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#two or three more planned in this shapes series of dnd art!!!!!
camarilla-arts · 22 days
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The Refraction of Light
HBD @lampregistration3000, the Poolboy belongs to him!!!
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since it’s getting close to new years I want to talk about actual quality of life improvement.
Last year (about this time actually, a week or two before the actual new year) I made the resolution to try things when I think about them. This was supposed to be like things I thought about for forever or taking out the trash, not something new.
But the first thing I tried with this mentality was mob psycho, my first anime, and one of the main concepts of it is it is never to late to start, and that no one is special so you should do what you want whether you are good at it or not, and that your life is your own so do what you want.
which as a first anime for someone who is embarrassed is great. It changed the meaning of my initial resolution and I started just throwing myself at new things.
I’ve started learning art. When people say you’ll get better with practice it’s a lie, because you need technique which I was never taught. I didn’t know drawing was shapes and colors which sounds stupid but it’s true. Anyone can do art if they break down enough mechanics. Here’s beginning of the year just starting to learn Vs now
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The one on the left took LONGER. It was after using Google and calling a friend for help and it still took me like seven tries and an hour Vs the thirty minutes no help the right took. It’s just learning.
I’ve started watching anime, death note, spy x family, life lessons with utamichi onnisan (which as an educator hit) and have started evongelion and full metal alchemist. These new interests have gotten me five new friends this year.
I got my first tattoo, three actually.
I’ve started playing games, games I never thought I would because I’m not a gamer. After years of seeing it everywhere I played portal and the Stanley parable, and I played off, disco elyiusm, and Omori. It is sooooo fun you guys and most of these make me think a lot.
I started reading more too. I’m in the middle of omniscient readers view point which may be my new favorite story. I’ve read the murder bot diaries, the locked tomb series, and started discworld (finished three so far I think?)
I bought a guitar. I can’t play anything yet but I already have four chords memorized by sight without reference.
I’m learning about new cultures and sponsoring a child in Ethiopia. I’m learning to speak Japanese and reading and watching foreign media and literature.
I’ve played dnd and made a group about it
I’ve made more friends, given more money to the poor, mended bridges with family.
next year I want to learn keyboard piano, I’ve asked for one for Christmas, but if I don’t get it I plan to save up. I want to learn how to do video essays and animate.
Try new things. Be bad at things, be willing to learn. Don’t worry if it’s embarrassingly or worry about wasting time or if you won’t like it, you can always change your mind later. New knowledge and experiences can only better your life. I promise you will not regret it.
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Hi!! Could I get a stranger things ship? I’m bisexual so no gender preference and I go by she/they pronouns!
Personality: I’m an INFJ and Ravenclaw. I am a leo sun, capricorn moon and libra rising. I am extremely shy and awkward. I am a true introvert and honestly have trouble speaking at all. Even in my friendships I like being the listener. I am described as the mom/therapist friend and am always giving advice. I’ve been described as wise a lot. I’ve been told I am gentle by lots of peers and teachers. I’ve also been told that I have the demeanor of a mom??? There are only a few people I let loose around. I like to joke around and have a unique sense of humor. Some might just think it’s weird lol. One of the reasons I like playing DnD so much is because I can pretend to be another person.
Appearance: I’m 5’8”, hourglass body shape, chubby/midsize, long wavy dark brown hair (basically black), pale olive toned skin, brown eyes. I have three stick n’ poke tattoos and one professional tattoo. I’m planning on getting loads more! I usually wear dark clothes, mostly black. I like a mixture of feminine and masculine clothes. I like wearing jeans, band tees, skirts and sweaters.
Interests: I have always had a love of the occult. I love anything dark and scary. I watch horror movies practically daily and play mostly horror games (except for the sims 4 lmao). I enjoy reading about true crime and creepy pastas. I am a practicing witch and am super into Tarot/Astrology/Crystals. I do Tarot readings for all of my friends and family and have done everyone’s birth charts. I am a HUGE DnD nerd and am playing in two campaigns at the moment (my favorite being Curse of Strahd). In high-school I was a part of the DnD club. I hope to DM my own game one day. My favorite movie series of all time is Lord of the Rings. It is a huge comfort series for me. I also collect DC comics and LOVEE Batman/Gotham storylines. Besides that, my favorite movies are The Last Unicorn, The Ring and Labyrinth. I am a college student and am majoring in Psychology. I want to become a CBT therapist. I grew up in an artistic household and do art in my free time. I play piano and guitar as well. I adore animals and have volunteered at a Veterinary Clinic. I’ve had pet dogs, cats, rats, fish and turtles. I used to raise butterflies as well. My mom is a librarian, so I am a big reader. The library is definitely a comfort place for me. I enjoy children’s chapter books, horror, fantasy and (some) romance. Some of my favorite books are Daisy Jones and the Six, The Wikkeling, From the Mixed-Up Files of Mrs. Basil E. Frankweiler and Coraline. My parents are both alternative/grunge, so I grew up listening to a lot of rock bands like; Nirvana, The Pixies, Metallica, Smashing Pumpkins, Hole, Foo Fighters, Mazzy Star, Ramones etc. I love many genres ranging from heavy metal to country (more 50s-70s country). My favorite artists are Fleetwood Mac, David Bowie, The Beatles, Nirvana, Mitski, and Dolly Parton.
Thank you so much!!
Of Course! Here you are! :)
Stranger Things
Eddie Munson
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You guys end up meeting at vet. Eddie had to bring in one of Dustin's cats, as a favor, and you just so happened to be there. He had absolutely no clue what to do because he did not grow up with animals in his household. You end you filling him in on the information and what to do just to have him bluntly tell you that you're gonna have to call Dustin because he didn't understand and just wouldn't be able to remember. The cat was fine it just had a little cold but also needed to be up to date on some shots it needed. You end up calling Dustin and fill him in only for him to try to hook you up with Eddie towards the end of the phone call. You didn't know Eddie but you knew Dustin from classes you had been in with him, even though you are a senior in high school. Dustin persuaded you into a least trying to get to know Eddie. You had seen him be considered the "freak" at school but you never though that he was one. You just didn't know him. Dustin told you that he was really into rock music, knew how to play the guitar, had his own DnD club called "HellFire", and that he also liked horror movies, just like you. You thought it was so bizarre that you had so much in common that you just had to meet him and you guys were made for each other. Eddie was extremely nervous and you ended up talking about your favorite things with each other. You guys ended up going on more dates and then started officially dating. As you were dating Eddie you joined "HellFire" and even made friends with his friends. You became family with them. You also just so happen to get to know Robin, Steve, Jonathan, and Nancy!
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roll-for-dexterity · 5 years
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Emire: Spirits of Nature and Beyond
Emire’s are a race of creatures I made for a comic series I’ve planned on making, and to my joy I was able to adapt them into DnD. This is my first home brew, and I’m more than likely going to be tweaking this with new art for subraces, and fixing/adding traits. Please, feel free to give any tips. :D
(If anyone from my DnD group is reading this you should be able to guess who these two could be, and this is only giving our DM ideas so I’ll go on to the race info.)
Emire’s:
A species known to only a very few outside their land of origin, Emire’s are a rare sight that are spirits born as the mortal deities who maintain the world around them.
Isolation to Varinway:
The exact origin of Emire’s is unknown, but it has been pinpointed to this continent. Many theorize their existence is due to the desire of the gods to have beings to keep the balance for them, or tied to the flow of the world itself, but no one is truly certain. As for why Emire’s aren’t so wide spread outside their origin country is only theorizable that they see no reason to leave. From the regions various environments that all Emire’s can call home, and the fact that if they have a Thane may only root further the fact they may never leave the continent. Those who have entered places such as Barovia, Ravenloft, etc, is due to the fact they followed their Thane, or were forcefully transported to such places in their Shard Forme.
Souls in Stones:
The main (Or actually real for that matter) part of an Emire is their Core jewel in the center of their chest. These commonly look like diamond shaped crystals on first appearance, until they reveal themself or a arcane check is made. The crystal stone their soul resides in is theorized to be a purified vessel, perfect for a habiting spirit. Emire’s are susceptible to corruption by supernatural means, so they must be careful around fellow spirits or those who can manipulate them (Liches in best example). The only other worry over the Core crystals all Emire’s have is the possibility of it being badly damaged or shattering. Heavy damage will put the Emire in a weakened state, unable to defend themself, or keep their form, and they will retreat into the crystal to recover. However the shattering of a crystal is the equivalent of perma-death. A new Emire of their respected spirit will appear to replace them in due time, but the original is unrecoverable. As for what happens to those who are slain, only rumors of regular people resembling them are the only plausible answers.
Simulacra Mimicry:
Emire’s are able to manipulate their appearance as desired, looking akin to any race or species they like. However, their chosen form will echo their elemental power by the colors of various parts of the body such as: skin, eyes, hair, nails, additions of extra appendages or features, and in rare cases tongues. These however tend to go more than greatly unnoticed. Their Core jewel is the true tell-tale sign one is a Emire, especially if they dislike you touching it. To initiate a quick forming of a simulacra body, a player must expose their jewel to their spiritual element if known. If unable to perform, then as a matter of 5 in game minutes will pass before they appear in this forme. It is also best to keep in mind that Emire’s do not have items, or forms of currency on them wen first awoken, but an always be given such things as the party pleases.
Spiritual Hierarchy:
The race it’self is split into separate levels varying upon their subrace. Emire’s greatly respect this ancient order, and will generally display some level of respect to one of a superior ranking. Those who study Emire’s dub the names of each level reflect the subspecies name to prevent confusion.
Servitude:
Emire’s are a race who’s only other purpose in life is to find a Thane, a master. If you as a player of another race discovers a wild Emire (Or a party member discovers that you yourself are one) they may attempt to tame them if desired. To tame a Emire a player must first get consent from the Emire in question, if allowed roll percentile. If a success the Emire will be bound to the player until their death, and the Emire will gain a bonus of 5 to all their basic stats during the partnership. There is only one way to re-roll a failed attempt, giving up a Fate Point. If it fails a second time the player cannot try to tame the Emire for the rest of the game. It will not harm an Emire to go without someone to command it, but they will still crave a companionship of sorts out of anyone in the party.
Emire Names:
Emire names are mostly basic in origin, always based on their subrace, and spirit. Element Emire names are always a anagram of their elements name. Animal Emire’s names either are themed of, literally are, or can be a spin off of the name of the creature they embody. Mind, Weather, and Celestial Emire’s are always named after the state of the mortal mind, weather conditions, and celestial bodies they take after. Emire’s are willing to accept more normal of names, but this must be a accepted option presented by their Thane.
Element Names: Tewar, Diwn, Feri, Reath, Hundter, Kard, Tighl, Cie, Latme, Alef.
Animal Names: Wild, Kanine, Leon, Shelldon, Megalodonna, Kitt, Alucard, Jello, Thorn.
Weather Names: Rain, Hurricane, Monsoon, Quake, Eruption, Blizzard, Snow.
Mind Names: Dream, Joy, Anger, Hate, Love, Insanity, Fear, Anxiety, Hunger, Sorrow.
Celestial Names: Capricorn, Gemini, Libra, Ochipucus, Cancer, Leo, Time, Ether, Kesis.
Adoptive Names: Oliver, Jane, Austin, Louraine, Ellise, Henry, Nora, Orlain, Adibell.
Racial Traits:
Age: The age of an Emire is rumored to be able to span for all eternity if given the chance, however they are still quite vulnerable to death. The longest recorded age of an active Emire is rumored amongst the species to be over three million years old, the dormant age is said to possibly be much, much longer.
Size: Emire’s at full maturity are most often the same height if not taller than the average man. Depending on their element, they may be broader, and bulkier, however Emire’s can be small as well. Your size may vary from small, medium, to large depending on Subrace.
Speed: Your base walking speed is 30 ft, however certain subraces do have slightly higher speeds.
Nature Know All: Your selected skills will always include Nature and Animal Handling automatically with any other selected skills.
Clear Minded: Basic mental attacks are ineffective against Emire’s given they are but merely spirits. However, a stronger attack of any sort will surely damage them.
Self Heal: If a limb is lost, it will regenerate at varying speeds in the given environment. If attacked by the same thing you are the spirit of, you will gain health instead of loose it.
Natural Armor: The basic attire worn by a Emire is made of a tough, unknown material. It will dampen most to fair amounts of damage depending upon the attack. Rough and hardened skin can also contribute. If you are a Emire with this trait, your defense will increase by two.
Alignment: Emire’s usually spend most of their life in their Shard forme, and have little to no contact with others until they change forme. However, past Thane’s and experiences with others can shape an Emire’s view of those around them and alter their alignment. They do value their bond with their Thane above all else, but a negative bond can change them from a Lawful to a Chaotic alignment, and vice versa. Most Emire’s are indeed naturally of the Lawful side, but some have been born to be Chaotically aligned.
Languages: Emire’s commonly speak Common, Primorial, and Telepathic (Up to 125 ft equal to Con+Proficency). It is not uncommon for Emire’s to learn other languages depending on Subrace.
Subrace: As beings who are born directly from the natural world Emire’s are all similar, yet very different. Certain unique abilities are limited to each subrace, making them perfect for specific classes. But the wisest thing any Thane, or Emire them self would do is multi class as there’s more potential to be had than with just one.
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(Emire of Water, Tewar. Lawful Good) Element Emire: The second most common type of Emire, and are part of the second hierarchy level. Element Emire’s are commonly associated with factors like earth, fire, sound, metal, and ice. They are often sought after by doctors, and healers for their natural knowledge in medicine and ability to heal virtually any wound. But don’t just take them for full time healers, Element Emire’s can deal some critical damage.
Medicine Magicians:Even if your not choosing to be a spell user, choose two healing spells for your spell slots.
Absorbtion: It’s risky, but you can attempt to absorb a elemental attack. Absorbing a oncoming attack can harm you, and can possibly harm those around you. Good news is that if you don’t miss, you can then fling it back for twice the rolled damage. Absorbing the attack itself is performed with a -2 disadvantage of you're dexterity.
Natures Cure: Knowing the world around them, Element Emire’s know various natural ingredients used in common and unusual medicine. Select the skill of Medicine along others selected.
Size: Range from 4′8 to 7 ft tall. Your size is medium.
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(Animal Emire, Kelpie. Neutral) Animal Emire: Spirits of the fifth level who are the most common of the whole race, and vary hardy. They are naturally born to various skills, but most of all to fight, and protect, as is often their job by Thane’s leading a farmers, or warriors lifestyle. Don’t let some of their small range of sizes fool you, they can still bring the pain, and cause all sorts of havoc.
Animal Lover: Animals naturally respect you, and basic boundaries are naturally in place upon encounter. Get a bonus of 2 to Animal Handling.
Feral Beast: In time’s of great stress, or overwhelming odds a Animal Emire will turn to the beast lurking within. This will give you a temporary bonus of 5 to your strength, constitution, and dexterity. Best to chose when to turn carefully, as you could easily harm party members out of blinded rage. Roll percentile to gauge how likely you turn on your team.
Nose that Knows: If in search of a object, and the player has rolled d20 resulting a 15 or higher, they will know the scent and can search for it.
Tough Hide: Chances are that your animal side has skin, fur, feathers, or scales too thick or tough to fully pierced at first. Get a bonus of 3 to armor class.
Size: Can range from 1 to 10 ft tall. Your size is tiny, small, medium, or large
Languages: As for having animalistic origins you will naturally be capable of speaking Beast, and Draconinc.
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(Mind Emire, Incubus/Nightmare. Chaotic Evil) Mind Emire: Spirits of the fourth level who can get in your head and make you say, perform, or believe anything. From thinking of positives for the future, to walking the line of insanity, these Emire’s can be the biggest pain to others. Most Illithids aren’t very fond of them. Theory has it, that Mind Emire’s came to be when a Illithid scholar procreated with a celestial Emire they somehow tamed, and various crystals sprouted forth, one for each state and aspect of the mind.
Mind Manipulator: Naturally have high skill in ways to manipulate the mind, and are often deemed the ones responsible for some good and bad mental happenings. Due to their knowledge of how the mind works they have great skill in persuasion. You gain a bonus of 3 to your Charisma.
Corrupting Thoughts: You have the ability to manipulate desired targets with thoughts of mischief, and evil. This will set forth effects similar to schizophrenia, and can drive the target mad, or convince them to do as desired believing the thoughts to be their own. This all depends on the desire of the user.
Mental Shielding: You have heightened defense against mental attack. Gain a defensive bonus of 3 when under such attack. 
Languages: Mind Emire’s don’t need to be proficient in all languages to convey mind altering thoughts. However all the common player species languages, and Underdark are most well known.
Size: Commonly range from 4′6 to 7 ft tall. Your size is medium.
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(Weather Emire, Rain. Lawful Good) Weather Emire: Spirits of the third level who are responsible for altering the weather patterns to their liking, or to a Thane’s desire. They are naturally quite quirky, and may be a bit unpredictable. Most are still young, so all party members must be prepared for spasms of power to cause any type of unusual change in weather, followed by similar change in player mood.
Climate Change: Depending on your surroundings you can summon rain, wind, snow, and drought to a area. However, this may possibly harm members of your party along with you’re enemies, so this is always performed with -2 disadvantage.
Sky Bind Dance: The player will break into a short, tribal-like dance that can change the current weather conditions in battle. This can change the day/night cycle, bring forth clouds to block the sun, clear the sky of clouds, or bring forth blowing winds. This can actually give certain members of a party advantages. Day/Night give’s boosts of 3 points to any chosen stat depending on alignment. Darken Clouds gives a boost of 3 to stealth users. Sunny Sky give’s boosts to strength users. Great Winds grants a bonus of 3 to magic users.
The Perfect Storm: The Emire will call forth the elements, rampaging the area with their power for a 200 mile radius. May be harmful to the party, so be careful with close quarter, and indoor use.
Size: Weather Emire’s are commonly range from 4 to 7 ft tall. Your size is small/medium.
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(Celestial Emire, Capricorn. Lawful Good) Celestial Emire: Emire’s who are tied to the origin of creation themselves, and are of the first level in the hierarchy. They are the most powerful and rarest of Emire’s to encounter. Celestial’s are well versed in practically any skills of their choosing, thus their skill sets are never the same. They believe deeply in justice and balance, and will put all else aside to achieve these desired goals.
Foresight Fortune: Look to the stars to see a probable moment in the future. This divination will be vague, and entirely random from when it occurs, along with how it came to pass. Thankfully, it will give foresight into possible ways to avoid a deft hand of fate.
Stardust Blessing: Using you’re cosmic powers, you gift all party members with a specifically desired effect (Healing, increasing stats, gifting limited time abilities) in battle.
Astronomical Assault: The most powerful move any Celestial Emire can perform. When used, it will destroy everything in a 2,000 kilometer radius into a pure, natural state for life to regrow and repopulate the decimated area. Be careful however, for this will instantly, and permanently kill all party members but yourself.
Languages: Know know to speak fluent Celestial, Abyssal, and Underdark.
Size: Celestial Emire’s are most commonly ranged from 8 to 25 ft tall. Your size is large, or huge.
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