Iko (he/them) TTRPG designer, publisher and podcast producer - runs www.thelostbaystudio.com a one person store/publishing house
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#thisiscool
im going to make a masterpost for all of my works relating to my series “In God’s Hands”










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@zedecksiew I'm getting back to this. What's happening to me?
You carry your experiences with you

Some musings about inventory systems, inspired by (though not exactly in line with) this post by K on cohost:
"The Lessons We Take With Us ... are treated very much like an inventory of useful items."
I like things that do a lot with little. So the notion that your inventory of gear is also your list of skills (and maybe also also your health system) appeals to me?
Also Colin reminds me that games like Cairn and Mausritter already have bad conditions (like exhaustion and spellcasting fatigue) fill inventory slots.
And that Iko's The Lost Bay has "Burdens", which represent both items and skills?
So I'm thinking: let's put skills, character abilities, and character advancement in the inventory, too. Your inventory is your whole character sheet.
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OK OK SO:
Here's your character. The only character stat that matters for our purposes is Capacity, a measure of how much bandwidth you have: physically, mentally, emotionally.
Lets say you start with 7 Capacity slots:
Every piece of meaningful Gear (a bow and arrows, rations, etc) takes up a Capacity slot. This includes stuff meaningful in other ways---ie: valuable Treasure (a golden idol, etc).
Specific Training takes up a Capacity slot. But also adds two Capacity slots. Effectively, having Spear Training means you get to carry a spear without having it take up Capacity. If you have Spear Training, you are both good at wielding a spear and stowing it away so it doesn't encumber you in an adventure.
A Mastery takes up a Capacity slot. But also adds three Capacity slots. If you are a Master Thief you are so good at various thiefly trades that your tools are a part of you (so to speak), and you are always open for new opportunities.
An Ally (think henchmen, animal companions) takes up a Capacity slot. But also adds three Capacity slots. They are like Masteries, I guess? It's good to have skilled, loyal friends!
A significant Experience takes up a Capacity slot, and adds a Capacity slot. They are like Training---but where Training gives bonuses in a specific field (you are good at spear-fighting), Experience gives bonuses in general areas related to it (Fought A Dragon In A Riddle Contest gives you bonuses when encountering dragons and riddles contests, etc).
Stuff that hamper a character, like Injuries (broken limb, bleeding wound) or bad Conditions (scared, tired, hungry) take up one Capacity slot each. If you have a broken hand you'll think about it, favour it, try to keep it from getting wet, etc.
Some notes:
Carrying stuff you have no training in takes up Capacity, essentially. This is not just physical encumbrance, but mental also: "Man this bow is getting in the way." "Ok which pocket did I put my water bottle in again?"
If you have less than half your starting Capacity slots free, you are encumbered in mind and body. This should represent disadvantage in all areas, becoming more severe the more you go over the limit. All your stuff occupies you!
You could pick up Training or Mastery in things like Mindfulness or Packing---expertise specifically for increasing Capacity. (Since these fields don't have items associated with them, you basically get an extra slot.)
Things that are Storage (houses, wagons, etc) take up a Capacity slot, and give lots of extra Capacity---but you don't necessarily have them around you reliably. (You can't bring your house into the dungeon.)
Experiences should be malleable. If you riddled with a dragon, then entered a riddle contest with a demon, both experiences should get "upgraded"? Riddle Mastery? (That Training can get upgraded into Mastery is a given.)
Trainings and Masteries should be as bespoke as Experiences. Training: Master Qi's Spear Art and Training: Spear-wall Formation Fighting In The Vedocci Legion imply different things, and should lend you different ways of wielding your spear.
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Yeah, so that's my quick and dirty "Experience Is Inventory" system. Thoughts?
Personally I'm torn. On the one hand: I'm pleased / stimulated by how simple and abstracted and (potentially) easy this is? Your character sheet is a mind map, basically. As you play, the sheet grows, becoming a record of your character's history and who they are, what friends they have, what stuff they value.
On the other hand: is this too abstracted, that it detracts from the concreteness of an imagined space? I know that when I play games my fun starts ebbing when I feel like I'm playing rules and jargon, not the fiction.
(Also I'm sure some maverick innovative indie game has done this kind of skills-are-gear thing before. What games handle things in similar ways?)
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All The Lost Bay playable Vibes
Which one are you?
Firetstarter
Monarch
Scanner
Screamer
Seer
Wildling
Shifter
Junker
Splinter
Sunken
Art by Evangeline Gallagher
#ttrpg#indie ttrpg#indie rpg#indie tabletop rpg#tabletop rpg#suburbia#suburban gothic#horrorrpgs#osr
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The Shifter
Hey folks, haven't posted in a while, but I thought you might like this illustration, the Shifter, by Evangeline Gallagher, one of the playable classes in The Lost Bay rpg
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We're Punk Monks
We're humans
We publish RPG zines for humans
We don't use AIs or NFTs
We cherish the craft
We value creative minds and hearts
We love gamers
Zines https://thelostbaystudio.com
Newsletter https://thelostbaystudio.substack.com/subscribe
Logo by Hinokodo https://hinokodo.itch.io/human-made
Art by Evangeline Gallagher https://bsky.app/profile/egallagher.bsky.social
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Riso print made at/with `Spazio Florida Milan
To make The Lost Bay RPG more accessible we are working to:
* Make a 4 p. quickstart, easily translatable
* Support 3RP designers who use non English languages
* Provide Spanish, Chinese, and French support/content
* Prep a full translation in Spanish
#ttrpg#indie ttrpg#indie rpg#indie tabletop rpg#tabletop rpg#horrorrpgs#suburbia#the lost bay#osr#suburban gothic#risograph#riso print
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Tonight! join us on The Weekly Scroll and discover if Sarah, Johnny and Dante will survive Deep Water - I'll be running a variant of the intro session to the campaign I'm running in TLB server.
#ttrpg#indie ttrpg#indie rpg#indie tabletop rpg#tabletop rpg#horrorrpgs#suburbia#the lost bay#southern gothic#actual play
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Cybercafé à Paris (1995)
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The limit does not exist (what a seizure feels like)
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Appendix N
Working to support designers in other continents than mine with designing The Lost Bay RPG content, I was chatting with a Taiwanese GM and was reminded how much The Rebels of The Neon God hits the TLB vibe
One of my all time fave films, if you can try and watch it, a superb movie.
Goes straight into TLB Appendix N
youtube
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Milk Bar: my sci-fi RPG set in a post-Soviet Poland is now live on Kickstarter!
Hey folks!!
Milk Bar is a sci-fi tabletop roleplaying game set in an alternate-timeline, post-Soviet Poland. After the Soviets grew in power, their ultimate clash with Capital left your city in ruin. All you can do now is gather your fellow Communards, salvage whatever you can, and build your Milk Bar.
Based on RPGs like Cairn, Mausritter, and Mothership, and video games like Disco Elysium and Control, Milk Bar is a game about the post-collapse and rebuilding.
A 100-page book featuring:
Quick, simplified rules in the old school tradition
A toolkit for generating a retro-futuristic, alternate-timeline post-Soviet Communist Poland
Funnel Rules which have your group of upstart Communards find and take back a Milk Bar from the grasp of Capital. Start at level 0 and Cut Your Milk Teeth.
Unique progression system tied to basebuilding. Want to stitch up those wounds? You better build an Infirmary and find a Doctor
Abandoned Soviet Superstructures containing reality-bending Future Tech deep within
A Bestiary melding Polish and Slavic mythology with classic science fiction
Solo Rules. Become the Biggest Communism Builder of the year '24!
Gorgeous production values: high-quality, uncoated paper and an exposed, yellow thread binding. Full of graphic design work from Eryk Sawicki (me!) and art from SADGHOBLIN
Pierogi
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New Episode - The Links Between with Ell
It's the match of the century. You won't want to miss this, wrestling fans!
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It's officially #zinemonth, and that means there are a ton of incredible TTRPG projects funding right now. We want to feature as many of these projects as possible in our February newsletter, so if you're running a project or know of a cool one (this part is a trick, they're all cool) please promote it here and/or email us about it, [email protected]
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Cursed Tamagotchi RPG
🔥 Final cover art by Evangeline Gallagher for PARABYTE by @goblinmixtape for The Lost Bay RPG KS - cursed tamagotchi user manual Will you let them feed on Fresh Blood and Memories? Will you still love them once they grow into a Torso with a hundred hands or a Fleshy Millipede?
You guys, I'm super excited about this contribution by Sam. It's so wild, written in a super fun way. A great module to hook into your campaign, to play solo, or just to enjoy reading and grin :)
It's written like an in-game user manual, and will take you through all the steps to grow your own hellish tamagotchi
I'm so grateful it's in The Lost Bay pack, but above all, I can't wait to play it!
Would you let them feed on you?
Follow https://www.kickstarter.com/projects/thelostbay/the-lost-bay-suburban-dark-fantasy-rpg
Info https://thelostbaystudio.substack.com/p/announcing-the-lost-bay-rpg-a-dark
#ttrpg#indie ttrpg#indie rpg#indie tabletop rpg#tabletop rpg#horrorrpgs#the lost bay#suburban gothic#suburbia#tamagotchi#osr#dnd#not dnd
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Fam
🔥 In The Lost Bay RPG when the characters survive adventures together they can found a Family, whatever that word means for them, and get bonuses to heal Scars or use Powers 🔥
Your Family is what you want it to be
The Lost Bay is what you want it to be
#ttrpg#indie ttrpg#indie rpg#indie tabletop rpg#tabletop rpg#suburbia#horrorrpgs#the lost bay#the lost bay rpg#suburban gothic
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