“NieR: Automata Ver1.1a” The Announces Additional Cast
The NieR: Automata Ver1.1a television anime's official website unveiled three new cast members, a key visual (seen above), and a character trailer for the Bunker. Beginning in January 2023, an anime adaptation of the action role-playing game developed by PlatinumGames and Square Enix will air. The actors are playing the same parts they played in the video game.
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Also YoRHa has zero (0) ways of dealing with internal problems except physically attacking them.
You'd think that after A2, someone in charge would've said, "hey maybe we should install remote-termination codes, so that we can shut down YoRHa androids if they go rogue." Like these aren't recruits from some population of civilians, or some kind of off-the-shelf models and Command has to work within the specifications they came with -- they're androids custom-built for YoRHa, by YoRHa. The powers-that-be have complete control over every component of the androids' hardware and software, they can absolutely install some way of remotely shutting someone down if they become dangerous (or just inconvenient). You don't even need to hide it, you can freaking normalize it, like "oh sure, yeah, everyone has termination codes! Of course, we only use them for people who go on a Logic Virus rampage, or go rogue and turn really evil, haha!" Worried about the Machine Lifeforms hacking in and triggering it illegitimately? No worries, there's ways to mitigate that, and if they succeed anyway it'll be plausible deniability for when you need to remote-detonate someone for learning one of YoRHa's dark secrets! "Shit, the Machines must've gotten her! Command, change our remote-termination codes before they get us too!" (or whatever).
Even for A2 specifically, they still had options. Like when the Pearl Harbor mission ended, they could've just brought her home, hailed her as a hero, and then shut her down like "oh no, she must've been too damaged and corrupted, she isn't turning back on!" Like, turn her into a martyr of The First Mission Of YoRHa. But this apparently didn't occur to anyone. Are they so used to the Machines, that kind of interpersonal trickery doesn't occur to them? Is perfidy off the table solely because neither side is willing to engage in good-faith protected behaviors to begin with?
And the situation with 9S is worse, somehow. They have to order 2E to kill him every time he learns something he shouldn't. Okay, let's set aside the fact that you built a guy specifically to be curious and then have to kill him for said curiosity. Even if you don't want to install kill-codes, why not just delete his memories when he's in maintenance? Like he needs to return to the Bunker and get scheduled maintenance done, that's a thing which YoRHa androids regularly need to do. Just disguise a Type-E as a Type-H, and have her go "oh fuck, there's some kind of glitch/logic virus/whatever in his system! We have to roll back his memories to an earlier backup!", or that plus "and all of his backups are mysteriously glitched out, we'll need to revert him back to factory settings, it'll be a 'new' 9S!" depending on the situation.
I mean, obviously the Doylist reason is that half the game and the character dynamics would be impossible if YoRHa had any useful way of dealing with Bad Androids, but in-universe it looks like a mixture of incompetence and needless cruelty. Which ... tracks, I guess, given what's really going on, and given Commander White's supposed philosophy about creating crueler battlefields. But you'd think that "keeping YoRHa's secrets" would be the one area (besides "actually fighting Machine Lifeforms") where they'd decide to put competence over cruelty.
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