twixtandshout
twixtandshout
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Twixt § 26 § white § ae/aer or they/them My inbox is always open, so feel free to drop me a line whenever. I'll get back to you as soon as I can. Tags page § AO3 § Cursor trail
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twixtandshout · 12 hours ago
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In the night garden, Mary Mattingly
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twixtandshout · 2 days ago
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boyy. why are you so Ears
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twixtandshout · 2 days ago
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@quietmakesglark Hello!! I appreciate your request! It's been a while since I've drawn the subway twins, and this was really fun!
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twixtandshout · 3 days ago
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delta rune: full rune consequences
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twixtandshout · 4 days ago
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Entry for @fyeahghosttrick's Ghost Swap! Prompts: Block A - 20. - @frogpotat - Ghost Trick + Pokémon crossover & Block A - 50. - youghostandyoutrick - Fandom fusion! Put anyone from the Ghost Trick cast into another fictional universe, as though they originated from that universe. Ghost Trick elements (like Temsik and how ghosts work) can be adapted for the new universe however you see fit.
The Main Character as Rotom Lynne as Combusken Kamila as Kirlia (shiny) Missile as Lillipup
Jowd as Dusknoir Cabanela as Sirfetch'd Commander Sith as Slugma (shiny) Sith's Assistant as Golurk Beauty as Tsareena Dandy as Drizzile The Chef as Corsola Alma as Gardevoir (shiny) Prisoner C38 as Croconaw The Unnamed Police Officer as Bellsprut Prisoner C74 as Lickilicky The Chief as Shiftry Memry as Liligant Detective Rindge as Watchog (shiny) The Doctor as Pupitar The Justice Minister as Granbull Bailey's Co-worker as Slakoth Bailey as Breloom The Park Guardian as Tarountula (shiny) The Lady in Purple as Florges (shiny) Amelie as Flabébé Tengo as Electabuzz Jeego as Magmar The Blue and Green Police Officers as Gulpin (shiny blue and reg. green respectively) The Superintendent as Skeledirge (And Lovy-Dove as the little fire bird Skeledirge has)
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twixtandshout · 4 days ago
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dayspring
process under cut
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twixtandshout · 5 days ago
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The Tight 90
(This is a continuation or a fractal reviewing of what I've written about in The Worksheet Manifesto and The Quickstart, The Home Game.)
THE TIGHT 90 is a 90-minute RPG session. It riffs on the perfect length/density of a movie, and I think it's a term I learned/stole from will jobst.
WHY RUN SHORT GAMES?
Short games are easier to fit in a schedule. (We're all so fucking busy.)
Short games are easier to pay attention to. (We're all so fucking mentally ill.)
Short games focus on the good stuff and discard the bad stuff. (We're all so fucking tired.)
HOW RUN SHORT GAMES?
Tell everyone, "We're only going to play for 90 minutes. Because of that, I'm going to focus on the things that are most interesting and exciting for everyone at table, and I'm going to skip over everything else. I would appreciate it if you would do the same. If there's something you're really excited to do, tell the table! And if things are dragging, offer an alternative that moves the game along."
But then we actually have to do that. :( How?
SET SCENES AND STAKES
Don't start in a place where nothing is happening and ask your players "What do you?" Give them something to latch onto! Give them an immediate problem! Here are the first four pages of an issue of Uncanny X-Men by Chris Claremont, Dave Cockrum, et al:
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In four pages we get a fatal problem, introductions, flashbacks on how they got here, and spotlights on everyone's powers. Awesome!
And while you don't have to have your players' characters falling out of the sky, at least start them at the dungeon entrance with a couple clear things to DO.
(For more on setting scenes and stakes, check out Primetime Adventures by Matt Wilson, which Sam Dunnewold was kind enough to run for me.)
Of course, if they're falling out of the sky or standing at a foreboding dungeon entrance, some player is bound to ask, "What do I have with me?" To which I say:
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CUT THE BORING SHIT
Shopping? Don't do it! If someone would logically have something, they can have it. And if they try to exploit that, they're no fun to play with! Tell them no. (More on that later.)
Conversations on meandering horseback? Don't do it! Comic writer Chuck Dixon said that if Batman and Robin needed to have a heart-to-heart, they should never just stand around talking. They should have a heart-to-heart while training on top of a speeding train.
(The example was actually Nightwing and Robin, but I didn't want people to click away and look up who Nightwing was. Also, Dixon is a shitty guy! But at least in this, he was right.)
Basically, almost anything you can get out of a shopping scene or a campfire chat, you can get from everyone falling out of the sky or trying to escape a wildfire. ALL SCENES SHOULD PULL DOUBLE DUTY AS PLOT AND CHARACTER DEVELOPMENT.
BE GENEROUS WITH INFORMATION
Imagine a scene at a gaming table. The characters walk into a house in an empty town and ask what they see. The GM tells them to roll perception. The highest result is middling at best. The GM says, "You think you can see some blood." Someone else asks if they can roll investigation. They get a middle high result. The GM says, "There are some bullet casings on the floor and claw marks on the walls." Are the claw marks big? Roll perception again. Do they look like any local animals? Roll nature.
THIS SHIT SUCKS. It's a way to take 30 minutes to poorly tell the players that something interesting happened, and it doesn't give them anything to do after.
Instead, try this: the walls are splattered with blood and empty shell casings lie cold on the floor. The blood doesn't line up with what you know about bullet wounds, though; it lines up with the huge claw marks that tear the walls and floor. And blood drops continue in a line outside...
AND THEN if a player has a cool ability or is an investigator or druid or whatever, you get to write them a cool note that says, "These claw marks are bigger than any animal from around here. Maybe bigger than any animal you've ever seen."
Other examples:
The prince says he doesn't feel threatened by the king. He's clearly lying.
Moving stealthily, you make it to the general's bedroom, but it's clear that he has some sort of sensors or security system set up there.
As a wizard, you know they're casting some sort of summoning spell, and if at least half of the cultists aren't hurt or incapacitated in five minutes, the spell will succeed.
GIVE THE SESSION AN ENDING
It could be an exciting cliffhanger if you think everyone will be there next session to pick it up. But if you're not sure, end with a calm moment where the players have a clear next step. That way you can start next session with, "Last time you'd promised the Cult of Mirrors that you would lead them in war against the Skeleton Army. They're ready to go and ask you what your plan is."
FURTHER HOMEWORK
"How To End Things" by Jason Morningstar. On cutting scenes. Don't be fooled by the Patron link; it's free.
"Grand Experiments: West Marches" by Ben Robbins. The ur-text of running player-motivated sessions that don't require everyone to be there.
BUT WHAT IF!!!
What if rolling investigation rolls are vital to building tension in my mystery game? What if knowing the exact inventory and distance are vital to my high-stress dungeon game? What if campfire stories are my favorite part of our cozy travel game?
COOL! There are lots of resources out there for you, so this isn't for you. But maybe I could tempt you into considering a different style of game sometimes?
(Special thanks to @ladytabletop for supporting my Tight 90 obsession.)
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twixtandshout · 5 days ago
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🌧️ 6.16 🩵
going back to my roots and disappear 💀 thank you sig for being blue and therefore being my favorite character LOL
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twixtandshout · 5 days ago
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need to aromanticise this fandom more
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twixtandshout · 5 days ago
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Yes there's a typo in the first option but I am not redoing the whole thing
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twixtandshout · 7 days ago
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youtube
Who do you think taught you to LAUGH and CRY?!
...What, you think its MY fault you forgot HOW?
(check out my cool video..!)
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twixtandshout · 7 days ago
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I don't want to imply anything, and I think Carol just isn't this type of person or character to do so, but
But
Buty I can't stop think about that she keeps a fucking sword in kitchen, but also, she calls Noelle to kitchen when she returns to home and very obviously isn't happy.
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twixtandshout · 7 days ago
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ID in alt. my contribution to Let Papyrus Say Fuck Day 2025 :3 tax season hahaha
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twixtandshout · 12 days ago
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actually wait I wanna make this post. it is true that society shames all sexual activity (especially the sexual activity of queer and/or fat people) and it is also true that society expects a certain level of sexual "normalcy" (heterosexual monogamous sex for procreation and intimacy purposes). these are both true and in fact. part of the exact same problem.
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twixtandshout · 12 days ago
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twixtandshout · 15 days ago
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YMCA in Akkadian (Ancient Babylonian), as written by Gilgamesh's exasperated tourism minister trying to attract more gay guys to Uruk to keep Gil distracted from politics:
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Eṭlū!- Young men!
Lā tuštamarraṣā- Do not, do not be troubled!
Aqabbi, eṭlū!- I said, young men!
Lā lā taṣallalā- Do not, do not lie down!
Aqabbi, eṭlū!- I said young men!
Šunu ina ālim- You are in a town,
Bēt bēt šikārim ḫanbā- Where taverns sprout luxuriously,
Eṭlū!- Young men!
Ina ālim alkā- Go to the city,
Aqabbi, eṭlū!- I said young men!
Bēt kaspī ul tīšâ- When you do not have money,
Annikīam tuššabā- Here you can dwell,
Bēt napṭirim nīšu- We have guest-houses,
Itti awīlī umtallâ- They are filled with men….
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Taḫaddâ ina - You’ll have fun in
𒌋𒊏𒌋𒅗 U-RA-U-KA! - U-R-U-K!
Wašābum ṭāb ina - The living is good in,
𒌋𒊏𒌋𒅗 U-RA-U-KA!- U-R-U-K!
Ziquratum elâ! Purattum amrā!- Climb up the ziggurat! See the euphrates!
Šikārum ṭābum šitâ!- Drink fine beer!
Taḫaddâ ina - You’ll have fun in
𒌋𒊏𒌋𒅗 U-RA-U-KA! - U-R-U-K!
Wašābum ṭāb ina - The living is good in,
𒌋𒊏𒌋𒅗 U-RA-U-KA!- U-R-U-K!
Amuḫḫūni šaqû! Ziqnūni ītebbū! - Our walls are high! Our beards are shiny!
Nuppušātunu!- You are allowed to breathe [relax]
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Eṭlū!- Young men!
Eṭlū šimeanni!- Young men listen to me!
Aqabbi, eṭlū! Agana šimeanni!- Young men! Come on, listen!
Aiālam terrišāšu- You desire assistance,
Shū ali īde- This I know for certain!
Šārqum wērum ul ninaddinkunūti- We will not sell you poor copper,
Eṭlū! Ālum ša Uruk bani- Young men! The city of Uruk is beautiful!
Aqabbi eṭlū! Bālātka tezzibši!- I said young man! Leave your pride behind!
Nušallakkunūti- We cause you to go,
Ina Uruk alkā!- Go to Uruk!
Ūmum anniam iseddūkunūti- Today they will help you…
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Taḫaddâ ina - You’ll have fun in
𒌋𒊏𒌋𒅗 U-RA-U-KA! - U-R-U-K!
Wašābum ṭāb ina - The living is good in,
𒌋𒊏𒌋𒅗 U-RA-U-KA!- U-R-U-K!
Šarrum šitpiṣā! Ittmalûšu ṣālā! - Wrestle the king! Fight with him!
Ittīšu mekkê mēlilā!- Play ball with him!
Taḫaddâ ina - You’ll have fun in
𒌋𒊏𒌋𒅗 U-RA-U-KA! - U-R-U-K!
Wašābum ṭāb ina - The living is good in,
𒌋𒊏𒌋𒅗 U-RA-U-KA!- U-R-U-K!
Ziquratum elâ! Purattum amrā!- Climb up the ziggurat! See the euphrates!
Šikārum ṭābum šitâ!- Drink fine beer!
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Eṭlū! Bilītkunu īde! - Young men! I know your burdens
Amtaraṣ! Ina šinigī- I was unwell, in my village,
Ātanaḫ! Erēšum ezzēr- I was tired, I hated plowing,
Awīlum ana yâšim iṭeḫḫe- A man to me approached,
Inūšu! Awātum awânim- Then! Words were said to me,
Šumašu, Sîn-lēqi-unninni- His name was Sîn-lēqi-unninni!
Ina Uruk alkā! Iqabbi ana yâšim- Go to Uruk! He told me,
Ina Uruk awīlī ūterrešū- In Uruk men are needed…
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Taḫaddâ ina - You’ll have fun in
𒌋𒊏𒌋𒅗 U-RA-U-KA! - U-R-U-K!
Wašābum ṭāb ina - The living is good in,
𒌋𒊏𒌋𒅗 U-RA-U-KA!- U-R-U-K!
Ziquratum elâ! Purattum amrā!- Climb up the ziggurat! See the euphrates!
Šikārum ṭābum šitâ!- Drink fine beer!
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Eṭlū!- Young men!
Addāniqa tallkānim- Please come
Aqabbi, eṭlū!- I said, young men!
Inam anniam ezêršu- I hate this job…
Aqabbi, eṭlū!- I said, young men!
Anāku ānḫāku - I’m so tired….
Bēt bēt šikārim ḫanbā- Where taverns sprout luxuriously,
Taḫaddâ ina - You’ll have fun in
𒌋𒊏𒌋𒅗 U-RA-U-KA! - U-R-U-K!
(Šarrum lillam ina - The king is an idiot in
𒌋𒊏𒌋𒅗 U-RA-U-KA!- U-R-U-K…)
Ao3 link
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twixtandshout · 15 days ago
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I genuinely adore how bothered he is by the logistics of living in a Modern AU.
(Loft and Hands are department stores in Japan)
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