Hi, I write fanfiction about Love and Deepspace. Currently Sylus-specific, although I love and appreciate most of the LIs. Full summaries and tags are in each link.
Alike and cornered beast, Sylus's POV | ao3
I was desperate for Sylus's point of view during the first time that MC meets him in the Alike and Cornered Beast chapters of Long-Awaited Revelry. I wanted to know why he touches MC so reverently but also quite brutally, so I spent a lot of time thinking about possibilities and this is the result.
Roleplay, undercurrents, and rising curtain, Sylus's POV | ao3
It really bothers me in the game that the clearly traumatic experiences MC undergoes in the canon storyline don't seem to have any consequences for MC's character development. Yes, yes, this is a self-insert gacha mobile game, blah blah. MC has PTSD from chapter 4 (you know the one), and no one can convince me otherwise, so I re-wrote the auction bits from Sylus's POV to fix this grievous oversight, because I am also firmly convinced he is a champ at handling MC's trauma.
No way out, revised | ao3
I thought that MC was too mean to Sylus in his 4 star No Way Out card, and I didn't like it, so I fixed it. I mean, I rewrote how it went like a proper rabid fan. Sylus shows up injured near MC's place, MC tends to his injuries, and he takes advantage of the situation like a vampire and secures himself an open invitation into MC's home whenever he 'needs' it.
Datura tea, or how all you want is to get some sleep | ao3
You're suffering from insomnia due to untreated PTSD (probably, I don't know, I'm not a doctor or a therapist) from your family getting, well, exploded, and the longer this goes on, the sloppier you become in combat and just existing, and a bad idea is born (let's go to the club alone, drink enough to finally get drowsy and then go home and finaaaaally sleep it off). Zayne treats some of your injuries, Mephisto does Sylus's stalker bidding, and guess who appears at the club right before you're about to probably violate the Hunter's Association code of conduct on an idiot who has a hard time taking no for an answer? Spoiler alert: he can't sing but he can dance, even if he chooses to dance to the music he'd rather be hearing than the music actually being played. Full of clichés but hopefully with refreshing twists.
Sylus gets a headache | ao3
Sylus has secured the promise from you that he can use your place as a safe house if he's in the area and needs it. Sylus's definition of "need", it turns out, might be different than your own, as illustrated by the first time he shows up unannounced at your door.
Wine time with Sylus | ao3
Sylus invites himself over, helps himself to your first aid kit and your kitchen, manipulates you into tasting wine with him, discusses his latest business venture, and gifts you more than one present before he's good and ready to finally leave.
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[Original Characters]
One of the Tower Residents (who is usually very stoic) is acting strange. Did the Missiontakers trigger something? (-or is this an unscripted scene?)
[More Info under Read More.]
These two are fan-OCs for a webnovel titled [Being an Extra Actor in an Escape Game]
Quick premise for the novel:
There was an apocalypse that trapped the whole world in a game-like tower. Missiontakers need to go into a Tower Resident's Nightmares and solve them in order to progress higher up the tower [and maybe escape.] What the Missiontakers didn't know was that the Tower Residents are actually also real people just like them, but they're more limited in what they're allowed to do because the tower forces them to become Actors and pretend like they're NPCs.
The older man is called Kim Seung-Jun.
He's a Tower Resident that's trapped on the higher levels of the tower.
He's never acted out any major roles for a Nightmare and is always in the background.
Even among the other Tower Residents, he's a hard man to talk to, only voicing a curt reply that doesn't leave any openings to continue the conversation.
The other man is called Nick Fuentes
He's a semi-well known Missiontaker that wants to climb all the way up the tower to find the escape.
He's usually the helper of the group and he's good at being flexible with adapting and making quick decisions in tough situations.
Gets attached to people quickly if they're nice to him.
Basic OCs premise:
Nick Fuentes sees the usually stoic Kim Seung-Jun acting unlike his character. He starts to get more curious about the older man, and their slow development but eventual close relationship made him unravel a different point of view about truth of the Tower and everyone who was trapped in it.
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KOREAN PEOPLE, please tell me in the reblogs and comments if I got the old man's name right!! I'll change it into something more appropriate for his character and age if it sounds silly.
I'm a huge fan of Asian webnovels, the things I always consume are Chinese/Korean webnovels that I find in illegally English translated websites HAHAHA. It affected the way I named my characters because Chinese/Korean names are the only thing I'm constantly being exposed to. [But I have no idea if these names are actually correct or not. Sorry!]
Oh MAN, I have not re-visited this novel in YEARS. Literally one of my biggest worldbuilding inspirations [not to mention it has all my favorite tropes in it] and I will continue loving it forever.
I found the novel by pure chance. At the time, there was only one website that translated it into English. I thought the premise was interesting and decided to give it a try, thinking it was just another one of those garbage junk food novels that I'd drop half-way, but no, it was actually really good.
I'm not gonna spoil anything about the novel itself lololol I'm only gonna be working on my OCs.
To be honest, I'm probably gonna make an original world and story for them soon. I like this idea too much, I'll make it mine someday. For now though, I will have a minor hyperfixation.
Go check the novel out, by the way!! It's great.
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I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
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Forcing my two ultimate faves to interact by thinking about how Silver would definitely be interested in biology and the natural sciences because many original ecosystems wouldn't have been able to survive in a world dominated by fire.
In the future he was very interested in history and had to rely on books to learn about anything that came before, but whilst visiting the past he explores and follows field guides in his free time because now he can experience it all for real. Enter Knuckles, who is the most qualified person he knows to teach Silver all about the unique biomes of the world.
At first it just starts out as Silver visiting Angel Island every so often to ask questions and compare notes in his field guide with what Knuckles has seen, which Knuckles enjoys. An excuse to talk about his adventures with a genuinely interested party and they end up bonding really quickly over it. Until Knuckles gets tired of talking about books (and not all of them are correct) so he says fuck it, you can't learn everything from a book and starts taking Silver on forays into the world and shows him everything he dreams to see - ruins reclaimed by nature, entire ecosystems existing on a single type of tree, underwater worlds hidden by algae and sediment.
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