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#very much inspired by yabusame for his design
maedictus · 5 months
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What about side by side with a friend?
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sou-ver-2-0 · 3 years
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Maybe I'm thinking too much about the Persona games today, but are there any characters that you would pair any tarot arcana with?
What a fun question! I think that tarot cards have like, the coolest aesthetic ever. Unfortunately, I don’t know much about tarot arcana, so I went on a deep dive into Wikipedia to try to understand it. I’ll apologize in advance that A. E. Waith’s definitions for these cards feel very heteronormative. I’m working with the traditional definitions, but I try to make them work for a modern story.
Here are the character-card combinations I came up with:
0 – The Fool: Folly, mania, extravagance, intoxication, delirium, frenzy, bewrayment. [If the card is] Reversed: Negligence, absence, distribution, carelessness, apathy, nullity, vanity.
Joe Tazuna
Joe Tazuna is our gaudy, “extravagant” fool! The fool represents the “everyman,” and is often the “protagonist of the story” in Major Arcana. Joe, who is good-natured and clumsy, has the type of personality you’d expect to see in a story’s protagonist. Ironically, he is one of the first to die. His “absence” is deeply felt by our real protagonist, Sara, who must go on the “Fool’s Journey” “through the great mysteries of life and the main human archetypes” without him.
1 – The Magician: Skill, diplomacy, address, subtlety, pain, loss, disaster, snares of enemies; self-confidence, will; [it signifies] the Querent, if male. Reversed: Physician, mental disease, disgrace, disquiet.
Reko Yabusame
Reko is our “skilled,” “confident,” strong-willed musician magician! (And she often uses masculine pronouns, so why not give her a masculine card?) Reko has also suffered through “pain, loss, and disaster,” which has shaped her current mature, kind personality. And in the past, she was a “disgraced” rebellious rock star who burned through bands.
2 – The High Priestess: Secrets, mystery, the future as yet unrevealed; the woman who interests the Querent, if male; the Querent herself, if female; silence, tenacity; mystery, wisdom, science. Reversed: Passion, moral or physical ardor, conceit, surface knowledge.
Tia Safalin and Maple
This card made me think of both villainous ladies. Tia Safalin has knowledge of science, while Maple seems to also have mysterious wisdom about human nature and the future.
3 – The Empress: Fruitfulness, action, initiative, length of days; the unknown, clandestine; also difficulty, doubt, ignorance. Reversed: Light, truth, the unraveling of involved matters, public rejoicings; according to another reading, vacillation.
Sara Chidouin
The Empress can only be our Sara! The girl who takes “initiative” and becomes the group’s leader! She seeks to bring “light” and “truth” to discussions, and she “unravels mysteries.” And yet, she also suffers from “doubt” in herself, and “ignorance” of her surroundings.
4 – The Emperor: Stability, power, protection, realization; a great person; aid, reason, conviction also authority and will. Reversed: Benevolence, compassion, credit; also confusion to enemies, obstruction, immaturity.
Mr. Chidouin
We don’t know much about Mr. Chidouin, and I do not trust him one bit. However, he seemed to be a suitable companion to his “Empress” daughter. Kai Satou certainly thought he was “a great” and “benevolent” person, though he has an “immature” way of speaking.
5 – The Hierophant: Marriage, alliance, captivity, servitude; by another account, mercy, and goodness; inspiration; the man to whom the Querent has recourse. Reversed: Society, good understanding, concord, over kindness, weakness.
Kai Satou
The words “servitude” and “captivity” suit our homemaker Kai, who always lived in service to others—either Asu-Naro or the Chidouins. Kai is a “good” man, but he is also shown to be one of the “weakest” participants since he dies early on.
6 – The Lovers: Attraction, love, beauty, trials overcome. Reversed: Failure, foolish designs. Another account speaks of marriage frustrated and contrarieties of all kinds.
Nao Egokoro
I know that Nao’s story doesn’t have much romance in it, but I liked the duality of “trials overcome” combined with “failure” and “foolish designs” for our poor, brave Nao. She is a girl who grew a lot, and her heart was overflowing with love for her new friends, but in the end she was doomed to failure with the Sacrifice Card.
7 – The Chariot: Succour, providence; also war, triumph, presumption, vengeance, trouble. Reversed: Riot, quarrel, dispute, litigation, defeat.
Alice Yabusame
So many aggressive words in that description made me think of our “Murderer,” Alice! Alice was “triumphant” in his last fight with Original Sou, but he can be “defeated” by Rio Ranger.
8 or 11 – Justice: Equity, rightness, probity, executive; triumph of the deserving side in law. Reversed: Law in all its departments, legal complications, bigotry, bias, excessive severity.
Keiji
Of course I had to give “Justice” to everyone’s favorite self-proclaimed policeman, Keiji! Keiji lays down the law in our group, and don’t we all hope he’ll favor the “deserving side” instead of showing “excessive severity.”
9 – The Hermit: Prudence, circumspection; also and especially treason, dissimulation, roguery, corruption. Reversed: Concealment, disguise, policy fear, unreasoned caution.
Rio Ranger
“The Hermit” feels like a strange card to give to our childish doll villain, but I liked the descriptive words associated with “corruption” and “policy fear.” Rio Ranger commits “treason” by directly killing a participant, and he also “conceals and disguises” himself with masks and other people’s clothes.
10 – Wheel of Fortune: Destiny, fortune, success, elevation, luck, felicity. Reversed: Increase, abundance, superfluity.
Sue Miley
Sue Miley is the villain who introduces us to our destiny with the Practice Vote and the First Main Game. She sadistically wishes everyone “luck.”
8 or 11 – Strength: Power, energy, action, courage, magnanimity; also complete success and honours. Reversed: Despotism, abuse of power, weakness, discord, sometimes even disgrace.
Q-Taro
Q-Taro suits “strength” perfectly! His character arc is all about learning what true strength is. He begins the game from a place of cowardice and selfishness, but he becomes courageous and honorable.
12 – The Hanged Man: Wisdom, circumspection, discernment, trials, sacrifice, intuition, divination, prophecy. Reversed: Selfishness, the crowd, body politic.
Shin Tsukimi
How could my favorite doomed antagonist have any other card but “The Hanged Man”? Shin is cursed from the beginning of the game with a “prophecy” that he will die. He relies on “intuition” more often than logic and he can be very “selfish,” but he is also “wise” enough to want to protect the most vulnerable among them, leading to his “sacrifice.”
13 – Death: End, mortality, destruction, corruption; also, for a man, the loss of a benefactor; for a woman, many contrarieties; for a maid, failure of marriage projects. Reversed: Inertia, sleep, lethargy, petrifaction, somnambulism; hope destroyed.
Ranmaru Kageyama
I liked the card “death” for our main dummy Ranmaru, who has died and transformed. The words associated with “sleep” and “lethargy” also reminded me of his final moments, where he commented that death felt like going to sleep.
14 – Temperance: Economy, moderation, frugality, management, accommodation. Reversed: Things connected with churches, religions, sects, the priesthood, sometimes even the priest who will marry Querent; also disunion, unfortunate combinations, competing interests.
Kazumi Mishima
“Temperance” sounded like a good card for a wise character who lives in “moderation.” Mishima was cursed with an “unfortunate combination” of votes in the Practice Vote.
15 – The Devil: Ravage, violence, vehemence, extraordinary efforts, force, fatality; that which is predestined but is not for this reason evil. Reversed: Evil fatality, weakness, pettiness, blindness.
Original Sou Hiyori
“The Devil” is the most perfect card for my favorite villain! He is “violent” and goes to “extraordinary efforts” to manipulate the participants, but he has also suffered a “fatality.” I thought the phrase “predestined but is not for this reason evil” was especially intriguing for Original Sou, since I often wonder how much free will he could exercise within Asu-Naro.
16 – The Tower: Misery, distress, indigence, adversity, calamity, disgrace, deception, ruin. It is a card in particular of unforeseen catastrophe. Reversed: Negligence, absence, distribution, carelessness, apathy, nullity, vanity.
Gashu Satou
Gashu brings a terrible “unforeseen catastrophe” in the Second Main Game, when he would rather kill himself then give our characters a chance to escape! He is undoubtedly the best character for “The Tower.”
17 – The Star: Loss, theft, privation, abandonment; another reading says--hope bright prospects, Reversed: Arrogance, haughtiness, impotence.
Kanna Kizuchi
Kanna has suffered “loss” and she may be “abandoned” by the people she loves. However, her survival also brings “hope” and “bright prospects” in spite of the Death Game’s cruelty.
18 – The Moon: Hidden enemies, danger, calumny, darkness, terror, deception, occult forces, error. Reversed: Instability, inconstancy, silence, lesser degrees of deception and error.
The Dummies
The words related to “hidden enemies” in the “darkness” reminded me of our dummies, who are tasked with killing the human participants.
19 – The Sun: This card is generally considered positive. It is said to reflect happiness and contentment, vitality, self-confidence and success. Sometimes referred to as the best card in Tarot, it represents good things and positive outcomes to current struggles.
Gin Ibushi
Gin Ibushi is a light in our lives who brings Sara emotional comfort! In spite of having no tokens to defend himself in trades, nobody sent him the Sacrifice Card, which is a wonderful thing.
20 – Judgment: Judgement, Rebirth, Inner-calling, Absolution, Karma, Causality, Second chance
The Man from the Memorandum
The Man from the Memorandum, the winner of the Previous Death Game, seems to be the Mastermind of a new Death Game and is calling for a “second chance” for the High School Girl to survive. He pronounces judgment on every victim.
(It’s entirely possible that the Man from the Memorandum is Mr. Chidouin himself, which would make my distinguishing between them silly in hindsight! For now, I’ll assume they’re different people.)
21 – The World: Assured success, recompense, voyage, route, emigration, flight, change of place. Reversed: Inertia, fixity, stagnation, permanence.
The 17-Year-Old School Girl
Is 15.5% enough to “assure the success” of the High School Girl? Is that enough to “change her place” from dying in the First Death Game? Or will she be “permanently” dead? The entire “world” of the Death Game seems to hinge on this critical role!
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