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#they pulled this squenix shit
randomnameless · 1 month
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It's crazy how SoV preluded 3H by making one of the protags have a tremendously contradictory mindset of humanity being better off without gods, while also relying on those same gods to fulfill their goals, the hypocrisy of which goes completely unadressed throughout the game; truly masterful foreshadowing
Who directed FE15?
lol
I've recently tried to think about this "gods BaD" shift in more doylist terms - especially since I've finally played a Squenix game recently and...
FE13 was the FE series last ditch effort, it will either work or end up as the F-Zero series, FE13 worked and FE14 followed suit.
Lolcalisation aside, FE14 had a nice plot and I engaging characters - to some people but not me, different tastes and all - but FE14 and FE13 were still FE games, as in part of the old FE series, aka a niche series. Adding dating sim/interpersonal relationship through avatars might have helped a bit, and yet, imo, it was still the "niche" FE series.
Comes FE15 where we basically have a remake, and can't add the interpersonal thing because Alm isn't an avatar (even if the game spends a lot of time praising his oranges) - how to make the game work? Sure, some weirdo fans of the FE series will buy it, and it was never supposed to sell as much as FE13/14, but if it was a 1:1 remake or just with minor adjustments? It might bomb like the Archanea remakes, and good luck coming after that - will they need another "FE13" to reignite the sales or??
And here I thought about it : FE15 was retconned with the "GoDs BaD" spiel, to make this game more in-tune with what I'd call "traditional" JRPGs where the protagonists often defy a corrupt church and "divine" being.
("Traditional" imo being the Squenix way, because while I didn't play all entries of this series, the Tales series never striked me as being particularly as, uh, vindicative against organised religion, maybe save for Symphonia 1 - Abyss' Church really wishes to help the people even if it is corrupted from within by some dude who doesn't want to let the world die and played by the big bad, Xillia has no church, ditto for Zestiria and Phantasia had Mint and... that's it? - compare this to Squenix's Triangle Strategy and Hyzante being comically EvIl and without any redeeming traits/points when all of the other major parties of the conflict have "token good NPCs" as forced as they are in the game, to make it very clear that they might have done questionnable things like invading and slaughtering civilians from a foreign nation who welcomed them at their wedding, but at least they have "MoRaLs" unlike those bozos in their desert...)
And this "let's make FE mainstream by kicking gods" mentality completely runs at odds with the rest of the FE franchise, and while I know RD basically ends like this bcs "uwu Ike defeated a GoD with the help of another who used the lead of that game as a soul jar and granted him exclusive powers to put her sister to sleep" the morale of RD's story - as seen in the perfect ending but in Ike's speech to Yune itself - is that everyone can and should try to live together, asking Gods not the fuck out to let Humanity alone, but to believe in them just like humans believe in gods.
So FE15 ends as this big, uh, mismatched clash of narrative directions - being a remake it cannot stray too far from the source material and Archanea verse : Dragons and Humans can live together (even if it means dragons must sacrifice part of themselves to do so because fuck them I guess) and dragons can help humans just like humans can, uh, not be asses and not target them because their ears are pointy or when they are weakened...
And we had the new Squenix direction where GoDs BaD and HuMaNiTy fuck yeah, which leads to FE15's hypocrisy : please trust and rely on us Gods/dragons and kindly help us when we're in deep shit, and at the same time "HuMaNiTy FuCk YeAh".
Interestingly, the Squenix direction loses in the post game campaign (the one where we discover Thabes) but is reintroduced in the official (tm) timeline, depicting basically how BaD Duma is and how much of a chad Rudy was, before his very tragic (bring the onions!) death.
But yeah, I agree anon, FE15 was crazy foreshadowing and I guess is part of the reason why Tru Piss has this message "Humanity doesn't need Gods" targeted at... Rhea, aka a Nabatean (while Supreme Leader got there thanks to Sothis' powers!!) because the "Humanity Fuck Yeah" narrative is a staple of Squenix JRPGS, and if FE has to become mainstream, I guess to some devs, it has to copy what sells.
That would also explain why FE16 went so off the rails and forgot the tradition FE series message about coexistence, because what the fuck do you mean by "Humanity doesn't need Nabateans", after parroting for the entire game "Nabateans are to blame for the irrational world we live in" and blame "Nabatean blood" for everything wrong in Fodlan, without ever acknowledging the "evilness that lurks in the heart of men" (who aren't called Dimitri) ?
In a series that, albeit hazaphardly at times (FE8's manaketes feel forced in the lore! and the less is said about Nowi/Panne in FE13 the better we are), tried to push the "coexistence between all inhabitants of the land is the key to peace!" card - this Squenix direction feels all kind of wrong, especially when friendship with the divine beings (dragons) have been a staple of the franchise (Y!Tiki's number of alts, imo, is telling : for better or worse, Y!Tiki is, along with Marth, the figure of the franchise. She is a dragon, and she's a kid who wants to make friends. Sure it brings the loli crowd, but all those dragon children in the different games? They are a direct throwback to Y!Tiki!).
In a nutshell, I'd say the first crack was FE10's writing that made things seem like the Hero defeated a goddess and its subsequent wanking.
But I agree with you anon, FE15's change in direction and retcons were absolutely gunning for that Squenix "GoDs BaD" while keeping the "traditional" FE message which resulted in hypocrisy that showed in the writing but I guess no one really paid attention because FE15 has other issues too (I didn't before happening on FE16... even if I remember wondering why the fuck the game kept on hammering how BaD Duma was when we had people being asses right and left on their own).
FE Fodlan completely ignored the "we can coexist" message - save for subtext you can have where the optional lords who win the war and aren't Supreme Leader can have half/quarter-nabatean heirs through Flayn but her heritage is never ever mentionned in the ending cards - by completely shitting/ignoring the local dragons, they're blamed for everything wrong and don't get their voice to the chapter.
Masterful writing lol
I can't wait for the next game, let it be a remake (pls not Jugdral!!) or a new entry (Engage was developped alongside Fodlan, not after!) to see if IS will continue with the Squenix developments or return to their roots, even if they seem milquetoast, of "humans and lizards can hold hands".
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NGL anon, during 2020/2021 and the daily "Supreme Leader was right though" threads in SF, I kind of realised that what I took for granted, aka "coexistence between humans and dragons!" being the message of FE in general, wasn't, even in what used to be the most serious board/thing.
FE as a series came to the West through FE7 where Dragons and Humans were at war, but ultimately the cast learns that dragons aren't evil incarnate and the best ending reveals that the big bad went mad because his dragon wife was killed and he tried to reunite with their dragon-human children he hid away for their safety.
So it was kind of surprising to see long-time, or at least not "Fodlan introduced" members of SF parroting the "well they can't live together" by buying the most ludicrous headcanon/fanon arguments you'd find in other series like "different lifespans" - this argument is pretty much non existent in the FE series, and I've never seen it opposed to Miccy's rule in Daien when, as a Heron Branded, she will outlive her citizens, or what, are we supposed to believe that Myrrh shouldn't interact with humans and remain in her forest because she will outlive humans, or is too "different" from them thus wouldn't have the same considerations?
FE13/14 brought the fandom wars of "new fans" vs "old fans", but FE Fodlan? Brought "casual JRPG gamer" vs "FE gamer" which usually boils down to "Supreme Leader fans" vs "everyone else".
Sure, we had the religion hate boner because the dragons in Fodlan verse made a "Church" with catholic imagery which is a deadly sin to some - but the "dragon blood is indeed the reason why everything sucks in the world" being parroted? "Dragons cannot have power over humans because of the sheer inbalance"? What, are you implying Nergal was forced by Aenir to mate with her twice or what? Ninian was oppressing Pherae in the endings where she marries Eliwood, and humans were finally liberated when she died?
Kana is, by nature, someone who will oppress humans because they're part dragon and their blood will bring strife to the world?
So unless IS doesn't fully commit to one narrative - because yes, for all of its flak, FE Fodlan still takes time, when it remembers, to portray Nabateans in a relative positive light when it comes to them as characters and in the general background, it's just that, they're never given a voice when it comes to discussing about the plot - we're bound to have this hypocrisy :
Dragons BaD bcs Humanity Fuck Yeah
and
Dragons and Humanity can coexist and make babies for scalies/monsterfuckers out there because acceptance/diversity is a way for peace.
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tenebsolis · 11 months
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why are. people on twt making such a big deal out of the nier concert art jts literally. an illustration with zero indication at all that there could be a new game what are they on about
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Time for a bunch of random demos (and one free game) because I needed a break after replaying XCDE. I think after this I've cleared out just about all the random demos I've accumulated on Steam/Switch (aside from Miitopia, which has been sitting there for like a year), but there are a couple left on the 3DS I haven't touched yet.
Doraemon Story of Seasons seems fun enough. It's basically every farming sim, from Harvest Moon to Stardew Valley, except Doraemon-themed. That also means I'd probably lose interest in it pretty quickly playing the full game like I always do, but I still like the idea. Also it's very pretty because it's made by the same people who did Egglia, and the painted backgrounds look great.
Harvestella is definitely weaker in the farming aspects, but the rest of it was enough more interesting that I could see myself playing this one if it goes on sale at some point. Less farming and more RPG than your typical farming sim is definitely more my style, and the story is already absolute nonsense in the usual Squenix/Final Fantasy way (affectionate) within the first hour (not to be confused with absolute nonsense in the usual Squenix/Final Fantasy way (derogatory), which has been my more common reaction to their games recently).
Nekomancy is an excellent idea (crafting your own spells by combining different components that radically change how they work) that's borderline unplayable in practice. It's also the one free game on this list.
Words Can Kill is a Scrabble-like roguelike deckbuilder-like...I guess? I had enough fun with a single failed run through the demo to want to try the full game at some point, and when am I ever going to run into that particular wacky genre combination again?
Pulling No Punches is a game about beating the shit out of covid deniers, and it's quite possibly the best game on this list, at least based on the demo. The art and music are great, the premise is great, and it was actually genuinely fun to play despite being a genre that I was considering giving up on after I really didn't get along with the Scott Pilgrim game or River City Girls at all.
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arcenergy · 2 years
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You got tank tips? Tank wisdom? I'm a tank main now btw 🤠
honestly im pretty terrible at explaining stuff to people but all of my jobs are 80+ and ive seen a lot of shit tanks so here's my 3 big tips
-if your tank job is at 90 then the biggest advice that was handed to me while i was tanking in wow and how i tank successfully in ffxiv is to weave your shields, you should always be cycling through your shields during a fight/trash pull so your healer doesnt waste all of their mp, but be mindful of which shields you're using, you dont want to pop your 120second cd shield on a trash pull that's about to die, use a shield (or a healing ability if you're playing WAR/PLD, it's harder to justify popping a healing ability on GNB/DRK because that cd is longer) that isnt going to take 60+ seconds to come off cd
-tank damage matters a lot regardless of what tank job your playing so dont skimp out on using the heavy hitting abilities during trash pulls because that will make you lose aggro, dont use your single target shit, use your aoes, because some unhinged black mage is going to be dropping 10 flares on your trash pull and theyre going to immediately steal aggro if you dont start doing some damage. luckily squenix gives tanks a lot of aoes for this express purpose (war+gnb have that swing combo+a dps increase modifier, drk has delirium+the ground aoe+ability to regen mp ability which should always be popped in that order-ish, pld has a swing combo as well mixed with some spells but i fucking hate that pld has spells so i dont bother unless if im using their triplecast ability that they have to autocast their spells)
-im a big wall to wall puller and i think the best way i learned how to manage trash pulls (which is the vast majority of what youre going to be doing while tanking unless if you intend on killing titan on repeat) was to do big dick pulls because theyre really easy to do in lower level dungeons and also everyone is kind of expecting you to pull on average 2 packs at a time, if you dont know the layout of a dungeon+it's a new dungeon then just pull 2 packs and stop, squenix usually designs their new dungeons by having 2 trash packs and then some sort of roadblock/boss, making it a very seamless tanking experience because there's no downtime/weird ad placement, this will also force you to look at your shields and decide which one is the best for the situation
oh and dont sprint your way to ad packs everyone thinks it’s annoying 
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fantastic-mr-corvid · 11 months
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not enough spoons to explain adherant to ffxiv lore
but dragoon jump powers+ wheelchair = crazy ass shit.
its just always arm day not always leg day in terms of aether powering ur muscles
just pretend for a sec that putting that amount of force into one push would just propel you fast and not go horribly wrong, but that could be cool as fuck!
if you are in any cutscene w emo mc dragon issues[estinian] u know dragoon jumps can be insane, so if you say used that power with a wheelchair?
it would be hard in of terms combat with probably needing some modifications in order to work around the fact for mobility you kinda need two hands to steer and most weapons need at least one hand.
BUT still: i cant remember it saying anywhere that its a dragoon only skill, just that they were the only group that decided to go ham on leg day as oppose to spellcasting or archery when faced with big fuckoff flying lizards so its entirely possible that you could just spend a few years training, get a good wheelchair and boom. your faster than all most all modes of transport. and even if you cant do it withought dragoon training gimme a job crystal and a spear and ill kill all the dragons i want to be able to pop a wheelie all the way from dragons head to the astralogim observatorim or whatever
anyway tldr: in mad fantasy worlds you can almost always have a lore adherent way to be disabled and still kick ass. or at least have quality of life improvements without the whole 'we have healing magic so no disablitys exist exept for the occasional amputation'
squenix i still hate you but ff14s a banger and i will never again complain about queue times if i can watch dudebros have a meltdown over the wol being able to use a wheelchair and still, u know, kick ass and be the warrior of light.
its an mmo. you can play as furry bait [twink], bunny person, or furry bait [bear] among others i think we can have a goddamn wheelchair [and if u pull a 'it affects your charecters combat negatively becuase realism' im pulling a glock out of my ass and shooting you. its fantasy. ive already thought for five minuits and made some stuff work, and u can always dump new lore]
[prosthetics and other adaptive devices would be cool to. you have all the garlean tec and also the ironworks they can make a cool prosthetic for an arm [diff attachements for diff weapons/tools].look if u can be blind but not because u can see through aether currents you can probably also have magic hearing aids. the list goes on]
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tachikiryus · 3 years
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This sort of shit is so annoying like who asked you bro this persons asking the name if you know that shit state it and go what the fuck do you mean no one can pull that off (and below its like idk why ppl get fictional character haircuts) like theyre not anime characters or squenix bro people can get this hair IVE had majima hair like a bunch of times and yeah ive looked sick
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fallintosanity · 4 years
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What are your thoughts on 7 Remake’s ~controversial~ ending? It’s been a few weeks now since I finished and I legit feel like I’ve journeyed through all 5 stages of grief and finally landed on Acceptance 😅
haha that’s fair! I have a lot of thoughts about the remake, but they’re coming from three different angles. 
(Spoilers under the cut obvs; also this got fucklong even after I cut a bunch of non-ending-related thoughts, and I apologize to those of you on mobile)
From the POV of someone who played and loved the original
Overall, I really enjoyed the remake, ending and all. I replayed the OG prior to the remake’s release, finishing literally four hours before the remake became available in North America, but it had still been months since I did the Midgar parts so it wasn’t too immediately fresh in my mind. Still, I was impressed by how faithful the remake is to the OG for the vast majority of the game. They noticeably cleaned up a few things, like Tseng slapping Aerith, which didn’t age well or stopped making sense with regards to the greater Compilation, which was nice to see. But they also doubled down on some of the ridiculousness of the original. I can’t tell you how much I cackled when the Hell House showed up, or how many times I said to my fiance in joy/disbelief, “They really managed to fit that in!” 
I also love all the little nods to the greater Compilation. I saw one interview excerpt from like... 2015 or 2014 or something that said the Remake is considered canon to the Compilation, and the content of the Remake itself suggests this. While some of the cameos could be considered nothing more than cameos (as much as I love Kunsel, I don’t think his name being dropped means anything other than that they needed a name and wanted to give a nod to him), there are other clear hints that Crisis Core and The Kids Are Alright, at minimum, are canon to the Remake. Hojo mentions “S and G type” SOLDIERs, i.e., Sephiroth-type and Genesis/Gillian-type. (Roche is a G type I am not taking arguments on this point) The description of the Buster Sword says it carries the hopes and dreams of those who came before, implying more than just Zack (i.e., Angeal). Zack’s scene right before he charges the ShinRa army is shot-for-shot the one from Crisis Core, which could have just been a nod, but the fact that he also says the same lines as the original is telling. There’s a lot of lore loaded into those lines. Leslie and Kyrie are both from The Kids Are Alright (which makes me wonder if the third ShinRa half-brother is floating around somewhere). You could make an argument for Before Crisis being partially or completely canon to the remake as well, since someone mentions a previous assassination attempt on the President, which happened in BC. 
But now we get into the issue of whether Advent Children is canon to the remake, i.e., the ending and the thing you actually asked about. ^^; This is where I’m more torn. My initial reaction to the ending was “Oh crap, we went from FFVII-Remake to Kingdom Hearts - oh shit now we’re in Advent Children - oh fuck now we’re in fanfiction-land.” Which... is definitely not what I was expecting from the ending of Part 1. 
On first playthrough it feels a bit like they overplayed their hand with Sephiroth in the ending: “everyone wants a Sephiroth fight in a FFVII game, so we’ll give them a Sephiroth fight”. I’ve seen a lot of complaints about the fact that Sephiroth appears in person in the Midgar sequence, when in the OG all we see of him before Kalm is the aftermath of President Shinra’s murder. I do think Sephiroth’s appearances prior to the ending were done well - the writers clearly intended to emphasize Cloud’s mental issues, and Sephiroth is too big a part of them to ignore. His appearances prior to the top of Shinra Tower both serve as a bone tossed to those who wanted to see him in the remake, and set up the Cloud-Sephiroth relationship a lot earlier and in more depth. You can see how utterly terrified Cloud is every time Sephiroth is around - even sometimes frozen into immobility. Depending on how things go with the Kalm flashback, this may also help cue new players in to just how wrong things are with Cloud. (After all, a SOLDIER First shouldn’t be afraid of another SOLDIER First, should he?) But the final fight against Sephiroth, or at least, a clone wearing Sephiroth’s face, felt premature, out of place, something that’s only there to appease people who wanted to fight Sephiroth now. 
Aside from the Sephiroth thing, I’m reserving judgment a bit on the ending as a whole. On the one hand, I’m deeply curious to see where the story goes from here, and how the writers use their newfound freedom (more on that in a minute). On the other hand, I don’t want this to turn into Kingdom Hearts 4, and I don’t trust Nomura in that regard, especially after all the bullshit that went on with KH3, Verum Rex, and FFXV/versus 13. I love Nomura, but like George Lucas, he desperately needs someone to rein in, edit, and shape his ideas.
I’m also not sure how I feel about all the theories being thrown out there - such as that at least one of the Sephiroths we see is the one from after AC, somehow flung back in time to fuck things up; or that the OG was, 999-style, Aerith seeing into the future and now in the remake she’s taking control to put everything on the path she wants. They’re interesting, for sure, and I think that with careful handling, it’s possible Squenix might be able to pull one of them off - but given what I know of Squenix (again, more on that later), I don’t trust them to do it well. I am, to be blunt, very concerned that later installments of the remake are going to turn into an incoherent tug-of-war between those who want to be faithful to the original, and Nomura’s desire to inject weird Kingdom Hearts nonsense everywhere. 
I say this with all the love to Kingdom Hearts, but it’s a very specific kind of story and it’s not what I want to see in my FFVII.
On a writing meta level
On the meta level, I’m fascinated by the choice to go with the whole Whispers/Arbiters of Fate thing. I don’t know how much of that is pure Nomura-injected BS vs how much was a deliberate choice by the writing team, but for right now I’m going to assume it was mostly a deliberate and unanimous choice. 
I’ve seen a lot of other Remake opinions along the lines of a reluctant, “I guess they had to put the Whispers in there because a perfect remake wouldn’t have been satisfying to everyone. There’s always someone who would have complained.” I... don’t think that’s entirely true. Like, yeah, sure, someone’s always going to complain if it’s not a pixel-perfect remake, but based on the overall satisfaction I’ve seen from OG fans (including myself) regarding the parts that are true to the original, I think Squenix would have done just fine if that was the path they chose. And given how much attention they paid to making most of the game into a nearly-perfect recreation, I think the writers knew it. 
So why’d they go the whole Whispers route? 
My guess would be that the writers were giving themselves freedom, on a meta level, with the Whispers. It’s a way of both poking fun at, and solving, their own dilemma: do we make a perfect, hi-res copy of the original? Or do we change things to make it our own? 
The “change something to make it your own” is a longstanding trope when someone new is put in charge of something old. You see it in everything from Disney live-action remakes to new managers who change their employees’ routines just to “make an impact”. Most of the time, these changes are neutral / un-impactful at best, or outright frustrating / terrible at worst. I wonder if the Remake writing team wasn’t fully aware of this, and possibly tangled up in knots internally about how to handle it. Would it be seen as a bad, “make it their own” change to have Tseng not slap Aerith? What about adding Chocobo Sam, Madam M, and Andrea Rhodea to the Wall Market sequence? What about the changes to how the Avalanche gang reacts to Cloud, now that we have full animation and voice acting and it’s clear Avalanche has no reason to want to keep him around except for Jessie being horny on main? Where’s the line? 
I could see the Whispers being the writing team’s way of making sure they stay in line where it’s important, while also giving themselves the freedom to make the updates needed to allow the remake to work. They’re kind of a meta nod to the audience, a “don’t worry! If we get too far out of line, the Whispers will bring us back.” In that sense, the entire ending where you (the player) kill the Whispers and free yourself (the player) from destiny is you giving the writers permission to continue making those small changes. 
In FFXV, almost the entire ending sequence is a cutscene: Noctis on the throne, being murdered by his ancestors and descending into the spirit realm. But there’s one single quick-time event in there, one point where the player has to take action and push a button. It’s not even difficult, and on the surface it seems pointless. Except, if you don’t, Noctis lives. (Trapped in purgatory maybe, but he’s still there.) If you never push that button, Noctis doesn’t sacrifice his spirit and those of the Lucii to destroy Ardyn and wipe the Scourge from Eos. By asking - requiring - the player to push that button to commit that final act, the game makes the player complicit in Noct’s sacrifice. It’s a powerful moment, and similar to what (I suspect) the Remake writers intended with the Whispers. 
Because they could have left the Whispers in forever. They could have had them be a continuous presence throughout all episodes of the Remake, a little reminder that no matter what tweaks the writers might make to update the story, to “make it their own”, the Arbiters of Fate will ensure things are on track. That things will play out exactly as in the original. But by asking the player to destroy the Arbiters, the writers are asking for the player’s permission to make changes. And by killing the Arbiters, you’re granting it. Because, just like you can keep Noctis alive by not pushing the button when prompted, you can keep the original game more-or-less on track by never stepping through that portal, never killing the Arbiters. But if you do step through that portal and go through with it, you’re agreeing to accept that things might change, thus freeing the writers from the constant double jeopardy of changing things vs keeping them exactly the same. 
On a business meta level
As cool as (I think) that all sounds, the bigger question is, can Square Enix actually pull it off? And here’s where I start to have my most significant doubts. After the FFvs13/FFXV debacle and the hopeless mess that was KH3, I do not trust Nomura to tell a coherent story, even if it’s supposedly a retelling of an existing, well-known story. I don’t know anything about the inner workings or politics at Square Enix, other than that there are politics at play, so in fairness to him I can’t really say it’s because he himself is bad at telling a story, or just doesn’t have the support he needs to convey his vision well. But that gets into other issues with Squenix. We know their last several major games have had long and troubled developments. Someone way more attuned than me to the Japanese video games industry can talk in depth about why; all I know is that it happened (is happening?) and that it’s something of a miracle the remake came out as well as it did. 
On top of that, I’m a bit concerned that even if Squenix can get (and keep) its shit together, it might be up against external forces that constrain how it can tell the story of FFVII in the present. For example, from what I’ve heard, the reason Crisis Core never got ported the way so many other games did, and the reason Genesis Rhapsodos has never been seen outside it and a Dirge of Cerberus cameo, is due to image licensing fights with Gackt, Genesis’s face model. CC established Genesis as a key player in the events leading up to the original game’s story, and enough hints have been dropped about CC in the remake that, like I said earlier, it appears to be canon. But if Squenix can’t reach an agreement to use the character again, they might be trapped in a corner where they either have to completely rewrite the parts of the story involving Genesis, or dance around his existence. 
And on top of all that, it’s just expensive and time-consuming as hell to make games on the remake’s scale. Everyone expects the PS4 to be retired by the time Remake Part 2 comes out, which is going to pose huge logistical issues for releasing it. Squenix has been having a rough time of it lately, from what I’ve heard - are they, as a company, capable of handling all those logistical issues? I don’t know, and that makes me nervous. 
Still, they did do a remarkable job with the remake overall, even grappling with the pandemic around the launch date. So maybe they’re getting their shit together again, and things will be smooth sailing from here. We’ll have to wait and see. 
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scatterpatter · 4 years
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Some expanded thoughts on FF7R under the cut [SPOILERS]
So! Overall I freaking LOVED the remake and I can’t wait to see the rest! Midgar feels so alive and expanded, you really feel attached to everyone, it’s... muah! Honestly a lot of the points I’m gonna make are more nitpicks than anything. I won’t make any commentary on the gameplay because I watched a let’s play instead of playing by myself(im broke and cant afford a PS4 and $60 game >_>)
So the designs are GORGEOUS... no, the entire GAME is gorgeous. Midgar looks so good and detailed, there’s so much great implementation of color theory! Cloud is sooooo good looking!!! Barret and Aerith and Sephiroth are all GORGEOUS! Reno Rude Tseng and Rufus.. AAAA!!! The only slight complain I have is that- okay so Tifa looks AWESOME, but I honestly wish she wasn’t so skinny. Like she’s a melee fighter, but her waist and arms are so thin! I wish they gave her a bit more tone and muscle, but, oh well. I honestly can’t stop staring at the character models they look SO good
Plot-wise, I really like most of the changes/additions they made! Especially with Biggs, Wedge, and Jessie. They’re wonderful and I love them and did I mention that I love them because they’re just so dorky!!! And good!!!
Honestly, I like that Aerith is actually written to be likeable. I know that doesn’t seem like much but a lot of games fall into the trap of telling you that you’re supposed to like the female protag(looking at you, Breath of the Wild) or tell you that she’s a strong character, but they fail to show that, so the player feels like they’re just being told to get attached. Aerith, though, is actually really likeable in this game!!! She’s cute and down-to-earth, really dorky and even snarky, easily seeing past Cloud’s tough-guy act, and she can fight! It’s just so nice to see a game that shows a strong female protag instead of just telling you.
Legit everyone is horny for Cloud and I’m so here for it
Okay so like. I love Roche. I didn’t at first but he quickly grew on me. He’s so awfully chaotic and I just- I love him. I’m mad that he was just kinda forgotten, though. Like! He could’ve shown up at the ending chase!!!
THEY REALLY WROTE HOJO TO BE AS CREEPY AS POSSIBLE HUH. Like I’m not complaining because like he’s basically the reason why everything happened, but! Ahhhh he makes me squirm he’s a creep with a gross science fetish and I wanna stab himmmmm
Okay so. President Shinra is a little bit TOO stereotypically evil? Like having a gold statue of himself and not even caring about sabotaging one of his own reactors when one little console gets destroyed??? Like it’s almost comical how evil he’s written to be. Though, I do like the scene where he calls Barret out on his ideals, that was neat!
Nowww, Heidegger Scarlet Palmer and Reeve? MUAH. Heidegger and Scarlet are written so sadistically but like in such a likeable way, especially Heidegger. God I hate them both but you just love to hate them!!! Palmer is HILARIOUS- I love how he’s written to be the spoiled kid whose parents forced the other kids to include him so he’s just there even though he doesn’t do anything. And Reeve? Well...
SO REEVE IS MY FAVORITE ATM SINCE WE DON’T HAVE VINCENT YET, AND REEVE IS JUST... <3 <3 <3 Okay so first off, his design is perfect. He doesn’t really stand out in the same way that Heidegger Scarlet and Palmer do. He just has a normal build, normal suit, normal hair slicked back- he just looks like a normal employee, totally inconspicuous... which is very fitting considering how he ends up being undercover and needs to look inconspicuous ;)
Though Reeve shows clear signs of overworking himself and being emotionally abused by his coworkers which... sucks. I mean it’s good writing but I feel so awful for him- Like you know it’s bad when someone just has to hold up a hand to get you to shut up and sit down. I like that he tries to do good things but steps down when he’s told to, that he’s empathetic but cowardly. It does a great job at setting up his character arc in future chapters <3
Okay so one thing- I thought the build-up for the plate dropping was amazing, but honestly... the plate itself falling was slightly underwhelming, to be completely honest. Like- I just didn’t feel the impact that a plate falling would have! Mainly because, you don’t see a single death which is interesting. Like you see people running from falling debris, but legit not a single death is implied. Honestly? I thought the scene would have been far more impactful if they showed:
Seventh Heaven actually being destroyed
The people topside reacting to the ground beneath them collapsing and them falling to their deaths(They only tried to evacuate Sector 7 slums! Not the topside!!!)
More people actually being implied to have been crushed(No, Im not counting Wedge). Like in the original FF7 there’s a scene where someone’s watching tv and you see the plate falling from outside the window- and there’s a reporter just doing his normal shit before he suddenly looks up and things go to static- like- thats an intense scene and I wish the remake did more stuff like that!
They do great showing people REACTING to the plate falling which is why its so appalling to me that they dont show much of the actual devastation DURING plate fall
I LOVE that Cait Sith shows up at the plate falling! It shows that Reeve actually tried to warn people(something he asked to do and was denied earlier), even if he was too late. The only problem I have is that new players who dont know who Cait Sith is will be horribly confused as to who and why he’s there???
Also, when the crew goes back to Sector 7, you don’t really... feel the impact right away. Keep in mind, an entire section of city just fell onto another section of city WITH the supports holding it up, there should have been way more rubble. Yet, the area where Seventh Heaven is just... looks like it was hit with a major earthquake. There should be way more rubble, like mountains of it. It’s weird since the opening cinematic really captures the scope of how huge Midgar is, but the plate falling just doesn’t really show the scope of how much devastation there was to losing an entire plate.
The scope of it is done a bit better when climbing up Sector 7, but I still feel like the weight and scope of destruction isn’t lived up to its full potential.
Okay so- Wedge and Biggs. ... Yeah, it takes away from the impact of their deaths to have them not die. I mean, I can’t make a total opinion on this just yet, because the other parts haven’t come out yet, but... if FF7R is gonna keep them alive, they better have a good reason for it tbh.
They might have done a little bit too much foreshadowing with Cloud and Aerith? Like I like Cloud having memory issues, it’s kept pretty vague... but him going “Mother?” with Jenova is a little bit too spoiler-y. Like yeah you gotta tease his whole thing but like- don’t give it away this soon!!!
I also don’t mind Seph showing up as much as he does. Like, in the original, you don’t even hear about him until close to the end of the Midgar arc. Obvi since the remake ONLY covers the Midgar arc so far, I totally understand bringing him in sooner. Again, having the clones existing might be a little too spoilery for the big twists later on, but I can let it slide since it’s still treated as very “wtf” and I’m sure anyone new to the story hasn’t put it together yet.
Did I mention how much I love Seph he’s so creepy and his eyes are gorgeous and he’s so intimidating by just being there
And the Whispers... I honestly didn’t like them. I kept forgetting that they existed honestly. They just feel so... detached from the plot. I don’t mind adding new content/story, but the Whispers just... didn’t feel well-implemented. They also felt really campy towards the end. Like, the fact that they could un-stab Barret and shield Avalanche from car accidents while they were escaping? They were legit like “no you can’t die even if you tried because fate” and takes away any tension of the scene because... well, they know they cant die.
That being said, the ending was interesting. I uh. It was interesting! So they actually defeat fate itself in order to change... who knows what. The future, maybe even the past??? I’ve got many thoughts on this
If the future is changed, that can be exciting since people who know the original’s plot won’t know what’s gonna happen next so like- okay!
If the past was changed... y’all know I’m talking about Zack. Was fate changed so that he could live? Keep in mind, we see Whispers surrounding Midgar before they dissipate and Zack’s like “ohey did I get all of em?”, implying that fate would have forbade Zack from ever getting to Midgar. Having the team defeat fate means... Zack may have now reached Midgar. 
Is alternate reality/timeline stuff going to happen now???
Cloud’s character revolves around Zack dying. What’ll happen to Cloud now???
I feel so bad for people new to the plot who don’t know who Zack is.
Nomura... you madman.
So with the ending... Nomura and Squenix is setting something up. They’re going for something huge. I uh. I fear, honestly! Because this could very likely get WAY too ambitious and WAY too confusing(Think Dream Drop Distance’s bullshit plot), and could totally fall on its face and end up being Squenix’s biggest flop of all time. But... if this succeeds and they actually pull off whatever they’re trying to pull... holy shit. I would be floored.
I honestly am a bit afraid that the plot will be too confusing for new players. Like- no one would know whats going on with Zack unless they knew the original plot, so like while this would be a great game for FF7 fans, I’m really worried that it won’t be a good game for people new to the series.
Cloud in a dress is the greatest thing and I’m so happy they kept that scene I love him so much the entire scene is so queer <3
But overall, despite some nitpicks, it was a SUPER SOLID game and I’m soooo hype to see where they go with it! I wanna see Cait and Yuffie and Cid and Vincent!!!!!!!!!
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rainbowserenity · 6 years
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So I (finally) started playing FFXV and I can’t help but think it would be more interesting if it was just the crystal six on a road trip across pulse
I would give Squenix all of my extremely meager amounts of money for this to be a thing
can you imagine
Snow and Lightning arguing
Vanille and Hope playing the license plate game and Hope’s winning because he has that weird sense of knowing when shit’s about to go down
Fang chillin with her hair blowing behind her looking fabulous
Sazh driving and muttering, “next punch solider girl throws I s2g I’m pulling over kIDS THESE DAYS”
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chiripepe · 7 years
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viewtifuljojoe replied to your post: viewtifuljojoe replied to your link: YouTubeWe...
Now we need to work on summoning a new ivalice game
It’s never gonna happen. It’s done. My magic isn’t strong enough to pull that off. Not even the Occuria with all their powers combined can make that shit happen. The reins of fate have been snatched from the cruel grasp of the gods and placed in the hands of man and the men in charge at the Squenix board room apparently don’t give a fuck about making another Ivalice game :(
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