Digital fabrication experiment II: Imagining the Cambrian Explosion, but couture (of course).
For this look I wanted to work with a mossy, lichen inspired meta-texture. After trying some PBR moss textures and scanned models of living samples, I preferred the unreal quality of these digital furs I customised from @VMOD presets.
The look itself is a laser cut asymmetrical mini dress with a gloved sleeve, masculine cut blazer, and rough gathered stocking. I always try to work with accurate pattern making and construction, but this one did require a tiny bit of 3D trickery to express elements of the mossy-fur.
I wanted to do a lot more with this, but I cannot spare the render time with this many layers of fur! Not worth the investment given the quality loss on social media. I'll make the next experiment less resource intensive!
has socks still been playign that fucking big chungus game the whole goddamn time i was gone what the fuck. i will need to rewqtch the whole vmod tomorrow to dind out what the hell happened
SwatchOn Propels Digital Fashion Forward with a New Platform
SwatchOn Propels Digital Fashion Forward with a New Platform
With the launch of VMOD, SwatchOn makes the leap into digital fashion, connecting IRL to URL
SEOUL, South Korea, May 12, 2022 /PRNewswire/ — Today marks the launch of VMOD, an open marketplace for digital fashion that bridges the gap between real-life physical garments (IRL) and digital fashion ownership (URL). Founded as a sister company to global sourcing pioneer and the world’s leading…
CLO3D only fabrication experiments with Illuminated textures, a white on white speed-racer fantasy.
For this look I used VMOD clip-jacquard fabrics rendered in emissive material, and created a glitching pixel animation with the cheques by swapping out the texture images.
The animated texture is pretty lost or a phone screen, but I’ll definitely experiment with this method some more.
Emission isn’t as powerful on CLO as other 3D software, but still very-sci-fi-very-cool 😎
Exploring the possibilities of meta-textures in a #CLO3D only workflow 👾