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#yes this is the sa2 sonic pose
kleprer2 · 2 months
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don't ask me where i'm going,
i am going insane
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d0d0-b0i · 1 year
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ive been neglecting my freaky kids. they’re eating the drywall :/
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miraclegemz · 11 months
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SONIC POLL RESULTS
Hello people from this poll! This is a breakdown of the poll results with evidence! Please note that this only included events from the games. But before that lemme preface this with I Did Not expect the poll to get *checks notes* 8,639 votes?!!?? I expected like 150 max. So that’s why some response were kinda exaggerated or just straight up wrong because I’m incapable of counting. So here’s the results!
Option 1: Shadow the Hedgehog gets crucified (TRUE from Sonic 06)
Ok so this is what I meant when I said I exaggerated some stuff. No he does not get nailed to a cross. However, he does get put in T-pose jail.
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(From here starting at 11:37). Considering the context of being forsaken by humanity after the world ends, and that you can’t really nail a guy to a wooden cross in a fiery wasteland, this is pretty damn close to a crucifixion (cyber crucifixion? It is 200 years in the future). I may have exaggerated but I am prepared to stand by it.
Option 2: Sonic gets thrown into a maximum security prison (TRUE from Sonic Adventure 2)
This was way more known compared to option 1. So during SA2 sonic gets framed for stuff he didn’t do as a coverup and he gets imprisoned on Prison Island
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(From here at 6:40)
Option 3: Tails gets turned into a cyborg (TRUE from Sonic Lost World)
I kinda don’t blame people for not knowing this one since this game was kinda boring, Tails gets captured by the villains of this game and they turn him into a robot to fight Sonic. However Tails was able to circumvent their brainwashing and keep his free will.
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(From here at 26:21)
Option 4: Knuckles beats the shit out of a ghost (TRUE from Sonic Adventure 2)
This also hails from SA2 as a random one-off boss fight that has nothing to do with the main story. It’s cool as fuck though.
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(From here)
Option 5: Sonic gets Isekai’d twice (TRUE from multiple games)
Ok so I fucked up this one. I only counted the Sonic Storybook Games of which there are two (in which sonic is sent to worlds based around the Arabian Nights and Arthurian Legend). However Sonic has been thrown into different dimensions both in Sonic Rush Adventure and Sonic Forces and probably some others I’m forgetting about. That’s honestly my bad BUT I’m technically still right
Option 6: Eggman asks Sonic “How did you get here so quickly?” (TRUE from Sonic Unleashed)
This is probably the best line in the series since Eggman is being completely serious asking this to his arch-nemesis with super speed. Come on dude.
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(From here at 20:35)
Option 7: A Frog swallows a Chaos Emerald (TRUE from Sonic Adventure)
Yeah so a cat’s pet frog swallowed a chaos emerald, grew a tail, and got chased around the country by both the cat and Eggman’s robots. Don’t worry the frog and cat were reunited safely in the end.
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(From here)
Option 8: Shadow gets possessed by a time god (FALSE)
I found you, faker!
While Shadow has been subject to mind control by an evil alien overlord, been a victim of identity theft by half of a time god (pictured)
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and also abducted by a different (or the same?) time god, he has not been possessed and/or controlled by a time god.
And Finally,
Option 9: Amy can turn invisible (TRUE from Sonic 06)
Yes, this is true. It is a one-off ability that is never explained nor brought up again.
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(From here at 2:04)
In Conclusion
Go play/watch Sonic 06
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tomaturtles · 1 year
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is sonic a long term hyperfixiation for you? has it been consistent or did you come back to it?
Yes!!!! On some level it started with me playing Sonic 3 & Knuckles and later some flash games on pc as a little kid dhbsj but i fully got into it in 2009 (i was like 10) after watching some youtube videos, eventually running into the anime and then the games and the rest is history.
Incidentally i found these a while ago on a 2009 retrospective essay i'd written for class at the time where a good chunk was about how i got into Sonic JFNDJF (if you were a sonic fan back then you Will recognize the pose in the first pic. Also the ones on the right in the second pic are Lilly, Melon (then named Kacey) and Alyssa :') )
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I came back to it! I sorta fell out of it after a couple years and for a good few years i didn't think about it much and was fully out of the loop on whatever was going on with it. I think i first came back into it in like. 2015ish? I found out SA2 got a pc version which meant i could play it after all those years and absolutely Lost My Mind
I think from there it remained a constant but not main interest from a while, and tho i watched the anniversary stream where Forces and Mania were announced and was crazy excited about it it was the custom character trailer that fully shifted my brain into Sonic mode djsbfjjfjfgh i went on full Forces hype mode, joined a Sonic discord and made friends, and after that it's remained as either a main or background interest :] sonic is my dearest beloved and my best friend
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rollflasher · 3 years
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Another Sonic ramble
So once again I’m here with one of my rambles about my incredibly subjective view of how the Sonic series should be handled! *Beat*
...anyway.
So, one of the more recurring opinions on the fandom is that Sonic games should be written by Ian Flynn, I have talked before about the gripes I have with his writing and why I disagree with this but this post is not entirely about him, but rather a more general topic that has been bugging me for a long time.
The other day I was watching a video speculating about the upcoming Sonic Rangers, there’s not much to write home since it was pretty well made but there’s a particular part that inspired me to do this post and talk about it with other fans to discuss it.
See, at one point the video critisized the fact that Sonic Forces was written by a Japanese writer because they have to re-write the script in English and that can cause problems with localization, and that it would be better to have western writers from the get-go since Sonic’s main demographic comes from there, while making an off-hand suggestion that Ian Flynn could be a main choice. While I can see where they’re coming from, my response was a simple:
‘‘Absolutely, not’‘
See, I have a lot of issues with this to put it bluntly and I’ll try to break them down and explain them the best I can since they’re pretty subjective in nature, but I’m bringing this up because I want you guys to share your thoughts as well.
So, why does it bug me so much the idea of Sonic being handled by western creators?
In my case, the main reasons are because Sonic loses a core part of it’s appeal because of this, the fact that SEGA of Japan seems to have a better grasp of the franchise’s tone and characters and there’s the very subjective point that, in my eyes, American versions of Japanese franchises were always nothing more than dumbed down products of the source material.
To start with my first point, whenever someone talks about Sonic’s creation, a lot of people are quick to point out that our favorite blue hedgehog and his games were inspired by western pop culture and cartoons, and that is true, however oftenly they forget to mention a core thing that not only inspired, but also formed part of the core identity of this franchise.
Sonic is very inspired on anime, and at heart this franchise is a shonen.
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(This image by The Great Lange expresses more clearly what I mean)
Generally, the most acknowledgement anime gets on it’s hand on Sonic is the mentions of Sonic being inspired by Dragon Ball, particularly the Super Saiyan, but there’s so much more than that, as Sonic blatantly takes inspiration from Studio Ghibli films specially in games like Sonic 3, which draws a lot of inspiration from Laputa: Castle in the Sky, this great post shows proof that this is not a coincidence.
And it doesn’t stop there, Shiro Maekawa himself has stated that SA2′s story (and in particular, the characters of Shadow and Maria) draw a lot of inspiration from the manga Please Save My Earth.
Even Sonic’s character design resembles shonen protagonists moreso than the main characters of silent cartoons, don’t believe me?
Sure, Sonic has a cartoony anatomy, no one can deny that, but he also exhibits a lot of traits from shonen characters such as spiky hair/quills (?), dynamic posing, a confident, courageous and energetic personality and most importantly, fighting spirit.
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If you compare Sonic’s personality and more specifically, his abilities and moves to, say, cartoon speedy characters like the Road Runner, there’s a pretty big disconnection between him and western cartoon characters. Hell, this disconnection is even just as present if you compare him with a character like The Flash from DC.
Simply put, Sonic acts, moves and more importantly, fights like a shonen anime character. He doesn’t just go Super Saiyan and that’s it. Here’s even a quick comparison if necessary.
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And this is important because this doesn’t apply just to him, but the whole franchise as a whole and when it takes a more western approach, all of these details are kinda lost or more downplayed, of course this depends on the artists and there’s YMMV at hand, but I think my point is clear.
My second point is...SoJ has consistently proven they have a much clearer grasp on how Sonic’s world and characters are compared to SoA.
Hear me out, yes, Sonic 06 and ShtH exist and yes, SoJ is not perfect by any means. But hear me out...when did the characters start to get flanderized and turned into parodies of themselves? In the 2010s...and when did SEGA move from Japanese to western writers in the games?
Of course it was more then that since there’s a whole tone shift that came with this decade and the new writers, but it’s not a coincidence that when writing in Sonic started to decay, western writers also happened to get on board with the games.
Besides that, SoA has a wide history of not getting Sonic’s tone and characters, from how they made media without much of Sonic Team’s input, to altering how characters are seen in the west. (Such as how they amped up Sonic’s attitude in their media or how the English scripts of the games featured things like Sonic seemingly barely tolerating Amy while the JP scripts portrayed this as Sonic just not understanding girls all that well instead, or for more recent examples, the addition of the ‘’torture’’ line in Forces). Not only that, but even ignoring obvious infamous writers like Ken Penders, even the ‘’best’’ writers from the western side of Sonic are still not above of giving us Pontaff-esque gems.
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Like this one.
Or alternatively, I feel like sometimes western writers on Sonic rely a bit too much on their personal vision about Sonic which may or may not be a good thing, clear examples of this are Ian Flynn himself and Pontaff.
By contrast, while SoJ has it’s own share of notorious inconsistencies when dealing with writing (The 2000s era is a big offender), it seems that for them Sonic hasn’t changed much and this is visible not only on the JP scripts of the Modern games which are for the most part better than the ENG ones, but also things like the Sonic Channel comics and the recent one-shots they made with Sonic interacting with the cast show that for all intents and purposes, the Japanese’s staff vision of Sonic is much more clear and consistent compared to the west. Because of this, I’d rather have a good Japanese writer on Sonic games with the localization being focused on being faithful with the original script than have a more western writers dramatically changing the characters. (I don’t mention the tone since either way, SEGA is the one in charge of that and the writers have to follow that)
My last and very subjective point is that, at least for me, everything SoA does with Sonic involving the writing and canon feels like a dumbed down version of the source material. One of the reasons it bugs me so much that in the latest decade Sonic has taken a more western direction is because a lot of what I pointed out gets lost as a result, even if some of those elements are still there, you can tell they’re more downplayed with products like the Tyson Hesse shorts having a more predominant cartoon direction. If any of you have been following my blog for a long time, you should be aware that just because I prefer the Japanese Sonic content doesn’t mean I won’t give the western products a chance, my enjoyment for Mania, the Tyson Hesse shorts and the movie should be a testament of that, but at the same time I can’t help but being sour about the fact that because of these products, we don’t have stuff like a new anime for Sonic or even a serialized ‘’main’’ manga as an alternative for the comics, and my hype for these products is generally more subdued as a result since I’d wish SEGA rather spent that money and resources on more Japanese content than just merchandise.
In particular, because Sonic is a Japanese franchise with a notorious inspiration from anime, what I get from this is a pretty big contradiction. I know Sonic is much more popular on the west but...is it really necessary for his game or products to be handled by western creators to keep their appeal?
For instance, imagine if Dragon Ball’s manga and anime got replaced by western comics and animated series because of it’s world-wide appeal, would that really be the same?
Or imagine the same thing with Fullmetal Alchemist, a pretty aclaimed anime that has a lot of western influence. Would it really not matter at all if it’s Japanese products were replaced with western ones?
At least for me, it wouldn’t.
And what I said about American versions of Japanese franchises being nothing more than watered down versions of the source material? I have that view because of countless examples.
Mega Man and how the English manuals removed a lot of important information about the story of the Blue Bomber’s game and world, causing a lot of plot holes in the process.
American remakes like Godzilla 1998 or Dragon Ball Evolution being an in-name only version of the source material.
Or the many censored anime English dubs from the 2000s, for instance, whenever I see the Yu-Gi-Oh! dubs, I only see a very dumbed down and childish version of a show that was originally a shonen.
And I know that all of these things don’t have to necessarely get lost since every creator is different and there’s franchises like Avatar which are made on the west but draw a lot of inspiration from anime and I’m aware of that, and I want to make it clear that I’m not trying to say that American writers are not allowed to work on Sonic, what I’m trying to say is that inevitably there’s always gonna be some culture dissonance and clash when writers from another culture handle a foreign franchise. And even with examples like ATLA, I think being made by one culture while being inspired by the other is actually a big part of these franchises appeal and it’s something that can’t simply be replicated by handing it to creators from that specific culture they draw inspiration from.
I think James Rolfe’s quote about the same thing with the Godzilla franchise sums up how I feel about this.
‘‘It’s like champagne, anybody can make their own and call it champagne, but unless it’s from Champagne France, it’s not real champagne’‘
So, this last part was very subjective, but I think this post in general sums up why I dislike so much the idea of Sonic having western writers specifically in the games or just focusing more on that side in general.
But what do you guys think? I guess I am too biased so that’s why I wanted to ask for opinions and discuss this topic.
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crusherthedoctor · 6 years
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Which of the two Sonic Adventures do you think has better animation?
Honestly? I’d say SA1.
Yes, SA1 has a lot of weird poses and goofy facial expressions, but you could be forgiven for handwaving it as being typical for the sort of cartoony world that Sonic and Co are part of, even if most of said hilarity was clearly unintentional.
Whereas SA2 may have better models (ie: Eggman can actually move his mouth), but the animations are less “cartoony” and more “puppeteered by a drunk Geppetto”.
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105ttt · 6 years
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I’m just going to ramble about how we see Shadow’s character develop throughout the Sonic games (mostly the Dreamcast era with some modern era stuff thrown in there) and why I think his character is a lot more than just being an “edgy hedgie with a gun”. Everything is going to be below a readmore, since this is going to be really long.
Yes, it’s an old complaint that Shadow is not just some edgy teenager with a gun who gets angry all the time and solely lives to pick on Sonic, but if you actually take time to sit back and consider all of Shadow’s actions from his first appearance in SA2 onward, he actually seems less evil and edgy than people make him out to be.
Shadow’s character changes a lot in my opinion from SA2 to Heroes, but there are reasons that he acts differently in these games. Starting in SA2, Shadow is depicted as a villain who helps Eggman in trying to destroy the world with the ARK, and of course his tragic backstory combined with his evil actions makes him look like a stereotypical edgy angst magnet. But we need to consider the reason why Shadow helps Eggman in order to make a judgement about how evil he really is.
Shadow wasn’t helping Eggman just because he wanted to see the world burn out of some innate sadistic desire or a desire to have power over everyone else for no reason other than being evil. He helped Eggman because he incorrectly remembered Maria’s wish before dying as her wanting revenge for her death. He was also somehow made to believe he owed Eggman a favor for waking him up from cryostasis (literally calling him “Master” and saying he will grant him one wish).
Speaking of cryostasis, a friend of mine brought up the fact that from Shadow’s point-of-view at that point in time, he had literally just plummeted to Earth after watching his only friend sacrifice herself to send him to safety and then be murdered by people he doesn’t know for reasons he doesn’t understand, was then captured and imprisoned by said people he doesn’t know for reasons he doesn’t understand, and now has been awoken by someone he hardly seems to know and is expected to fulfill that person’s wish of destroying the world. Shadow’s mistaken memory conveniently matches up with Eggman’s desire to destroy the world, and while it’s not justified to kill innocent people just to get revenge for the unjust death of one person, Shadow didn’t necessarily want to murder people out of sadism or some evil desire - his actions in SA2 are done out of his devotion to Maria, a trait which we see in later games.
Shadow’s actions take a dramatic turn when he eventually remembers what Maria really wanted after Amy convinces him to help the others stop the ARK. After that point, he abandons his stubborn refusal to help and leaves Amy immediately to go join up with everyone as quickly as he can (even though he had been Sonic’s nemesis up until that point throughout the entire game). He even goes as far as to fight the Biolizard for Sonic and Knuckles so they can stop the Chaos Emeralds and later joins Sonic in his super form to stop Finalhazard, only to sacrifice himself to save the Earth in the end. These actions are clearly linked with the fact that Maria’s true wish was for Shadow to protect the Earth, and we see here that again, his actions are done out of devotion to Maria and possibly a genuine sense of heroism.
What do I mean by heroism? Well, even as early as SA2, we see that Shadow is quick to defend or protect innocent people and his friends, and he doesn’t let innocent people be endangered if he can help it. One major example I can think of in SA2 is when Rouge is trapped on Prison Island. After running late in escaping the island on her mission to get the Chaos Emeralds, she calls Shadow and lets him know she won’t make it off in time with the Emeralds. Shadow naturally wants to save the Emeralds because he needs them to achieve his goal, but when he uses Chaos Control to get to Rouge, does he simply grab the Emeralds and leave again? Absolutely not. He takes Rouge with him right before the island explodes, thus rescuing both her and the Emeralds. When the two talk later, Rouge brings this up, and Shadow claims he only came to save the Emeralds, but that may be a cover so that he doesn’t show Rouge he cares (this connects to something I’ll mention later). After all, he could have, in theory, grabbed the Emeralds while Rouge was still shocked from seeing him use Chaos Control and then left Rouge to die in the explosion.
Shadow actually shows this same willingness to protect others in Sonic Heroes and Sonic ‘06, both incidents involving Rouge as well. The example from Heroes is really striking because it’s implied that Shadow forgot everything that happened in SA2 after falling back to Earth again. In the opening cutscene of Team Dark’s route, Omega awakens when Rouge tries to unlock the capsule holding Eggman’s “secret treasure” and opens fire on her. Shadow wakes up to notice this and, instead of immediately facing off with Omega to stop his reckless shooting, actually pushes Rouge out of harm’s way and then tries to stop Omega. What’s significant about this interaction is that Shadow supposedly doesn’t remember Rouge at all, and yet he decides to keep her safe even though he doesn’t know her. He could have left her to die from Omega’s gunfire and used that to stall Omega so he could take him out, but he decides to make sure she’s safe first. On the other hand, he attacks Omega because Omega seems like a threat to him - Omega attacked first, and so Shadow feels the need to stop him. This scene brings up another interesting point in Shadow’s character we see a lot: Shadow doesn’t attack someone who doesn’t threaten him first or otherwise causes him some sort of problem. This may be why Shadow was so quick to fight Sonic in SA2 despite not knowing who Sonic is. Sonic often posed a threat to Shadow by trying to take the Chaos Emeralds away from him or otherwise just demanding a fight, to which Shadow obliged. The same is true for the inter-team boss fights in Sonic Heroes, where Team Dark faced off with the other teams because Rouge was worried they would get in Team Dark’s way. Rather than being the aggressors who pick a fight for no reason, both teams involved typically had a reason to defend themselves.
But getting back to Shadow’s heroism, the example from Sonic ‘06 I mentioned earlier is equally important in showing this facet of Shadow’s character. When Rouge and Shadow are on a mission to get the scepter holding Mephiles, they are ambushed by Eggman, and at one point Rouge is struck down from the sky. Shadow had a choice at this point to either keep his hold on the scepter and let Rouge crash or save her and let the scepter break. He goes for the latter and catches Rouge just in time, but as a result, the scepter breaks, and Mephiles is freed. This decision to save Rouge over keeping whatever dark power trapped inside the scepter contained shows that Shadow prioritizes his friends’ safety greatly, even if it means he has to sacrifice something else.
Shadow really is a kind and loyal person at heart, though sometimes his emotions get the best of him. The same friend I mentioned earlier pointed out that Shadow’s aggression in earlier games like SA2, Heroes, and ShTh was probably just a side-effect of him being so confused about who he is - and more importantly where he is. Keep in mind that Shadow had never been on Earth before SA2, and now that he has to face this brand-new world, all while not knowing what his intended purpose was in life, must have driven him to be aggressive. His dedication to achieving his goals probably fed this aggression as well, since it may have been the best way to deter any impediments to his goals. My friend also brought up the fact that Shadow, while being chronologically 66 years old, is mentally and physically 16 years old. He’s going to act and think like a typical 16-year-old, albeit with some behaviors found in people who experienced trauma, because that’s what he is. He likes blowing things up and being powerful because he knows how powerful he is (he brings up the fact that he’s the ultimate life form all the time), but he doesn’t use that power for evil or just for kicks, as we see in many games where, when Shadow acts like his true self, he uses his powers for only good. His overconfidence in games like SA2 and Heroes also stems from the fact that he is, in fact, a young teenager with lots of power at his fingertips and a new world to explore. In this respect, he and Sonic are very similar: both are kind and a bit prideful, but they don’t put down others unless they prove to be evil or a threat.
An interesting side note on Shadow’s power is that he seems to get untold amounts of strength from his love for and devotion to the people he cares about. We see this multiple times in the true ending of ShTH, where Shadow is able to instantly recover from the effect of Black Doom’s paralyzing gas through his accumulated memories of Maria and later when he breaks free from Black Doom’s mind control after seeing Gerald’s message to Shadow about the Black Comet. The entire premise of Heroes being that each Team grows stronger through teamwork and the friendship between all three people in each Team also remains true for Shadow, despite people typically seeing him as a loner-type. And just as much as Shadow gets strength from his loved ones, he encourages them as well when they need strength. Throughout the entire Finalhazard fight in SA2, Shadow constantly checks on Sonic to make sure he is okay and even compliments him at one point, saying with a laugh that he believes Sonic may be the actual ultimate life form. In Heroes we see this same kind of support towards Sonic when Shadow offers to distract Metal Sonic during the Metal Madness fight so that Team Sonic can go super, and later in Generations Shadow says the infamous line: “You’ve got this, Sonic!” as an expression of genuine encouragement and faith in Sonic’s abilities.
Just as Shadow believes in his own power and others’ power, Shadow also has a capacity for understanding right from wrong, and though ShTH shows that he understands that some choices aren’t black and white, he knows when evil needs to be punished. It is ironic that people consider Shadow a villain simply because of his appearance when he has spoken out against evil multiple times in multiple games. In Heroes, during the Metal Madness fight, Shadow actually criticizes Metal Sonic for stealing data on all living life forms in order to become strong, showing that he doesn’t believe in unfair methods of obtaining power. In ShTH he shows the same kind of sentiment towards Black Doom, refusing to give him the Chaos Emeralds and becoming angry at Black Doom for tricking him into collecting them for him in order to enslave the human race. Shadow’s distaste for evil is shown directly in the lyrics of “Supporting Me”, where the “air of darkness” is said to be “disgusting”, and yet Shadow “never [loses] out” to it, indicating that he doesn’t let his past evil actions get him down or discourage him from wanting to change for the better. He even outright states in his victory phrase after defeating Finalhazard that he wants to destroy “all the evil [Professor Gerald] has created”.
Another point in Shadow’s character that is similar to Sonic but also shows his own unique perspective on life: he values his freedom just as much as he values his friends, and doesn’t let his past get to him. The Dreamcast era games really focused on Shadow’s identity issues, but they also showed that he handles them in a way that doesn’t let them bring him down. In fact, Rouge is the one to mention Shadow’s identity problems in both SA2 and Heroes. In SA2, Rouge confronts Shadow about the fact that his memories may be fake and that he may not be the real end product of Project Shadow, but Shadow doesn’t respond with sorrow or a typical “angsty” answer. He instead asserts that even if his memories are fake, he is who he is now as a result of his actions throughout the entire story of SA2, and he is content with the identity he has made for himself. He then doesn’t dwell on the issue any longer and focuses on his own goal. A similar situation occurs in Heroes, where, upon finding the Shadow Androids, Rouge attempts to console Shadow, who has gone silent. Rather than breaking down, Shadow simply tells Rouge to disregard the Androids and to keep moving. This action ties back to the point I made earlier about Shadow not letting others see that he cares all the time. Possibly because he doesn’t want to burden others with his problems or let those problems affect who he is as a person, Shadow doesn’t let Rouge dwell on what he may have felt upon seeing the Androids and decides to ignore them. We see a similar reaction in Sonic ‘06, after learning that Omega was the one to seal him away in the future, Shadow doesn’t go off on Omega or cause an uproar. He simply walks away, probably to give himself time to think or just to avoid burdening Rouge and Omega with his feelings at that moment.
During the final stage of Heroes, Shadow makes a declaration reminiscent of the one in SA2 and affirms his identity as who he is currently rather than what he was in the past. ShTH really brings this together during the True Ending, when Shadow outright declares to Black Doom after breaking free from the paralyzing gas, “I’m Shadow the Hedgehog. I’ve left the past behind me. No one can tell me what to do now!” Shadow not only retains his freedom to determine who he is but also his destiny - which brings up another quote from Sonic ‘06. After Mephiles shows Shadow his future self imprisoned in a capsule permanently for fear of his power in order to convince him to take revenge on the humans who imprisoned him, Shadow simply tells Mephiles to quit the act and that he will never listen to his futile persuasion. Upon Mephiles asking if Shadow will really forgive humanity for his fate, Shadow says only one thing: “I determine my own destiny.” We even see in ShTH that Shadow doesn’t let his memories of Maria and Gerald haunt him: in the final cutscene of the True Ending, Shadow tosses away a picture of himself and Maria while saying “Goodbye forever, Shadow the Hedgehog”, signifying that he won’t let his past define him or haunt him any longer. He doesn’t let anyone - whether it be his own father, Maria, Gerald, or even his friends - determine his path of action and his choices. The entirety of ShTH is spent with Shadow determining his course of action in order to get to what he believes in the truth, demonstrating his belief in his own strength and sense of right and wrong (which is shown to be less black-and-white than it seems at first). All of Shadow’s character songs tie back to themes of freedom to be oneself or confidence in one’s identity created through one’s actions, and these songs often give off a feeling of being victory songs because victory for Shadow is asserting that he is who he is no matter what may have happened in the past.
In the end, I think Shadow is a kind, loyal, and determined person at heart who knows that right and wrong aren’t always easy to discern at first but still wants to protect the world from wrongdoing and help those in the world who are symbols of goodness, and who also values his freedom and loved ones more than anything.
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crystalnet · 7 years
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Sonic Forces is Good
Sonic doesn't really slot into any of the semi-nebulous interests that this blog has previously covered but I just had to make an exception because I have thoughts on the blue blur's new game, especially in light of everyone going crazy for Mario Odyssey and the fact almost all professional reviewers as well as various critics on youtube have been basically taking a wrecking-ball to this game. Sonic fans themselves are left mostly enjoying the game (if the subreddit is any indication) and kind of sheepishly acknowledging the pretty low metacritic scores with a bit of a shrug--a pose any true Sonic fan has gotten used to taking in the past decade. I want to talk just very briefly about the problem with Sonic in 2017 and anytime past the year 1998 really and why perception of his non-side-scrolling games seem critically flawed and misguided...
First of all, 3D Sonic has basically always been a mess. Now I should mention before getting deep into this, Forces is my first Sonic game since Sonic Heroes and Sonic Advance 2, the former of which wasn't even as fun as the flawed SA2 and the latter of which should be considered Sonic 5 (or 6 if you count Sonic CD) for all I care, in that it is an excellent expansion of OG Sonic style (shit like grinding on rails, updated Sprites and even Amy as a playable character were great additions). Those two games though are indicative of the whole series: the 3D ones are always problematic while the 2D ones don't seem particularly hard to make well. 
I think there is a big range of how fans and critics view the series, but it seems as if the 3D games are either held to the standard of Adventure 1 and 2, which were always pretty flawed games, or else held to some non-existent and unattainable standard. But we should be clear: Sonic never had his Super Mario 64. Adventure 1 comes close, and that game does a lot very well, but it introduces a lot of things which would plague the 3D games forever. I'm mostly talking about the fact A1 and A2 are want to have all these additional playable characters besides Sonic and yet, Sonic (or Shadow) levels are always clearly where the best level design and most fun is to be had. 
Why force characters like Big the Cat or E-102 Gamma down our throat, when almost all the Sonic levels are amazing compared to levels where you shoot at things or hunt for emeralds. Like extra characters are kind of intrinsically fun when your a kid, but it always felt a bit like padding to me to play the Tails/Eggman and Knuckles/Rogue levels in SA2. So the gold standard for the 3D games becomes about 1/3rd of the content in the first two games?
What I'm trying to say is that Sonic Team never knew exactly what they were trying to achieve with these games it seems. It's like they continued the tradition of Sonic 2 and 3 with Tails and then Knuckles being added by eventually just adding a shit ton of characters to every game, effectively diluting the experience. I'm not even a big fan of Mario 64, but clearly that game is critically lauded, whereas the Blue Blur just couldn't seem to make that same transition. Heroes is literally all about adding characters, along with bright, colorful presentation which barely masked the weakened level-design. Then beyond the critical face-plant that is Sonic ‘06, Sonic Team's goals with these games seem even more unclear than ever and the warm embrace of 90s Sonic seems further away then ever before during the past decade or so.
You have a couple of weird "story book"-style spin offs on the Wii like the Black Knight and Secret Rings which really push the boundaries of what a Sonic game can be (seemingly to mostly bad reviews), Sonic Unleashed, which is literally split between somewhat traditional 3D gameplay and the kind of totally different style of gameplay a la non-Sonic levels in the Adventure titles (werehog Sonic...) and then a few games that seem to be headed in a more stable direction: Sonic, Sonic Colors, Sonic Generations and to a slightly lesser degree, Sonic Lost World . 
Like I said,  I haven't played any of these since Heroes, but I've been reading up and looking at all of Somecallmejohnny's videos on youtube to get a sense of how people feel about these, and these last 3 seem to be on the up-and-up in terms of critical reaction from both critics and fans. But Generations was in 2011 and since then it's been mostly an onslaught of Sonic Boom games and I'll do us all a favor and gloss over those completely. While Lost World tweaks things a bit with a run-button, Colors and Generations built on the more traditional half of Unleashed and heavily featured the boost mechanic which lends itself to a new kind of level design which is considerably different than that of Adventure 1 and 2.
I guess the long-winded point that I'm trying to make is that Sonic Team has basically been having an identity crisis since 1998. Not a single one of these stands as a true precedent for the series in that the best of their lot--Generations-- is still one of those meta, self-aware entries since it combines modern and classic sonic, quite literally. I do really wanna play those last 3 I mentioned because they seem like they are on the right path, but I'm sure for every fan, there is still a disappointed nay-sayer. 
This leads me to my final point though, and that is that Forces, for me personally, is a pretty damn good idea of what 3D Sonic is. I think people were putting a lot of pressure on it since it's been a while since a true 3D entry that wasn't a Boom spin-off, but also because of Manias success. Mania from earlier this year was really great, but it's great in a mostly regressive way.  Yes, the four new levels are fantastic and Christian Whitehead did a awesome job of capturing the "magic" of the first 3 games while refining things like the controls and amount of sprite-frames and adding some cool extras as well as those dope Chaos emerald bonus zones, but the success it had is based off of design-principles from nearly 25 years ago. 
I can't complain at all, because it's a really fun game and a great way to revisit classic vibes and levels, but I hope it's the beginning of a sea-change for Sonic Team's approach and not just a blip. Mania 2 for instance could revisit/remix the underrated Advance trilogy, or Sega could grow some balls and let Whitehead and other fan-developers like him step up to the plate and either design a full fresh side-scrolling entry OR something like oh I don't know Sonic Adventure 3?
Either way, the game generated a lot of hype which Sega capitalized on by dropping Forces a few months later. And me and like half of hard-core fans are pretty happy with the game and that's about it. Same old story since SA2: new 3D game comes out, gets mediocre reviews, half the fans are on-board while the other seem even more disappointed than professional critics. Everyone seems to have a clear idea of what Sega should be doing with their 3D games, but no one can really agree. 
Well I for one think Forces is on the right track. It's not perfect, but it's not really trying to be the next big game (they make that clear every single time they release a 3D title that isn't SA3). It's only 40 USD which I think denotes that it's to played in-tandem with Mania, so you got your classic Sonic on one hand, and your new-fangled and always-problematic-to-somebody 3D Sonic on the other. Also it's worth noting that I play this on the Switch. I think the Switch magically makes any game better for being played on it, and yeah I can't really imagine playing this on PS4. The option of portability makes any game better IMO, and Switch just adds this x-factor to any game right now, I can't totally explain it (will write another post all about it).
The game hold ups though, and beyond the novel trifling that is the character-designer/OC, the level-design is better in my opinion than most are letting on. I'm not sure yet if anything comes close to my personal gold-standard for 3D Sonic levels (Radical Highway and City Escape) but the sense of speed is often phenomenal, but I don't think there is any more of those moments where you are forfeiting control than there has always been since even the Genesis games, which is something I've seen some critics complain about. I admit I was slightly taken back by the locked camera, and often-times narrow corridor-esque levels, but once I got the hang of it, I realized that this is a more faithful translation of classic Sonic into 3D than the more free-roaming styled levels of Adventure games. 
People seem to get mad when there's too much precise platforming in Sonic (Marble Ruins..) just as some assail it for feeling like an auto-scroller at other times. It's like fans approach the series with the same confused priorities that Sonic Team themselves have sometimes displayed. I like the generally arcade-y feel of the levels though and re-visiting them for the purposes of refining my runs/time is enticing in the way it was back in the Sonic/Shadow levels in SA2.
Sonic is a weird, platypus of a genre unto himself: Neither pure platforming, racing or trick-based sports game a la Tony Hawk/SSX, he is all of these things and none of them at the same time. And I think these levels capture that excellently. What he isn't are slow and awkward Emerald-hunting levels or shoot-em-ups, but Sonic Teams seems to always shoot for more diversity in game-play than just Sonic levels would allow for, and that's where the Avatar levels come in, retaining the style and speed of the Sonic levels, while also expanding it slightly with Ratchet and Clank-style gun-play that seems to stand-in for awkward shit like the Eggman/Tails levels in SA2. And yeah this does mix it up nicely. 
Something else I've been seeing is that it's too easy and the levels are too short, and I just hope people are playing this on Hard mode (the requisite for hard mode is simply if you have played Sonic before according to the game itself). Other criticisms I've seen simply don't resonate, like people complaining about the controls of the Sonic levels, which just did not stand-out to me as being something I noticed. I like the variety of 2D and 3D, and think it strikes a good balance. 
So yeah, I basically just wanted to write this big ass post to explain why I think it's good and why other people should STFU, basically. Sonic isn't Mario, and never had been. His games are not explicitly all-ages, timeless crowd-pleasers. His games have always been faux-edgy, psuedo-platforming/racing hybrids that click hard with some and leave others cold. They are also explicitly for kids in a way that Mario games aren't, and it's a kind of complicated point but I think professional critics should take into account this shit was never designed for a 30 year-old to enjoy. That's literally why Mania exists. A 10 year old now-a-days might enjoy Mania, but a lot of that game nearly amounts to being a joke that someone born after 1999 couldn't really get. 
So, basically I'm all for trying new things, perfecting a formula that never quite existed and honing in on the good parts of some of the first Sonic games, and I think that's what Forces does. Also the story is sick. Some Sonic fans actually get caught up on the story which is insane to me because its like following the plot of a Tom and Jerry cartoon, but this shit hit some fan-service high-points for me (great cast of characters that mostly glazes newer shit and honors OG Adventure 1 and 2 shit, a slightly "darker" tone, Classic Sonic seeming chill af compared to real Sonic, and cameos from old-school bad guys, for instance). So that shouldn't be a factor in your review if your over the age of 9, is what I'm saying, but I actually dig it despite that. 
Yes, it could be improved upon, but I think it’s an excellent starting point for the developers to build on, so hey why not add Whitehead to this team, as well as few of the level-designers from the other Boost games (Colors, Generations, Lost World), refine the controls and level design a bit and BAM, you got yourself a worthy candidate for the true, long-awaited Sonic Adventure 3 that all true fans have been waiting for forever (even though the Adventure games weren't perfect to begin with so this is a wish that contradicts my other points but still). What I think I'm saying, is if this is what they can do in a $40 title with a relatively small dev-team from what I've read, then what can they do when they go all in? Or are they too scared? Well these reviews might scare them off from even trying again and that's what I'm worried about, but Sega needs to grow some balls, and go all-in for the next release and lay-off the Pachinko-onslaught, or at least funnel some of that Pachinko-gold into developing the next game. Like I said, Sonic isn't Mario, and he doesn't need to be, or need to have games like the big cross-generational 3D Mario games that come out every 5-8 years or so. But you know he could if he wanted to, and I think Forces shows a pretty good way forward. Until then, try opening your heart to the Blue Blur if it's been a while-- who knows, you might just be surprised. Smell ya later, dreamerz~
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