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wodbrew · 3 days
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wodbrew · 28 days
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Ok, just thinking out loud, but maybe we should let the Great Old Ones out.
I'm just saying. Lovecraft wasn't exactly an unbiased source. Maybe they're perfectly nice. Maybe they just want to stop people saying slurs. Maybe they're just Welsh.
I'm not saying I want the world to end, but I think that it would be a decent compromise to maybe unseal one or two of the smaller ones, just to see what happens. I bet we could put them back if there's a problem. And maybe they'll give us candy!
If it's just one of them, and maybe just for the weekend, it'll be fine. Come on, guys. What's life without a little risk?
Ritual! Ritual! Ritual!
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wodbrew · 2 months
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wodbrew · 3 months
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What horrifying new social rules are the kids inventing now
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wodbrew · 3 months
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Tabletop Roleplaying Systems as DHMIS Stills
Promethean: The Created
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Shadowrun
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Vampire: The Requiem
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Hunter: The Vigil
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Shadow of the Demon Lord
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Monster of the Week
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GURPS
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Dungeons & Dragons 5E/D&D One
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Starfinder
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Call of Cthulhu
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Eclipse Phase
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Delta Green
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Mage: The Awakening
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Don't Rest Your Head
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Cyberpunk RED
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Lancer
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FATE Core
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Literally Any Warhammer 40K TTRPG
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Transformers RPG
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Pathfinder
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wodbrew · 4 months
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Exiled Gentry: Nanny Tagesmutter
The Tagesmutter, or “Nanny” as she is most often called, is an exiled gentry that preys on the children of busy or distracted parents.
Her seeming is that of an elderly white woman. Her true form can only be seen by children. It is eyeless and toothless, and the skin of her seeming sags and flaps, like a costume hanging on a wire frame. 
Her targets are most often wealthy or upper middle class families, though she has been known to appear as a helpful neighbor in low income communities. Inevitably, she charms the children’s parents and makes herself at home as a live-in nanny or caretaker. 
Despite the way she dotes on the children, they will soon discover the glass in the cookies, phantom barbed wire in the blankets, and baths of boiling or icy water. It is difficult to tell whether or not she does this out of intentional malevolence, or simply because it is her nature. Either way, it is extremely difficult to prove her murderous actions, and children who seek help from adults are almost always branded as liars. Upon the death of one or all children, the Tagesmutter disappears completely, having moved on to her next victims. 
When her victims refuse to play along, she becomes much more dangerous. Trying to ban her or physically remove her once she has arrived will earn her ire. She may arrange unfortunate accidents for one or both parents. The children rarely survive long after this, as the Tagesmutter has little interest in orphans. 
To get rid of her without a fight, one must constantly inconvenience and discomfort her, while minimizing her access to the children. Tricking her into eating her own cooking or sleeping on her own blankets or otherwise turning her actions back on her is most effective. If a child is fighting her, a series of sufficiently violent “pranks” may also send her on her way in search of more well behaved children. 
Frailty: Must accept any gift that is given to her
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wodbrew · 4 months
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blood test came back i'm full of blood
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wodbrew · 4 months
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silly werewolf transformation
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wodbrew · 4 months
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wodbrew · 5 months
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We're doing a White Elephant dice exchange in one of my d&d campaigns and I'm wrapping the tiniest dice for it
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wodbrew · 5 months
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Not going to lie, Princess Tutu makes for a wonderful Changeling the Lost setting. All of the characters playing their parts in Arcadia, blissfully unaware of the True Fae Drosselmeyer’s machinations until something cracks and one of them leaves the Hedge by accident
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wodbrew · 5 months
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Talk to the people that fight the monsters in the dark, skulking in the alleys no one remembers and hiding behind suits and smiling faces in the expensive buildings, they'll tell you stories. They say there's a city block that doesn't belong to the city anymore.
Don't make trouble for the people there. The unspoken statement is that the people there aren't... exactly human anymore. They used to be. But there's worse things in the dark then men with the hearts of wolves or undying monsters that drink the blood of the living; worse than patchwork men that spread disaster in their wake and don't understand why. Sometimes, a terrible mystery ensnares someone, trapping them in promises and story and lies, and drags them away.
What comes back isn't human anymore. It's still a person, though. They reason and understand things, same as the humans they were, once. You leave them alone, the local Union rep says. They're no harm to no one, as long as you don't bring trouble to them.
Don't rat to them, you get warned. If someone who looks too good to be true comes around sniffing for their addresses, you just smile and nod and say you never heard a damn thing. Don't rat them out. Because the people in that place will know, and they'll find you, and your family. You try to throw them back into hell, they'll return the favor three times over.
But it goes both ways; if you watch out for them, mind your business and keep their secrets, they'll help you out.
The Union rep tells you a short little story; he says that most of the time, the people in that city block look the same as you or me. There might be a few signs; a girl with teeth unnaturally sharp and pointy, or a man who knocks on wood and it makes a noise like HE'S made of wood. But if things are going normal, you won't see what they really look like, just a kind of magical mask that hides them. But they got their fancy tricks, and they know all about escaping bad situations.
So if you do your part in the deal, they'll help you out. Pretty much anything; a single mother went down to them after some bad business with her ex came up and her kids went missing. Well, she talked to Pop Hammerfist, the big ol' dude that looks like someone carved a tree into a man. Her ex was on the news in the hospital a few days after, yelling about the trees following him, and her kids were back home safe and sound, and with the ex having already signed a few agreements to pay his damn alimony already.
Or a little boy with a missing cat came up to them and asked for help. If any of the real hunters or Union folk had heard about it, they would have stopped him, but the people in the city block didn't turn him away. They nodded, and listened, a few hours later came back with the little boy's cat, safe and purring up a storm. You help them out, they help you out; I hear that kid tells 'em stuff he heard. 'Spose there's a lesson in that. We're all in this together, long as we don't tear the boat down with us in it.
Reminds me of a story about the lady who brought the cat in, in fact. A big lady; has to go to special shops to get clothes that fit. Weird shiny teeth, too, with the weirdest damn braces I ever saw, if those are braces. You hear some funny stories about her, that when she comes knocking the whole floor shakes, but she couldn't be a sweeter lady. Nice to kids, loves cats, always help out. If she's got the weird habit of speaking in rhyme before she says anything else, well, we all got our promises, I guess.
Well, a while back, we had a Slasher. Yeah; the thing that happens when a Hunter goes bad, or someone just gets too much of a taste for murder. Killing opens up a soul, and some part of us leaks out, or something else gets in. This particular fellow liked to call himself a real genius; a real nasty piece of work that liked making elaborate death traps and leaving people to die. Well, we worked out he was there when they started finding the bodies, and by that point he'd already gotten the Big Lady.
...Yeah, that's the name of that lady I mentioned. Long story.
Well, we found what was left of him, and his death traps. The whole place was smashed to pieces by something big. Big and helliciously strong, I'd say. It was like the set of those torture horror movies got hit by a storm. And they found the guy, or. What was left of him. Looked like a wild animal had bit him up, or a jaguar.
Well, from what we heard, he got her all right. But she might have been a bit more than he bargained for. I'm not sure exactly what she did to him, but they were cleaning his blood and bone off the wall for weeks. They said his skull looked like something real strong had just slugged him, so hard he sorta splashed. Don't make me draw you a picture, pal.
But, yeah. Funny thing is, they said the fist mark was so big you'd need a person the size of an elephant to throw that kind of punch. And we kept seeing cats around the area. Really, really big cats.
..You remember about promises. You keep 'em with the city block folk, because they got all kinds of things keeping promises to them.
What happened to the Big Lady, you ask? Oh, she's still around. Helps out the local Union cell now and then. Good hand if you need brute force.
She don't much like having to handle anything that's got too much iron in it; steel is fine, but not real iron. She saws its an allergy.
...Yeah, I know how it sounds. But we got our funny ways, and she keeps her promises, so keep your nose out of it, yeah?
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wodbrew · 5 months
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More urban fantasy werewolf stuff:
● Apps like period trackers but for the different phases of the moon and how they affect mood, appetite, hair growth etc. The app can give a little warning beforehand, making the abrupt hunger and mood swings a little less sudden.
● Older werewolves often have a wrist watches (or even pocket watch) with a moon dial showing the moon waxing and waning as well as the time. It used to be a very popular gift in the community, either from parents to grown up children, or between lovers. They are still passed down like heirlooms.
● Full moon kits - usually in bags or small suitcases for convenience - with spare clothes, extra food, and whatever can make the transformation more comfortable: pain killers, heating pads, chew toys, etc.
● Clothes fastened with magnets instead of buttons, snaps or zippers, so they are less likely to tear during unexpected transformations and are easier to take off or put on with clawed hands.
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wodbrew · 6 months
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A secret cabal of vampires is actually trying to fix the world’s problems. Not because they’re good people, but because modern Humans are so stressed and unhealthy and filled with pollutants that it makes their blood horrible to drink.
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wodbrew · 6 months
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Vampires are horny like queer fuckboys on Grindr. Werewolves are horny like anarchists in a squat. Changelings are horny like starving artists in a drug-drenched commune. Mages are horny like overworked university students. Hunters are horny like soldiers crowded in a trench. Demons are horny like repressed feudal courtiers. The Hungry Dead are horny like creepy cult members. Wraiths are horny like a depressed motherfucker who just wants to feel anything again. Mummies are utterly and completely devoid of horny, as unhorny as a job application, they are antihorny. This is why nobody ever plays Mummy: The Resurrection.
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wodbrew · 6 months
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Rolls to Alarm Your Players
Want to spice the game up? Why not try alarming your players for no real reason? Make sure to make a show out of counting the dice before you roll.
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wodbrew · 7 months
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🍷 nvrdrnk-wine Follow
so does anyone even like AB blood or…?
🕷 blood-is-the-strife Follow
i’ll drink it if there’s nothing else but it kinda blows
🦇 battybrained Follow
guys there is literally no discernible difference between blood types. blood is blood its all the same
🍷 nvrdrnk-wine Follow
you don’t even know how wrong you are
🥀 sanguine-dreaming Follow
Umm. I like AB? Maybe it has something to do with me being type AB before dying but it’s my favourite.
⚰️ draculas-left-cainine Follow
omg. OMG. GUYS. WHAT IF YOUR FAVORITE BLOOD TYPE IS JUST WHAT WOULDVE BEEN COMPATIBLE WITH YOUR BLOOD TYPE BEFORE VAMPIRIFICATION?????
THATS WHY WE ALL LOVE O NEGATIVE. IT ALL MAKES SENSE!!!!
☠️ crypt-ic Follow
HOLY SHIT
🧛🏻‍♂️ fangs-for-the-venom Follow
hate to ruin your theory but i don’t like o neg
🍷 nvrdrnk-wine Follow
what the fuck is wrong with you
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