#2D dungeon crawler
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The Crazy Hyper-Dungeon Chronicles: Enter the Madness

The Crazy Hyper-Dungeon Chronicles is a fast-paced 2D dungeon crawler game with roguelite twists—now with a free demo for Linux, Mac, and Windows PC. All thanks to the nonstop creativity of the developer, Fix-a-Bug. Due to make its way onto Steam this fall. Get ready to sharpen your sword, flex those reflexes, and laugh your way through pure dungeon mayhem — The Crazy Hyper-Dungeon Chronicles is crashing onto Steam (yes, Linux players are included!) this October 23rd, and it’s about to flip everything you thought you knew about a 2D dungeon crawler upside down. You’ll be diving headfirst into the Hyper-Dungeon of Parvamund, a shape-shifting beast of a dungeon that changes every time you enter. One moment you’re solving a devious puzzle, the next you’re dodging fire-spewing traps or brawling with slime-bots that quote '90s anime. And all of it? It’s part of your quest to find the legendary Sacred Groowl, a relic so powerful and mysterious, not even the game fully explains what it does. But hey, you want it—and so does everyone else in this hilariously dangerous world of The Crazy Hyper-Dungeon Chronicles.
Choose your flavor of hero:
The Explorer, sneaky and clever, who solves puzzles and sneaks past fights like a ghost.
The Destroyer, who skips the small talk and smashes everything in sight.
Or the Resolver, the peacemaker (or lore nerd) who wants to uncover the dungeon’s secrets and maybe avoid a few fights through clever conversation.
However you play, The Crazy Hyper-Dungeon Chronicles gives you options, and none of them are boring.
The Crazy Hyper-Dungeon Chronicles Trailer
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Combat is part strategy, part skill shot. Every time you swing a weapon, you’ve gotta nail the timing on a "swing meter" to land the hit or go for a glorious crit. Enemies play by the same rules—so if your block timing is off, you’re toast. Get better, and you’ll unlock up to 10 unique abilities per weapon. Outside of The Crazy Hyper-Dungeon Chronicles combat? You’ll cook, craft, and upgrade your character in true RPG fashion. Cook up stat-boosting meals, brew potions, or forge that dream weapon from dungeon loot. Need more inventory slots? Boost your health? All of it’s there—customize till you’re the dungeon god you were born to be. And yes—this isn’t just a hack-and-slash. There’s a real story buried in this chaos, told through lost journal pages and half-burnt messages from the dungeon’s legendary (and possibly unhinged) explorer, Lando Lore. He went in first. You’re following in his footsteps. Let’s hope you make it out. Whether you're a retro RPG lifer or a Linux warrior craving something fresh and fun, The Crazy Hyper-Dungeon Chronicles is a love letter to everything wild, weird, and wonderful about gaming. It's easy to jump into but has that deep, strategic core that’ll keep you coming back—especially when the dungeon throws you curveballs you never saw coming. So mark your calendars: October 23. Hit that wishlist button on Steam. And prepare to get weird in the 2D dungeon crawler game that never stays the same.
#the crazy hyper-dungeon chronicles#2D dungeon crawler#linux#gaming news#fix-a-bug#ubuntu#mac#windows#pc#phaser#Youtube
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I missed this series so much! 💕
I used to play it on NDS and now I had the opportunity to play 3 in 1! The images here are the beginning of my journey in the first game 🐸
Yes, I named Dark Hunter Veena from Noragami Bishamon's inspiration 💖🛐
#etrian odyssey#Etrian Odyssey Origins Collection#etrian odyssey hd#video games#nintendo switch#rpg#dungeon crawler#atlus#sega#jrpg#2d#3d#adventure#anime#group rpg#grid-based movement#landsknecht#dark hunter#protector#alchemist#medic#nintendo ds#exploration
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My latest animated short, DUNGEON CRAWLER, is here! This project was a labor of love I made between other work over the course of over a year. It's an homage to all of the RPG and adventure video games I grew up playing. Hope you enjoy!
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Liking the Devil Summoner series as a whole and having Raidou be your favorite character can be so embarrassing sometimes tbh. Nooooo guys I swear I'm not like those other DSRK fans I swear I'm cool and like the other games too I just have a soft spot for bishies who are clearly on the spectrum I PROMISE
#PLEEEEEEEEEASE i like classic 2d dungeon crawler megaten more than any of the modern shit it's just that raidou hits all of my weak points#and yeah i like the yaoi too but i have really high standards about it okay#please think i'm cool and have good taste like the rest of you. please i'm begging.#megaten tag
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DANCE FUCKER DANCE!!!! (apologies, tumblr absolutely massacred the quality </3)
this little guy is part of my idea developmet for a game, im hoping to submit this as part of my portfolio for a game design course ^-^
#sneefs art#the idea is a dungeon crawler where the protagonist (rat) uses his drawing tablet to defeat enemies and change things around him.#kind of like that one miraculous ladybug episode if you think about it too hard#animation#2d animation#rats#game design
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New enemies incoming! Still playing around with their designs, but thought to share the progress anyhow :D
#gamedev#gamedevelopment#indiegamedev#indiedev#dungeon crawler#action#indie games#pixel art#video games#roguelike#art#2d art#digital art#roguelite
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In both of these fights, Robin is using Candlewick's Overdraft gift to keep attacking without taking any damage from Lunar Rot! Consider choosing it if you want something safer and less risky for your runs through the Spirit World!
#indie game#game dev#indie dev#pixel graphics#game development#unity 2d#gamedev#indiedev#indie games#video games#midautumn#midautumn game#roguelite#roguelike#narrative game#dungeon crawler
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Steam Page is live! Whooo! I didn't think I'd get this far months ago, but it's really coming true that I'll be releasing in a month or so.
#dungeon crawler#gamedev#indie games#pc games#game#indiegamedev#gaming#fireball#video games#games#steam#steam games#2d animation
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Experience the Thrills of Run From Mummies Dungeon Crawler

Run From Mummies dungeon crawler is a 2D action-packed game launches on Linux, Mac, and Windows PC. Thanks to Lost Turnip for bringing their creative magic to life. Available now on Steam with a release discount. Get ready for some serious excitement! Run From Mummies is a dungeon crawler with intense puzzles, unexpected twists, and, of course, mummies galore. In this Linux game, you’re armed with just one “weapon” – your trusty camera. So you’ll need to use every trick it’s got to survive. Think you’re up for the challenge? Bring up to three friends along and face the chaos together with local co-op or Steam Remote Play. What starts as a relaxing vacation goes sideways fast when a bunch of tourists (aka you and your friends) accidentally wake up an ancient, very angry pharaoh. Also, one who’s not too happy about visitors. You’re now stuck in his massive, pyramid with traps, running through winding corridors packed with mummies. They also want nothing more than to catch you. Each level of the Run From Mummies dungeon crawler is full of traps, secrets, and ancient puzzles to solve. If you want any chance of escaping. Luckily, your camera is your best friend here. Use the flash to stun mummies, trigger traps, and even reveal hidden pathways. The goal? Make it out alive and have some fun while you’re at it.
Run From Mummies dungeon crawler Launch Trailer
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Key Features That Make This Game a Blast:
Intense Camera Action: Don’t underestimate the power of a camera flash! You’ll be using it to knock back mummies, set off traps, and solve some pretty unique puzzles. It’s a surprisingly fun tool in a tough situation.
Seven Epic Regions: The dungeon crawler adventure takes you through seven different parts of the Run From Mummies pyramid. Each with its own style, new enemies, tougher traps, and wild boss fights that keep you on your toes.
Meet the Tourists: You get to pick from a bunch of quirky characters, each with their own special abilities, which means you can find the one that fits your playstyle best.
Hilarious Cutscenes: There are 30+ hand-drawn cutscenes that bring the laughs and give more flavor to your journey.
Secrets Galore: For anyone who loves a good Easter egg, there are hidden secrets and ancient relics to uncover in each level. Run From Mummies gives you extra rewards for exploring in this dungeon crawler.
Extra Challenges and Minigames: Want to switch things up? Try out the time attack mode, or go for a completely different experience with scaling difficulty. Plus, there are also mini-games like suitcase soccer (yes, really!) and racing for those lighter moments between levels.
Multiplayer Mayhem: Play solo or team up with up to three friends, either locally or through Steam Remote Play. It’s a perfect pick for couch co-op or some remote gaming fun.
Ready to Run?
Run From Mummies dungeon crawler action is available now on Steam. Priced at $17.99 USD / £15.07 / 17,55€ with a 10% discount to celebrate the release. So, find the controller that fits your play style and makes gameplay feel effortless. This pyramid’s calling your name, and the mummies aren’t waiting.
#run from mummies#dungeon crawler#2d action#linux#gaming news#lost trurnip#ubuntu#mac#windows#pc#unity#Youtube
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been messing around with making a (faked, actually 2D) 3D dungeon crawler without a game engine the last few days - never tried making anything in just C# and monogame with visual studio before, its like a fun puzzle…
simple little external tool for making the number arrays that generate the maps I put together today, haven't done much like this before either so it's fun, idk how I'd do something like this as simply in unity lol
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Personal magic cards and dungeons and castles
Pixel art for today based on videogame Arcana for game console Super Nintendo. It is role playing game about dungeons. Maybe it is like dungeons and dragons. But with some style of Japanese drawing. And of course - fantasy. Game is something mystical plane, I think, according to title Arcana. And it is something like tarot cards it has. Maybe it is a very interesting adventure.
And this is my drawing about same theme. Owners of magic cards are often to go into the dungeons. Very depth dungeons and they are very far. They can stay there about several months. In a search of new magic cards and rare items. But danger is hidden in monsters which are crawling from darkness. Magic cards you find in dungeons gives you a right to be a magician. And you are set them on yourself. And nobody can take them from you. Problems is that to find them – it is not so easy.
And, also, there is a king’s game. IT is about killing rare and dangerous monsters. For some of them there are even maps. What dungeons they are located, and what certain area of the dungeon. As a rule it is a rare monsters and big one. Octopus with lots of eyes. And he has a legs and arms. And he striking with poison. And fire everything with his eyes. For example.
And start your search for magic cards you can from walking into little dungeons and destroying lots of rats. Labyrinths can be different – small and big. And rats are appearing again and again. To destroy them all - it is absolutely impossible.
Owners of magic cards can exchange them for gold or receive some bonuses in cities. This magic has a personal character and cards are set up to their owners. But you can exchange them or set to someone else.
Sum of your personal magic cards gives you - your magic level. And one day you can become even an owner of your own castle. When you will receive level 100. Behind a defense magic barrier and in a wild dangerous lands. But anyway -it is your own castle. But at this point your adventures do not to stop at all – and only begins. Around your territory it will be lots of dungeons with monsters.
And also, you will be waiting for a king`s game second level. If you will be possible to complete a ten valuable tasks and destroy a phoenix dragon then you will receive a reward as a access to magic library of the kingdom. It fly in the air. Just to think, a flying castle in the air.
So, this or that, lots of those who wants to become and owner of a personal magic cards. And you are one of them. Today it is excellent day to try yourself in magic!
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/
#8 bit#16 bit#super nintendo#megadrive#nes#ms dos#ibm pc#pixel art#drawing#2d art#game art#dungeons and dragons#fantasy#dungeons#maze#castle#magic#personal magic cards#monsters#dungeon crawler#labyrinth#retro game#retro aesthetic#pixel aesthetic
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Senturion
An in-universe game in the mainline Pokemon universe, thought up by Melmy of @fated-furret.
All credit goes to Melmy for thinking up this in-universe game.
Background
Senturion is an indie game released in 2018, the sequel/rehash/major expansion of a 2013 Flash game of the same name. It's a 2D dungeon crawler/action-platformer, similar to games like Hollow Knight and Neon Abyss. You play as a Sentret you name at the beginning of your adventure.
Moveset
At first glance, the movement... kind of sucks. Both your snail-pace waddling and jump that barely gets you above your ears' height leave much to be desired. You can sprint on all fours to get to a somewhat reasonable speed, but using it tanks your Stamina bar. It seems like this is going to be quite the boring game...
Until you realise that if you aim at the floor and use the aerial version of your tail-slap (Left Click, goes towards the mouse), you go absolutely flying. Further experimentation reveals that extending your tail (Hold Right Click, goes away from the mouse) lets you bounce like a pogo stick in a similar fashion to the hammer from Getting Over It.
Using these movement options together (along with exploiting certain levels' mechanics) is key to defeating enemies and traversing through rooms.
Inventory
You get various “Tail Armours” as you progress through the game. These are Pokémon-themed equipment for your tail that affects how your tail-based movement works. Here's a few examples!
- Ditto: Your goopy tail can compress into a wall if extended at high velocity, sticking you to it and slowly charging a super-bounce for when you release.
- Nidoran: Direct damage is only dealt via headbutts. Swinging your tail shoots a burst of poison darts and boosts you forward.
- Chikorita: Reduced damage, but vines on either side of your tail increase its length and add a powerful sweetspot to the end of your tail swings.
There's also Trinkets! You have a few slots for passive Trinkets and a single active Trinket, which can be swapped out with ones in your inventory between Sections (see Levels).
Passive Trinkets are your accessories, and some effects include:
- Increasing base stats
- Health regen after clearing a room
- Increased loot
- Modifications to movement too general to be a Tail Armour, such as decreasing gravity or increasing impact force
They all come with upsides and downsides though, so you need to consider carefully which ones you equip.
Active Trinkets have an effect upon pressing the Use Active Trinket key. Every Active Trinket has a cost to use, and this can be almost anything. You think of a number, changing it can be the cost of an Active Trinket.
Some Active Trinket effects include:
- Spawning a wall at your cursor facing the Sentret that takes away your Stamina
- Throwing a bomb, but you can only use it once per room
- Giving you extra max health for the rest of the dungeon, but the boss at the end of the dungeon gains 20x that
- Making you invincible but slowly increasing your gravity while the button's held
You get Tail Armors, Trinkets, and other items from chests, bosses, shops, and as drops from rare variants of certain enemies.
Levels
Levels have the standard dungeon-crawler layout: floors (referred to as ‘Sections’) consisting of rooms that you can only exit once every enemy inside is defeated, culminating in a bossfight at the end. The rooms are big, and can be mostly vertical, mostly horizontal, or all kinds of wacky shapes.
The group of levels associated with each individual faction (more on that later) all have a gimmick that ties them together. For example, a volcano level could have lava that bounces you away but damages you if you touch it without the right Trinket.
Story
The story begins in a cute little forest village full of young forest critters (the parents of all the critters had disappeared a while ago), soon having you go to the task board and accept a mission to collect apples from a nearby patch of apple trees. It serves as the game’s tutorial, giving you the opportunity to learn to use your movement options to pick the apples from a series of high trees that culminate in a tricky chained bounce up a cliff to get to the tree with the best apples. But as soon as they’re in sight, an attack from offscreen knocks you tumbling back down. With your tail sprained, you’re left to run back to your village from a group of Pawniard, Bisharp, Escavalier, and other mediaeval-themed Pokémon, instantly passing out from the shock once you leap through the open gates.
The next morning, you awake to see that everything’s changed. Huts are caved in, farms are destroyed, and everyone’s working together to figure out what to do in their parents’ absence. They’re all young and scared, but they've managed to band together into a tight-knit resistance.
The main gameplay begins here, similar to the flow of Pokémon Mystery Dungeon. You take quests to go through levels to get loot, progress the story, and develop close bonds with the other critters.
As you progress, though, you realise that there's another group trying to invade the mediaeval Pokémon. And someone doing it to them, and doing it to them. Turns out the entire region's covered in nations trying to invade each other, all being supported from the shadows by a mysterious Pokemon called ‘The Oracle’.
You return home as fast as your tiny legs can carry you burst into the war room for the forest critters and tell everyone about this just before one of the Oracle's messengers arrives. Thoughts of "liberating" land from other factions have been slowly gaining popularity amongst the forest critters throughout the game, but you put a stop to it and convince everyone to focus all efforts on defeating the Oracle.
You then go through a level consisting of one floor from every faction's buildings you've been to, until you reach the Oracle's Spire. It's taller than anything anyone's ever seen, and it's made of a strange smooth material with angular channels of light pulsing throughout. As you climb up it, it's full of strange Golurk, Rotom, and Porygon. At this point, the player realises the twist…
…It's a massive supercomputer. (Important note: This is the first thing anywhere near modern technology you’ve seen in the entire game. Everyone else has only just figured out advanced smithing.)
Turns out there's a small group of Pokémon that's been advancing incredibly quickly but not sharing their developments with anyone. The Oracle is their magnum opus, an AI that disguises as a prophetic wizard-guy to pit the rest of the nations (once almost completely at peace) against each other. The plan was to have them all weaken each other so they could sweep through and take all the land and power for themselves.
You then have to go through the last floor of every dungeon again, but this time without hurting a single enemy so you can tell their leaders everything. You all turn on the Oracle, and with the help of all of the enemies you’ve faced you’re finally able to reach the AI for an epic final boss battle. It’s incredibly difficult and takes everything you’ve learned to its uppermost limits.
You go into the "control room" after the fight to come face to face with these horrible dictators, but…they're all weak first stages? They begin a long monologue about how the world’s ‘unfair to little guys like us’, but it’s quickly cut off by the now-released parents of the forest critters pinning them down and dragging them away.
The credits then roll. A cutscene plays beside them showing the Oracle's Spire being dismantled and the leaders of the rest of the nations work together to spread the hoarded advancements to everyone.
Overall, it's a commentary on how powerful figures aim to gain power by dividing the people, and how technology can either be of great benefit or terrible detriment to society depending on the people controlling how it’s used.
Completing the story unlocks Freeplay Mode. It’s pretty much just “continue the game as normal except you can redo the story-exclusive dungeons with a 4x loot multiplier” and was very much an afterthought, but it mainly serves as a playground for tinkering with builds and practising movement tech.
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I wish Spike Chunsoft would just go full "Persona" with Danganronpa and milk it with tons of spinoffs.
I'd be there for every goddamn one of them on DAY ONE, you know. Pick your genre! The minute they figured out how to make a decent third-person DR action game with Ultra Despair Girls, that should've opened the floodgates wide IMO. In fact, if you take any given Persona spinoff, I can tell you how easily/naturally they could develop (and I could get super-hyped for) a Danganronpa equivalent.
Danganronpa Arena is SO obvious. It's the MOST obvious spinoff, and it has been sitting there waiting to be creating for seven goddamn years now. Ever since Kodaka said he wants a DR fighting game. Hey, remember that official DR3 Staff Book art that showed Nanami dreaming about it? Many of us have shared fan ideas for the story and/or for character moves. COME ON, y'all. What's the holdup?? DO IT! DO IT NOW!
Danganronpa: Dancing? FUCK YAS. I mean, there's already some wicked dance remixes of the game soundtracks in that Crypt of the Necrodancer DR content, so why the hell not?? And I recall that @dreamrlu did some great fanart (1) for how the (2) V3 crew could dress (3).
Danganronpa Q, a dungeon crawler? Despair Dungeon already exists, so it's COMPLETELY NATURAL. It's just a higher-quality production of that same concept! And if you haven't seen that fanmade version of the first "Persona Q" opening where it's the casts of DR1 and DR2 meeting up? It's AMAZING.
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Danganronpa Tactica? Imagine leading squads from the Future Foundation (including DR1 and DR3 cast members) in missions against remaining Remnants of Despair. I've been playing a lot of tactical RPGs lately, and there's a lot of room to tell a ton of story in this format... plus it's not like you even have to make complex graphics to make it work, so SC doesn't have to worry about struggling with 3D renders if they don't want to. Just consider how Digimon Survive pulled this off with 2D sprite art!
Danganronpa Strikers is, uh, maybe the hardest to justify — but if you set it in the virtual world, that could make it easy! Since Danganronpa S already took place entirely in VR and contained a load of combat encounters, why the hell not do a similar setup for an action game? And if you prefer to keep in the real world, there are still a number of characters I could easily justify making playable in such a scenario — Genocide(r), Sakura, Asahina, Mondo, Nekomaru, Peko, Akane, Great Gozu, Seiko, Munakata, Maki, Gonta, etc. I can even picture some more-unlikely candidates such as Kimura slotting into the roster. I don't even like musou games that much, but ofc I'd play the SHIT out of this one.
Look: I know I'm an insatiable fan who just wants more precious content with these characters. But you can't convince me that these things wouldn't also SELL. The brand reached new heights of awareness and sales with V3, and they haven't really capitalized on that at all aside from giving us "Danganronpa S." We haven't even gotten a new anime since DR3, FFS!
And I'm confident that any one of the ideas listed above would sell far better than a weird digital board game with RPG combat set inside VR, frankly. :P
#danganronpa#dangnaronpa spinoffs#danganronpa q#danganronpa strikers#danganronpa dancing#danganronpa dancing all night#danganronpa arena#danganronpa fighting game#danganronpa tactica#Youtube
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I hope I don't sound crazy or anything just really shy at saying what I mean, english is not my native language so apologize in advance for my broken english ah but anyways I just want to say that your art is very stunning & cool to look at! Been watching you show screenshots & video updates on your up coming game, I am amazed at how well you making the 2D art & 3D models work seamlessly with the 3D environment! gushing alot but I mean it! Looking forward to Zenith's release day! that battle theme Soul of Knife was such a great choice since I comeback to your post listening to it when I draw! The one that an earworm & I'd LOVE to know the name of is the music used for the trailer on the Steam page! I noticed it when the music change & got so excited when I explored the demo running into the Jersey recognizing the tune, its been stuck in my head for weeks XD I hope its ok having this name reveal of the soundtrack? Never played a dungeon crawler before so Zenith got me hooked! ^_^
Thank you so much for the kind words!
The songs in the trailer are
- Devouring Pact by iamdemidevi
And
- Overture de Melancholia by iamdemidevi
I'm glad you enjoyed the original demo, and I hope you like the updated demo dropping really, really soon!
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Got this cool laser attack working for Echoes of Continuity! Can be thwarted by shields though. It's a good day to be a shieldmaiden :DDD
#gamedev#gamedevelopment#indiedev#indiegamedev#dungeon crawler#indie games#action#video games#pixel art#roguelike#roguelite#2d art#art
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Deadly Dog-Dating Dungeon ~ Demo for the Touhou Pride Game Jam 2021 – Playthrough
And here's another game from one of the Touhou Pride Game Jams, the 2021 edition in this case.
Made by the same team that would later make Patchy's Magical Maze, Deadly Dog-Dating Dungeon also combines Dungeon Crawler (it's literally in the title this time), Hack-and-Slash and Action RPG elements, along with LGBTQ+ themes and Touhou characters getting involved in both serious and silly situations mixed in the cutest possible way. Now, unlike Patchy's Magical Maze, the battles in this game are in 2D (that makes it feel a lot like Streets of Rage, which I love to see) and, more importantly, the gameplay features puzzles to solve outside of the battles as one of its defining elements.
Remember to go support "FioreFire", the original main developer of both Deadly Dog-Dating Dungeon and Patchy's Magical Maze, as well as many other games (both Touhou fan-games and indie titles) made by the same author.
Deadly Dog-Dating Dungeon can be found on itch.io: https://fiorefire.itch.io/dogdungeon/
This game is being developed by "FioreFire" (also known as "FireLily", "Fiore", and "Firecat1311") with Touhou music covers arranged by Miles "Chuunibyou" Yalzin (also known as "Mai-chan") and sound effects made by "Gubbles".
FioreFire's accounts:
itch.io page: https://fiorefire.itch.io/
Twitter: https://x.com/Firecat1311
Miles Yalzin's itch.io page: https://milesyalzin.itch.io/
Gubbles's accounts:
Personal web page: https://www.gubblesdev.com/
Twitter: https://x.com/_Gubbles
#Touhou#Touhou Project#Touhou fangame#Touhou fan game#Touhou Game Jam#Touhou Pride Game Jam#Touhou Pride Game Jam 2022#Deadly Dog-Dating Dungeon#FioreFire#FireLily#Fiore#Firecat1311#Miles Yalzin#Mai-chan#Miles Chuunibyou Yalzin#Gubbles#GubblesDev#Momiji Inubashiri#Nitori Kawashiro#Fan games#Fangames#Touhou fangames#Touhou fan games#Streets of Rage#Youtube
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