thealchemyofgamecreation
thealchemyofgamecreation
The Alchemy of Game Design
53 posts
Turning Ideas into Immersive Worlds
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thealchemyofgamecreation · 1 year ago
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HWM Game Design Log (28): Archer AI
Hey, I’m Omer from Oba Games, working on our strategy/simulation game, Hakan’s War Manager. I’m sharing a design log to keep you updated on the process, especially for those who enjoy reading about it. Last time, I talked about trying out fuzzy logic in our game. Now, let’s discuss what went down. Tackling Archer AI with Fuzzy Logic For the archer part, my initial try focused on making the…
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thealchemyofgamecreation · 1 year ago
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HWM Game Design Log (27): Experiment with Fuzzy Logic
Hey everyone, it’s Omer from Oba Games, the creator of Hakan’s War Manager. I’m here with another design log to share our game development journey. Last week, I talked about fuzzy logic, and now I want to try a small experiment.  Example from Mason McCuskey Understanding things often clicks for me when I see good examples. Examples help me create my own stuff step by step. Today, I want to…
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thealchemyofgamecreation · 1 year ago
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HWM Game Design Log (26): FSM, Decision Tree, Fuzzy Logic
Hello! I’m Omer from Oba Games, and I’m in charge of designing Hakan’s War Manager. I’m sharing my weekly game design log with you. This week, I’m talking about AI and Fuzzy logic. It’s like a series where I share my journey of learning about AI systems. Feel free to read the previous ones or jump ahead to stay updated! FSM and Decision Tree? Last time, I chatted about two AI systems, FSM and…
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thealchemyofgamecreation · 1 year ago
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HWM: Game Design Log (25) Finding the Right “AI” System
Hey! I’m Omer from Oba Games, and I’m in charge of the game design for Hakan’s War Manager. I share a weekly game design log, and this time, I’ll be talking about AI and AI systems. Since I’m learning as I go, I thought, why not learn together? So, let’s get into it! Do We Need AI? Starting off with a simple question: Do we need AI? Now, I didn’t ask the most fundamental concept in game history…
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thealchemyofgamecreation · 1 year ago
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Hakan’s War Manager: Game Design Log — 24
Hey there! Omer from Oba Games here. We’re cooking up Hakan’s War Manager, and guess what? The game is now on Steam, and you can check out the demo. In this space, I’m chatting, sharing, and sometimes mulling over the development scoop. In my last log, I talked about our adventure as a new indie game studio and the hurdles we faced. Now, let’s shift gears and zoom in on the league…
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thealchemyofgamecreation · 1 year ago
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Inside “Hakan’s War Manager”: Game Design Log — 23
Hey, it’s Omer from Oba Games. This week, let’s talk about the story of our zero-budget independent studio journey while working on Hakan’s War Manager, which you can check out with our playable demo. Zero Budget Means Zero Money First things first, when we kicked off this journey, my brother and I found ourselves on the same page. Both curious about making a game, we thought, “Why not give it…
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thealchemyofgamecreation · 1 year ago
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Inside “Hakan’s War Manager”: Game Design Log — 22
Hey there! Omer from Oba Games here, bringing you another update on Hakan’s War Manager. In our last chat, I covered tactical instructions, and now let’s dive into the nitty-gritty of battle mechanics. We’re working hard to give you a peek into our development journey. So, let’s get into it! Player as a Tactician If you’re new to our game, Hakan’s War Manager, here’s the lowdown: Picture…
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thealchemyofgamecreation · 1 year ago
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I’m addicted to writing game design logs for Hakan’s War Manager, our indie game. Here’s another one for you. This time, I share how I design tactical instructions for the game. I also talked about the MVP and the mistakes I could have avoided. #HakansWarManager #ObaGames #gamedesign 
 (via Inside “Hakan’s War Manager”: Game Design Log — 21)
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thealchemyofgamecreation · 1 year ago
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thealchemyofgamecreation · 2 years ago
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Inside Hakan’s War Manager: Game Design Log – 18
Another week, another game design log of the #HakansWarManager This time, I'm sharing insights into our training system. Check out the Demo on Steam: https://store.steampowered.com/app/2485980/Hakans_War_Manager/ #GameDesign #ObaGames
Greetings, Fellow Leaders! Whether you’re just starting this log journey or have been with us, welcome to another week of game design insights. Today, let’s talk about the training section in Hakan’s War Manager. Why Bother with Training? Why bother training at all? Well, think of it like hitting the gym in real life. You train to make yourself stronger, faster, and more agile. In Hakan’s…
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thealchemyofgamecreation · 2 years ago
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Inside Hakan’s War Manager: Game Design Log – 17
Continuing the journey of designing Hakan's War Manager, I'm here with another design log. This time, I talk about the scout system. Check it out and let me know your thoughts! #gamedesign #HakansWarManager #GameDev #ObaGames
Greetings, Esteemed Khans! This week, we have some exciting news to share. The demo for Hakan’s War Manager is now available on Steam. If you’ve been curious to try it out, this is the perfect opportunity to jump into the action. Now, let’s talk about the creation of the scout system and how it came to be. The Art of Scouting Many of you have probably encountered scouting systems in various…
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thealchemyofgamecreation · 2 years ago
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Inside Hakan’s War Manager: Design Log – 16
I've been consistently sharing our progress with weekly game design logs. This week is about impact of leaders and multiplying formula. Feel free to check out the detailed insights. Your feedback is always welcome. #HakanWarManager #gamedesign #ObaGames
The Role of Leaders in Shaping the Game Greetings, fellow strategists! In this design log, I’ll delve into how leaders affect the gameplay in Hakan’s War Manager. Leaders play a pivotal role in shaping the battlefield, and their stats have a significant impact on the game. Battlefield Commanders In our game, leaders are the ones at the helm, commanding the units on the battlefield. We want…
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thealchemyofgamecreation · 2 years ago
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Inside Hakan’s War Manager: Design Log – Leader Stats
Hello, I'm back with another log for our game. This time, I want to share our journey of defining leader stats. If you're curious about the details, check out the full log. #HakansWarManager #gamedesign
Hello once again! In my previous design log, I discussed the role of leaders in Hakan’s War Manager. Now, let’s talk about stats. Simplicity and Complexity In our game, which is a manager-style simulation with sports elements, creating a stat system is crucial. I initially aimed for simplicity to avoid overwhelming players with complex mechanics. First Attempt and Realization My first attempt…
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thealchemyofgamecreation · 2 years ago
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Inside Hakan’s War Manager: Design Log – The Role of Leaders
Hey everyone, As I continue to work on our game, I've been sharing my game design logs each week. This time, I want to talk about an essential part of our game: "Leaders." #GameDesign #ObaGames #HakansWarManager
Greetings again! The last design log, was about the historical timeline of Hakan’s War Manager. In this design log, I want to talk about one of our core game elements, “leaders.” I’ve mentioned them in previous design logs, but it deserves a more detailed discussion. Leaders and Their Role Leaders are the heart and soul of Hakan’s War Manager. In simple terms, they are like football players.…
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thealchemyofgamecreation · 2 years ago
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Inside Hakan’s War Manager: Design Log – Historical Timeline
I keep writing game design logs for our upcoming game, and here's another one. This time, I'm taking you through the historical backdrop of #HakansWarManager. #GameDesign #GameDev #IndieGame
Designing Hakan’s War Manager’s Historical Timeline Greetings! In today’s log, we’re embarking on a journey through the past of Hakan’s War Manager. In my previous log, I discussed the art of world-building and making things up to create our alternate world. Now, let’s delve into what our game’s historical timeline should look like. Everything Starts Somewhere When crafting this timeline, it…
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thealchemyofgamecreation · 2 years ago
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Inside Hakan’s War Manager: Design Log – In-World History
I continue to craft the world of our game, one design log at a time. Here's another peek into the process as I conjure up the history that'll make our game world come alive. 🎮 #GameDesign #WorldBuilding #HakansWarManager
Crafting Our In-World History Hello once again, my fellow Khans! In this log, I will talk about the history of Hakan’s War Manager in-game world. As I mentioned in my previous log, we’ve ventured into the realm of an alternate world where battles are treated as a sport. However, creating this world is no small feat; it’s akin to a puzzle with countless pieces. Making up a History So, we’ve…
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thealchemyofgamecreation · 2 years ago
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Inside Hakan’s War Manager: Design Log – Building the World (V)
I'm continuing to document our game design journey for #HakansWarManager. Here's another log where we faced some hurdles - turns out, some things are a bit tricky with just one developer on board. 😅 #GameDesign #IndieGame #GameDev
Adapting to a New World Greetings, fellow creators! In my last entry, I mentioned upcoming disappointment in the world-building process for “Hakan’s War Manager” and the challenges we faced. Today, I’ll talk about how we addressed these issues and arrived at a new direction. The Disappointment Upon reflection and discussions within our team, it became clear that our game required a continuous…
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