ones.
Perhaps it was the pitch black background. I've always been afraid of being in a forest at night. Something about all those trees, makes me feel surrounded and vulnerable.
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And the fact that I was stuck as Mothra didn't help. Playing the game's previous worlds as Godzilla gave me a feeling of bravery, being in control of the King of The Monsters, I'd be able to handle just about anything in my way.
But it's not like that with Mothra. No feeling of strength, or security. Now I'm just a weak, easily overwhelmed bug, traversing into the unknown.
Back to the level. The music had new instruments, sounding like woodwinds, followed by slow, rhythmic drums and chiming bells. Gave me this feeling that I was intruding into some dangerous place I really should not be.
After a while, I encountered the first enemies of the stage. Or at least I assumed they were enemies. They were strange, long legged deer like creatures. Instead of attacking, they were just idly walking around. I went to approach them, and they ran away.
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I thought about shooting one with an eye beam to see what would happen, but it seemed wrong. These creatures were harmless. So I passed over them and continued through the level.
About halfway through, I encountered groups of the deer-like animals, and also two new creatures: A sloth like creature with a beak climbing on a tree, and hairy raptor-esque beasts that were preying on the deer.
It was very surreal watching these creatures interact. I didn't feel like I was playing a video game, but rather that I was traveling through a forest in some other dimension.
The creatures ignored me for the most part, although the raptors did attack me when I got too close, or if I attacked them first. I know I shot one of them to help one of the deer creatures escape. I got clawed at, but confrontation was easily avoided by flying up to the top of the screen.
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After that, I had to choose whether I wanted to play the levels with the hourglass, or the TV screen. I picked the latter. What I got was not at all what I expected.
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When I pressed the button to start a level on the TV Screen like I normally would, this screen with an animation popped up. There was also music in the background, which was the goofy Gh1d0ra music that used to be playing in the Quiz levels.
I was somewhat unsettled by this because it was just so strange. I also found it a bit spooky because I had a shirt that looked just like that when as a kid. After starting the animation, you could go back to the board by pressing any button.
After that, I had no what to expect of the rest of these icons. I went to try an hourglass icon next. I was somewhat relieved when an actual level came up.
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It was certainly an unorthodox looking level. All brown, with time measuring instruments floating in the air and gigantic grandfather clocks in the background. The music was the same as the board screen.
And very early in the level I encountered something else I didn't expect to see: Original enemies from the game!
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And not just that, it seemed to be a whole fleet of them. And the yellow tanks, which were normally immobile, could now move. I took some damage, but it was nothing I couldn't handle. But the most interesting thing about this level was the colored hourglass items.
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There were 3 of these:
A blue hourglass, that made time slow down and filled the level with enemies from the past.
A red hourglass, that made time speed up and filled the level with enemies from the future.
A green hourglass, that set time to the normal speed, and filled the level with the original game enemies.
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I encountered the blue hourglass first. As stated, the game started to slow down, and I saw the "enemies from the past", which were five different types of prehistoric animals. I don't know much about prehistory, but I believe all of these enemies represent real animals.
The level went into another segment, and I encountered the green hourglass, and then I fought the original enemies again. It was the same five types so I didn't take any screenshots. But in the last segment, I encountered the red hourglass, and the enemies that must have been from the future.
Now, whether or not the game was showing me 8-bit renditions of creatures that will actually exist thousands of years into Earth's future, I have no idea. But with that thought in mind, I found this particular segment to be very eerie, and it was made more tense because everything moved faster.
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One of the future enemies bore a striking resemblance to something I saw in a book once, called "Troodon Man". Another looked like some kind of organic spaceship.
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There was only one of the fifth type of Future creature, and when it appeared, all the others ran for their lives, leaving me alone to battle it.
It could fly but its sprite didn't actually move, and its single attack was firing a lightning bolt from its "face". Even so, it was surprisingly powerful, and I suppose it could be considered a mini-boss.
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After defeating it, it left a health power-up that restored the health and energy I had lost fighting it. Which was convenient! It seemed I would need all the help I could get to beat this world with Mothra alone.
After that previous stage I call "Time Warp", the next stage appeared to be a Toxic Waste Dump.
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As you can see, the place looked grungy, and inhospitable. The music was a short looping of an ambient synthesizer song. Listening to it made me feel like I had sniffed some toxic fumes myself, and it was messing with my head the whole time. I even felt like I was choking while playing this level.
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The enemies all seem to be mutated to some degree. In the above screenshot you can see green mummies with bird skulls, that jump out of the waste to spit projectiles. There's also a brownish cow skeleton monster with spider legs.
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Halfway through the level I even saw one of the deer from the forest. It was alone, and when I saw it, it was drinking toxic waste out of a barrel with an anteater-like tongue.
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I was moving over to try to make it stop, but then this flock of skull birds came out of nowhere and started attacking.
The deer was scared by this and ended up running off the ground into the toxic waste. I feel bad for it. One of the birds bit me, but I regained health quick from killing all of them, they were rather weak.
I pressed onward. Of all the levels in Entropy, this was probably the most "normal", in that there was little deviance from the "Move forward, smash things" formula in the original game.
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I encountered more creatures through the level, like tentacled blobs, and some kind of deformed thing with human-like teeth. I didn't feel like provoking them into a fight, so I kept on flying near the top of the screen. I still had to deal with occasional flock of birds now and then.
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At the end of the level was a large, bluish green lake, and there I encountered another mini-boss. Some kind of a monster with a long neck and a whale's skull. It attacks with a mouth projectile, and by charging into you. It also could go underneath the water and rapidly emerge from a different place.
It was harder to beat than the boss from the Time Warp, and it had a lot of health because it must have taken me three minutes to defeat it. It let out a really loud noise when it died, and then sank back into the water as I left the screen.
Back on the board, I went to the nearest level icon I hadn't seen yet, which was a white tree. As I guessed, the level was a winter themed recolor of the forest stage.
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But unlike the regular forest, I didn't feel unnerved starting this one. I think the music had a lot to do with it. It was a gentle, calm song, it almost sounded romantic. It was quite stress relieving, and the forest itself looked much less ominous covered in snow.
I traveled through the first segment enjoying the atmosphere for four minutes, when suddenly I realized something: I haven't seen a single creature since I started the level. Where are all the animals? Soon after, I left the screen, and the next segment started.
In the second segment, I was still in the winter forest, but now the music was gone. I was starting to feel suspicious, but then I reminded myself that there were other empty levels in the game and this was likely another one of those.
But then...I heard something familiar. It was the twelve second looping music from "UNFORGIVING COLD" starting up. I could feel my heart sink as I came across this horrible sight:
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It was a whole group of dead deer creatures, covered in snow. Judging from the blackish blue tone of their skin, they must have all frozen to death. On closer inspection, some were missing body parts. Now I was frightened. But I still had to keep going.
Before exiting the level, I was really hoping to see something resembling the previous forest animals in a living state. And sure enough, I did.
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It was a creature much like the beaked sloth, except this thing had white fur and was more of a beaked gorilla. It was walking very slowly when I saw it, but I was happy to at least see something alive. However, it didn't stay that way for long.
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A pack of raptors, who must have sensed that something else was still alive, came rushing in from the right side of the screen. The beaked gorilla didn't stand a chance, as one of the raptors immediately lunged at it and ripped open its back legs.
These "winter raptors" acted far different from their temperate relatives. While the other raptors only attacked while hunting prey or when provoked, the winter raptors seemed to have all gone insane. They attacked everything in sight, one was running back and forth clawing at nothing. Even the noises they made sounded different, more high pitched and enraged.
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As I left this second segment, I even saw two Raptors fighting to the death. They were both covered in injuries, and one of the Raptors had been blinded in one eye. I took a screenshot, but I didn't stay to see who won the fight.
I only had to get through one more segment before I could go back to the board screen. But in this segment, I was no longer in the winter forest, but instead a very empty grassy plain, with a bright gray moon in the sky. The pleasant music of Winter Forest part 1 had returned.
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And immediately, I started to feel dread. This is going to sound crazy but it's the absolute truth: The game made this level from one of my memories.
After a long stretch of nothing, I reached a lake. And then, the moon moved down from the sky, and begin to hatch like an egg.When it did, a curled up humanoid figure fell into the lake as the moon halves quickly disintegrated.
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I heard a splash when it hit the water, then a moment of silence. Then the screen began to shake, and a new creature emerged from the water;
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And thus I was introduced to a monster I call the "Moon Beast". This was the only screenshot I took, as I was focusing all my concentration on winning the fight. And it was the most difficult fight yet. Stronger than any of the previous bosses, this creature would have been hard to take down with Godzilla, and with Mothra it seemed nearly impossible.
I suppose I would consider myself fortunate that the beast lacked any attacks like Gigan's saw, because if it had I would never have won this. I barely had three bars of health when I finally killed this abomination.
But what happened afterward is hardly what I could call a reward.
...I've been trying to keep my promise and suppress this memory for years, but it seems as if I have to get it off my chest. This is a very painful memory for me, but the game already knows about it and I think you should too. I'll just tell you the important parts, because I don't like bringing this experience back into my head unless I have to.
Back when I was in Middle school, I had a girlfriend named Melissa. She suffered from some kind of mental disorder that caused her to go into "episodes".
When she was in an "episode", she would stand or sit perfectly straight and still, and her face would instantly lose any expressions she had before. She would speak very clearly, without any hint of emotion. When it was over, she would start trembling and sometimes bury her face in her hands, and remain silent for several minutes. I can't really convey the feeling it gave me in words, and I won't try. You had to see this in person to understand.
But despite this, she was a very kind person and I cared about her dearly. We liked to hang out in a field at night, and look at the stars. But one night she didn't say anything to me at all, she just stared directly at the moon, trembling. I tried to talk to her, but she suddenly sprung up, and ran right into traffic. I tried to stop her, but I was too late. She got hit by a truck, and was killed that night.
I looked her right in the eyes when the wheels went over her neck. That sight has always haunted me.
I know that the game knows about this because after I defeated the Moon Beast...this happened.
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