#yoshi p problems
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vermanaward · 11 months ago
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[squex dev voice] we are going to make rdm weapons that are so. fucking. ugly
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seiko-chi · 2 years ago
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Reading the hate on pre-release FF16 is ..... interesting now that the game is out and we see how it really is
All these "edgy" and "mature" topics were covered in previous FF games, the only difference is the nudity and language
Yoshida did the game a disservice by how he sold it in interviews, PoC representation included
It is a final fantasy game alright, both story and reactions
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voidsentprinces · 1 year ago
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People wanted Hydaelyn to be evil and the root of all our problems and I feel like Yoshi P and Squad saw that and invented Athena in response. An ancient "mother" who uses her knowledge and sacrifices all those who love and adore her to attain godhood, who actually does manipulate those who trust her to attain her goals, who does die to further her own goals instead of the goal of others. And wants full control of the lifestream and all the souls in it and will temper her son and take over his body to use as a vessel to further her own goals. She will twist others ambition to be recognized or whose actions are seemingly honorable and force them to do the opposite of what they truly want. Because, why not? Who else is more worthy of her to be a Goddess than she? And last but not least, Flow's lyrics are all about Venat and Hydaelyn finally meeting us and singing our praises for her "brave little spark" while One of the Weary and Athena the Tireless One's Lyrics are all about how we were so easily to manipulate and clearly as a fragment of ancients, made in HER image alone and while Venat's entire decision leaned on us using dynamis to combat Meteion, Athena's lyrics reflect seeing us as lacking the aetheric overflow of her colleagues as weak and how with the dawn of a new era our time has come and it isn't the sun rise of the dawn but the setting sun. The Twelve will not answer you, Hydaelyn and Zodiark are gone, and the Primals are faux gods. So scream all you like as she puppets your every move, your GOD cannot hear you. You poor thing, your pride and greed are corrupting you. You don't know what the future would hold, just lay down and accept her complete control only she can guide you through it. Believe in her and her alone. Hear, Feel and Think only of Athena. And she will guide you where you need.
Or in short:
Dark horizons, Boiling seas From the borders chaos bleeds Savage nobles, cultured thieves Here be lions follow me.
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jeremy-ken-anderson · 2 months ago
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The New, Relaxed, Black Mage
Black Mage was always getting worse in the current design environment of FFXIV. It was designed around maintaining a strict rotation and if you lost the track - whether you fatfingered the wrong element and cast Fire 1 when you were in Umbral 3, or you were targeting while running for your life and oops it targeted an ALLY so your spell didn't go off and now your timer's expired, womp-womp - then you really lost track. You were down the time to get back into the groove, you might be down the time to get mana going again, it was a whole thing.
And the current design environment involves a lot of unexpected movement. This makes it more difficult to keep uptime, and the assorted mobility options help but don't solve the issue.
Meanwhile, design-wise, you couldn't solve this problem with the Numbers lever. You couldn't just make the damage number go up if the Black Mage played optimally. Because then, you would merely have a greater and greater disparity between people who literally memorized, beat for beat, the entirety of every fight they took part in, and reverse-engineered it to work out the optimal place to use each part of their toolkit...and everybody else. Yoshi P is part of "everybody else" in that discussion. He's a BLM main, but he's got better things to do with his time than...that. And so do the people who woulda done it if it meant they reclaimed the Magic DPS crown from Picto.
Well, for people like me who would have this little debilitating flash of panic when we saw the timer get down to 4 seconds, the new BLM is outstanding.
I appreciate that the old way maintained a valid use for Fire 1 all the way into late game. You needed it to keep the timer going, because Fire 4 didn't reset the timer to full. But a lot of the issues with Spell Speed also applied to BLM at large, because of that design. And also, the new setup lets you cast Thunder, Foul, and Xenoglossy when they're useful, not "when you can fit them in." You can use 'em in either Astral or Umbral, without regard to when the boss moves out of attack range or threatens to drop a meteor where you're standing. You can save Polyglot for when you need to move or when the party buffs are up, and if you've got to use a stack to keep it from overcapping that's fine; doing so won't wreck everything else.
The new shorter cast times have a curious side-effect: Triplecast is now only a damage-gain ability on AoE, not during boss fights. High Fire is a 3s cast with a 2.5s recast timer, so Triplecasting that is a 20% dps gain, done by reducing the S part rather than increasing the D - You still deal 540 potency to everyone in the enemy crowd, but now you deal it in 7.5 seconds instead of 9 seconds.
All your single-target that you're intended to use take less time to cast than your GCD timer. I say "that you're intended to use" because you CAN cast Blizzard 3 while under Umbral Ice or Fire 3 without a Firestarter stack while under Astral Fire...but it's bad and dumb to do so. Don't do that. Speaking of which, I think the current setup recommends casting Blizzard 3 -> Blizzard 1 to recover your mana at level 50 against a single target? I feel like the MSQ Roulette makes that something worth being sure of... So you don't gain damage by using Triplecast on your regular stuff, meaning in boss fights it really is JUST for movement. This is an interesting case where they didn't have to do anything to the damage numbers to compensate - by increasing the cast speed they're already functionally giving more DPS than Triplecast was giving you before (any damage gain you would have been getting from "using Triplecast for optimal damage" is now just happening on every attack).
Personally, I like it so far. Only tried it out for a day, but it feels good. And at endgame you weren't using Fire 1 for Fire 1 anymore anyway, because you were exclusively using Paradox or the Firestarter it granted. The situation of using that button is still present. But in general the whole job is less rigid, more capable of adapting to changing situations without losing everything. And the design paradigm for FFXIV has been moving toward adaptation for like 2 expansions now, with Dawntrail representing a big jump that direction. BLM as it was did not fit that, and as it is fits it a little better. And I feel sorry for the folks who wish the job would mechanically gatekeep their main for them alone, but FFXIV is trying to be fun to play.
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maigeiko · 2 months ago
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This question may be too laborious to answer if you don't already know so I apologize, but do you know what kagai outside of Kyoto Kamishichiken study the Hanayagi School (花柳流) of nihonbuyo?
Hey, no problem. It's no secret for many Hanamachi which schools of dance they follow. A list has been compiled before, so it's easy to get the info you're looking for: Hanayagi-ryû is currently taught in: Atami [8], Fukuoka [1] Gifu, Gero Onsen [7], Isawa [2], Kumamoto [2], Nagasaki [11], Nara [6], Osaka-Kitashinchi, Osaka-Nanchi [3], Tokyo-Asakusa [9], Tokyo-Kagurazaka, Tokyo-Oi/Omori, Tokyo-Shinbashi [4], Tokyo-Yoshi-cho Hanamachi that formerly followed Hanayagi-ryû or simply ceased to exist: Kôfu [2], Kusatsu [2], Kyoto-Shimabara [10], Takasaki [2], Tokyo-Yoshiwara [5], Ureshino Onsen [2] Sources: [1] Fukuoka's dance teacher in 2024 is Hanayagi Suketarô [2] はなあかり: 昭和名妓連 by Kobunshi Katsura, 1988 [3] Nanchi Geiko danced at Hanayagi-ryu Yukata Kai in 2024 [4] https://shinbashi-kumiai.tokyo/新橋芸者 [5] The story of the Geisha girl by Fujimoto Taizô, 1913 [6] Nara Geiko Hinagiku and Kikuno are/were natori of Hanayagi-ryu [7] https://www.asahi.com/articles/AST2L4245T2LOHGB00BM.html [8] https://digital.izu-np.co.jp/news/education/63687 [9] https://www.instagram.com/p/CmI9HSgr4pg/ [10] https://ja.wikipedia.org/wiki/新井豆爾 [11] www.city.nagasaki.lg.jp/nagazine/siteki/040921/index.html For the cities without numbers, I don't know the sources - when I first made the list on Tsurukomaiko, I didn't bother to add any of them and only started compiling them retroactively at a later point ^^;
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sunnythanalan · 1 year ago
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Dawntrail
Okay theory time! This section has huge Endwalker and Dawntrail spoilers so read at your own peril. Also, please help me workshop these ideas because I don't know if I have all the facts correctly.
Okay. I was thinking about Emet making Azem's crystal even after Azem had been thrown out of their seat. I was being angsty about how that must have hurt both Emet and Hyth, since Hyth ultimately sided with team Zodiark. Then I thought about the latest short story in which Hyth reflects on Emet's hurt that Azem has left and not come back in time. They both seem abandoned by Azem, which peaked my interest because until now I always thought there had been a huge blow-up and that Azem had been driven away. But the text refers to Azem trying to find their own answer to the problem and HytHades had hoped they'd return to them once they did that. A tiny spark of hope of Azem coming in clutch and saving the day.
Now. Hear me out here, hear me out. We now know from the few glimpses we have gotten that Solution Nine is way advanced and is a completely different civilization than the others on that continent. There is a theory going around that Solution Nine is actually a "digital" world, a save, if you will. And then in the key art for the Arcadion raid there's what is thought to be believed an Ascian glyph, but it doesn't match up to any of the other glyphs from FFXII that has been used to recognize the other Ascians with, right. But that's because there's only thirteen glyphs from FFXII - so is the fourteenth Azem's?!
AND IF IT IS AZEM'S!!!!! DOES THAT MEAN that Solution Nine is Azem's attempt at saving the ancient's civilization in a backup??
Because! Because Yoshi-p teased us and said it is a bit reminiscent of Garlemald, except Garlemald was red while this one is... purple? That's not an Allagan colour, that's an Ascian colour.
I KNOW I KNOW they said we're moving on from the ancients and the ascians and all that, but a girl can dream right?
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baidar-oroq · 11 months ago
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I think I've been here before...
So lately over on Twitter, there's been a bit of a shitstorm in the FFXIV community.
Okay hang on, that doesn't really narrow it down...there's been a shitstorm over the difficulty of Dawntrail's dungeon and raid content. To sum it up, people have offered criticism of the difficulty-generally fair criticisms-and a small army of entitled jackasses are running around yelling about how if people don't like it they should just leave, games are not for you, you just want easy modes, fuck off casuals.
I think I may have given a hint on which side of the argument I fall on.
Here's my opinion on DT's dungeon and raid difficulty, starting off by saying I legitimately LOVED the Arcadion raids, despite the problems I'm about to list. So here's the list.
The fights are generally too busy visually, with loads of effects going off at once as the game bombards you with overlapping mechanics. It's all too easy to blunder into something because you've become lost in the visual soup.
Mechanics are hitting far harder than they need to, and especially hard if you're someone who uses the Duty Support to learn the fights on your own.
The expansion has drastically increased the visual vocabulary of telegraphs for mechanics and does a poor job of easing you into them. (This has always been true about FFXIV.)
There are many fights that have overlapping mechanics for far too long and make it too easy for you to fail them because of point #1.
I think these are all fair criticisms and they are all things that can be overcome with repeating the content, yes. But if you say this on Twitter, you will be insulted endlessly. And here's the thing.
I've been here before.
Namely in 2010, playing Cataclysm in WoW.
It is fucking uncanny how alike the situation is; after Lich King, where WoW was at the peak of mainstream popularity, the hardcores got the ear of the devs, who decried the game was too easy, it needed to be harder, come on guys, throw us a bone.
And so Cata launched with some of the most painful content in the world to run-in fairness, far harder than FFXIV's current content-and a lot of players complained that the dungeons were overtuned, offering fair criticisms. I remember that the first boss of Shadowfang Keep was basically impossible if the group didn't have every member with a 10 second cool down on interrupts; some comps literally could not do it. The dungeons were not fun at all, and the raids were worse.
And of course the forums were aflame with people saying get good, the game is fine, you all just suck.
But here's the thing. And it's something that you'd think Yoshi-P would know, considering how much he valued WoW as an influence:
When the sub numbers came out for the first time after Cata launched, three million people had quit.
I can testify to the effect that Cata's launch had; my guild went from being able to run two ten man raids and a 25 man ICC each week to having so few players I had to switch to tank to allow the guild to do a 10 man raid, 25s were dead. The difficulty of Cata blew a hole in the game's casual players that WoW never recovered from. Now I am willing to admit that it probably wasn't the difficulty change that caused all three million subs to vanish; Lich King was the game's peak, it was never going to sustain it.
But it was definitely a factor, a major one, and 4.1 only having as content the brutally hard troll dungeons, where you could spend two hours not clearing, sure as fuck didn't help.
And FFXIV has done the exact same thing; at the height of its popularity, it has tipped the content difficulty scale in the favor of the hardcores. So if sometime next year, there are no congested realms and a lot of houses are being demolished because their owners unsubbed, history could very well be repeating itself. Hell, it might even be worse; WoW didn't force you to do dungeons unless you wanted to gear up for content. FFXIV forces you to do dungeons and trials at least ONCE as part of the MSQ.
Why can't MMO devs ever find a happy medium?
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delta-chan · 11 months ago
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Scattered thoughts on Dawntrail and the Warrior of Light specifically, centered on the story in general as a starting point
Somewhere a bit after the second keystone I thought two things to myself about Dawntrail:
This reminds me of ARR.
This feels like it'll be as divisive as Stormblood.
Apparently, I was somewhat correct about the second of those things (with people actually comparing DT and SB). It's the slow pacing, the stakes being quite low with an easily foreseeable outcome for the first half, the WoL being out of focus.
For some, particularly the WoL being out of focus.
Being pushed to the wayside as someone that's "lesser" than another character is jarring after being the center of the world--nay, universe--for the last two expansions in particular. You are the sun, and reality was heliocentric. To find yourself tailing a somewhat goofy and tender-hearted girl out to take the throne for the sake of peace and happiness might feel a tad trite. Everyone calls you "adventurer". Nobody seems to know who you are. Wuk Lamat is the person everyone's interested in. It's a strange turn of events after being sent back in times and through the heavens--to be asked by a nervous Lamaty'i if you'll hold her hand in the dirigible.
Hunting, gathering, following, guiding. Things you did back in A Realm Reborn, and are once again doing in Dawntrail for the sake of someone else. You take care of menial tasks. Why wouldn't you? You're not the one who's important here. You're essentially a royal retainer, and someone outright calls you as much. You agreed to this--you wanted to go on an adventure, as an adventurer. So here's your adventure, similar to many of those you first engaged in gladly.
It's easy enough to see why things are like this for anyone--things could not possibly keep escalating after Endwalker. We had been to the end of the universe and fought despair itself, the embodiment of entropy and hopelessness. We had to come back to the planet and slow down--slow down exponentially. To bring ourselves back to zero, to a place where the stakes can grow anew as a new arc takes root. Yoshi P said as much multiple times--Dawntrail will be slow. We can't keep building on increasing stakes without letting up.
That doesn't mean Dawntrail is without some serious pacing problems, and an enormous tone disparity in the center where the first and second arc of it join. Erenville and the WoL's wild west adventure feels too slow and narratively awkward to occupy the space it does--the foreshadowing and emotional beats in it too easily find themselves lost in the tangled mess of the story taking place, every location on the map visited all too briefly.
Dawntrail has a hell of a good hook, but that, too, feels buried--though the city of gold was broadcast from the very beginning not to be a literal city of gold, I feel like a lot of the foreshadowing regarding it was not as punchy as it should have been. A lot of the time I noticed when things were noteworthy, but they weren't broadcast as such. The Yok Huy, their beliefs, and their dreams were brought up numerous times and given increasing importance, but it felt like they weren't anchored to anything and nebulously existed on their own alongside a rough location. (They did connect in the end--but that connection wasn't as punchy as it should have been either, likely because the initial breadcrumbs weren't properly seasoned and we spent very little time with the Yok Huy given the importance of their background.)
As for that hook for the rest of the greater multi-expac arc--it lives in the second half and establishes itself fully at the very end with the mysteries of merging dimensions, the "key", and the Milala are handed to us in a haze of tension and emotional flood that's as far from the vibe of the first half of the story as can be. Not only does it lay out possible future locations, it throws down a mysterious and weighty problem that will eventually need to be dealt with--what comes of it and in what way remains to be seen.
The very pointed focus on the "key" (the doohickey, the thingamajig, the contraption, The Strange and Oddly Malevolent Chalice, the device all being apt) lighting up in response to the activation of Azem's magic with the sol symbol to boot is more than enough of a signal that once again we are going to wind up at the center of a wider conflict in short order. Fate follows us, after all.
What Dawntrail does is introduce a new baseline: it informs us of our small place in the world regardless of our deeds, shows us gathering a number of staunch allies that will doubtless help us in the future, and puts us in a relatively low-stakes situation for the first half to drive home the fact that there is nothing noteworthy happening following our biggest victory. We follow Emet's advice to go out as travelers.
I can't wait for the patches to begin releasing because with the state of the world established and the "map" opened ahead of us the ball can truly begin rolling. Where that map is pointing us will be solidified over the patches, with the hook taking the foreground as the proper lead in for the wider arc.
I, for one, am still yelling "HEY WHY THE HELL DID IT DO THAT???" in my head and eager to learn. Well. Why the hell the thing did that.
Here's to finding out why the hell the thing did that going forward!
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the-wardens-torch · 1 year ago
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Pre-DT Muttering
Mostly complaints and worries. I haven't been playing the game much, but I did pre-order DT and will be poking my nose into it for a good sniff once the queues level out.
-For the EW pre-order, we got Menphina's earring, and we went to the moon. In DT we're getting Azeyma's earring. While I'd love to take a rocket right into the sun and end my existential suffering, I feel like this is a clever tie-in to the fact that Tural is based on central/south America, where the "people of the sun" (Aztecs) lived. And you would not believe how hard it is to find info on "people of the sun" without bringing up Rage Against the Machine.
-Yoshi-P said to brush up on the roles that each of the Convocation of 14 played. This does not bode well for me because I'm really really tired of references to the ancients was hoping this expansion would break free of them entirely.
-Speaking of "breaking free of things," I do still like the Scions a lot (and they've have had some amazing character development that I love to see,) but I kind of wish they'd just let us be for awhile and let us get to know some other NPCs that won't just become irrelevant by the end of the expansion. This expansion is promising a fresh start, but I'm not seeing it?
-And again with the breaking free point. Solution 9? Haven't the Allagans given us enough of that glowy future shit over the past 10 years? But that assumption might be unfair since it looks like more of a dark Bladerunner/Cyberpunk vibe than an "advanced civilization buried for centuries vibe. Either way I think I'd rather just go play in the dirt somewhere.
-I still don't like the premise of this expansion. I mean, having you play the role of a foreign mercenary hired to help a royal win a war of succession? As a deeply ashamed American, I can tell you that shit is just a bad idea.
-Wuk Lamat's ENG voice is just fine. I'm not saying its the best voice ever, but nearly all of the criticism I've seen of it is thinly veiled transphobia and please get away from me with that shit. I'm also seeing a lot of the same sort of hate for her that people have for Lyse Hext. What is everyone's problem with energetic jock girls who just want to help people? They just happen to help those people by punching other people and that's okay.
-Erenville is hot. You got me.
-Healer strike? I haven't been good at a healer class since pre-SB AST so I was indifferent to the whole idea. Then I saw the graphs tracking skill usage in Savage content for SCH for each expansion and... Oof. Best of luck to you all.
-I'll be going into it as a DNC main, which marks the first expansion since HW where I'm not going into it as a SMN main (I've been playing since shortly before HW dropped.) I don't think my FFXIV gamer identity will ever recover from the SMN changes. I'm maining DNC pretty much just because its easy. I'm not really good at any other class. I'm a middle-aged, married adult with a job, bills and back/neck pain. I don't want to spend hours practicing rotations until I git gud, but I also don't want to drag my parties down with my lack of skill, so easy peasy dancy squeezy it is. Maybe I should try BRD again since it was my original main before SMN?
-Pictomancer and Viper? Maybe once the novelty wears off.
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hellslayersomething · 9 months ago
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I was wondering if Yoshi-P would ever openly address the criticisms of Dawntrail's writing, and now that he has, I am finding myself deeply unenthused about the game's future.
At every point he seems to deflect the possibility that the writers did a bad job. Well, of course it was never going to be as climatic as ShB or EW. Literally no one was asking for that. Everyone went into Dawntrail with adjusted expectations, most of us wanted the Beach Episode expac that was promised, and still many of us where deeply disappointed with what we got. (Also, if you don't want it to be compared to ShB, maybe don't copy huge swathes of ShB's homework for this expac.) Well, of course the beginning was slow, we had to set up the world for the second half. You didn't have to write shitty tell, don't show exposition dumps. You didn't have to have boring, repetitive quest design. You didn't have to have shallow worldbuilding that insulted the very cultures you were trying to represent and ignored all the actual interesting bits of this world (because heaven forfend we acknowledge that Galool Ja Ja, or indeed any of our allies, are even a little bit imperfect). Well, we wanted to see if people were sick of the Scions or if they wanted to see more of them. The problem with the Scions is that they don't have a point in the story anymore. Their inclusion, like everything else, was badly written, and that's the problem that people have, not whether they exist or not at all. If you want to know the playerbase's opinions on them, run a damn survey; don't wave a cardboard cutout of the characters in the middle of the MSQ going, "So, uhhhhh, is this anything??" We understand that some people didn't like Wuk Lamat, we should have made her more confident in the beginning. .......while there's a broad spectrum of criticisms that people had with Wuk Lamat's characterization (some certainly in better faith than others), that was absolutely not on one single person's radar, literally what are you talking about.
None of the interviews I've read really address the problems in the second half at all, which, IMO, was significantly worse than the first half, but Yoshi-P did mention that that all played out the way that they had intended it to, so...not encouraging.
While a few of his answers to criticism do seem to be genuinely learning from the feedback they've been given--he sounded receptive to the possibility that they gated gameplay way too far behind MSQ progression this time--the majority of his responses feel defensive, unwilling to admit fault, and reveal that the team (or at least he, at the team's helm) straight up do not have an actual vision for the story going forward. I know he's said before this new arc is an opportunity to try new things with the story, but I had figured that meant, like...taking actual risks with the story. Not utilizing the MSQ as a thermostat on where the players are at with the Scions these days.
Since finishing the MSQ, I have been enjoying the other content of Dawntrail, and of course the older content of the game as well, but DT really dampened my interest in the story and, indeed, my own WoL, and if this is the team's response to the playerbase saying, "Hey, this didn't really work for us," then my time is going to be better spent on other games.
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doweesig · 2 years ago
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Bruh did I triggered something to have a bunch of b*ts popping out of fucking nowhere and following me yesterday? 🤨
Literally just woke up to found out that I got a notification saying that I have 62 new “followers” and most of them being nothing but a bunch of fake accounts.😕
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I had to block and report every single one of them, but unfortunately there are still more are still coming. Having a few spam/p*rn b*ts following me isn’t anything new but I don’t remember it being this bad. I may have triggered something to catch those fake accounts’ attention to start following me and the only thing that I can think of is probably responding to that one anonymous question about Yoshi’s tongue from yesterday. Hopefully, these b*ts would go away soon. It really sucks that this crap is happening all of the sudden.����🏾‍♀️
@staff please fix this problem
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taintedlxve · 1 year ago
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@voidofsins replied to your post
Yoshi-P gave him enough power to fuck over Yoshi-P's favorite class because Yoko Taro at least had to make it a problem for at least ONE decent portion of teh player base: All of the Black Mages. (The Nier raids are a fucking NIGHTMARE for Black Mages)
​I haven't 80'd yet but honestly with how boss AOEs be lookin these days I feel like EVERYTHING is a nightmare for BLMs now
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voidsentprinces · 9 months ago
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...once again, I feel like whomever is hitting FFXIV with these DDoSes are like...personally motivated. Like the HD update changed their OC waifu or "stud" too much and now its forever ruined and its all Yoshi P's fault and now they've gone nuclear and are just making it everyone ELSES problem. Like...I've never heard a DDoS hit this long or this consistently. It started pre-launch end of JUNE and its now mid-September. That person has a grudge and needs to go touch some fucking grass. These are no longer DDoS attacks, these are DDoS tantrums...or maybe its just a gold farmer mad that we can just ban his entire account via the word filter now. Either way definitely just feels like a tantrum at this point.
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critter-core · 2 years ago
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Super Kappa Bros AU
Major Bullet Points
Woahhh everything’s mario now!
The Hidden City is actually the mario world
The Yokai are actually just mario creatures, as are mutants
Will go into the brothers’ species in quick summary
Baron Draxum made the four brothers to enslave humanity
Same gist, but he used mario world (species) dna
I’m gonna keep most info the same, for the simplicity of it
But there’s definitely changes and alterations
Quick summary:
Firstly, let’s get this out of the way. Speed round!
Splinter is a variant of either mouser or little mouser
Raph is the same species as Bowser, maybe a koopaling?
Leo is a koopa (hear me out)
Donnie is a dry bones (BAM)
Mikey is a yoshi
April’s just a human, and all the other humans are normal-ish
MORE TO BE ADDED AS REFS ARE MADE
The four turtles were born as regular turtles, but got changed when they were given human dna, and the dna of specific ‘yokai’ species we mean mario species, and when this happened, they became members of the Hamato kingdom, and also were given myyyyystic powwwwerssss ooooh how maaaaagicallll!
OH MY GOD I'M GONNA MAKE THE SANDO BROTHERS FIRE & ICE FLOWERS CAUSE THAT IS SUCH A FUN IDEA OMG
April will always have a dangerous amount of hammer power ups on hand, and will literally just pull one out during a fight.
Making up a power up for Baron. A green and yellow daisy-esc flower called Flower Power! Which gives Barry the ability to make flowers rise from the floor as his platforms.
OKAY, I DECIDED that mutants are the only ones with inherited powers, because the Piders, now called Goopiders (which are our oozesquitoes), are what gives the powers.
This means that any non mutants that I specify a power for just happens to have A LOT of that specific power up item.
Hypno will have the Pal Pill ability
Groundhog will have the drill berry ability ofc
I think Honey Badger should actually have the rock mushroom
And then I think Prairie Dog should get a spring mushroom ability
Maybe Repo Mantis gets the pickaxe power up?
(For the simplicity of it, I may be more lenient about making up my own power up ideas for background or lesser known yokai or mutant characters. For instance, I don’t know a good plant power up for Baron Draxum that has to do with flowers :’])
These powers are in the form of mario power ups. The four turtles can’t use other power ups, unless it’s the consumable or touchable object that associates with them. Their body will reject it, and they may even feel dizzy (if they touched it) or sick (if they ate it). If the turtles eat or touch the item associated with their core power up though, it grows much much stronger for a temporary time.
So back on the unfamiliar-power-up thing real quick. The unfamiliar power ups can actually work, but they are INCREDIBLY unreliable for the turtles specifically. Often the power up will glitch, randomly turn off and on, and of course, the dizzy or sick feeling lasts till the power up is over. This is why the turtles try to avoid foreign power ups if possible. 
Also, for another balancing thing, like how mystic magic works, the turtles do channel their powers better with weapons. Though the more magically skilled of the brothers can use powers without weapons. Also, also, while I imply that the turtles can use their powers whenever, it does take significant energy. This won’t be a problem usually, but if the turtles haven’t had lunch yet, or haven’t eaten in a while, they’ll feel more tired each time they use their powers.
Raph’s power up is normally granted by the Mega mushroom, which allows him to turn even bigger than he was before. He turns about half his mystic’s size, and with a Mega Shroom on top of that, he can grow as big as his mystic size too. Thankfully, Mega Shrooms are very common, and Raph runs a little garden to grow these shrooms. Raph was the first to awaken his power.
Leo’s power up is normally granted by the P-Wing (super specific, I know lol), and specifically the one from the game “Super Mario 3D Land”. This allows Leo to teleport anywhere that’s in his eyesight range. This may seem overpowered, but he has to be able to focus on the place he wants to teleport heavily, and can’t get distracted mid teleport, or he may go somewhere else, or teleport into an object. Leo got his power up second to last.
Donnie’s power up is normally granted by the Drill Mushroom, which would turn Donnie into a drill (haha drill out of beta lolol). Donnie took the longest to unlock his powers, partly because of an envious jealousy about not being able to understand the logic behind the innate core-ness of the power ups within them, and also because he was scared of using his power up. We’ll get into that in a bit…
Mikey’s power up is usually granted by Bulb Berries, which usually turn specifically Yoshis very bright, like a light bulb. While it can provide a light source, the bulb power up can also be great for blinding foes, since Mikey can decide how bright he wants to be. That being said, the brighter he makes himself, the more energy it takes. Mikey was the second turtle of the brothers to unlock his power up.
So, as we stated before, Donnie was scared of using his power up. I don’t know exactly how I’m gonna make this work, but Dry Bones can rebuild themselves, and I head-canon that they need to do it themselves, and can only rebuild themselves if they have all their pieces (kind of like the dark armor kettle if you remember). I’m gonna somehow have it that Donnie was missing a few pieces of his shell after an incident.
I think he’d still be okay, as stated, Dry Bones can build up again, but it’s much easier to break his shell, which doesn’t really hurt since it’s not as attached to him as it used to be, but it also makes his unprotected body hidden within the shell a lot more fragile. So yeah, one day he and Mikey (teens) are hanging out, and Donnie accidentally does his drill power when he starts to get a bit too frustrated.
This actually does hurt him quite a bit, and his shell shatters again, likely from the messy bone tornado that Donnie became when his power activated. He and Mikey both panicked, even after he stopped spinning around, and he was rather badly injured, since he probably ran into a wall or two during the mess. I think he would assure Mikey he would be able to take care of himself, and probably plead to his little brother not to mention the power up thing (out of embarrassment). 
Mikey would hesitantly agree, and you know how he hates lying and keeping secrets, so you’d see the stress until Donnie finally comes to terms and tells his brothers about it. I think he would eventually make something like the battle shell, like a stronger, more durable covering that keeps the shell in one piece when he does the drill spin, and eventually he’d learn to stay in one piece and navigate better during the power usage.
Wow, this is getting really long… Uh… I’ll put more info later I guess. We’ll see, lol. I might put more in a fic if people would want to read a fic on this thing. I think it’d be super fun :]
So yeah, I’m still calling them yokai btw for the simplicity of it. I also don’t think it’d be too farfetched either, since the Mario company is Nintendo, and that originated in Japan anyways :’)
Dang, I'm gonna have to reorganize this later, but whatever...
Refs are here
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Fanfic Link:
A fic is in the works and will be linked here >:33
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The worst fight in FFXIV is the Rathalos Monster Hunter fight. It's extremely frustrating and doesn't respect an ounce of your time
TLDR: That fight is literally every aspect the MH hates about the MH game's bugs and quirks rolled into a single fight and it bloody infuriates me and makes me love it.
This I leave as a testament to the fact that whoever designed this Extreme actively wished to fight against how mild drop rates are, how predictable fights are, and poor every frustrating and agonizing moment they experinced in MH into FFXIV. THis is an anti-FFXIV fight throwing all logic into the trash and if you like that more power to you, but let this be a warning and explanation of why this fight feels so "janky"
- Every post about this fight has complained about that one swipe attack hitting them when they clearly moved out of the way and blame lag. No the true culprit is that the attack has a mountain sized hitbox. There is infamy around how bad old MH hitboxes are and how you get crossmapped by a hip checking walking fish
-Still on that midair swipe attack, every hit stuns another infamous thing in MH where when you get hit you sometimes get stunned except the chances are basically 100%. So here why not make it 100% also it chains in MH so it has to here as well.
-Can't bloody hit Rathalos because he's always out of range. Yep, that's Rathalos Coward of the Skies if only the FFXIV fight had Sonic bombs to drop him like a rock
-You are always burning except unlike in MH where you can just roll a couple times to negate it or go into water. It stays either forever or until esunad/ antidote It's impressive how they made it worse then in game.
-There's an infamous monster in MH called the Fatalis it's arguably Rathalos on every drug known to man...That's what you're fighting in the Extreme fight, it's not a Rathalos it's a bloody Fatalis and they don't even give you the decency of a Dragonator to take a chunk of health off
-Then there's the stupid sheep and Coerel that represents the little turds in MH that like to come and mess everything up. There is no trash mob more dangerous then one's with the ability to leave you an easy target. If Yoshi-P ever wants to really increase the difficulty of a fight put in 1 single random mob who's AOE stuns or puts a player to sleep
-The Rathalos mount I'm certain has the lowest drop rate in the game solely to recreate the sin known as Gem drop odds. 99 runs for guarenteed mount is a kindness I know Capcom was fighting tooth and nail for it to be a 1 in a million carve
-And lastly, whether for better or worse no exact party composition is needed because in MH logic everyone is DPS healing is your own problem. Healers can't adjust because you are the healer
This fight is an evil godless heathen who wishes the worst suffering upon any who want it's rewards and from the Monster Hunter community I am sorry we gave you this hell. But bloody hell is it accurate to the Monster Hunter post-game experience
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rocketmantis · 2 months ago
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One of the things I don't see discussed much about the Dawntrail Story Problem-- such as it is, anyway; whether or not you agree that there's a problem, it's certainly true that the english-speaking community overall seems to mostly agree that Something is wrong, even if they can't agree on what.
Anyway, the thing is, the central theme of this story is Legacy, and... actually this Legacy arc began in the last half-hour of Elpis. Three years ago now.
Shadowbringers was about Memory at its core: the MSQ, of course, but also every minor questline has something or other to do with memories and the past. (Yes, even the Nier raid, although you have to dig a long way down the Drakenier iceberg to find out why.)
Endwalker-- or, at least, what I'd call "Endwalker 1", the part of it that was wrapping up the Zodiark+Hydaleyn arc, was about Endings. Accepting the Memory theme of ShB but saying: that story is over, and we have to focus on the new future ahead. That's true in-world, but it seems to also be very true of CU3's writing team generally and Yoshi-P specifically, wanting to close the book on that story and start a new one so badly that they crammed two expansions into the space of half an expansion just to get it over with. Yoshida has spoken a lot in interviews, live letters and even the Rising events since then about how it "had to be done", about how this may hurt in the moment but it'll pave the way for a new story. Endwalker 1 ends with 6.0, for the most part; it's really only Pandaemonium that carries on the theme of Endings and Closure.
Endwalker 2, as I mentioned, starts at the end of Elpis, specifically with Emet's line: "Do not squander it, the legacy I leave you." He echoes it again at the end of UT, "As the bearer of Azem's crystal, you may consider your duty to see at least that much. I certainly did." He is claiming, essentially, that he inherited the role of Azem from Azem-the-WoL, and is now handing it down to modern-times-WoL. We are inheriting his legacy. (This is-- okay, I hate this, actually? If we inherited this stuff from anyone, it's Venat. Emet had fuckall to do with it, and in fact has spent ten thousand years going against Azem's legacy by continuing to follow the plan that they left the Convocation for.)
Anyway. The Void quests? Legacy, mostly that of the original Golbez, but also of how voidsent inherit fears and goals and memory when they eat each other's souls. Myths of the Realm? Both the legacy the Twelve are leaving us, and the inherited beliefs they felt compelled to live up to. It creeps into Pandaemonium too, with Erich and later Claudien, being handed this mess and having to figure out what to do with it. Even Hildibrand is investigating the legacy of the ancient Mandervilles, and Brandihild deals with his mixed feelings about his progenitor.
What I'm saying is: this central story theme will run from 6.0 to 7.3, four years at the very least. I haven't heard anyone complain directly about Legacy fatigue, but I suspect it's a contributing factor to the overall feeling of burnout that a lot of people are reporting.
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