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#to transition my way into making illustrations?
doostyaudi · 2 months
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A vivisection of me, done by god for all to see! Say 'Hello, Honey im home!' three voices come from the grandma phone!
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Honey I'm Home - GHOST
Alternate version below the cut
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4giorno · 3 months
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i got the cutscene <3
#its actually crazy that there was even more content i missed that impacted the story this much#like this rlly illustrated how even tho my character and astari0n have both become better people astari0n is still so behind in that#(we know why ofc. hes still acting like a feral cat trying to self preservere with teeth and nail and all until the very end; the ritual)#my character had his most obvious 'shifting point' at the transition from act 2 to act 3#like he fully realized that this is now truly bigger than himself. he has left marks on the lands and he has to go all the way#he has made true friends. one of his best friends is the kindest most compassionate person in the world#and very importantly he loves astari0n and THAT is the reason he now feels this actual compassion towards the other spawn#hes so personally invested in this issue now#and he can say that 'the world can be a wonderful place if you find your home in it astari0n' bc its something he has just recently had#a personal revelation abt#and astari0n deflects it and describes my character as someone who now 'spends their life sorting out other peoples problems'#and it rlly brings it to focus that he just cannot meet him where hes at anymore#just great conflict that feels actually meaningful and perfectly fits into the roleplay storyline ive made for my character#and omg the line 'im doing this for you too you know. to make sure were both safe. forever' from astari0n is just AAAAAAHDJJDJD. CRAZY#bc we know how toxic he becomes towards you if he completes the ritual!!!!!!#HHHHH this character!!!!! hes just MWAH. perfection#i cant wait until i get to doing the szarr palace again bc this added conflict will make the conclusion of this quest even more satisfying#anyway TOTAL tonal shift time. in start of the cutscene astari0n is standing next to the bed my character was sleeping in#so i can now have the hc that some nights they sleep in the same bed <3#(WELL. you know. my character sleeps while he meditates)
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swampjawn · 4 months
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Dungeon Meshi Episode 7 was super interesting from an adaptation standpoint - this'll be a little different from what I usually write about (though I do still talk about the animation in the full video).
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Studio Trigger have never done a straight-up manga adaptation before - and led by Yoshihiro Miyajima, a big fan of the manga who pushed hard for the adaptation to get made, and who has never directed a full series before, it was unclear if they'd be able to find the right balance between a simple panel-for-panel recreation and making something that's completely different.
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And in the first few episodes, you could really feel the tension between the influence of a cautious young creative with great respect for the source material, and a studio with a unique established visual style. It kinda seemed like they were ping-ponging willy-nillily between the two sides of that spectrum.
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But this episode showed that Miyajima (and series writer Kimiko Ueno) can take 3 chapters, slice them up and rearrange them into a cohesive-feeling episode while taking into account the differences between screen and page, and using them to their advantage.
Starting with the way the water looks. This line from the manga describes a faint magical glow to the water in this lake and you can see that the cavern fades into darkness above, but Kui's illustration style doesn't really define lighting and shadows very much compared to the cel-drawing style of animation. So the animators took the opportunity to use the water as the light source, and make a whole episode that's lit almost entirely from below. It really gives an otherworldly feeling to this area.
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Particularly when the Kelpie shows up, that under-lighting works wonders to define its anatomy within the relatively simple line art.
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What do you do when you can't show the immense fuck-off scale of a monster with a beautiful full-page spread like this?
Well you use what you do have: the ability to move the camera instead. This is such a great way to communicate the scale of this thing, AND such a great way to show some of Senshi's anime-original butt-cheeks!
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This is one of my favorite shots from this episode - this whole sequence is super hectic, cutting quickly from character to character, but they use tricks like this to keep you from getting confused. This is framed much like it is in the manga, but with the moving image, they're able to use the trajectory of the fish head in the background to lead your eye directly from Chilchuck, right to the point where Senshi pops up in the foreground and transition seamlessly from one character to another!
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Now, it's not all good - I am a bit disappointed that they removed Marcille's own Senshi-style soap-making montage, which was the perfect visual representation of the culmination of the character development and understanding built between Senshi and Marcille.
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It's a shame to see it go.
I get more into that, what else was cut, and much more in this video where I broke down the entire episode!
Check it out if you feel like it. If you don't, jump in a ditch, cover yourself in leaves and jump out at people as they walk by.
Thanks for reading!
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spacelazarwolf · 10 months
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I apologize you’ve explained this before but why do you think male/female socialization is bullshit? From the way I think about it isn’t it just the fact that certain gender roles are pushed onto afab and amab people by authority figures and thus society in general to dress a certain way, show or not show emotions, forced to cover up, etc? Isn’t this a thing that happens or is there another term for it
I agree that male socialization to justify describing amab people as inherently bad is wrong though. But otherwise isn’t this an actual thing?
i've sort of touched on it in other posts, but i'll use this opportunity to try and collect all my thoughts and expand on some things i've been thinking about lately. i can't promise it'll be all-encompassing, but i'll do my best.
i think when it comes to conversations about "socialization", we're having the wrong conversation. we shouldn't be asking "how did being 'raised male/female' make this person act?", we should be asking "how was this person affected by the gender roles they were taught growing up, and how did it intersect with other parts of their identity?"
to try to illustrate this better than just a wall of text, i'm going to give some examples of "traditional" gender roles that come up a lot in discussions about socialization, and how different people might be affected by them.
"female" gender roles
must be softspoken/speak when spoken to
under white supremacy, black women are painted as aggressive (which is seen as a bad thing) while white women are painted as docile (which is seen as a good thing). how would this gender role affect a black woman differently than a white woman?
jewish women who are raised in jewish culture are generally seen as much more outspoken than the culturally white norm. how would the expectation to be "softspoken" affect them?
how would this affect trans men who are raised with this expectation, but when they transition and are put in the societal role of "man" are expected to be more outspoken? or trans women who have this gender role used against them when they try to speak up?
must focus on being a mother
to society, giving birth is one of the pillars of womanhood. how would this affect a trans man who has given birth or wants to? how would this affect a trans woman who can't?
how would this affect a black woman who deals with racist rhetoric surrounding black people having multiple children? how would it affect a black mother who is afraid of bringing black children into a world that is not safe for them?
how would this affect women who don't want children? how would it affect women who do want children, but still want to maintain their life as an individual person and not just a mother?
must be nurturing and learn how to handle others' emotions
how would this affect women of color who are frequently burdened with managing white people's emotions in conversations about race?
how would this affect all trans people, both those who were raised with this expectation and those who have this expectation put on them later in life, whose safety can be compromised by perceived "outburtsts"?
"male" gender roles
must not express emotions
how would this affect men who are racial and ethnic minorities who are trying to talk about the oppression they face and the grief that comes along with it? especially those for whom showing intense emotions is perceived as aggression?
how would this affect trans men who transitioned later in life who now have to deal with people's negative reactions to them showing the same emotions they've shown their whole life?
how would this affect trans women who were raised with this expectation, and now have difficulty expressing their emotions even though the societal role they're in now "allows" for that?
must be a breadwinner and protector, regardless of personal cost
how would this affect trans men who have different safety needs than most cis men who are now expected to put that safety on the line? (remember malte c.)
how would this affect working class men who are not paid fairly, expected to work more for less, with less benefits and protections, and then don't get to connect with their families and friends the way they might want to?
how would this affect darker skinned men of color who are already at higher risk of police violence who want to protect their loved ones from harm but know if they try the consequences could be deadly?
must not show any femininity
how would this affect jewish and east asian men who are seen as inherently more feminine because of their ethnicity/race?
how would this affect queer men whose expression is more feminine?
how would this affect trans women who are still forced into the societal role of "man"?
how would this affect trans men, who are inherently seen as feminine because of their agab, or if they don't want to present entirely normatively masculine?
particularly when it comes to trans people, depending on when we transition, our agab can have very little affect on any sort of social conditioning we receive. for me, i came out and started medically transitioning when i was 28, almost 29. my life up until that point had been profoundly affected by misogyny and sexism. growing up in a conservative town, i'd been told by the culture that i lived in that my place in the world was to have babies with a nice man, and maybe do some music on the side. i experienced medical sexism that left me disabled, educational sexism that forced me to drop out, and those things are a huge part of why i am who i am today. so it does frustrate me when people say that because i'm a man today i couldn't possibly have experienced or been affected by those things, because those experiences supposedly belong to "women" and by trying to claim them i'm somehow defaulting on my claim to my identity as a man.
i can't change what i experienced or the way it affected me. but just because i experienced one thing doesn't mean that everyone who shares my identity has to have the exact same experience, or that everyone who is the "opposite" identity of me has to have experienced the opposite. the trans boy i know who came out at age 6 is going to have a very different experience. his teachers see him as a boy, he is growing up in a more progressive and accepting community, his parents are fierce advocates for him in social and medical settings, and he is going to have a really amazing life. the kind of life all trans people should be able to have.
my life experiences will be more similar to a trans girl who came out at age 6 and experienced growing up placed in the "girl" role than they will be to the trans boy who came out at age 6 and experienced growing up placed in the "boy" role. and that, to me, is what makes trans experiences so fascinating. the trans girl might not know what it's like to get messaging about having babies being your only role in life because you have a uterus, but those messages about having babies are still going to affect her because having babies is seen as the most womanly thing you can do, and people will use the fact she can't have babies to "prove" she's not a woman. women with uteruses who are infertile often experience similar reactions, people stripping them of their womanhood because they can't carry a child. the trans boy might not know what it's like to have high school teachers speak down to you and put you in the front row so they can look down your shirt in the middle of class, but he'll still know what it's like to have people try to prevent you from transitioning because of your physical capability to have children, and what it's like to live in a world that hates you and wants to punish you for trying to "rise above your station."
every human being experiences some sort of social conditioning, because that's how humans grow and develop. we look to the world around us to try to learn how to interact with others, what society expects from us, etc. there's really no valid argument for the idea that no one experiences any sort of conditioning when they're young, because that's just not how human brains work. it's just that it's not as simple as "male vs female socialization." there are dozens of ways that intersecting experiences like race, ethnicity, ability, neurodivergence, queerness, etc. can affect the way society sees and treats you, the way society expects you to behave, and the way society enforces that behavior. it's not black and white. nothing is.
the only person who can determine how your upbringing may have affected who you are today is you. other people might be able to make observations, but you're the only one who can connect the dots. if there are things you learned growing up that you find were not healthy behaviors or were ineffectual coping mechanisms, you can unlearn them. we are always growing and changing. i've said before, socialization is something that happens to you, not something you are. no one is trapped in their 14 year old self forever.
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✨Content Tagging Guide✨
disclaimer: this is not directed at anyone, nor was it sparked because I've seen anyone mistagging anything. I just like lists and I'm going to make it everyone's problem :)
So you wanna write a story with darker themes, but are mayhaps a little uncertain about all the different content warnings you've seen.
Not to worry! Hopefully this quick guide will clear things up. To illustrate each level, I'm going to use macaroni and cheese as the content example. Without further ado...
cw: macaroni and cheese
^^this warning is very general. It tells the reader the content will show up at some point within the text, but doesn't specify the detail, use, or extent.
cw: macaroni and cheese (mentioned)
They drove through town, past the busy main street, and the factory where the local brand of macaroni and cheese got its packaging.
This warning tells readers the content will be mentioned; maybe in dialogue, or in a description, but not explored in detail.
cw: macaroni and cheese (discussed)
"I'm lactose intolerant," he said. "So I can't---well, I shouldn't eat stuff like that."
"But you did anyway?" they pressed. "I'm sorry, just... How did it feel? After?"
"Awful. I really should've listened to my common sense and ordered something besides mac and cheese."
As you'd expect, this warning tells the reader that the content will be discussed, either in conversation, or through a character's thoughts. Discussions can involve the moral implications of the content, how the content fits within the world, philosophies relating to the content, and the emotional or lasting effects of the content on a character.
cw: macaroni and cheese (referenced)
He tapped her shoulder. "Hey, I didn't see you after work yesterday, you okay?"
"Fine now," she said, shrugging. "I just had a bad batch of mac and cheese for lunch."
Very similar to "mentioned", this warning often implies a non-explicit, non-graphic mention of the content.
cw: macaroni and cheese (implied)
He frowned down at the bowl, then averted his eyes, appetite lost by the gooey yellow mass inside, and the heavy, creamy smell wafting off it.
This warning tells readers that the content is not outright stated, but the character's reactions and actions imply what's going on. If you could remove the context from the scene/paragraph in question and make it look like something else is happening, you probably have implied content. Note that there is a difference between simply "implied", and "heavily implied".
cw: macaroni and cheese (fade to black)
She took her seat at the table, queasiness building in her stomach. Her least-favorite food was to be served, and while she knew it would be rude to decline it, she wasn't looking forward to lunch. As the dreaded bowl was placed before her, she picked up the fork, and plunged it in.
Similar to implied, but instead of carrying on through the scene the content takes place in, fade to black builds up to the moment, and stops, often transitioning to the next scene before the content is given any kind of detail.
cw: macaroni and cheese (non-explicit)
For lunch, he was served a bowl of mac and cheese, one of his least favorite meals. He choked it down anyway, and hoped he wouldn't get an upset stomach.
This tells the reader the content will be present in some form, but not described in detail. It may have some active bearing on the character or plot, but won't be particularly graphic. While the character may be emotionally affected after the fact, the content itself is glossed over.
cw: macaroni and cheese (explicit)
The bowl was placed in front of him, steam still rising from the substance inside. He knew what it was before he looked. Mac and cheese. And he'd have to devour the entire bowl of it. He lifted the first forkful, strands of yellow cheese trailing from squishy curved noodles, all the way back into the bowl, even as he raised it to his mouth. Damn, it was extra cheesy. He knew his lactose intolerance just wouldn't hold up.
This is often used as the heaviest warning, telling readers that the content and the characters' reactions to it will be described in detail.
Again, this was something I mostly just wrote for fun, and to dramatize mac and cheese but I do hope someone out there finds it helpful. Let me know if there's a type I missed! :)
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gingiekittycat · 6 months
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I miss the narrator
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This may be an unpopular opinion, but I miss the narrator from Good Omens season 1.
I will admit, when I first watched the show it threw me a bit. Sure, the narrator's jokes were funny, but I thought that as a story-telling device it was distracting. There was just so much of it all the time, and it often felt out of place. And when I went to look up reviews online, it seemed a lot of people agreed: if there ever was a season 2, the narrator had to go.
But THEN.
THEN.
Then I read the book.
And I realized: the narrator is the footnotes. It's the little jokes in between the plot. In descriptions, in metaphors, in transitions. The narrator is what makes the magic of the novel.
The narrator is the authors.
More specifically, the narrator is Terry.
Terry's influence on the novel, on the story; Terry's influence in the way he and Neil wrote the book. Neil has said before somewhere (I will find the source eventually and add it) that he was writing in Terry's style when he co-wrote the novel. And it shows; to me, when I read Good Omens, I was reading a Terry Pratchett novel. At the time, I had no previous experience with reading Terry's work, and the only novel I'd read of Neil's was American Gods. And in my opinion, Good Omens reads nothing like American Gods.
In subsequently reading more of Terry's work, it became even clearer to me that the narrator in the show was Neil's way of keeping Terry in the story. And maybe it WAS clunky in a visual medium, maybe it WAS distracting, jarring. But it was also hilarious, and whimsical, and playful, and fun. And I don't see how Neil could have done without it and still stayed so true to the novel. The jokes, the metaphors, the descriptions, the footnotes; this is what makes Good Omens what it is.
There was no narrator in season 2.
I will say up front that, overall, I enjoyed season 2. It had so many funny moments, and so many thought-provoking, poignant moments too. It used some dialog from the first book (looking at you Resurrectionists minisode) to remind us why Good Omens is not just a romp between an angel and demon, but also a philosophical, thought-provoking piece of media. It had a lot of Pratchett-esque moments; the Job minisode stood out to me here. The end was, of course, emotional and gutting, but I like emotional and gutting (anyone who has read my fics knows this). But... I found myself missing the narrator. 
I missed Terry.
And maybe that was a good thing. Maybe it was even on purpose. Maybe the lack of narrator really is illustrating the fact that, when Terry died, he left a hole in the world that can never be filled. You can't make the same show you would have made had Terry been alive. You can't even try. You can make your own thing, you can make it amazing in its own right, but you can't make it the same. And, all said and done, I think that's a very important commentary on grief. When you lose something, or someone, you're not the same as you were before; and it hurts, but you change, you adapt, you grow. Eventually, you make something new.
So... do I want there to be a narrator in season 3?
That's a good question. I think I would accept both outcomes. However, knowing that season 3 is supposed to be the sequel Neil and Terry plotted, I think it would be appropriate to have a narrator this time around. True, we have no novel to base it off of; we don't have any of Terry's footnotes, his metaphors, his jokes. But we have Neil, whom Terry influenced while writing the original novel; we have Neil writing in Terry's style, putting himself in Terry's shoes for a moment (his hat, his scarf). We have Neil, who loved Terry, who has in part made this show as a labor of love, because he promised Terry he would, and he's going to keep that promise. We have Neil to remind us why we love Good Omens in the first place.
And I think having a narrator in season 3 would be a wonderful way to illustrate that. 
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starrysharks · 7 months
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alright, here it is: ZENO'S COLOR GUIDE 3.0 !
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here, i'll have three "chapters" regarding color:
CH1: how i color in illustrations
CH2: color and character design (in zeno's case)
CH3: how zeno makes his colors cooler
CH1: HOW I COLOR IN ILLUSTRATIONS
it must be noted that, as of lately, i heavily use halftones in my art and the way i use them for gradients effects my color choices. of course you don't need to use halftones if you don't want to, as it's just my personal choice, but anything regarding halftones here could (probably) also apply to regular gradients!
when choosing colors in an illustration, i usually have three things in mind: mood, character, and contrast. we'll be using "gloomy bunny naptime" as an example here.
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MOOD: what's the vibe of the piece? for example, here in "gloomy bunny naptime", wanted a mellow, sleepy vibe, so purples and pinks seemed like the best choice. these colors also have a dreamy effect due to being common in real-life early mornings/summer nights - basically, i tend to use associative colors in illustrations.
i usually only use a pallete of 3-7 colors, though of course more characters calls for more colors. for multi-character pieces, i would actually make a "rainbow" of colors based on the mood of the piece - essentially, a bank of colors to use for your colorful casts based on the actual rainbow. you can alter this based on the saturation levels you want! hope that makes sense. i'm not the best at this though, so i would heavily recommend looking for guides from artists who are more skilled in that department.
CHARACTER: velvet is the focus of the piece, and as a character her palette is made up of many purples and pinks. of course, it's easier because she and ribbon both have similar designs, but i would still recommend using colors based on/complementary to the focus character's pallete, though this is a rule that can and should be broken if needed. gradients can be used to provide a smooth transition from color-to-color and add depth to the piece, as well as showcase velvet's pallete. when making any gradient, you probably want to have a vibrant middle color. this is difficult to achieve in most art programs, so i'd do it like this:
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you can use gradients in lots of cool ways to make stuff pop! (i think this collage shows i use too much purple and pink though.)
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CONTRAST: the context of the piece also aids the color through contrast. (that's a lot of Cs!)- we see that velvet is just waking up, and the light from her switch is glowing brightly. i wanted to convey something like her switch suddenly turning on in the middle of the night, waking her up - so the console emits "light" in the form of illuminating the contrasting color of pink against the purples. it might seem specific to this piece, but what i'm trying to say is that contrasting colors can lead the eye to the focal point of the piece, that being velvet herself. because a great deal of the rest of the piece is dark, we look at the contrasting switch screen - the brightest thing in frame - and our eyes move around and up to take in the focal point character. at least that's how i wanted it to be ;w; i guess you could convey it as something like this?
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CH2: COLOR AND CHARACTER DESIGN (IN ZENO'S CASE)
this is where i start to get annoying, so stand back! when deciding on colors for a cast of characters, there are many factors: time period, variety, personality, and more that i can't think of.
TIME PERIOD: this one is simple. for example, a futuristic time period (such as that in x-calibur) calls for colder colors, such as greens and blues. for characters involved in futuristic professions such as space exploration, this works incredibly well. for modern time periods, less focus can be on colors and more on the shapes of the clothes, but this is not a shapes tutorial! i don't have any ancient times oc stories, but i'd probably use earthy and warm tones.
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VARIETY: this is also rather simple. i try to be aware of the palletes that i used, and the similarities they might have with other characters. i try to use similar colors for characters who belong to certain organisations or have a uniform, but of course, it's not like catholic school students adhere their entire look to their uniform, so this is a rule that can be broken yet again. art is all about learning things and breaking them, remember that!!!
color can also be used for symbolism. my absolute fav example for this is vivica and octavia - the amount of red in their designs is supposed to represent the amount of freedom/passion/anger/confidence they have or are allowed to express under their different circumstances. as vivica belongs to a strict organisation, she has far less red in her design, showing her emotions are stifled - meanwhile octavia has it as her main complementary color because of her freedom to express her emotions, though those emotions may be destructive because of her circumstances.
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PERSONALITY: what colors are associated with your character's personality? i actually usually refer to magical girl groups to see what's commonly associated with different colors. here's the main trend:
red: hot-headed, passionate, firey
orange/yellow: bright, happy-go-lucky, sunshine personality
green: wise, mellow, kind
blue: serene, graceful, elegant
purple: magical, regal, fancy
pink: usually the main character (though this because magical girl anime tends to be marketed towards young girls), sweet, relatable, determined
of course these are only stereotypes from one genre of anime, and different colors have tons of different meanings. color theory is the best way to learn this! these colors can also express different moods, which ties into ch1. i myself constantly ignore these rules - v-con, a bombastic hyper DJ, is purple (though he does have yellow accents) for example. basically, i just take them as a general rule and try to have them in mind while drawing.
CH3: HOW ZENO MAKES HIS COLORS COOLER
this might be the most important part of this guide. once again, there are a few things to consider here: filters, hue, overlays, and more!
FILTERS: for ibispaint, you can use an adjustment layer on your whole piece to use a filter. i usually only use brightness/contrast here - upping the brightness (or darkening it based on the mood of the piece) and upping the contrast. this helps to better express values and intensify the colors if that's what you want. i often use it in all my pieces to some extent.
hue/saturation/lightness is also helpful in moderation. you can alter the hue - though it usually only helps if you bring it back or forward by just a few points, or the entire pallete will change. saturation is what it sounds like, and slightly over/desaturating the piece can help with atmosphere. lightness is what it sounds like - lightens the colors in the piece. i don't use it at all.
posterize and sharpen mask are some that i've used recently. posterize can add some crazy effects to your art, but i'd probably need to edit it slightly after using it because it can mess with certain colors.
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HUE: it's a layer type that can change the overall hue of the piece. i usually use it at a low percentage for atmosphere. kind of like a gradient map but nothing like it? idk
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and OVERLAYS: i just use a very saturated blue/purple color over the entire piece at a very low percentage, around 5-10%. it can wash out the piece at too high a percentage.
and that's basically it! sorry it kind of derailed at the end i spent like 2 hours on this and got super tired. goodnight i'm going to sleep please also look at other artists etc etc. bye.
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vivilingriphyn · 3 months
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Congrats @zaptrap on hitting 1k! :DD
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Had lots of fun with this especially how I feel like I've finally taken a breath of fresh air after getting burnout from linework and sketching, so thank you for making me think long and hard for a couple of days on how i wanted to do this, the limitations and challenge you've given for this dtiys was headache inducing in a good way that I'd always welcome, since it's helping me improve and have fun. So thank you and congratulations again!
Now let's talk about the illustration itself, the inspiration came from when we were tasked to act, aka theater. From that one thing it set off all alarms in my head that THAT was the one! So I went with that and began thinking of other words, "Dramatic, Dynamic, Tragic, continuation and Symbolisms etc. And with the words now chosen my brain began to visualize exactly what I wanted, and ofc the original art as my base, taking the pose and making it as dramatic as possible while still retaining the original pose but making it feel after it's the continuation ofc inspired by your reply "nah it's not already in him (unless u want it to be lmao)" so took your words and ran with it! XD
Plunging that knife into Cole's heart and ripping out that same knife to create something beautiful.
The Lilies and Spider lilies, I wanted them in illustration as symbolism of sorts, I've never been good with symbolisms but still wanted to try em. (By google definition) Lilies mean life while ofc Spider lilies means death, in the illustration i tried to make the lilies on Cole transition into spider lilies, as well as the petals on blood trail towards Jay's knife while there’s a actually blood dripping down going pass the spider lilies and lastly the petals that are drifting upwards towards the stage light is presumed to be.
Since I've taken theater as inspiration ofc i really wanted make sure that the lighting gave what i wanted it to give, while it also became a challenge for since i realized that lighting and shadows were one of the things i lack so again thank you @zaptrap for making this dtiys because not only was it fun but gave me a milestone that i wanted to achieve which is to improve on understanding with lights and shadows and i have achieved it subsequently thanks to this dtiys!
Now you might've noticed Jay's design. It's actually because when waiting for the references I already started doing the illustration. Since i didn't wanna burn out my overload of motivation with doing nothing.
And this is the illustration 3hrs in. As you can see Jay would've looked completely different and wouldn't have any no parts of his face showing because I thought that literally half of his face was metal xD the thing on his chest would've been different, no metal parts going down his abdomen, no belt, and the boots. So for his design here i did change some aspects of it like the chest part and a lil bit on the boots and ofc giving Jay's face back, but kept some of what i originally drew which is not adding the metal parts on the abdomen and keeping the ribbon belt and mixed the boot with some parts of Jay's shoes in the references. I kept these because i thought it add to the compassion and overall flow of the piece especially the ribbon belt (I don't know what they're already called but i need something to differentiate them 😭) because without it it feels to much empty space that the drifting petals wouldn't be able to fill in as I wanted it to.
Anywho again congratulations @zaptrap ! I really REALLY had fun with this and I hope this piece makes you feel rewarded for reaching the milestone of 1k because you deserve em mate!
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Thoughts on Dune: Part Two
General Impression: I adored this movie from start to finish. Having just rewatched Part One a week ago, it felt like a seamless transition hopping back into the story. The score, the set design, the costumes, all of it was impeccable.
Chani: her character arc was obviously the biggest deviation from the book, and although I felt a lot of surprise watching it unfold, I think some reflection has left me alright with it. I've admittedly only read Dune and Dune: Messiah, but both books are clearly meant to illustrate the dangers of religious fanaticism and the ways that religion and prophecy can be manipulated and utilized as a tool for oppression. While these ideas can (hopefully) be discerned fairly clearly by the reader, I think it makes sense to have an audible voice of dissent in a film adaptation, particularly from someone among the Fremen. The only concern I have is wondering how Denis will handle Dune: Messiah, since the plot sort of hinges on Paul and Chani being together. But I guess that's a worry for later.
MY BOY MUAD'DIB: Timothee is just so utterly perfect for this role, I genuinely could not imagine anyone else doing it with such grace and gravitas. Seeing the gradual spiral of innocent teenager to reluctant leader to religious icon was heart-wrenching. Paul has honestly become one of my favorite fictional characters because his story is so complex and layered with tragedy. He's simultaneously a product of manipulation and coercion, and an angry young man seeking revenge against those who have hurt him. He lacks agency in many ways, yet he still makes decisions that lead to so much destruction. He tries so so hard to avoid the holy war, but it becomes an inevitability he can't escape. Reading Dune: Messiah for the first time a few weeks ago really helped me to understand how the prophecy controlled him as much as he used it to control others. I could literally give a ted talk on this, and how it's such a fascinating take on the messiah figure trope.
Jessica: I saw an article recently where I think Denis called Jessica "the puppetmaster," and I think that's very fitting for her depiction in this movie. I like how it openly shows the manipulation tactics of the Bene Gesserit, particularly how they prey upon the "vulnerable" Fremen first. Rebecca did a fantastic job giving the creep factor.
Feyd-Rautha: I still don't know why Denis had a vendetta against Harkonnen eyebrows, but I guess it was cool? I LOVED the black and white lighting on Giedi Prime, and the arena scene was SO. GOOD. Denis really went for it. Feyd's accent caught me off guard a few times, but overall I think the ruthless and brutal nature of the character really shined through. He's the antithesis to Paul, and I think Denis captured that theme well enough.
I thought all the other characters were well done too. Stilgar was maybe a touch too comic relief-y at times, but nothing catastrophic. Gurney was great, but I would have liked at least one more baliset scene :(
Things we missed: I'm a little bummed we didn't get Harah. I know the movie was already pretty stuffed, but I honestly thought they could have used the actress that played Chani's friend (I can't remember if they ever mention her name). Even if the idea of Paul "acquiring" her was a little icky, they could have done something else with her character at least. I was also sad they didn't do the full funeral scene with Jamis, but oh well. I think the greater omission was Thufir Hawat, but again I can see why they chose to cut him. I just think the dynamic between the Baron and Feyd-Rautha had a lot more friction in the book, mostly because of Thufir conspiring them both against each other.
I'm honestly not upset we didn't get to see freaky-toddler Alia. I was excited for Anya though!
Overall, I really loved this film. No adaptation can get every detail perfect, but I can see the ways that Denis and the actors adored this story and wanted to tell it in a powerful way. I thought the themes stayed true to the book, and I'm really hopeful we get Part Three!
AND THE WORMS. THE WORMS WERE GREAT. LONG LIVE THE WORMS.
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Guide: Natural Character Arcs
Anonymous asked: My MC will have a "not my circus, not my monkeys"- behavior, but I want her to slowly want to help peopel as she gets more powerful throughout the series and eventually grows into her role as protector of the people. I want to give her natural character growth without it seeming "out of nowhere" or "out of character" since it will be a total 180 from the start of everything. Do you have any tips for the natural transition in character development that is drastically different from the start?
(Ask edited for length...)
Having a character do a complete but natural 180 between the beginning and end of the story is what's called a "character arc."
Here are the steps in creating a natural character arc:
1 - Understand the Internal Conflict - Stories are either plot-driven (centered on an external conflict/problem in the character's world), character-driven (centered on an internal conflict/problem in the character's self), or a combination of both. Character arc occurs in stories that are character-driven or both plot and character-driven, mainly in the protagonist and other important main characters. It's this problem in the character's self that causes who they are in the beginning of the story, and it's this problem that they must resolve in order to change by the end.
2 - Choose a Relevant Internal Conflict - Your protagonist needs to have an internal conflict that is relevant to the story events. If your story is entirely character-driven, the character arc is the whole story. The events of the story should naturally stem from your character's journey to resolve their internal conflict. If your story is partially plot-driven, the internal conflict should tie into the external conflict in some way. Both conflicts should stem from the same problem, or the path that leads to resolving the external conflict should lead to resolving the internal conflict--either directly or indirectly.
3 - Events = Experiences = Change - As the events of your story unfold, your character should have experiences as a result of those events that impact their understanding of their internal conflict. Let's say your character's internal conflict is the belief that they have no value beyond their role in a villainous organization. As the events of the story unfold, they would need to start seeing evidence that challenges that belief, makes them ask questions, and motivates them to push against the boundaries of that belief. In other words, as this character gets involved with things outside the organization, they start to see evidence that they do have value outside their role in the organization. This avalanches into questioning not just their belief but the organization itself and their involvement of it. As they test the waters of this new understanding and find confirmation that change is right for them, the change naturally takes place.
4 - Include Doubts, Fails, and Setbacks - Although you want the overall trajectory of their arc to be in the direction of their change, you still want to illustrate their doubts (Could this really be true? Do I really have value beyond the organization? Could the organization be bad? No, surely that can't be right...) and have the occasional failure or setback in their attempt to change. In other words, you don't want them to have an easy transition from where they are at the beginning to where they are at the end. Their internal conflict's claws are in pretty deep, so there needs to be some struggle as they try to move in a different direction.
5 - Show the Completed Change in Action - Wherever they end up, you want to give the character the opportunity to show that they've changed. For example, maybe the villainous organization comes at them with an "offer they can't refuse," and the old them would have jumped at that opportunity, but they're not that person anymore. Showing them refusing this offer illustrates that they've really and truly changed once and for all.
Happy writing!
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I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
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maxpawb · 9 months
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[Information regarding the visual stylization and anthropomorphization in my OC world/story in development 'circusworld']
The "animals" in circusworld are all people. They are drawn as anthropomorphic animals for stylistic and symbolic purposes. Any species may exist, but I tend to prefer to draw my favorite animals or the animals which are most symbolically important to me. So while birds, reptiles, fish, and insects exist in their world, you are more likely to see lions and zebras as the main characters. They should all be drawn with human bodies and limbs, including plantigrade legs/feet, with the exception of ungulates which may be given ungulate feet. Insect species may have wings on their backs. Bird and bat species may have wings either on their backs or as extensions of their fingers. Their hands are humanlike with the exception of paw pads and claws for mammals, and the aforementioned avian species. Their heads should have humanlike foreheads, brow ridges/eyebrows, and eyes, but they may have animalistic noses and mouths. They have hair on their heads. They have animal ears and tails. For all intents and purposes, they are "humans," but artistically, they are "animals" who are undoubtedly people.
They may have flat chests or defined chests, including through transitional surgery. Nipples are not drawn. Lower genitalia is not drawn. Both of these features technically do exist in their world for reproductive/child raising purposes, but it is not the focus of the story and is not necessary to illustrate them. They may have body hair in addition to the fur/feathers/skin/scales on their bodies. They do not necessarily feel the need to wear clothes. Many of them do, for various reasons. Clothes may be physically necessary for warmth, protection, or as a uniform. Some clothes are worn simply for fun or fashion. Many circus characters enjoy clothing as costume.
Feral animals exist in their universe and appear and behave exactly as they do in our universe. They cannot talk, and they are kept as pets and used as livestock. It is not seen as weird for an animal person to own a feral animal pet, because animal people are entirely separate beings from feral animals.
Essentially, animal people are just people. Thus, their species is not often commented on by other animal people, and is often entirely irrelevant to their lives. There is no species discrimination or predation amongst animal people, although certain animal people species may have more of a taste for feral animal meat than others. In addition, some species behaviors may be adapted into personality or lifestyle traits, such as a sea lion enjoying swimming. However, a cat could enjoy swimming just as much. Animals of all different lifestyles and personalities exist.
Animal species are often used to symbolize different traits that we humans attribute to animals. For example, a lion symbolizes bravery/courage, devotion to a group/family, and physical strength. As such, a lion character may embody these themes more heavily. In the case of zebras, they are used specifically because of their symbolic meaning as a representation for under-diagnosed/rare medical conditions, and zebra characters are likely to be used to explore concepts related to illness and disability.
In conclusion: I am a furry artist above all else. I thrive when I am making furry art. I love the creative freedom and opportunity to explore symbolism that is inherent to furry art. I do not think I could tell a story or create a world that I was satisfied with if all of the characters were humans, because of the way my brain thinks in colors and symbols like this. But with this project specifically, the characters are just people who happen to be animals.
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moldspace · 1 year
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new year new news
hey everyone! wow! 2022 is over! what a year! i made a lot of art, had some cool opportunities (painting a mural!!!) and some challenging transitions (quitting my job, switching academic programs!) but i think, overall, i’m glad to put this one in the rear view mirror. 
now, to get out of the rear view mirror and look forwards into the metaphorical windshield - my resolution this year is to MAKE MORE ART and to GET OUTSIDE OF MY COMFORT ZONE and with that in mind, my first actionable goal for 2023 was...
to start a patreon!
not gonna lie, i’ve been just as nervous as i’ve been busy setting this up the past few weeks (and the imposter syndrome has kicked in HARD), but hey, doing new things is always scary and awkward. and i really wanted a good excuse to put some time and energy into behind-the-scenes stories, progress shots, sketchbook pages that aren’t pretty enough to post on their own, and rambling talks about the winding path my own art tends to follow. so maybe check it out and throw some money my way, if you’ve got extra and are curious!
currently i’ve just got one $3 tier up, but i’m sure that will change and evolve as i figure out what i’m doing. but what can i access with three dollars, i hear you ask? well...
full digital copies of all of my zines! with transcripts, and personal commentary!
polls! maybe i'm making new stickers and don't know which design to go with, maybe i'm amassing work for an update and don't know if i should make some more selkies or some more sphinxes - these polls will help ME decide what to make more of, and help YOU ALL see more of what you want from me. win-win!
behind the scenes posts and videos! i have to admit that i harbor a secret love for video editing, but I have so far had no real outlet for it (aside from the AMVs that i occasionally make in a fugue state and NO i’m never showing them to a soul) - but i've just filmed and edited the first full start-to-finish process video for patreon! watch me make a ceramic beasty from sketch to glaze firing, with full voiceover commentary (my voice was once described by a child as “why do you sound like that? you sound like you’re going to cry” so look forward to that!) i have plans in the future for tutorial posts and videos, more process timelapses, and full behind the scenes zine-making retrospectives, from writing to illustrating to binding.
this month (january 2023) only, sign up as a patron and i will personally send a little doodle to your house! yes, like in the mail. feel free to send me a prompt with your pledge, otherwise it’ll probably be some sort of creature with a human face and stars on it. maybe it will still be that, even if you give me a prompt.
finally, you will get my eternal gratitude! i truly cannot thank you all enough for the support and love over the years. it's been such an amazing honor to find other people who like the wacky little critters i make, and whether you've purchased art from me, follow me, or are even just someone who's seen and liked a piece of mine, i am forever grateful to be able to connect across space and time, with you, over art. 
whether or not you decide to pledge, from the bottom of my heart, thank you! i am so lucky to have this space on tumblr to share my work - every kind comment means the world to me, and i just hope my work can be enriching to your worlds in some small way, too! i know making it enriches mine :^)
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swampjawn · 3 months
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God I love animation. I love it for the way it can bring anything to life beyond the constraints of boring ol' reality, but also the ways that it's inextricably linked to, and draws on the conventions of live-action film-making.
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So fuck it, let's look at how Hayao Miyazaki straight up copies some camera framing techniques from his predecessor and the other most influential Japanese filmmaker of all time, Akira Kurosawa! (Kurosawa really was the master of framing scenes around his characters, so he's a great source of inspiration)
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(btw, this is a screenshot from this TV special where the two met for the first time just after the release of Kurosawa's final film. It's pretty interesting, and also very cute how nervous Miyazaki seems to be to meet one of his idols.)
Specifically, how the two each choose to break the 180 degree rule (well, not technically 'break' in the case of Kurosawa) to show their protagonists' changing destiny in "Throne of Blood" and "Princess Mononoke".
For anyone who doesn't know, the 180 degree rule is a basic film-making rule of thumb which states that in any scene where two characters interact, you should draw an imaginary line between them and the camera should always stay on one side of that line.
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("In the Mood for Love" - Wong Kar-wai)
This way, one character is always looking to the right of the camera, the other is always looking to the left, and the audience doesn't get confused by the geography of the scene. Crossing this line can be disorienting, but when done intentionally, it can convey a paradigm shift of some kind in the scene.
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In this scene from "Throne of Blood," (a feudal Japanese retelling of Macbeth) Washizu's wife Asaji discusses tactics with him and tries to convince him to aspire to the throne and to assassinate his lord Tsuzuki while he sleeps.
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As two servants appear to notify them that Washizu's sleeping quarters are prepared, the camera dollies left and around the characters' backs. This camera movement is motivated by the motion of the servants' torches outside the room, but it also signifies a change in Washizu's outlook.
Washizu is completely silent for most of this scene, contemplating his wife's advice. But as the camera slides behind his back and across the line of action, the scene is now re-framed, illustrating his change in perspective.
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He's been convinced and the trajectory of his life is about to change - and now, facing away from the camera, is the time for action.
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Because the camera slides smoothly across the line, Kurosawa isn't technically breaking the 180 degree rule. Miyazaki on the other hand, takes it a little further.
The complimentary scene in Princess Mononoke comes near the start when the wise woman of the village reads Prince Ashitaka's fortune after he's cursed by the wild boar spirit. She tells him that it is his fate to leave the village and travel to the west, where he may be able to lift the curse on his arm. The trajectory of Ashitaka's life changes in this moment too. As he accepts his fate, the change is symbolized by him cutting off his hair, but also by the camera jumping the line.
Throughout this dialogue scene and even as he cuts his hair, the simulated camera sits just slightly to the side of Ashitaka's left shoulder.
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But once it's done, for the final shot, the scene is reframed and we jump to the other side, where Ashitaka is now looking to the right of the camera instead of the left.
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Making the camera dolly across a scene like Kurosawa's version in 2D animation is no simple task, so this transition with a simple cut is in a way subtler, in another way a bit more jarring, but it conveys the same meaning.
This is the moment when our protagonists make the choice to embark on a new destiny and re-frame their lives.
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This has been an excerpt from a short video essay I made a while back, which not many people watched. I think this is at least in part due to my failure to package it well, and it seems you tumblheads like this animation/cinematography analysis stuff, so this is an experiment to see if, with the help of y'all, and a new title and thumbnail, it's at all possible to give this video a second wind in the eyes of the Youtube Gods!
So if you found this interesting, I'd appreciate if you checked it out! Thanks for reading!
youtube
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nights-at-crystarium · 4 months
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Fragments - episodes 31-35 author notes
You can find similar breakdown posts on older episodes in my pinned!
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The chasm in their understanding of what makes Vivi tick.
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The stakes in this scene seem low and the twins are just overdramatizing the danger for the sake of unwinding and being silly, right? Yesn't. One wrong move or word, and they join those leafmen scattered all over the place.
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Finding the line between bad actor and caring sister.
Of course Alisaie wants to hang out with Vivi. She doesn't want to admit that to herself, let alone risk looking desperate in her brother's eyes. Tsundere moment. It's been a while since they've. Had a rest. Between rescuing Minfilia from Laxan Loft and making their way to Il Mheg. Alphinaud, at least in my hc, isn't as physically durable, but definitely as stubborn and proud as Alisaie, so he wouldn't simply agree to chill out for a moment. Alisaie makes him tunnel-vision her bad (?) acting and openly throwing the game for supposedly selfish reasons, while she gets what she wanted, AND forces Alphi to sit his ass down.
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I’m sorry but I really need to point out that her ahoge did, in fact, launch into the stratosphere.
More under the cut~
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....Can you blame her tho.
Vivi’s shirt’s a bit more plain than usual, he needed to wear something practical under his crystarium guard disguise in Laxan Loft.
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The flashback in episodes 32-33 has no dialogue per se, only monologues, to emphasize how disconnected they are.
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Technically both vivis are real, but Exarch’s memories are definitely heavily skewed. He’d only known Vivi during the CT quests, in this story it’s a month or two in summer, during which literally nothing bad happens, sans the finale. Alisaie, however, got lucky to experience Vivi during Stormblood, his absolute low.
Exarch and Alisaie sit on opposing sides of the bias, one wears pink glasses, delusional and bluepilled, the other one’s (heh) redpilled, perhaps a bit too much. Hence Alisaie feels the whiplash when her jerkass woobie friend suddenly acts mellow (back in the present), still she has the expertise to tell that he’s not affected by a fae spell or anything.
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Full page because I’m so proud of the paneling here, simple as this trick is, these speech bubbles blocking Vivi from sight neatly illustrate that Alisaie just babbles away, paying no heed to his state.
With the power of flashbacks and stories told by one character to another, I’m able to revisit any moment in their past whenever I please. I didn’t commit to a linear story because there was no story! Well, just the outlines. Vivi as a character began in ShB because I really needed to fuck that old man, I started writing down the lil scenes loosely connected by the canon plot, and that’s how the whole concept of Fragments came to be.
It may not work for everyone, but my secret sauce’s that you don’t have to begin at the beginning. Make a guy, put him in a situation, then ask a lot of whys and hows to expand his story backward and forward.
Keeping the past events for later allows me to flesh things out at a leisurely pace. This Alisaie flashback is actually an iteration, originally I’d planned to have Vivi stand alone and just think the broody thoughts, and that was supposed to be the transition between ARR and ShB arcs. I grow more writing muscle as I go, and I’m infinitely happy that I avoided that angsty infodump.
Okay this’s becoming a big fat tangent, but I wanted to acknowledge another pitfall: overusing a character as a mere exposition tool. I wouldn’t do this for, say, Tataru or Y’shtola. Being THE flashback haver makes sense for Alisaie because a) they’re close with Vivi, b) her worldview and opinion on Vivi are changing in ShB, she’s a smart lil thing who would slow down and reflect when appropriate, c) she has a distinct arc in my comic, and knowing what’s going on inside that elf brain will give you the most entertainment out of her actions in the present moment.
I’m new to writing and very excited about the story that comes together as we speak, so I like to show around my kitchen. Please lemme know if you enjoy this. I don’t know if I’m parroting the boring 101s, or if this’s actually useful to someone.
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“Meals made for me” YEA HE CAN’T COOK. Well, barely.
New sharp outfit, procured by our most magnanimous branch. The “tail” will help me draw the upcoming Titania fight, it adds fluidity to his movements.
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*presses the upgrade button*
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There's a lot happening in his head that's not being shown. I hope at least some readers wonder who or what he leaves behind in his mind's eye in this moment. What we know for sure is that he doesn’t take too long to make a decision.
Not sure if subtle, but I did try the breadcrumbing:
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Unfortunately for everyone, including himself :’>
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I love this one especially because, instead of telling that about himself, Vivi asks Ardbert, kinda gauging his wol experience against the other wol’s.
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Episode 34 really shook people awake and reminded that we’re off the msq rails with this story. I loved the response it evoked in the tags, lots of thoughtful rambling about being a hero.
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Fae temptation jokes and all, but Feo Ul really says what Vivi needs to say out loud to himself.
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Normalize prioritizing self-care over world-saving.
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Vivi genuinely cares about Feo Ul. That’s unusual. It might be my storytelling mistake that I didn’t show much of his typical indifference before this scene, unless you count the episodes where he does this
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instead of hurrying the fuck up with the msq. Or, perhaps, it’s okay, since this gets plenty of attention later on. You won’t miss the fact that he isn’t eager to set himself on fire to keep others warm. Feo Ul just lucked their way into his heart, and, as a result, he approaches the Titania fight with unusual consideration.
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/srs mode on ^
Remember how I just talked about developing this story in all directions at once? I planned Vivi to have this demeanor during the early days of writing Fragments. Like, most of the time. He’d be a broody bitch, get slowly thawed by Exarch’s kindness, and... That’d be it. In veeeeeery broad strokes, this’s still the case, but the current iteration has much more nuance.
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Vivi and Titania’s likeness has no deep meaning, take it or leave it. Vivi cares about appearances, he was bound to notice this. Feo Ul can see souls, visuals are secondary to them. But Vivi, being himself, must doubt and question everything.
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He moves fast and thinks a lot as the adrenaline speeds him up.
Notice how he lets Titania speak and remains quiet. This’s common in most fights: he doesn’t indulge with chats or banter those who he sees as mere targets to destroy. There’s like a point of no return, if an enemy poses no threat and can be talked out of dying, Vivi will speak, sadly he enters this fight knowing that Titania has to die no matter what.
Once he’s familiarized himself with the situation, and realized that Titania’s more than just a mindless husk, things change up a bit. But for now, he just runs in circles, analyzes the situation, and overthinks about their visual resemblance :’>
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Sorry not sorry but unintentional reference x’DD
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To be fair Vivi IS being a magical boy in this miniarc so this works lmao.
Wrapping up on this note, thanks for sticking with me and reading till the end~
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toomanywatchers · 11 days
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Why I Love Travel Season’s Editing Style:
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Okokok- I already made a post stating my love for Travel Season after my first initial watch-through of the first two episodes, but I have more to say. Last night, I could not stop rewatching these episodes. Possibly because I am just over the moon seeing Steven, Andrew, and Adam back in action in a show created 100% by them, and where they are allowed to make it their way- BUT there is another reason I could not stop watching it. All do in part of the editing style.
As a self-taught (and soon to be academically-taught) video editor, my favorite thing when watching digital media is seeing what techniques and styles creators use to convey an overall concept to their videos/shows. Some of the more detail-oriented editing I see in today's climate of internet content comes from Watcher's shows. For instance, Mystery Files with the corkboard graphics. Are You Scared of the hand-drawn art from illustrators Mollie Ong and Rafael Mejia. Dish Granted with the use of circle cutouts and white negative spaces. Weird Wonderful World with its cartoon sound effects and stylistic graphics/music to fit whatever atmosphere the boys are in. Puppet History with the motion graphics being put within the confines of the puppet theatre and just everything that goes into the post-production process of the lore events of that show. I could go on, but I might end up writing a whole novel in the process.
Plus, this is about Travel Season... so let's talk about Travel Season.
I was barely 5 minutes into the first episode when I realized just how different Travel Season stands out against anything Watcher has ever created. The overall vibes of the show are calm, peaceful, comforting, and relaxed. The whole show feels like I am watching an old family home video made in the 90s with a camcorder. This style of content that isn't constantly moving at a fast pace and in your face would not perform well in the YouTube algorithm, and I am glad that Watcher was able to launch their own platform to make shows like Travel Season because gosh, this is the kind of content I miss. Oversaturation and pleasing the algorithm can only go a long way as a creative, trust me.
Anywho- back to editing. I am going to point out just some of my favorite editing details that were showcased in the first two episodes of Travel Season. Starting off with probably my favorite scene from both episodes:
This small clip highlights many of my favorite details of the post-production of Travel Season. The first detail I brought up in my previous post involves The Brick aka the camera. The concept of The Brick ties in with what Meredith, Watcher's Development Coordinator, said in Pod Watcher episode #23 about physical hobbies. Something that we can create in a physical sense that does not belong to a digital realm ala the internet/social media. The idea of having a functional prop with The Brick can tie a whole show aesthetic together, but in this case, The Brick also aids in the post-production allowing the team to make smooth-flowing transitions. What I mean is sometimes, especially with a show like Travel Season where they cover many different locations/activities in one video, finding a perfect, easy-flowing transition can be difficult. Jump cuts can be useful in certain cases to hit a comedic mark or shock the viewer, but that is not the overall vibe of Travel Season. The pictures taken on The Brick from their work tripe an easily organized B-roll for harder transition points and simple things such as finding Seoul provide space for much-needed voiceovers for context.
Another editing point that is provided in this clip is the audio. Watcher has never missed the mark regarding audio choices and the addition of sound effects in their work. Sometimes people think that when editing, the editor finds a song that fits and slaps it on the timeline, but here showcases the idea of editing for the environment. What really stuck out to me is the jump cut to the location and using an effect like Lowpass on the audio to make the audience feel as though they are truly standing outside of this nightclub-esk restaurant. Then it jumps to the audio back to normal with Steven dancing as Andrew browses then back to Lowpass edit as they introduce this next location. It's just such a subtle touch that had me all giddy because small details as this audio editing elevate the scene to another level. Showing that Watcher was trying to make you feel like you are there with the boys on their travels. A true immersion effect that I just love.
Also to Adam and Annie who were both camera operators, your b-roll is absolutely superb and adds to the overall vibe of Travel Season.
The last point of editing I want to bring up as it's on the top of my head are these moments:
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When they use a frame hold and then change the aspect ratio for a transition. I just find it such a charming technique in video editing. Plus I feel like this transition fits in with the whole "taking photos" approach because in a way the changing of the ratio on a frame hold is like taking a snapshot of that frame like a picture.
I just... I just love it, okay?
Honestly, I could go on and on about every little detail of this show and how they decided to overall produce it, but like I said- novel.
Watcher just puts so much love and care into all the shows they make. Even when it comes to the last process of video production which is editing the episodes together. I have not seen many channels put this much thought into the specificity of their videos like Watcher. This is why I gravitate towards them so much they care about the little things in the shows they create.
Moral of the story: I am in love with Travel Season and with Watcher as a whole.
thank you for listening to my ted talk aka my nerdy ramblings
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tcwmatchmakingau · 10 months
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Commander Mayday illustration by @nika6q
A Match for Mayday: Chapter 2
Editor's note: This fic is a collaboration between @nika6q (artwork) and @dystopicjumpsuit (story)
Pairing: Mayday x Flower Farmer Reader 
Rating: T
Wordcount: 2.5k
Warnings and tags: fluff and mild angst
A/N: dedicated to @nika6q ❤️‍🩹
Read Chapter 1 here!
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After another day of dirty, sweaty work, you hurry through your shower and grab two bottles of beer out of the conservator, opening them quickly and heading to the front porch for your nightly rendezvous. Mayday hasn’t arrived yet, which is a first, so you settle in to wait for him. The sun dips lazily below the horizon, lighting up the sky in brilliant shades of pink and gold, and then fading into a lavender haze, and finally darkening to a field of deep blue dappled by brilliant points of light as the stars blink into view. You finish your beer slowly, and then drink the second as well, wishing you hadn’t opened it so hastily earlier.
It’s surprising and a little alarming how quickly you’ve adopted your evening conversations with Mayday into your daily routine, and how much you miss it tonight. You can’t help but wonder, What will I do when he leaves?
Eventually, once the evening has fully transitioned to night, you stand with a sigh, stretching your tired muscles and making your way into the house. You can’t stay up and wait forever; tomorrow will be another hard day’s labor, and you are already exhausted. Everyone else has already gone to bed, and the house is as quiet as it can possibly be considering the sheer number of clones currently sleeping in your guest bedrooms.
Just as you turn off your bedroom light and settle into bed, you hear the sound of an approaching speeder bike. You rarely receive guests, particularly not in the middle of the night, so you hop out of bed and cross to your window to peek outside. The vehicle slows to a halt in front of your garden, and the rider dismounts and leans against the bike. 
Mayday. You recognize him immediately. He stares contemplatively at the garden for a while, and then he turns his head and looks directly at you. His movement startles you, and you nearly flinch away from the window before you realize that you are standing in total darkness and there is no way he can see you watching him. Can he?
He stares at your window for a long, long time, until at last, he straightens and walks into the house. You don’t hear him enter, and you don’t hear him go to his bedroom, and at last, you return to your bed and will yourself to sleep, ignoring the quiet voice in your head that asks where he had gone. It’s none of my business, you think, and you almost convince yourself.
Rain begins to fall in a steady drizzle the next morning. By noon, the weather is miserable enough to chase everyone indoors. Hexx and Sunni, enthusiastic hosts that they are, round up the rest of the clones for a loud game with incredibly complex rules. You scan the group but don’t see Mayday, so you slip quietly out the door while they’re all distracted. As you make your way to the barn, you hear a rhythmic scraping sound that piques your curiosity. Warm light spills out of the open doors, beckoning you in from the cold, gray rain.
The barn hasn’t housed animals in decades. Instead, you use it to store your farm equipment and agricultural droids when they’re not at work, and as a place to dry the flowers that you sell in the off-season. The familiar botanical aroma washes over you as you enter, along with something new—something at once strange and nostalgic. When you see Mayday, you slow to a halt just inside the barn. 
He has set up a workstation at the open end of the barn, and as you watch, he runs a hand planer over a large beam of lumber, shaving off flimsi-thin curls of pale wood that flutter to the ground. You immediately identify the fresh lumber as the source of the unknown scent. That slow, rhythmic rasping sound comes again and again as you watch him work, and something about it sends tingles down the back of your neck.
Mayday hasn’t spotted you yet, and you take a moment to appreciate the confident way he moves. His bare hands glide over the wood as he feels for rough and uneven spots, and the muscles of his forearms flex and bulge as he drags the planer across the surface. His movements are hypnotic, mesmerizing. He handles the wood with scrupulous care and attention, and you feel a brief, ridiculous surge of envy toward an inanimate object. He stills abruptly, and you raise your eyes from his hands to see him watching you.
“Hello,” you say, feeling a little foolish that he caught you gawking.
He doesn’t look angry, though, or even amused. He regards you with the same intense focus that he had directed toward his project only a moment before. You lick your lips reflexively, and his gaze drops to your mouth and then back up to your eyes.
“I came to see if you wanted to come in out of the rain,” you say, feeling a little proud that you managed to get the entire sentence out without stuttering, even if your voice catches suspiciously.
He looks briefly out the door to the torrential deluge. “I didn’t even realize it had started raining.”
“It’s been raining for hours,” you say. “Aren’t you cold?”
He smiles at that. “This is nothing compared to Barton IV.”
“What happened on Barton IV?” you ask.
“Nothing good,” he replies. “We were lucky to make it out alive. If I never see snow again, it will be too soon.”
“You should be safe from snow here,” you reply. “Even in the winter, we rarely get anything more than rain. It’s what makes Nakadia such an ideal agricultural planet.”
Ugh, am I seriously talking about the weather right now? you chastise yourself. Still, Mayday looks intrigued as he arranges his tools neatly and walks across the barn to join you. 
“Where are the others?” he asks.
“They’re all inside playing a game,” you reply. 
“I’ve never been one for games,” he comments offhandedly.
“Me neither,” you say. “But I’ve also never been one for standing out in the rain when there’s a perfectly warm house available.”
“We’re not standing in the rain,” he points out, moving subtly closer to you, close enough that you can smell the vanillin of the sawdust on his shirt; the salt of his skin; and beneath it, the faintest hint of something spicy and warm and a little smoky—something uniquely Mayday.
“True,” you admit.
He frowns and starts to reach for you before pulling back. “But you were. Your hair and clothes are all wet. You should go inside and get warm and dry.”
“Will you come with me?” you ask. He hesitates, and you scramble to add, “We can go in the back and avoid the crowd if you’d rather.”
“Is there somewhere we can go where they won’t find us and drag us into their game?” he asks with a smile.
You shrug. “It’s a big house. I’m sure we can find something.”
“Lead the way,” he replies.
On impulse, you take his hand and tug him along with you, dashing across the field through the downpour. Mayday follows at a more sedate pace, and he slows you down as his fingers tighten around your hand to keep you from slipping away.
“Don’t you know you know you get wetter when you run in the rain?” he asks, his voice laden with amusement.
“But we’ll be out of it and into the warm house sooner this way,” you laugh. “Come on!”
He allows you to hustle him along, and soon the two of you slip quietly into the back of the house and kick off your muddy boots. Uproarious laughter bursts from the front of the house, signaling that the game is still in full swing. Your eyes sparkle with mischief as you lead him down the hallway and duck into a room, easing the door closed behind you. You turn to see Mayday surveying the room with astonishment.
“What is this place?” he asks.
“It’s my reading room,” you reply.
His eyes widen as he takes in the bookshelves that line the walls; the soft, overstuffed armchairs; the small wood stove that crackles cheerfully in the corner.
“I’ve never seen so many books in one place,” he says. “At least, not paper ones.”
“Holonovels are wonderful, but there’s something so comforting about a physical book,” you say by way of explanation. “I started collecting them when I was little, and I just never stopped.”
“Have you read them all?” he asks curiously.
You laugh. “I intend to read them all, but I have to admit, there’s an embarrassingly large stack of them waiting for me to find the time. You’re welcome to anything that catches your eye, though.”
His gaze flicks almost imperceptibly toward you before he turns to examine the contents of the shelves. “Which one is your favorite?”
“That would be like asking me to pick a favorite child,” you reply. “I can’t choose just one.”
“Humor me.” His voice is a low rumble.
You pull a well-worn volume off a shelf, and then another, and another. Mayday chuckles as you pass them to him.
“I’m not sure I’ll be able to get through all of these in the time I have left here.”
“You can take them with you, if you’d like,” you offer. “You can give them back at the wedding.”
“You’d trust me with them?” he asks.
You think of the care with which he handled the fire lily, the conscientiousness and respect you witnessed as he worked on the planks of hardwood in the barn.
“Yes,” you say without hesitation. 
His hair is wet with rain. A strand has fallen forward, and you raise your hand to brush it out of his eyes, but he stops you, his hand wrapping gently around your wrist.
“Don’t.” 
Startled, you meet his eyes. They blaze with intensity, but he steps back to put a little distance between you. 
“Mayday?” you whisper.
“Don’t do something we’ll both regret,” he says quietly.
“Sorry,” you stammer as mortification floods you. You pull away from him. “I’ll go.”
He doesn’t try to stop you as you retreat and close the door behind you. You hurry to your bedroom, pressing your cold hands against your burning cheeks. How could I have misread the situation so badly? No wonder he would have preferred to stay in the barn.
You don’t bother going to the porch that night. With all the rain, there’s no sunset, anyway.
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It’s easy enough to avoid Mayday after that. He keeps to the barn, and you have plenty of work to do elsewhere. You miss watching the sunset each night, but it’s a small sacrifice for your peace of mind. Before many days pass, the wedding preparations are complete. The rest of the wedding party arrives, and your farmhouse is absolutely at capacity, but at least by tomorrow everyone will be gone and you’ll have your farm to yourself again until the wedding day. All that remains now is the rehearsal.
It is awkward as kriff. You subtly keep your distance from Mayday as long as possible, forcing yourself not to look at him. You try to focus on literally everything else: the wedding planner, Sunni’s lovely dress, the way Hexx’s eyes light up when he looks at her, the excited chatter of the other bridesmaids. Anything except him. He doesn’t approach you, either, so at least that makes your life infinitesimally easier, even though it stings.
Unfortunately, you can’t evade him forever, and as the wedding planner hustles the bridal party into position, you brace yourself for impact. Mayday moves to stand beside you, and you meet his eyes briefly. He looks so kriffing handsome, it’s unfair. The late afternoon sunshine glints in his dark curls and lights his eyes in shades of gold. You paste a bland, polite smile on your face as he holds out his hand to take yours. You walk down the makeshift aisle on Mayday’s arm—maid of honor and best man, as bad luck would have it. That unmistakable warm, spicy, smoky Mayday scent washes over you, and you breathe shallowly as you try to ignore it. It’s a simple ceremony, thank the Force, because you are too distracted by trying to appear nonchalant to pay much attention to the officiant’s instructions.
The ceremony is set to take place with the expansive fields of flowers as a backdrop, and at the entrance to the garden, a gorgeous wooden archway has been constructed. You realize with a start that this is what Mayday has been building since he arrived. The workmanship is stunning. Up close, you can see that the entire structure has been crafted to fit together so perfectly that it requires no screws or fasteners.
“Isn’t it beautiful?” Sunni sighs happily.
You nod, unable to speak.
“I had him install it permanently as a thank you for letting us have our wedding here,” she says with a radiant smile. “Our gift to you.”
Your breath catches as Sunni envelops you in a crushing hug. Wonderful. A perpetual reminder of how badly I messed up with him. Just what I needed.
By supreme force of will, you make it through the rehearsal and the dinner party afterward. The food is beautiful and by all accounts delicious, and you don’t taste a single bite as you eat. After the meal, the group dances and drinks and parties late into the night as tiny lights twinkle in the trees overhead. Veetch pulls you onto the dancefloor and spins you around until you are giggling and dizzy, and for a moment, the ache in your chest eases.
Mayday doesn’t dance, to the visible disappointment of several bridesmaids. He is wrapped up in a discussion with a few other clones—also commanders, if you remember the introductions correctly. You refuse to give into your impulse to eavesdrop on their conversation, instead smiling brilliantly at Veetch, who is both charming and a surprisingly excellent dancer. The music changes to something slow and romantic, and he pulls you closer and settles a hand on your waist.
Because you are not totally devoid of common courtesy, you focus on your dance partner instead of looking back at Mayday. Had you looked, though, you would have seen the way his eyes, unreadable as ever, follow you across the dancefloor as you sway in Veetch’s embrace. Veetch flirts in a harmless, meaningless way that you know better than to take seriously, even if you were interested. Everything about him screams that he’s enjoying the single life and has no intention of giving it up any time soon.
So you dance with him and with Hexx’s other groomsmen, and by the time you stumble, alone, into your bedroom, you are so exhausted that you fall asleep almost immediately. When you awaken, nearly everyone has gone. Hexx and Sunni are still there, but Sunni tells you that Mayday had ordered the men to wake up early and ensure the house was spotless before they departed. Sunni and Hexx only stay long enough to hug you goodbye before they, too, leave for Coruscant, and then you are alone.
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