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#uniques gemstones beads
nnexports · 7 months
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Loose Gemstones Online
Find stunning Loose Gemstones Online at NN Exports. Explore a range of beautiful stones like rubies, diamonds, and sapphires from around the world. Shop easily from home and discover the perfect gemstones in your jewelry or collection.
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uniquejewel · 25 days
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Find a Wide Range of Precious Gemstones Online at Unique Jewellers
The array of precious stones at Unique Jewellers will leave you spellbound, suitable for every taste, and catering to all kinds of customers. With their e-store, you get varieties to see, compare, and choose high-quality gemstones right from the comfort of your home.
Source Link:- https://medium.com/@uniquejewellersjaipur/find-a-wide-range-of-precious-gemstones-online-at-unique-jewellers-0380ba3511fe
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531giftshop · 6 months
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abhinavjeweller · 9 months
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Moss Agate Earrings Gemstone Beads Dangle Earrings, Women Silver Threader Earrings, Long Dangle Stone Earrings, Beaded Handmade Jewelry Gift
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potpiehead · 10 months
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girl im finding so much good info i love having an interest in objects that are extremely durable and often found in burials
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falmerbrook · 4 months
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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pwlanier · 1 year
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Large and Rare Non-nacreous Melo Pearls, Melo melo volutidae, Saltwaters near Vietnam.
Weighing approximately 25.50 carats to 36.29 carats. One polished.
Relatively unknown in the West, even George Kunz's compendium of 1908, The Book of The Pearl, had no references to the rare orange pearl offered here. So few have been found, it is no wonder. The Melo melo is the marine snail that produces orange pearls the color of a ripe papaya. The snail generates a pearl-like substance to enclose foreign bodies, or irritants, entering its shell. Both orange and pink pearls (from the conch, Strombus gigas) are "non-nacreous", meaning they do not have a layer of calcium carbonate on their outer surface as white pearls do. Instead, they display a fiery, porcelain-like surface, giving them a unique beauty not possessed by other varieties of pearls. A relative of the conch, the Melo melo volutidae is also a gastropod. It is found in the waters of picturesque Halong Bay (meaning Bay of Dragons), along the northern coast of Vietnam.
Several thousand Melo volutes would have to be harvested for a single pearl to be found, particularly a fine quality pearl of any significant size. As the Melo volute is found in such deep waters almost 15 hours from the shoreline, although edible, it was not typically fished for food.
The Vietnamese Emperors valued the pearl highly and sent ships to search for the Melo shell. In the Pacific, the shell is regarded a sacred object by Buddhists, appearing in much religious imagery. The pearl was an expression of perfection in Buddhist thought as it requires no enhancement or alteration by man when it emerges from its shell, unlike gemstones which require faceting by man to reveal their beauty. The Chinese, Japanese and the Vietnamese all believed that pearls were created in heaven from droplets that fell from the Dragon in the sky. These droplets descended from heaven into open shells in the water. Moonbeams nourished the dragon droplets and these grew into pearls. It is no wonder that the Melo pearl has held a fascination in the East for centuries (Zucker, 1999).
The pearl was one of the eight precious emblems of the Buddha. As a sacred object, these pearls were never drilled or strung as beads. Instead they were used as objects of devotion. The "fiery pearl"— a pearl with a flaming tail and the Dragon are both ubiquitous in Vietnamese decorative arts, found in ceramics, textiles and painting. The Dragon, symbolizing the Emperor, is seen pursuing the pearl. The Emperors surrounded themselves with dragon and "flaming pearl" motifs in their art and even on their Imperial robes. One can now surmise that this was not just a metaphor but an illustration of the wonderful flame-like structure within the porcelain surface of the Melo pearl
The present example is an undrillled, non-nacreous, spherical pearl: its vivid orange color, porcelain finish and excellent luster—as well as its large size—make this one of the world's rarest gems.
Courtesy Alain Truong
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umbralstars · 1 year
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FE OC Week day 1: Introductions! Today I would very much love to introduce Emyr, my first 3H oc who I made 2 years ago! He's the (illegitimate, kinda) grand prince of Itha; aka Rufus' heir. He's a few years older than Dima and, long story very short: he ran away during the aftermath of the Tragedy for a number of reasons and joined up with Jeralt's Mercs (with his little sister) under the alias "Robyn."
He gets found out in the aftermath of Conand Tower when he protected Dimitri with his mask literally coming off (a mask that I still haven't designed as of yet). He goes back home, almost gets executed by Cornelia as an "accomplice" to Rufus' murder, and becomes the Grand Duke to help hold what's left of Faerghus together.
He later becomes a Griffin Knight and thus has a griffin named Sirin who's been with him since childhood. Emyr has a great respect and fondness for his uncle Lambert, his childhood best friend Glenn, and complicated feelings towards Rufus. Much of his story revolves around how he interacts with the various influences in his life and who he wants to ultimately be as a lord and a person. His mother's family is from the Ruska region and have long connections to Sreng. @fe-oc-week
Extra stuff below :)
Chivalry (Personal Skill): Adjacent allies and unit deal 3 extra damage and take 2 less damage during combat.
Weapon Skills (at time of recruit)
Swords: D
Lance: D+ (strength)
Axe: E (weakness)
Bows: C (strength)
Brawling: E (weakness)
Reason: E+ (strength)
Faith: D+ (strength)
Authority: C (strength)
Heavy Armor: E
Riding: E+
Flying: D (budding talent)
A lot of his skills start elevated because 1) he's already been to Garreg Mach before and is a mercenary currently and 2) he's meant to be a unit who's immediately usable and on-par with the units you've already been teaching. All of his skill ranks come from friends or family who helped to teach him or previous experiences he's had.
Just a note on the brawling: he's not bad at it, he just avoids it cause he doesn't know if he can always keep his strength in-check. Same reason he avoids Axes, though he also finds those unwieldy.
Gifts
Likes:
Whetstone
Legends of Chivalry
Riding Boots
Board Game
Dislikes:
Gemstone Beads
Coffee Beans
Floral Adornment
Lost Items:
Carving Tools: A small satchel of uniquely sturdy carving tools. It likely belongs to someone who loves woodworking.
Sheathed Dagger: A wing-shaped dagger with a lion head on the pommel. Made of very sturdy material and the hilt is in-laid with the Crest of Fraldarius on one side and the Crest of Blaiddyd on the other.
God Statuette: A wooden icon representing a leonine deity of some kind. It probably belongs to a devout believer of a different faith.
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uniquejewel · 4 months
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Beautiful Chocolate Feldspar Faceted Heart Beads at Affordable Rates: Unique Jewellers
Are you Looking for unique gemstone beads for jewelry making then unique jewellers brings you beautiful chocolate feldspar gemstone beads at affordable rates. we provide amazing feldspar beads in best quality. buy beads online from unique jewellers now.
PRODUCT CODE: FLDA3
Size: 7.5 To 8.5 MM Grade: AAA Shape: Faceted Heart Origin: Tanzania Length: 7 Inches (Graduation)
Order Online: https://www.uniquejewellersjaipur.com/detail/chocolate-feldspar-faceted-heart-beads-flda3
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531giftshop · 6 months
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Shop unique keychains from 531 Gift Shop and discover a variety of styles to suit your individual taste. With personalized and fun designs available, find the perfect keychain for you today!
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abhinavjeweller · 11 months
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kouriimei · 3 months
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FFVII Clerith Inspired Gemstone Jewelry Set
A handmade jewelry set - incorporating gemstones - inspired by the story of FFVII's Cloud and Aerith. Each gemstone has their own unique meaning and is suitable for those who are grieving.
Clerith earrings feature: 🩷 Carved yellow mother of pearl, in the shape of a lily to represent the Reunion lily 🩷 Twisted gold circle, akin to Aerith's braided hair (and wavy when not braided) 🩷 Dark-crystal colored and light pink rose bicone beads; dark-crystal for Cloud, and light pink rose for Aerith, woven in gold-filled wire that symbolizes their fated meeting and connection 🩷 Light pink rose heart, a symbol of Aerith's unconditional love 🩷 White moonstone in the shape of a tear - one to symbolize Aerith's white materia - and two, a shape of the tear to represent the tears that Cloud has shed for Aerith. White moonstone also represents intuition and deeper knowing; may Cloud be able to reach Aerith with the help of heightened awareness.
Clerith bracelet features: 🩷 Carved yellow mother of pearl in the shape of a lily, once more, to represent the Reunion lily 🩷 Citrine to represent Cloud and his spiky blonde hair. Citrine is known as "the merchant's stone," as it helps bring in abundance - something that Cloud could certainly use in his mercenary affairs. 🩷 Rose quartz to represent Aerith. Rose quartz is the stone of unconditional love and healing, and no stone could be more suitable for her than that as she holds boundless love and is a healer of all. 🩷 Black agate to represent Cloud in Advent Children as Cloudy Wolf. A balancing stone known for stabilizing properties, black agate can aid in driving out negative forces - something that Cloud could definitely use regardless of where he is in life's journey. 🩷 Moonstone, once more to represent Aerith's white materia. With white moonstone's intuition-enhancing properties and spiritual meaning, will Cloud be able to meet Aerith in the Promised Land?
Available starting June 20th, 2024 11am PT
‧‧‧✧‧‧‧ K O U R I I M E I . E T S Y . C O M ‧‧‧✧‧‧‧
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sparkledlotus · 29 days
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dyxtd21 · 3 months
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Labradorite aesthetic moodboard!!
Labradorite:
Appearance: Labradorite presents an ethereal and dignified presence, embodying both the mysticism and strength of her heritage. Her entire coloration features a shimmering silver undertone, interwoven with vivid iridescent flashes of red, blue, green, and yellow. This radiant interplay of colors gives her an almost otherworldly appearance, as if she is perpetually bathed in the light of a sunrise or sunset.
Her gemstone, a trapeze-cut jewel, is elegantly placed on her right ankle, glowing with a spectrum of colors that mirror the natural beauty of her iridescent skin. Labradorite's eyes are a striking blend of colors that shift with her emotions, reflecting the deep connection she has with the world around her.
Attire: Labradorite's attire is a harmonious blend of traditional Native American clothing, crafted to reflect her unique coloration. She wears a beautifully beaded dress made from soft, silver-toned leather that shimmers with her iridescence. The dress is adorned with intricate patterns and symbols in red, blue, green, and yellow beads, each design telling a story or holding significant meaning.
Her accessories include a wide, beaded belt that cinches her waist, and matching moccasins that also reflect the iridescent colors of her gemstone. Labradorite wears a headdress adorned with feathers that mirror her multicolored iridescence, each feather representing different aspects of her heritage and spiritual beliefs. Around her neck, she wears a necklace of polished stones and beads, each one carefully selected for its symbolic meaning.
Personality: Labradorite is known for her calm and reflective nature. She is deeply connected to her culture and traditions, carrying herself with a quiet strength and wisdom that commands respect. Her personality is marked by a deep sense of empathy and understanding, allowing her to connect with others on a profound level.
She values harmony and balance, both within herself and in her interactions with the world. Labradorite is often sought out for her counsel and insight, as she has a unique ability to see the interconnectedness of all things. Her iridescent nature symbolizes her multifaceted personality and her ability to adapt and reflect the beauty of the world around her.
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rosecjewelsshop · 6 months
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Rose Quartz and Diamond Leaf Promise Ring with Beaded Detailing
Add a touch of elegance to your life with this exquisite Leaf Promise Ring. It features a mesmerizing Round Shape Rose Quartz gemstone, delicately set in a 6-Prong Setting. Inspired by the natural beauty of a Leaf Branch, this ring showcases a stunning design that is both graceful and unique. The presence of scintillating round Diamond gems, intricately studded in a leaf design, enhances the beauty of this ring even further.
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stimmingsensation · 2 years
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Hey folks, i’m downsizing and hoping that others can get some use out of the stim toys / fidgets that i don’t really use anymore — including some unique ones made by me!
I’m hoping to sell in sets of 4 items or more, with each item being between $1 and $5 each. Message me about any items that catch your eye, and we can discuss pricing. Then i’ll create a custom listing on Etsy or Mercari (your choice) for you to purchase, and I’ll get your order to you asap — with a bonus crystal from my gemstone collection :)
I can message videos or photos of specific items upon request.
Simple ID: photos of a collection of stim toys ranging from small plushies to bean bags. A comprehensive list of items is below the read more.
- pink llama plushie filled with kinetic sand
- pink llama plushie filled with kinetic sand
- small tin of kinetic sand
- round silicone chewelry, unused
- colorful wooden guy
- gold and pink sequin slap bracelet
- 2 black cerushields, which spin
- glittery cat ice pack
- squishy heart
- soft drawstring bag
- two handsewn beanbags
- two handsewn marble loops
- three sets of wire rings with textured beads on them
- one black plastic chain toy
- a pin that says “my pronouns are they/them” and another that says “still not s girl”
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