#AlchemySheep
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alchemysheep · 6 years ago
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{ NecroBouncer #81 }
RELICS! Still a lot more to come though :)
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alchemysheep · 6 years ago
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{ NecroBouncer #83 }
A lot of new things, new power, new UI, gameplay changes, rewritten enemies and a lot more! I've been away for a while to make all this happen xP Have a great weekend everybody!
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alchemysheep · 6 years ago
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{ NecroBouncer #79 }
Ghost Pepper! Adding more and more relics to the game, but I especially like this one :P
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alchemysheep · 6 years ago
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{ NecroBouncer #80 }
Crusader! This will be the basic melee enemy in the second dungeon :)
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alchemysheep · 6 years ago
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{ NecroBouncer #82 }
Finally made the decision: the game will no longer be mobile! I already redesigned the main menu to work with keyboard and controllers, along with other gameplay related things! Really happy about all this!
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alchemysheep · 6 years ago
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{ NecroBouncer #77 }
I've realised the props don't really represent the club theme much, so I'm trying to add some that will do that a bit better. twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #70 }
This is probably the last animation for the first boss, he will be in a dizzy state after the rolling attack, so you can attack him freely for a couple of seconds. twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #76 }
Quests are done as well! Finally finishing some big chapters of this game :) twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #75 }
Pause menu = done! Just have to add flavour texts to relics, other than that, it's finished for now :) twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #68 }
Long time no see, sorry for the lack of updates, but January was a bit slow, then I got sick and everything just kinda got stuck... but I am back! Anyway, as I said before, I am working on the first boss and I finally have something to show you. This will be one of his attacks, still needs a bit of tweaking and maybe some sort of staged difficulty, but so far, I like it :) PS: The gif is extremely low quality, so trust me when I say that it does look a bit better :P twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #69 }
The first 10 relics are ready, I’ve increased the sprite size of them from 16x16 to 24x24 and I enjoy working on them much more now because I have more space to add some details. But this is just the beginning, lots more to come! :) twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #78 }
Trying out a new color for the logo, can’t decide which one I like better though :P
Other than this, I am working on a lot of new stuff like props, relics, etc., but more on that later :)
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alchemysheep · 7 years ago
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Just a quick update, I am still working on relics for NecroBouncer, but there is a lot of coding to do, so I don’t have much to show right now. In the meantime, let me just tell you that I also created a Twitter account a while back, so if any of you are interested, you can also follow me there, the link is below! twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #67 }
I don’t have much to show again, because there was still a lot of coding lately, plus the holidays took a couple of days off my time :) But there are some really interesting things being added at the moment that are going to make this game much more fun, so I will be showing a lot more soon! But for now, here is the sprite sheet for the Cleric enemy :D twitter: @megaFIKUS
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alchemysheep · 6 years ago
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{ NecroBouncer #66 }
Still working on the relic system, but I’ve come a long way. Pretty much everything works now, just a couple of things remain to be completed. Also, I’ve fixed a LOT of bugs and errors and finally started testing this on my phone again, and I am quite happy how this is turning out so far, so I hope I will be able to start sending this out for testing soon... -ish. twitter: @megaFIKUS
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alchemysheep · 7 years ago
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{ NecroBouncer #66 }
Working on the treasure room where you will choose and pick up relics.
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