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#xen packs
wontune · 4 months
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☆ Xen ( omega x ) lockscreens !
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kiwibomb · 1 year
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all about u ◇ xen moodboard, please like or reblog if you save it! 🐞
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i-jyeon · 2 years
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☆ random kpop boy icons
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froo6i · 2 years
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─ like or reblog if you save.
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blackmesa-official · 7 months
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Normally we here at blackmesa-official are happy to commit to the bit at all times, but today we'd like to take a moment to break character, to deliver news of the upcoming games in Valve's release cycle!
Neon Prime - August 2024 An asymmetric five-player real-time strategy game, set on a formerly combine-occupied planetoid on the far side of Xen. Battle your way to the top of the ruined citadel, and take control of the core for yourself!
Currently unnamed Counter-Strike 2 Expansion Pack - September 2024 Terrorists are active in the snowy tundras of Siberia, and it's up to you to stop them! This expansion pack will add new cosmetics, maps, and missions to the game. Crossover cosmetics will also appear in Team Fortress 2 Winter cosmetic cases.
Half-Life 2: Episode 1 And A Half - April 2025 A fanmade project picked up by Valve to tide fans over while they wait for a new Half-Life release. Play through Half-Life 2 Episodes 1 and 2 through the eyes of Barney Calhoun in this 'wacky' take on the HL Universe!
Facility Control - April 2026 Another portal-themed tech demo for an as of yet undisclosed new Valve technology. Play as GLaDOS and interface with the Aperture facility in this groundbreaking thirty-minute experience.
DOTA 3 - December 2026
Portal: Kore Kerfuffle! - June 2027 A VR rougelike where you play as Wheatley, guiding test subject after test subject in an effort to escape Aperture Science. Try, try again in this relentlessly addictive adventure!
TF Comics: The Playable Series - January 2028 The release of TF Comics #7 comes as a playable, interactive experience along with the first 6 comics, reimagined as a playable campaign for Team Fortress 2.
Half Life: Otis - December 2028 The Half-Life series concludes with a fantastic final entry. Play as rebel commander Otis Laurey over the course of his life. Escape the Black Mesa facility, fight against the combine, and lead the rebels to victory in this showstopping title.
Return to Ravenholm - October 2030 A bitter ex-employee of Arkane Studios leaks the source code for the cancelled Return To Revanholm on 4chan. Gabe Newell is summarily executed.
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batvalkorey · 5 months
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Name: Xen Snyder
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age: 16
purple skin with a lighter purple vitiligo covering his body and white freckles, red hair with a red beard, a lip piercing and a piercing under his eye, fairy ears, and antennae
pronouns: he/they
species: classified
sexuality: open to exploring, so far he loves women!
hometown: Transmere. Drusolea O3
traits: gym buddy (VickySims' 100 trait pack), adventurous
aspiration: teen live fast, probably extreme sports as a young adult
style: punk and gym wear
major: undecided, want to explore what life has to offer them!
relationship status: single and loving it!
Backstory: Xen has always loved living life to the fullest. If he had a choice between class and climbing the tallest mountain, he'd climb. He doesn't really talk or think about his past preferring to live in the moment. If you were looking for him, the best bet to find him would be at the gym or the latest party. He loves living free and fast!
@blvckentropy for your simmer high
CC: eyes | ears | skin & freckles | hair | bats and baby dolls shirt | sett shorts belted | shoes | skin details vitiligo | piercings left anti stud double eyebrow and mid-ring ball lip | socks | antennae
the rest of the outfits are base game, get famous, and backyard stuff :)
I also used @hi-land's belly slider and cmar's enhanced butt slider to make them a more stocky buff :)
fair warning: some of these are SFS and ik it's down right now :/
@noodlescc @tekri @ratboysims @daylifesims @the-crypt-o-club @aharris00britney @aniraklova @berrynooboos @pralinesims @kismet-sims @vapidsims
thank y'all for the awesome cc!!!
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zachhh · 5 months
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3am portal 3 idea
i genuinely want more post-portal 2 content...don't blame me i'm just a sucker for exploration game especially because half-life 2 (and the other half-life installments) prove me that valve is capable of expanding their lore in a beautiful and cohesive manner.
i want a half-life-esque game where we play as chell, outside of aperture. remember the companion cube? what if it's also a storage cube, and there's a prototype portal gun in there, and ground up moon rocks, packed into a small bag? now chell has to be smart with the proto-portal gun, not only will there be less surface to conduct the portals on, but these very limited surfaces are unstable & have a time limit so you need to be quick. you can use the conversion gel but since they come in small amount you need to know how to budget them. there's also need of coordination on your part as the portal gun will be vital in defeating the abnormal creatures blocking your way. shooting range is now limited and you can no longer shoot portals up on the moon, or far away for convenient travel. no.
along your travel you'll meet survivors, learn how to survive (basic survival game stuff like foraging for food, getting water, medicine etc) (remember chell is 50k years into the future).
oh and maybe wheatley comes back at some point who knows, but he is barely functional except be a good way to provide a little bit of electricity and maybe radio. but how bout glados? well here is the fun part. you can communicate with her through wheatley's radio, but to do so you will need to recharge him. black mesa is/was rich, right? what if chell discovers one of their smaller outpost? so that's how you can get some of the needed supplies, and even teleport to another locations! remember, half-life 2 is about teleportation.
then maybe that's how chell will get teleported to xen— ok i'm very tired now i wanna go to sleep
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angel-drone-of-death · 9 months
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Angel stalks a pack of workers, before she pounces on one of them, ripping his face and devouring his brain module.
She then dashes to the next worker, impaling him on her swords, then she flies up in front of the moon, looking angelic, and tears the worker in half.
She then drops down to a group of workers and one swift spinning motion decapitates all 3.
A bullet takes the head off the last worker, who was standing atop a car behind Angel. Angel looks in the direction of the gunshot and spots Reaper, her brother, as the shooter
A: Reaper?
R: Angel.
In an instant, the 2 close the distance between them and tightly hug eachother
R: I'm so happy to see you again. I've missed you so much!
A: I know and I'm so sorry for falling out of contact with you.
R: it's alright, it's alright
@dr-wylde @xen-wylde
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casp1an-sea · 18 days
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Stewart “Stew” Robert Rutherford III
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this was part of a challenge. I did where I made a wheel of literally every villain and henchman in Disney (I mean like every single one) and I had to make a character out of whatever when I landed on. It landed on the pack rats from Winnie the Pooh.
If you wanna do it yourself: TWST Character Challenge
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Picrew isn’t mine: よっこら少年少女
picrew isn’t accurate but you get the jist
Male, He/Him
Species: Pack rat beastman
Dorm: scarabia
Grade/Class: freshman/1-A
Age: 16
Height: 5’8”/173 cm
Floyd’s Nickname: Ratfish
Rook’s Nickname: Monsieur Chestnuts
Appearance: he has tanned skin and dark green eyes. His hair is dark brown with dusty brown highlights his hair is long, choppy and perpetually messy with fluffy bangs and a rat’s tail. He has big brown rat ears and a long bushy pack rat tail of the same color. He also has big rat like front teeth and always appears kind of dirty.
Signiture spell:
Place Holder: he can replace any object he touches with what he’s holding him his hand. Which is most typically a chestnut. He can have a back log of these selected objects so can touch multiple other items and still be able to switch out one he touched a while back. Once he’s used his spell on an object once he must touch it again before being able to use it again.
Personality:
Stew is very mischievous and very curious. He’s often getting into things he shouldn’t, eves dropping and nosing around. He likes using his UM to pull pranks on unsuspecting students, sometimes enlisting help of other students (cough Floyd). He seems to never realize what he’s doing is bad or could annoy people and he doesn’t really understand the concept of stealing which he does quite often, mostly just small harmless things he thinks are neat. His biggest prank gone wrong was when Floyd gave him a bunch of banana peels from Monstoro’s trash and he used his power to place them around school causing many to trip and fall.
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@xen-blank @thehollowwriter @ferris-the-wheel @fizzydreamz @hyperfixation-or-death
@ravenwing0110 @keii-starz @distant-velleity
@krenenbaker @elenauaurs @the-banana-0verlord @edith-is-a-cat @dove-da-birb
@cimonim-crunch
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Preliminary Poll
Gina Cross
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Submission reason:
She first appears as the hologram giving you the tutorial in Half-Life. In Half-Life: Opposing Force, she shows up in a similar role in an easter egg where you can revisit the hazard course. In Half-Life: Blue Shift, she can be seen at the start of the game through a security camera in a scene that you actually perform when she becomes a playable character in Half-Life's final expansion pack, the PS2-exclusive Half-Life: Decay. Half-Life: Opposing Force also features several bonus areas accessible through the Displacer Cannon, a weapon that teleports the player when the alternate fire is used, allowing them to access special locations that may contain health and ammo. In one of these areas that can be accessed in several different maps, a corpse using Gina's model can be found at the bottom of a body of water on the border world Xen. This was dubiously canon, as Opposing Force came out 2 years before Decay, when Gina was not yet an established character with a name and story, and the ending of Decay seems to imply she escapes alongside Colette Green and Dr. Keller. Randy Pitchford of Gearbox, the developer of the expansion packs, unceremoniously claimed this to be Gina's canonical fate in a tweet. Because Valve doesn't want to touch the characters and concepts introduced in Half-Life's expansions with a 12-foot pole, Gina has never reappeared after Decay, even though it released only 3 years before Half-Life 2 (and never got a PC port even though Gearbox finished one and was ready to release it), so there isn't anything to contradict this claim, and this is the closest to any closure there is for Gina Cross's story.
Propaganda:
The lambda is a symbol that was used as the symbol for the New York chapter of the Gay Activists Alliance and spread to become a symbol commonly associated with the LGBT community (though it is lesser known for this nowadays.) The HEV suit designed by Gina Cross and worn by both her and Colette Green, the two playable characters of Half-Life: Decay prominently features a lambda symbol on the front. Coincidence? Yeah, probably, but I will always headcanon Gina Cross and Colette Green as lesbians and Valve hates their fans, so they aren't going to release anything with them in it and prove me wrong.
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ask-the-elden-lords · 7 months
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Hey, girl. How're ya doin'?
*there's a note on Evie's bed saying that what she did to Emily is unforgivable, so she's decided to pack her things and run away with Sol in tow. She is never coming back and no one should even try to follow her, as it'll be a waste of time. She's made sure that tracking her is impossible. Besides, they'll be happier without her around to fvck everything up like she always does.*
@emily-r-and-eva @theblackcubeofdarkness @xen-or-xavier-wylde @tdm-xi @doll-the-zombie-drone @n-sanity @user-darkxwolf17 @noridoorman
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unidentifiable-body · 3 months
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Ok so! Some important notes to clarify things from my last summary
Xen is a border world. Nothing is native to there, they all fled to Xen to escape the Combine. That includes the Nilanth. The most important aliens to know from there are Vortigaunts (they are enemies in HL1 and the expansions, but the are friendly in all other games! They actually become really important later. They were enemies because the Nilanth had them under its control. And they were also enslaved by the Combine before they fled to Xen), headcrabs (when attached to someone's head, they make zombies. Kleiner has a pet one named Lammar.), and barnacles.
Every protag from HL1 are just from expansions. Barney is from Blue Shift, Adrian is from Opposing Force, and Gina and Colette are from Decay. Adrian is an employee of G-man, but never shows up again. Gina and Colette also never show up again.
Eli made Alyx a giant companion robot named D0g! He is very big and friendly. He likes to play ball.
There is a rival company to Black Mesa called Aperture (there are games centering around that company, that's the Portal series which I can also 100% ramble about if you want) So anyways these guys make absolutely crazy shit. Like they just throw science at the wall and sees what sticks. This is important.
So anyways! Half Life 2 Episode 1 takes place in a timeline where Half Life 1 happened, but time was reminded just a bit before G-man could put Gordon back in stasis (both Gordon and Alyx were taken back by the Vortigaunts who don't like G-man for some reason.) so now he is under the rubble. D0g saves him and Alyx, and they contact Kleiner and Eli. Kleiner tells them the Citadel's core (which is what killed Dr. Breen, he fell into it) is going to explode and destroy the city. He tells Gordon and Alyx to stabilize it. Eli reluctantly agrees to let them because. He's worried about his daughter. He dies want her to explode. But yeah they make their way to stabilize the core, contacting Judith along the way and finding out she is in the Arctic and has discovered something with her team, but she is attacked before explaining. Gordon and Alyx then make their way through the sewers which are filled with zombies. There are even zombie Combine, which Alyx calls "zombine" because she is ADORABLE AND I LOVE HER. So they fight through that and get to the train station and find Barney. They help him defend some City 17 escapees, fighting their way through a hospital. At this point Kleiner has hacked the screens used to make Breencasts (Breen broadcasts. It's clever) and is explaining now that the suppression field is down people can have babies again. He basically tells people to have sex. So Alyx and Gordon are finally back at the train station and help people onto trains before boarding one themselves, and the City blows up behind them. They get into a trainwreck because of the explosion.
Episode two! They both are fine after the crash, Alyx gets Gordon out and tells him they have to deliver an information pack to White Forest, another rebel base. There is also a portal storm going on, which is very bad news because that's kinda what happened in Black Mesa when all the aliens arrived, so that means more Combine can show up. After a bit of a fight through antlions they contact White Forest, and Kleiner and Eli are there! They are happy to see the pair alive and happy, but the leader of White Forest, Arne Magnusson, is more worried about the data pack. The two then leave for White Forest but Alyx gets very badly hurt. Luckily, a Vortigaunt finds her and they get to another rebel base near an antlion nest. (There are two very silly guys there, Griggs and Sheckley.) The Vortigaunt needs both antlion grub extract and more Vortigaunts to heal Alyx, so Gordon goes with the Vortigaunt to get the extract. They get back and a bunch of Vortigaunts heal Alyx. The G-man used this opportunity to show up and talk to Gordon, explaining that he rescued Alyx as a baby back in Black Mesa despite people not wanting him to (Breen flashes on screen when he says this for some reason). He also tells Alyx to warn her dad about "unforseen consequences". Alyx and Gordon also get soul bonded. So yeah Alyx is all ok now, so it's time for a road trip to White Forest! The guys decide to stop to tell White Forest they are coming, but find a Combine Advisor in a barn! They almost die but the Advisor freaks out and flies away. So yeah. They get badly ambushed and have to fight through a LOT of Combine. But they get to White Forest! You see Magnusson really likes rockets and has been making one so they can send a satellite up, as well as the data packet, so they can shut down all the Combine's portals! They also find out about an Aperture superweapon known as The Borealis. Kleiner wants to use it, but Eli wants to destroy it because it could be very bad for everyone. So they decide to go and destroy it. Unfortunately, they get attacked again but they fend off the Combine. Once they get a quiet moment Alyx tells her dad what G-man told her, and he freaks out because that's what G-man told him before the Resonance Cascade (Eli doesn't like or trust G-man) and he thinks something bad is going to happen. But still, they decide to go and destroy it. Eli confides in Gordon he thinks the G-man wants them to destroy the Borealis. They are just about to take a helicopter to get arctic to destroy it when a Combine Advisor comes in and sucks Eli's brainwaves out RIGHT IN FRONT OF HIS DAUGHTER. D0g attacks it too late. Alyx holds onto her father's body and the credits roll
I will send a seperate ask for Half Life Alyx, I swear it's good.
I AM SO SO CONFUSED BUT SO SO INTREGED.
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autolenaphilia · 7 months
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Doom 3
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Doom 3 from 2004 is maybe the least popular game in the entire Doom series. It doesn’t have the massive influence, popularity and strong modding community of Doom 1 and 2, nor the acclaim of the revival games that followed it in 2016 and 2020.
In fact it’s controversial, mainly because it is a change of pace from the first two games. You are still a Space marine fighting off an invasion from literal Hell, this time on Mars itself of Phobos. But instead of a run-and-gun action-packed game, Doom 3 is a slower-paced tense horror game, with monsters hiding in the dark, and a stamina mechanic incentivizing slow exploration. For critics, it’s the game that betrayed the series’s roots, and the 2016 game put the series back on track. It’s the mirror image of the fandom controversy over Resident Evil 4, where an exploration-based horror series changed tracks to become an action-focused shooter.
And just as I’m on the pro-RE4 side, I’m also on Doom 3s side. Doom 3 rules. It’s an excellent horror first person shooter. In fact I think most of the criticism is either wrong, or in fact a strength of the game. Despite its mixed reputation, it was a massive commercial and critical success at the time, and I think that reception was well-deserved.
Now Doom 3 is a different game from the first two Doom games, but that’s because it’s attempting to revive a series a full decade after the last main release of Doom II in 1994, and 7-8 years after the non-Id developed spin-off games Final Doom and Doom 64, and the former was basically a fanmade map pack for Doom II given official blessing and the other was a Nintendo 64 exclusive.
And in the meantime, the market for first-person shooters that Doom had createdhad changed completely, and in a more sophisticated direction. Already in 1994 there was System Shock, which had far more complex and intelligent storytelling than Doom, and on a technical levelactually was a full 3D game. It was two years before Id themselves would reach actual 3d with 1996’s Quake. And of course, in 1998 Half-Life was released, almost killing the “doom clone” type of FPS in a single stroke. It set a new benchmark for immersion, storytelling and technical accomplishment in the FPS genre.
So when Id Software started development on Doom 3, the question was how they could make a game that acknowledged and learned from the massive leap forwards in both technology and storytelling in the past decade, while still retaining a distinct identity? And Doom 3 tries, and mostly succeeds. It’s the Doom series trying to become more intelligent than its simplistic run-and-gun origins, and I like that.
Of course Doom 3 did its own technological leaps forward, it was a graphically advanced game for the time, and its engine Idtech4 a technical marvel. The game still looks good. The character animation however is rough, and pales compared to the excellent facial animations in Half-Life 2 released the same year, but again overall the game’s visuals hold up well. This is due to the excellent art design, which takes full advantage of the capabilities of engine. The game has this coherent aesthetic that continues classic Doom. The art design only grows better as the game goes on, as the the sterile mechanic sci-fi environments of the Mars base and the grotesque gothic and disturbingly fleshy Hell environments melt together during the invasion.
Storytelling-wise Doom 3does borrow both from Half-life and System Shock. The low-key actionless intro to the game has a similar feel to Half-life, where the Doom marine is reporting for duty at a research facility. Just like its inspiration, the game takes its time setting the scene before things go wrong, hell literally breaks loose and the action starts. And once you get into the game, you find the base runs teleportation experiments and its scientists have studied and toyed around with Hell before the game even started, just like how Black Mesa did with Xen in Half-life. Although the teleportation experiments gone wrong and leading to an invasion was a plot point that Half-life borrowed from the original Doom in the first place.
Still, I think Doom 3 use of its influences from Half-life. Mostly because its story has a very different feel. The game leans more on the horror aspect than Half-life does. Yet the game doesn’t take itself too seriously, you are fighting literal demons from Hell, and the human villain is a guy named Dr. Betruger (iterally Dr. Deceiver in german) who just reeks of evil. The game is horror, but it’s b-movie horror. And its fun.
There are also PDAs with audio logs lying around explaining the plot and lore of the game, just like in System Shock. The logs are of decent quality acting-and writing-wise. Id brought in an actual novelist named Matthew J. Costello to write the game’s script, he was also the writer behind The 7th Guest.And exploring the PDAs you find will get you keycodes for lockers containing health and ammo pickups, which is a neat feature rewarding exploration and attention. But the audiologs make me wish the game had subtitles, or clearer audio mixing, you can’t hear them once you get distracted by the demon fighting. It isn’t the best implementation of audio logs. The game overall has excellent sound design, despite voices being kinda lost in the mix. The noises in this games are properly unnerving, especially in darkness.
Another aspect that the game borrows from Half-life is linear game design. Doom 3 is maybe the example case of a “corridor shooter”, the game goes in a straight line from beginning to end, including a detour through Hell. The scares comes from scripted events, often from monster closets opening and releasing enemies triggered by your progress through the levels. And this is a frequent point of criticism. Yet as I said before, linear doesn’t mean bad. It’s tight, very well-paced game design, and works for the same reasons Half-life works. Doom 3 reminds me of Max Payne 2’s metafictional comment on its own linear game design. “A funhouse is a linear sequence of scares. Take it or leave it is the only choice given” And its even more applicable on Doom 3, it’s really is a linear sequence of scares, a funhouse, or a dark ride, and enjoyable as such. There is reason to prefer it to much of the level design in the first two Doom games, which was often relatively “open” but very labyrinthine. Those games could sometimes become confusing and frustrating keyhunts. While it was the Barons of Hell that looked like minotaurs, the gameplay was a minotaur-simulator at times.
Another common point of criticism is the darkness, and the flashlight mechanic. The levels of this game are infamously dark, often hiding monsters that can surprise you. You do have a flashlight with infinite battery, but you can’t hold it at the same time you hold a weapon. This is a constant source of tension, do you hold a gun to defend yourself, or do you use a flashlight to better find supplies and see the enemies? Yet many found the darkness frustrating. The game’s engine Idtech4 has truly impressive lighting for the time, and the game has been accused of being a glorified tech demo, with the excessive darkness meant to show the lighting effects off. One of the most popular mods at the time as a result was the “ducttape” mod, which enabled you to use the flashlight with a gun (presumably with the help of ducttape). And when the game was re-released in 2012 in the “BFG edition”, the mod’s idea was incorporated into the actual official game, and the separate flashlight was removed. The game was also given a lot more light as part of its remastering.
Yet this is kinda like modding Resident Evil 4 to make Leon able to aim/shoot and move at the same time. The flashlight mechanic in the original Doom 3 is not a mistake, but deliberate part of the game design to increase tension. The game is built around darkness to create a tense atmosphere. The game gives you plenty of ammo to fight off enemies, and you are meant to kill every enemy, but the darkness and the limitations of your flashlight still makes it scary, as they have the cover of darkness to their advantage. And it’s still not as frustrating as it might otherwise be. Many of the demonic enemies do give off light, especially during attacks, to guide the player during combat in the dark. You also have the excellent sound design to guide you.
The game’s combat overall is underrated, and has a lot of the classic Doom feel. You do have a sprint button, and are encouraged to use quick movements, because a lot of enemy attacks are slow enough to be dodged. It’s something alike to the fast moving Doom combat of old. The infamous shotgun of the game seems designed for this. Due to its ridiculous large spread of its pellets, it’s only effective at point blank range, so you are meant to run up to the enemy, dodge its attacks, and fire it. It still has bad RNG for its damage, but I get the point of it.
Now your stamina for sprinting is limited, which encourages you to save it for combat. So the exploration between combat encounters is meant to be at a slower walking pace. It’s a slower experience, meant to build tension for the next combat encounter. And it rewards exploration by giving you supplies. This exploration is then punctuated by the fast-paced combat. It’s a well-paced game, which deliberately tries to vary itself to not wear the player out on one thing.
And how the game tries to scare you is all in classic Doom. The dark areas, the monsters jumpscaring you from closets, and the weird noises from unseen enemies, it’s all there in Doom Iand II. This is how the game retains its identity as a Doom game. The returning enemies have been redesigned to fit the darker horror mood, but imps and zombified human soldiers fill basically the same function as in the first two games.
Doom 3 far from being a complete reversal of its predecessors is more a shift in emphasis. The horror elements were always there in Doom, they just wasn’t emphasized, partly out of technical limitations. And the action that Doom is known for is still there in 3, it’s just balanced more with the horror elements.
Doom 3 really works as a sequel. It takes inspiration from what happened in the genre while the series lay dormant, but it does so in a way that continues its roots. it is not just a good game, but a good Doom game.
Resurrection of Evil
The game got an expansion pack in 2005, Resurrection of Evil, developed by Nerve Software. It’s an excellent example of how good old-school expansion packs were, compared to modern DLC. RoE is more of the same for sure, it uses the same engine and basic gampelay and a lot of the assets from the original. And it’s short, it took me around 4 hours on a first playthough, while the base game took me 13 hours.
Yet it’s a fully-fledged if short game that tries to justify its own existence by adding new weapons, mechanics and enemies. There is an artifact that allows you to slow down time for some slow-motion action. The super shotgun from Doom II makes its return, allowing you to fire two shotgun shells at once for devastating firepower. There is even a rip-off of the gravity gun from Half-life 2.It’s fun, there is an ambition here that serves this expansion pack well.
Writer Matthew J. Costello returns and the expansion pack wraps up the dangling plot thread from the base game, so if you were put off by the base game’s cliffhanger, you’ll get your resolution here.
And the level design is if anything better than the base game. There is more classic Doom-style action (as signified by the return of the super shotgun), but also excellent use of darkness and slow exploration to build horror and tension.
It’s not sold separately from the base game on digital storefronts, so it’s well worth it to play it if you enjoy Doom 3.
Dhewm3
My recommendation for playing this game today is the Dhewm3 source port. It enables widescreen and EAX-like sound effects by default. The port was enabled by Id software wisely releasing the source code for Doom 3. It’s now an open source game, which is nice. And it’s available for all kinds of operating systems, including Linux. It’s even in the official Debian repos. There is an official 2012 re-release, the BFG edition mentioned earlier, I haven’t played it, but it seems to have nerfed the game in ways that I think misses the point of the original game. The Dhewm3 source port is the way to experience this game on a modern system that is still close to the original experience
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Arcanum (RUS) Patches & Mods Compilation
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Here are those 47 pages of Russian patches, mods, and more for the game Arcanum: Of Steamworks and Magick Obscura that you never asked for. Since I've got a thing for archiving and making things widely available, I figured it should be posted in more places than just the subreddit. 🤷🏿‍♂️
Highly recommend downloading the pdf just to use your viewer's Bookmarks feature since every section is a Header1 and every mainlisting is a Header2. If the pdf link prompts you to download the file, you can cancel and still view it on the page.
Disclosure: I just enjoy mods and games. People’s nationality was easy to disregard while compiling all of this.
What's included (mostly):
GrandFix
Unofficial Patch 1.0.7.5
Arcanum 1.5 Expansion Mod
Tweaker for Arcanum 1.5 Expansion Mod RC8
Mods Pack v1.9 for Arcanum 1.5 Expansion (2012)
Betty Fix для Arcanum Expansion RC7
Arcanum_Fixed_Script для Arcanum Expansion RC7
Official modules from Troika Games
Buried Secrets
Deathmatch
Dusty Dunes
Hellgate
Time
Woodmir Race
Lost Dungeon of Souls
Vormantown
Unofficial Escape Tarant module
Unofficial Tomb of Tol Guldur module
Patch for high resolution support
Interface mod
High-quality city maps
Expansion
Erotic Patch
Puritan patch
Russian subtitles for videos
Russian voice acting for videos
Disable Introductory Logos
10 loading screens
Russified World Map
Maud. The musical Renaissance of Arcanum
Collection of additional Animation + Fix
Changed world and Dungeon lighting
Raise the level threshold by 400 XP
Arcanum Total Rebalance
Arcanum: Terra Incognita
Arcanum Total Rebalance
SEM Rebalance Complete Version
Arcanum ReBulid Beta 1.3.0.0
Arcanum: Terra Incognita-mod for the game Arcanum
Arcanum High Quality Modules
Lost Dungeon of Souls
EscapeTarant / Escape Tarant
Unofficial Tomb of Tol Guldur
Hell Day
Dungeon Of Quests
Мод Wheel Clan Villagers Sell Lava Rocks & Bedokaans Sell Heartstones
Russified Cargo Hold v1.0
Arcane Coast
old Arcanum Club: Fantasy style fantasy
High Resolution Patch 1.1a
High Resolution Patch 1.5
Mod Collection of Four
Arcanum universal level cap remover v 0.0.1 mod-removes the experience bar
Incorrect Black Root Map
Solving the problem with GameOverlayRenderer.dll
Gentle Giant's Russifier (text)
Castleton Department Store: Arcanum Game Patches
Arcanum High Resolution Patch 1.1a
Arcanum.exe version 1.0.7.4 no-cd
Arcanum_uptolevel Patch127_1074
XEN-a's Arcanum Patch
Arcanum Fargus Localization Patch 101
Fargus 101a Localization Patch
Patch any of the above localizations to version 1070
Patch that fixes a common bug — " You want to log out of the game?»
Patch to fix the Bates Mansion bug (in the Fargus version)
Townmaps Fix Patch
Arronax Mod Patch
Fix for online game chat
Mod (patch) Arcanum universal level cap remover v0.0.1
Patch Drog Black Tooth v080420
Grand_Fix
MULTIPLAYER MODS
Module ArcanumM4 , project MultiArcanum
OpenArcanum
Arcanum: Revolution
Arcanum Reborn:Riverrise
FOnline
Arcanum: SoulLess
Arcanum MMO
Bertland
MISCELLANEOUS
Arcanum Club
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this-should-do · 9 months
Note
Wait wait wait, Hostile Takeover ? TF2 canon with HL ??? You gotta say more pleaaaase 🥺
okay so hostile takeover was a cancelled half life expansion done by 2015 studio, taking place at a another facility of the black mesa company called allied processing whose job it was to go to xen to mine and bring back damples for black mesa and would take place during the rescas, the character you would have played as was, accoridng to marc laidlaw a "jounior gman" type of character who gman was essentially testing for "something" 2015 studio was not told what exactly,
the expansion was supposedly 60% done and "90 dyas away from going gold" (and actually could be played thru tge entire game technically) when it was cancelled by valve in 2000 becuz either valve or sierra didnt want to over saturate the market for half life
where team fortress comes in is that the player eouldve been able to utilize the tfclassic mercs (which valve had recently aquired) as allies who worked at the facility, so tbh my 3am brain was prob accidentally misleading as to the canonicity of teamfortress to half life as this wouldve drastically altered teamfortress lore as we know it today
but yeah, this pack wouldve had sum neat feayures like the remote controlled car bomb, the vortigaunt gun, a mjnor parkour element, and similar npc escort elements to hl2ep1 with alyx, the "big houndeye", and zombified mknkeys which acted like fast zombied and tho unmentioned in the article reminds me of the monkeys from return to ravenholm
u can read about it here
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patchesproblem · 10 months
Text
Hi.. I have come to talk about my Half-Life Einsla AU again. I went on a rant about it last night but I think that it's nonsensical enough but interesting enough to be shared here.
*Usual disclaimer for people finding this out of context: Tesla and Einstein are anime girls from HI3rd. I'm not writing fanfic / aus of real-life dead men please have mercy on me-
I've mentioned some of this before I think, but not the full scope of it.
For the most part, it follows during the same exact time as the HL 1 games, with Gordon Freeman still running around and doing his thing. The main difference is that they're in a different part of the facility than him and are actively trying to escape. They also don't have the luxury of being in HEV suits, nor do they have any knowledge of what was going on in the other areas of the facilities. Gordon plays a semi-important part in the background but it isn't until WAY later that they actually come face to face (that being before he jumps into Xen, but that's for later.)
They've worked in the facilities for a while, and they specialized in creating experimental technology essentially. Tesla occasionally helped with weapons however that wasn't her official role. They did not like their jobs in the slightest. They hated how things were run, and they felt like they were being suffocated in a way. It did not help that the pay was not worth the effort. The irony is that when the Resonance Cascade began they were actually about to leave for another base.
Now for some information that doesn't TECHNICALLY matter but it's hilarious to ME and I wanted to share.
Tesla DOES NOT like Gordon Freeman AT ALL. Einstein doesn't particularly like him, but Tesla has gone on full rants about how she doesn't even understand how he's working there. In her defense, though, she has reasons for it. She doesn't find him professional At All (which is ironic considering how she is), and doesn't understand how he's still hired. He's probably ruined her lunch before. Why? I don't know I just think it'd be funny lmao. Also they've heard the stories of him running through the vents. They don't understand what Kleiner see's in him.
She does have some respect for him, though. He is good at what he does and she'll begrudgingly admit it.
Einstein just finds him slightly annoying tbh.
They were relatively young when they started working at Blak Mesa. They met through Planck, and she helped them get their jobs. However Planck doesn't work there anymore. She's either at a different facility or retired, I'm not sure yet.
100% Would threaten the GMan and beat his ass just by pure audacity alone. They just want to go home they don't care that he's some god-like being. He will let them go home whether he likes it or not.
Now for the actually important stuff. When the Resonance Cascade first began they actually weren't supposed to be there. They had just finished packing their desks and were about to leave when it happened. Einstein was left relatively unscathed (minus some minor bruising/scratches (they would've been worse but Tesla threw herself over her to protect her)) and Tesla made it out with a few cuts/bruises and maybe fewer brain cells. However, some of the others in the room weren't so lucky.
They meet a security guard and help him gather everyone together, and the three go to the nearby guard room to try and call for help. They're unable to contact the surface, or anyone for that matter, and without warning a headcrab teleports into the room. The guard has zero clue what they are and it's at this point they realize something is seriously wrong. After talking to the other few survivors they ultimately decide that they'll be the ones to try to find help while the guard stayed behind to help the others.
Before they leave he gives them the key to one of the guard rooms where they find a map of the facility and guns/ammo. At that point, they start making their way through the facilities. However, their approach is different from Gordons'. Specifically, they avoid conflict as much as humanly possible, and they have to be extremely careful due to not having HEV suits. They do eventually have a run-in with the military however it's a one-time thing and their way of handling it is. Something to say the least.
Going through the facilities was easy at first. They were familiar with most hallways, and they really only encountered the occasional headcrab. I think it would be around this point that Einstein just picks on up and says 'We're adopting this thing' just to annoy Tesla. Yes, it ends up traveling with them on a leash. Yes, it wasn't happy about it. They bond though so it's fine.
They occasionally hear updates through the radios scattered around the base and through other scientists they find, however, it isn't until the military arrives that things get worse. They very quickly realize that the military is not on their side, and at that point on they have to start hiding and using their own skills to survive. Tesla makes hand-made grenades to deal with them in case they can't avoid them, which is effective for the most part.
Occasionally they hear things about Gordon and are amazed by the fact he's survived so long, and are amazed that he's managed to piss off the military so badly. They also learn through scientists that the Lambda team is trying to find a way to fix the disaster so they try to make their way there.
An accident occurs at some point where Einstein is in danger and nearly falls into a bunch of nuclear waste because the floor collapsed in, but Tesla managed to get her and pull her up. The headcrab somehow helps her by the sheer power of I think it'd be funny.
Once they make it up to the surface things get even more difficult. The places to hide are few and far between, and it was only by sheer luck that they managed to get far enough to get to the Lambda lab. This is where they get a glance of Gordon Freeman, but they don't even try to get to him. They figure he'll be fine and go on with their days trying to avoid the alien and military combat.
They end up making it there and they help the other scientists try to get it under control, and eventually Gordon arrives. They help get the portal open and just pray for the best.
I also had ideas for HL2, but I haven't fully finished watching a play through on it so I can't say anything for sure.
TLDR; All of this is stupid and is essentially me giving two insane scientists a gun and sending them on their merry way. They adopt a pet that could kill them and bicker like an old married couple, you know the usual.
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