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✨ New Era, New Veil ✨ 🖼 Updated cover. 🌌 Updated identity. The rebellion begins — behind the shimmer.
📚 The Veil Rising is more than a story — it's a memory blooming backward. And now, the aesthetic reflects the soul behind it.
👁🗨 Hermione & Magneto — soulbound across worlds, framed in fire and constellations.
🔮 Cover: The Anchor & the Flame 🪞 Profile: Glimpses through the Veil
Follow for: • 🔹 Concept art & symbolism • 🔹 Chapter lore & fusion drops • 🔹 Behind-the-scenes fragments of a fractured multiverse
✍️ Story posting begins July 31st — on Harry's birthday.
📖 Read the Prologue now: AO3: https://archiveofourown.org/works/66800152 FF.net: https://www.fanfiction.net/s/14483522/1/The-Veil-Rising
Follow @hermagneto For More!
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How to Write a CHARMING Villain
Everyone loves a good villain, and they especially love a charming one. If you want to write an antagonist who's both evil yet irresistible, look no further!
1. Show Their "Kindness"
Kindness? Wait, I thought you said we're writing a villain today.
Yup, I mean it--make your antagonist appear kind. Realistically, someone who's polite and friendly is often considered more attractive than someone who's rude and judgmental, so make them kind. It doesn't have to be honest kindness, but you want your readers to doubt the malevolence of your character, if that makes sense.
You can show this kindness through small, daily actions; they don't have to have a lot of impact on the story. Something simple like leaving a big tip, granting a minion a vacation, letting someone go first in the line, and holding open the door all contribute to this image.
2. Smooth Talker
Effective communication is everything. If your villain is eloquent, they seem more capable and intelligent! However, if you're looking to expand further, explore what they can do with their speech.
Does everyone pay attention when they start speaking? Are they able to calmly resolve conflicts verbally? Are they really persuasive? Do they speak elegantly?
Show the effects of their communication skills!
3. Good leader
Make them a good leader. Make them consider how their subordinates might feel. Make them choose good decisions. Perhaps they give their workers days off when they need it. Perhaps they engage with their followers often. Perhaps they're more down-to-earth.
A solid leader looks respectable while a poor one looks ridiculous.
4. Intelligent + Logic
I say this all the time, but make your villains smart, make them logical, make your readers understand where they're coming from. Some of the best antagonists I've ever seen are not the ones that seem excessively evil or unhinged, but rather the ones that seem logical in their actions. And knowing that they're well-aware of their actions and the consequences makes things that much scarier.
if you want a charming villain, you have to start with someone who is competent.
5. Conflicting Moments
At the end of the day, your character is still the antagonist. Yes, they might appear kind, but that's not going to last forever. There will be times when they act unnecessary cruel, and that's okay.
Your audience might be unsettled and confused from the whiplash, and that's okay. Don't force your character into being someone else to satisfy the readers. Embrace the difference.
6. Backstory
Backstories matter for all different types of reasons. From establishing the basis to one's goals, morals, and values to providing the foundation for their character, an effective backstory can do a lot.
However, I want to specifically talk about how the backstory demonstrates someone overcoming their obstacles. If they made it to the present, then they really defied all odds to be here, and honestly? That's admirable (and attractive), no matter what kind of person they turn out to be.
Now, if you're thinking "what if I don't give the antagonist a painful backstory?", I'll address that real quick. You don't have to give them a super depressing past, but there will always be pain and hurt in their past, even if it isn't something "lifechanging" or there 24/7. There is no such thing as a perfect, happy past.
CONCLUSION
To quickly conclude, a charming villain is often not one who appears visibly evil, but one who appears compassionate, intelligent, well-spoken, and acts like a good leader.
Happy writing~
3hks :)
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New Logo For W. L. OFallon
I finally strayed away from using Jessika Darkstar's logo to represent W.L. O'Fallon as well. Tell me what you think.
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I feel so seen
Feel free to use, or message me for more banners
yes, I'm self-aware thank you
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We all agree, right?
AI to write your novel is wrong
A bargain with a demon to write your novel is okay
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Writing Prompt #2856
"You're a myth. You can't be real."
"Who said myths aren't real?"
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Not alone
reblog if you’re a writer who feels guilt whenever they’re not writing and being productive, so I know I’m not the only one lol
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Hi! I'm French, if you still need me I can correct your French translation.
Hey, sorry didn't see this. That would be great. I will be working on doing the bad french version soon. I did some of it. but I didn't know how books are structured. Just familiar with how i like to read them.
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Since tumblr randomly POOFED my Blog. I am now Posting Aesthetically pleasing blog posts on my Patreon.
#writing#dark star radio#secondlife#story teller#story telling#djing#storytime#L0ki Absinthe#The Rogue DJ#Mistress of ceremonies#patreon#creators#fuck tumblr#tumblr pooded my blog
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Does @tumblr
Automatically delete blogs that use "BDSM" TESTING a THEORY.
I literally posted on @l0kiabsinthe a Mixcloud post, and the set list. Then a few minutes later my entire blog was gone. I figured I would attempt it here. See if this blog vanishes. If it does, well. I will be disappointed.
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Responses to the phrase "We have a problem…"
"We have a problem? Well, can it wait until after my coffee?"
"Define 'we,' because my evening was just fine until now."
"A problem? Is it the sort that gets worse if we ignore it? Because I'm very good at that."
"Sure, it's a problem now, but give it a fancy name and it's suddenly a feature!"
"Okay, hear me out — what if we just turn it off and then turn it back on?"
"That sounds suspiciously like something future me should deal with."
"You say 'problem,' I hear 'unscheduled adventure'."
"We? Oh, honey, that sounds like a personal problem."
"If by 'problem' you mean 'opportunity for me to go take a nap', then yes, we do have a huge problem."
"Every problem is a gift. Without them, we wouldn’t need solutions. So, where’s my gift receipt?"
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Fun Ways for characters to be wrong #1
Making quick assumptions without all the facts
Mistaking symbols or signs for something else
Using flawed reasoning or faulty logic
Ignoring obvious clues or hints
Believing in superstitions or myths that aren't true
Being overly confident and proven wrong
Exaggerating their experiences or accomplishments
Remembering events inaccurately or mixing up details
Trusting unreliable sources or false information
Falling for pranks, deceptions, or illusions
Underestimating the abilities or intentions of others
Mispronouncing words and causing misunderstandings
Making wild predictions about the future that don't come true
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Why You Should ‘Make Yourself’ Write (And How To Do It)
Most people who write for a hobby - especially the neurodivergent crowd - will write whenever they’re inspired, and many will be able to get an insane amount of writing done in one go, but then there’s a good while of writer’s block and low motivation/inspiration in between those bursts of creativity. You can see forcing yourself to write as something irrelevant to you; it’s just a hobby, so why burn yourself out forcing yourself to do it until it’s no longer fun?
The reason people say this, even for hobbyists, is so that you have some level of consistent progress; relying on random spikes in creativity or convenient hyperfocus isn’t a sustainable plan when it can either leave you burnt out after or leave you at a creative dead end for weeks or months between actual writing sessions
If you write consistently, you make progress consistently, so it’s good practice to make a habit out of using writing goals to keep you on track. Maybe you work best writing X amount of words, or maybe you prefer to write for X amount of time. Maybe you want to meet this goal every day, or maybe every few days, or maybe every week, or so on. I’m personally on 1000 words per week, and despite my autistic brain that thought I’d never be able to set and keep a consistent goal, I’ve been able to stick to it for nearly six months now. I also know people who are on 10 minutes per day, 100 words per week, 500 words every three days, 5000 words per month, etc
For me, being able to keep track of this not only means I get to see consistent progress being made, but it’s actually been really encouraging to see that word count go up so often and I’ve found that it motivates me to keep up with it. I’ve really enjoyed getting to work on this and having a minimum amount of progress per week really helps me feel like this is something real and something that’s slowly but surely going to be complete soon enough
Give it a try; say to yourself “if I want to achieve this goal, how long do I reasonably need to give myself to do it?” and have a go. After a few cycles it starts to register in your brain that, hey, you’re actually getting something done and being productive and watching that word count going up every day/week/etc! And don’t be afraid to change up your goal and your deadline if you think you’re not being challenged enough or if you’re starting to get burnt out on it - I’d consider it burning out when it’s consistently feeling less like a fun activity and more like a chore you have to do. It should still be fun!
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3hks' Guide to Plot (2024)
Alright guys... Here's a big one! These are MY personal thoughts on how to create and write plot. As time continues, I'm positive that some of these things will change, which is why I included "(2024)" in the title! Let's start with some of the basics and definitions, shall we? Hint: you probably want to see the last tip!
~PLOT STRUCTURE~
For 99.9% of novels, they follow a similar--if not the same plot structure--so let's take a look at them chronologically!
>>> Exposition: The beginning of the story, the starting characters, settings, relationships, and ideas are established. This is meant to give the reader a basic sense of the story.
>>> Inciting Incident (initial conflict): This is what sparks the conflict. The characters themselves may not realize it, but this event ultimately changes the whole course of the plot! (This may not always be before the rising action.)
>>> Rising Action: The GOOD stuff starts here! More introductions, more development, more action! Tension builds as the story continues.
>>> Climax: The climax is NOT equivalent to the conflict. The climax is the most exciting or tensest part of the story. The protagonist often is forced into making a difficult decision, whether it be self-inflicted or by another character's hand.
>>> Falling Action: The climax has ended, and things are coming to an end! The falling action is always shorter than the rising action, because there isn't much to introduce, and the characters are simply rolling through the consequences (good or bad) of their previous actions.
>>> Resolution: This is the end of the story. Many people will tell you to tie all the knots together during this part, but it's ultimately up to you! However, there should be some sort of ending to provide closure, at the very least. The conflict should also be resolved (hence the name).
Let's look at the diagram itself! (I'm using Freytag's pyramid because it's well-known. Thank you Writer's Hive for the image!)
~CONFLICT~
Alright, let's talk about the types of conflict real quick!
Character v.s Character: This is your typical conflict, where there are two opposing characters struggling against each other.
Character v.s Self: This is a less common conflict that takes place within the character's mind. (Examples: Self-doubt, decision making, moral dilemma, etc.)
Character v.s Society: This is a conflict between a character (or even a small group of characters) struggling against a larger, typically oppressive society as a whole.
Character v.s. Nature: Just like in the name, this is a character against a force of nature: a tornado, storm, flood, etc.
Character v.s Supernatural: Simply put, this is just a character struggling against a supernatural force.
While knowing and being able to identify the different conflicts doesn't necessarily help you write, it's important to understand what your character is battling against in order to build the conflict.
~BUILDING THE ARCS~
If you watch a lot of shows or movies, you're probably familiar with the term "arc," which is just another way to say plot or subplot, depending on your story.
When writing plot, you want to have a MAIN or LEADING ARC. This is your character's goal that's usually established at the exposition. However, there is usually more to add so your storyline isn't too one-dimensional. These are more arcs or subplots that simply branch out. In a way, it's meant to slow the plot down and add more content while still advancing the story.
So yeah, subplots are able to assist in slowing down the story but they need to help advance the main arc.
This can be done by simply connecting the two--making sure that both of them are at least relevant to one another.
Here's an example! Let's look at HunterxHunter (Yoshihiro Togashi)
The main character, Gon, has a goal to locate his father. This is what HunterxHunter is mainly about. The leading arc, main plot, etc.
It's incredibly simple and straightforward, but it's not that easy.
Along the way, you see different problems arise, creating more subtle and smaller arcs. For instance, there's the Yorknew arc, the Greed Island arc, and the Chimera Ant arc.
The focus of those arcs aren't necessarily for Gon to find his dad. As a matter of fact, his objective is kind of an afterthought in the presence of these subplots. Still, they are connected to Gon's objective and push the story!
See how modest the main plot is? It does not have to be the world's most complex storyline.
Your protagonist's goal is the leading arc, and things just get in the way of it.
Keep this in mind and it may actually help you design your plot events!
~KEY POINTS~
Character introductions: By the end of the rising action, you want most of your characters to have been introduced. This may vary for some certain scenarios, but logically, most characters are going to be involved in the climax, so they must be introduced beforehand.
Environment: Your character will typically start out with a set view of their society, world, and people. Through your developing plot, there should be some changes in their view. What they believe is true could prove to be false.
Triumphs and losses: Sometimes, your character needs to win, and sometimes, they need to lose. This adds a sense of naturalness (not everyone gets what they want) and aids your character development. There are times when a loss is actually the foundation of the exposition! (Wink-wink, nudge-nudge)
~WHERE TO PLACE "THAT SCENE"~
Here's a pretty big one! As writers, we often have just "that scene" pictured out in our minds--it's absolute perfection and a REAL piece of art.
But where are we going to insert it?
If it's not too important, there are three places I suggest! 1. The exposition, 2. the rising action, 3. the falling action.
If your moment is able to introduce a relationship, character, or setting, the exposition is the way to go. If it can build on the three things I listed AND may have a part in the conflict and/or climax, then rising action it is! If it's somewhere in between and somewhere else, then try falling action!
And it can even be the inciting incident if begins the conflict!
Resolution is also a possibility, but because it's near the end, your scene may have less impact than you want. However, if you're still into that idea, then I suggest placing it at the very end! (You'll just need a lot of patience to get through your whole story just for that part, though lol.)
The most important part is to understand what the moment can contribute to the plot, because then you'll have a much better idea of whether you should place it closer to the climax or further away!
Did this help? Let me know!
Happy writing~
3hks <3
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Another List of "Beautiful" Words
to include in your next poem
Avidulous - somewhat greedy.
Breviloquent - marked by brevity of speech.
Compotation - a drinking or tippling together.
Crimpy - of weather; unpleasant; raw and cold.
Desiderium - an ardent desire or longing; especially, a feeling of loss or grief for something lost.
Dyspathy - lack of sympathy.
Ebriosity - habitual intoxication.
Epitasis - the part of a play developing the main action and leading to the catastrophe.
Fantod - a state of irritability and tension.
Graumangere - a great meal.
Grimoire - a magician's manual for invoking demons and the spirits of the dead.
Hiemal - of or relating to winter.
Illaudable - deserving no praise.
Impluvious - wet with rain.
Innominate - having no name; unnamed; also, “anonymous”.
Juberous - doubtful and hesitating.
Noctilucous - shining at night.
Poetaster - an inferior poet.
Psychrophilic - thriving at a relatively low temperature.
Quiddity - the essential nature or ultimate form of something: what makes something to be the type of thing that it is.
Repullulate - to bud or sprout again.
Retrogradation - a backward movement.
Semiustulate - half burnt or consumed by fire.
Tenebrific - causing gloom or darkness.
Unparadiz’d - brought from joy to miserie.
If any of these words make it into your next poem/story, please tag me. Or leave a link in the replies. I'd love to read them!
beautiful words list pt. 2
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