idea for a cartoon/anime/tv show/whatever:
starts off as typical rpg-esque fantasy story BUT the narrator is just a little too invested/vindictive, a lot of the npcs sound really similar, and every now and then the characters fuck up something they should've aced/do something so well it seems like the rules of the universe broke for it to happen.
finally at the end of the first season, the group has beaten the big bad du jour, and the scene goes black on them celebrating in a bar/angsting over some new horrible realization/something suitable for a season ending... and then instead of going black all the way, it zooms out and the viewer learns that it actually is an rpg being played by a bunch of kids in an after-school club/a bunch of grown-ups on their off-hours/something else like that, and that the "season" has ended bc the players are about to go on break or something.
the next season takes up roughly where the last one left off, this time beginning with the players reuniting and vaguely referencing what they did offscreen, but once the gameplay starts up again, the story has a few minor inconsistencies due to the players having forgotten some things. and since the audience is now aware that this is in fact an rpg, there are scenes where the characters do something and then the players realize they forgot to factor in some rule or other and have to backtrack (maybe there's a rewind effect, or maybe the characters just restart their conversation from scratch and act like the first bit never happened
as the game/show continues, we continue to learn more and more about the players' characters via their backstories coming into play, but the details of the players' lives remain incredibly vague– none of them are ever named, although they occasionally name other people, and the players age between seasons (more dramatically if they're students). one of the seasons ends on a rather disappointing note: no final boss, no dramatic revelations, no sign that anything major occurred irl. just a very sudden, abrupt ending in which the players say goodbye like they usually do. the next season begins after a significantly longer time gap than usual, with something major having happened offscreen (maybe the students graduated or one of the players lost their job or maybe one of them even died suddenly).
nonetheless, they all attempt to pick up more or less where they left off– only bc they've grown and changed so much, they have a much harder time connecting with the mindset they had when they started playing as that character. slowly, the story begins to shift focus from the fantasy characters to the players and we begin to learn more about them as people (still not their names tho (unless one of them died, in which case we learn that one's name)) as they continue to play, and emphasis is put on the difference between the complex natures of the real players vs the simpler ones of their fictional characters.
finally, in the last season, the gm pauses the game after some mildly important battle or other and admits that the end goal they had in mind when the game started all those years ago no longer seems to fit what the game has become or who any of the players are. the group decides to continue the game anyway, but as the game/show continues, the art/set for the irl-game parts gradually becomes more realistic and lifelike while the in-game parts start looking more and more... flat, for lack of a better word. eventually, the game ends, and as the gm said, the ending isn't great. it's not awful, but it's not particularly good either. the gm and the players ponder what they maybe could change to fix it, only to slowly come to the realization that they've been losing interest in the game for a while now, and were only continuing to play out of habit– what they really enjoyed was spending time with one another. one of the players hesitantly suggests that they meet up again the next week like usual, only this time somewhere else, to try something completely different. the group agrees, and they all pack up, say goodbye to one another, and go home. as the last person leaves the game room, they turn off the lights and close the door, thus ending the story.
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