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#vampire clans
drgamenstein · 10 months
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So, going back to some of my older posts about character and setting TTRPGs let's talk about Vampire: the Masquerade. Here's real quick, a fun or stupid way to play each of the 13 clans. First though, if anyone somehow finds this who isn't familiar with the VtM lore, I'll offer a bastardized version of the disclaimer the core rulebook does; there's no such thing as a morally good PC in this game, you're going to be playing as a killer, stalker, monster, however you want to put it. Vampires are monstrous reflections of humanity, and as such can emphasize certain traits that are seen as distasteful or wrong. This isn't an excuse to be an overt and openly bigoted asshole at the table, and no GM or player should ever tolerate real world hate speech at the table when speaking OoC. We cool? Cool.
Ventrue: a new age shop owner, who sells homemade essential oils, skin care products and crystals that mark potential targets for siring based on the virtues each clan upholds. They're cursed blood makes them obsessed with very specific scents, meaning they can't feed on someone unless they're wearing something that makes them smell appealing.
Toreador: a plastic surgeon, who's idea of beauty is the imperfection of the human form. They run a budget clinic and are able to avoid losing their license due to malpractice, because they have a close personal bond with the Nosferatu, and love to skincraft them into an appearance that while still leaving them deformed, could pass as injuries or illnesses, making them less likely to violate the Masquerade. These favors give them connections to blackmail and extort anyone, enough that they can hire a Ventrue lawyer to protect them.
Gangrel: a Pational Park Ranger, who may or may not have connections to many, MANY missing 411 cases. They hold a position of neutrality between almost every faction, by upholding the laws of the Camarilla, by keeping the masquerade intact, while simultaniously cultivating their own open-air human meat restaurant. A safe place for werewolves, and other kindred to engage in their most animalistic urges, without fear of leaving evidence behind.
Malkavian: an autistic dark web information broker, that somehow knows what their customers want long before they even make contact. They have a habit of logging every email, password or other piece of identifying information that pops into their head. Breaking the fourth wall, the player could improve this by listening to business, economics or true crime podcasts during sessions, and talking as if it's a conversation they're having to what's going on at that point in game.
Tremere: a character who wants to form their own autonomous enclave, separate from any form of government be it human or kindred based. This wilderness commune is under constant surveillance by several human law enforcement agencies, and is publicly recognized as a cult, though they are petitioning to be recognized as a religion. They sire high ranking members of their organization, only after several years of indoctrination, at which point the Frog has boiled over and been reduced to a fine broth. The appeal of the cult to outsiders are the opportunity for travel, under the guise of medical and disaster relief efforts. All members are also frequently asked to donate blood for "those in need." Internally they don't believe in any religion, the player could make the argument that Kain wasn't cursed by God, but instead was the first evolutionary offshoot from mankind, and they internally view each vampire clan as related in much the same way as humans are related to other apes. This internalized vampirism racism while a massive negative trait, is effectively used by studying each and every clan solely for the purpose of learning how best to manipulate them.
Bruja: (this one's shorter than all the rest) During life they were a decorated cold war era military veteran, who was honorably discharged with injuries after certain government experiments. After their siring they have dedicated their un-life to spreading good old fashioned western values to the oppressed and impoverished parts of the world as a PMC.
Nosferatu: since almost every nosferatu have the same MO, preferred hiding spots and methods of travel, I think this clan is best defined by they're personality and view of the world. The owner of an Incel forum, who uses it both to unironically post their own thoughts and feelings, but to gather info from their users about all the Chads and Staceys in need of some punishment for their arrogance. They also frequently browse social media, and may or may not be responsible for at least a few throwaway accounts responsible for doxxing public figures. They are an absolute bitch for drama, and spend their downtime binging tea channels and Beauty-tubers but can't see the irony of this hobby.
Lasombre: an old fashioned head of a boston mafia group. He's made a fortune exploiting the working class and extorting the needy for decades, and running a successful shipyard and fishing company. His preferred targets for siring are dock workers, and local gang members that he sees as either beneficial to his criminal empire, or someone that his enemies would hate to lose. He has a unique point of view among most of the kindred, in that he doesn't discriminate among humans, Vampires or oan of the other creatures and organizations around him. They're all of equal value in his eyes, that value being equivalent to a character pip from the Game of Life, meaning tiny l, worthless bits of plastic, that take up space and are only worthy of notice when they directly impact him. His closest friend is actually a human butler, that picks out his clothes, make sure he's in proper order, and takes care of him. He will never sire this friend, as they are fully aware of his true nature and have asked him kindly to not do so. This blatant violation of the masquerade is barely tolerated as an open secret, since covering this particular leak would cause more trouble than just leaving it alone.
Tzimisce: a geneticist, who's network has a hand in every animal centric organization in the world, whether it's pet care, breeding, meat production, pageantry, racing, or law enforcement training, they can somehow be linked to it. They are fascinated by genealogy and genetics, obsessed with the true history of the world and want to prove the lineage of every clan and bloodline, simply for the satisfaction of having that knowledge. They were a successful dog breeder in life and now may or may not be practicing human and clan breeding in secret. They have a strange fascination with the Caitiff, and are regularly observed by many, acting friendly with these undesirables. They have a genuine love for animals, and would never harm any of their precious creatures, but see humans as lower than scum, utterly disgusting parasites hellbent on destroying their precious mother nature. They have no desire to sire an heir, unless eventually forced to do so, have no feelings whatsoever toward the idea of harming humans, seeing their acts as mundane or even justified, and this hatred goes so far that they frequently push themselves to the brink of frenzy just to avoid drinking from these vile creatures. Before their embrace, they had a pet dog that they loved more than anything in the world, but sadly killed during their first frenzy. They keep their friends collar on them at all times, despite the guilt they feel, it's the only thing that gives them comfort and let's them sleep at night.
Hecata: (I thought of this as an experienced player, or storyteller's PC) an elderly person, though not ancient. A member of a long lived and wealthy family dating back possibly to the Methusala. A family man, with an actual family, they sired before their embrace, with the knowledge that they will one day need to make arrangements for their children to be embraced. You take on the role of a mentor figure, teaching them the ways of the kindred, necromancy, and hunting, but are planning to, at the end of their training, have more promising of your spawn, diablerize the other.
Banu Haqim: a vigilante serial killer, think Vampire Punisher, or Dexter. Seeking out rogue kindred who've strayed from their respective code, regardless I'd they're Camarilla, Sabatt, or Anarch. The kindred you hunt are blatant violators of the masquerade and do so without even the little bit of control the Sabatt has over its members. More than anything, they are the biggest threats to kindred society as a whole and expose us all to the threat of human exposure. They are the perfect target for one such as yourself, both as self-proclaimed peacekeepers, and to satiate your own clans curse. It's your solemn duty to ensure that no evidence of kindred society is left behind.
Ravnos: a backpacker, spelunker and base jumper. They are a very popular Social Media personality and travel vlogger that enjoys documenting cave exploration and nighttime adventures into the wilderness. They know all the best tourist spots, what every kind of human blood tastes like, and won't shut the hell up about how they need to take you to Venice to try genuine Venican blood fresh from the source. They have a lot of annoying habits, and frequently humble brag about their enlightened un-life, but are generally good company and easy to get along with. You still wouldn't call them a friend though. They're the type of person that always sleeps over when they visit, but you can never remember them specifically asking if they could crash on your couch.
Ministry: You are a bio-terrorist. After your embrace, you took an interest in medical sciences for all the wrong reasons. Fascinated with your new undeath, and immunity to human illness, you start to question the limits of your new undead body, and decide to push it to new limits, concocting plagues, viruses and diseases and testing them on unsuspecting vampire populations. Occasionally, maybe, sure, some human populations get sick as well, pandemics, happen, and hundreds of thousands die each time you conduct a test, but that's the price of good science.
Caitiff: literally just don't play Caitiff. It's hard to come up with a creative or unique story for this "Clan" since they are effectively nobodies. The best comparison to be made I guess would be that Caitiff are the vampire equivalent of that weird conspiracy theorist who works in retail, has a substance abuse problem and is constantly trying to get you and all his other "work buds" to rise up and unionize against the man, but doesn't have an actual plan or any understanding on how any of that works.
Thin-bloods: Why is this a clan we can pick? Who is picking this one? Don't do it.
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skullywullypully · 8 months
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I feel like malkavians, tremeres, and Nosferatus could get along with each other since they're considered the outsiders of the masquerade.
I miss playing vtmb man.
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etmind · 1 year
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finally some pictures of characters from vtm
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nox-lunarwing · 3 months
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What would happen if Luna and Sombra turned into smoke and mixed together?
Well first off considering certain vampire clans have the ability to turn into mist. Im going to assume this is supposed to be a similar ability being used if not a kind of polymorphic magic.
Disentangling oneself with such an ability is fairly simple for anycreature who is even semi-experienced with any various translocation, or transfiguration magics.
Even if the "smoke"were to mix it would not affect the other outside of feeling off from the others magic. Said feeling would be the magical equivalent of them being cramped in a small space together. So yeah not a pleasant feeling.
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hecallsmesoftly · 11 months
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I have. Committed some art crimes.
I have a good reason I swear I was doing a study on how pin up art is posed, but then it turned into pinup girls for each of the vtm clans (plus a couple bloodlines and a cheeky inquisition for fun).
They are. Possibly the gayest thing I have ever drawn. My sweet gay heart beats for the tzimice (ah spelling I hope that’s right) and her endless legs.
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818zombie · 2 years
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The tremere clan
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kruk-art · 3 months
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As promised bonus cards for Anarch, Sabbat, Camarilla and Tal'Mahe'Ra!
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shoyyos-bicyycle · 11 months
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Average Nosferatu kindred lair
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drgamenstein · 7 months
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So, writing this chronicle, and my brother and I came across a question that we can't find an answer to, so I figured I'd put it to public opinion even though it's probably something that varies between storytellers.
The Ravnos clan bane where they can't sleep in the same place twice, how would that work with an RV? You're moving constantly, but you're also in the same bed every day, so would that work?
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grimae · 3 months
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We come carry the face of a dead sun.
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sincerelywhistler · 2 months
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can I come home to you?
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A commissioned piece for @ejunkiet to pair with her GORGEOUS Porter fic “can I come home to you?” featuring her Treasure design🤍
GO READ IT GO GIVE IT KUDOS GOGOGO-
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st-guliks-fnord · 5 months
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Clanbook: Nosferatu is hilarious
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nox-lunarwing · 1 year
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The main vampire clans In Nox's universe
Though there are many smaller clans in Nox’s universe there are a few Main one who are the largest and most influential clans who have the most sway in the vampire court. this is a brief summary of them and some info about them. Bloodfang Clan Current Clan leader: Vratziem Bloodfang Feeding method: drinks blood Magic affinities: Hemomancy, charms, mind control, Umbramancy. Abilities and traits: They have supernatural beauty, speed, and agility - can withstand sunlight though it stings to be in it. Blackwing clan Current Clan leader: Vanita Blackwing Feeding method: drinking blood and eating flesh Magic affinities: Necromancy, Umbramancy, Black ice magic Abilities and traits: weak to sunlight, undead, and are weak to symbols of faith (provided the wielder has faith in that symbol). Voidheart clan Current Clan leader: Unknown - uses aliases Feeding method: feeds off of hatred and malice Magic affinities:  Charming, Frenzy magic Abilities and traits: have supernatural charisma - can be in sunlight just fine and often takes political roles and leadership positions. Nightclaw clan Current Clan leader: Unknown - uses aliases and proxies Feeding method: feeds on life force through touch Magic affinities:  -Illusion, Charms, various forms of concealment magics, and subtle indirect jinxes Abilities and traits: have supernatural strength, speed, and agility - sunlight has no effect on them - prefers to fight through trickery and schemes wanting to never be tied to any deaths or crimes for it is all part of the "show" - are usually actors, artists, musicians, and often work as escorts and other such jobs where they can maximize loveless physical contact. - Is harmed by love as it burns them so they often avoid direct contact with ponies and because of this they have very few ponies in their numbers. Scarlethide clan Current Clan leader: Morgal Scarlethide feeding method: eats flesh magic affinities: Sonomancy, Necromancy, Flesh weaving abilities and traits: takes the faces of their victims adding them to their clan collective and can morph their flesh disguise into anycreature whom they have a face of in their collective - can gain victim's memories by consuming their flesh - underneath their flesh disguise they are hideous with pitch black saggy skin and milky white eyes I will post more general info in a later post.
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enydaghoul · 17 days
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She thinks he's pretty
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diableriedoll · 11 days
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My VtM pocket on my battle jacket is looking pretty good if I do say so myself.
Toreador Patch: Embroidery and beading by me.
WWJCD? Badge: Designed by me.
ACAB Patch: Designed by me.
Problem Childe Pin: EnthralledYet on Etsy
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