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#where are all the 3D third person single player rpgs at people..................
shadowglens · 2 years
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it’s so frustrating when a video game has a good narrative but bad mechanics
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rpgsandbox · 3 years
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"Only a few understand adventurers. Most consider us insane driven by treasures, ancient secrets, fame, admirers, power, or what comes to mind. It couldn't be farther from the truth."  /Adbjorn Haig/
Enter the cruel and savage world of Atlas, where the ruins of forgotten civilizations are desecrated as the strange bones of the past begin to stir. Dark rituals mixed with corrupt technologies animate the ashes of the dead. As bloodthirsty hordes of barbarians and beasts alike roam the plains, the stern land can never be satisfied by the sweat and tears of the innocent. Mighty despots pass the time with their concubines behind high stone walls. Metal and magic have formed the land, erected floating islands, and twisted the deadly mountain paths. Take all you can before others plunder everything in this land of limitless possibilities! Rise as a mighty warlord or rot away like a maggot! Join us in the world of Atlas right here, right now!
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"I have seen many shitholes on my voyages." /Feth Col/
Atlas – Rise or Die is a classic, vintage sword & sorcery tabletop RPG. In its style and mood, Atlas brings about the renaissance of the epic RPGs of the '80s with a modern, clean design and breath-taking illustrations.
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If you are interested, don't wait! Get a sneak- peek of the layout right now! Come and look at how we imagined the book's design and the base of the 2d10 system!
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https://drive.google.com/file/d/1-e7_UOnNPa2cGsnwsowr55X9J2tFIPu1/view
The campaigns are housed in a brand new, progressive system that facilitates fast-paced and fluid gameplay. The system rests on the following seven main features:
A realistic, d20 compatible 2d10 system with low numbers. We believe that by using the result of rolls with 2d10s, we can eliminate some of the radical distribution of values often associated with d20s. This makes "Nat20" rolls even more epic and memorable, since their chance decrease from 5% to 1%.
We use a three-dimensional (race, class, archetype) character creation system, where by removing the traditional "alignment" aspect of characters and introducing the archetype system, well-rounded personalities can be created and played out.
The Atlas system allows for completely free character advancement, even maxing out a single stat is possible, though not encouraged by the system. It favors balanced characters and allows unique combinations of strengths and weaknesses.
Subsystems for NPC interactions, that allow overcoming obstacles by not only violent means. These make social interactions and investigations as enjoyable and manageable as combat encounters, resulting in immersive role-playing.
The XP system supports actual role-playing, not only combat.
The combat system is fast-paced and not roll-heavy. Alongside customary mechanics for damage distribution, it also emulates the dynamic physical positioning of combat participants. Combat maneuvers, boosts, and the decisions made in a fight scene this way become a fun activity instead of brainless rolls and damage calculation. Aiding our teammates and getting them in position come with substantive strategic rewards.
D&D 5th Edition compatible Setting on a brutal, bloodied, barbarian world of ancient technologies and dark rituals
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“A great sword consists of three parts. You grab the grid, you defend with the middle and you kill with the point. It can’t be simpler.” /Adbjorn Haig/
Frankly speaking, ATLAS- Rise or Die, is not one but THREE unique books merged into one revised and united volume.
The first part is the Corebook which contains the basics of the game. This includes descriptions, explanations, added tables, and examples. All the presented sub-systems represent one, merged system that can be used as a core for any alternative games. It is with 5th Edition and with d20 system also compatible.
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The second section is the Player's Handbook. This contains detailed information for players to create their character through the Handbook's unique 3D character creation system. Roles, Races, paths, highlighted classes, and much more are included in this book. Everything listed above serves the ultimate purpose of exclusive character creation to ensure that each player generates their unique character that is entertaining and cool to play with.
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The third and last book is called Setting, which presents the wonders and dangers of ATLAS, a description of places, creatures, and everything that can be found on this barbaric land. It is full of adventures bringing you forgotten treasure, ancient monsters, and thrilling legends. The descriptions in this edition contain all the information a player needs to survive this brutal world. It is also "5th Edition-friendly".
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All this will be brought to you in an old-fashioned hardcover book with the following parameters:
Hardcover, straight spine book
Classic portrait A/4 size
Matte art paper- core pages for stunning looks and to be easily readable
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"When Enoon, our Dark Sun, arises, it shakes the calm waves of magic with its power. At such times, numerous disconcerting events manifest themselves all over Atlas." /Magister Athan/
Atlas – Rise or Die is more than another boring remake. Our goal is to bring back the atmosphere of classic game sessions in a unique new format, never seen before, through a completely modern, fresh, and trendy gamebook.
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We are aiming to evoke a retro, vintage feeling with our design, all the while using high-quality, contemporary graphics, that would not have been possible in the ’80s.
Our own 2d10 system is less random and unpredictable than the classic d20, but it offers the same ease when it comes to calculation and keeping track of events. By using two ten-sided dice, average rolls are more frequent and exceptional rolls, like natural 20s, even more valuable - but is with D&D 5th Edition compatible.
We were adamant to retain as much as we can from the proven template of classic sword & sorcery RPGs while adding a few twists to make them better suited for the brutal world of Atlas. Our elves for example are sickly, degenerate nobles who rule their people through intrigue. Their savage relatives are bloodthirsty head-hunters, protecting their ancient forests and hunting down all intruders. The dwarves are tyrannical conquerors at the head of an enslaved populous, dwelling in underground fortresses, that they call cities. They often make deals with subterranean creatures only to have their aid in their territorial clan wars.
The fast-paced, narrative, and tactical combat system goes a lot further than the classic, "attack roll–damage roll" format. The combat maneuvers infused in attacks alongside the collected bonuses make combat less hectic, more enjoyable, and realizable.
It is not only the lovers of fight sequences who can find something to please them. We have developed influence and intuition systems to support non-combat situations, which give flexible frameworks for meaningful interactions, information-trade, and realizing player goals through NPCs.
In the world of Atlas, everything is about brutality and blood sacrifice, and so it is with our magic system. It is optimized for coming up with unique combinations, while it supports the creation of your own spells. Magic twists and drains its user, should they become too greedy, the price could easily become their lives.
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“Atlas is a cruel violent world, where barbarism, blood, and brutality dominate.  But it wasn't always like that... A long time ago, ancient civilizations, advanced races, and rich kingdoms ruled this world, using their magic and technologies, rather than cold steel and muscle power.” /Magister Athan/
ATLAS is much more than a simple sword and sorcery world. It was shaped by barbaric realms, ancient monsters, and pioneer spaceships from forgotten civilizations. 
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Kickstarter campaign ends: Thu, June 24 2021 11:00 AM BST
Website: [Old Mages Games] [facebook] [instagram]
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marginalgloss · 3 years
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I turn 35 tomorrow. How better to celebrate that than with some notes on the handful of video games I have managed to finish over the last ten months. In no particular order:
Judgment (PS4)
Something I think about often is that there aren’t many games which are set in the real world. By this I man the world in which we live today. You can travel through ancient Egypt or take a trip through the stars in the far future, but it’s relatively rare to be shown a glimpse of something familiar. Hence the unexpected popularity of the new release of Microsoft Flight Simulator, which lets you fly over a virtual representation of your front porch, as well as the Grand Canyon, and so on.
I found something like the same appeal in Judgment, a game which took me longer than anything else listed here to finish — seven or eight months, on and off. Like the Yakuza games to which it is a cousin, it’s set in Kamurocho, a fictional district of a real-world Tokyo; unlike other open-world games, it renders a space of perhaps half a square mile in intense detail. I spent a long time in this game wandering around slowly in first-person view, looking at menus and in the windows of shops and restaurants. The attention to detail is unlike everything I have ever seen, from the style of an air conditioning unit to the range of Japanese whiskies on sale in a cosy backstreet bar. And this was a thing of value at a time when the thought of going anywhere else at all, let alone abroad, seemed like it was going to be very difficult for a very long time.
It’s a game of at least three discrete parts. One of them is a fairly cold-blooded police procedural/buddy cop story: you play an ex-lawyer turned private eye investigating a series of grisly murders that, inevitably, link back to your own murky past. In another part you run around the town getting into hilarious martial arts escapades, battering lowlifes with bicycles and street furniture. In another, you can while away your hours playing meticulous mini-games that include darts, baseball, poker, Mahjong and Shogi — and that’s before we even get to the video game arcades.
All these parts are really quite fun, and if you want to focus on one to the exclusion of the others, the game is totally fine with that. The sudden tonal shifts brought about by these crazy and abrupt shifts in format are, I think, essentially unique to video games. But the scope of Judgment is a thing all its own. As a crafted spectacle of escapist fiction it’s comprehensive, and in its own way utterly definitive.  
Mafia: Definitive Edition (PS4)
I was amazed when I found out they were doing a complete remake of Mafia, a game I must have finished at least three or four times in the years after its release back in 2002. Games from this era don’t often receive the same treatment as something like Resident Evil, where players might be distracted by the controls and low-poly graphics of the original. 
A quality remake makes it easier for all kinds of reasons to appreciate what was going on there. (Not least because they have a lot of new games in the same series to sell.) But in the early 00s PC games like this one had started to get really big and ambitious, and had (mostly) fixed issues with controls; so there’s a hell of a lot more stuff going on in Mafia than in most games of that era. It was also a very hard game, with all kinds of eccentricities that most big titles don’t attempt today. Really I have no idea how this remake got made at all. 
But I was so fond of the original I had to play it. The obvious: it looks fantastic, and the orchestral soundtrack is warm and evocative. The story is basic, but for the era it seemed epic, and it’s still an entertaining spectacle. The original game got the balance of cinematic cutscenes, driving and action right the first time, even while Rockstar were still struggling to break out of the pastiche-led GTA III and Vice City. 
They have made it easier. You’re still reliant on a handful of medical boxes in each level for healing, but you get a small amount of regenerating health as well. You no longer have to struggle to keep your AI companions alive. Most of the cars are still heavy and sluggish, but I feel like they’re not quite as slow as they once were. They’ve changed some missions, and made some systems a little more comfortable — with sneaking and combat indicators and so on — but there aren’t any really significant additions.
The end result of all this is that it plays less like an awkward 3D game from 2002, and more like a standard third-person shooter from the PS3/360 era. Next to virtually any other game in a similar genre from today, it feels a bit lacking. There’s no skill tree, no XP, no levelling-up, no crafting, no side-missions, no unusual weapons or equipment, no alternative routes through the game. And often all of that stuff is tedious to the extreme in new titles, but here, you really feel the absence of anything noteworthy in the way of systems. 
My options might have been more limited in 2002 but back then the shooting and driving felt unique and fun enough that I could spend endless hours just romping around in Free Ride mode. Here, it felt flat by comparison; it felt not much different to Mafia III, which I couldn’t finish because of how baggy it felt and how poorly it played, in spite of it having one of the most interesting settings of any game in recent years. But games have come a long way in twenty years.    
Hypnospace Outlaw (Nintendo Switch)
If this game is basically a single joke worked until it almost snaps then it is worked extremely well. 
It seems to set itself up for an obvious riff on the way in which elements of the web which used to be considered obnoxious malware (intrusive popups and so on) have since become commonplace, and sometimes indispensable, parts of the online browsing experience. But it doesn’t really do that, and I think that’s because it’s a game which ends up becoming a little too fascinated by its own lore. 
The extra science fiction patina over everything is that technically this isn’t the internet but a sort of psychic metaverse delivered over via a mid-90s technology involving a direct-to-brain headset link. I don’t know that this adds very much to the game, since the early days of the internet were strange enough without actually threatening to melt the brains of its users. 
(This goes back to what I said about Judgment - I sometimes wonder if it feels easier to make a game within a complete fiction like this, rather than simply placing it in the context of the nascent internet as it really was. Because this way you don’t have to worry too much about authenticity or realism; this way the game can be as outlandish as it needs to be.) 
But, you know. It’s a fun conceit. A clever little world to romp around in for a while. 
Horace (Nintendo Switch)
I don’t know quite where to begin with describing this. One of the oddest, most idiosyncratic games I’ve played in recent years. 
As I understand it this platformer is basically the creation of two people, and took about six years to make. You start out thinking this is going to be a relatively straightforward retro run-and-jump game — and for a while, it is — but then the cutscenes start coming. And they keep coming. You do a lot of watching relative to playing in this game, but it’s forgivable because they are deeply, endearingly odd. 
It’s probably one of the most British games I’ve ever played in terms of the density and quality of its cultural references. And that goes for playing as well as watching; there’s a dream sequence which plays out like Space Harrier and driving sequences that play out like Outrun. There are references to everything from 2001 to the My Dinner with Abed episode of Community. And it never leans into any of it with a ‘remember that?’ knowing nod — it’s all just happening in the background, littered like so much cultural detritus. 
A lot of it feels like something that’s laser-targeted to appeal to a certain kind of gamer in their mid-40s. And, not being quite there myself, a lot of it passed me by. Horace is not especially interested in a mass appeal — it’s not interested in explaining itself, and it doesn’t care if you don’t like the sudden shifts in tone between heartfelt sincerity and straight-faced silliness. But as a work of singular creativity and ambition it’s simply a joyous riot. 
Horizon: Zero Dawn (PS4)
I stopped playing this after perhaps twelve or fifteen hours. There is a lot to like about it; it still looks stunning on the PS4 Pro; Aloy is endearing; the world is beautiful to plod around. But other parts of it seem downright quaint. It isn’t really sure whether it should be a RPG or an action game. And I’m surprised I’ve never heard anyone else mention the game’s peculiar dedication to maintaining a shot/reverse shot style throughout dialogue sequences, which is never more than tedious and stagey.
The combat isn’t particularly fun. Once discovered most enemies simply become enraged and blunder towards you, in some way or another; your job is to evade them, ensnare them or otherwise trip them up, then either pummel them into submission or chip away at their armour till they become weak enough to fall. I know enemy AI hasn’t come on in leaps and bounds in recent years but it’s not enough to dress up your enemies as robot dinosaurs and then expect a player to feel impressed when they feel like the simplest kind of enrageable automata. Oh, and then you have to fight human enemies too, which feels like either an admission of failure or an insistence that a game of this scale couldn’t happen without including some level of human murder. 
I don’t have a great deal more to say about it. It’s interesting to me that Death Stranding, which was built on the same Decima engine, kept the frantic and haphazard combat style from Horizon, but went to great lengths to actively discourage players from getting into fights at all. (It also fixed the other big flaw in Horizon — the flat, inflexible traversal system — and turned that into the centrepiece of the game.) 
Disco Elysium (PS4)
In 2019 I played a lot of Dungeons and Dragons. I’m talking about the actual tabletop roleplaying game, not any kind of video game equivalent. For week after week a group of us from work got together and sort of figured it out, and eventually developed not one but two sprawling campaigns of the never-ending sort. We continued for a while throughout the 2020 lockdown, holding our sessions online via Roll20, but it was never quite the same. After a while, as our life circumstances changed further, it sort of just petered out.
I mention all this because Disco Elysium is quite clearly based around the concept of a computerised tabletop roleplaying game (aka CRPG). My experience of that genre is limited to the likes of Baldurs Gate, the first Pillars of Eternity and the old Fallout games, so I was expecting to have to contend with combat and inventory management. What I wasn’t expecting was to be confronted with the best novel I’ve read this year.
To clarify: I have not read many other novels this year, by my standards. But, declarations of relative quality aside, what I really mean is that this game is, clearly and self-consciously, a literary artefact above all. It is written in the style of one of those monolithic nineteenth century novels that cuts a tranche through a society, a whole world — you could show it to any novelist from at least the past hundred years and they would understand pretty well what is going on. It is also wordy in every sense of that term: there’s a lot of reading to do, and the text is prolix in the extreme. 
You could argue it’s less a game than a very large and fairly sophisticated piece of interactive fiction. The most game-like aspects of it are not especially interesting. It has some of the stats and the dice-rolling from table-top roleplaying games, but this doesn’t sit comfortably with the overtly literary style elsewhere. Health and morale points mostly become meaningless when you can instantly heal at any time and easily stockpile the equivalent of health potions. And late on in the game, when you find yourself frantically changing clothes in order to increase your chances of passing some tricky dice roll, the systems behind the game start to feel somewhat disposable. 
Disco Elysium is, I think, a game that is basically indifferent to its own status as a game. Nothing about it exists to complement its technological limitations, and nor is it especially interested in the type of unique possibilities that are only available in games. You couldn’t experience Quake or Civilisation or the latest FIFA in any other format; but a version of Disco Elysium could have existed on more or less any home computer in about the last thirty years. And, if we were to lose the elegant art and beautiful score, and add an incredibly capable human DM, it could certainly be played out as an old-fashioned tabletop game not a million miles from Dungeons and Dragons.
All of the above is one of the overriding thoughts I have about this game. But it doesn’t come close to explaining what it is that makes Disco Elysium great.
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recentanimenews · 6 years
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The History of Japan's Greatest Video Game Brawler Franchises
If there’s one video game genre that’s pretty easy to describe, it’s brawlers. You’ve just gotta beat up a bunch of enemies. Simple! They’ve certainly evolved throughout the last three decades as hardware advanced and design philosophies changed. From the series beginnings with games such as Kung-Fu Master, Bruce Lee, and Karateka to modern brawlers such as Scott Pilgrim vs. The World: The Game, Yakuza, and even Saints Row IV’s parody, the genre has thrived over the past thirty years. In honor of the upcoming SENRAN KAGURA SHINOVI MASTER series, it’s time to take a look at some of the best brawler game franchises to come out of Japan. That also means we’re not talking about every game with brawler gameplay or series because you’d be here reading it all the way through next week.
Final Fight
Capcom’s perennial brawler is the Final Fight series. Originally developed as a sequel to Street Fighter and shown at trade shows prior to release as Street Fighter ‘89, Final Fight has become an iconic game in the brawler genre. The first game in the series was released in 1989 in arcades running on Capcom’s CPS hardware, but perhaps the more famous version is the Super Nintendo release that came out a year later in Japan and in 1991 in North America. This would be most people's first experience with the game as they would get to know Cody and the greatest mayor of our time, Mike Haggar. Guy was cut from the SNES release and would eventually show up in a re-release titled Final Fight Guy. For most game fans of the ‘90s, you’re either a Final Fight person or a Streets of Rage person considering they were on the rival consoles of the early ‘90s. Final Fight spawned a few sequels over the years, with the last iteration of the series coming in 2006 with Final Fight: Streetwise, a 3D brawler for the PlayStation 2. Most people are going to know the series from the first game which has been released in so many places that it’s hard to not find it. In fact, the arcade version was just recently released as part of the Capcom Beat ‘Em Up Bundle. If you’re looking for a version that’s not the arcade or SNES port, check out the Sega CD port, or at least just the intro which is simply amazing.
Streets of Rage
If you grew up with a Sega Genesis in the ‘90s, you were probably a Streets of Rage fan. Unlike Final Fight, Streets of Rage was created by Sega for consoles first and would later come to arcades—the inverse of other games in the genre. All three games in the series were released between 1991 and 1994 for the Genesis. The trilogy is also another case of the games being released pretty much everywhere, so it’s not hard to track these games down individually or in a collection. You’ll be able to hit the streets in whatever way you want, beat up some folks, and listen to the amazing soundtrack by Yuzo Koshiro. If you’re going to play any game out of the three, you should probably play Streets of Rage 2, as that opening level is a perfect mix of action and fantastic music. Plus, there’s a new Streets of Rage coming soon with Streets of Rage 4. Who knew it’d take over 20 years for there to be rage in the streets again?
Sailor Moon
You might be looking at this and thinking, wait Sailor Moon? Yes! There were in fact 4 Sailor Moon games in the brawler genre during the ‘90s. Sailor Moon games run the gambit of genres in video games, from fighting games, to puzzle games, to quiz games. The Sailor Moon franchise liked the brawler genre so much that there are three games titled “Sailor Moon” that play in that way, but are all different. The first of these Sailor Moon games to be released was on the Super Famicom in 1993. Developed by Arc Systems Works—who also worked on the Super Famicom sequel Sailor Moon R—the game recreated the first season of the TV anime, allowing you to play as all five Sailor Guardians. A port of this game would come to the Sega Mega Drive a year later, but developed by a team at Bandai called Ma-Ba. While still utilizing the same story, this version would feature new music, stages, and visuals, making it a completely different experience. An arcade game that wasn’t related to either of the previous two versions was released in 1995 for some international regions and featured better visuals and animation compared to the home console counterparts. Following the arcade release, Sailor Moon would leave the brawler genre to explore different ways for players to enjoy the franchise. While most of these games weren’t brought over from Japan, if you can find a way to play them, they’re well worth checking out.
Double Dragon
Before Final Fight and Streets of Rage, there was Double Dragon. First released in 1987 by Technos for arcades and a year later with the more well known NES port in 1988, Double Dragon allowed the brawler genre to really take off in a way it hadn’t before. The main four games in the series follow the same format of gameplay, but the franchise did spin out into different styles such as a fighting game in Double Dragon V. The naming of the games also gets pretty confusing considering V came out in 1994 and Double Dragon IV was released in 2017. Double Dragon is also unique in the fact that the NES versions of the games are the ones most people remember, yet those ports are fairly different from their arcade counterparts. That boils down to differences in gameplay and also story, due to the NES hardware limitations. This means NES players missed out on the rawest opening to a video game ever in Double Dragon II. Luckily though, there are ways to play all the different versions of Double Dragon from the Virtual Console, NES Classic, and Nintendo Switch Online having some ofthe NES versions, along with Hamster’s Arcade Archives series preserving the arcade originals, and there was even a smartphone version. You’re probably not going to be able to easily find the Atari 2600 port though.
Kunio-Kun/River City Ransom
Double Dragon wasn’t the only brawler series that Technos was working on as their Kunio-Kun series was more popular in Japan than other regions. One game did come over in the form of River City Ransom (Downtown Nekketsu Monogatari), the third game in the Kunio-Kun franchise. When it was brought over, River City Ransom was Americanized and replaced the Japanese names, but kept the core gameplay intact. The Kunio-Kun games were different in the fact that they combined brawler gameplay with RPG and open-world mechanics. Similarly to other games in this genre we’ve talked about, Kunio-Kun expanded out to puzzle and sports games. Most of the earlier games in the series didn’t make their way over to English regions outside of River City Ransom, but Kunio-Kun games have started to come back with some of the more recent releases in the series. There’s also Kunio-Kun: The World Classics Collection coming to Japan in December which brings together fifteen games from the Famicom-era which hopefully will get localized to allow people to play some of those games for the first time.
Dynasty Warriors
As video games moved from 2D graphics to 3D, the brawler genre underwent a change. Moving to the third dimension meant that developers weren’t restrained to just side-scrolling. One franchise that thrived in this environment was Koei Tecmo and Omega Force’s Musou games—specifically the Dynasty Warriors series. Yet, Dynasty Warriors started off as a fighting game, and it wasn’t until Dynasty Warriors 2 for the PlayStation 2 where the series goes completely into the brawler genre. In the 18 years since 2, there have been eight more mainline Dynasty Warriors games and multiple spinoff franchises including Samurai Warriors, Warriors Orochi, Dynasty Warriors: Gundam, Hyrule Warriors, and Fire Emblem Warriors. In fact, it wouldn’t be tough to argue that Musou is now a genre itself. Whether it’s attempting to pursue Lu Bu across a battlefield of thousands of soldiers, flying through space in a mobile suit, or rolling through Hyrule as Link, the Musou games stick to their formula and try to have something for everyone.
Senran Kagura
The newest franchise out of the ones we are featuring, Senran Kagura debuted in 2011 for the Nintendo 3DS as a 3D side-scrolling brawler. Senran Kagura wouldn’t make its English debut until 2013 when the first and second games were released together on 3DS. Compared to other games discussed so far, Senran Kagura took a more “adult” route with how the characters are presented. The mainline games fall into the brawler genre, but that hasn’t stopped the franchise from having rhythm, water gun action, card, and pinball games. The difference in genre doesn’t change the style of Senran Kagura so for example, clothes will fly off characters in the cooking rhythm game Senran Kagura Bon Appetit. Along with the games there was the first anime adaptation from 2013 and now the forthcoming second season. With the new anime, it wouldn’t be surprising to see more games in the future from the franchise.
Yakuza
It’s easy to say that the Yakuza games have brawler aspects to them which make up the main story of the game, but nailing them down to a single genre? Impossible. With the staggering amount of mini-games and activities that are available, they branch out into social sim, fishing, tower defense, rhythm, management, and many others. Which makes sense for a game with brawler mechanics since most franchises don’t stick to just beat ‘em up gameplay. The Yakuza games have continuously improved upon their brawler mechanics to create games that not only play great and are fun, but have so much depth to them. Combined with the wonderful stories throughout the 7 mainline games has made for a series that’s become one of the hottest in all of games. They are the brawler games to play currently.
There are certainly other brawler games that are missing from here, but that’s where you come in! What are some of your favorite brawler games or franchises or what would you like to see become an anime? Let us know down in the comments below!
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Jared Clemons is a writer and podcaster for Seasonal Anime Checkup. He can be found on Twitter @ragbag.
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undertheinfluencerd · 3 years
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https://ift.tt/2YEPF4H #
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As one of the best-selling consoles of all time, the Nintendo DS had a wide variety of games in its library. With the new features the DS brought to video games including the touch screen, the built-in mic, and the local Wi-Fi connection, DS games were able to try new things other games were still unable to do.
RELATED: 10 Ways To Get Started On Your Island In Animal Crossing New Horizons
Because of these innovations, many DS games like The Legend of Zelda: Phantom Hourglass still holds up to this day. Since these games were ahead of their time, players have a plethora of challenging and fun games to play that rival anything produced for the current generation of consoles.
10 Animal Crossing: Wild World
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Animal Crossing: Wild World is part of the social simulation game series Animal Crossing that has the player control a customizable human who has just moved into a new village populated by anthropomorphic animals. Since the games are open-ended, players can choose how they spend their time, which includes collecting items and talking to the other villagers.
This game is significant because it introduced many gameplay features that would become mainstays of the series. For example, instead of the top-down perspective of the first game, this game has the sideways view that later games would continue to use. Also, the game introduced online play, which has remained a big part of the series.
9 Apollo Justice: Ace Attorney
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Taking place seven years after the third main Ace Attorney game, Apollo Justice: Ace Attorney is a visual novel adventure game where the player as a lawyer must solve mysteries to prove their client’s innocence. Apollo Justice is a rookie defense attorney who ends up working with the memorable main character of the previous Ace Attorney trilogy, Phoenix Wright, and his daughter, Trucy, to solve the old murder case that led to Phoenix’s disbarment.
Along with the regular cross-examining in the courtroom and the investigation sequences outside of it, this game also introduces some new ideas to the series. Since Apollo does not have Phoenix’s magatama, he instead has a bracelet that allows him to see small movements people make that give away their lies. With the wide cast of intriguing characters and a darker storyline, this fourth Ace Attorney game is absolutely worth a playthrough.
8 New Super Mario Bros.
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A discussion about the best DS games is not complete without the number one best-selling DS game: New Super Mario Bros. In this 2.5D platformer, the player controls either the titular character Mario or his brother Luigi as they navigate through various worlds to save Princess Peach from Bowser and Bowser Jr.
As one of the best-selling video games of all time, it is no surprise that this game is hard to put down. The combination of simple gameplay with the variety of worlds to explore makes the game enjoyable and addicting. New power-ups such as Blue Koopa Shell added a new element to the gameplay. Also, movements from 3D Mario games, like the wall jump, were also added to enrich the experience.
7 Dragon Quest IX
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Dragon Quest IX: Sentinels of the Starry Skies is an RPG released in 2009 that follows an entirely customizable main character who is part of an angelic race that lives in the sky called “Celestrians.” A catastrophic event occurs that sends the Celestrians plummeting to the mortal world, and the main character must find a way back to their former state while gathering lost fruits from the world tree.
RELATED: 10 Best Classic JRPGs Available On Switch
Along with the higher difficulty, this Dragon Quest game introduces many new gameplay features that make it worth playing. While keeping the traditional role-playing mechanics and interesting storytelling of previous entries, Dragon Quest IX introduces multiplayer functionality, plenty of customization options, and spawning enemies.
6 Ghost Trick: Phantom Detective
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Created by Shu Takumi, Ghost Trick: Phantom Detective is a 2010 adventure puzzle game that follows an amnesiac ghost named Sissel who has recently died. While traveling with a female detective named Lynne, Sissel uses his new spectral powers to perform “ghost tricks” in order to save lives and try to recover his memories before dawn arrives
Over the course of the game, the player will possess corpses in order to travel back in time to four minutes before the person’s death. During this period, the player can manipulate objects in order to affect what is happening and change the future. This creates an intriguing gameplay loop that will keep the player hooked from beginning to end.
5 Shin Megami Tensei: Devil Survivor
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Shin Megami Tensei: Devil Survivor is a tactical RPG where a 17-year-old male protagonist and his friends witness an outbreak of demons in modern-day Tokyo. During seven days, the protagonist, who gains the ability to see how long a person has left to live, must try to save as many people as possible.
Similar to other SMT games, the player can recruit demons as allies to fight other demons. In addition, gamers can see the enemies and must move the teams of characters strategically across the map to fight enemies in single turns, which is similar to games like Fire Emblem. With all the possible unique endings, the player will want to replay the game several times to fully enjoy what the game has to offer.
4 The World Ends With You
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Produced by Tetsuya Nomura who also developed the Kingdom Hearts series, The World Ends With You is an action RPG that takes place in modern-day Shibuya and follows an amnesiac teenager named Neku Sakuraba who has recently died. With the help of several different companions, Neku must complete the week-long Reapers’ Game in order to have a second chance at life and not be erased.
RELATED: Kingdom Hearts 3 – 10 Secrets & Easter Eggs You Totally Missed
With a gameplay style specific to the DS, this game is a must-play for the console. Using both the touch screen and buttons, the player can simultaneously control the characters in both the top and bottom screens. In addition, the soundtrack and various outfits are all sourced from Shibuya’s popular culture at the time, creating a unique time and cultural capsule players will enjoy.
3 The Legend of Zelda: Phantom Hourglass
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The Legend of Zelda: Phantom Hourglass is an award-winning action-adventure game and a direct sequel to The Legend of Zelda: The Wind Waker on the GameCube. The game follows Link as he travels between various islands using the ship S.S. Linebeck in order to save his friend Tetra from a life-eating monster named Bellum.
While the game contains the dungeon exploration and item hunting of previous Zelda games, this game is unique because it also has a large central dungeon, The Temple of the Ocean King, that the player must return to throughout the story. With the help of the Phantom Hourglass and other items, the player must use stealth to avoid the Phantoms in the temple. The game’s innovative gameplay and engaging storyline make it the best Legend of Zelda title to get a remaster for the Switch.
2 Sonic Rush
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Before his departure from Sega, the father of Sonic, Yuji Naka, produced one more mainline Sonic game that many fans consider to be one of the best. Sonic Rush is a 2.5D platformer where the player can control either Sonic or a new character Blaze the Cat. These two characters work together to stop Dr. Eggman and his counterpart, Dr. Eggman Nega, from Blaze’s alternate universe.
Both characters show their own side of the story, have their own specific order of levels, and have their own special abilities. The game’s smooth gameplay, beautiful level designs, and introduction of Blaze make Sonic Rush one of the best Sonic the Hedgehog video games.
1 Pokémon: Black & White
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As the second generation of Pokémon on the DS, Pokémon: Black & White consists of two RPG games where the player controls a teenager who travels across the Unova region in order to catch Pokémon, battle against other trainers, and defeat Team Plasma. The game focuses on the balance between humans and Pokémon.
Created shortly after Pokémon: Diamond & Pearl, this game has updated graphics and animations compared to its predecessors. With the game’s large amount of new characters and the darker storyline compared to other Pokémon games, it is no surprise that Pokémon: Black & White has remained a favorite that fans of the franchise continually revisit.
NEXT: 15 Things You Didn’t Know About Pokémon Black And White (And Their Sequels)
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officialotakudome · 3 years
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New Post has been published on Otaku Dome | The Latest News In Anime, Manga, Gaming, Tech, and Geek Culture
New Post has been published on https://otakudome.com/nintendo-announces-oxenfree-ii-more-to-switch/
Nintendo Announces Oxenfree II & More to Switch
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Nintendo has unveiled several indie games coming to Nintendo Switch:
REDMOND, Wash.–(BUSINESS WIRE)– Spring is in the air, and the latest indie adventures on Nintendo Switch are in full bloom! During the latest Indie World video presentation, Nintendo detailed 21 games from independent developers that are coming to Nintendo Switch – with three launching later today!
Indie games featured in the showcase include Road 96, a procedural story-driven game from DigixArt that will change depending on the choices you make; OXENFREE II: Lost Signals, a sequel to the original acclaimed supernatural game from Night School Studio; OlliOlli World, Roll7’s new skateboarding action game in the totally gnarly OlliOlli franchise; a pair of new games from celebrated publisher Annapurna Interactive; and The Longing, an experimental real-time adventure from Studio Seufz that launches today for Nintendo Switch.
Additionally, an Indie World sale is starting today in Nintendo eShop, offering discounts on select indie games for Nintendo Switch from now until April 25 at 11:59 p.m. PT. For a full list of indie games featured in the promotion, visit https://www.nintendo.com/games/sales-and-deals/.
“Nintendo Switch continues to offer a fresh and expanding library of great indie games that surprise players with their unique visions and compelling gameplay,” said Steve Singer, Nintendo of America’s Senior Vice President of Publisher and Developer Relations. “We hope people can enjoy these diverse games from talented independent developers anytime, anywhere on Nintendo Switch.”
Road 96 from DigixArt: In a narrative-focused game with a mix of adventure, exploration and puzzle-solving, Road 96 tells a procedural story with thousands of potential paths to take. Meet characters from all walks of life and learn their intertwining stories. The decisions you make – both big and small – can drastically alter your experience. There are many roads. Which one will you take? Road 96 drives onto Nintendo Switch later this year.
OXENFREE II: Lost Signals from Night School Studio: Published by MWM Interactive, OXENFREE II: Lost Signals is a supernatural narrative adventure game about a researcher who stumbles upon ghostly happenings. Five years after the events of OXENFREE, Riley returns to her hometown of Camena to investigate mysterious radio frequency signals causing curious disturbances. OXENFREE II: Lost Signals comes to Nintendo Switch in 2021.
OlliOlli World from Roll7: The bold new entry in the OlliOlli series is here! In OlliOlli World, tear up the streets of Radland and search for the mystical skate gods in this slick action platformer. With super-tight controls and level design that flows with your combos, you’ll have a blast mastering tricks, meeting colorful characters and discovering the hidden secrets of this vivid and vibrant world. OlliOlli World launches for Nintendo Switch this winter.
Annapurna Interactive: Two new games from Annapurna Interactive, the award-winning publishers of Florence and What Remains of Edith Finch, are coming to Nintendo Switch. These are just the latest artistic gems from the publisher’s already impressive library of games!
Hindsight: Hindsight, from developer Joel McDonald, is a poignant narrative game about an older woman reminiscing about her family. The objects from her past serve as portals into long-lost memories, revealing a decision that forever changed her life. Learn more when Hindsight launches for Nintendo Switch this year.
Last Stop: Last Stop from developer Variable State is a single-player third-person adventure set in modern-day London, where you play as three separate characters whose worlds collide in the midst of a supernatural crisis. What connects these three strangers? Where will fate lead them? Find out when Last Stop launches for Nintendo Switch in July.
The Longing from Studio Seufz: With a beautiful hand-drawn art style and an intriguing story, The Longing is unlike anything you have played before! The big twist: You don’t actually have to play to see how it ends! But that doesn’t mean you should just sit idly by. As main character Shade, you must wait 400 days for your king to awaken. While waiting, you can explore dark caves, complete time-based puzzles and collect items. Start your countdown clock now, as The Longing launches for Nintendo Switch … later today!
Aerial_Knight’s Never Yield from Aerial_Knight: This is not your typical “runner” game! Run, jump, slide and dash through a futuristic Tokyo-styled Detroit to a head-bopping soundtrack as the protagonist Wally to save what’s left of the future. Aerial_Knight’s Never Yield slides onto Nintendo Switch on May 19. A demo will be available in Nintendo eShop later today!
FEZ from Polytron: Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious third dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from four distinct classic 2D perspectives. The critically acclaimed FEZ launches for Nintendo Switch … later today!
Aztech Forgotten Gods from Lienzo: If you’re looking for a grand adventure inspired by Aztec mythology, look no further than Aztech Forgotten Gods from Mexican studio Lienzo. Gain powerful arm upgrades, traverse different areas within an advanced Mesoamerican metropolis and encounter all sorts of characters to uncover ancient secrets. Aztech Forgotten Gods soars onto Nintendo Switch this fall.
There is No Game: Wrong Dimension from Draw Me A Pixel: Despite its title, this really is a game! There is No Game: Wrong Dimension is a point-and-click comedy adventure filled with riddles and puzzles. If you’re looking for something different and experimental that’s full of surprises, look no further. There is No Game: Wrong Dimension launches for Nintendo Switch … later today!
Teenage Mutant Ninja Turtles: Shredder’s Revenge from Tribute Games: With a blend of retro and modern visuals, Teenage Mutant Ninja Turtles: Shredder’s Revenge finds the four favorite turtles kicking some serious shell in classic arcade-style beat-’em-up action. Up to four players can play locally* or online in this bodacious game developed by Tribute Games and published by Dotemu, who also published Streets of Rage 4 and Wonder Boy: The Dragon’s Trap. Teenage Mutant Ninja Turtles: Shredder’s Revenge launches for Nintendo Switch later this year.
Cris Tales from Dreams Uncorporated and SYCK: Drawing inspiration from classic and modern JRPGs, Cris Tales incorporates time traveling into its storyline and combat with a variety of surprise effects, like making enemies younger and thus easier to defeat. While exploring this handcrafted, dark fairy-tale world, you’ll recruit a diverse cast of allies and discover new realms. Cris Tales lands on Nintendo Switch on July 20.
GetsuFumaDen: Undying Moon from Konami Digital Entertainment and GuruGuru: Showcasing a stylized Japanese aesthetic, GetsuFumaDen: Undying Moon delivers a dynamic hack-and-slash roguelite experience, filled with perilous dungeons, fierce boss battles and intense, skill-based combat. GetsuFumaDen: Undying Moon launches for Nintendo Switch next year.
Beasts of Maravilla Island from Banana Bird Studios, LLC: In this 3D adventure game, take on the role of a young wildlife photographer who traverses Maravilla Island’s magical ecosystems to discover extraordinary creatures, learn their behaviors and, most importantly, photograph their majesty. Beasts of Maravilla Island launches for Nintendo Switch in June.
Skul: The Hero Slayer from SouthPAW Games: Take on an entire army to rescue your king in this 2D fast-action roguelite. And the best part? To progress in the game, you’ll need to swap abilities, which is done by swapping … heads! With 90 playable character variations, each with their own special abilities, you might think you’re out of your skull in real life! Skul: The Hero Slayer launches for Nintendo Switch this summer.
art of rally from Funselektor Labs Inc.: Will you master the art of rally? Drive iconic cars inspired by the golden era of rally racing on challenging stages through stylized environments set around the world. art of rally launches for Nintendo Switch this summer.
KeyWe from Stonewheat & Sons: KeyWe is a cute, cooperative postal puzzler starring two small kiwi birds working in a whimsical post office. They must jump, flap and butt-slam across an interactive landscape of levers, bells and buttons to get those messages delivered on time! KeyWe launches for Nintendo Switch in August.
ENDER LILIES: Quietus of the Knights from Binary Haze Interactive: In this dark fantasy 2D action-RPG, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights. ENDER LILIES: Quietus of the Knights launches for Nintendo Switch on June 21.
Weaving Tides from Follow the Feathers: Call your Weaver and soar across a stunning woven landscape. Set out on a journey to explore ancient dungeons, solve puzzles, wrap up your foes and unravel the great mysteries of a long-forgotten past. Weaving Tides, a charming single-player adventure set in a world of magic and textile, launches for Nintendo Switch in May.
Labyrinth City: Pierre the Maze Detective from Darjeeling: Adapted from the children’s book series, Labyrinth City: Pierre the Maze Detective takes you across incredibly detailed mazes to retrieve a powerful artifact. On your quest, you will interact with more than 500 items or characters, find over 100 hidden objects and wander about in beautiful locations. Labyrinth City: Pierre the Maze Detective launches for Nintendo Switch this spring.
THE HOUSE OF THE DEAD: Remake from Forever Entertainment: The classic arcade rail-shooter is back with a new makeover and exciting gameplay changes! In this multiplayer game, you’ll suit up as a pair of government agents sent to investigate disappearances only to find hordes of undead monstrosities. THE HOUSE OF THE DEAD: Remake launches for Nintendo Switch later this year.
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brothermouzongaming · 7 years
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Games I’m excited about for 2018
Spider-man (PS4 exclusive): This list is in no way ranked. That being said this is my most anticipated game of 2018. I have been waiting for a Spider-man game to grab me since Spider-man 2. When I was at E3 the gameplay looked really promising and showed that the developers knew what made the good games good. From what I can see they even were able to pull some of the things that made the bad games good a la “Web of Shadows”. I’m not going to say much else for fear of this whole post turning into a Spider-man rant. Don’t let me down Insomniac. Do not.
Dragon Ball FighterZ: This game looks SHIT HOT and I’m excited to have a fighter I really want to get into from this generation. Smooth seamless combat at breakneck speeds and so much source material it was probably daunting. DBZ is special to me and many people like me, the guys at Arc Systems have their work cut out for them and I’m excited. My fighting games thus far have been Soul Calibur 3, MvC 2, and the little I dabbled in Injustice 2 ....yeah as you can see fighting games aren’t my thing. This, however, this is gonna be something I commit to. Come January 28th these hands will be on sale, come and get it
Days Gone (PS4 exclusive): 28 Days Later-esque pandemic centered in a rich yet frightening wilderness with survival mechanics? Single Player based?Yes please and thank you I will be having all of it. The gameplay looks great and just as importantly, the story seems engaging. Yes, it’s the same Last of Us scenario we’ve encountered time and time again in both games and movies. This time I think that may have been taken into account. There’s a somber yet rooted tone that though again has been done before, really seems to hold up even in the brief cutscenes available online. Am I worried that the developers have really only accomplished the Syphon Filter series (dating myself here which is a scary thought), two PS Vita Uncharted games, one unremarkable Resistance game, and Bubsy 3D in ‘96.... NOPE fuck it cause it’s almost promised to be free of micro-transactions and actually be an enjoyable and enthralling experience.
Monster Hunter World: The beta was fun, combat felt a little empty at times but once it gets going there is no stopping this game. Something about hunting a Slug Fish creature in a swamp, turning a corner only to see some unholy being vaguely reminiscent of a T Rex fused with an Armadillo. At that point I realized that we may be the monster hunters but holy shitfuck we better come correct. Really really really deep equipment and tools settings. Your main weapon is just the beginning with perks, buffs both passive and active, as well as a few other key tools also being at your disposal. I got a buddy to join me and the two of us dragged each other through that ordeal but it was hard because it was new, I was still having a good time. I’m excited to see what Capcom brings to their first console rendition in 11 years for a franchise that is as highly acclaimed as this one. 
Far Cry 5: This is a series that has always done an amazing job at the whole “Hunter v Hunted” aesthetic. I always feel so powerful and dangerous when I play Far Cry and 3 was a huge step in the right direction. 4 had a lot of things that I enjoyed, the gunplay, vehicles, and characters were really good. It did, however, fall a little short story-wise as well as some worn game mechanics with this being the fourth in the series. I did not get to play FC5 at E3 because that line was absurd. That being said, from the gameplay available on Youtube and various interviews it does seem that Ubisoft is aware of the potential stale twinge Far Cry has developed over the years. I’m looking forward to cutting down zealot cultists in the open Montana landscapes. March 27.
Anthem: This game is important, after the fuck-shit-stack that was Battlefront 2 and the cacophony of backlash that came with it; EA have to get this right. This loot box based online shooter, the “Destiny-killer” it’s being called. How does one kill what is already dead? Fuck if I know but I am interested IF they can do it right. That being said, my hopes aren’t high, but this game will be a barometer. This will show whether EA is willing to bend at all on their plans for monetization. They know a BF2 scenario is totally on the table now, and if they misstep, there will be more backlash. Either way, we win, either we get a good game or EA get put on another stake to burn.
Vampyr: From the developer that brought us Life is Strange and Remember Me comes a new game set in London 1918 during the Spanish Flu pandemic. We will play a vampire (sigh prime journalism over here folks) in town with a set number of NPCs and each death will have consequences for both you and the city. Semi-open world with an RPG and combat focus, I’m so down and I really hope this game can do new things. Q2 (Jan., Feb., Mar.) 2018
Soul Calibur 6: My fighting game is back and this is going to be a weird year for me with not one but two fighting games that will find my focus this year. Mitsurugi, Sophitia, and around 20+ are back to beat the everloving snot out of each other. I’m excited because this is supposedly a “reboot” of the franchise which means a lot of the original characters will be back (Nightmare, Maxi, Ivy, Taki, Kilik, etc). Things like armor breaking are both interesting and worrisome. I suspect Taki, Ivy, and the other unreasonably busty women of the series will be left awfully vulnerable sans armor by the mid/end of a battle. Regardless, this revamp maybe what the fighting franchise needs to enter the ring against the big boys of this generation. 
Death Stranding: DEATH MOTHER FUCKING STRANDVXIRJORWTMDNGHF  Let me tell you something, Kojima is going to save us all. I’m serious he is going to take all our hands and walk us into the sunlight of gaming where there are no microtransactions, the singleplayer is an epic odyssey, the multiplayer is fun but unnecessary, and the gaming experience is not only unique but has a lasting impression on every gamer brave enough to hold a controller. This game is going to test us, change us, and maybe most importantly: make people rethink the way games are made/designed. The third person sci-fi nightmare adventure will be here before we know it and great Scott am I ready to dive in. 
Red Dead Redemption 2: Had you asked me about RDD2 and it’s hypothetical production about 3 years ago; I would’ve said something along the lines of  “Fuck yes yippie kai yay mfs where mah horse at”. After Take-Two (parent company of 2k and Rockstar) came out and essentially supported EA’s usage of loot boxes. The CEO stated that “Recurrent consumer spending was the way of the future,” which is concerning to say the very least. I’m worried my West World sim is gonna turn into well...something more like West World. “Oh what’s that want a new hat? 5 bucks. New horse? 10 doll hairs plz. New gun? 15 smackers and the skin off your respective genitalia. Thank you come again.” My once resounding and honestly strange response is definitely more tepid and cautious. GTAV is lending itself quite nicely to the ways of the microtransaction and I can just see little buckets of gold nuggets or some dumb shit like that hinging in front of me or at the local shop. If so may there be backlash, and lots of it. 
HONORABLE MENTIONS:
Greedfall: Developed by Spiders, a team with an... interesting track record in gaming (Sherlock Holmes v Jack the Ripper, Bound by Flame, and Technomancer [yikes]). On paper, this game sounds like it might be worth a damn and this is the most publicity any of their games have gotten so that does peak my interest. That and the publisher is Focus Home Interactive, makers of games like Divinity 2 and The Surge as well as my highly anticipated Call of Cthulhu and Vampyr. Who knows, this team up might just work. An open world RPG with online mechanics sounds fun.
God of War: I have never played a God of War game all the way through. With this being my first PlayStation that does make sense. That being said, I’m very excited to sit down and try my hand at this rebooted series. Given the reputation and clear influence a game like GoW has had, it does lead my expectations up rather than down. Santa Monica is developing, Ready at Dawn for some reason isn’t but it’s good to see the original team getting another crack at the Spartan. This time Greco-Roman gods are put aside for a more Nordic feel. The chain blades replaced with a hefty ax as well as a few other tools from what I’ve read/heard. Another interesting single player experience for those turned off by multiplayer and microtransactions. Not to say it won't have them just look at Shadow of War. It does, however, make it considerably less likely.
BioMutant: Traverse an open and changing world as an also everchanging bio-genetic mutant. Supposedly going to have big rpg mechanics involving the fact that your character’s schtick is evolving and changing. Brought to you by THQ Nordic the people that brought us the highs of the Darksiders series, Painkiller: Hell and Damnation, and Red Faction (2001). As well as some lows like the recently imploded Elex, Alan Wake, and the classic Spynx and the Cursed Mummy. I really don’t know what to make of this resume let alone what to expect. I am however excited for something new in the third person adventure genre. 
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gamehayapkmod · 4 years
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Zombie Hunter Shooter Survival
Zombie Hunter Shooter Survival
Game Zombie Hunter Shooter Survival là dòng game Action
Giới thiệu Zombie Hunter Shooter Survival
Zombies are everywhere!! There are many zombies, and you will have to fight a lot. You must protect the remaining people from zombies by any means The world after the zombie Apocalypse is a dark place. You are one of the few who survived and did not turn into a creepy zombie that is now everywhere. To rid the world of zombies you will have to survive, destroy the crowd of zombies that are hungry for your blood and flesh. To get to all the zombies –you will pass important story tasks, a lot of side quests, find and spend equipment and items, communicate with the surviving characters participating in your successful shooting of zombies, in our free third-person shooter THIRD-PERSON SHOOTER AND SURVIVAL RPG Zombie Hunter Shooter survival is a good old-fashioned third-person SHOOTER game, with lots of quests and lots of shooting games with different weapons - it's also a shooter game that you can play offline, without an Internet connection. Your main enemies are zombies that have invaded the whole world. You can come across them anywhere, they are everywhere, and most importantly-they are many. You can choose from a variety of firearms and throwing weapons, grenades, grenade launchers and flamethrowers, so you can destroy and shoot them. But during the battles, the zombies will cause you a lot of damage, and various first aid kits and medicines will help you in the fight. As the story progresses, more and more weapons, equipment, and equipment for fighting zombies will become available to you. You will be able to upgrade your skills - whether you are going to move faster, carry more weapons with you or heal faster - everything will be in your choice. FEATURES *Good old single-player post-apocalyptic third-person shooter * Attractive modern style of polygonal graphics * Many story and side quests *Lots of weapons, firearms and throwing-become your own survival squad * Offline survival game * Additional crafting and building in the open world part of the game *A variety of enemies - zombies, walkers, running zombies, huge bosses-mutants * Merchants in localities *You can perform additional permanent missions that are always available. * Fun mini-games HISTORY OF THE MILITARY ELECT IN THE STRUGGLE FOR THE LIBERATION OF HUMANITY Can the history of the world after the Apocalypse end well, or will everything remain tragic?? Because of your healing and recovery abilities, you are the only one who can fight the zombies. You are the only one immune to infection from a virus that has turned everyone into bloodthirsty zombies. It also makes you the perfect weapon against the immortal masters of the planet and a symbol of hope for a better tomorrow. Together with the friends you meet on your way, learn the whole truth about the world , and about infection, despite the dangers lurking around every corner. 3D ZOMBIE SHOOTER WITH A THIRD-PERSON VIEW THAT CONTINUES TO EXPAND We are still working hard on new content for the game. There will be even more story missions and quests where you explore this dangerous world of zombies and try to make the world a better place for the living. We are working on new mechanics so that you can create things for your survival, such as gas and ammunition, weapons and gear on the crafting tables in the homes you buy. In addition, your enemies will not only be zombies, but also a lot of survivors. After all, the world has changed dramatically, but corrupt politicians, bandits, and gangs remain, and you will have to fight with them. The age of zombies continues, but with new tools in your Arsenal, you will be able to cope and win! Fixed bugs Add new graphics The zombies stopped walking through the walls Added content
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startselectscreen · 5 years
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Fire Emblem Three Houses Video Game Review
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FOUR STARS OUT OF FIVE Ever since the GBA version of Fire Emblem, I instantly became a fan of this franchise because it’s an anime RPG and tactics game done right. Granted there a number of other great tactics games out there like the X-COM franchise or Into the Breach but they never clicked on me, the fact that, within every Fire Emblem game, whether it’s the cast of characters that you S-Link with or trying to rather be rash on your decisions and kill off your characters in a fantasy-related setting is the reason why I love this series. The fact is that back in the GBA games, it autosaves every single time you move/attack the opponent or make one wrong move and one of your characters will receive a fatal blow just put me on the edge. I just love the meticulousness to it, it’s like a game of chess without the timer.
When I heard that Fire Emblem was coming to Switch, I was overjoyed, the previous 3DS games, Awakening, Fates and Echoes has been fantastic and never ceased to amaze me. It is a shame that Fates has multiple versions that you have to purchase (Birthright, Conquest and Revelation which is DLC) to play in new playthroughs much like the Pokemon games. However it does not fault the immense rich anime medieval fantasy story with a set of lovable characters with a support system, excellent music and sound and tactful situations in the battlefield where you have to think on your feet to counter your opponents utilizing the strengths and weaknesses of the weapon triangle (sword > axe > lance) and magic/others as well. These games just make great decisions on their tactics-based system, you have to really think before you act and mobilize your units carefully without the threat of getting flanked by wyverns/pegasus or have mages trying to pick off your units during their turn.
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Now released to the Switch, Fire Emblem: Three Houses is the sixteenth main game to the FE franchise with a plethora of new features capable of the switch hardware. The story plays like the other games, as Byleth (which is the default name whether male/female) who comes off like the stereotypical amnesic but in a dream encounters a mysterious, green-haired girl, Sothis who has the ability to rewind time. This is caused by Byleth’s rash decision after defeating most of the bandits with the help of your mercenary father, Jeralt and three companions from the officer academy in Garreg Mach Monastery, Edelgard, Dimitri and Claude - by sacrificing yourself when the bandit leader almost strike down Edelgard which prompts Sothis to rewind time so that you can make a better decision (pretty much similar to the game play). Anyways, under a number of circumstances, the three persuades the player to become an instructor in this monastery academy where you have to teach students from three specific houses that of which you have to choose; whether it’s Edelgard’s Black Eagles, Dimitri’s Blue Lions or Claude’s Golden Deer, the choice is up to the player to decide. It has become apparent that this crucial choice will affect all of these ruling nations that surrounded this educational and religious institution where you have to instruct and level up your students against the impending enemies that terrorized it.
With that aside, it feels like an anime Game of Thrones in which “if you play GoT, you’ll either win or die” attitude going on with this game. It’s pretty much Lannister against Baratheon against Targaryen, all done with to political maneuvers and intrigue than differs from the fairy-tale, evil versus good, that the other games have. It starts off as innocent, you’re an instructor in this academy teaching your students to become nobles or join the ranks in the army and then fight off bandits but then slaps you with this and decides to take a dark turn. I mean, after beating the game, there are many questions that are left unsolved, questions that other FE games have answered with NPCs that “seems” to be the villain but then it feels like some sort of red herring to the actual part of the story that you decide to take. With the story involving crests, much like bloodlines from the previous games, it feels like only bad shit will happen with nobles in your house that you chose that transform people into monsters.. Well less bloodlines from the previous games, I have to admit. It’s just upsetting to me that the story doesn’t have their priorities straight and will have some main threat disappear within half of the game and never mentioned and crests are to blame for the stories’ decision to have fatal and nonsensical decisions in which that game have less of a recruit option but I guess that’s the result of the lack of befriending them in the first place in free roam. 
It does not hinder the cast of characters that you decide to pick when you chose a specific house. The Black Eagles, as dark and evil looking as they are, has the most entertaining and wide arrange of characters that you can befriend with the support system whether in the battlefield or in this new free roaming feature where it plays like an JRPG in which you can travel around the monastery doing quests from NPCs, increase your skills’ stats from other instructors, motivating and increasing support, your students by gifting them items, eating together, sharing tea, participating in weapon tournaments, gardening, choir singing to increase your magic skills  and so on. Although this is limited by a number of activity points that you will receive by professor level which is just like your other skills’ stats, gaining experience from some of these activities. Speaking of, roaming around the monastery feels like a boring thing to do, so they included fast travel to any parts of the map, provided that you discovered it or any quest givers that give out missions for you to do. After spending all your activity points, you can end the day 
I also forget that like an RPG, there are dialogue choices which can affect the game in crucial moments during the main story. It’s like the Bioware games, where you can be locked out in this particular story thread losing potential characters. It can also affect character’s motivation based on the correct dialogue and other perks and downsides. It’s a nice touch to have these dialogue options but Byleth, the character that you are playing seems to be this toxic or less uplifting character that you really can’t have the freedom to make to desire choice and it’s frustrating to hear his/her responses to those moments. 
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As an instructor, you are tasked with teaching your students, every start of the week, in this new mode where you can increase your students’ grade skills ranging from weapons, magic, riding and so on. They gain XP based on their motivation meter (white, red, yellow and green) to learn that you can increase with activities and gifts within your free-roam in the monastery. When you and your students in the battlefield level up, you will gain seals that will change their unit class, which all of your students start off as commoners and nobles. There is a certification exam, alongside with the appropriate, minimal level that you get successfully upgrade your unit into a different, more powerful class. Now, each seal have four tiers (beginner, intermediate, advanced and master) that will unlock once you hit the appropriate level and the percentage is judged by the skill requirements of that specific class to unlock whether its upgrading from lance soldier to a cavalier or a mage to a warlock, it’s like the previous games but with some more requirements. In addition, there are seminars where you can increase you own skills by placing one of students or other recruitable NPCs, increasing your skills. Also, if one of your students increase a specific skill whether its in battle or during lecture, they will decide on a class-specific goal where they need your approval, through dialogue to either change and go back to the original goal of becoming a new class or not.. 
The game feels like a vision of real life fantasy featuring this somewhat Calendar feature where you attend class from Monday and Friday and then have a day off to free roam around the campus/monastery. Specific dates on the weekends (my guess is Saturday) have different events whether it’s a class-based tournament that will reward you items or any related activities that will greatly affect your student’s motivation and skills. And also there is activity points separate from free roam in Battle Mode where you can able to spend on paralogue missions or given by quest givers. 
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The battle system is fully 3D much like Radiant Dawn for the Gamecube where you can change camera perspectives from top down to third person as detailed as ever. The gameplay feels like the previous Fire Emblem games, at the start you can change and pick whatever characters fits for the mission and see your opponents are in the map. Each class your opponents has on the battlefield has its strengths and weaknesses and you have to combat them with the right class (for example; archers are effective against fliers and armored units are weak against magic). As it is a Fire Emblem game, there are not only class-based units that you fight against, there are monsters/demons that can prove to be a challenge. They are called crest monsters that range from giant wolves, birds to loathsome, towering golems that not only have multiple health bars to kill them but a barrier around them that will soften your attacks before damaging you very hard. It makes the gameplay more challenging even on normal mode where you have to pick what units that have strong stats (even though you can rely on your two main characters) and support units to break down those barriers before you go for the kill and even then, you have to do it two or three times. 
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 It is also noted that during missions, the weapon triangle is less of an importance which was the “cream-crop” of these games and based it more towards the combat arts that can increase your damage against specific classes (rider classes or magic users), sacrificing your weapon’s degradation in return by a lot. However, after beating the game, the combat arts just feels useless to me as normal attacks do more damage when wielding better weapons, so that they don’t deteriorate and break down. This game removes the link together units to boost support link as well as stats in battle, they introduce a battalion feature where you can recruit a specific force that can also gain levels alongside stats to boost the effectiveness of your core units. Furthermore, each battalion has a specific gambit perk that will either damage and stun your enemies, breakdown the monster’s barriers or increase the number of steps. It feels like they remove this so that players can’t cheese around and combine weak with strong units that can devastate bosses with fatal blows. The rewinding time feature is back from Echoes as Sothis’ Divine Pulse in which you can rewind time during the gameplay. However, it seems like they made it easier for the player with perks from the four weapon-based statues that give me more charges as well as other benefits to boosting XP when Instruct your students. Even though I played in Normal/Classic mode, I only used a couple of those charges and they replenish after battle so it doesn’t matter. 
Graphically speaking, it looks like a last-gen game. It just looks like a mix between Radiant Dawn and Final Fantasy 12 with its 3D environment when you’re free roaming or on a mission. Just roaming around the monastery just feels mundane with its large map design where a couple of activities separated in different parts of this main hub. It’s just spread out and just visually, it just looks kinda ugly-looking like PS2 graphics. There is also not really a wide arrange of map designs either, it feels like they only have a few set pieces specifically on any missions, unlike the previous games. However with the new battalions, you can zoom into your unit and you will see an army of units surrounding your core unit. It’s like Advance Wars but if they put in on consoles, it’s not much thoroughly detailed as you expect but it’s pretty nice, although you don’t really notice it that much when you focus on the tactical aspect of the game. From a sound and music standpoint, it just the opposite. I really love that the game is fully voiced, with hours of recorded dialogue from all of the NPCs and characters that you recruit. I mean, each of every student in all three houses are fully voiced with their own story to tell and the wide arrange of talent is impressive, at least for the Japanese cast. I specifically adore the voice of Bernie who is just as lovable and funny, constantly panicking during cutscenes whether its S-Links or throughout the main story. The music is orchestrated greatly as well, it is somewhat repetitive to hear the same score over and over but those moments are great with the music. Oh and I like the Fire Emblem theme when you start free roaming, a nice little tidbit. 
Overall, despite its flaws, Three Houses is still a satisfying game to play, the tactical aspect of moving around the battlefield during turns is just rewarding if done right. It’s these games that I enjoy more than any other tactics game. The difficulty improve since the 3DS with the introduction of crest monsters and the removal of linking units together resulted in a calculated, tactical strategy component of the game that adds a new layer of intensity. It is just sad that the story isn’t that remarkable with its forgettable and clear objective that the game, mysteriously changing to the three houses waging war against one another. That and the game can be beaten multiple times by picking one of the three houses and branching paths throughout the later course of the game. Other than that, the gameplay promises to be one of the most exciting moments that I played this year. 
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christhehoff · 7 years
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E3 2017: A Nintendo Fan's Perspective
As a Nintendo enthusiast, it was hard for me to not walk out of E3 2017 with a huge smile on my face. Which of the big three first-party publishers came out of the show the winner is largely a matter of preference, but there's no question that Nintendo stood out from the crowd and delivered its own brand of unique, colorful fun at a show where many triple-A games were cut from the same cloth. And I think a lot of players would agree, judging by the number of people I heard singing, humming, or whistling the ridiculous yet infectious "1-up Girl" song from Super Mario Odyssey as they left the hall on the final day of the show.
Unlike last year's E3, where Nintendo put all its virtual eggs in one basket with The Legend of Zelda: Breath of the Wild, this time Nintendo was firing on all cylinders with big franchises, expected sequels, and shocking surprises. Most third parties aren't yet embracing the Switch despite its success, but there should still be enough first-party games to keep players satisfied for the foreseeable future. For both Switch and 3DS, this is a clear case of quality over quantity. Still, between what was on the show floor, shown on video, or announced in conjunction with E3, there was a lot to get excited about, but to narrow the focus a bit, I present to you my personal top 10 favorite Nintendo-related things I encountered at this year's show.
10. Splatoon 2 (Switch)
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Splatoon 2 doesn't stray too far from the formula established by the original, but that's not a bad thing. I'm not the biggest fan of competitive shooters, but the cooperative Salmon Run mode looks like just what I've asked for, and the single-player mode grabbed me as soon as soon as I saw the ability to zip around using ride rails.
9. Shantae: Half-Genie Hero - Pirate Queen's Quest (Switch)
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I absolutely loved WayForward's Shantae: Half-Genie Hero on both Wii U and Switch, and it looks like I'm going to fall in love all over again with the upcoming Pirate Queen's Quest DLC that lets you play as the villainess, Risky Boots. It features the same type of gorgeous, fluid action, but with modified levels, new attacks and abilities (like a grappling hook), new enemies, and a new upgrade system. Though this mode is paid DLC, Kickstarter backers will get it for free, plus it will apparently be included in the upcoming physical Switch release from XSEED Games.
8. Radiant Historia: Perfect Chronology (3DS)
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The original Radiant Historia on DS is a hidden gem of an RPG, and I'm thrilled to see that this enhanced version is making its way to North America. The time-defying story and gameplay - which sees you jumping between alternate timelines - separates this from other JRPGs, and new art and scenario elements make this edition even more enticing.
7. Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
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The original Mario & Luigi game is arguably still the best in the series, and now it's back with a fresh coat of paint. The fantastic writing and excellent timing-based gameplay have made their way from the GBA version virtually unchanged, but the graphics are far more detailed this time (although whether that's a good or bad is a matter of opinion). Also included is a brand-new mode where you play as the bad guys - led by Captain Goomba - and try to track down your boss, Bowser.
6. Fire Emblem Warriors (Switch)
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I've long thought that Fire Emblem was a perfect fit for a Warriors title, and after going hands-on with Fire Emblem Warriors, I'm further convinced it was a good idea. The gameplay is exactly what you'd expect - you slice through hundreds of enemy soldiers while controlling a variety of heroes from past Fire Emblem games - and like in the 3DS version of Hyrule Warriors, you can quickly jump from hero to hero for advantageous positioning on the battlefield.
5. Xenoblade Chronicles 2 (Switch)
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Though not playable on the show floor, the videos and presentation shown on Xenoblade Chronicles 2 make it one of my most-anticipated Switch titles. The world is vast, the combat system is suitably deep, and the anime inspiration runs high. I'm very intrigued by protagonists Rex and Pyra and they're quest to reach the land of Elysium, as well as the strange, beautiful world set atop continent-sized loving creatures called Titans.
4. New Amiibo
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Between Mario, Zelda, Metroid, and Fire Emblem, 13 of Nintendo's biggest characters are being beautifully rendered in new plastic figurine form. All of them look great in my opinion, but I'm probably most excited about the Metroid, the four champions from Breath of the Wild (Mipha, Revali, Daruk, and Urbosa) and Bowser in a tuxedo, because it's BOWSER IN A TUXEDO.
3. Metroid Prime 4 (Switch) & Metroid: Samus Returns (3DS)
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There's not much I wanted more out of this year's E3 than a new Metroid announcement, and we got not one but two of 'em. Metroid Prime 4 was little more than a logo and a promise for sometime in the future, but Metroid: Samus Returns is an extensive stereoscopic 3D remake of Metroid II: Return of Samus, and it's only a few months away. As excited as I am, I remain cautious about both titles: Prime 4 is being handled by a new dev team rather than Retro Studios, and Samus Returns is being developed by Mercury Steam, the team known for disappointing many fans with its take on Castlevania. Still, things are looking quite promising so far.
2. Sonic Mania (Switch)
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The more I play of Sonic Mania on Switch, the more I like it. The developer's love of the franchise is clearly evident, as the game highlights both platforming and all-out speed like the series was known for in its glory days. Visually, the game is neon-drenched sensory overload in the best way possible, and the ability to play as Sonic, Tails, and Knuckles lets you discover alternate routes with the characters' individual abilities. This doesn't simply play like classic Sonic; this is the realization of old-school Sonic that only exists in our rose-tinted memories.
1. Super Mario Odyssey (Switch)
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This was the game I most wanted to experience at this year's E3, and it did not disappoint. Odyssey seems to have it all: dinosaurs with mustaches, the ability to wear a sombrero, evil bunny rabbits, seamless shifts between 2D and 3D action, and, yes, Bowser in a tux. And that's on top of the traditional Mario platforming and collecting, and his newfound ability to possess NPCs, enemies, and objects. There's so much to see and do in each level, the 10-minute demos at the show flew by like they were nothing, and I can't wait to play more. I only hope there's a non-motion-controlled option for Mario's spin attack!
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kakarikoherald · 5 years
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Nintendo Download (UK) - June 27th, 2019
UK, here’s your download!
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Super Mario Maker 2 (Nintendo, €59.99 / £49.99) - Break the rules and make the Super Mario courses you’ve always dreamed of in Super Mario Maker 2! With lots of new tools, course parts and features at your disposal, let your imagination run wild as you craft unique levels to share with friends and players all over the world
Super Mario Maker 2 + Nintendo Switch Online (Nintendo, €69.99 / £59.99) - Bonus: Download code for Nintendo Switch Online Individual Membership 12-month subscription.
Bloodstained: Ritual of the Night (505 Games, €39.99 / £34.99) - Bloodstained: Ritual of the Night is a gothic horror, side-scrolling, action RPG set in 18th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power. Play as Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel.
Fort Boyard (Microids, €29.99 / £26.99) - Cross the threshold of Fort Boyard and complete the challenges! Enter Fort Boyard and take up the challenge with more than 10 activities that combine Action and Party Games! Endurance, dexterity, and perseverance will be your best assets for collecting boyard coins.
MotoGP19 (Milestone, €59.99 / £49.99) - MotoGP19 celebrates passion for motorsports with many new features! With the Historical Challenges mode, you can relive the most exciting rivalries that made the history of the MotoGP! Compete with a faster, smarter and more accurate AI based on machine learning! Play with your favourite 2019 Championship rider and race on 19 different tracks! Discover all the classes: MotoGP, Moto2, Moto3, Red Bull MotoGP Rookies Cup and the new MotoE.
Psyvariar Delta (Dispatch Games, €26.44 / £23.50) - First released in arcades in 2000, this enhanced version retains the classic BUZZ system that lets players enjoy the thrill of levelling up by avoiding direct hits and evading enemy attacks just enough to graze their planes.
Soldam: Drop, Connect, Erase (Dispatch Games, €7.00 / £6.27) - Dispatch Games brings back the Jaleco arcade classic with, Soldam: Drop, Connect, Erase. The game has been refreshed with updated graphics and gameplay, but retains its arcade charm with its catchy music and unique style that have been fan favourites for many years.
Super Neptunia RPG (Reef Entertainment, €49.99 / £44.99) - Super Neptunia RPG lets players explore side-scrolling dungeons and fight in turn-based battles with all-new art and animations! Settle the debate once and for all – which games are better: 2D or 3D!
Devil May Cry (CAPCOM, €19.99 / £15.99) - The first appearance of Dante, the ultimate devil hunter! With the blood of a legendary demon warrior flowing through his veins, Dante takes on a mission from the mysterious Trish to travel to Mallet Island and defeat Mundus, the king of the underworld. But this is no ordinary job for Dante, who is also motivated by revenge... Use your sword and dual guns to pull off flashy combos in this classic title which introduced the "stylish action" genre to the world.
Terraria (505 Games, €29.99 / £24.99) - The very world is at your fingertips as you fight for survival, fortune, and glory. Delve deep into cavernous expanses, seek out ever-greater foes to test your mettle in combat, or construct your own city - In the World of Terraria, the choice is yours!
We. The Revolution (Klabater, €19.99 / £17.99) - We. The Revolution is a unique game with a singular art style set in the blood-soaked and paranoid world of the French Revolution, where often you could not tell a friend from an enemy. As a judge of the Revolutionary Tribunal, you will pass sentences and play a dangerous political game. At the end of a day you will also confront your decisions with your family.
SEGA AGES Virtua Racing (SEGA, €6.99 / £5.99) - Experience the herald of modern racing games, Virtua Racing! It's a race against time, but be careful, running into opponents and obstacles will slow you down. Can you beat the clock? Now featuring rankings and replays, online 2-player races, offline multiplayer races (up to 8-players at once on a single Nintendo Switch), the crash-disabling helper mode, and motion controls.
Azuran Tales: TRIALS (Tiny Trinket Games, €12.99 / £11.69) - Armies of undead, flying sharks and the price of immortality. Azuran Tales: Trials is a brutal platformer with RPG elements, challenging combat and merciless enemies. Journey across the World of Azuran as you discover its beautiful levels, expansive lore and unravel the mystery of Magrath. But don't expect an easy journey as you explore this world full of lore, monsters, traps, and unique bosses. This game is straightforward and hard to beat so you will be forced to learn and adapt or fail and die each and every time!
Baobabs Mausoleum Ep.2: 1313 Barnabas Dead End Drive (Zerouno Games, €5.99 / £5.39) - Welcome to Flamingos Creek, the ghostly town which only appears every 25 years in Albatros Road. A town that only appears in nightmares! Now arrives the second Baobabs Mausoleum chapter with “Baobabs Mausoleum Ep.2: 1313 Barnabas Dead End Drive” which follows the adventure of our FBI Agent Watracio Walpurgis in his quest: Escape from Flamingos Creek. Now you can explore Flamingos Creek wilfully! You will find the logic evolution of an “open town”, where you will have a profound experience with the town, its inhabitants, main story and secondary missions.
Bitlogic - A Cyberpunk Arcade Adventure (OXiAB Game Studio, €5.95 / £4.99) - Bitlogic is an action and adventure game elegantly classic but enhanced with new adapted graphics. In the game you take control of Bit, your personal avatar in a virtual cyberpunk world full of dangerous enemies, hidden paths and digital mysteries. Immerse yourself in Bit's universe and dare to uncover the secrets behind the source code. Explore, defend yourself and find the correct way to the heart and soul of Bitlogic. This Bitlogic version is an enhanced adaptation of our Bitlogic MSX game.
Chiki-Chiki Boxy Pro Wrestling (The Pocket Company, €13.49 / £12.14) - The battle gong sounds! Make your way through the tournament, aiming for the top! The controls are easy! You can bust out flashy moves with just a single button. Unleash jump attacks, drops, holds, and specials, carrying them out just how you think of them! Up to 6 players can play. Compete in intense battles with players from all around the world! Combine your favourite parts and moves to create your very own custom wrestler!
Dandy Dungeon - Legend of Brave Yamada - (Onion Games, €15.39 / £13.85) - Yamada-kun (age 36) is a programmer at a major game publisher. He hates his job. Deep into every night, alone in his apartment, he works on his own game: it's an RPG, and he is the hero, Brave Yamada! One day, he falls in love at first sight with his new neighbour Maria-chan and in an effort to nurture these feelings, adds Princess Maria into his game! Will Yamada-kun and Maria-chan find love? Find out in this unique RPG from Onion Games!
DOBUTSU SHOGI WORLD (SILVERSTAR, €34.99 / £31.49) - Master Shogi easily with this game! Let’s play and learn Shogi on three levels! A game played on a 3×4 square board with eight animal pieces. Cute animal pieces have marks to show the direction of movement. Easy rules. Have fun learning basic Shogi!
Epic Astro Story (Kairosoft, €10.00 / £8.99) - Ready to test your mettle against the final frontier? Pioneer an untamed planet, building roads and houses for your fellow denizens of the future. Cultivate your quaint colony into a stellar space citadel, and you'll pull alien tourists from everywhere this side of Alpha Centauri!
Furwind (JanduSoft, €8.99 / £8.09) - Furwind is a colourful, pixel art style, action-platformer game that evokes the challenging classics of the old days. Embark on this epic adventure in which a little fox will fight the ominous darkness that is invading its world.
Goonya Fighter (MUTAN, €4.27 / £3.85) - A different kind of fighting game! Even with just one Nintendo Switch device, up to 4 people can fight it out. Are you ready to become a Goonya Fighter? Walk too far and you flop over; punch the wrong way and be sent flying! And get back up again just as easily! For beginners and pros alike, welcome to a different kind of fighting game.
Graveyard Keeper (tinyBuild Games, €19.99 / £17.99) - Graveyard Keeper is the most inaccurate medieval cemetery management sim of the year. Build & manage your own graveyard while finding shortcuts to cut costs, expand into entertainment with witch-burning festivals, and scare nearby villagers into attending church. This is a game of capitalism and doing whatever it takes to build a thriving business.
Human Rocket Person (2nd Studio, €4.49 / £4.04) - Join Human Rocket Person on the adventure of a lifetime as he tries to save the universe. Jump your way through different levels on your incredible pogo stick. Fly with special abilities and master the awkward controls.
Irony Curtain: From Matryoshka with Love (Artifex Mundi, €19.99 / £17.99) - Experience the totalitarian Matryoshka through the eyes of Evan – a low-ranking, goofy journalist involuntarily pulled right into the middle of an espionage stand-off between two powers. Jump into the wacky spy adventure, uncover secrets of the bizarre communist country (and the powerful capitalist empire!), witness a story full of unpredictable twists and turns, and discover the true agenda of the mysterious Supreme Leader!
Lines X (Nestor Yavorskyy, €0.74 / £0.66) - Lines X is a Numberlink-based puzzle game involving finding paths to connect coloured tiles in a grid: 100 brain-teasing Numberlink puzzles, beautiful abstract design, more than 10 colour themes, 8 ambient relaxing soundtracks.
NEKOPARA Vol.3 (CFK, €10.99 / £9.89) - "NEKOPARA Vol.3", the third instalment of the world-famous NEKOPARA adventure game series, has arrived on Nintendo Switch! Prepare for a brand-new story in which Maple and Cinnamon take centre stage! The game has been updated for its console release, which includes a completely new opening movie and song as well as full-HD graphics. NEKOPARA is once again ready to serve its loyal customers all around the world!
Penguin Wars (Dispatch Games, €13.22 / £11.89) - Join Riley and his friends on their journey to Gira Gira land. Collect items and earn candy to evolve your favourite character. You can also buy "Gira Skills" that let you learn special moves for each character. You can play one on one, two on two, or even play with different rules such as using bombs and other items against your opponents. Each character has a different skill set so make sure to use and master appropriate characters to help you on your journey.
Q-YO Blaster (Forever Entertainment, €8.99 / £8.09) - Q-YO Blaster is a horizontal Shoot 'Em Up , with peculiar characters, strange enemies, bullets, many bullets and many explosions. Enter the miniature world and stop the threat. Enjoy the rudeness with weapons, special powers and help from mystical beings. Q-YO Blaster has a nice 2d environment with detailed pixel art scenarios, varied enemies section, stages, powers, improvements and many more!
Rain City (ORENDA, €6.72 / £5.96) - The game begins with the main character, a cat, who embarks to Rain City to find his sister. The story is both bizarre and exciting making players get lost in a mushroom field, search for a secret passage, and run experiments in a laboratory. The reason rain continues in Rain City is uncovered when players find his missing sister...
SEGA AGES Wonder Boy: Monster Land (SEGA, €6.99 / £5.99) - Sequel to the original Wonder Boy, Wonder Boy: Monster Land returns in SEGA AGES for Nintendo Switch! The arcade platform action RPG stars a now-teenage Tom-Tom, also known as Wonder Boy. Having previously saved Wonder Land from clutches of the evil king, the hero is called upon again when the evil MEKA dragon invades. It's up to Wonder Boy to defeat all the monsters in the now-called "Monster Land." Fight monsters, purchase magical weapons, and traverse the realm today!
War Tech Fighters (Blowfish Studios, €17.99 / £15.99) - Travelling across the galaxy, the rebel colonies of Hebos and Ares join forces to battle against the Zatros empire with the deadliest weapons ever built – War Techs. Taking space combat to a whole new level, War Techs are giant mechs that combine cold precision and state of the art technology in the battlefields of space.
Attack of the Toy Tanks (Ratalaika Games, €3.99 / £3.99) - War is coming whether you’re ready for it or not soldier! In Attack of the Toy Tanks, across the game’s 60 levels in the main campaign, players must take control of the provided vehicle of war and battle it out across different arenas and be the last tank standing.
Headball Soccer Deluxe (Cool Small Games, €4.99 / £4.49) - Smash the football and score goals in this addicting football game! Aim your big head headers and perfect your kick skills to destroy your opponent's team defence. Use the slime, ice, and gum to your max advantage in offence skills! Decorate your characters with a variety of costumes. Create the best athletes by developing characters in your own way! Game on!
Maddening Euphoria (Chequered Ink, €0.99 / £0.99) - Maddening Euphoria is a unique, challenging arcade game with randomly generated level design, in which you control brother and sister duet Mason and Millicent Zane as they flee from their own imagined realisation of their troubles in life - an inescapable wall of death - while avoiding bottomless pits, deadly spikes and speed-reducing pools of thick goo. Keep within spitting distance of the wall to receive a short, colourful Second Wind speed boost and gain the opportunity to be one-eighth euphoric.
Rally Rock 'N Racing (EnjoyUp Games, €7.99 / £7.19) - In Rally Rock 'N Racing, you’ll enjoy a wide variety of natural environments, such as deserts, snow-covered mountains, forests... where you can show your skill at the wheel, competing against everyone to become the fastest. The game has several modes, such as Championship, Time Trial, Arcade, and 4-player multiplayer.
Arcade Archives CLU CLU LAND (HAMSTER, €6.99 / £6.29) - "CLU CLU LAND" is an action game released by Nintendo in 1984. In "CLU CLU LAND", you control of the main character, GLOOPY, to find hidden gold ingots hidden around the stage. GLOOPY automatically moves forward, but by holding and releasing the turn posts at the right time, you can send GLOOPY off in different directions. You are also able to enjoy playing together in coop mode.
Real Drift Racing (Cool Small Games, €3.74 / £3.36) - Time to unleash the demon of speed! Drifting, speed and competition - all in one game! Get ready to drive on high-performance cars and make them drift at lightning speed on realistic tracks. Improve your racing and drifting skills as you earn cash to buy new cars! Tune and customize your cars and become the best driver in the world!
Spell Casting: Purrfectly Portable Edition (Hidden Trap, €9.99 / £8.99) - Spell Casting is a line drawing puzzle game in which you are a young wizard learning spells in the comfort of your home thanks to Wizardly Distance Education offered by the prestigious Magical Education Of Wizards School!
Switch eShop - Demos Dragon Quest Builders 2 Demo(Nintendo, Free) - Dragon Quest Builders 2 is headed to Nintendo Switch. Combining both RPG and crafting gameplay together, this game is all about gathering materials to create things like weapons, buildings, and even entire towns! With the help of the mysterious Malroth and other villagers, you’ll be exploring large islands, finding quests, and battling monsters and bosses scattered around the world. Are you prepared to take on the Children of Hargon?
Grass Cutter - Mutated Lawns (Sometimes You, Free) - The goal is to cut the grass. Very simple, but only at first glance… Grass Cutter calls for focus and commitment. Just one blink of an eye – and you lost. It is very challenging! The game is made in a cubic retro-style, has high complexity at advanced levels and is ready to truly test your reaction!
GOD EATER 3 Demo (BANDAI NAMCO Entertainment, Free) - The latest numbered entry in the popular God Eater franchise has finally come to the Nintendo Switch! Now you can experience the game's intriguing story, distinct characters, and stylish, high-speed combat whenever you're on the go, both alone and with friends!
Desktop BaseBall Trial Edition (SAT-BOX, Free) - Watch as your desk transforms into a baseball stadium! Come for the simple controls, stay for the deep strategy. Customize your team down to the uniforms, bats, and pitches and then aim for the big leagues!
Strikey Sisters Demo (DYA GAMES, Free) - Say hello to a fantasy-themed arcade action brick breaker! Featuring cute characters, silly humour, powerful magic, crazy boss battles, and even a local 2 player co-op mode!
For the US Download, click right here!
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apkrich-blog · 5 years
Text
Legacy of Discord Mod Apk Download + Unlimited Diamonds + Money + Everything
New Post has been published on https://www.apkrich.com/legacy-of-discord-mod-apk-download-unlimited-diamonds-money-everything/
Legacy of Discord Mod Apk Download + Unlimited Diamonds + Money + Everything
Legacy of Discord-FuriousWings Apk mod is an Action popular game where you’ve to party with friends to raid treacherous Dungeons or clash against rivals in the Arena and large-scale PvP Battlegrounds. This latest version has unlimited diamonds, money, unlock all stages and everything you want. Download this update version and start PLAYING!
Legacy of Discord Latest Version Features
1. BUILT FOR MOBILE VERSION
This is a special game engine built from the ground up to maximize performance on mobile.
2. SPECIAL VISCERAL GAMEPLAY
It has real-time CO-OP and PVP combat means the action never stops and Epic Boss encounters test your skills and wits to the fullest.
3. HD GRAPHICS
This game has Brilliant 3D graphics and special effects put you in the middle of the battle and Highly detailed characters and fluid animations keep the combat fast and furious.
4. Ancient God
Legacy of Discord has a new dimension of gameplay that enables players to assume the role of one of the ancient Greek gods. Now you can collect different gods and hear their stories. Here are some user reviews:
Nate Warner: Legacy Of Discord is the best A-RPG I’ve ever played, and I’ve played them all. LOD has an undeniable charm and simplicity that makes it incredibly addicting. The graphics have a clean yet retro vibe, and I absolutely love it. The amount of content the Devs add to this game make it incredibly fun, fair, and playable for HOURS at a time. Thank you so much for making such a great game you guys, keep on killing it! 👊😎
A Google user: I have been playing for over 2 years now and it’s addicting. In-depth character advancement, stunning graphics that equal next-gen gaming consoles, play with anyone around the world in cross-server events, new updates damn near 2 to 3 times a month..No limit on how strong you can become. Probably the most original and action filled game I have ever played…LOVE THIS GAME!!!! just one downfall I would have to say about this game is that it’s becoming more VIP favored game
Amardeep Limbu: this game is very addicting and easy but I have some problems with the game although the game is nice and is very easy to level up. I think the person who has recharged have a very advantage as they can easily become the best player of the server I think the game should give some facilities to the non VIPs too because it is very hard for them to grow stronger with the VIPs. I am not trying to blame the developers but I think you have to do something for the non VIPs so they can even be at the top
Steven Adrestio: This Game is just awesome! controls are simple and super easy to learn, online interaction is massive, this is not a pay to win at all (I have been playing for a total of 5 months approx and have tons of stuff and haven’t even spent a single cent!) Can not Wait For The Sequel!!!
Madeleine Milner: The gameplay is great and you can level up fairly quickly, but I have 100 fragments of a certain amount and whenever I click click on the mounts tab I lose all touch control and have to reboot the game so I can’t collect my mount. Please please fix!
anthonybotano: Great game with great graphics, but it will break your wallet to excel. You need to purchase diamonds to increase your VIP to excel, and it gets quite expensive. After a certain level, you have to increase your player by 5 levels to move further in the game. This also gets expensive. I took a look at what I was really spending and started buying PC RPG’s instead because they’re cheaper and more fulfilling. I still play this game, but only do what I can without spending, and can see why people have figured out ways to cheat. The past week or so, my Eternium, Skyfire, and Wildsoul haven’t been showing up. I’m now getting about a 1/4 of what I was. I’m showing it that I’ve received it, but it’s not showing up in the store. A few friends also have this issue. There are great mini-games within this game, and the graphics are great on those as well. The problem once again, is that they cost A LOT of diamonds to make playing worthwhile for the rewards. Again… This will cost you A LOT. There are some features you’re only able to access at certain times on certain days, and I’ve also heard from other players, that’s it’s a hindrance. Better off going to PC games.
Kirsty Rogers: EXCELLENT Game, absolutely love it, the graphics are superior and the in gameplay has one certainly busy, but the only downfall is it’s easy to run out of stamina even after more purchases if it wasn’t for this I would have given 5stars. I play another of GT’s games and I was searching for another one because I’ve gone as far as I can go and needed a new challenge… HUGE THANKS to the developers for such a great game
Shawn Florence: I have been playing this game since it came out and it had been the best game I have ever played on my tablet yes there are in-game purchases but if you know how to save the gems they offer every day you game bye anything they offer. Thank you for this game. oh, one more thing I will never play another game I play this to much and nothing else will ever be as great as this game.
Naueen Ahmed: One of the best RPG games I’ve ever played. There’s a lot of things to do. If you actually get a hang of how to play the game, leveling up and getting stronger is a piece of cake. It has really good graphics, a very intriguing storyline, and competitive PVP. One of the things I like most is that there is no limit to item storage capacity (which is unusual in strategic games). As for the improvements, I would suggest adding more voice-over conversations in the game and some extra basic attacks.
Tatsunori-jigoku: I love this game it has somewhat a good story and I love the variety of things you can do to increase your power although I do kinda wish the game explained how to use some of the options you unlock as you level up. but overall it’s a good game! I wish it was available for a computer it would make a great computer game.
Joshua Jones: Great game, easy to learn and fun to play. I’ve only been playing a couple of days now and have worked my way up quite high without needing to spend any real money. If you follow the prompts for the storyline everything is easily obtainable. This game runs smoothly for such a small download. It’s great to have both a paid version to buy items and a free version. In my experience, you don’t need too unless you’re actually enjoying the game and would like to help support the developers.
A Google user: This game is awesome but very difficult without spending money. I am vip0 because my parents won’t allow me to spend money on in-app purchases and I am very impatient I can’t save diamonds if old guys are seeing this then please give me 500k diamonds to my account or I can never be a hero in cross servers and stuff like that and I think there are some guys Who hack this game to become powerful One of their names is kuwaity he is like god of load please check him he is first or third in all events.
Download APK
Additional Information
App Download Version 2.2.2 Last Updated November 27, 2018 Apk Size 88 MB Offered By GTarcade Category Action Content Rating Rated for 12+ Support Android Version Android 4.0.3 and up Installs 10,000,000+ Play Store Available
Legacy of Discord App Permissions
This app has access to:
Device & app history
retrieve running apps
Photos/Media/Files
read the contents of your USB storage
modify or delete the contents of your USB storage
Wi-Fi connection information
view Wi-Fi connections
Device ID & call information
read phone status and identity
receive data from Internet
view network connections
connect and disconnect from Wi-Fi
full network access
run at startup
use accounts on the device
control vibration
prevent device from sleeping
modify system settings
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stompsite · 7 years
Text
indie bundle cruft death match volume 5: thirty game special
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Okay. So. The first time I did this, I only did like 10 games. 20 felt pretty good, so I started doing that. This time, we’re gonna do 30, so that it ends on an even 100. Then we’ll go back to doing 20.
And here.
We.
Go.
EVIL GENIUS is so good that it’s in my regular rotation of games now. It’s basically a city builder, except it’s a base builder. Just scale down Tropico and you’ve got it, more or less. I really like it, but all my dudes keep getting killed and I run out of money. Trying to figure out how to get past that right now. NO, MISTER BOND, I EXPECT YOU TO LIVE.
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CASTLE CRASHERS is extremely good. It’s a brawler. It’s fun. You should play it. I can’t believe I slept on it so long. SLAAAAAY.
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CAYNE is an isometric adventure game from the creators of Stasis. I played the entire thing. It’s free, but it’s good enough that I recommend buying the $6.99 DLC the developers released for it, to show ‘em your support. What a great thing that was. Some of the writing was predictable--heck, the ending was obvious--but I enjoyed it nontheless. If you’re a fan of Sanitarium, play this. If you’ve never heard of Sanitarium... play Sanitarium. INCREDIBLE.
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THE CAT LADY is an adventure game, I guess? I didn’t really enjoy what I played, so I gave up. ADIOS.
THE CAVE wouldn’t run at all. Black screen, no matter what I do. Shame on you, Double Fine, for releasing a game that is not fine, much less twice that. I have this game on Xbox 360 backwards compatibility somehow--probably through Games with Gold--so I’ll test it out there some other day.
CHAINSAW WARRIOR and CHAINSAW WARRIOR: LORDS OF THE NIGHT are tabletop games turned into video games. I wasn’t really into ‘em, so they’re going INTO THE DUNGEON.
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As a platformer, CAVE STORY+ is not my cup of tea, and yet... I find myself enjoying it, somewhat. Enough to keep it around. WE SHALL CONTINUE.
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CHAOS REBORN is a platformer/shooter thingy where you play as Anubis, the Egyptian god of death, who dies in a single hit whenever he gets shot. Not really my jam. BANISHED TO THE NETHERWORLD.
CHERRY TREE HIGH COMEDY CLUB is a visual novel where pressing the screenshot button refreshes the game. It’s got great ratings on steam, BUT I WASN’T LAUGHING.
CHOMPY CHOMP CHOMP is like Pac-Man kinda except there are four players and they’re all trying to eat the one they’re supposed to eat while avoiding the one they aren’t supposed to eat. GAME OVER.
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CINDERS is a visual novel/RPG that retells the story of Cinderella. It’s got great ratings on Steam, so if this is your jam, play it. Sadly, it’s not mine. NO HAPPILY EVER AFTER HERE.
CITIES IN MOTION is by the guys who later made Cities: Skylines. It’s pretty neat. You basically manage a city transit company. I ran out of money in the tutorial. The interface is unwieldy. I like it! CHOO CHOO!
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CITIZENS OF EARTH is a JRPG-style game, but you’re the Vice President of Earth. I find it charming. IT WINS THE ELECTION.
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A CITY SLEEPS is a mixed-rated SHMUP from Harmonix. I had no idea it existed. Must have picked it up in a bundle? Didn’t enjoy it much. GO BACK TO SLEEP.
CLICKR is a matching game, and if you’re into that, it’s probably great. I’m not into that, so I can’t really speak to its quality. I CLICKED CLOSE.
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CLONES features a kind of game design that seems familiar, but I can’t place it. Dudes keep walkin, and all you can do is alter the level so they go the way you want them to. ADIOS.
CLOSURE is a platformer where the only things that exist are the things you can see. So, uh, keep your light on. Quirky platformers and I don’t really get along, and haven’t since time immemorial. SHUT YOUR EYES.
CLOUDBUILT is a third person platforming game where I guess you’re an invisible psychic ghost of your sick and sleeping self? It felt... ‘off.’ Kinda like how Warframe feels ‘off’ after you’ve played Ninja Gaiden Black. The thing is, I like Warframe, even though it’s not Ninja Gaiden Black, so I thought I might keep Cloudbuilt around, but... ehnh. Truth is, I JUST WASN’T FEELING IT.
COBI TREASURE DELUXE is basically a match 3 game combined with tetris. It’s something I’d probably play if I had literally nothing else to play. It’s not offensively bad, it’s just not fulfilling what I get out of games. NO TREASURE HERE.
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COFFIN DODGERS is Mario Kart but with old people who are trying to outrun death. DEATH CATCHES UP EVENTUALLY.
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COIN CRYPT is actually kinda fun, but again, not really for me. I guess there’s a coin-themed world, and you go around spending coins you find to battle people? It’s got some kind of old console-game-that-thinks-it’s-an-rpg-but-there-is-no-roleplay thing going on. It’s neat. Just... do I really want to keep playing? ALL OUTTA QUARTERS.
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COLDFIRE KEEP is a first-person game, which sounds exciting, until you realize it’s one of those grid-based dungeon crawler type games, not, like, an actual first-person real-time game. I’m not gonna lie, I don’t actually understand the appeal of this kind of game. Why not let me walk around in real time? Why navigate awkwardly on a grid? I thought people only made this game due to tech limitations, not the aesthetic, since they basically died after Doom came out, other than Grimrock. Reviews said to play Grimrock instead. Also, hey, way too verbose, game. KEEP TO YOURSELF.
COMMANDER KEEN COMPLETE PACK may be an id game, but it’s a platformer, and, like... man, it’s a genre that just does not WORK for me. I wish it did. I mean, not wish strongly enough that if a genie gave me three wishes, I’d ask the genie for the ability to enjoy platformers, but like, I feel my life would be a tiny bit better if I could enjoy platformers. I’M JUST NOT TOO KEEN ON THEM.
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CONSTANT C is another platformer. Look, if you came to me wanting quality opinions on platformers, uh, don’t... do that. Don’t ask me about that. It is not something I am into. OUT LIKE A LIGHT.
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CONTAINMENT: THE ZOMBIE PUZZLER should have won me over, considering it features both zombies and match puzzles, especially because of it’s cool twist where you can only eliminiate zombies by matching people around them, but the zombies can infect those people... but I dunno. Maybe I don’t like matching games unless they feature collectible Pokemon? That might explain my love of Pokemon Shuffle. These zombies, on the other hand, SHUFFLE OFF TO OBLIVION.
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CORPORATE LIFESTYLE SIMULATOR is like... imagine Pikmin, but in an office, and you fight zombies, and the Pikmin elements are downplayed and nowhere near as deep as in Pikmin. Like, people follow you around the office, and they can kinda fight, I guess, but... it wasn’t deep enough to be interesting. And maybe that’s the point; the devs spent a lot more time on the player’s personal combat mechanics, and it shows. If you want to brawl with zombies, enjoy it. WHERE YOU LEAD, I CANNOT FOLLOW.
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COSMO’S COSMIC ADVENTURE. I didn’t think they sell this one on Steam anymore, because I don’t think the Apogee pack is available, but hey. I googled, and apparently they do. Still, it’s a PLATFORMER.
COSMOCHORIA wouldn’t let me take a screenshot because pressing F12 opens up its Chrome web inspection interface. It’s kinda like if Mario Galaxy was a 2D game? That makes it a PLATFORMER.
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COSMONAUTICA sounds like my jam: it’s a management sim where you fly a space ship around doing missions. Awesome, right? Well, the UI is a little clunky and the information is sparse, compared to a game like Caravan. Being able to manage a ship and stuff is super neat! There’s one problem: the devs abandoned it. If the game had some kind of main quest-line, and as far as I can tell, it doesn’t, I’d probably stick with it regardless. I don’t experience performance issues or anything... but it kinda puts me in mind of Banished.
I enjoyed Banished for the time I played it, but the more I played, the more I realized I wasn’t going anywhere. I was just kinda... figuring out how to optimally build a town, then doing just that. Repeatedly. I enjoy structure. The act of just flying around space, completing endless missions doesn’t appeal to me any more than building a town and surviving as long as possible does. I need more than that. Neither game is bad... but I think this is why Caravan works for me so well. It’s got a story. It’s going somewhere. I’m not just traveling between towns selling stuff. I’m on a journey. LOST IN SPACE.
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COSSACKS: ART OF WAR is basically just Age of Empires 2, judging by the tutorial, which makes it the best video game I have ever played that isn’t Age of Empires 1, which most people don’t like as much as Age of Empires 2, but I do, because it is the only video game I have ever experienced nostalgia for. No, really, that economic system is virtually identical to Age of Empires. GO FORTH AND CONQUER.
It’s not like I hate the platforming genre, I just haven’t found anything in it to love recently, y’know? I enjoy Rayman’s 2D games. I like Conker’s Bad Fur Day/Live and Reloaded a lot. But the other platformers, man... so many of them, they just don’t excite me. I feel like I’ve seen everything they have to offer. There’s just “some gimmick” and a one or two button interaction with that. Sometimes you memorize button presses and repeat them before moving on.
“But, Doc, you can reduce any genre down to that.” Ehnh... I disagree. There’s a randomness to other real-time games where you don’t have to think about “when an enemy is gonna attack you” or something. There’s a lack of decision making because all you’re doing is moving between two points on a 3D plane. I don’t enjoy Pokemon Fire Red, a 2D game, for the “walking on a 2D plane” bit. I enjoy it for the monster catching/collection completion.
In platformers, that whole “moving on a 2D plane” thing IS the game. And that just doesn’t get my motor running.
Have I talked about this before? I almost feel like I have.
That’s 100 games we’ve done now. This time, we looked at 30 games, and six of them survived the culling, or 20%. This brings our total up to 78 games rejected, 22 kept. Since that’s 100 games, it’s a 78% rejection rate. Neato.
Back to 20 games per article next time!
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Top 10 Games I played in 2017 [so far]
May was a busy month for me, and I didn’t realize until recently that I neglected this blog and forgot to write something. As a way to make up for it, I wrote 2 blog posts. Both entries this time are a list-like format, but since I’m playing Breath of the Wild right now, I’d really like to write something more detailed about open worlds for July.
The first half of the year is almost over, and boy, has it been great. There have been so many great games released during the first half of this year alone that making a Game of the Year list at the end of 2017 will be remarkably difficult, more so than most other years. At the end of the year, 2 things will be certain: 1) a fair amount of games I enjoyed will be left out of the top 10, and 2) games I played in this year that were released early than 2017 will be left out. As a result, I wanted to create a list of the top 10 games I played this year regardless of their actual release date. This year I played a fair amount of games from previous years, and some of them are so good it’d be a shame to not give them their 60 seconds of fame here. Even though the list is mostly of 2017 games anyway, the order may not necessarily be the same come December.
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10. Snipperclips: Cut it out, together!
Snipperclips is one of the best games you could include in a potential “Nintendo Switch starter pack.” Although playable by a single player, the game shines in cooperative play, and through this method of play, you can experience the vision of the Switch hardware. The game is a blast regardless of whether you are playing it in TV or tabletop mode. Everything from the quick load time of the game software and OS to the snappy gameflow of Snipperclips perfectly exemplifies the mission statement of the Nintendo Switch hardware. The puzzles are well-crafted with a good amount of variety and rely on both players to work together. As you and your partner discover the solutions to the puzzles, you will undoubtedly find yourselves come across moments of laughter, which makes the game all the more memorable. The additional modes are welcomed, whether they be the competitive sports and battle mode or the 4 player puzzles. Overall, it’s a game with more content than you would expect, making it a fantastic launch game and a perfect introduction to the Switch hardware.
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 9. ARMS
ARMS is a unique game, and even though the product on release is a little skimpy on the content, I’m really enjoying it. The motion controls are very intuitive, to the point where I haven’t even tried the Pro Controller. And although the mechanics appear simple on paper, there’s a lot of depth, and the skill ceiling is quite high; even the AI can be brutally difficult. I’m still barely above the skill floor, or at least the AI makes it seem that way at times, but I’m looking forward to playing more of ARMS as time goes on and seeing where my abilities peak. The great art direction, character design especially, makes the game very welcoming to all players. It’s really something to see the Mario Kart 8 team branch out of their comfort zone and create their own take on a fighting game.
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8. Fire Emblem Echoes: Shadows of Valentia
How I perceive the Fire Emblem series has changed a lot over time. My first experience with the series was playing the Sacred Stones on the Gameboy Advance. I wasn’t particularly good at it, Advance Wars with its disposable units was more my style, but I did make it to the credits at the expense of many casualties during the endgame. I hadn’t played another game in the series since Awakening, and Awakening’s accessibility and the lack of Advance Wars games made me see the series in a new light. I’m proud to declare that I beat Fire Emblem: Fates on Hard, redeeming my poor play in the Sacred Stones, and although I haven’t beaten Echoes yet, I’m really enjoying it. The game is different in just the right amount of ways so that things feel fresh, and the writing is so well-done that I don’t feel like I’m missing the self-insert characters from the original 3DS entries. When it comes to sound, the amount of voicework in the game is nothing short of impressive and the soundtrack is as incredible as one should expect from the Fire Emblem series. Overall, Intelligent Systems did an excellent job taking an entry that not many people responded well to in the past and turning it into an excellent one.
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 7. Steins;Gate
Are visual novels games? Let’s not go down that rabbit hole. For now, I just want to say that Steins;Gate is great and should be experienced by anyone who likes visual novels or science fiction. I haven’t seen the anime, so beyond the elevator pitch of “kids create a microwave that sends emails to the past,” I had no idea what to expect. But when the game was available for $2.99 on PSN during the Golden Week sale, I bit, and I’m glad I did. Although the True Ending is a little contrived, the journey there is one that shouldn’t be missed. The characters are very well-written and mechanics behind time travel are well-thought out; Naotaka Hayashi did his best to make the underlying pseudoscience as believable as possible. Anyone familiar with anonymous message boards, otaku culture, and chuuni will find the script hilarious. Also, Miyano Mamoru, my personal favorite VA ever since his great job as Takuto Tsunashi in Star Driver, does an amazing job voicing Okabe.
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 6. NieR: Automata
NieR: Automata is a really unique game when it comes to aesthetic; the art direction and music are a combination that is so unique it’s worth playing for that alone. The story is really interesting as well, and it’s probably of the best game localizations of all time, with its amazing English dub. The actual game design has a more tried-and-true approach, but that’s not solely detractive. The Bayonetta-like combat is solid and responsive, and the genre shifts whether it be 9S’s hacking minigames or twinstick shooter segments are fun ways to shake up the monotony. However, the open world of the game is somewhat empty and boring, even if it is that way for narrative purposes. And although the ending of the game disappointed me (it felt like getting off a rollercoaster right when it reached the summit), it was still one of the best games released in 2017, and a PS4 classic without a doubt. I was completely engaged from beginning to end, and I would love to see Yoko Taro and Platinum Games collaborate on another project in the future.
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 5. Xenoblade Chronicles X
Xenoblade Chronicles X may be the closest thing we’ll ever get to an open world Gundam game. Although the first third of the game is somewhat dull, and the amount of systems they throw at you can be overwhelming, once you stick with it and get your Skell license the game becomes magnitudes better. The Skell’s vehicle mode and flight mode offer you so much freedom in how to tackle obstacles and where to explore. Upon obtaining the Skell, I couldn’t put the game down, and was addicted to exploring every nook and cranny, ignoring most of the main storyline until I felt my collection of mecha were fully decked-out. Xenoblade Chronicles X isn’t a perfect game by any means, most of the character models are kind of ugly, the story has more low points than high points, and the battle system isn’t exactly my cup of tea, but the exploration component of the game brought me so much satisfaction I was more than willing to look over the flaws.
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 4. The Legend of Zelda: Breath of the Wild
This latest entry in the Legend of Zelda franchise is a large departure from the norm. Breath of the Wild is the kind of game that gives back the more you invest into it. If you just go from point A to B completing only the tasks and shrines associated with the main quest, you probably won’t enjoy the game. But if you’re the type of person who is willing to put off the main quest and head in a random direction, unlocking as many shrines and watchtowers along the way as possible, you’ll have a tremendous amount of fun. The game’s world as well as its physics and chemistry engines gives you a variety of ways to accomplish your goals, and the focus on shorter dungeons with well thought-out puzzles makes the game perfect for the Switch. The need to craft elixirs or food for adventuring in areas of extreme cold and heat are the only negatives I’ve encountered thus far. It just seems contradictory to place those kinds of limits on a player in a game about exploring. But Breath of the Wild is still one of Link’s best outings, and I can’t wait to see what the next Zelda game will look like.
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3. Dragon Quest VIII: Journey of the Cursed King
Last year I had the chance to play Dragon Quest VII: Fragments of the Forgotten Past, and really enjoyed it. Ever since I finished VII, I was heavily anticipating VIII, eager to return to the old-school RPG worlds of Dragon Quest, and this game did not disappoint, but instead, exceeded by expectations. Similar to Final Fantasy IV, my favorite in that franchise, the game gives you party members whose roles are initially static, but the ability to denote skill points into several categories allows you to experiment with and specialize them. The story is a well-written mix of vignettes tied to an overall plotline, and the cast of the game, especially your party members, is just incredible. The battle system remains the classic turn-based system you want out of a Dragon Quest game, but benefits from the speed-up feature included in this 3DS port and the addition of the Tension system. Upon beating the final boss, the game isn’t quite over, and the segments that follow make one of the most memorable ending sequences of all time. When you play Dragon Quest VIII it doesn’t feel like just an old game, it feels like an eternal classic.
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 2. Persona 5
Although Persona 3 is still my favorite game of the post-Persona 2 trilogy, I really enjoyed this entry. The new additions to the battle system work incredibly well alongside its stylish UI, which makes full use of the controller’s buttons to minimize the inputs needed for every action you may want to perform. And the addition of new elements such as Nuclear and Psychic ensure that all of your party members are viable in different areas of the game, something I felt the series struggled with in the past. The cast is appealing, revamped social link system is fantastic, and although the first third of the story is the strongest part, it remains enjoyable for the entire duration of the game. Fusing Personas remains as engaging as ever, although the filtering systems in place aren’t as robust as those in the Shin Megami Tensei 4 duology. The game has one of the strongest and most focused aesthetics I’ve ever seen. Everything from the soundtrack to the UI elements just screams “Phantom Thieves.” Upon beating it, I was already planning my second playthrough, which I’ll be sure to do before summer is over.
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 1. Monster Strike
Monster Strike has no right being as good as it is. It takes the gameplay of the successful mobile game, removes the microtransactions, and turns it into a full-blown RPG with a challenging post-game, resulting in something that’s really amazing. The process of creating your team of monsters has a tremendous amount of depth. Not only do you need to consider the elemental strengths of weaknesses of your crew versus your enemies, but you need to take into account the passives of each monster, such as erasing mines or immunity to walls that inflict damage, as well the type of combo attacks they expel, such as X-shaped laser beams or explosions. Once the billiards-like battles begin, you need to carefully aim your monsters, adjusting the angle so that you can maximize damage to the enemy by bumping into them and setting off Friend Combos by bumping into your allies. The graphics are impressive for a 3DS title, and the story is predictable, but enjoyable. The end result is a game with the level of decision-making typically reserved for series like Shin Megami Tensei or Bravely Default. It’s an incredibly unique and well-made RPG, and is without a doubt one of my favorite titles on the 3DS.
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