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today i will be showing how i take a map from 0 to 1
I start here... the humble blank room. I already did all the boring stuff like laying down the lines and filling the floor a long time ago and I'm not gonna redo it but basically grids are your friend. Know the tile size and how tiles are laid out, it's absolutely crucial for smooth map making...
Using the power of my grid and also assets from other already finished maps, I start to pack as much space as possible with shapes. I try not to make too many pinch points, I want the player to be able to reach most places without issue. I also make sure to draw all my furniture on a new layer instead of directly onto the wall/floor layer.
After some time, I filled in all the colors and did my simple shading. In terms of detail, I always tell myself "do whatever you want". If I feel like it needs more, I'll give it more. Now that the map is ready, I use my grid to capture tiles that I want to appear 'above' the player for that 3d layering effect. I put them on their own document and set everything up. Now I'm done! I'll just playtest to get a feel for my new space and...
Oh no.
I don't like it. Sometimes too-strict adherence to the grid makes things look downright bad. Thankfully, I put all my furniture on its own layer so moving things is easy. I'll move some of the pieces around and change the way I think about the 3d objects. Unfortunately, for a character that's 2 tiles tall, I can't have any 3d layering on objects that are less than 3 tiles tall, otherwise their heads get chopped off.
You can barely tell the difference here besides the couch, but in-game, it's like night and day. But one last thing.
Clutter and garbage. Honestly, I feel like it still needs more. But I've run out of ideas of what to put. Maybe a small shelf by the couch, maybe a bookshelf in place of the garbage can on the diagonal wall. And every shitty breakroom needs a vending machine. It also looks especially empty with no people there.
And just for reference
Here's my grid. Now go make a video game.
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today i will be showing how i take a map from 0 to 1
I start here... the humble blank room. I already did all the boring stuff like laying down the lines and filling the floor a long time ago and I'm not gonna redo it but basically grids are your friend. Know the tile size and how tiles are laid out, it's absolutely crucial for smooth map making...
Using the power of my grid and also assets from other already finished maps, I start to pack as much space as possible with shapes. I try not to make too many pinch points, I want the player to be able to reach most places without issue. I also make sure to draw all my furniture on a new layer instead of directly onto the wall/floor layer.
After some time, I filled in all the colors and did my simple shading. In terms of detail, I always tell myself "do whatever you want". If I feel like it needs more, I'll give it more. Now that the map is ready, I use my grid to capture tiles that I want to appear 'above' the player for that 3d layering effect. I put them on their own document and set everything up. Now I'm done! I'll just playtest to get a feel for my new space and...
Oh no.
I don't like it. Sometimes too-strict adherence to the grid makes things look downright bad. Thankfully, I put all my furniture on its own layer so moving things is easy. I'll move some of the pieces around and change the way I think about the 3d objects. Unfortunately, for a character that's 2 tiles tall, I can't have any 3d layering on objects that are less than 3 tiles tall, otherwise their heads get chopped off.
You can barely tell the difference here besides the couch, but in-game, it's like night and day. But one last thing.
Clutter and garbage. Honestly, I feel like it still needs more. But I've run out of ideas of what to put. Maybe a small shelf by the couch, maybe a bookshelf in place of the garbage can on the diagonal wall. And every shitty breakroom needs a vending machine. It also looks especially empty with no people there.
And just for reference
Here's my grid. Now go make a video game.
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everyone say hi to the Saucy Fluggets... they are sisters who die together.
trying to determine if i should make the sprite bigger or only have them appear alongside other enemies since it's technically one enemy. prefer the latter so i dont have to remake the sprite xp
close up
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This video has been a pain to upload for some reason, which is a shame, because I really like it
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RPGMaker Festival 2025 is here!
That's over 2100 games!
Participating games are up to 80% off on Steam!
Lobby Loitering is participating as well, and is still free!
VX Ace is also completely FREE right now so go add it to your library!
Now go play awesome RPGMaker games! Let's celebrate indie devs together!
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RPGMaker Festival 2025 is here!
That's over 2100 games!
Participating games are up to 80% off on Steam!
Lobby Loitering is participating as well, and is still free!
VX Ace is also completely FREE right now so go add it to your library!
Now go play awesome RPGMaker games! Let's celebrate indie devs together!
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