thon717-fmp
thon717-fmp
Thon717-FMP
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thon717-fmp · 5 months ago
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Developing Game ideas
While i was looking outside the other night i came up with an idea, based around a ball moving system and a joystick to shoot.
The basic premise of the game is, you are a ship exploring planets using a trackball, making the movement a bit difficult, as it is unconventional to use a tracking ball to move, unless the game is designed like that. i could make and endless plane shooter, where you need to destroy the alien planets that shoot at you, using a joystick for 8 way shooting and the trackball, with the trackballs movement being erratic i could name the game something wacky to fit the strange movement.
Looking at other spaceship shooter games, most use a joystick to move with 1 way looking and a button to shoot.
Gradius is a 2D side scrolling plane shooter that would have a similar aesthetic to my game, being in outer space shooting all sorts of projectiles, with a good design for the spaceship and the enemies you shoot.
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1942 is a game set in the year 1942, set in the heart of world war 2 this game has you flying a plane top down style shooting other planes in a bullet hell/ shooter style. i like the look of the top down thin aspect ratio as it would show up on a classic arcade machine. a good idea i just had was to make my game look retro with old screen blur effects and retro pixel styled assets.
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It would be pretty simple to make a hardware prototype and a quick software prototype for the top down plane movement, with a simple set of assets until i make the pixel planes and aliens and all of the art. i can use a simple trackball mouse, the college probably has one, and a specialised joystick, for the testing stage i can use a controller joystick until i get a proper one
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there are a lot of different types of joysticks that could be used, i like the style of a flight simulator joysticks, with various triggers that could be used for various abilities like a rocket or speed boost, with cooldowns so they aren't spam Mable, i will need to playtest a bit to get the cooldowns just right, i could also look at other games cooldowns to see what a good starting point could be,
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some basic prototyping would be really helpful for this project, letting me tinker around with the settings and gameplay before i commit and get to make some art for the game.
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thon717-fmp · 1 year ago
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Gameplay video
here is the gameplay video showing off the game, you can dash throw knives and throw bombs to move around the knives smash them around
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thon717-fmp · 1 year ago
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Making a grenade with working physics
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when the right mouse button is pressed, you will throw out a grenade, this grenade will explode and will move around the knifes. this is done with the radial force box in the top screenshot of the code and this node in the viewport
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the size and power of this force can be altered to make it stronger and weaker, if i made these values too strong then the knifes will be sent flying way too fast
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the impulse strength is the number that you can alter to increase the power of the grenade ive set this number to 8000 so it is not too powerful
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thon717-fmp · 1 year ago
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Making a Throwing knife with physics
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above is the code used for the knife with realistic physics, the large block above the knife is hidden in game and is the physics, all the code above will simulate physics and has locked on the x axis so that the knife will not fly around where it shouldnt
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thon717-fmp · 1 year ago
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How i got to my characters design
i first looked at a few videos to get some ideas, i decided on a ninja myself as the weapons i used were based on ninja weapons, some of the videos are below, i used these to look at the character anatomy and to make sure my character looks human
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here is another video looking into 2D character designs
i also looked at my first character to base my first character on, you can see, they have similar head shape and proportions, i used this character because i think that the big head and the small rectangular body makes a good character
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this is an early sprite sheet for my character with a strange glowing box to show the shooting animation, but that was to test that the shooting animations worked correctly
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here is a more simple sprite sheet that for some reason didnt want to work in unreal, when i try to upload the version without a backround it doesnt like it here, im not sure what has caused this to happen but here is a more early character that was the ninja
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thon717-fmp · 1 year ago
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In a computer game, basic knife throwing moves can be implemented as different attack mechanics:
1. **No-Spin Throw**: A quick, precise attack with a straight trajectory, useful for close-range combat.
2. **Half-Spin Throw**: A balanced throw with moderate range and accuracy, ideal for mid-range targets.
3. **Full-Spin Throw**: A powerful attack with a longer range but requiring more skill to master, making it effective for distant enemies.
These moves can add variety to combat strategies, requiring players to choose the appropriate throw based on the situation and target distance.
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thon717-fmp · 1 year ago
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Research on pixel artists
Here is a simplified summary of ten influential pixel artists from GeekBitZone:
Retronator - Matej Jan, known for his blog and game studio, creates prolific pixel art. Junkboy - Stockholm-based artist known for diverse pixel graphics. finalbossblues - Jason Perry, specializes in retro RPG game art. AlbertoV - Spanish artist focusing on 16-bit console game art. WANEELLA - Valeriya Sanchillo creates retro/futuristic backgrounds. Paul Robertson - Known for games like "Scott Pilgrim" and his unique, humorous style. Kirokaze - Peruvian artist with a varied portfolio. Thomas Feichtmeir (Cyangmou) - Austrian artist known for side scrollers. fool - Self-taught, detailed pixel art. Pixel Jeff - Taiwanese artist focusing on SciFi characters.
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thon717-fmp · 1 year ago
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Research on Pixel artists
Here is a simplified summary of ten influential pixel artists:
Paul Robertson - Known for "Scott Pilgrim vs. The World: The Game" and "Adult Swim" animations, his colorful and detailed art has a big impact.
Thomas Feichtmeir (Cyangmou) - Worked on indie games like "Tower 57" and "Blasphemous," famous for detailed and dynamic pixel art.
Henk Nieborg - A veteran artist with works in games like "Shantae" and "Contra 4," known for captivating game environments.
Johan Cediel (Melcaia) - Combines skills in various art forms to create expressive pixel art.
Jon Davies (SovanJedi) - Known for "Cave Story" and "The Binding of Isaac," blends traditional and modern styles.
Yuriy Gusev (Fool) - Celebrated for detailed and emotional pixel art scenes.
Anas Abdin - Specializes in retro and limited palette art, known for pixel portraits and animations.
Gerardo Quiroz (Kirokaze) - Renowned for detailed and dynamic pixel art from Peru.
Nikita Solo (Angrysnail) - Focuses on lush environments and intricate architecture.
Romain Courtois - French artist known for vibrant and whimsical designs in pixel art.
These artists have significantly influenced pixel art through their unique styles and contributions to games and digital art
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thon717-fmp · 1 year ago
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Research on Ninjas 4
The Teenage Mutant Ninja Turtles (TMNT) are a fictional team of anthropomorphic turtles who are skilled ninjas. Here's how they are depicted as ninjas:
Origins: The Teenage Mutant Ninja Turtles were created by Kevin Eastman and Peter Laird in 1984 as a parody comic book. They were initially portrayed as ordinary turtles mutated into humanoid forms by exposure to a mutagenic ooze. They were then trained in the art of ninjutsu by their adoptive father and mentor, a humanoid rat named Splinter.
Training and Skills: Under Splinter's guidance, the Teenage Mutant Ninja Turtles undergo rigorous training in the ways of the ninja. They learn various martial arts techniques, stealth tactics, weapon proficiency, and spiritual discipline. Each turtle specializes in a particular weapon and fighting style:
Leonardo: Wields twin katana swords and leads the team as the disciplined and strategic leader.
Michelangelo: Uses nunchaku and brings humor and spontaneity to the group.
Donatello: Fights with a bo staff and serves as the team's inventor and tech expert.
Raphael: Prefers sais and is known for his hot-headedness and fierce fighting style.
Code of Honor: Like traditional ninjas, the Teenage Mutant Ninja Turtles adhere to a code of honor, emphasizing principles such as loyalty, courage, justice, and the protection of innocent lives. They often battle against villains and criminal organizations threatening their city, while also striving to maintain secrecy about their existence.
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Stealth and Infiltration: As ninjas, the Turtles are adept at stealth and infiltration. They use their agility, camouflage, and ninja training to move silently, evade detection, and gather intelligence on their enemies. This allows them to launch surprise attacks and gather information without being detected.
Combat Abilities: In addition to their weapon proficiency, the Turtles possess extraordinary combat abilities due to their mutation and training. They are able to perform acrobatic feats, withstand significant physical punishment, and adapt to various combat situations using teamwork and strategy.
Overall, the Teenage Mutant Ninja Turtles embody the iconic image of ninjas in popular culture, blending elements of martial arts, mysticism, and heroism in their ongoing battle against evil.
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thon717-fmp · 1 year ago
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Research on Ninjas 3
Ronin refers to a masterless samurai in feudal Japan, often depicted in literature, film, and folklore as skilled warriors who have lost their masters due to various circumstances like death or political upheaval. Here's a description:
Origin and Meaning: The term "ronin" comes from Japanese, with "ro" meaning "wave" and "nin" meaning "man" or "person." Together, it translates to "wave man" or "drifting person." The term originally referred to a wandering samurai without a lord to serve.
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Status and Reputation: Ronin were often looked upon with a mix of respect and suspicion in Japanese society. While they were admired for their martial prowess and adherence to the samurai code of honor (bushido), they were also seen as potential threats due to their lack of allegiance to a specific lord or clan.
Causes of Ronin Status: There were various reasons why samurai became ronin. Common causes included the death of their lord in battle or due to illness, the defeat or downfall of their lord's clan, or the loss of favor with their lord for various reasons.
Activities and Lifestyle: Ronin typically lived by their sword, offering their services as mercenaries, bodyguards, or hired swords to anyone willing to pay. Some ronin became bandits or engaged in other criminal activities to survive. Others sought redemption or a new purpose through acts of bravery or loyalty.
Depiction in Media: The concept of the ronin has been romanticized and popularized in literature, theater, and film. Many stories and movies depict ronin as noble warriors seeking redemption or justice, while others portray them as antiheroes navigating a morally ambiguous world.
Famous Ronin: Some historical figures have gained legendary status as ronin, such as Miyamoto Musashi, a renowned swordsman and author of "The Book of Five Rings." Musashi became a ronin after a series of duels and went on to become one of Japan's most celebrated swordsmen.
Overall, the ronin occupy a unique and intriguing place in Japanese history and culture, symbolizing themes of loyalty, honor, and resilience in the face of adversity.
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thon717-fmp · 1 year ago
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Research on Ninjas 2
Frank Dux is a controversial figure known for his claims of extraordinary martial arts prowess and achievements. Here's an overview:
Background: Frank Dux was born on April 6, 1956. He claims to have been trained in martial arts from a young age by various masters, including Senzo Tanaka, who he states was his primary teacher.
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Military Service: Dux claims to have served in the United States Marine Corps and later in the Central Intelligence Agency (CIA). However, there is significant skepticism regarding the accuracy of his military service claims.
Kumite and Bloodsport: Frank Dux gained widespread attention due to his claims of participating in a secret underground martial arts tournament called the Kumite. According to Dux, the Kumite was a no-holds-barred competition held in Hong Kong where fighters from around the world competed. Dux alleges to have won the tournament multiple times and to have been the only non-Asian to win.
Controversy and Skepticism: Dux's claims, particularly regarding the Kumite, have been heavily disputed. Many martial arts experts, journalists, and researchers have investigated his background and found inconsistencies, contradictions, and lack of corroborating evidence for his stories. Some have even labeled his claims as fabrications or outright lies.
"Bloodsport" Movie: Frank Dux's supposed experiences inspired the 1988 martial arts film "Bloodsport," starring Jean-Claude Van Damme. The movie portrays a fictionalized version of Dux's life and his alleged participation in the Kumite. However, the accuracy of the events depicted in the film has been questioned, and it is widely regarded as more fiction than reality.
Legal Issues: Dux has faced legal troubles related to his claims, including lawsuits and challenges to the validity of his martial arts credentials. In some cases, he has been accused of fraud and misrepresentation.
Overall, Frank Dux remains a controversial and enigmatic figure in the martial arts community, with much of his personal history and achievements shrouded in skepticism and controversy.
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thon717-fmp · 1 year ago
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Research on Ninjas
The Power Rangers Ninja series refers to several seasons of the popular American television franchise "Power Rangers" that incorporate ninja themes and characters. Here's a brief overview of the Power Rangers Ninja series:
Mighty Morphin Power Rangers: While not explicitly focused on ninjas, the original "Mighty Morphin Power Rangers" series featured occasional ninja-themed episodes and storylines. Characters like Tommy Oliver, the Green Ranger, and later the White Ranger, showcased ninja-inspired fighting styles and
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abilities.
Power Rangers Ninja Storm (2003): "Power Rangers Ninja Storm" is the first season in the franchise to fully embrace a ninja motif. The series follows three students at the Wind Ninja Academy who are chosen to become the Ninja Rangers and defend the Earth against the evil space ninja, Lothor. The Ninja Rangers use elemental powers and ninja skills to battle Lothor's minions.
Power Rangers Ninja Steel (2017) and Super Ninja Steel (2018): "Power Rangers Ninja Steel" and its sequel "Super Ninja Steel" continue the ninja theme in the Power Rangers franchise. The series follows a new team of Ninja Steel Rangers who harness the power of the Ninja Nexus Prism to battle the evil Galvanax and his minions. The Rangers use ninja-themed Zords and weapons to protect the Earth from destruction.
Power Rangers Ninja Fury (2023): "Power Rangers Ninja Fury" is the latest installment in the franchise, continuing the ninja theme. It follows a new team of Ninja Fury Rangers who must stop the villainous army of robotic ninjas known as the Iron Claw Clan from taking over the world. The Rangers utilize ninja techniques, martial arts skills, and powerful Zords to combat the threat.
Each of these Power Rangers Ninja series incorporates elements of martial arts, ninja mythology, and teamwork, providing action-packed adventures for audiences of all ages.
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thon717-fmp · 1 year ago
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Jet li
Jet Li, born Li Lianjie in 1963 in Beijing, China, is a renowned martial artist, actor, film producer, and retired Wushu champion. Here's an overview of his life and career:
Early Life and Wushu Career: Jet Li began practicing Wushu, a traditional Chinese martial art, at the age of eight. He quickly excelled in the sport and won multiple national Wushu championships in China during the 1970s and 1980s. Li became known for his exceptional agility, speed, and acrobatic skills, earning him the nickname "Jet," inspired by his speed.
Transition to Film: Li's transition to film began in the early 1980s when he was discovered by filmmaker Tsui Hark, who cast him in the movie "Shaolin Temple" (1982). The film was a massive success and marked the beginning of Li's prolific career in the entertainment industry. He went on to star in several successful martial arts films in China, including "Once Upon a Time in China" (1991) and its sequels, solidifying his status as a leading action star.
International Fame: Jet Li gained international recognition with his roles in Hollywood films, starting with "Lethal Weapon 4" (1998), where he played the villainous character, Wah Sing Ku. He further expanded his global appeal with starring roles in action-packed blockbusters such as "Romeo Must Die" (2000), "Kiss of the Dragon" (2001), and "The One" (2001).
Versatility and Acting Range: Beyond his martial arts prowess, Jet Li has demonstrated versatility as an actor, showcasing his dramatic range in films such as "Hero" (2002), "Fearless" (2006), and "The Warlords" (2007). His ability to convey emotion and depth in his performances has earned him critical acclaim and further solidified his reputation as a multifaceted talent.
Retirement and Philanthropy: In recent years, Jet Li has scaled back his involvement in acting to focus on philanthropy and social causes. He has established charitable foundations aimed at promoting education, disaster relief, and healthcare initiatives in China and around the world. Li remains active in promoting martial arts and traditional Chinese culture through his philanthropic efforts.
Legacy: Jet Li's legacy as a martial artist and actor is characterized by his remarkable skill, dedication to his craft, and contributions to both Chinese and international cinema. He has inspired countless individuals with his on-screen charisma, athleticism, and commitment to excellence, leaving an indelible mark on the world of martial arts and entertainment.
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thon717-fmp · 1 year ago
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Jackie chan
Jackie Chan, born Chan Kong-sang in 1954 in Hong Kong, is a legendary martial artist, actor, director, stunt performer, and singer. He is widely regarded as one of the most recognizable and influential figures in the history of martial arts cinema. Here's an overview of his life and career:
Early Life and Training: Jackie Chan began his training in martial arts at a young age under the guidance of his father, who worked as a cook and a former spy for the Chinese Nationalist government. He later trained in various martial arts styles, including kung fu, tai chi, and hapkido, at the China Drama Academy, a Peking Opera School in Hong Kong. His rigorous training in acrobatics and martial arts laid the foundation for his future success in the entertainment industry.
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Rise to Fame: Chan initially found work as a stuntman and extra in martial arts films in the 1970s, including working as a stunt double for Bruce Lee in "Fist of Fury" (1972) and "Enter the Dragon" (1973). He gained recognition for his acrobatic fighting style and willingness to perform his own stunts, often in dangerous and death-defying situations.
Breakthrough Success: Jackie Chan's breakthrough came with the success of his directorial debut, "The Young Master" (1980), which showcased his comedic timing, acrobatic skills, and innovative fight choreography. He went on to star in a string of successful action-comedy films, including the "Drunken Master" series, "Project A" (1983), "Police Story" (1985), and "Armour of God" (1986), which solidified his status as a leading action star in Asia.
International Stardom: In the 1990s, Jackie Chan achieved international fame with Hollywood films such as "Rumble in the Bronx" (1995), "Supercop" (1996), and the "Rush Hour" series alongside Chris Tucker. His unique blend of martial arts, physical comedy, and stunt work endeared him to audiences worldwide and helped popularize Hong Kong action cinema in the West.
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Philanthropy and Cultural Impact: Outside of his film career, Jackie Chan is known for his philanthropic work and advocacy for various charitable causes, including disaster relief, animal welfare, and children's education. He has received numerous awards and honors for his contributions to the entertainment industry and philanthropy, including an honorary Oscar in 2016 for his lifetime achievements in film.
Legacy: Jackie Chan's legacy as a martial artist, actor, and cultural ambassador is unparalleled. He has inspired generations of filmmakers, stunt performers, and martial artists with his innovative approach to action cinema and commitment to pushing the boundaries of physicality and entertainment. His influence on popular culture and the global film industry cements his status as a true icon.
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thon717-fmp · 1 year ago
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Bruce lee
Bruce Lee (1940-1973) was a legendary martial artist, actor, director, and philosopher who is widely regarded as one of the most influential martial artists of all time. Born in San Francisco, Lee spent his formative years in Hong Kong before returning to the United States as a teenager. He is known for his groundbreaking contributions to the popularization of martial arts in the West and his iconic status in both the martial arts and film industries.
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Martial Arts Legacy: Bruce Lee developed his own martial arts philosophy called Jeet Kune Do, which emphasized simplicity, directness, and practicality in combat. He believed in adapting martial arts techniques to fit the individual practitioner rather than adhering to rigid styles. Lee's mastery of martial arts, particularly his lightning-fast strikes and unparalleled physical agility, earned him the nickname "The Dragon."
Film Career: Lee's impact on the film industry is profound. He starred in a series of highly influential martial arts films, including "The Big Boss" (1971), "Fist of Fury" (1972), "Way of the Dragon" (1972), and "Enter the Dragon" (1973), which was released shortly after his death. "Enter the Dragon" was the first martial arts film produced by a major Hollywood studio and catapulted Lee to international stardom.
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Cultural Influence: Bruce Lee's charisma, philosophy, and martial arts prowess made him a cultural icon whose influence transcends generations. He inspired countless individuals to take up martial arts and influenced popular culture in various ways, from his iconic yellow tracksuit to his famous quotes, such as "Be like water."
Legacy: Despite his untimely death at the age of 32, Bruce Lee's legacy continues to endure. He remains a symbol of courage, determination, and self-expression, inspiring people worldwide to pursue their passions and strive for excellence in all endeavors. Bruce Lee's impact on martial arts, film, and popular culture solidifies his status as a true icon.
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thon717-fmp · 1 year ago
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Research into ninja games Part 2
Ninja blade
Concept: FromSoftware aimed to create a game with intense sequences like Hollywood action films, working with Microsoft to design the protagonist, Ken Ogawa.
Design and Production: Keiji Nakaoka from Capcom's 2nd Character Development Studio designed the character. The game was categorized as a "cinematic action game," blending hack and slash with context-sensitive commands. Norihiko Hibino's GEM Impact studio composed the soundtrack, and Production I.G. handled the animation.
Demo and Release: A demo was released in Japan in December 2008 and in North America in March 2009. The full game was released for Xbox 360 in 2009 (Japan in January, Europe in April, North America in April, and Australia in August). A Windows port was released in Russia in November 2009 and globally via Steam two weeks later. Iceberg Interactive released a retail version in Europe in February 2010, and the game became available through OnLive in North America and the UK in 2011.
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Ghost of Tsushima
Overview: "Ghost of Tsushima: Director’s Cut" brings Jin Sakai's epic journey to PC for the first time, offering the complete game experience with enhanced features and graphics options.
Setting and Story:
Historical Context: Set in the late 13th century during the Mongol invasion of Japan.
Protagonist: Jin Sakai, a samurai warrior and one of the last surviving members of his clan.
Objective: Protect Tsushima Island from the Mongol invasion led by Khotun Khan.
Transformation: Jin must adopt unconventional warfare tactics, becoming the "Ghost," to liberate his homeland.
Mature Content Description:
Violence: Frequent intense violence, dismemberment, decapitation, and blood effects.
Gore: Graphic scenes, including a civilian being burned alive and a beheaded man’s head shown to the camera.
Blood: Visible in environments, on clothing, and from successful attacks.
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Shadow Tactics
Overview: "Shadow Tactics: Blades of the Shogun" is a hardcore tactical stealth game set in Japan during the Edo period. Players control a team of specialists, each with unique abilities, to navigate and infiltrate various locations while avoiding or eliminating enemies.
Gameplay:
Tactical Stealth: Players must sneak through shadows, set traps, poison enemies, or avoid contact entirely.
Infiltration Missions: Locations include castles, monasteries, and forest camps, each requiring strategic planning and execution.
Character Dynamics: Over time, the team's diverse personalities learn to trust each other, forming friendships and developing a group dynamic.
Objective:
Master challenging missions by devising unique tactics and strategies to outsmart and defeat enemies, ensuring the team's success through careful planning and execution.
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Onimusha
"Onimusha" is a series of video games developed and published by Capcom, blending historic Japanese figures with supernatural elements. The games feature action-adventure gameplay with third-person hack-and-slash combat and puzzles.
Plot and Setting:
The series retells Japan's history with a twist of the supernatural.
Players assume the role of a protagonist wielding the power of the Oni to combat the Genma, the primary antagonists.
Gameplay:
Combines hack-and-slash combat with puzzle-solving elements.
Players use Oni powers to battle enemies and navigate through challenges.
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Ghostrunner
Genre and Setting: "Ghostrunner" is a first-person perspective (FPP) slasher game set in a cyberpunk megastructure. It offers lightning-fast action in a grim, dystopian environment.
Plot: Players climb Dharma Tower, humanity's last refuge after a catastrophic event. They navigate through the tower's violent streets ruled by the tyrannical Keymaster, Mara, seeking revenge and confronting tyranny.
World and Challenges: Dharma Tower is a city filled with violence and chaos, where resources are scarce, and the strong prey on the weak. Players face overwhelming odds as they strive to restore order before humanity faces extinction.
Gameplay: As the most advanced blade fighter, players utilize a monomolecular katana to slice through enemies, dodge bullets with superhuman reflexes, and employ specialized techniques to overcome challenges.
Core Experience: Players are always outnumbered but never outclassed, offering a thrilling and intense experience of fast-paced combat and precise movement in a dystopian setting.
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Bushido Blade
Game Title and Concept: "Bushido Blade" is a 3D fighting video game developed by Lightweight and published by Square and Sony Computer Entertainment for the PlayStation. The game emphasizes one-on-one armed combat and draws inspiration from the Japanese warrior code of honor, bushidō.
Innovative Gameplay: Bushido Blade introduced a realistic fighting engine, notably featuring the unique Body Damage System. Unlike traditional fighting games, there are no time limits or health gauges during combat. Instead, most hits result in instant death, and players can disable opponents gradually with precise strikes from their weapons.
Sequel and Related Titles: The success of Bushido Blade led to a direct sequel, Bushido Blade 2, released a year later on the PlayStation. Additionally, another game with a similar title and gameplay, Kengo: Master of Bushido, was developed by Lightweight for the PlayStation 2.
Core Gameplay Experience: Players engage in intense one-on-one battles, focusing on precise strikes and tactical maneuvers to defeat opponents. The absence of health gauges and the emphasis on realistic combat mechanics set Bushido Blade apart from traditional fighting games, offering a unique and immersive experience.
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thon717-fmp · 1 year ago
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Research into ninja games Part 1
Sekiro Shadows Die Twice
In Sekiro™: Shadows Die Twice, developed by FromSoftware, you play as the 'one-armed wolf,' a warrior on a quest for vengeance in late 1500s Sengoku Japan. Rescued from death and bound to protect a young lord of an ancient bloodline, you face numerous enemies, including the Ashina clan. When the young lord is captured, you embark on a perilous journey to regain your honor, utilizing a deadly arsenal of prosthetic tools and ninja abilities. The game combines stealth, vertical traversal, and intense combat in a dark, twisted world.
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Mark of the ninja
In Mark of the Ninja, experience the essence of being a ninja by mastering silence, agility, and cleverness in a beautifully animated 2D world. As a ninja marked with cursed tattoos that heighten your senses, you can choose to be an invisible ghost or a silent assassin. Upgrade your tools and techniques to match your playstyle, and complete optional objectives to unlock new gameplay approaches. The game features:
True Stealth Experience: Player-driven choices, rewarding both non-lethal and lethal playstyles.
Stunning Visuals: Award-winning animation and hand-painted environments.
Custom PC Controls: Support for custom keyboard and mouse controls, as well as gamepads.
Deep Experience: Levels with score challenges, optional objectives, hidden collectibles, and diverse unlockable abilities and items.
New Game Plus: Unlocks after completing the main story, providing new challenges and rewards.
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Nioh
In Nioh: Complete Edition by Team NINJA and Koei Tecmo Games, players take on the role of a lone traveler navigating the brutal world of samurai-era Japan. Facing fierce warriors and supernatural Yokai, the traveler fights to achieve his goals. The Complete Edition includes the full game and three expansions:
Dragon of the North: Explore the Tohoku region where Date Masamune, the "one-eyed dragon," gathers spirit stones.
Defiant Honor: Battle through the winter campaign of the Siege of Osaka, following the story of the brave general Sanada Yukimura.
Bloodshed's End: Participate in the summer campaign of the Siege of Osaka, concluding William's tale as the Warring States period ends.
Dragon of the North: Explore the Tohoku region where Date Masamune, the "one-eyed dragon," gathers spirit stones.
Defiant Honor: Battle through the winter campaign of the Siege of Osaka, following the story of the brave general Sanada Yukimura.
Bloodshed's End: Participate in the summer campaign of the Siege of Osaka, concluding William's tale as the Warring States period ends.
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Ninja Gaiden
Ninja Gaiden is an action-adventure hack and slash video game developed by Team Ninja and published by Tecmo for the Xbox, released in March 2004. Set in a futuristic 21st century, players control Ryu Hayabusa, a master ninja on a quest to recover a stolen sword and avenge his clan's slaughter. Inspired by Tecmo's original Ninja Gaiden series, it exists within the same continuity as Team Ninja's Dead or Alive fighting games.
Critically acclaimed, Ninja Gaiden sold 362,441 copies in North America in its first month but saw poor sales in Japan. Team Ninja released additional content via two downloadable packs, later included in a reworked version, Ninja Gaiden Black (2005). The game was ported to PlayStation 3 as Ninja Gaiden Sigma in 2007, featuring extra content and graphical improvements, and subsequently released on PlayStation Vita as Ninja Gaiden Sigma Plus. The series continued with Ninja Gaiden II (2008) and Ninja Gaiden 3 (2012).
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Fruit ninja
"Fruit Ninja" is a video game developed by Halfbrick, initially released on August 12, 2010. In the game, players must slice fruit thrown into the air while avoiding bombs by swiping the device's touch screen or utilizing motion controls. It offers various gameplay modes, leaderboards, and multiplayer options.
Platform Availability: Originally launched for iPod Touch and iPhone, "Fruit Ninja" expanded to other platforms, including iPad, Android devices, Windows Phone, Samsung's Bada, and Nokia's Symbian. It was adapted for Xbox 360 with Kinect support and released as "Fruit Ninja Kinect" in 2011. Versions for Windows 8, Intel AppUp, Nvidia Tegra 2 devices, HTC Vive, PlayStation 4, and an arcade version called "Fruit Ninja FX" were also developed.
Reception and Achievements: Critically acclaimed, "Fruit Ninja" saw significant success with over three million downloads by September 2010, reaching four million by December 2010, and over 20 million across all platforms by March 2011. By May 2012, downloads surpassed 300 million. Reviewers praised its addictive gameplay, low cost, and continuous support from Halfbrick, which introduced online multiplayer, achievements, and leaderboards post-launch.
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