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Gorr
Age: 16
Year: 1st
Class & Seat: 1-D, Seat 3
Resonance: Tarzan
Legacy Arte: Jungle Sovereign — Gorr can instinctively command natural elements and beasts around him. Whether calming a panicked griffon or navigating a collapsing ruin, his body and instincts move in harmony with untamed environments. Brief, spectral vines or root-forms respond to his movement and emotions, offering escape, support, or defense.
Race: Human
Birthday: February 8 (Hunter)
Homeland: Beasthaven (Found in the edge-forests bordering a known manticore territory)
Best Subject: Mythic Combat
Height: 147 cm
Hobby: Listening to heartbeat rhythms — kinda obsessed with it. He’ll rest his head on trees, animals, or even sleeping classmates to feel the rhythm. It's soothing and reminds him of his manticore's mother purring while asleep.
Like: Bones, warm blood, raw eggs
Dislike: Doors, being touched without warning
Club: Exploration club
Personality: Barely verbal, Gorr communicates through animalistic behavior: snarls, stares, stillness, or sudden movement, though he’s trying to learn to talk. He eats with his hands, refuses chairs, and sometimes growls during class. But he's not mindless — he's sharp, observant, and deeply emotional under the feral surface. He bonds like a beast: for life.
Gift : A bone-carved token, or dried heart jerky wrapped in bark.
Gorr’s Backstory
Abandoned to the Wild
Gorr was born on the edge of Beasthaven, in a half-starved human village hemmed in by monster territories and beastfolk tension. His mother died giving birth to him. His father, a struggling hunter, was left alone and filled with bitterness.
The village didn’t help. They whispered the child was cursed — his cries too loud, his eyes too sharp, animals behaving strangely around him. A bad omen, they said. So one cold dawn, the man carried the infant into the woods, left him in a hollow tree, and walked away.
He was barely a month old.
The Manticore Mother
The first creature to answer his call was a female manticore, bloodied and grieving. She had just lost her litter — all slain by humans. When she found the human infant, she loomed over him with burning eyes, prepared to strike.
But he didn’t scream. He just stared. And something in that fragile little thing stirred something in her — a memory of warmth, of cubs not yet dead.
Instead of tearing him apart, she gently picked him up in her jaws and carried him back to her lair. There, against all odds, she nursed him — and the boy lived.
She raised him like one of her own. Protected him from rival manticores. Taught him through growls, tail flicks, and body language. When other beasts tried to eat him, she fought them off — again and again. And he learned.
He didn’t know the word “mother.” But he knew who she was.
The Snake Who Stayed
As he grew, Gorr noticed differences. He had no snake for tail. No flame breath. No claws. He didn’t roar like the others. He didn’t belong. And yet… he survived.
When he was about six, he encountered a small snake — harmless and oddly loyal. Instead of eating it, he let it coil around him. It curled around his arm, then his shoulders, and eventually his neck like a second skin. To this day, it remains his constant companion.
Loss and Escape
Over time, his manticore mother grew weaker. Wounds didn’t heal like they once did. One final fight — against a rival male — proved too much. She died protecting him. And Gorr, now sixteen, was alone.
Hunted by another manticore who had long waited for the day the “false cub” would be unguarded, Gorr ran for his life. Just when the beast lunged— A brilliant spell exploded across the field, freezing the creature mid-leap in a magical web of light.
The Human with the Gentle Eyes
That’s when Gorr saw him: a tall, cloaked man with silver eyes and a calm presence that somehow didn’t scream “prey.” Solon Arclight, Headmage of Fablewood Academy. The letter never found the boy and as the rule say, he had to find him by himself.
He didn’t speak at first. He just watched. Let Gorr choose. And Gorr, for reasons he couldn’t explain, crawled forward.
The Week Before School
Solon took Gorr not to the school, but to his personal home, where Liora helped care for him.
They had only one week before the semester started — just enough time to teach the wild boy:
To say his name
To use cutlery (poorly)
To recognize the alphabet
And to stop snarling at the mirror
Gorr couldn't pronounce their names, so:
He calls Solon “Dad”
He calls Liora “Mom” — and both let him, secretly touched by it.
To outsiders, they joke:
“It’s just easier this way for now.”
Behind closed doors, they teach him. Slowly. Lovingly. Other teachers have volunteered too — quiet lessons, sensory introductions, writing, reading, speaking.
Gorr learns fast, but speaks rarely. He has a long way to go…
#art#original story#original character#fairytale#fairy tales#tarzan#legends of the written realms#lowr#fablewood academy#Gorr
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So, question for you about LOWR. I remember you mentioning that there was no Christian god in this world. Then I remembered seeing that the Odyssey happened(remember reading that in the ballads you made) so I thought it was Greek gods. But in your last post you mentioned two gods(which I had to look up just in case I was wrong) which don’t exist(to my knowledge) so all of that brings me to my question. What is the religion and gods that exist in LOWR?
The Exception to Rebirth: Ascension into Deityhood
There exists a sacred belief that if a soul lives an entirely pure life—one without malice, wrongdoing, or even accidental harm—then instead of reincarnating as a mortal, they ascend into something far greater.
The Birth of Deities
When such a soul rejoins the Flow of Life, they do not return to a normal body. Instead, the Flow itself creates a new form for them—one untouched by mortality, imbued with celestial essence. These souls are born anew as deities, beings who exist beyond the cycle of death and rebirth.
Unlike reincarnated souls, deities retain their past-life memories. However, many choose to erase them willingly, for carrying the weight of lost loved ones and former lives for eternity can be unbearable.
The process of ascension is exceedingly rare—so much so that few mortals believe it truly happens. But for those who devote themselves to an untainted life, the possibility remains.
Every deity have for "original form" a gem. But they also have the power to take any form, as long as it can contain the gem (nothing smaller than the gem). They don't have a definite gender and actually choose the pronouns they want used for them.
💧 Ineo, Deity of Water, Purity, Renewal & Healing
Domains: Water, Purification, Mercy, Rebirth, Protection, Healing Symbol: A blue crystal droplet suspended in a silver ring Appearance: Ineo’s true form is a flawless ruby core, encased in a flowing body of water that constantly shifts between liquid and slime-like texture. He usually takes the form of a small, serene, androgynous young man sculpted from water, with shimmering blue eyes and a calm, relaxing presence. Personality: Gentle, patient, and endlessly forgiving, Ineo embodies the healing power of water—soothing but capable of great destruction when necessary. He welcomes all who seek redemption, but those who harm the innocent will face his wrath. He is often seen as a parental figure to mortals, guiding them with quiet wisdom. He is rumored to be one of the two first deities. Worshippers: Every races. Healers, travelers, sailors, merfolk, and anyone seeking purification or redemption. His temples always have sacred pools said to cure ailments.
Known ancient life: Antinous
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☀️ Adonai, Deity of Light, Fire & Dominion
Domains: Sun, Fire, Power, Obsession, War, Authority Symbol: A flaming golden crown Appearance: Adonai’s true form is an amber gemstone burning with internal fire. When he manifests, he takes the form of a tall, toned man with tanned skin, long white hair, and fierce amber eyes, his gold-streaked skin shimmering like molten metal. He is always clad in silken togas, appearing regal and untouchable. Personality: Once a revered god, Adonai was once seen as a protector of humanity—but his possessiveness and jealousy twisted him into something cruel. He was deeply obsessed with Ineo, not out of love but out of a desire to control and own. He is believed to be dead, forgotten, or sealed away, but some claim he still watches from the shadows, waiting for a chance to rise again. He is rumored to be one of the two first deities. Worshippers: Once beloved by kings and warriors, his name is now spoken only in whispers. A few desperate rulers still invoke his name, seeking power at any cost.
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📚 Idall, Deity of Wisdom, Science & Education
Domains: Knowledge, Invention, Philosophy, Teaching, Truth Symbol: An open book with a quill and a key Appearance: Idall’s core is a smooth, deep sapphire. When taking form, he appears as a tall scholar draped in flowing robes, with deep silver eyes that shimmer with knowledge. His voice is soft yet commanding, like the rustling of ancient scrolls. Personality: Patient, reserved, and endlessly curious. Idall sees all knowledge as sacred and believes wisdom should be shared, not hoarded. He was close to Ineo, which led to his tragic demise at the hands of Adonai, who saw his friendship as a threat. Though mortals say he is dead, some scholars whisper that he may be waiting to be revived. Worshippers: Scholars, librarians, teachers, and mages. His temples are vast libraries, said to contain books that write themselves with the knowledge of the past and future.
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💖 Aphrosyne, Deity of Love, Lust, Beauty & Celebration
Domains: Love, Beauty, Passion, Art, Music, Fertility, Celebration, Indulgence Symbol: A golden mask adorned with roses and peacock feathers Appearance:Their true form is said to be a silken veils of shimmering gold and crimson, swirling around their gemstone, a Ruby like Ineo. He very often take an androgynous, ever-shifting form who appears differently to every person who beholds them. They may take a form that represents one's deepest desires, whether that be a stunningly beautiful man, woman, or something in between. Their laughter is like music, and their voice can melt even the coldest heart. Personality: Playful, seductive, and full of mischief, but with a deep understanding of the heart. Aphrosyne does not judge love, be it pure romance or passionate lust, and encourages all forms of affection. However, they also symbolize the dangers of obsession, reminding mortals that love can turn to destruction if not balanced. Worshippers: Lovers, artists, courtesans, bards, and those who seek beauty in all things. Some noble families offer prayers to Aphrosyne before arranged marriages to ensure attraction between spouses.
Known ancient life: Otake
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💀 Natay, Deity of Death, Rebirth & the Afterlife
Domains: Death, Souls, Reincarnation, Mourning, Endings & Beginnings Symbol: A black opal eye with a silver teardrop Appearance:Their core is a black opal speckled with shifting galaxies. Their form is a shifting veil of dark mist, with spectral hands. They may appear as a gentle guardian or a terrifying reaper, depending on how one has lived their life. Personality: Neither cruel nor kind, they simply are. They do not mourn the dead, nor celebrate them—they merely ensure balance. Some fear them, others see them as a comforting presence in their final moments. Those who try to escape death’s grasp find themselves pursued relentlessly. Worshippers: Priests, necromancers, mourners, and those who seek wisdom about the afterlife. Their temples are often graveyards, where offerings are left for lost souls.
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🌿 Asili, Deity of Nature, Beasts & Seasons
Domains: Wilderness, Animals, Growth, Balance, The Hunt Symbol: A branch wrapped around a stag’s antler Appearance: Their core is a deep emerald, glowing with the pulse of life. Their form is a shifting mass of vines, leaves, and antlers, constantly growing and shedding like the seasons. Their voice is the rustling of wind through trees. They rarely take human form, prefering the form of animals. Personality: Untamed, watchful, and merciless. They are the guardian of the wilds, blessing those who respect nature and unleashing fury on those who harm it. Civilization is unnatural to them, and they care little for mortal affairs beyond how they affect the land. Worshippers: Druids, beastfolk, rangers, and hunters. Their shrines are deep in the forests, where the most ancient trees grow.
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🌀 Kaosi, Deity of Chaos, Change & Trickery
Domains: Freedom, Lies & Truth, Revolution, Luck, The Unknown Symbol: A fractured mirror Appearance: Their core is a prismatic gemstone, constantly shifting colors. Their form is an ever-changing illusion, appearing as a fox, a shadow, or a grinning figure with too many eyes. They exist between reality and dreams. Personality: Trickster, rebel, and catalyst of change. They upend order, disrupt kings, and twist fate—not out of malice, but because stagnation is death. They believe the world must always be in motion, and sometimes, that requires chaos. Worshippers: Thieves, jesters, revolutionaries, and gamblers. Their temples are hidden in places where fate can turn on a coin flip.
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Here, hope I answered your question ^^
Here are two songs, about Ineo and Adonai
The Burning Crown (Adonai)
None know the face he bore before the flame, Before the world first trembled at his name. A soul so pure, unmarred by grief or guile, Was drawn into the Flow, the holy Nile— That river strange which births what none may ken, And weaves from thread of gods what once were men.
From light he rose, not forged in womb or dust, But shaped by fire and unrelenting trust. The Flow whispered: “This one shall defend, And guide the weak, the weary, to their end.” So came Adonai, cloaked in dawn’s gold, A lord of warmth, both merciful and bold.
At first, he taught the tribes to plant and pray, He burned the beasts that plagued them night and day. He split the skies with sun and cast out shade, And all the kings knelt low beneath his blade. He crowned their brows with fire, their hearts with law, Their temples rang with hymns of awe and awe.
But stars burn long—and even light may twist, When left to blaze alone in bitter mist. No voice to temper, none to call him friend, No hand to hold him when the fires bend. And so the amber soul, once pure and kind, Found naught but power left to feed his mind.
He cast aside the meek, the poor, the flawed, And struck the hearts of those who dared applaud He came to covet hearts, not just adore; He took what pleased him, begged or bound or sore. He made of mortals toys, then tossed aside Their broken lives when lust and wrath had died.
Yet none stirred wrath like one of ocean’s hue: Fair Ineo, pure-blooded, calm and true. Of water born, of purity and tide, A soul no fire could scorch, nor chains could bind. And Adonai beheld, and yearned, and bled, But not with love—it was desire instead. With want, possession, hungers unconfessed, To chain, to keep, to own and not to bless. He reached for Ineo, grasped with molten hands— But water slips the grasp that fire demands.
He marked him his, though never did he ask, He gripped too hard, hid longing in a mask. And when he saw wise Idall draw too near, With words that Ineo smiled to hear— Then snapped the thread that bound his reason tight: He struck his kin, and smote him in the light.
No plea, no shield could save the gentle lore— Idall’s gem lay broken on his temple floor. The god of wisdom, kindest of them all, Was cast to silence by a jealous thrall. And all the skies grew dim with burning smoke, As bonds of godhood, love, and trust were broke.
The rest rose up in horror and in dread— For if the wise could die, then all could bleed. Then came the host: not gods alone in pride, But mortals, beast and faes, all unified. Kaosi laughed with blades behind his breath, Asili stirred the vines to strangle death. Aphrosyne woke hearts no fear could chain, And Natay counted each who would be slain. And Ineo wept, and still he bore the tide— To end the flame that killed his friend with pride.
Together they defied the searing sun, Ten thousand burned, but still they would not run. They fought for revenge, for release, For dawn unchained, for silence, and for peace. And when at last the golden crown was torn, The world exhaled as though it was reborn.
Thus fell Adonai, in fire and disgrace, A tyrant god unwept in death’s embrace. And in the ash where once his temples stood, The waters wept, and trees reclaimed the wood. No age before nor after bore such weight— The Fall that shattered wrath, and sealed his fate.
The years were named anew from that great day, As suns still rise where he was cast away. Yet some still whisper when the stars grow dim— A shadow watches. And they pray not to him.
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The Tears of the Divine (Ineo)
In Etherealis, veiled in light, where learning met the sea, There dwelt a youth with starlit gaze, both tender, proud, and free. Antinous was his mortal name, a bloom too brief to last— He wandered where the marble shone, then to the river passed.
The Nile received him soft and deep, its waters kissed his brow, And time unspooled its silver thread—he is not mortal now. The Flow of Life, in mercy vast, did cradle him once more, And from its womb a god was born with ocean in his core.
No tempest stirs his tranquil eyes, no wrath stains gentle hand, Yet floods shall rise if he commands, to cleanse a burning land. With body made of flowing grace and heart as pure as spring, He walks beside the mortal folk and makes the wild beasts sing.
He wanders not in palaced halls, nor shuns the weeping child— He drinks the tears of broken men and heals the orphan wild. The lion bows, the serpent weeps, the manticore lays still, For mercy dwells where he may pass and bends all rage to will.
He blesses ships with quiet winds and rain where deserts lie, He parts the clouds for mothers' cries and lifts the infant's sigh. Where every god held high their throne and left the world to mourn, He wove with mortals day by day, in kindness newly born.
In years long past he danced with Light, with Adonai the flame, Their fingers twined o'er mirrored lakes, both powerbound and tame. They shaped the skies with glint and wave, with joy both fierce and fleet— But love, when choked by grasping hands, shall die beneath deceit.
He broke the bond when fire turned cruel, and left without a plea— Yet Adonai, with sun-struck pride, denied the breaking free. When drought was cast upon the land, and forests turned to coal, Ineo wept, and from his grief a flood poured from his soul.
Though waters saved ten thousand lives, some perished all the same, He mourned for those the tide had claimed and wept without a name. But mortals came with thanks and prayers, with candles, tears, and song, For in the end, his mercy stood where fire had done them wrong.
He stood beside them in the war, with silver blade of rain, And washed the ash from burning fields and cooled the searing pain. He walks the world still to this day—each river knows his face, Each droplet bears his whispered love, each spring his long embrace.
O gentle god, whose kindness flows where kings and monsters fall, Your name is carved on every heart that dares to hope at all. And should the fire rise again, or tyrants dare to reign, The tide shall swell with silver light— And you shall come again.
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#original story#original character#legends of the written realms#lowr#deities#deity work#gods and deities
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Ok so... don't blame me ok?
Blame the disturbing medieval art! XD
The drawing and the creature's lore will be under the cut for evident reason! It's kind of a natural nsfw creature - dolphins level
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Name: Lemorax
Scientific Name: Amourdracon vulgaris
(Literally: "Common Love-Dragon")
⤷ Classification:
Kingdom: Animalia
Phylum: Chordata
Class: Mammaliformes
Order: Draconoidea
Family: Pervemorphidae
Species: A. vulgaris
Type: Plant-eating pseudo-draconic beast
Alignment: Chaotic Problematic
⤷ Origin & Mythology:
Created in a moment of dangerous boredom between Aphrosyne (deity of lust, love and beauty) and Adonai (deity of light, war and obsessive passion), the Lemorax is a divine mistake that was never meant to exist — and once it did, neither god took responsibility.
Though originally meant to be a symbol of “unfiltered desire and beauty in motion,” it quickly turned into a biological menace that now haunts the edges of civilized society.
Appearance:
Size: 2.5–3 meters tall when reared up.
Head: Crocodilian snout, fixed rictus grin, unblinking catlike eyes.
Body: Feline-raptor hybrid — flexible, muscular, and alarmingly agile.
Fur: Mottled dark greenish with dark spots, blending into underbrush and grasslands.
Limbs: Dexterous paws with hooked claws for grabbing.
Tail: Long, hairless, bifurcated end shaped like a double gourd or phallus — used for releasing strong musk pheromones and disorienting targets. The shape is a result of scent glands and erogenous tissue, originally designed to “celebrate creation” but repurposed by nature into a tool of chaos.
Tongue: Prehensile, often used to grope, taste, or test pheromonal compatibility.
Reproduction & Behavior:
Sexual Dimorphism: There are only males. No female Lemorax has ever been documented.
Reproduction: Once every few years, a cluster of Lemorax will gather at a fertile ground location and perform a massive orgiastic mating ritual. During this event, the musky tail glands expel spores and create plant-based egg-pods buried in the soil, which hatch miniature Lemorax after absorbing nutrients.
Mating Obsession: They are driven by an almost divine-level urge to copulate with any humanoid adult, regardless of species, gender, or consent. The act is instinctual, not malicious — but still traumatic and dangerous.
Pheromonal Attack: Their tail secretes a potent aphrodisiac mist when agitated. Prolonged exposure induces confusion, partial paralysis, or loss of inhibitions.
Non-Violent Yet Fatal: Despite being herbivores, some humans and beastfolk have died from suffocation, shock, internal injury, or even being trampled in panic during escape.
Intelligence: Comparable to dolphins or chimpanzees. They can mimic humanoid behaviors, open doors, and even cooperate in capturing targets.
Parental Care: None. Young are independent from hatching and often imitate the "courtship rituals" they instinctively know.
⤷ Ecology:
Diet: Strictly herbivorous — enjoys flowers, fruits, vegetables, grasses, aquatic plants. Will occasionally nibble small fish, but not a predator.
Habitat: Prefers lush meadows, overgrown ruins, or anywhere with high plant fertility and access to humanoid populations.
Behavioral Pattern: Ambushers. Lure victims using scent and imitation of humanoid cries or laughter.
Natural Enemies: Few. Most predators avoid them due to their musk and erratic behavior. Manticore don’t care and just tear them appart.
Population Control: Culling is often sanctioned in most regions. Hunters are trained to aim for the neck and tail gland.
⤷ Cultural Status:
Threat Level: Class III Pest in most kingdoms, Class I Divine Abomination in some religious texts.
Nicknames:
“The Four-Pronged Devil”
“Harem Horror”
“Bloomtongue”
“Gods’ Regret”
Legality: Usually to be killed on sight unless captured for research. Keeping one is heavily punishable in some provinces.
Dragons see the term “pseudo-dragon” as a direct insult — as if this bumbling musk-beast shares even a shred of their majesty, intelligence, or elemental sovereignty.
⤷ Biological Weaknesses:
Sensitive to cold or frost-based magic, which neutralizes their pheromones.
Blinding light disrupts their mating trance.
Extremely allergic to mint and citrus plants — natural repellents in rural zones.
⤷ Can They Reproduce with Humans?
No confirmed case of successful mating exists. But no one knows what would happen if they ever did finish — possibly nothing… or possibly the birth of a new divine hybrid. Most don’t want to find out.
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References: (one more than the other, but since all thoses disturbing medieval art kinda twisted my mind, I will count them as references... also I will post the most soft... I will NOT share the indian, greek and persan art of this time and before, that I found...)





#art#original character#original story#fairytale#fairy tales#nsfw#fantasy creature#creature#creature art#monster#creature design#bestiary#lowr#legends of the written realms#deities#deity work#monster art#monster design#medieval monsters#medieval#medieval art
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when the strange medieval bestiary give you doubts about if the creature is actually trying to eat a human or... mate? Is my mind that twisted???
and that because you have too f**ing much imagination you now imagine a not really conventionnal creature that you're not sure if you should really add it to your bestiary or not.
(Like you know... dolphins try to "mate" (to be polite and not trigger traumas...) with humans so that would actually stay realistic.....)
Seriously what this thing is doing???

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Chart about floral races
#original story#original character#fairytale#fairy#art#fairycore#fairy aesthetic#fairy tales#fairies#faerie#faecore#fairy art#fae#fae folk#legends of the written realms#lowr#fablewood academy#scriptoria
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When it's this time of the year... to redraw your very first OC even if she don't fit in any story anymore.
~

Her name was Maquami (yeah I was 6, loved how japanese name sounded, tried to create my own, but had no idea how japanese actually write so it should have been "Makami" but... then it's written in french XD)
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Get memed🫵






Your welcome.
Muahahahaha thanks you!!!
I just bursted into laugh at the first one XD
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New chapter online ^-^
Game Idea - now a novel
Well... originally a dating sim game idea that will be a novel because I don't have any programmation skills nor the money to pay some developpers, but I like it and got lots of ideas for it so let's just share it.
If you want to make a OC and/or your MC from it, then have fun, I would love it ^-^ (list of existing ones at the end ^^)
It's a dating sim, mix between "Twisted Wonderland" and "Obey me!"
This is mostly ideas thrown like this in a messy way. But you can now read the novel version here:
Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 -All other chapters will only be on the other plateforms, always free to read
whole on my Tapas, Toyhouse, Ao3 or wattpad
I also introduce all the characters on Toyhouse, UnVale or Deviantart and regularly post here on tumblr about it
And to not have to search through my tumblr, you can find every single infos about Scriptoria, on my Toyhouse as well.
everything under the cut
As a new student at Fablewood Academy, you are mysteriously invited after stumbling upon an ancient storybook. Among peers who resonate with legendary characters from fables and folklore, you stand apart—unable to resonate with any historical figure. Instead, you uncover a profound connection to the mysterious Writers.
Navigating the competitive dorm dynamics and building relationships with students and teachers, you begin to unravel the secrets of Scriptoria, the world of stories. With your unique bond to the Writers, you hold the key to saving it from an ancient force threatening to rewrite history itself.
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World
"Scriptoria" A magical world shaped by the memories and writings of the legendary Writers, who recorded the lives and deeds of its inhabitants.
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The Writers :
The authors of fairytales we knows, they are called the "writers" not because they have wrote the tales (since it's supposed to be all real stories in this world) but because they were keeper of memories, noting everything that was happening in the world, which permitted the actual characters to knows all about the stories.
The Writers and Their Origins
Connection to Their Stories and Cultures:
Jean de La Fontaine (Beastman from Beasthaven): La Fontaine, a fox beastman, had a knack for observing the social structures of Beasthaven’s vibrant and diverse communities.
Hans Christian Andersen (Mer from the Seafoam Dominion): Andersen was a merman with a melancholic streak, deeply inspired by the beauty and sorrow of the sea. His ability to capture fleeting emotions and weave them into poetic tales was unparalleled.
The Grimm Brothers (Goblins from Myrcadawn): Jacob and Wilhelm Grimm were goblin-faes, an unexpected yet fitting revelation. The magic of the Writers kept their mischief in check, channeling their keen wit and curiosity into recording humanity's most primal fears and hopes. Their goblin heritage explains the darker, more visceral tone of their collected tales.
Charles Perrault (Human from Austreim): Perrault was a human writer from the cobblestone streets of Austreim. Known for his elegance and refinement, he focused on moralistic tales that resonated with high society while still appealing to common folk. His work emphasized transformation and perseverance, ideals he believed could bridge social divides.
An so many more… In short, every single race and country had one or multiple Writers.
The Omniscience of the Writers
The Writers weren’t ordinary historians—they were endowed with a unique form of magic called Storysense.
Storysense Explained: Writers could sense when someone was destined for a life-altering story—one that would leave a profound impact on their world and become a tale told for generations.
When they encountered such an individual, their magic activated instinctively, drawing them to observe and record the person’s journey.
This connection allowed them to witness events in real-time, ensuring no detail was missed.
The Rule of Non-Intervention: Writers were forbidden from interfering in the stories they recorded. Their role was to document, not shape, the fates of those they observed.
Consequences of Breaking the Rule: If a Writer intervened, their Storysense could fracture, leaving them unable to detect new stories. Worse, they might accidentally unravel the tale they were meant to preserve, altering history itself. (e.g. Helping Cinderella to escape her abusing family would prevent her from meeting her prince and she would not become the Great queen Austreim had known)
The Role of the Writers’ Magic
Memory-Keeping: The Writers’ magic extended beyond mere observation. They could project their memories into enchanted quills or scrolls, creating flawless records of events. These documents became powerful artifacts that resonated with the essence of the stories they contained.
The Grand Archive: All Writers’ works were stored in a magical repository known as the Grand Archive. The archive it a living entity, capable of organizing itself and occasionally revealing forgotten tales to those in need of their wisdom.
The Grand Archive’s real position is unknown and is hidden in its own pocket dimension. This dimension open slightly for the Resonance Ceremony.
The Writers’ Legacy
Unique Perspectives: Each Writer brought their cultural background and personal perspective to their work, enriching the world of Scriptoria with a tapestry of diverse stories.
La Fontaine’s fables emphasized cleverness and morality.
Andersen’s tales highlighted emotion and transformation.
The Grimms’ stories embraced the primal, magical forces of nature and humanity.
Perrault’s narratives bridged the elegance of court life with the struggles of common folk.
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Locations
Austreim: Inspired by European fairytales (Germany, France, Scandinavia). A realm of picturesque forests, cobblestone towns, and grand castles. Home to tales like "Cinderella" and "Little Red Riding Hood."
Beasthaven: A country inspired by La Fontaine’s animal fables. Predominantly inhabited by beastmen. Features different biomes in different part of the land, from lush forests and rolling meadows to savannah or thundra. The country is known for their lively markets in every biome.
Seafoam Dominion: An underwater kingdom of mermen and aquatic fae. Draws inspiration from Andersen's stories. Has shimmering underwater cities and shores dotted with mythical artifacts.
Ebony Sands: Inspired by African folktales such as "The Man Who Never Lied." A sun-drenched land of deserts, savannahs, river deltas and ancient temples.
Celestial Plains: Based on East Asian folktales, blending Chinese, korean, Japanese stories among others. Features rolling hills of bamboo, cherry blossoms, and mystical shrines guarded by spirits.
Myrcadawn: A borderland filled with ancient ruins, magical storms, and creatures from forgotten tales. Mostly inhabited by faes.
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"Fablewood Academy" An all-boy institution dedicated to preserving the legacy of the writers and their stories. Located at the heart of Scriptoria, blending all cultural styles. Where the Writers’ legacies are studied and the world's future is shaped.
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The Resonance Ceremony
When a student enters the school, they undergo a Resonance Ceremony, a deeply symbolic ritual that determines their connection to an Historical Character (a character from fairytales and myths).
Ceremony Description:
The Setting: The ceremony takes place in a grand, mystical chamber called the Hall of Echoes, a circular room lined with glowing murals of countless legendary figures. In the center, on the ground like a pond, is the Ethereal Mirror, which shimmers like water and reflects not the student’s image, but fragments of their potential resonance.
The Ritual:
The student steps up to the mirror, guided by a faculty member.
The mirror reacts to their essence, glowing brighter as it identifies the Historical Character whose moral compass and essence most closely align with the student’s.
The chosen figure materializes as a spectral image above the mirror, accompanied by a brief vision of their story, morals, and defining characteristics.
The student receives an Artefact Sigil, a magical mark on their hand, symbolizing their connection. The sigil also acts as a key to their dormitory.
Outcomes:
The character determines the student’s dorm assignment. Dorms represent shared principles or traits rather than region or story type, which creates unique diversity within each house.
The student begins to develop their Legacy Arte, influenced by their resonance.
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Dorm Names & Founders
Astraquartz (Inspired by Cinderella, Charles Perrault): Represents perseverance, humility, and transformation.
Scarletfang (Inspired by Little Red Riding Hood, Grimm Brothers): Represents courage and cunning.
Everswell (Inspired by The Little Mermaid, Hans Christian Andersen): Represents sacrifice and curiosity.
Mousetrail (Inspired by The Lion and the Mouse, La Fontaine): Represents cleverness and loyalty.
Obsidianspire (Inspired by Mamad in "The Man Who Never Lied", unknown Writer (African tale)): Represents honesty and wisdom.
Verdance (Inspired by "The Tale of the Bamboo Cutter", Minamoto no Shitagō): Represents grace and adaptability.
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Resonance Dynamics
Living By Their Resonance: Students are expected to uphold the values and morals of their Resonance Character. Deviating too far from these principles leads to a Resonance Crisis, where the bond becomes unstable.
Resonance Crises: In a crisis, a student’s personality and abilities are warped by the unresolved conflict. They might embody the antithesisof their Historical Character, becoming a distorted, corrupted version of their story’s ideals.
Example: A student resonating with The Happy Prince may hoard wealth selfishly, spiraling into greed, causing their Legacy Arte to malfunction.
Resolution: To restore balance, the student must confront their choices and find a way to realign with their character’s core principles, often with the help of peers or the protagonist.
The Nature of Resonance
Resonance is not a rigid set of rules that dictate a person’s every thought or action. Instead, it represents a core essence—a reflection of the Resonance Character’s archetype, personality, and values. When a student resonates with a character, it means they share a similar foundation, but they are free to interpret and act on that foundation in their own unique way.
Core Principles of Resonance
Guiding Influence, Not Control: The Resonance doesn't force someone to behave exactly like their historical counterpart. Instead, it provides a general blueprint of traits, preferences, and tendencies that align with the character’s essence.
Example: Coach Garrick’s Resonance with the Big Bad Wolf doesn’t mean he must terrorize pigs—it means he shares the wolf’s gruff, bold, and predatory nature. How he channels those traits is entirely up to him. For Garrick, they manifest as a tough love coaching style.
Freedom to Choose Actions: While Resonance shapes a student's instincts and inclinations, their choices define their character. They can act in harmony with their Resonance without being confined to it.
Example: Elric, resonating with Cinderella's Stepmother, naturally enjoys luxury and attention. However, he can choose to respect others while enjoying these things, rather than mistreating them like the original stepmother did. If he strays too far—say, by shunning luxury entirely—it might destabilize his Resonance, but small acts of kindness wouldn’t harm it.
Resonance Crisis Is About Extremes: A Resonance Crisis occurs when a student goes against their core nature to an extreme degree, causing an inner conflict. This doesn’t happen because of minor deviations but because of a deep misalignment.
Example: If Elric started wearing rags and actively rejecting his love of luxury, his Resonance would destabilize. But respecting servants or treating them kindly, while still enjoying the finer things, would maintain balance.
Here are clear, narrative-driven examples to help clarify how Resonance works without feeling restrictive:
Garrick “Grizz” Wolfin (Big Bad Wolf): Garrick’s Resonance gives him traits like gruffness, strength, and an intimidating aura. He embodies the archetype of the wolf, but how he uses those traits is his choice. He could easily become a bully, but instead, he channels his gruff demeanor into being a demanding yet caring PE teacher. His choices define him, not the wolf.
Elric Briarthorne (Cinderella’s Stepmother): Elric shares the stepmother’s love for luxury, beauty, and a touch of laziness. However, he is not bound to repeat her cruelty. Elric can enjoy being pampered and commanding attention without mistreating others. If he rejects his natural affinity for elegance entirely, he risks a Resonance Crisis, but respecting a servant while maintaining his love for luxury keeps him in balance.
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Resonance Crisis: The Fractured Legacy
What Happens?
When a mage’s bond with their Resonance Character destabilizes, their Artefact Sigil fractures, and their inner conflict manifests as a dangerous, externalized force called a Fractured Legacy. The Fractured Legacy represents the mage's core identity spiraling out of control, with tangible consequences for the individual and their surroundings.
Mechanics of a Resonance Crisis
Stages of the Crisis:
Warning Phase: The Artefact Sigil dims or cracks subtly, signaling instability. The mage exhibits heightened emotional extremes or behaviors contrary to their Resonance Character.
Example: A Cinderella Resonance becoming tyrannical and dismissive, echoing the stepmother’s cruelty.
Threshold Event: A traumatic or critical moment causes the bond to fully destabilize. The mage’s Artefact Sigil shatters, triggering the Crisis.
Transformation:
The mage transforms into an Echoed Antithesis of their Resonance Character—a distorted, exaggerated version of their worst traits.
Example: A Little Red Riding Hood Resonance becomes a wolf-like beast, embodying predation and fear instead of courage.
The environment around them twists to reflect their turmoil—spreading corruption, illusions, or chaotic phenomena tied to the Resonance.
Manifestation:
The Fractured Legacy takes a physical or semi-physical form—either merging with the student or manifesting as external entities they must face.
Example: The transformed mage might summon spectral versions of antagonists, or their minions, from their Resonance Character’s tale, or their surroundings could morph into a warped, nightmarish version of their story.
Consequences
Prolonged Crisis states can cause lasting damage to the mage—mental, physical, or magical.
If unresolved, the bond with their Resonance Character could sever entirely, leaving them vulnerable to permanent loss of their Arte and magical abilities.
Resolving a Resonance Crisis
Core Resolution:
The mage must confront the internal conflict driving their instability.
Example: A Happy Prince Resonance consumed by greed might need to realize that hoarding wealth doesn’t bring joy or fulfill their true essence.
This confrontation often requires the help of others, especially the protagonist, who serves as a mediator or guide.
Reformation:
The Artefact Sigil repairs itself, often evolving into a stronger form, symbolizing the student’s personal growth.
The Legacy Arte might gain new abilities tied to the lessons learned during the Crisis.
Designing the Fractured Legacy
Visuals:
The Crisis should have a haunting yet poetic visual style that reflects the student’s Resonance Character.
Example: A Cinderella Resonance would look more like a deformed version of the stepmother or the stepsisters, surrounded by jagged shards of broken glass and spectral pumpkin monsters.
Themes:
Each Crisis explores the darker side of the Resonance Character’s traits.
Example: A Little Mermaid Resonance, consumed by jealousy, might suffocate others in waves of magical water, symbolizing their suppressed longing for acceptance.
Combat Dynamics in Resonance Crises
Fractured Legacy Boss Fights:
The mage undergoing the Crisis transforms into a formidable, story-inspired boss.
Example: A Big Bad Wolf Resonance could manifest as a towering wolf-like monster with powerful wind attacks, symbolic of their huffing and puffing.
Emotional Mechanics:
Incorporate dialogue or cutscenes mid-fight to remind players this isn’t just a battle—it’s an attempt to reach someone in pain.
Example: As the protagonist deals damage, the Fractured Legacy might shout distorted lines from their tale or reveal their inner turmoil through flashes of memory.
Combat Objective:
The goal isn’t necessarily to defeat the character in a traditional sense but to weaken their Fractured Legacy enough to restore clarity.
Player Options in Combat
Artefact Sigil Powers:
The characters used can use their own Legacy Arte abilities, which align with their Resonance Characters, to counteract the Fractured Legacy’s powers.
Example: A character resonating with the Little Mermaid might summon tidal waves to neutralize a fire-based Fractured Legacy attack.
Special Techniques:
Introduce a Breakthrough Strike mechanic where players can charge a special attack tied to the Resonance Character of the opponent.
Example: Against a Red Riding Hood Resonance, a teammate resonating with the Woodsman could unleash an axe-cleaving move that counters the wolf-like powers.
Group Synergy:
Peers with similar values or with a character from the same story to the Resonance Character in Crisis might deal bonus damage or have abilities to calm the Crisis state.
Emotional Impact of Combat
Hitting Hard With Purpose:
The protagonist struggles with the morality of fighting a friend or peer. Dialogue options or animations could reflect hesitation and determination.
Example: “I don’t want to hurt you, but I can’t let you destroy yourself!”
Each successful attack might shatter parts of the Fractured Legacy’s appearance, revealing glimpses of the real student underneath.
Dynamic Reactions:
As the player weakens the Fractured Legacy, they could start to show signs of clarity—stammering, pleading, or showing flashes of regret mid-battle.
Example: A Cinderella Resonance Crisis might sob, “Why am I acting like this? This isn’t me!” as their Fractured Legacy starts to crumble.
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Legacy Arte
Each Legacy Arte is tied to the unique essence of the resonated Historical Character. These are not static powers—they grow and evolve as the student’s connection deepens. It can be an offensive or defensive ability, a practical one for everyday or even a constant unseen ability (enhancing strenght, magic powers or anything else)
For example:
A student resonating with Princess Kaguya might have an Arte called Moonlit Grace, allowing them to summon moonlight to shield themselves and others. As they grow, the Arte might evolve into Celestial Radiance, granting healing and offense.
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Artefact Sigil
The Artefact Sigil serves as both a resonance stabilizer and a channel for magic, directly tied to the student's connection with their Resonance Character. It appears on the student's hand during the Resonance Ceremony.
Key Features of the Artefact Sigil
Appearance:
A glowing, dynamic symbol or glyph that reflects the essence of the Resonance Character. Its design evolves as the bond deepens, becoming more intricate and vibrant.
Example:
Astraquartz: A delicate glass slipper.
Scarletfang: A bold wolf’s paw print, with thorny vines wrapping around it.
Everswell: A flowing wave, centered with a small pearl-like dot.
Mousetrail: A small mouse.
Obsidianspire: A tall spire with rays of light radiating from its top.
Verdance: A crescent moon embraced by bamboo leaves.
Functionality:
Magic Channeling: The Sigil channels the student’s magic, focusing and amplifying their spells. It glows or pulses during use, with colors and intensity varying based on the magic type.
Legacy Arte Activation: The Artefact Sigil is the key to unlocking and evolving Legacy Arte abilities. As the student grows, the Sigil adapts to better support these powers.
Resonance Stabilization: The Sigil detects and moderates Resonance Crises. If a student strays too far from their Resonance Character’s core ideals, the Sigil dims or cracks slightly, serving as a warning. It also emits calming energy to help realign the connection.
Personal Connection: The Sigil is an inseparable part of the student, growing and changing with them. This deep connection makes magic feel more instinctive and intimate, as it’s literally a part of their body.
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Lore Tie-In
Origins: The Artefact Sigil was created by the Writers, using fragments of their own memories as the foundation. This ensures that every Sigil is a direct link to the archives of Scriptoria.
The Resonance Bond: The Sigil embodies the merging of the student’s essence with their Resonance Character. Its visible state reflects the health of this bond, making it both a tool and a representation of their inner journey.
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Scriptos Currency System
Coins (for smaller transactions):
1 Scripto:Copper coin
5 Scriptos: Bronze coin
10 Scriptos:Silver coin
50 Scriptos:Gold coin
Bills (for larger transactions):
100 Scriptos
200 Scriptos
500 Scriptos
1,000 Scriptos
10,000 Scriptos
Design Details
Coins:
Each coin feature an emblem of a quill or an open book to symbolize creativity and storytelling.
The coins shimmer faintly or show shifting patterns when exposed to light.
Bills:
The bills have holographic text or illustrations that animate briefly (e.g., a bird flying off a quill or ink drops forming a picture).
They feature famous Scriptoria figures, mostly the Writers, with each having different possible figures. -the 100 could feature Pu Songling or D. O. Fagunwa, -200 feature Don Juan Manuel, Alexander Pushkin or Giovanni Francesco Straparola -500 feature Charles Perrault, the brother Grimm or La Fontaine, -1000 feature Al-Jahiz, Hans Christian Andersen or Valmiki, -10 000 feature Joseph Jacobs or Alexander Afanasyev …)
The bills and coins are waterproof. Coin will not get rusty if used by merpeoples.
Practical Conversion
1 Scripto = 0.01 USD
100 Scriptos = 1 USD
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Maps
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Classes taught, teachers and staff:
Lorecraft: Liora Scheh, Dremir Knossroot
Fairmagic: Ozwell Puzzlereign, Nymor Vellmare
Mythic Combat: Thorne Evenshade, Solmar Ignivox
Alchemy & Potionmaking: Neige Snowveil, Roselin Hearthcourt Cardemil
Transformation Arts: Hans Wilderkin
Astronomy & Prophecy: Beaumont Nocturne
Musical Resonance: Lino Minuet
Beastcraft: Swan Ellisar, Grogar Talebone
Tactician’s Lab: Malvyn Frostthorn
Magic Application and Arte Development: Lucan Galehart
Ancient Curses : Mordain Grimm, Onno Marrel
Runic Engineering : Aldric Fenwick
PE: Garrick “Grizz” Wolfin, Bellarox Craghide
Flying Arts: Zephyr Gale, Einar Lysveit
Aquatic Mastery : Merrick Tideborn, Semyon Morozin
Art: Caspar Dorne
Maths: Mikhail Sabirsky, Neryssa Hollowthorn
Other staff members:
Headmage: Solon Arclight
Ethics and Resonance Guidance Counselor: Anton Silkthorn
Nurse: Eamon Wellspring
Shopkeeper: Percival Trinket
Chef Cook: Goldor Hearthstone
Keeper of the Grand Archive and librarian: Dorian Ashthorn
Farm Manager: Rustan Featherstone
Are in relationship: Solon x Liora Swan x Beaumont x Lino Merrick x Malvyn
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Classes and Seats :
First Years
1-A 05 – Tsuki Laito 1-A 09 – Rune Spindlewick 1-A ?? – MC 1-B 02 – Hatterick Marchhare 1-B 04 – Lyricis Farahdein 1-B 07 – Imperius Wovengale 1-C 08 – Elric Briarthorne 1-C 10 – Archer Verdain 1-D 02 – Kadar Serpenscale 2-D 07 – Ren Chisora 1-E 01 – Imran Frosham
Second Years
2-A 06 – Marinus Tideshade 2-A 08 – Minwoo Kinsei 2-B 06 – Tressari Manarah 2-B 08 – Cygnus Downwood 2-B 11 – Noel D'Orveil 2-C 03 – Porcus Huffsbrick 2-C 05 – Thatcher Squeakefield 2-D 03 – Mahdi Alclaris 2-D 17 – Éponine D’Orveil 2-E 04 – Caspian Willorun
Third Years
3-A 02 – Faylen Charmwright 3-A 16 – Khamari Duneshade 3-B 03 – Lupin Vardred 3-B 04 – Ambrosine Forrant 3-D 07 – Chester Marroway 3-D 15 – Jin Haruto 3-E 05 – Lazlo Quickstride
Fourth Years
4-A / 4-B / 4-C 02 – Gael Lumespring 4-D 08 / 4-E /
Fifth Years
Intership
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MCs:
@iylenne - Betty
@whynotread4fun - Ravi Connor
OCs:
@another-twisted-wonderland-fan - Nova Escher
@uruubu - Zarachios A. Salubelair
@kaltain-1 - Jihyuk Kwon
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So, I have a question. If LoWR was a game then would there be events? If so would it be similar to the TWST events like the home town events or those that focus on one particular Disney movie but in this case one specific fairytale? Or would they be more like Obey Me’s event?
Yep! I even have noted some events ideas ^^'
1. Masque of Fables (Masked Ball Event)
Theme: A grand masquerade where students wear enchanted masks tied to fairytales (more precisely, tied to their Resonance), allowing them to briefly embody the traits of legendary figures. Story: A mysterious invitation appears, claiming that a "True Story" is hidden within the masquerade. But can they uncover it before midnight? (...I don't remember, I wrote that in february and didn't noted more XD) Mini-Games:
Dance duels (rythmic game)
Mask crafting (puzzle-based)
Riddle-solving with NPCs
Event Song: "Midnight Masquerade" – A dramatic waltz with hauntingly beautiful vocals, reminiscent of a fairytale unraveling in moonlight.
2. Enchanted Fairground (Carnival/Festival Event)
Theme: A magical traveling fair sets up on the Academy grounds, but strange occurrences hint at hidden dangers behind the spectacle. Story: Students enjoy carnival games, performances, and sweets—until enchanted attractions begin acting on their own, leading to a mystery. Mini-Games:
Magic-infused carnival rides (rythmic game)
"Test Your Strength" challenges
Fights against attractions coming to life (the carousel rides, statues that can decorate entrances or maybe even the rails coming to life and acting like a giant snake?)
Event Song: "Spellbound Carousel" – A whimsical yet eerie circus melody with a music box intro that grows into an exciting orchestral piece.
3. Starlit Slumber (Pajama Party Event)
Theme: A cozy sleepover event where dreams and reality blur as the students experience shared dreams. Some dreams turn into nightmares, and they must work together to escape! Story: A legendary celestial fae offers students the chance to enter each other’s dreams, but when something goes wrong, they become trapped in an endless night. Mini-Games:
Dream puzzles
Pillow fight duels (Rythmic game)
Event Song: "Lullaby of Stars" – A soft yet eerie lullaby with celestial chimes and a dreamy choir, growing into an adventurous orchestral climax.
4. Haunting Whispers (Halloween Event)
Theme: The Academy is rumored to be haunted, and students must unravel a ghostly mystery before they fall victim to a mischievous spirit. Story: A ghostly entity is playing tricks on the students, setting up eerie pranks and illusions. But is it all fun and games, or is there a real danger lurking? Mini-Games:
"Ghost Hunt" (rythmic game)
Trick-or-Treat battles (collecting enchanted sweets through combats)
Event Song: "Spectral Waltz" – A gothic, eerie melody featuring a harpsichord and haunting whispers, turning into a playful, fast-paced rhythm.
5. Festival of Lumina (before Winter Holiday (yuletide/christmas) Event)
Theme: A breathtaking winter festival celebrating light and warmth, featuring ice sculptures, floating lanterns, and a sky filled with glowing auroras. Story: The Festival of Lumina is meant to bring joy, but a mysterious shadow threatens to steal the lights. Students must restore the balance before the festival is ruined! Mini-Games:
Ice sculpture carving (puzzle-based shaping)
Floating lantern release (rythmic game)
Snowball fight (tactical mini-battle)
Event Song: "Aurora’s Embrace" – A soaring orchestral piece featuring twinkling chimes, echoing choir harmonies, and a triumphant finale.
6. Tides of Fate (Summer Adventure Event)
Theme: A seaside festival turns into a deep-sea expedition when a forgotten merfolk legend awakens. Story: An ancient song from the depths calls out to the students, leading them on an oceanic journey where they must solve riddles from the merfolk. Mini-Games:
"Underwater Relay" (swimming-based race mini-game)
Shell collecting
"Sing with the Sirens" (rhythmic game)
Event Song: "Song of the Tides" – A mystical, flowing melody blending deep-sea echoes, harp notes, and powerful choral swells.
I wrote student every time, but it concern the staffs too of course.
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I just wanted to show a little more
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Master Oryndel Zylrona
Fae Name: Ōrrin’delya Zÿlroënna /ˈʢoːʁ̊.ɪn.dɛ̞ʎ.jɑ ˈzʏɬ.ʁœ.nːɑ/ Meaning: “The echo of sorrowful memory, of the house where tales begin and manners end.”
Role: Runic Engineering
Resonance: Otake Dainichi Nyorai
Legacy Arte: Sacred Sweep — With motions that mirror sweeping, wiping, or polishing, the user summons gentle waves of purifying energy. This magic “cleans” more than just surfaces—it removes curses, suppresses lingering harm, and restores emotional and magical balance. The more sincere the act of service, the more powerful the effect. Objects, spaces, and even people can be ritually “cleansed,” leaving them warm, still, and whole.
Age: 583 (~58 fae years)
Race: floral Fae (Lily of the valley)
Birthday: November 20 (Winter Maiden)
Height: 182 cm
Hobby: Inkbrush calligraphy
Likes: Tea ceremonies, clean environnement
Dislikes: Rushed work, unfinished circles
Homeland: Celestial Plain
Personality: Serene, cryptic, and precise. When he speaks, it’s like solving a riddle in poetry.
Gift: A hand-inked scroll or rare brush.
#art#original story#original character#fairytale#fairy tales#Oryndel Zylrona#fae#faerie#fae folk#fairies#fairy#flower#floral#petals#lily of the valley#legends of the written realms#fablewood academy#lowr#fablewood#teacher
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Manticore
Scientific Name: Feliadominus lamiaspina Common Name(s): Manticore, Hellmane, Flamefang Beast Classification: Apex Predator Origin: Wild regions of Scriptoria, mostly deep forests, mountains, and scorched plains
Appearance and Physiology
A towering predator of mythic dread, the manticore stands at 140 cm (4'7") at the shoulder (170 with the head but without the mane) and measures over 3 meters (10 feet), excluding the snake-tail’s full length. Its form seems almost too cruel to be natural.
Feline body with dense, sinewy musculature and blood-red fur.
A flaming mane of dark blue-black fire that flickers constantly, even in rain or underwater. Females have a smaller, yet still blazing mane.
A face with humanoid features—capable of a scary grin when it sees a prey, with piercing shining eyes of light colors (golden, blue, green, pink...) and dagger-like fangs.
A long tail ending in a living venomous snake, black as pitch and almost sentient in its reactive aggression.
Its claws are curved and thick, adapted for piercing enchanted armor and anchoring into prey.
While the most common appearance of a manticore is blood-red fur with a black-blue flaming mane, variations exist across different regions and bloodlines:
Adult Color Morphs:
Ashen Manticore: Pale gray fur and a silver-blue mane; commonly found near volcanic zones or ancient battlefields.
Duskcoat Manticore: Deep purple-black body with a crimson mane; rumored to be born under eclipses or in the shadow of ruined temples.
Ivoryflame Manticore: Albino variant with white fur and a pale gold flame-mane; exceptionally rare and considered an omen of catastrophic change. Not a subspecie exactly, more of a mutation.
Coalhide Manticore: Black as night with deep black flame—invisible in the dark and mostly nocturnal
Sandskin Manticore: Dusty tan fur with copper-hued flames, adapted to desert environments.
These colorations don’t affect their power, but certain cultures ascribe superstitions or curses to specific morphs (e.g., white ones are death omens, dusky ones are soul stealers).
Venom and Combat
Neurotoxic + hemotoxic hybrid: causes progressive paralysis, searing pain, and rapid necrosis.
Lethal to dragons in under an hour. Antidotes exist, but they are rare, expensive, and often come too late.
The manticore possesses immense physical strength, capable of tearing through magical defenses and enchanted armor.
They do not use tactics like stalking or mimicry like Anatomorphs. They simply destroy everything in their path.
A manticore doesn’t "hunt" so much as crash through prey like a natural disaster. It eats its kills whether hungry or not—a manifestation of dominance, fury, and instinct.
Intelligence and Behavior
Manticores are capable of strategic thought, memory, and pattern recognition, but not language or tool use. They can recognize traps, ambush points, or people from past encounters.
They are solitary and highly territorial.
When hunting in packs (rare), they become unstoppable forces of destruction—whole villages vanish in hours.
Motheons, despite being larger, fear manticores instinctively.
Reproduction and Growth
Reproduction is violent and brutal, often leading to the death of one or both parents.
Females may bear multiple cubs per litter, from different fathers (like feline superfecundation).
Cubs remain with their mother, who is ferociously protective.
Baby Manticores:
They lack the snake-tail and the flaming mane at birth.
If spotted, it usually means the mother is very close. Most who see a cub do not survive long enough to tell.
Cubs are always lighter in color than their adult forms.
Most have cream, tawny, grey or soft orange fur, with their eventual coloration developing gradually over decades or centuries.
Mane-flames begin as flickers in the ears, very faint at birth before becoming a full little flame.
Tails are still catlike and short, ending in forks with 2–4 prongs. The snake-tail only forms fully after a slow magical metamorphosis, often triggered by age, trauma, or the death of the mother.
Cubs are rarely seen alone. If found alone, they are either lost or orphaned. No cases of successful domestication are recorded in history, found cubs are either avoided or killed on the spot.
Extended Juvenile Phase: Baby manticores can remain cat-sized for centuries due to a slow magical metabolic growth cycle. They do not grow into their full form until triggered by consumption of sentient prey (e.g., human, fae, mer, or beastfolk).
Notable Facts
No confirmed cases of taming a manticore exist.
Their flaming manes are a magical defense and cannot be extinguished by conventional means.
Killing one is a feat of legend, and some foolish hunters try to harvest venom or fur—most are never heard from again.
References and inspiration:
#art#original story#original character#manticore#creature#creature art#creature design#monster#monster design#medieval#medieval monsters#monster art#feline#legends of the written realms#fablewood academy#lowr
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Professor Halienah Silverhoof
Role: Magic Application and Arte Development
Resonance: Gretel (from Hansel and Gretel)
Legacy Arte: Crumbtrail Spark — Leaves behind magical “crumbs” that store temporary spells, allowing allies or himself to “pick up” effects later (like wards, minor heals, or traps).
Age: 32
Race: Unicorn Beastfolk
Birthday: March 14 (Drinker)
Height: 166 cm
Hobby: Scrapbooking
Likes: mushrooms, children
Dislikes: Wastefulness
Homeland: Beasthaven
Personality: Gentle voice, motherly tone—but sharp intellect. Designs complex systems of magic that feel like fairy traps.
Gift: A charm bracelet made from forest glass.
#art#original story#original character#fairytale#fairy tales#unicorn#teacher#beastfolk#legends of the written realms#fablewood academy#lowr#fablewood#Halienah Silverhoof
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Anatomorph
Scientific Name: Homo imitor deformis Common Names: Mimetic Entities, Echo-Type Parasites, Pale Mimics, Mimickers of Flesh
Appearance:
Skin: Sickly pale, thin, and almost translucent; appears stretched tight over bone and sinew.
Eyes: Black, bulbous, and lidless—constantly staring without blinking. Always open. Always watching. Nothing going on behind them.
Face: Disturbingly humanlike but lacks nose, lips, and eyelids, giving a corpse-like expression of lifeless mimicry.
Limbs: Elongated and unnatural—fingers and toes end in blackened claws, capable of grasping with disturbing dexterity.
Height: ~2.2 meters (7'3") tall when standing upright. Often crouches, making them appear smaller.
Posture: Often crouched or hunched, moving in quick, twitchy motions when not mimicking.
Abilities & Behavior:
Shapeshifting (Imperfect):
Cannot shapeshift naturally. Must first kill a target and steal their skin to assume a crude form.
The victim’s skin is absorbed or “melted” into the Anatomorph, reshaping its body.
Transformations often include grotesque flaws:
Extra or missing limbs
Incongruent facial expressions
Human-like eyes on animals or animal features on humans
Awkward gait or twitchy movement
Trembling, uneasy walk, unability of really talking
These inconsistencies may go unnoticed by humans, but faes, beastfolk, and mers detect them more easily.
Mers cannot be mimicked—if they indeed can take a mer’s skin, the Anatomorph would drown.
Vocal Mimicry (Perfect Memory, Limited Use):
Can perfectly replicate any voice it has heard.
Mimics full sentences only if that person originally said them.
Cannot improvise or create new phrases.
Will insert names or emotional tone to manipulate, often mimicking loved ones’ voices.
Frequently used to lure prey by calling out in distress or familiarity.
Behavioral Intelligence:
Not truly sapient—relies on observation and repetition, not understanding.
Will stalk and watch targets for extended periods to gather mimicry material.
Often repeats emotionally-charged phrases, especially last words, cries for help, or affectionate lines.
Not intelligent enough to use phrases cross-voice (i.e., can't use a sentence said by Person A in Person B’s voice).
Predation Style:
Stalks prey for days, learning voices and relationships.
Mimics a voice the victim knows, often from someone recently separated or out of sight.
When the victim is isolated, the Anatomorph attacks—fast, silent, and with lethal precision.
Feeds on flesh but seems driven more by compulsion than hunger.
Hunting Patterns:
Two Known Behaviors:
Infiltrator Mode (Solitary):
Kills a single target.
Steals their skin and takes their shape.
Enters a herd, pack, or village.
Attempts to blend in—usually poorly.
Try to eat as much of prey as it can before being discovered or driven out.
Key Sign: The remains of the replaced prey may be discovered, the anatomorph would have lure it in isolation but is not smart enough to actually hide it.
Massacre Mode (Group):
Multiple Anatomorphs acting in hunger or desperation.
No subtlety: kills every living creature in a location.
Leaves scenes of total slaughter with grotesque mimicry attempts and a lot of corpses missing their skin.
Targeting Logic:
Will stalk any race, including fae, beastfolk, mers, or humans.
Too stupid to recognize dangerous prey (e.g., dragons, high-fae).
Will attempt to mimic even the most obviously non-mimicable beings.
Preferred prey used to be goblins, especially in cave systems (due to size, frequency, and voice variety).
Incapable of mimicry faespeak.
Reproduction:
Asexual and Horrifying:
Reproduction occurs by budding.
Once an Anatomorph has absorbed the skin of at least three different creatures, it enters a dormant “swelling” stage.
Over ~72 hours, 1 to 5 bulbous cyst forms in the abdomen or spine.
The cyst ruptures and spawns a juvenile Anatomorph, pale and eyeless, which rapidly grows.
The parent becomes weaker during this time and may even die, especially if damaged in the process.
Newborns instinctively attack the weakest moving thing nearby—including their own parent.
Most are solitary, but if multiple cluster in a location and survive long enough to reproduce, it can lead to regional infestations.
Weaknesses & Defenses:
Weak to water: Cannot breathe submerged or swim—drowns quickly.
Vulnerable to:
Silver, especially to the brain or spine.
Warding charms (especially charged with mer and fae magic).
Reflective surfaces confuse and sometimes terrify them—can cause panic.
Identification Tips (for Hunters or Villagers):
A single corpse in a herd? Not an Anatomorph.
One odd-looking “familiar” person who seems too quiet, too stiff, or doesn’t blink? Possible Anatomorph.
Village reduced to a mass grave with echoing voices and twisted mimicry left behind? Definitely Anatomorph.
Folk Warnings & Lore:
“Never follow a voice you recognize in the woods.”
Mers and fae tell children to look for the blink—a key giveaway of the fake.
In some places, people leave recorded voices or looped chants of random sentence without any sens to trap them in mimicry loops.
#monster#legends of the written realms#fablewood academy#fantasy creature#creature#creature art#creature design#monster design#lowr#original story#original character#art
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Master Rolan Ryabtsev
Role: Tactician’s Lab
Resonance: Little Red Riding Hood
Legacy Arte: Path of Red Thread — Grants the user insight into the safest path or strategy, visually revealed as glowing red lines in the environment. Especially sharp in moments of high danger.
Age: 38
Race: Human (afflicted with eye plague, healed but the eyes remained)
Birthday: October 21 (Frogs)
Height: 178 cm
Hobby: Embroidery
Likes: Herbal teas, riddles, foxes
Dislikes: Noise, wasted plans
Homeland: Vasilgrad, Austreim
Personality: Tactical, composed, and a little eerie. He speaks softly. ADHD, easily distracted, sometime students have to remind him what lesson he was telling. But he would also be the first to jump in front of danger to protect his students, family and colleagues.
Gift: A rare puzzle box or a fox pendant.
#art#original story#original character#fairytale#fairy tales#legends of the written realms#fablewood academy#fablewood#lowr#teacher#eyes#Rolan Ryabtsev
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I made more:




What can I say except your welcome~
hehehe thanks for the laugh I love thoses!
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Professor Akinleye Roarhart
Role: Transformation Arts
Resonance: The Cowardly Lion (The Wizard of Oz)
Legacy Arte: Lion’s Pulse — Empowers others with temporary bursts of strength and courage, especially when fear or doubt blocks them.
Age: 45
Race: Human
Birthday: July 23 (Blade)
Height: 191 cm
Hobby: Collecting old jewelry
Likes: Storytelling, golden accessories
Dislikes: Cruelty, thunder
Homeland: Ebony Sands
Personality: Warm-hearted and expressive, but secretly insecure. Tries to roar louder than his own fears. Beloved by shy students.
Gift: A small, hand-carved wooden lion figurine.
#Akinleye Roarhart#poc#original character#original art#original story#art#fairytale#fairy tales#teacher#legends of the written realms#lowr#fablewood academy#fablewood
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