alchemysheep
alchemysheep
ALCHEMY SHEEP
108 posts
Pixel artist and programmer currently working on Game is Full of Bugs. Also made NecroBouncer: https://store.steampowered.com/app/1786830/NecroBouncer/ Twitter: https://twitter.com/megaFIKUS Discord: http://discord.gg/NcZAJnrGqr
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alchemysheep · 2 years ago
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I am making a new game called Game is Full of Bugs! If you are interested to know more, follow this blog or join my discord server to really get involved! I just added health bars to enemies and I think it makes the game a lot more juicy somehow :D PS: You can also find me on twitter.
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alchemysheep · 2 years ago
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I have a new logo and I am also thinking about posting on tumblr again, I have a bit more time now and I was wondering if there are still any interested people here? :)
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alchemysheep · 6 years ago
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{ NecroBouncer #84 }
This is how every run will start. When you open the locker, there is going to be a menu with options, but that's still in the works :)
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alchemysheep · 6 years ago
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{ NecroBouncer #83 }
A lot of new things, new power, new UI, gameplay changes, rewritten enemies and a lot more! I've been away for a while to make all this happen xP Have a great weekend everybody!
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alchemysheep · 6 years ago
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{ NecroBouncer #82 }
Finally made the decision: the game will no longer be mobile! I already redesigned the main menu to work with keyboard and controllers, along with other gameplay related things! Really happy about all this!
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alchemysheep · 6 years ago
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In anticipation of Super Mario Maker 2, I made a little something!
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alchemysheep · 6 years ago
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{ NecroBouncer #81 }
RELICS! Still a lot more to come though :)
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alchemysheep · 6 years ago
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{ NecroBouncer #80 }
Crusader! This will be the basic melee enemy in the second dungeon :)
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alchemysheep · 6 years ago
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{ NecroBouncer #79 }
Ghost Pepper! Adding more and more relics to the game, but I especially like this one :P
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alchemysheep · 6 years ago
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{ NecroBouncer #78 }
Trying out a new color for the logo, can’t decide which one I like better though :P
Other than this, I am working on a lot of new stuff like props, relics, etc., but more on that later :)
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alchemysheep · 6 years ago
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{ NecroBouncer #77 }
I've realised the props don't really represent the club theme much, so I'm trying to add some that will do that a bit better. twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #76 }
Quests are done as well! Finally finishing some big chapters of this game :) twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #75 }
Pause menu = done! Just have to add flavour texts to relics, other than that, it's finished for now :) twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #74 }
Added some blood particles when hitting enemies, and when you hit them, they flash a random bright colour instead of just white to make it a little more "club" themed :) But this is just a small part of what I’ve been doing for the past week, there has been a lot of bug fixes, a lot more sounds added to the game and a bunch of other things, so this project is finally moving at a proper speed :) twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #73 }
Adding more and more relics, and this was took me quite a while, but it’s working now! Just don’t break it open too soon :) twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #72 }
Finally fixed the end screen, plus I added the global HP (gold hearts) functionality, which will restart your progress when you loose all of them (the rogue-lite mechanic), but you will still keep the relic upgrades and power gems from bosses and stuff like that - hence... rogue-lite :D twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #71 }
I worked a lot more on the scarecrow boss, and this is the result. Might get tweaked a bit more, but overall, this is it for now! twitter: @megaFIKUS
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