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The 31 Days of Halloween - II

Iâm celebrating the 31 Days of Halloween this month by posting a story every single day, Iâve been doing this on my Wattpad, but I figured Iâd post them here as well.
Chapter 2 - Wolf Boy
Deep in the forest lived a boy clad in fur, he didnât live in a hut or own a fairy. But he did act like a beast instead of a man. He wore the coat of his dead wolf mother, his nails were long and filled with dirt, his teeth were razor sharp and few.
He patrolled the border of his home just as his father had taught him to do. He didnât know where everyone had gone nor did he remember how his parents died, he only knew what they left behind. He sat down on the cold, hard ground and glanced over the area around him, he saw nothing, but he swore he heard something. The boy closed his eyes and focused on listening as hard as he could for any movement against the snow. He lifted his chin to the sky and sniffed the cool air into his nostrils. He put his hands to the ground and leaned down, he sniffed the ground searching for a scent. The boy smelled nothing, nothing at all so he lowered his ear to the ground instead. Wolf Boy closed his eyes and slowed his breathing. Just as he was about to lift his head from the dirt he heard a thud! Followed by another! And another! The thuds continued to repeat in a rhythmic pattern like a heartbeat! Then suddenly mid measure the patterns stopped. Wolf Boyâs face scrunched up in confusion, why did the groundâs heart stop? But then the thuds returned! This time louder, but then they quickly disappeared again. Wolf Boy raised his head and sat back down he scratched his head and then heard a new noise! The faint sound of trees rustling, he closed his eyes to listen, and slowly the rustling grew louder! And louder! Soon it was on top of him! His eyes snapped open; he looked up to see a shadowy figure past overhead high up in the trees. He quickly put his hands into his motherâs paws and then pulled her head over his. He took off after the shadowy figure that was moving from tree to tree, the hunt was on!
Wolf Boy raced through the forest on all fours following the shadowy figure ahead he jumped and leaped over fallen trees and rocks. The figure stopped for a moment beginning to take shape now was his chance! Wolf Boy broke into a two-legged sprint as fast as he could dodging overhanging branches. But then the shadow leapt to the ground and continued its run on all fours! Wolf Boy shifted to all fours now closer to his target but soon falling behind again. He was just barely able to keep the target in his sights he hoped that it would stop soon so he could catch up with it and take it down. Just as all hope seemed lost the figure stopped! Wolf Boy broke into his two-legged sprint again going even faster this time! He leapt over large roots, ducked under branches, slid under propped up trees that had fallen. He was going to get it; each step was another step closer to being able to make out the figure. Faster and faster Wolf Boy ran, but suddenly he tripped on a piece of ice and went tumbling forward! He rolled right into a large rock hitting it with his lower back being used to pain and not wanting to alert his prey he made only the faintest of noise. He grit his teeth together and fought the urge to cry. He slowly shook his head back and forth; he rubbed his eyes with his arm drying what little tears had escaped him. He rolled onto his hands and knees and turned to look around the rather large rock. His prey had escaped; Wolf Boy frowned knowing his father would have been disappointed. He had tried his very best, but it hadnât been enough. He wondered how long his father would have stayed disappointed with him, probably until he caught himself a new quarry. So he shook himself out like a dog would after it had just been given a bath, cracked his neck by turning it side to side, and began walking to find himself a new target. He wouldnât let his father down again, next time his prey would be as dead as the trees looked in winter.
#halloween#spooky#spooktober#inktober#writetober#writing#writer#werewolves#31 days of spook#story#short story
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Pokemon Sword & Shield - Review

So itâs been a long time since Iâve reviewed anything (years in fact) and since video reviews take such an exorbitant amount of time and COPPA has made Youtube this very scary place right now; I figured why not do what I know and write a review.
So with that out of the way, let's talk about Pokemon Sword & Shield. These games appear to be super devicieve youâre either in #gamefreaklied #bringbackthenationaldex camp or youâre a âdefenderâ. I find that I have a bit of a unique perspective on the game so I wanted to share my thoughts. Iâve just completed Pokemon Sword, and just so you out there in internet land know my qualifications because to Pokemon fans that seems they only real way to justify having a different opinion.
I was born in â91
Pokemon Blue was my literal first GB game.
If point 2 wasnât enough I collected everything Pokemon and grew up watching the show, often playing the games while I did.
Iâve completed the National Dex
Iâve completed the Kanto Dex like 3x over.
And Iâve played various other spin-off games i.e. Colosseum, Stadium, Gale of Darkness, Trozie? Trozae?
And if you couldnât put it together Iâve played through nearly every mainline game the only exceptions being. Alpha Sapphire, Diamond, Fire Red, Letâs Go Pikachu, Sun, Ultra Moon. Basically at some point if I owned one version thatâs all I needed.
Okay! So with all that out of the way, letâs talk about these games. Plain and simple if you just want to know if it is actually bad, no itâs not, itâs good, one could argue great, I wouldnât, but you could. If you like Pokemon, get over the National Dex and âIt ShOuLD LoOk BEtTeRâ and play it, itâs fun itâs Pokemon with some new gimmicks. 3 out of 5 I guess if you want to be critical. Okay so for the rest of you, the ones who are more critical and want to know what SUCKS, and what ROCKS. Keep in mind going forward Iâm not addressing the whole stupid delemma of cut Pokemon or graphics, at least not in depth, you want to talk that crap just @ me Iâve got the time. So graphically it is undoubtedly the best looking in the series you literally cannot argue that, should it look better? Well, I donât know, I think to expect it to makes you look stupid no matter what reasoning you want to bring to the table. Pokemon has literally NEVER shown interest in pushing graphics, theyâve almost never made massive leaps forward, the amount of times they have can be counted on one had, so to have expected more thatâs on you, not them. I find them to be gorgeous, yeah thereâs things here and there that could be better, but if you go looking for a problem in anything youâll find it, you could find ugly stuff in Skyrim too, or even Final Fantasy 15. Characters are definitely more expressive than theyâve ever been, the towns are stunning and I feel unlike some of the more recent games definitely come off as more memorable even if you canât name them, you can instantly picture them. Animations, while I totally agree should be better, shouldnât have been expected to be more than they are, again this is Gamefreak they literally improve at a snailâs pace justified or not. That being said, while Pokemon arenât particularly animated in battle, the game overall is the most animated in the series, and hereâs why. Again characters are far more expressive, and are constantly moving even in battles when a Pokemon attacks the trainer makes an action, you have overworld Pokemon, you have each and every Pokemon able to do a handful of different animations in Pokemon Camp. You have the world itself that is filled with movement i.e. NPCs, scenery here and there, a good example being the town Ballonlea the Fairy-Type gym location in case the name doesnât sound familiar. So yes while the animations arenât particularly impressive, I would say theyâre still the best in the series AS A WHOLE (canât believe I need to specify that). The big draw of this game is the open are called The Wild, this is sort of what people who hate these games wanted an entire game to be like, but better. And I think while they could be bigger, they feel the right size in correlation to the size of the rest of the map, thereâs plenty to explore and it is genuinely fun to roam around in especially online. That being said, the game definitely (at least for me) chugs a bit while online, but I wouldnât say it ruined the experience at all for me. It was so cool to see other players setting up camps and running around, I will say however that while these things are cool, they could have been developed further. You canât interact with these players if you engage with one they just give you a stock response and then hand you some sort of cooking item, which okay getting cooking items this way fantastic! But why not let trainers customize their greetings? A little especially while in camps? Thereâs just more they could have done here, I can understand not wanting to create a system where interacting with someone dead stops them in place in order to trade or whatever, that could get really annoying. But I find, thereâs not enough here that really push this feeling of a shared space, like why not have brought back Secret Bases again? And had your friendâs bases show up that way if you did want to hang out and chat (through the terrible Nintendo App, or whatever superior option) you could! Like can you imagine? Instead of just having to camp outside and hang out with friends having like your own space to hang out, battle, trade. You could have made this space like an area where if you interact with a trainer a menu for those sort of things could be triggered. The Wilds overall are fun and theyâre cool to explore for new Pokemon, I just feel they could have been experimented a little more with. I wonât prattle on any further, but just saying Iâd love to see Gamefreak take this and push it harder next game. As an ending note I do fine the placement of The Wilds fine, at first it looks odd, but once you start playing given itâs function it makes sense, I think if the whole game were The Wilds like some people desperately want, youâd run into a lot more problems, with things like trainer placement, and how to limit progression, not saying it canât be done, just that weâre a ways off from anything like that happening yet. I will say this though (sorry last thing I swear) I DO NOT like how the progression system of The Wilds works, the moment you enter it you can explore 90% of it, which fine, EXCEPT! The problem becomes that while you can explore nearly every nook and cranny of it you can only catch Pokemon in designated areas because if a Pokemon is over a certain level and you donât have enough badges you just straight up canât catch it. Which okay I can understand, but then I SHOULDNâT EVEN BE ALLOWED THERE! For example (and why Iâm bringing this up) there is an area where you must cross a bridge to get into the next section of the lands, cool I think this is great it visually queues us, âhey this is a different section so logically the Pokemon will be stronger here.â The problem! Is while we in theory can piece this together literally nothing stops us from crossing, the reason this bothers me is because on the literal otherside of the bridge is I SHIT YOU NOT a MF Snorlax! Just chillin, doesnât wander just stands there, while okay this is a great reference to other games. WHY WOULD YOU NOT! Just put him sleeping on the bridge like in every other game in this scenario, it bars the pass and players donât waste their time exploring an area before they can get the most out of it. Plus! This game rewards you special Acorn Balls at each Gym, if you donât know what these are they were in Gold and Silver theyâre special Pokeballs that in this game are one of a kind that have awesome effects, the one I want to reference specifically here is the Heavy Ball which works better the heavier a Pokemon is i.e. âthis ball was invented for catching Snorlax.â So it baffles me how Gamefreak didnât do something like the last Gym before youâre able to wake up Snorlax and pass the bridge allows you to get a Heavy Ball thusly not only letting you finally progress into this new area, but also gives you an item as a sort of reward. Wow, sorry moving on. I find where this game really misses the mark is the story and the characters, outside Hop (who is insufferable early on) are really bland and sort of lackluster. I feel like this is a bigger thing to be upset about than animations and Pokemon count. Hop is one of the only rivals to truly go through a character arch which is amazing! He goes from this arrogant, insufferable, condescending, ass, to someone who just wants to be the best, but doesnât act like he already is, he knows where heâs at and strives to be more. This huge development really, really shows how poor the rest of the cast is, the professor this time is boring, not even a professor really at least not like were used to. The champion is fine, but lacks any real charisma like the game wants you to believe he has. The other rival Bede is...under utilized? Like he comes around and itâs like, âfinally! Gary Oak 2.0!â and he just sort of disappears about half way through the game and then pops up at the end. Iâm not going to go through the whole cast, but everyone is more or less this same sort of doesnât bring much to the table. As dumb as Team Yell are I actually like that theyâre not the evil baddies of the game, theyâre not even Team Skull level, theyâre just kind of a bit of inconsiderate fanboys, they work well as a level progression block? System? Their use for impeding your progress until youâve done the right thing works well is what Iâm saying. The big thing with this game is it really lacks an evil team, itâs like The Aether Foundation all over again, except infinitely worse, while The Aether Foundation sort of slowly unravels at some point, the âevil teamâ or in this case just two baddies, kind of feels like it comes completely out of left field and only happens because Gamefreak wanted a cool way to introduce the legendaries. It just felt super random and unsatisfying and that the motivations really didnât make sense and happens right in the middle of the Pokemon League so it kills all momentum, and any tension the league did have. Which is another thing the league is shit, itâs bad, the idea is really good, itâs inspired by the show it feels like a proper tournament, but since you can heal and swap out Pokemon between each match there is 0 tension, and since the story just decides to interrupt it, it just doesnât feel satisfying. Beating the champion doesnât feel like an accomplishment because youâve already beaten the big baddie just before him, and all the other trainers before him in two different sessions, it doesnât feel like you went through this gauntlet of really tough trainers to reach him and prove yourself, it feels like no matter what you were always going to beat him, the game did literally everything it could to make sure you beat him! I felt fucking bad beating him, because it was so easy, I literally gave him a handicap, I used 0 healing items and beat him with two Pokemon to spare and that was also because I gave him another handicap where I didnât switch out once I threw out a Pokemon! Gyms are back, but they kind of feel like they belong in Sun and Moon because you have to do âmissionsâ before each one before you face the leader which is fine, but I personally could have done without them, for the most part they're just glorified obstacle courses. I guess they feel like the same old stuff, but I think itâs the nature in which theyâre handled that actually bother me and less of having to do them myself. I think in a way given how this Pokemon League is set up it would have made more sense to just completely do away with them, maybe put something else there in its place. The gym leaders are all really colorful and actually really well designed, they all have their own very defined personalities which is cool, It would have been cool to have actually seen more of them somehow. The last thing Iâll talk about as this review is already overly long is Dynamaxing. Itâs fine, I will say that if it were up to me I would have changed how itâs handled, I think the raid battles are great, theyâre really fun they make grinding for levels a fucking joke and I love it, it helps you find really cool Pokemon and strong Pokemon for your team it makes Online feel like there are actually other trainers out there in the world taking on this gym challenge besides just you, itâs cool, but I feel outside of the raids there really pointless. Each Gym Leader uses it always with their last Pokemon, and it never feels like it matters so long as you Dynamax yours at the same time and have type advantage itâll feel like KO-ing any other old Pokemon except itâs big af.If it were me I would have changed it to Mega Evolutions, because they actually feel like they matter and then they could have introduced new megas and Iâll do you one even better! What about when after you beat the Gym leader they gave you the same kind of mega stone that they used! Maybe in place of TMs, or in conjunction with them rather than them giving you Gym uniforms youâre never going to wear. Thatâs more short and sweet two cents on the Dynamax system, itâs great for raids pointless for everything else. Kind of like the clothing in this game, and thatâs all Iâll say about the clothing that and I think the uniform thing was dumb and should have only been used for the Pokemon League rather than every single Gym battle. And thatâs it! Thatâs my very thorough review of Pokemon Sword & Shield. Like I said at the beginning, these games are fun no doubt, but they definitely arenât even in the top 5. I think thereâs a lot of wasted potential or cooler directions they could have taken these. There are definitely cool things like the different gyms for the two versions, The Wilds are fun to hang out in and run around, the new Pokemon are actually really cool, I love that they added more regional variants and not just for Kanto Pokemon, the towns are very visually memorable. But outside that, Iâm kind of hard-pressed to think of much else, I canât speak on the post-game either, but it doesnât seem like thereâs any if at all. This game simultaneously feels like the largest Pokemon game to date as well as one of the smallest.
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