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livestreamingplatform · 2 years ago
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Best Video Hosting Software in 2023
In 2023, the landscape of video hosting software has continued to evolve to meet the growing demands of content creators, businesses, and organizations. There are several other prominent video hosting software platforms that have gained recognition for their features, flexibility, and user-friendliness. Some best software includes:-
Muvi Flex
Vimeo
Brightcove
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inkryptvideos · 1 year ago
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Why Your Business Needs a Cloud Video Platform Today
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In the digital era, businesses are constantly looking for ways to enhance efficiency, reduce costs, and improve communication and collaboration. One of the technological advances that has been pivotal in achieving these objectives is the cloud video platform. This platform has revolutionized how businesses operate, offering a multitude of benefits ranging from improved communication strategies to expansive data analytics. Additionally, the cloud video platform provides scalable solutions that adapt to the needs of growing businesses, ensuring that they can maintain seamless operations. By facilitating remote work and virtual meetings, these platforms also contribute to better team collaboration and more efficient project management.
Key Benefits of Using Cloud Video Platform
A cloud video platform offers significant advantages to businesses, paramount among them being scalability, accessibility, enhanced collaboration, cost-effectiveness, and security. Understanding these benefits in detail can help organizations make informed decisions about adopting this technology, leading to more efficient operations, improved communication, and ultimately, a competitive edge in the market. Embracing cloud video solutions is a strategic move.
Scalability and Flexibility
One of the primary advantages of cloud video platform is their scalability. Businesses can effortlessly scale their video management needs up or down based on current demand without the need for significant upfront investments in hardware. This flexibility is crucial in adapting to business growth or changes without incurring additional costs or delays. Moreover, it allows companies to efficiently manage resources and respond promptly to evolving market conditions.
Accessibility and Reach
With a cloud video platform, videos can be accessed from anywhere, at any time, on any device with internet access. This global accessibility ensures that employees in different locations can easily participate in training sessions, meetings, and collaborations without the need for physical travel, further enhancing productivity across the organization. Additionally, it allows for seamless integration of remote and on-site teams, fostering a more connected and efficient workplace.
Enhanced Collaboration
A cloud video platform facilitates enhanced collaboration among teams by providing features such as real-time sharing, editing, and communication tools. These integrated features enable teams to work together more effectively, even when members are spread across various geographic locations. This real-time interaction significantly aids in quicker decision-making and problem-solving, ensuring that projects progress smoothly and efficiently regardless of physical distances.
Cost-Effectiveness
Moving to a cloud video platform can significantly reduce costs related to video content management. By leveraging cloud services, businesses eliminate the need for expensive on-premise infrastructure. Additionally, the maintenance and upgrading of systems are handled by the service provider, which can further decrease IT expenses. Furthermore, cloud platforms offer scalable solutions that allow businesses to pay only for the resources they use, optimizing budget allocation.
Security and Compliance
Security is a top concern for any business leveraging digital tools. The cloud video platform is equipped with robust security measures, including data encryption, secure access controls, and compliance with international standards. These features ensure that sensitive content remains protected against unauthorized access and breaches. Additionally, regular security audits and updates further enhance the platform's ability to safeguard valuable data, providing businesses with peace of mind and confidence in their digital security.
Improved Content Management and Analytics
A cloud video platform also offers advanced content management systems, allowing businesses to efficiently organize, manage, and retrieve video content with ease. Additionally, these platforms provide insightful analytics on viewer engagement, content performance, and other key metrics. This data-driven approach enables businesses to make informed decisions to optimize their video strategies, enhance viewer experience, and ultimately drive better results in their video marketing efforts.
Implementing Cloud Video Platform: Considerations and Best Practices
Implementing a cloud video platform yields significant benefits, but its success hinges on strategic planning and factor consideration. Vital elements encompass selecting an appropriate platform, meeting bandwidth needs, prioritizing user adoption tactics, and upholding data governance policies. These measures collectively shape a robust foundation for seamless integration and optimized performance.
Choosing the Right Platform
Selecting the appropriate cloud video platform is critical and should be based on specific business needs such as feature requirements, scalability, security, and compatibility with existing systems. Businesses should conduct thorough research or consult with experts to find the best fit.
Ensuring Adequate Bandwidth
Effective video streaming requires sufficient bandwidth. Before implementation, businesses need to assess their internet bandwidth to ensure smooth video playback and uploading capabilities without disrupting other business operations.
Focusing on User Adoption
To maximize the benefits of cloud video platform, promoting user adoption through training and support is essential. Employees need to understand how to use the platform efficiently and be comfortable with its features to fully leverage its capabilities.
Adhering to Data Governance
Businesses must also consider data governance when implementing cloud video platform. Ensuring that the platform complies with relevant laws and regulations regarding data privacy and protection is crucial.
Conclusion
The adoption of a cloud video platform can bring transformative benefits to businesses, fostering better communication and collaboration, providing scalability and flexibility, enhancing content management and analytics, reducing costs, and bolstering security. By leveraging cloud technology, organizations can streamline their operations and improve efficiency. Moreover, these platforms enable seamless remote work, support real-time collaboration, and offer advanced tools for data-driven decision-making. With careful planning and consideration of the key factors outlined above, organizations can effectively implement and use these platforms to achieve substantial business success, ensuring they stay competitive in an increasingly digital and connected world. please don’t hesitate to contact us via email or phone for further assistance!
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evolvedsma · 2 years ago
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Full Marketing Strategy,  Evolved Strategic Marketing
An Effective Strategy Can Guarantee Results.
Investing time and resources in a strategic approach will ensure maximum return on investment.
Creating a full marketing strategy can be a daunting task for business owners and marketers alike. It's important to remember that no two strategies are alike, as each business has its own unique set of goals and challenges. In order to create an effective marketing strategy, it's important to understand and consider the overall objectives of the business, as well as its target audience.
Learn More
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A Full Marketing Strategy in Place Will Drive Results.
With the right strategy, businesses can create results that exceed expectations.
A full marketing strategy should be tailored to the specific needs of the business. It should incorporate both online and offline tactics, such as content marketing, SEO, email marketing, social media, advertising, and public relations. By taking a holistic approach to marketing, businesses can reach a wider audience and engage potential customers.
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olderthannetfic · 2 months ago
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Ancient argument, but I still just do not get how the explanation for why mainstream source material is all about men is OBVIOUSLY because Hollywood is a misogynist culture dominated by men, so OBVIOUSLY the solution to get more stories about women is to support way more women creators, but also, OBVIOUSLY the reason why fanfiction is all about men is because fandom is primarily women creators, so OBVIOUSLY the solution is ?????
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Well, you could start by not conflating all the arguments into a silly strawman, anon.
Do I need to put in the fucking FFN vs. Wattpad vs. AO3 shipping chart?
Don't come to the gay bookstore and act surprised about what you find.
Fandom is not all about male characters. Slash fandom is, for obvious reasons. It's just that most dumbass analysis ignores how and when female characters are popular.
For example, Darcy Lewis circa 2012 got a lot of that same little black dress OOC drivel treatment that other fannish faves do, and it was great. Did I read a bunch of badfic where she had Loki's baby or whatever? I sure did! But that wasn't good enough because whiny little babies thought boring Jane was the character everyone ought to care about. It was ~offensive~ that there was more meme-y nonsense fic for Darcy/Jensen from The Losers than for [virtuous but boring ship]. How dare, how dare, etc. (Darcy/Jensen made perfect sense! The only possible objection is that it should be a threesome with Cougar!)
Tony/Pepper was an actual ship people cared about in 2012. No, it wasn't just an over-tagged side ship in m/m fic... It's just that those het writers had no reason to switch to AO3 at the time and may never have uploaded their old work.
Despite what the haters think, plenty of those het juggernauts like Dramione or Reylo are full of fics by women who really like the female lead, not just the male one. There are whole communities of people writing OFC/blorbo and supporting the other writers who do this. I used to read all the Ardeth Bay/OFC stuff back in the day. I've never been into readerfic, but there again, plenty of people are quite into a f!reader character. Haters will mischaracterize all this stuff as a nonentity plus a hot guy, but that's not necessarily the case.
Video game fandoms are awash with f!player-centric fic.
Anything where you're making up the woman has women writing women.
Mainstream Hollywood trash with poorly-written women and/or women only in the feelings babysitter role and not the hot mess/woobie/deadpan snarker/pop culture-obsessed wisecracking geek/etc. roles doesn't always generate fanfiction because fanfiction builds on what is already there. If there is no appealing lady there, that is not what the fandom will build on.
But in general, women absolutely do write fic about female characters.
The only reason I don't have a billion more examples is that I personally tend to ship m/m for a host of reasons that you can find in all of the tedious "Why slash?" meta going back to the 1970s. I don't personally particularly like self-inserting, and I especially don't like doing it as a woman.
Don't come up to my face or the faces of other AO3y types and go "You know, the world would be better if you just gendered harder!"
Go find some women who experience more gender euphoria around their assigned gender. They're often not found in slash spaces. Maybe try the Romantasy girlies.
The fact that you can't find women writing aspirational or wish fulfillment female protagonists is because you are too stupid to live, not because it doesn't happen.
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grimrester · 1 year ago
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sometime yesterday people on reddit figured out that the new watcher entertainment platform is not a website they have full creative control over (as implied in their video) but instead is from Vimeo OTT. this is why their new platform looks identical to dropout's. vimeo very likely just has a couple templates you pick from and they picked the same one.
this is FASCINATING to me for a few reasons:
it's not unusual for a company to obfuscate how their new web product is built out. "we're using vimeo's content paywall platform" is not nearly as impressive of a statement as "we're launching our own subscription service." this decision sometimes blows up in a company's face though. in this instance, being more candid about the process probably would have helped to mitigate the blowback, because vimeo could have been pinned by the audience as the evil scapegoat company and people wouldn't be feeling stupid when they create accounts and realize all the videos are hosted on vimeo. it also explains why they encouraged password sharing but their subs limit playing videos on more than three devices. it's just a function of the platform they don't control and didn't think about it when they said that.
i really wonder if they made this decision entirely on their own, or if vimeo has recruiters out there trying to make their platform bigger. obviously the watcher guys are responsible for this decision either way, but it sure would explain a lot about why they jumped to this solution to make more money if they had someone at vimeo pitching it to them.
how fucking funny is it that they posted a dramatic "goodbye youtube" video talking about wanting more control and wanting their own special platform just to go to youtube's direct competitor. lol
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artsekey · 1 year ago
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I really hate how ads have taken over the internet. On one hand, I know that hosting a website costs money, right? And ad revenue is one of the simplest ways for free-to-use websites to cover their operating costs.
My question is-- and I would genuinely love an answer-- is this ever going to stop? Tumblr ran for a long time without ads. So did Youtube. I know that the cost of hosting so much media has gone up, but there are a lot of users on these websites that make the content that drives people to use the service that don't see any of the money generated by this revenue. On Youtube, there's at least a way for creators to make some money from what they do. For most, it isn't much, but the opportunity is there. On Tumblr, well... the ability to convert the visibility of my blog into any financial gain practically nonexistent, though they did at one point promise that users would be able to make money from ads run on their blogs (whatever happened to that, Staff?).
"You can pay to avoid seeing ads!" Tumblr says, as if the views on my main blog alone over the past few years have not generated more than enough ad revenue to cover the price they're asking me to pay, the person who is actively making content that brings eyes to their ads.
I'm not mad at Tumblr for hosting ads. I get that it has to happen because it's the easiest way to keep the site free, and honestly, I imagine Tumblr's staunch opposition to monetization has been a real obstacle for the team building Tumblr. But at the same time, it feels like yet another small concession in the usability of the site. I'm tired of ads that auto-play with blaring audio while I'm scrolling. I'm tired of adds that, if I touch them while trying to scroll past them, take me to an external site. Outside of tumblr, I'm tired of looking for information online only to get a webpage that's 95% ads and otherwise illegible. Hell, I recently got an ad on Discord. Was it unobtrusive? Maybe. But it was there, for the first time, and I know that won't be the end.
I know the first reply I'm going to get on this is "use adblock", and yes, that's a solution, but think about how much the landscape for media has changed in just ten years.
Popular forums are basically gone outside of reddit.
Youtube, without Red, is ad hell. You can't watch more than 3-4 minutes of video without getting sent to marketing hell.
Instagram, Tumblr, Twitter-- it's terrible. I firmly believe they've manufactured a worse experience through the implementation of ads to convince you to buy into their premium services.
Just Check out this video of Penguinz0 trying to watch a video on a third-party site.
There's discussion of putting ads into video games.
Remember when games didn't include micro-transactions? Blizzard is charging $70 for one mythic skin. You could almost buy Overwatch 1 twice-over at that price-point.
Influencers make a living by making their lives into advertisements.
Youtube has retaliated against users using ad-block on non-chrome browsers by artificially inflating the load times of it's videos.
What can we do about this? I imagine companies see it as an infinite money hack; users can't stop companies from hosting ads, and the action they could take to voice their displeasure-- leaving the site, using other competitive services-- has been all but obliterated thanks to the homogeneity of popular social media outlets. If someone is truly so incensed about ads, well-- it isn't like they have to engage with them, right? They can enroll in a cheap, auto-renewing service to get rid of ads entirely. Well, wait, the price of premium might just have to go up. Don't worry, it's auto-renewing! You won't even notice it. Oh, no, it's got to go up again, you won't even notice it.
There's no incentive for them to cap this behavior, and no way for us as users to pressure them to do so. We create these spaces; we fill them with color, art, activism, community, and the companies that ride on the tailcoat of the spaces we create tell us to give them more. What comes next?
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mariacallous · 8 months ago
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The New York Times once dubbed the Princeton professor Robert George, who has guided Republican elites for decades, “the reigning brain of the Christian right.” Last year, he issued a stark warning to his ideological allies. “Each time we think the horrific virus of anti-Semitism has been extirpated, it reappears,” he wrote in May 2023. “A plea to my fellow Catholics—especially Catholic young people: Stay a million miles from this evil. Do not let it infect your thinking.” When I spoke with George that summer, he likened his sense of foreboding to that of Heinrich Heine, the 19th-century German poet who prophesied the rise of Nazism in 1834.
Some 15 months later, the conservative commentator Tucker Carlson welcomed a man named Darryl Cooper onto his web-based show and introduced him to millions of followers as “the best and most honest popular historian in the United States.” The two proceeded to discuss how Adolf Hitler might have gotten a bad rap and why British Prime Minister Winston Churchill was “the chief villain of the Second World War.”
Hitler tried “to broadcast a call for peace directly to the British people” and wanted to “work with the other powers to reach an acceptable solution to the Jewish problem,” Cooper elaborated in a social-media post. “He was ignored.” Why the Jews should have been considered a “problem” in the first place—and what a satisfactory “solution” to their inconvenient existence might be—was not addressed.
Some Republican politicians spoke out against Carlson’s conversation with Cooper, and many historians, including conservative ones, debunked its Holocaust revisionism. But Carlson is no fringe figure. His show ranks as one of the top podcasts in the United States; videos of its episodes rack up millions of views. He has the ear of Donald Trump and spoke during prime time at the 2024 Republican National Convention. His anti-Jewish provocations are not a personal idiosyncrasy but the latest expression of an insurgent force on the American right—one that began to swell when Trump first declared his candidacy for president and that has come to challenge the identity of the conservative movement itself.
Anti-Semitism has always existed on the political extremes, but it began to migrate into the mainstream of the Republican coalition during the Trump administration. At first, the prejudice took the guise of protest.
In 2019, hecklers pursued the Republican congressman Dan Crenshaw—a popular former Navy SEAL from Texas—across a tour of college campuses, posing leading questions to him about Jews and Israel, and insinuating that the Jewish state was behind the 9/11 attacks. The activists called themselves “Groypers” and were led by a young white supremacist named Nick Fuentes, an internet personality who had defended racial segregation, denied the Holocaust, and participated in the 2017 rally in Charlottesville, Virginia, where marchers chanted, “Jews will not replace us.”
The slogan referred to a far-right fantasy known as the “Great Replacement,” according to which Jews are plotting to flood the country with Black and brown migrants in order to displace the white race. That belief animated Robert Bowers, who perpetrated the largest massacre of Jews on American soil at a Pittsburgh synagogue in 2018 after sharing rants about the Great Replacement on social media. The Hebrew Immigrant Aid Society, the gunman wrote in his final post, “likes to bring invaders in that kill our people … Screw your optics, I’m going in.”
Less than three years later, Carlson sanitized that same conspiracy theory on his top-rated cable-news show. “They’re trying to change the population of the United States,” the Fox host declared, “and they hate it when you say that because it’s true, but that’s exactly what they’re doing.” Like many before him, Carlson maintained plausible deniability by affirming an anti-Semitic accusation without explicitly naming Jews as culprits. He could rely on members of his audience to fill in the blanks.
Carlson and Fuentes weren’t the only ones who recognized the rising appeal of anti-Semitism on the right. On January 6, 2021, an influencer named Elijah Schaffer joined thousands of Trump supporters storming the U.S. Capitol, posting live from House Speaker Nancy Pelosi’s office. Eighteen months later, Schaffer publicly polled his hundreds of thousands of Twitter followers: “Do you believe Jews disproportionately control the world institutions, banks, & are waging war on white, western society?” Social-media polls are not scientific, so the fact that more than 70 percent of respondents said some version of “yes” matters less than the fact that 94,000 people participated in the survey. Schaffer correctly gauged that this subject was something that his audience wanted to discuss, and certainly not something that would hurt his career.
With little fanfare, the tide had turned in favor of those advancing anti-Semitic arguments. In 2019, Fuentes and his faction were disrupting Republican politicians like Crenshaw. By 2022, Fuentes was shaking hands onstage with Representative Marjorie Taylor Greene and dining with Trump at Mar-a-Lago. In 2019, the Groyper activists were picketing events held by Turning Point USA, the conservative youth organization founded by the activist Charlie Kirk. By 2024, Turning Point was employing—and periodically firing and denouncing—anti-Semitic influencers who appeared at conventions run by Fuentes. “The Zionist Jews controlling our planet are all pedophiles who have no regard for the sanctity of human life and purity,” one of the organization’s ambassadors posted before she was dismissed.
In 2020, Carlson’s lead writer, Blake Neff, was compelled to resign after he was exposed as a regular contributor to a racist internet forum. Today, he produces Kirk’s podcast and recently reported alongside him at the Republican National Convention. “Why does Turning Point USA keep pushing anti-Semitism?” asked Erick Erickson, the longtime conservative radio host and activist, last October. The answer: Because that’s what a growing portion of the audience wants.
“When I began my career in 2017,” Fuentes wrote in May 2023, “I was considered radioactive in the American Right for my White Identitarian, race realist, ‘Jewish aware,’ counter-Zionist, authoritarian, traditional Catholic views … In 2023, on almost every count, our previously radioactive views are pounding on the door of the political mainstream.” Fuentes is a congenital liar, but a year after this triumphalist pronouncement, his basic point is hard to dispute. Little by little, the extreme has become mainstream—especially since October 7.
Last December, Tucker Carlson joined the popular anti-establishment podcast Breaking Points to discuss the Gaza conflict and accused a prominent Jewish political personality of disloyalty to the nation. “They don’t care about the country at all,” he told the host, “but I do … because I’m from here, my family’s been here hundreds of years, I plan to stay here. Like, I’m shocked by how little they care about the country, including the person you mentioned. And I can’t imagine how someone like that could get an audience of people who claim to care about America, because he doesn’t, obviously.”
The twist: “He” was not some far-left activist who had called America an irredeemably racist regime. Carlson was referring to Ben Shapiro, arguably the most visible Jewish conservative in America, and insinuating that despite his decades of paeans to American exceptionalism, Shapiro was a foreign implant secretly serving Israeli interests. The podcast host did not object to Carlson’s remarks.
The war in Gaza has placed Jews and their role in American politics under a microscope. Much has been written about how the conflict has divided the left and led to a spike in anti-Semitism in progressive spaces, but less attention has been paid to the similar shake-up on the right, where events in the Middle East have forced previously subterranean tensions to the surface. Today, the Republican Party’s establishment says that it stands with Israel and against anti-Semitism, but that stance is under attack by a new wave of insurgents with a very different agenda.
Since October 7, in addition to slurring Shapiro, Carlson has hosted a parade of anti-Jewish guests on his show. One was Candace Owens, the far-right podcaster known for her defenses of another anti-Jewish agitator, Kanye “Ye” West. Owens had already clashed with her employer—the conservative outlet The Daily Wire, co-founded by Shapiro—over her seeming indifference to anti-Semitism. But after the Hamas assault, she began making explicit what had previously been implicit—including liking a social-media post that accused a rabbi of being “drunk on Christian blood,” a reference to the medieval blood libel. The Daily Wire severed ties with her soon after. But this did not remotely curb her appeal.
Today, Owens can be found fulminating on her YouTube channel (2.4 million subscribers) or X feed (5.6 million followers) about how a devil-worshipping Jewish cult controls the world, and how Israel was complicit in the 9/11 attacks and killed President John F. Kennedy. Owens has also jumped aboard the Reich-Rehabilitation Express. “What is it about Hitler? Why is he the most evil?” she asked in July. “The first thing people would say is: ‘Well, an ethnic cleansing almost took place.’ And now I offer back: ‘You mean like we actually did to the Germans.’”
“Many Americans are learning that WW2 history is not as black and white as we were taught and some details were purposefully omitted from our textbooks,” she wrote after Carlson’s Holocaust conversation came under fire. The post received 15,000 likes.
Donald Trump’s entry into Republican politics intensified several forces that have contributed to the rise of anti-Semitism on the American right. One was populism, which pits the common people against a corrupt elite. Populists play on discontents that reflect genuine failures of the establishment, but their approach also readily maps onto the ancient anti-Semitic canard that clandestine string-pulling Jews are the source of society’s problems. Once people become convinced that the world is oppressed by an invisible hand, they often conclude that the hand belongs to an invisible Jew.
Another such force is isolationism, or the desire to extricate the United States from foreign entanglements, following decades of debacles in the Middle East. But like the original America First Committee, which sought to keep the country out of World War II, today’s isolationists often conceive of Jews as either rootless cosmopolitans undermining national cohesion or dual loyalists subverting the national interest in service of their own. In this regard, the Tucker Carlsons of 2024 resemble the reactionary activists of the 1930s, such as the aviator Charles Lindbergh, who infamously accused Jewish leaders of acting “for reasons which are not American,” and warned of “their large ownership and influence in our motion pictures, our press, our radio and our government.”
Populism and isolationism have legitimate expressions, but preventing them from descending into anti-Semitism requires leaders willing to restrain their movement’s worst instincts. Today’s right has fewer by the day. Trump fundamentally refuses to repudiate anyone who supports him, and by devolving power from traditional Republican elites and institutions to a diffuse array of online influencers, the former president has ensured that no one is in a position to corral the right’s excesses, even if someone wanted to.
As one conservative columnist put it to me in August 2023, “What you’re actually worried about is not Trump being Hitler. What you’re worried about is Trump incentivizing anti-Semites,” to the point where “a generation from now, you’ve got Karl Lueger,” the anti-Jewish mayor of Vienna who inspired Hitler, “and two generations from now, you do have something like that.” The accelerant that is social-media discourse, together with a war that brings Jews to the center of political attention, could shorten that timeline.
For now, the biggest obstacle to anti-Semitism’s ascent on the right is the Republican rank and file’s general commitment to Israel, which causes them to recoil when people like Owens rant about how the Jewish state is run by a cabal of satanic pedophiles. Even conservatives like Trump’s running mate, J. D. Vance, a neo-isolationist who opposes foreign aid to Ukraine, are careful to affirm their continued support for Israel, in deference to the party base.
But this residual Zionism shields only Israeli Jews from abuse, not American ones—and it certainly does not protect the large majority of American Jews who vote for Democrats. This is why Trump suffers no consequences in his own coalition when he rails against “liberal Jews” who “voted to destroy America.” But such vilification won’t end there. As hard-core anti-Israel activists who have engaged in anti-Semitism against American Jews have demonstrated, most people who hate one swath of the world’s Jews eventually turn on the rest. “If I don’t win this election,” Trump said last week, “the Jewish people would have a lot to do with a loss.”
More than populism and isolationism, the force that unites the right’s anti-Semites and explains why they have been slowly winning the war for the future of conservatism is conspiracism. To see its power in practice, one need only examine the social-media posts of Elon Musk, which serve as a window into the mindset of the insurgent right and its receptivity to anti-Semitism.
Over the past year, the world’s richest man has repeatedly shared anti-Jewish propaganda on X, only to walk it back following criticism from more traditional conservative quarters. In November, Musk affirmed the Great Replacement theory, replying to a white nationalist who expressed it with these words: “You have said the actual truth.” After a furious backlash, the magnate recanted, saying, “It might be literally the worst and dumbest post I’ve ever done.” Musk subsequently met with Israeli Prime Minister Benjamin Netanyahu and accompanied Ben Shapiro on a trip to Auschwitz, but the lesson didn’t quite take. Earlier this month, he shared Carlson’s discussion of Holocaust revisionism with the approbation: “Very interesting. Worth watching.” Once again under fire, he deleted the tweet and apologized, saying he’d listened to only part of the interview.
But this lesson is also unlikely to stick, because like many on the new right, Musk is in thrall to a worldview that makes him particularly susceptible to anti-Jewish ideas. Last September, not long before Musk declared the “actual truth” of the Great Replacement, he participated in a public exchange with a group of rabbis, activists, and Jewish conservatives. The discussion was intended as an intervention to inoculate Musk against anti-Semitism, but early on, he said something that showed why the cause was likely lost before the conversation even began. “I think,” Musk cracked, “we’re running out of conspiracy theories that didn’t turn out to be true.”
The popularity of such sentiments among contemporary conservatives explains why the likes of Carlson and Owens have been gaining ground and old-guard conservatives such as Shapiro and Erickson have been losing it. Simply put, as Trump and his allies have coopted the conservative movement, it has become defined by a fundamental distrust of authority and institutions, and a concurrent embrace of conspiracy theories about elite cabals. And the more conspiratorial thinking becomes commonplace on the right, the more inevitable that its partisans will land on one of the oldest conspiracies of them all.
Conspiratorial thinking is neither new to American politics nor confined to one end of the ideological spectrum. But Trump has made foundational what was once marginal. Beginning with birtherism and culminating in election denialism, he turned anti-establishment conspiracism into a litmus test for attaining political power, compelling Republicans to either sign on to his claims of 2020 fraud or be exiled to irrelevance.
The fundamental fault line in the conservative coalition became whether someone was willing to buy into ever more elaborate fantasies. The result was to elevate those with flexible approaches to facts, such as Carlson and Owens, who were predisposed to say and do anything—no matter how hypocritical or absurd—to obtain influence. Once opened, this conspiratorial box could not be closed. After all, a movement that legitimizes crackpot schemes about rigged voting machines and microchipped vaccines cannot simply turn around and draw the line at the Jews.
For mercenary opportunists like Carlson, this moment holds incredible promise. But for Republicans with principles—those who know who won the 2020 election, or who was the bad guy in World War II, and can’t bring themselves to say otherwise—it’s a time of profound peril. And for Jews, the targets of one of the world’s deadliest conspiracy theories, such developments are even more forboding.
“It is now incumbent on all decent people, and especially those on the right, to demand that Carlson no longer be treated as a mainstream figure,” Jonathan Tobin, the pro-Trump conservative editor of the Jewish News Syndicate, wrote after Carlson’s World War II episode. “He must be put in his place, and condemned by Trump and Vance.”
Anti-Semitism’s ultimate victory in GOP politics is not assured. Musk did delete his tweets, Owens was fired, and some Republicans did condemn Carlson’s Holocaust segment. But beseeching Trump and his camp to intervene here mistakes the cause for the cure.
Three days after Carlson posted his Hitler apologetics, Vance shrugged off the controversy and recorded an interview with him, and this past Saturday, the two men yukked it up onstage at a political event in Pennsylvania before an audience of thousands. Such coziness should not surprise, given that Carlson was reportedly instrumental in securing the VP slot for the Ohio senator. Asked earlier if he took issue with Carlson’s decision to air the Holocaust revisionism, Vance retorted, “The fundamental idea here is Republicans believe not in censorship; we believe in free speech and debate.” He conveniently declined to use his own speech to debate Carlson’s.
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eurothug4000 · 1 month ago
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INTERVIEWS WITH OLEANDER GARDEN, CRISPPYBOAT AND ADAM PYPE
For my current video on fictional dead MMO/servers in games (https://youtu.be/AXSJ27bTRzw), I interviewed some developers with experience creating such settings. Oleander Garden (Autogeny), Crisppyboat (NetEscape) and Adam Pype (No Players Online) kindly took the time to discuss the creation of their respective games, with their answers compiled here:
What gave you the inspiration to use an empty MMO setting?
Oleander Garden (Autogeny):
The post-vaporwave / hauntology / Dan Bell deadmall universe was at its apex when I started working on Autogeny in 2018; mostly I wanted to play with that sense of longing for lost futures, & put it in conversation with the ideas the Pagan games had been orbiting around (i.e. contemporary technological mythology, poetic-making, degraded game forms). The dead y2k MMO format was a fun solution that had a little tie in to everything I wanted the game to think about.
Crisppyboat (NetEscape):
The idea came to me when watching Redlyne's video series on dead mmos, and theories about cults within them. Just the atmosphere that brings with it, a seemingly derelict digital landscape, rich in history from past users, now occupied by some malevolent force (or one that’s always been around) really fascinated me! Especially with the popularity of liminal spaces, I really connected with the idea of exploring the online equivalent of that. For this game jam version it was on a fairly small scale (only about 4 areas) but we’d love to explore that idea with a more believable expansive online space, that was really the heart of the idea for me. Sitting alone at night and logging into an abandoned online game, shifting through the past memories of long forgotten players in a vast digital space. It has this sort of unnerving feeling to it, why's this still up after all this time and who knows what could still be around. 
Adam Pype (No Players Online):
I was actually doing an exchange at the time when I was making the original version of the game (from 2019) at a game design school in the netherlands. i reallyy hated this class because it was super designed focus without much practical work, and im really more of a design-by-doing person. anyways, one of the assignments was making a map for Unreal Tournament, and it was this tedious process of having to block out the level and then write endless documentation about the design process. i guess the class was super triple-A focused or something. since halloween was coming up and i was still doing game-a-month at the time, i really wanted to give a go at making something super scary. and as i was doing this assignment i really enjoyed just walking around the little map without any bots, and just taking in the vibes. i did a little extra flair to my map by adding ambient sounds to it (i have a video of that actually, here: https://www.youtube.com/watch?v=j_22Q_oNwk0) and it really did a lot for the atmosphere. then i remember that as a kid i used to play GMOD a lot with my friend, and because I was always hosting the server and our computers were very slow, it would always take like 10 minutes at least for my friend to join. adding that ambient sound really reminded me of that, because gmod maps always have this ambient sound in them that's a bit unsettling. i remember being so scared to wander around on my own because these maps were always known to have jump scares, so i would just wait at spawn for my friend. so i realised that this would make for a cool horror game. i originally planned to just port the map into unity, but then i decided against it because it wouldve been more work than it was worth. so i really quickly made a map that didnt make a lot of sense and made it somewhat symmetrical. ironically, not thinking about it too much made it so good, because the map is a bit disorienting, which is perfect for a horror game. it's a little bit funny that i found the most success by making a multiplayer map that was badly designed instead of what this class was trying to teach me. :-)
Did you initially have specific themes you wanted to explore or did the idea of having an empty mmo setting come first?
Oleander Garden (Autogeny):
Ideas came first, setting later! A month before the game came out I still wasn't 100% sure I was going to commit to that framing device actually - otherwise it would have been a straightforward haunted-EXE type of deal, like luna game (2011) or those 2010s haunted video game creepypastas. I'm glad I went with it; 'digital space you inhabited' is a much cooler ('weightier?') frame for this sort of story.
Crisppyboat (NetEscape):
I think the setting had developed first before any specific themes came to mind, but to me NetEscape in a lot of ways represents the melancholy that comes from the loss of fun, safe virtual spaces. Like many people I grew up in these spaces and to see them shuttered in favour of a handful of social media platforms really fills me with a sort of nostalgic sadness, as genuinely I felt that these spaces were really important for kids and young adults. The term "dead internet" comes up a lot nowadays and I feel in part it can be attributed to the sort of forced migration towards a handful of social media platforms devoid of the liberties and expression niche online spaces provided for people. Other than that, existentialism as a theme kind of just fell into place when attempting to craft a story for the concept.
What was it about the empty server/MMO concept that helped you explore the game's themes?
Oleander Garden (Autogeny):
I think the multiplayer and especially persistent-multiplayer character of an MMO makes that kind of game world feel a lot more like /a space/ and less like a strictly authored object; that helped make things feel 'lived in', 'decayed', 'lost', &c. in a way that really worked with the whole 'self-making out of techno-mythic-rubble' thing the game was going for.  Likewise, I suspect the 1995-2004ish era of MMO design in particular - which was much less authored, much more sandboxy, much more scattershot and weird - is (A) /especially/ good at producing that impression, and (B) developed out of a very specific mythical-ideological project which has now been abandoned: the prevailing y2k notion that one might live a 'second life' in a 'digital world', which seems almost quaint or pastoral today. I figured this would produce a certain feeling of dislocation, of 'living in the ruins'.
Crisppyboat (NetEscape):
We use the internet as an escape from reality, and now with the progression of time a lot of these places no longer exist or stand dormant. The empty mmo, to me, represents a sort of time capsule for people you’ve never met. A public space where people put so much of themselves into it, you get to learn so much just through the fragments they’ve left behind. It’s this sort of melancholy nostalgia that I hope we can really channel in the game’s full release.
Adam Pype (No Players Online):
the first version of the game had no story at all. i just did the whole setup of being alone in a multiplayer game, and then a ghost showing up and it ended with a jumpscare. i showed this off at an event on the last day of the month and was planning to publish the game the day after. people really liked the setup but they were dissapointed it just ended on a jumpscare and had no point to it. so on the walk home i thought about adding a story to it. at the time i was really kind of against (or uninterested even) in adding a narrative to my games. looking back on it it's a bit stupid, but i figured it would be a good opportunity to try out adding a story to one of my games. so that same night i quickly added in a story by having the developer join just before the end and explaining that the ghost was his dead wife and that capturing the last flag would undo all of his work. it was a bit rushed, and most of the critique i got was that it was a bit cliché. but without it the game would have been super uninteresting and nobody would have liked it as much. really goes to show that people really like a story :) lesson learned! now many years later we're doing this big version of the game because the original was such a success (mostly thanks to the ARG i think). since i'm now much more of a matured developer I wanted to really focus in on the story and work it into something that is actually interesting, has depth, cool characters, and not just a story about a dead wife stuck in a game (which is a bit of an overplayed trope maybe). but, i had to work with what I had, since it is a successor. i think the direction we're going in now is much much more interesting, making it about old tech more broadly as a vehicle for horror and also telling the story about the relationship between john and sarah, and giving sarah more agency. for the full game we are kind of purposefully doing the opposite of what the original did. by not letting john say anything until the very end, and making sarah more of the main character. in the end I think the game is also much more about grief and using the concept of a dead person stuck in a game and the obsession of the developer to revive her as a kind of allegory about creative work and obsession over your work preventing you from finishing it. this is something i personally quite strongly believe in, that it's important not to let a project take control of your life, and making it so important that it never gets done. the unfinished fps game prototype is so much about this, here is this game that had so much potential and interest, but the developers were so busy trying to make it into this impossible thing that people just lost interest and it never becomes something real or alive. the dead server is literally a testament to a dead idea, a dead person, an unfulfilled potential and a constant reminder of not being able to let go.
What is it about this setting that lends itself well to the horror genre? What kinds of things in the empty server/MMO space did you specifically think about including and/or subverting to make the experience scarier? 
Oleander Garden (Autogeny):
 Living in the shadowed ruins of a gestalt social project which has fallen away and left monoliths behind - this is the essential characteristic of the 19th century European gothic novel, and the 20th century southern gothic that followed. Maybe we could say that 'living in the ruins of an MMO' works as a sort of '21st century gothic', i.e., that the dead server spooks us for the same reason dead castles spooked Bram Stoker, and dead plantations spooked Faulkner. It's not the space, precisely: it's the social field that created that sort of space, and the way its influence still lingers. Playing too much Everquest will probably destroy your life, but there's something fantastical and romantic about early Everquest stories - people waking up at 3AM to go kill a dragon with 70-odd strangers in their shared digital space. There's nothing romantic about Meta or AI-girlfriends: only the life obliterating part survived. In the home stretch of development I tried to give Autogeny lots of little details that would scream 'early MMO' in particular. Open world dungeons with bosses to farm, impossible zone transitions: this sort of thing. I don't know if it would have worked if it felt like Final Fantasy XIV, you know? It had to be an old MMO.
Crisppyboat (NetEscape):
We tried to play with sound and limitation to generate horror. Sound played a huge role, (masterfully provided by louceph) stuff like repeating footsteps and ambient noise really added a lot to the overall experience of wandering alone. Taking inspiration from Iron lung, I really pushed for the on screen navigation system to give a bit more anxiety in the moment, having it be limited, and a bit harder to quickly turn or walk if you catch something in the corner of your eye. We sort of quickly realized that there were a lot of pitfalls in presenting the game in a totally accurate, realistic way without confusing the player, we actually had to patch in a notification sound for the file system just cause a lot of people would never bother actually checking the photos they took during the game. In the games full version we’re going to try and add stuff like working text chat/emotes, and other core staples to really give it that believable feeling, the jam version turned out nice but I’m really excited to go extra hard on hammering down what makes a game feel like a real abandoned mmo. 
Adam Pype (No Players Online):
I think old tech, limitations of old tech and just old design standards or quirks or imperfections are all things that make something feel a bit uncanny and scary. games nowadays are so juicy and smooth and responsive you are constantly at ease because you're being taken care of, there is no friction. all those small things, those small barriers make the game feel like an ominous force, or like a big heavy lid on a tomb that you have to tear off. there's something powerful with horror when you have to make a player do something tedious with the anticipation of the scare. going through that old server list menu really feels like you're undusting something. you also can't jump, you cant look very far ahead. it makes it all feel so evil... then there is also the subversion of it, adding things for authenticity that have no point. you have a gun but there is nothing to shoot, you have a player list but nobody is online, you have a match timer but the match never ends, even delivering the flags doesnt have a point because there is no game because nobody is on the other team. it makes the whole environment feel like you're not welcome, like it's just this graveyard and all you're doing is trampling the flowers. another thing is that everything in the game is "in-story". the game's story is about someone being on this mysterious computer and discovering old and scary things. it's cool because everything from pressing buttons or opening applications, none of it is OOC, it's all supposed to be the experience of discovering this thing that wasn't meant for you, this invasion of privacy and literally uncovering some old skeletons. this is kind of the core design principle for the game, if one of the games in the forum is a bit badly made that's like part of the story cause it's a hobby gamedev. everything is supposed to be authentic and part of the narrative. the full game will have no open ends, every single file and link or application has a point or some subtext.
Has there been any interesting feedback from players that made you think about the empty server/MMO setting in a new way?
Oleander Garden (Autogeny):
Yeah! It especially makes me smile when I find some cool new dead-mmo game, and it turns out the developer liked Autogeny, and figured they could do the idea better, or in a different way. I wasn't sure if the conceit was too particular, but it seems like it really resonated with people - it's like I got to contribute a little formalism to the tapestry of weirdo indie-game culture, you know?  It's cute and it's probably the main thing that keeps me feeling positive about the game. Now I get to play different games, by different people, with their own ideas about the gothic digital-plaza.
Crisppyboat (NetEscape):
Well, one thing that I sort of regret for the demo version was implementing the text chat and emotes as fun visual dressing rather then actually functional, a lot of people kept interacting with it like they’d be able to have full conversions in the game, it’s something we’d like to do for the full release but it wasn’t possible on this jam version. A lot of feedback was also related to the overall story and how it was presented. We plan on focusing way more on the actual exploration of the abandoned space, as that seems to be what people were mostly interested in (as am I haha). Of course the actual way in which the story was presented (taking photos to get files) was not realistic to a mmo at all but I think there's a lot of potential towards the connectivity between actions in the game and the desktop itself. Hypnospace comes to mind as a huge inspiration, doing something similar to that but in 3D would be great. It makes me really excited to explore mmo staples like photography, mini games and other realistic features, turning them into puzzles throughout the full game. We also found a lot of people were annoyed by the slow movement, but I felt that element would be super important for the kind of slow burn anxiety that we went for with this jam version, plus you’d move pretty slow in those old games haha.
There's a pretty big amount of interest in dead MMOs/game servers these days! What is it about them that you personally think is intriguing? Is it mainly just nostalgic elements or are there less prominent aspects that you think make them so interesting?
Oleander Garden (Autogeny):
I don't think it can just be nostalgia, in the empty sense of 'consumer fantasy'. If that was the case, you would expect consumer activity to follow a similar pattern to e.g. console game nostalgia (buying lots of knick knacks and status signifiers, attaching cultural value to a particular major corporation, &c.) Instead, we got this cool thriving scene of DIY horror, and illegal pirate revival servers! Critically, the dead mmo genre is not /just/ pro-forma nostalgic-horror (e.g. afraid of a terrible, romantic past) but also, as Mark Fisher might have said, essentially 'Hauntological' - it's oriented towards a speculative /lost future/. There's a certain longing for a separate digital world, and a new realm of human activity Online - which seemed totally possible, until the real world got digitized, and the digital world died an unceremonious death. From this the dead-mmo form can draw all the drama and emotional weight of a failed revolution, in our deeply repressed cultural milieu, where emerging revolutions fail before they get started.
Crisppyboat (NetEscape):
Honestly I think it’s just the generation that had been raised on mmos like this having grown up with nostalgia for these spaces. Online chat games have basically come and gone, contained in a specific generation of kids, and I think it’s pretty profound how impactful it still is on us. For me just the idea of an online games player legacy really fascinates me. In a way it's almost like exploring an abandoned home or school, where you get the opportunity to catch glimpses of lives and relationships etched into the environment. Like any abandoned or “liminal space” I think people find it intriguing based on the mystery of discovery, finding something clearly human made, and stopping to think how or why they did it. It's an extremely fresh and untapped market, because it is so relatively new, there’s a lot of potential. We see it a lot in internet horror, stuff that at this point has been around for decades, where we can start collectively referring to it in media.
Adam Pype (No Players Online):
everyone keeps telling me this but i haven't really looked into it! it doesnt surprise me though, i think this fear of being alone in a multiplayer game is a pretty shared experience and everyone who's had it is now old enough to make games about it. i wasn't really inspired by any game in particular, i would say the main inspiration i had was Petscop, which is also about an abandoned unfinished game that has a whole layer under it revealing some ulterior use for the game. this whole idea of a game being a facade hiding some grand conspiracy under it is soo interesting to me. it's like easter eggs or 4th wall breaking stuff, or little out of bounds areas. it makes you think about what's hidden underneath all of this stuff you were meant to see. i've always as a kid thought so much about "what if there is a whole other level behind this wall" or like these creepypastas like Ben Drowned or even the luigi stuff in Super Mario 64. the idea that this thing you know and love has something sinister and it was always there you just never noticed will always play well into people's fears.
A huge thank you to Oleander Garden, Crisppyboat and Adam Pype for taking the time to be interviewed.
Oleander Garden: https://x.com/void_hyacinth
Autogeny: https://store.steampowered.com/app/1165750/PAGAN_Autogeny/
Crisppyboat: https://x.com/CrisppyBoat
NetEscape: https://store.steampowered.com/app/3344890/NetEscape/
Adam Pype: https://x.com/adampi
No Players Online: https://store.steampowered.com/app/2701800/No_Players_Online/
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reasonsforhope · 1 year ago
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Determined to use her skills to fight inequality, South African computer scientist Raesetje Sefala set to work to build algorithms flagging poverty hotspots - developing datasets she hopes will help target aid, new housing, or clinics.
From crop analysis to medical diagnostics, artificial intelligence (AI) is already used in essential tasks worldwide, but Sefala and a growing number of fellow African developers are pioneering it to tackle their continent's particular challenges.
Local knowledge is vital for designing AI-driven solutions that work, Sefala said.
"If you don't have people with diverse experiences doing the research, it's easy to interpret the data in ways that will marginalise others," the 26-year old said from her home in Johannesburg.
Africa is the world's youngest and fastest-growing continent, and tech experts say young, home-grown AI developers have a vital role to play in designing applications to address local problems.
"For Africa to get out of poverty, it will take innovation and this can be revolutionary, because it's Africans doing things for Africa on their own," said Cina Lawson, Togo's minister of digital economy and transformation.
"We need to use cutting-edge solutions to our problems, because you don't solve problems in 2022 using methods of 20 years ago," Lawson told the Thomson Reuters Foundation in a video interview from the West African country.
Digital rights groups warn about AI's use in surveillance and the risk of discrimination, but Sefala said it can also be used to "serve the people behind the data points". ...
'Delivering Health'
As COVID-19 spread around the world in early 2020, government officials in Togo realized urgent action was needed to support informal workers who account for about 80% of the country's workforce, Lawson said.
"If you decide that everybody stays home, it means that this particular person isn't going to eat that day, it's as simple as that," she said.
In 10 days, the government built a mobile payment platform - called Novissi - to distribute cash to the vulnerable.
The government paired up with Innovations for Poverty Action (IPA) think tank and the University of California, Berkeley, to build a poverty map of Togo using satellite imagery.
Using algorithms with the support of GiveDirectly, a nonprofit that uses AI to distribute cash transfers, the recipients earning less than $1.25 per day and living in the poorest districts were identified for a direct cash transfer.
"We texted them saying if you need financial help, please register," Lawson said, adding that beneficiaries' consent and data privacy had been prioritized.
The entire program reached 920,000 beneficiaries in need.
"Machine learning has the advantage of reaching so many people in a very short time and delivering help when people need it most," said Caroline Teti, a Kenya-based GiveDirectly director.
'Zero Representation'
Aiming to boost discussion about AI in Africa, computer scientists Benjamin Rosman and Ulrich Paquet co-founded the Deep Learning Indaba - a week-long gathering that started in South Africa - together with other colleagues in 2017.
"You used to get to the top AI conferences and there was zero representation from Africa, both in terms of papers and people, so we're all about finding cost effective ways to build a community," Paquet said in a video call.
In 2019, 27 smaller Indabas - called IndabaX - were rolled out across the continent, with some events hosting as many as 300 participants.
One of these offshoots was IndabaX Uganda, where founder Bruno Ssekiwere said participants shared information on using AI for social issues such as improving agriculture and treating malaria.
Another outcome from the South African Indaba was Masakhane - an organization that uses open-source, machine learning to translate African languages not typically found in online programs such as Google Translate.
On their site, the founders speak about the South African philosophy of "Ubuntu" - a term generally meaning "humanity" - as part of their organization's values.
"This philosophy calls for collaboration and participation and community," reads their site, a philosophy that Ssekiwere, Paquet, and Rosman said has now become the driving value for AI research in Africa.
Inclusion
Now that Sefala has built a dataset of South Africa's suburbs and townships, she plans to collaborate with domain experts and communities to refine it, deepen inequality research and improve the algorithms.
"Making datasets easily available opens the door for new mechanisms and techniques for policy-making around desegregation, housing, and access to economic opportunity," she said.
African AI leaders say building more complete datasets will also help tackle biases baked into algorithms.
"Imagine rolling out Novissi in Benin, Burkina Faso, Ghana, Ivory Coast ... then the algorithm will be trained with understanding poverty in West Africa," Lawson said.
"If there are ever ways to fight bias in tech, it's by increasing diverse datasets ... we need to contribute more," she said.
But contributing more will require increased funding for African projects and wider access to computer science education and technology in general, Sefala said.
Despite such obstacles, Lawson said "technology will be Africa's savior".
"Let's use what is cutting edge and apply it straight away or as a continent we will never get out of poverty," she said. "It's really as simple as that."
-via Good Good Good, February 16, 2022
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livestreamingplatform · 2 years ago
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evolvedsma · 2 years ago
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yukidragon · 8 months ago
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Sunny Day Jack - Recording Love
We I interrupt the baby-focused ramble train to share a thought/theory that popped into my head that has some smutty fun possibilities. This post will probably be short, but I'm still throwing in a quick Content Warning that this post contains a heck of a lot of Adults Only NSFW lewdness.
@channydraws @earthgirlaesthetic @sai-of-the-7-stars @cheriihoney @illary-kore @okamiliqueur @kurokrisps
Most people in the fandom remember this classic audio of Jack giving a villainous monologue, right? I've theorized in previous posts that Jack becomes stronger and more real the more his sunshine loves him, while conversely if they stop caring about him, he just might disappear. After all, it certainly sounds like the person Jack is talking to isn't his sunshine, which is something he can't do in the demo.
Well, at least as far as MC is aware, but that's a theory for another time.
It does make me wonder if MC being intimate with Jack via sex and telling him that they love him will make him more perceptible to others. That might mean the demo ends right before we get to see that something changed.
Also, given the fact that cats don't care for Jack and vice-versa, perhaps that's a sign that cats are more sensitive to ghosts(?) like Jack. It could be that after Jack asks, "Who's this?" we might get an interesting reaction from Shaun and/or Moon Pie...
But, again, another theory for another post.
It's hard to say what the progression will be like as Jack grows stronger thanks to his sunshine's love. Perhaps he'll be visible out of the corner of peoples' eyes at first. Maybe he'll appear as some sort of "glitch" in reality like a distortion in an analog tape. Maybe it'll start with just his voice being clearly audible before his body becomes solidly visible to others. Maybe he'll start off the way he became in the "no" route, untouchable while visually being there.
It's this thought about an analog distortion that reminded me that Jack can't be seen in mirrors or photographed. It's kind of interesting that the ghost(?) of a murdered TV show host who came from a VHS tape can't be filmed. Perhaps the first impact he might have on reality is the ability to be caught on video.
As another quick aside, this makes me imagine a tense scenario where Nick, Ian, and/or Shaun are using their phones to film the area around them, frantically looking for where Jack is, because he's not visible to the naked eye yet. His voice comes through their speakers, taunting them, and they only get glimpses of him in their sweeping shots before he gets them.
Man, there are so many possibilities for Jack being a really terrifying analog horror entity. But that's also for another post. This is one is about smut, and I need to stop getting distracted so we can get to the good stuff already.
Back on topic... it'd be kind of fitting that Jack's first real return to reality, outside of MC, is being recorded by them. He was once a famous star known nation-wide, recorded on film and audio tape. He was loved by so many because he was recorded. He came back to the world of the living thanks to a video tape. It'd be kind of poetic.
Heck, what if those recordings are what allow Jack to become fully human(?) If the love of MC got Jack this far, then maybe if they spread the word about him, uploading videos of him to the internet, and making the world know about him... Perhaps by being remembered by more people will give him a stronger foothold in reality, especially if they love him like they used to when he was on the SunnyTime Crew Show.
Perhaps the fastest way to make Jack real again is for MC to film them showing him lots of love~
Yes, this was all build up to suggest that the solution to Jack's problem is for him and his sunshine to film pornos together.
It'd be kind of fitting, don't you think? Especially in an NC-17 eroge. Not to mention that Jack does have that exhibitionist kink after all. I'm sure he'd be more than happy to show the world just how much he loves his sunshine and how much they love him~
Of course, not all MCs will be open to the idea of sharing such intimate recordings publicly. Heck, there'll be plenty not comfortable taking nude snapshots to share privately with a partner. I know my girl Alice wouldn't!
That was when I wondered... what might convince Alice to change her mind? At least to some extent.
See, what led me down this rabbit hole in the first place was thinking about what comes next in Sunshine in Hell, specifically the fact that Alice isn't just going to be ignore the giant clown shaped elephant in the room. MC did some testing and found out about the mirrors and photographs in the demo, but Alice is going to want to investigate more and get more proof. Either she's lost her mind, or she has a supernatural entity living with her. She needs to know which it is in order to know how to proceed.
Jack can't be photographed? Okay, but he can pick up objects. He can interact with Alice physically, and that can be recorded.
If you can't draw the subject for your picture, then you can show show it's there by emphasizing the negative space where it should be.
Alice is going to do some experiments. First she tries to film Jack juggling some balls he pulled out of his pocket. (Because clowns gotta juggle am I right?) The balls don't show up either. Neither does anything else Jack manages to just pull out of nowhere like his wardrobe changes.
Okay then, Jack can juggle, um... er... Alice looks around for something not breakable then finally gives Jack random writing utensils. She films him picking up pillows, moving furniture, making her bed, cooking food, etc. She could even film him writing messages on paper.
It certainly looks spooky to Alice seeing items moving around like that when she plays back the video.
A darn shame that there's hundreds of these sort of "ghost" videos online. It's amazing what people can do with homemade special effects and video editing software! Even if Alice wanted to post these online to see if this is something other people might know about or have a similar experience with, no one would actually believe it's a real ghost(?)
This led to thoughts of Jack using Alice's body as a more convincing prop of his presence. Of course, this would only be after they get together as a couple. He might suggest picking her up among the early experiments, but she wouldn't feel comfortable with that in the early days. It'd be a while later when Jack remembers the experiments that he decides to bring up the idea again.
Alice is a bit hesitant, not wanting to record herself and plaster it all over the internet, but Jack suggests this time they just do it for them. Even if they can't see him, it'd be cute to see how she looks in his arms from every angle.
Though a bit embarrassed, Jack does manage to convince Alice. It would be more proof that he's really there after all, even if they can't see him. Jack even spins her around a bit once they start filming, catching her off guard. He tells jokes to make her laugh, they banter playfully, and she surprises him in return with a kiss.
When playing back the recording, they see distortions, hints of someone there besides Alice, hints of a voice in the background laughing along with her and responding.
Then, for just a moment, just for a single frame, when Alice is kissing Jack, he's visible. He's distorted and not perfectly clear, but he's there, all blue haired and brightly colored.
It's a huge shock and Jack is practically vibrating with excitement. Alice can't help but be overwhelmed as well by it. Yes, by this point she was certain Jack had to be real, and she had other small bits of proof but this... this is so much more.
Jack wants to do it again. He needs to do it again. Alice is more than willing to help, and the two of them try a few more experiments, quickly realizing that it's when they show each other love that he becomes more visible.
This leads to some rather... intimate footage.
Jack takes it slow, knowing that Alice is insecure about her body and very shy. He starts off with playing with her hair, telling her sweet words of love. He encourages her to do the same to him as well, as that might help. He kisses her, blazing a trail down to her neck where he sucks firmly and nips, wanting to leave a mark on her skin in full view of the camera.
The more intimate they are, the more Jack appears in the video, more real and solid.
Alice is too shy about taking her clothes off while being recorded, but lets Jack slide his hands underneath her shirt. Even if the glitches won't show him in that moment, there's a perfect outline of his hands through the cloth, massaging her breasts. It feels so lewd, almost too much, but it's more proof that he's real. Jack makes sure to distract her by tweaking her nipples and whispering in her ear that she's being so good for him.
Huh. Sorry for another quick aside, but I'm suddenly reminded of all the fan art of Jack doing lewd things to MC's body while they're at work. It takes place when they're standing behind the counter, trying desperately not to react and let anyone know that they're having sex right there in public. There are security cameras all over the place, with only one blind spot that is definitely not where the front counter is. Maybe if this scene appears in the game, security footage of the incident is what gives Jack his first solid footing in reality.
Man, won't Barry be surprised. Imagine that phone call of the boss yelling at MC for having sex with their boyfriend right in front of the customers. And what the hell were they thinking letting someone who doesn't work there behind the counter?
Back to Alice and Jack experimenting... it'd be a slow progression of Jack encouraging Alice to try more and more. After all, the more love they show each other, the more Jack appears, the more he's heard. He's even visible at times when they're not actively groping at each other. Maybe they just need to go further.
Alice wants to help Jack interact with the world, and he's so happy about it, so excited... How can she refuse? Besides, no one will see these but the two of them. She's going to make absolutely sure to hide these videos where no one else can find them.
Boy would it be awful for a certain remorseful cheating ex if he came across these, wouldn't it? Good thing Jack won't let Ian near even a recording of Alice ever again.
Back to the good stuff. Jack fondles Alice through her clothes, makes her mewl and beg him for his touch. It's so lewd when playing back the video that she has a hard time watching herself in such a state, but he's sure to praise her during the viewing as well telling her how beautiful she is. He just adores the way she calls his name, how lovely she looks arching into him as she cums all over his fingers.
Next the clothes come off, for Jack at least, at first. He has no shame showing his body before the camera, especially when Alice is the one touching him, kissing him, and taking off all his clothes. He's visible the entire time in this video, more solid and defined when she's caressing and kissing him. They can see the way he laces his fingers through her hair when she goes down on him. Even the mess he left behind that she couldn't quite swallow all of remains visible on film while they get cleaned up.
Alice is mortified by how she looks, but Jack is right there to praise her, both in the video and in reality. Watching her get him off just gets him excited all over again, and he wants to do even more. He wants to repay the favor... while recording it. He wants her to see how beautiful she looks when he shows her love.
They've come this far, going further and further each time. Alice has seen herself so lewd already, so going this far is less scary by this point. Besides, it's been so helpful for Jack, and he's done so much to make her feel loved and adored, not used. He made the experience so much easier than she thought it could be.
Jack makes sure to angle Alice's body so she has a perfect view of what his mouth and fingers are doing to her. He makes sure to describe what he's doing as well whenever his tongue isn't otherwise busy teasing out obscene noises from her. The camera was initially aimed as a sideways view to show both of them and not so much a close up of her sex, but at some point Jack grabbed the phone to get different angles. He wanted to record Alice's expressions of bliss and give her a good look at just what he's doing to her body. He wants to see it all and share this glorious experience with his precious sunshine. He goes overboard groping and licking, making marks all over her thighs, breasts, stomach. It goes from just cunnilingus to a full body experience. They don't stop even after he makes her cum, as he wants to see her cum in more positions and get more angles of her in a state of bliss screaming his name.
It's their longest video. After worshipping her body so much and sharing so much of her pleasure, Jack eventually can't hold back anymore. He just has to be inside of Alice. Now. He needs it so, so badly.
The camera gets set aside, still angled at them, but Alice is too dazed to remember it even exists, and Jack is too desperate for her to want to mess with it anymore. When he's finally inside her, he has to take a moment to keep from exploding. Maybe it was all the build up and teasing, maybe it was from sharing one of his biggest kinks with the one he loves all day, maybe it's the act of doing this making him more real, but the feeling of being one with her is as intense as the first time they made love.
The first round is just for them in that moment, Jack just reveling in the pleasure and love he has for Alice and vice-versa. The next rounds are where he takes advantage of the camera, changing positions so that they get good shots without him needing to mess with the phone again but mindful of where the camera's lens is aimed. He keeps his sunshine's attention on him and the praise he showers her in the entire time so she doesn't think about the video. He adores seeing her like this, so needy for him and unashamed to show him just how much she loves him.
They only really stop when Alice is too exhausted to continue. Jack gently praises her and reassures her that he'll clean her up and take care of things. She's half-asleep when he mentions that he'll turn off the camera, and for a moment she wonders, what camera? But she's feeling too good and too tired to think too much about it.
Of course, Jack makes sure they watch the video after breakfast the next day. This one is the best yet. He's perfectly visible and audible the entire time, with nary a glitch in sight. Even when he's seen cleaning Alice up afterwards - while looking mighty pleased with himself and giving her adoring looks the whole time - he looks perfectly normal, perfectly human.
It's still embarrassing for Alice to see herself in such a state, and she certainly won't ever let anyone else see the video, but it worked. Now when they take videos of Jack, he remains in the recording, regardless of what the video is rated.
Still, even though they succeeded and technically they don't have to keep filming pornos to have Jack visible in the videos, it couldn't hurt to keep doing it, right? Just for the two of them of course. It was a lot of fun, don't you think~?
After all, it'd be nice to save these precious memories of how much they love each other captured forever on video so that they never forget~
Okay, I know I said this was going to be a short post, but I got carried away once I finally got the smutty ball rolling. I just can't resist indulging in my OTP, okay?
As another aside (as if I didn't have a ton of them throughout this post), if Jack is made stronger through his sunshine's love, maybe the reason why he has insane stamina is the more they love him, the more charged with energy he gets. I guess that incubus costume is more fitting than we all realized~
Really... aren't cubi created from dreams in legend? That might be something to explore in another post.
On that note, let's wrap things up. I'm sure there's plenty of MCs who would have a ton of fun not only filming themselves loving on Jack in the naughtiest of ways, but they might decide to share it with others if they're especially bold. A shame for any of the other love interests who might come across it.
You know, MC and Jack might get a lot of money for those videos if they start up a LonelyFans account. They could even do livestreams there like Nick does.
Funny how Jack might become Nick's biggest rival in more than just romance, don't you think?
I hope y'all enjoyed this silly, smutty romp of a theory!
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dronebiscuitbat · 10 months ago
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Oil is Thicker Then Blood (Part 58)
When N went in to work that Monday morning, his nerves were barely contained underneath his casing. Containing his excitement was difficult, he wanted to tell everyone. He was so ecstatic, Uzi was carrying living proof of how much he loved her. Something that should have been impossible made somehow possible.
Their coding shouldn't have been compatible… but it was, somehow.
His smile was unbreakable, not when he got sent to deal with a brawl in the market, not when he chased a thief and had to tackle them to the ground. And not when he spent three hours doing paperwork at his desk, even as some of the words blended together in his head.
“What's got ya so smiley? Thought you'd be worried after what happened.” Hal had been walking by, a steaming mug of gasoline clenched in his fist as he leaned on N's desk.
Right, Doll. Uzi had explained what happened to him, being cornered, fighting to the best of her ability and Tera, his brave, firecracker of a daughter confronted her and made her stop. Knowing that V killed her parents… maybe attacking Uzi when she had their daughter was too much of a hypocrisy.
That worry was in the back of his head… but for now eclipsed by the unfettered joy that came with knowing that his family was expanding.
“Uh- Just, something at home Hal.” Not telling anyone was rough on him. But Uzi had wanted to keep it between them for now, at least until she did more research and knew a bit more.
“And ya aren't going to share? That's not like you.” Hal pointed out, a half smirk on his face. N gave him a sheepish smile in return.
“Sorry, not this time.”
Uzi meanwhile was sitting on the couch with her laptop in her lap, jotting down notes in a little notebook with Tera playing with her bat toy next to her, making squeaks and chirps.
She was researching, scouring internet forums, medical websites, old video hosting webpages. Anything that held any relevant information for her. She was familiar with typical drone pregnancies, 5 months was the typical length, enough time for the babies code to become independent enough to be separated, then transfered to a pillbaby body. Aside from minor side effects, there were no physical changes in the host drone during the pregnancy, and the ‘birth’ relatively painless.
She wasn't quite so familiar with organic pregnancies, and figured her limited, horror movie taught experience was likely to be inaccurate or exaggerated.
She was both happy, and unhappy, that she did.
She started with a video describing first month symptoms, how to deal with them, and any complications that would arise. She was still hoping that her body was mearly reacting as if she was going through physical changes, and that hers would be a normal, painless process.
She was never one to hope for the best and not prepare for the worst however. And this information would be helpful going forward, just in case.
Morning sickness was the first symptom listed, something she was definitely familiar with. She still felt woosy from waking up that morning, and had thrown up twice. Unfortunately, the best answer she'd gotten for a fix was ‘wait it out, it'll subside later in the pregnancy’. Which was something she didn't want to hear honestly.
The next, mood swings. Which hadn't hit her too hard at the moment, but may have contributed to her recent fascination with rom-coms and other sappy shit. Nothing she could do about that either, humans had hormones that dictated that, and unfortunately her dumbass programing had simulated ones.
Cravings and weight gain were the next two, which was something that actually had a solution to, ‘Cravings are usually a result of the bodies lack of a certain nutrient required for the development of the baby. Listen to your body.’ Was the advice the article had given.
She'd love to listen to her body, but she didn't have a clue on what it wanted, She'd tried every snack known to drone and even ones she previously didn't like, but nothing was killing the hunger that had only grown stronger. The only two things that even helped a little bit was oil, and the silicone chips N had bought her the night before.
Her mouth watered a little bit at the thought of that, the hardened silicone breaking between her fangs, mixed with the thick sweetness of the oil she'd drunk, it had been the perfect combo, enough to calm down the hunger pains in her stomach. Almost.
“Ow!” She winced as she realized she'd stuck a finger in her mouth and bitten down, her fang peircing a hole through the white silicon pad on her finger, a small amount of oil seeped out, so she just stuck it back into her mouth until it stopped bleeding.
That was odd…
She shook it off and kept researching, skipping to how birth was, just to calm her nerves on how that was like, surely it was ar least somewhat similar to drones. Right?
She clicked on a video, the scene set in a hospital setting as a narrator drabbled on with how human babies were made, it was… interesting in it's own right. And made her realize just how similar DNA and code really was. Just 1s and 0s written and read in different ways.
It wasn't until the human woman laying on the table screamed like she was being murdered that her concerns returned. She was drenched in sweat, a man at her side holding her hand that she could only assume was her partner.
Her mind provided her an image of her lying there, N holding her hand, wiping the sweat from her brow. And she smiled a little bit before it fell off her face entirely within the next few minutes.
The woman's stomach was distended, and with every scream Uzi's disgust grew, doctors flurried around her so quickly that even she was starting to feel dizzy.
Oh
Oh…
Fear prickled on the back of her neck, this wasn't painless. This wasn't painless at all. Humans had to endure hours of agonizing pain as they pushed out a baby the size of a watermelon out of a hole the size of a pea.
And their bodies were made for that, albeit, evolution had fucked them over, giving them a reproductive system designed to be agonizing, but their bodies were made to be that way, to stretch and accommodate despite the pain.
She was made out of metal and silicone, and while some area's of the silicone were malleable, like her face and her fingers, most of it was hard and stiff, no room to give, no room to accommodate.
She wasn't made for… that.
So that fear was back in full force, if she was pregnant, like… the human way and not the vastly superior drone way. Then how was this going to work at all? She touched her midsection gently, as if she'd hurt herself if she pushed too hard.
She tried to think back to what N said, while having the solver was a pain and scary more often then not, it hadn't straight up tried to kill her, if anything it was doing it's best to keep her alive. So… would her body figure something out? It would have to, wouldn't it?
She sighed, stopping her spiral.
They knew nothing yet, no need to get hung up on something she may not have to worry about. So she moved on, heading into the next part of her research and scribbling down everything she'd learned, just in case.
She was focused on her research, looking up symptoms, how to deal with them, and what she should expect going forward. Knowing was far less scary then not knowing.
Then she heard a noise and looked over, Tera was hunched over the side of the couch, coughing. Uzi put her laptop to the side, hand on her daughters back.
“Tera?” She asked gently, and it only took another second for the toddler to heave. And then completely upchuck her recent feeding all over the floor, covering it with black.
“Tera!” Uzi lifted her head up, worried. Tera looked… fine. If slightly upset. She held herself as if she was in discomfort, and her eyelights were strained.
Toddlers getting sick out of nowhere was admiditly pretty normal, though a little unexpected, Uzi still picked her up and held her.
“Aw… Tera, let's clean this up, you're okay.” She wasn't mad, well… maybe a little upset that there was now oil everywhere, but if she could relate to anything it would be feeling nauseous. Still, chances were Tera was just overfed, nothing to freak out over.
Tera made a grumbling noise and curled into her mom, and Uzi sighed. Soon, no matter how it happened, she would be dealing with double trouble.
Next ->
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boobsneezevids · 5 months ago
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2025 sneezy pinup girl calendar is here! thanks to all who helped me out with it. if you'd like to download a full pdf you can find it for free on my (drumroll) .... patreon!
yes hello i have started a patreon! i'm posting some additional exclusive content there (but i'll still be posting here, of course) and i'm planning to move my more explicit stuff over there in the hopes of avoiding minors seeing it. so this is your warning if you want to download any of the more explicitly sexual videos, now is the time to do that!
right now, i only have the sneezy princess content and a couple of exclusive videos i never posted here on my patreon but i'm working on getting my whole back catalogue uploaded there soon.
if you want to join me over there, that's great. if not, literally no worries i'll still be posting here. i just have some ideas for content i'd be super uncomfortable posting without being as sure as i can that minors won't see it so this is my solution since youtube won't host my content.
happy new year everyone!
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windyboi101 · 7 months ago
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Cyn Headcanons
Cyn won the poll I hosted! I also got WAY more notes than I expected so I am only during 30. Sorry, but its the only way to keep me from writing duplicates, low quality HCs, etc. Please like and reblog if you enjoy, as it lets me know I am writing content people enjoy, and it helps to spread my posts around! The more viewers, the more feedback I get, which is the most valuable resource to me.
So, without further ado,
30 Cyn Headcanons (Some serious, some silly)
Serious Headcanons 1. Prior to her disposal, Cyn worked as a toy assembler/demonstrator. This is why she would overexplain her actions, since toys can't exactly speak. This would later go on to influence the Solver's outlook on humanity and how it should be treated.
2. Cyn's cause of fatal error was not a workplace accident, but execution (murder) from a higher up at the company she was employed at. Reason? Up to you, whichever makes it most tragic :)
3. The Cyn we see in the show was only partially controlled by the Solver for some sections. When she was first brought home, barely noticeable influence, like 10% controlled. By the start of episode 5, about 70% of her was controlled by the Solver, but the excitement about Movie Night was genuine!
4. Solver-Cyn left Tessa for last on the night of the Gala Massacre. She had warned Tessa to not come, which shows that she didn't want to have to kill her.
5. While J was the first to fall under control of Cyn's Solver abilities, J was the last to be 'modified'.
6. While the Solver is fully in control of Cyn by the time the events of the show start playing out, Cyn is still within the consciousness of the bodies the Solver takes over. This includes being witness to Uzi's first transformation and Doll's mind.
7. Cyn was certainly younger than the other drones, and due to this she was never switched out of 'Parental Guidance Mode' that censors swearing (Like Uzi being unable to see Nori's crude writings). This is why Cyn couldn't fully swear when she lost grip of N's core.
8. The Cyn part of Solver has abandonment issues. This is why she was willing to clone the main cast of Disassembly Drones rather than see them as just tools. It is also why Cyn was willing to leave them alone if they obeyed her orders, despite her plan that consisted of consuming all matter possible. If she could keep them as friends, she would.
9. While still herself, Cyn had OCD and was very meticulous about her tasks. For the short time she was 'employed' at the Elliot Manor, she was particularly good at stacking and arranging of objects. Unfortunately, this would become arrangements of triangular hexagons and other mysterious symbols shortly before she was deemed too damaged to work.
10. Cyn did not create a solution for the Murder Drones to not burn in the sun because she sees it as a way to keep them restrained. The less time they can be out doing whatever they want, the less likely they are to figure out any sort of deception or way to usurp her.
11. If Cyn did not have to take a more direct approach for her plan to succeed by the end of Episode 7, she would have a fear of Sentinels while not in her 'blackhole' form after the events that transpired in Episode 6.
12. Cyn's 'birthday' was April 14th, 3052.
13. Cyn seems to have an infinite supply of bows. Nobody knows where she gets them from or how she keeps making them.
14. Post-Finale, Cyn would constantly be trying to hijack pieces of technology to gain more power. Fortunately, none of these attempts would get far due to Uzi's capable technological skills.
15. What would keep Cyn docile would be allowing her to hijack weak and limited pieces of technology, like an old game cartridge or a singular floppy disk. However, this ruins any sort of data stored on the item in question but would definitely create the closest example to those early 2000 creepypastas like 'Sonic.exe' and other 'my video game was hAuNtEd' types of scenarios.
Silly Headcanons
16. Cyn genuinely enjoys tea. Unfortunately, she does not know how to drink it properly.
17. If Cyn got an animal plushie of herself like Uzi, N, and V did, it would be an Octopus.
18. Cyn wasn't one to be impatient or throw temper tantrums like in Episode 5, that was all the Absolute Solver.
19. Cyn could have been knocked out for a few hours if you threw a big enough weighted blanket over her.
20. Cyn would host 'oil tasting parties' as a crude way of replicating the activities of her former owners.
21. Cyn's 'startup message' is not "Hello World." It is instead "Violence is the question and the answer is yes."
22. If you gagged Cyn's mouth in any way, she would use sign language to be able to communicate her actions in excessive detail, just like she does when she speaks. ("Light sip" or "Shuffle. Shuffle. Shuffle.")
23. If you gave Cyn a YouTube channel, she would market it like those "Spiderman Elsagate" videos completely unironically, but then have the content be very in-depth analyses of complex equations and theories.
24. Cyn does NOT know what sex is. She thinks humans reproduced by being delivered a child via Stork.
25. Cyn's knowledge of emojis (her last reaction in Episode 8) comes solely from what she could hijack from V's mind when she still had control, since V was texting Lizzy at some point in time.
26. Cyn sees William Afton as a role model.
27. Cyn's choice of play in GTA would be using mods to make everything fly around at high speeds and explode at random.
28. If you slapped Cyn across the face, her head would spin around on her neck until the momentum fully stopped.
29. Cyn is the kind of drone to taste-test a footprint and be able to know where somebody went.
30. A McDonald's sprite would be enough to kill Cyn.
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the-sleepy-archivist · 1 month ago
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Thieving Spam Blogs PSA
Idk if this is a new type of scam or I just haven't seen it before because I'm not an artist, but there are spam blogs out there that appear to be automatically scraping fandom posts off of tumblrs, copying the contents to new posts on the spam blogs, and then adding fake "read more" links that actually redirect to advertising sites to make them money.
All of the stolen posts appear to be ones with images in them; the spam blogs copy the image (or last image in a photoset), the text below the image, and OP's tags; this last part makes it look like a real person is squeeing in the tags and also ensures the fake post gets into the fandom tags for discoverability.
Examples
Original Post: Fake Post:
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Original Post: Fake Post:
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Original Post: Fake Post:
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Original Post: Fake Post:
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Note the fake "Read More" link at the end of each stolen post and the link preview underneath the images. I checked out the link on VirusTotal, and while it does not appear to be hosting malware, it shows a link title of "LIVE Accident Video Today | Very Sad. Moments leading to the cause of the accident", only to redirect you to a form trying to get you to sign up for what appears to be a paid illegal streaming site.
The scraping also does not appear to be perfect; if the OG post has multiple images, it only steals the last one, and if there is text above an image or photoset it misses copying it completely. So not only is it automatically stealing posts, it's tearing some of the OP's art to shreads in the process.
A search for "site:tumblr.com "teofilo.io"" yields about 300 results on google, so it seems rather new, but PLEASE try to keep an eye out for blogs like these so we can report and block them. At this point they still have all the classic signs: default icon, only following like 3 people including staff, nonsense word salad usernames, but they could get better at that, in which case the only real way to tell will be a careful inspection of the links underneath read mores and link text under the image.
I hope reporting works; I don't know how much staff tumblr has left anymore, but a top-down solution is the best way to keep these blogs from spreading.
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