Tumgik
warriors3podcast · 5 years
Text
how to become an unstoppable axe person in D&D 5e
Want to throw 9 handaxes in a single turn??? Do you want to be feared??? Here’s how.
Step 1: Pick the Fighter Class okay I know it sounds basic but trUST ME on this one Step 2: Screw those Background items!! Screw those Class items!! You don’t need ‘em!! You have dice! And according to PHB Chapter 5 page 143 table 1 “Starting Wealth by Class” *ahem* that’s 5d4 x 10 GP worth of starting equipment. So what do you buy with C: Axes. Hand. Axes. (Okay so assuming the maximum GP (200), get some Leather or Hide armor (10 GP) because… I mean you probably want that and then spend the rest on handaxes.) That’s 38 Handaxes “But Luna!” you might ask, astounded by the multitude of crude axes I have hanging around my belt, “How do you carry all of those!” (they weigh 2 pounds each and your carrying capacity is str score times 15 so like it’s almost impossible not to be able to) STEP 4: Throw??? Them??? Just throw them. Recover them after the battle. Also, since they have the Light property, you can use two-handed fighting to throw two per turn! “Okay what about that fighter thi–”Okay here’s the deal Take the two-weapon fighting style so those Bonus Action axes get that sweet, sweet STR mod. If you want, you can become a Champion, get a second fighting style, pick Archery, and now you have accurate handaxes.
Now the real money here is “how many handaxes can I throw per turn?” Keeping in mind the Fighter’s Extra Attacks and Action Surge (Note: An action surge gives an extra action, and Extra Attacks are each time you take the Attack action, so keep that in mind), I’ve made this neat little visual.
1st level: 2 axes 1st level (Action Surge use): 3 axes 5th level: 3 axes 5th level (Action Surge use): 5 axes 11th level: 4 axes 11th level (Action Surge use): 7 axes 20th level: 5 axes 20th level (Action Surge use): 9 axes 
You are now a human(oid) machine gun of handaxes. … One last thing: Take the Sharpshooter perk. Gets rid of disadvantage at long range, meaning you can throw 9 axes from 60 feet away. Remember: With great power comes great responsibility. And at least 38 handaxes. Godspeed.
35K notes · View notes
warriors3podcast · 6 years
Photo
Tumblr media
187K notes · View notes
warriors3podcast · 6 years
Text
The internet could change next week, and not in a good way
You may have heard about the efforts in Europe to reform copyright law. The debate has been ongoing in the European Parliament for months. If approved next week, these new regulations would require us to automatically filter and block content that you upload without meaningful consideration of your right to free expression. 
We respect the copyrights and trademarks of others, and we take all reports seriously to ensure that your creative expression is protected. We make this clear in our Community Guidelines. There’s already a legal framework that works and is fair: Today we take down posts and media that contain allegedly infringing content when we receive a valid DMCA (Digital Millennium Copyright Act) takedown request. We also provide clear-cut ways for people to fight back if they believe their removed content was not a true violation. These instances are monitored and reported and live in our biannual transparency report. 
The suggestion to use automated filters for issues of copyright is short-sighted at best and harmful at worst. Automated filters are unable to determine whether a use should be considered “fair use” under the law and are unable to determine whether a use is authorized by a license agreement. They are unable to distinguish legitimate parody, satire, or even your own personal pictures that could be matched with similar photographs that have been protected by someone else. We don’t believe that technology should replace human judgment. Tumblr is and always has been a place for creative expression, and these new regulations would only make it harder for you to express yourself with the freedom and clarity you do so now. 
If you access Tumblr from Europe and want to act, you can find more information on saveyourinternet.eu. 
161K notes · View notes
warriors3podcast · 6 years
Text
Accents 101
So if you’re a dm like me, you probably want to be relatively skilled in some typical fantasy accents for your game to make things feel that much more real. So i’ve decided to throw together a little master post of “how to” videos on some various accents. This is mostly for my own reference, but if you’d like to save this for yourself too, go right ahead. Feel free to add on to this, as well!
General Accent Tips
How To Learn Any Accent (1)
How To Learn Any Accent (2)
How To Do 12 Different Accents
US/UK/Aussie English Vocabulary Differences
One Woman, 17 British Accents
How To Lose Your Native Accent
How To Learn A Different Accent
Fun Tour of American Accents
Scottish
Scottish In Under 2 Minutes
How to Speak With A Scottish Accent
HOW TO DO A SCOTTISH ACCENT
Speaking Scottish 101
Scottish Slang
Gerard Butler Teaches You Scottish Slang
Scottish Insults
English or “British”
How To Do A British Accent
3 Ways to Sound More British
HOW TO DO A BRITISH ACCENT CONVINCINGLY (1)
HOW TO DO A BRITISH ACCENT CONVINCINGLY (2)
HOW TO DO A BRITISH ACCENT CONVINCINGLY (3)
Henry Cavill and Simon Pegg Teach You English Slang 
French
How To Speak With A French Accent 
How To Do A French Accent In UNDER TWO MINUTES
Tips on how to do a French Accent
French Accent Tip
Irish
How to do an Irish Accent
How To Do An Irish Accent
How To Do An Irish Accent
Guide to Irish Accents
How To Do An Irish Accent In UNDER TWO MINUTES
Russian
How To Speak With A Russian Accent 
How to Do a Russian Accent | Accent Training
How to speak with a Russian Accent
How Russians Speak English
How To Do A Russian Accent 
German
How To Have A German Accent 
How to do a GERMAN ACCENT?
Get the Perfect German ACCENT
Me speaking in 12 GERMAN DIALECTS!
How To Do A German Accent
5 Steps to a perfect German Accent
Canadian
How To Do A Canadian Accent
All aboot Canadian accents
How To Speak Canadian, Without Knowing How!!
Is There A Canadian Accent?
The Canadian English Accent
42K notes · View notes
warriors3podcast · 6 years
Text
The story continues....
After awakening Tik, Ronyn & Darack met with a shady looking fellow who led them to the location of the meeting spot. Upon arrival they are welcomed in by four large Orc guards in a room with a single door. Through the door they were greeted by a clean shaven Orc with 1 long braid & a bald spot by the name of Darklan Gortul, the leader of the Unseen in the town of Oshbird. He explains to them the way things work in Oshbird. The town is run by 3 Overseers who allow the Unseen to function here in exchange for keeping crime & certain other tasks in order. Darklan tells the party that two of his rogues were sent to steal an important item from the home of a wizard who had vanished. It had been two days & they've heard no response. He asked the party to investigate the home, retrieve the item & bring word of his rogues if possible & they would be compensated for their work. They accept the quest & receive a map of the town with the home marked on it. Upon arrival, Tik sneaks around back, Darack breaks into a window on the side & Ronyn walks right through the front door barely dodging a trap & shouting loudly if anyone is home. Tik & Darack make it into the hallway where they run into Ronyn & the three of them go to check the kitchen. Upon entering, Tik sets off a trap that raises two undead children's bodies from a pole of garbage. A brief fight occurs & the party slays the zombie children. Ronyn & Tik decide to investigate the upper floor while Darack goes into the basement. The staircase leads them up into a room with a single chest in it. When Tik attempts to open it the chest reveals itself to be a Mimic. While this is happening Darack enters the basement & discovers cells containing two more undead but these match the description of the rogues given by Darklan. He slays one then moves to the other just as Tik & Ronyn arrive to help him finish them off. Within the basement are several bodies of children & body parts as well as a podium covered in blood. Before they can leave however a Wizard appears in the basement through teleportation. The wizard reveals himself to be a necromancer & raises the bodies of some children to fight for him. The party slays the undead kids & manages to kill the necromancer as well, discovering that his cloak is the item they were sent for. Using some knowledge, Tik learned the item was a cloak of invisibility & asked the party if they should keep it & lie to the Unseen about having found it. They all agree & leave the home through the front door where they are immediately surrounded by heavily armed Orcish guards of the town...
0 notes
warriors3podcast · 6 years
Note
How do you make people fall in love with you
challenge them to a duel 
348K notes · View notes
warriors3podcast · 6 years
Text
Hotlinks to all Tables: A complete list of every trinket table for quicker access compared to scrolling through the entire blog or sifting through the archive. This also functions as the easiest link to reblog or save for reference purposes as it’s updated with each new table. Now with 56 full d100 tables.
-Minor Magical Items: Semi useful magical objects (If not always useful to an adventurer) that have little to no drawbacks associated with their use and are perfect for low level characters.
-Minor Magic Items, 1    /   -Minor Magic Items, 2
-Unique Weapons: Blades, bludgeons and bows of all shapes, sizes and mysterious backgrounds. Distinctive weapons that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.
-Unique Weapons, 1   /   -Unique Weapons, 2
-Masterwork Weapon Bonuses: A variety of weapon improvements, enhancements and modifications created though superior craftsmanship. These masterpieces are more powerful than ordinary weapons but in most cases would not be considered “magic” or “+1” weapons. 
-Masterwork Weapon Bonuses, 1
-Sealed Glass Vials: Faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials, crafting ingredients and magically preserved biological samples.
-Sealed Glass Vials, 1   /    -Sealed Glass Vials, 2
-Sealed Glass Vials, 3   /    -Sealed Glass Vials, 4
-Sealed Glass Vials, 5   /    -Sealed Glass Vials, 6
-Books: An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals.  
-Trinkets, Books, 1   /   -Trinkets, Books, 2 
-Trinkets, Books, 3
-Book Descriptions: A short list of quirks, physical descriptions and eccentricities to add additional personal characteristics to the book trinket list.  
-Book Descriptions, 1
-Trinkets, Rings: Enough rings and bands to wear three on every finger and toe while still having dozens to spare. These small circular pieces of gems, metal, wood or bone always add more to the story than the sum of their parts. 
-Trinkets, Rings, 1
Trinkets, Necklaces: Pendants, amulets, lockets, chokers and other “Neck Slot” jewelry that grant an immediate glance into the bearer’s personality, wealth, rank or social class and often serves as an iconic part of that character’s look. While a locked metal torque can instantly mark the bearer a penniless slave and a string of lustrous pearls mark their owner a flauntingly wealthy noble, so can an adventurer’s necklace mark them as a creature to bestow quests upon.
-Trinkets, Necklaces, 1
-Trinkets, Valuable: More useful than regular trinkets, these items have either a clear purpose, a reliable ability or are made from a fairly costly material.  
-Trinkets, Valuable, 1   /   -Trinkets, Valuable, 2 
-Trinkets, Valuable, 3   /   -Trinkets, Valuable, 4
-Trinkets, Valuable, 5   /   -Trinkets, Valuable, 6
-Trinkets: Interesting baubles or semi magical items that have little to no practical in game or mechanical use for an adventurer.
-Trinkets, First
-Trinkets, 1   /   -Trinkets, 2   /   -Trinkets, 3
-Trinkets, 4   /   -Trinkets, 5   /   -Trinkets, 6
-Trinkets, 7   /   -Trinkets, 8   /   -Trinkets, 9
-Trinkets, 10   /   -Trinkets, 11   /   -Trinkets, 12
-Trinkets, 13   /   -Trinkets, 14   /   -Trinkets, 15
-Trinkets, 16   /   -Trinkets, 17   /   -Trinkets, 18
-Trinkets, 19   /   -Trinkets, 20   /   -Trinkets, 21 
-Trinkets, 22   /   -Trinkets, 23   /   -Trinkets, 24
-Trinkets, 25   /   -Trinkets, 26
-Trinkets, Worthless: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.
-Trinkets, Worthless, 1   /   -Trinkets, Worthless, 2 
-Trinkets, Worthless, 3   /   -Trinkets, Worthless, 4
-Trinkets, Worthless, 5   /   -Trinkets, Worthless, 6
-Trinkets, Worthless, 7   /   -Trinkets, Worthless, 8
-All Reference Tables: When a trinket calls for a Random Weapon, Random Color or Random Godly Domain and you can’t think of one offhand, just go here and either roll a die or select one of your own choosing.
-All Reference Tables
19K notes · View notes
warriors3podcast · 6 years
Text
MTG Items in D&D: The Arkbow
Tumblr media
Arkbow Magic Weapon (Longbow) - Legendary (Requires attunement by a Ranger) The Arkbow is a longbow that grants its wielder the power to carry the souls of beasts within the bow, and summon their spectral forms when loosing an arrow. You gain a +2 bonus to attack and damage rolls made with this magic longbow.      When you are within 10 feet of the dead body of a small, medium or large beast that has a CR equal to or lower than half your ranger level, you can spend one minute attempting to communicate with the beast’s spirit, achieved through a DC 15 Wisdom (Animal Handling) check. On a success, the creature’s spirit is persuaded to inhabit the Arkbow. The Arkbow can contain the spirits of any number of beasts, which leave the Arkbow if it becomes attuned to by another creature, and return if it is reattuned by a previously-attuned creature.      Up to three times per day, you can summon the spirit of one beast inhabiting the Arkbow. You may summon a beast to an empty space within 10 feet of you, or summon it by attacking an enemy. To do so, make a ranged attack with the Arkbow. If you hit the target of the attack, the summoned creature appears in an empty space within 5 feet of the attack’s target, and may immediately make an attack against the target. On a miss, the summoned creature appears in an empty space of your choice which is both within the weapon’s range, and between 10 and 15 feet away from the attack’s target.      Beast spirits summoned this way act immediately after you in initiative. They can be commanded as a bonus action. The beast spirits inhabiting the Arkbow count as both beasts and undead, and have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Beast spirits remain for one minute after being summoned, after which they return to the Arkbow. You can have up to three beast spirits active at one time, but you cannot summon the same beast twice. You can however, summon more than one beast of the same type, if each of those beasts of the same type inhabit the Arkbow, such as the spirits of two different wolves.
Tumblr media
Designing this item, I focused on making it work as effectively an “ark” for the spirits of beasts that the user befriends, it allows you to form a large library of different beasts you can summon with the bow, which balances with the player as the CR of beast spirits you’re able to befriend raises with the user’s level. 
You can find more of my magic items here!
[Patreon] - [Twitter] - [Ko-fi]
6K notes · View notes
warriors3podcast · 6 years
Photo
Tumblr media
Has this been done yet?
8K notes · View notes
warriors3podcast · 6 years
Text
This had me in tears I was laughing so hard
if fallout 76 really is a world where “every character is a real person” & there’s no NPCs im making it my civic duty to be like this lowly tavern barkeep and then once i’ve established enough of a rapport i’m going to nuke all of west virginia and it will be in character 
248K notes · View notes
warriors3podcast · 6 years
Note
I went through the notes of your last post, and some people think you mean it's the end of the war. What we did was destroy the 11,000 bot infrastructure, correct? Meaning that there are other infrastructures for us to battle.
That’s correct! Seeing how successful this was, I think I will change our strategy. We are going to get rid of a few million bots in a very short amount of time, but it requires some planning. Is there a warrior here who can put together a MySQL database? I would like it to be able to record at least 75M entries and it should be able to delete duplicates.
4K notes · View notes
warriors3podcast · 6 years
Text
If you’re European, in a couple of weeks you will be denied any and all access to fandom contents on Tumblr and everywhere else on the internet. Here’s why.
On June, 20th the JURI of European Parliament approved of the articles 11 and 13 of the new Copyright Law. These articles are also known as the “Link Tax” and the “Censorship Machines” articles.
Articles 13 in particular forces every internet platform to filter all the contents we upload online, ending once and for all the fandom culture. Which means you won’t be able to upload any type of fandom works like fan arts, fan fictions, gif sets from your favourite films and series, edits, because it’s all copyrighted material. And you won’t also be able to share, enjoy or download other’s contents, because the use of links will be completely restricted.
But not everything’s lost yet. There’s another round of voting scheduled for the early days of July.
Tumblr media
What you can do now to save our internet, is to share these informations with all of your family members and friends, and to ask to your MEP (the members of the European Parliament from your country) to vote NO at the next round, to vote against articles 11 and 13.
Here you can find more news and all the details to contact your MEP:
https://saveyourinternet.eu
Also, sign and share this petition:
https://www.change.org/p/european-parliament-stop-the-censorship-machinery-save-the-internet?recruiter=50668942&utm_source=share_petition&utm_medium=twitter&utm_campaign=psf_combo_share_initial
We have just a couple of weeks to stop this complete madness, don’t let them dictating the way we enjoy our internet.
#SaveYourInternet now!
289K notes · View notes
warriors3podcast · 6 years
Text
how different classes prepare for battle
Barbarian
Tumblr media
Cleric
Tumblr media
Druid
Tumblr media
Fighter
Tumblr media
Paladin
Tumblr media
Ranger
Tumblr media
Sorceror
Tumblr media
Wizard
Tumblr media
Rogue
Tumblr media
Monk
Tumblr media
Bard
Tumblr media
17K notes · View notes
warriors3podcast · 6 years
Photo
Tumblr media Tumblr media Tumblr media
phil’s surefire way of claiming things
4K notes · View notes
warriors3podcast · 6 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
THE MOTLEY CREW
Made these using Hero Machine 3
0 notes
warriors3podcast · 6 years
Photo
Tumblr media Tumblr media
Finally made a map for my campaign setting, Terras Fol! It primarily takes place in the Trinity Bluffs–the three allied capital cities of Morano, Yanket, and Alamun that all face each other on three sides of a canyon fork. (There’s airships that travel between them and it’s cool).
Bonus gif I made detailing the pre-game spread and fall of the Al’Mire empire and how it changed the map:
Tumblr media
685 notes · View notes
warriors3podcast · 6 years
Text
List of resources for dnd
roll20: Make an account to play the game
Orcpub: For hosting and editing your character sheet
DND Wiki: Homebrew things, races, classes, misc
Players Handbook: Rules how to play how to make a character, all basic information for playing a game
Discord: to talk during and about the game
91K notes · View notes