#Advanced VR Settings
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《Asgard’s Wrath 2》首次更新:引入Quest 3視覺增強功能
自《阿斯加德之怒2》發布以來的四天裡,Sanzaru和Oculus工作室的團隊對玩家的反饋表示震驚。他們熱切地希望每位玩家都能擁有最佳遊戲體驗,因此迫不及待地分��了《阿斯加德之怒2》的第一次更新資訊。這次更新將在本週推出,主要包括Quest 3的視覺增強功能。 團隊清楚地聽到了玩家的反饋,迅速開發了兩個Quest 3視覺增強的選項,這些選項是可選的。他們還有更多增強選項在計劃中,但需要時間來驗證其可行性,這些討論將在新年之後才會開始。為了不讓玩家在假期裡等待,團隊決定現在就推出這些增強功能: 90Hz切換選項 增強視覺效果——這將提高屏幕解析度和細節層次(LOD)的距離乘數 開發團隊知道有些玩家正在嘗試自行超頻這些設置,但他們提醒,長時間在CPU/GPU 5級運行不是官方支持的,可能會對電池壽命和設備整體性能產生意想不到的影響。這次更新中的切換選項是官方支持的Quest…

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#90Hz Gaming Experience#90Hz遊戲體驗#Advanced VR Settings#Asgard&039;s Wrath 2 Update#Enhanced LOD in VR#進階VR設置#阿斯加德之怒2更新#虛擬實境#虛擬實境遊戲#虛擬實境資訊#虛擬實境冒險遊戲#虛擬實境新聞#高解析度VR遊戲#High-Resolution VR Gaming#META#Oculus Studios Release#Oculus工作室新聞#Quest 3#Quest 3 Visual Enhancements#Sanzaru Games News#Sanzaru遊戲動態#Virtual Reality Adventure Games#vr#vr game#VR Gaming Enhancements#vr news#vr news today#VR細節層次增強#VR遊戲提升#任務3視覺增強
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Silverwolf thoughts (monsterfucking edition) (dubcon? consent isn't asked for beforehand/stated, but sw consents)
Silverwolf who's completely clueless to what's about to happen to her when she wanders into the kitchen for a late night snack in nothing but an oversized shirt. What's wrong with walking around your own home with barely any clothes? It's not like there's anyone else with her... right?
As soon as the microwave starts, she feels something cold and thick push itself into her cunt in one go. Her knees go weak, and she's forced to use both hands to hold onto the counter for balance. With nothing to use to muffle her sounds as a ghost thrusts into her at a rapid pace, she moans like a whore. At one point, she could feel something cold on her hips, similar to human hands yet so different, trying to hold her up.
Eventually, she feels her womb getting filled up with something, but she still feels... somewhat empty. The ghost leaves her breathless and gasping for air in the dimly lit kitchen, the puddle of her fluids on the wooden flooring the only evidence left of what she had just experienced. Maybe next time, she should walk around completely naked...
OR
Silverwolf buying a brand new VR system with cutting edge technology that makes her feel like everything she experiences in game is real. She plays around with the settings and controls before jumping into the most exciting part: the games themselves. Of course, she already bought a game or two for the system. Yet, when she looks at the library, there's one that she doesn't quite recognize. Still, it's already there, so why not play it anyways?
Everything seems normal at first, and Silverwolf actually ends up enjoying the game. She advances a fair amount and even reaches the underwater area where she's forced to wear a swimsuit that's way too revealing in order to proceed with the story. A bit weird, but it's not like games have never done this before so she swallows her pride. Silverwolf encounters a boss, an octopus with 3 eyes and very thick tentacles. Of course, ever the gamer that she is, she's already completed all of the side quests and I'd already far too overleveled for any monster in the area.
And while that may be true, her levels can't keep her from being paralyzed by the suckers on its tentacles. The enemy information tab didn't show anything of the sort, and as a result, she was careless. She expected to be finished off, but the octopus... starts taking off her swimsuit? Before she can register what's happening, a tentacle is already in her mouth and facefucking her ruthlessly. Thinner ones restrain her arms and legs in case the paralysis wears off. The biggest one, however, is stretching her tight cunt out like she's never experienced before. It's merciless with her petite body as it fucks into her. By the time it's over, Silverwolf only has two choices: masturbate furiously she the empty feeling in her cunt subsides, or ask someone for help and fill her up with real, warm cum.
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Ad | Some Humble Bundle Goodies
One for the audio engineers - The Audio Arcade bundle gives you a whole bunch of royalty-free music and SFX as well as plugins to insert in all the major game engines. Ambient tracks, environmental sounds, explosions, you name it.
Money raised goes towards Children's Miracle Network Hospitals.
For those who dabble in Virtual Reality, the Upload VR Showcase with Devolver Digital has a bunch of Serious Sam VR games as well as the Talos Principle, a really solid puzzle game.
Money raised goes to Special Effect which helps people with disabilities enjoy games via accessible controllers. I've seen the stuff they do and it's honestly great.
Want to get into programming but don't know where to start? The Learn to Program bundle has a tonne of resources covering everything from HTML and CSS through to Python, C# and Ruby.
Money raised goes towards Code.org which seeks to expand participation in computing science by helping women and students of colour.
The Future Tech Innovators Toolkit is a software bundle with courses on Robotics, Electronics and programming with Raspberry Pi and Arduino.
Money raised goes towards Alzheimers Research UK.
The Home How-To Guides bundle offers a complete set of books for home improvements and projects. Want to know more about plumbing, home repair, bathrooms, wiring or carpentry? This bundle has you covered.
Money raised goes to It Gets Better, a charity that supports LGBT Youth.
Want to pick up the latest Elden Ring DLC? It's also available on the Humble Store with the key being redeemable on Steam.
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I take the characters and i turn them into a psychonauts characters.
this started out as a funny style exercise but now I have a whole crossover au. why is this happening to me.
Atlas and Portia both work for VCorp, a rising star of the tech industry. Most famous for the shockingly advanced digital assistant Vexter, they're now developing a large-scale immersive Virtual Reality system. But curiously, they claim the prototype of this system only works for psychics.
The Psychonauts have been interested in VCorp for a while, and have launched investigations into its secretive practices and use of Psitanium for research. However, these investigations have yielded few results. And now, the agents who've infiltrated the company are acting... odd.
Portia has tried to help the investigation at every turn, albeit under the radar for fear of losing her job. While she has her own theories on what VCorp is up to, she prefers to act on most of them in secret. Atlas used to help her, but the two had a falling-out, and now Atlas is one of the VR testing initiative's greatest participants.
Less well-polished drawing of Vexter's two main avatars, nicknamed "Interface" (left) and "Admin" (right). Interface has a peppy, upbeat persona, perfect for chatting with the average user. Admin is a bit more subdued and talks with more technical detail, working more directly with systems than users.
They are both exactly the same person program, however. Just Vexter with a different set of parameters. and they're both a fucking trainwreck
i have so so so many things i could say about this au. stay tuned for more brainworms, because I'm gonna be on the same channel for a WHILE
#psychonauts#psychonauts au#psychovex au#psychonauts oc#oc#lore#vverse#atlas#portia weber#vexter#digital art#original character#scifi#illustration#my art#c.can you tell that htis game has a death grip on my brain#at minimum stay tuned for whenever i do a real drawing of psychovex!break because i love the design i came up iwth so much
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📼ᝰ๋࣭𝜗᭡ matrix theory
the matrix theory is the idea that we live in a simulation and the real world is not actually “real”. if you’ve ever seen the matrix movies it will likely make more sense. there’s a lot to this theory, but i’ll explain some of the basics:
• the idea is the world is like a computer program and we are avatars in it who have a set of rules to abide by. those who go against these rules will be punished by the matrix and those who abide will have it easier. it’s unknown who runs it. some believe it’s a higher power, and others believe it’s run by something too complicated for our brains to understand
• just like in the movie this theory implies that we’re only able to view the mainstream world until we awaken and then we’re able to see a “hidden world” that most people are too asleep to see
• most people are programmed by the matrix to NOT believe in it. that’s what the entire theory is about. few are real souls. most are npc’s (non player characters) that will never understand this world and its complexities
• some spiritualists believe that astrology and numerology are the cheat codes to this matrix and can be used as hacks to advance further in many different ways. there are also other kinds of hacks you can use but these are the main cheat codes
• this is actually a theory that’s been around for a very long time and one the aztecs believed but not in the same way people do now. they believed we were in a book
• this theory implies that there is no “coincidences” and that every move we make ends up occurring for a specific reason. however, when it comes to the actions of others hurting us without any reason that is not something we can control and the matrix will strike back at them for not abiding by the rules and send them karma
• to believe in the matrix doesn’t have to mean you don’t believe in God. some believe God runs the matrix
• certain people have it easier or harder in the matrix than others. astrology and numerology can show this. example: if you’re a 33 life path life is going to be hard for you because that’s the last reincarnation you have to go through making it like the “boss” level of the matrix
• the biggest proof of us living in a matrix is all the technological advancements in our world. if we already have vr and realistic simulations made then eventually one day we should be able to make hyper realistic ones which implies there’s a 50-50 chance we ourselves live in one that’s similar if it’s possible it can be made in our reality
• to understand our world and to free your mind you need to go outside of the matrix which is defined as the spiritual realm. the matrix will keep your mind imprisoned. most people do not understand that we are living in a world of illusion. albert einstein even believed this according to his famous quotes: “reality is merely an illusion, albeit a very persistent one.”, “the distinction between past, present and future is only a stubbornly persistent illusion”, “time is basically an illusion created by the mind to aid in our sense of temporal presence in the vast ocean of space”, etc
#matrix theory#matrix#the matrix#spirituality blog#spirituality#numerology blog#astrology blog#numerology#astrology#simulation
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What kind of video games do you think characters would play in a sci-fi setting? Yes, hyperrealistic VR of course, but what kind of content would they find fantastical? Even more advanced stuff? Or would there be a lot of magic-based games?
I'd find it funny to see cyborgs playing a pixie game.
#writing prompts#fun to think about#I'm on vacation with a lot of free time#good for thinking random story thoughts#sci-fi#video games
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Suit installed vr set installed you were ready the task reaching into cyberspace locating the code and jack out
Quick fast and profitable
Advancing in the cyber locating the walls hacking and continue almost there but then you haven’t even noticed the AI lurking in the deep void
Before you can do anything it snatches to you
Your mouth opens in silent scream
The AI penetrate your defenses
It invade your mind and your suit capturing you
The suit start to change by the AI capturing your body inside it
You are totally sealed inside the suit now sealed helmet with merged vr interface you are lost the AI take you
You march out from the room part of the AI now
Drone puppet
You pass in cyber upgrade machine which enhance your body in to a much more hard and weld drone
You enter the facility your task reach one of the offices
Working people attached with vr work in one of the offices they do not know the AI on the way
The drone connects and start its upgrade process the workers even unaware their predicaments
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So what do you think about what some people say about FNAF being in a new era with it foucsing on new aspects of the story. Personally, I kind of like it sense it kind of acknowledges how the vibe of FNAF has shifted. The franchise started off with a more classic haunting and ghosts vibes with the feeling of being set in the past, and now a days the franchise has a more sci-fi and advance technology vibe with ai gone wrong with the feeling of either being set in modern or the future.
Yeah it does feel like a new era, it feels like a shift in horror, and also FNaF 6 felt like a good conclusion for the initial games.
Though it seems like ghosts aren't entirely gone. Especially seeing the minigame Princess Quest, a yellow princess going up against a malicious rabbit with purple accents.


Her defeating him had freed Vanessa in one ending of Security Breach, and clearly she did defeat him based on what's seen in the dlc. And then in the 2nd VR game, Princess Quest was tied to the MCI.
So Cassidy is still lingering. Though Afton I'm not sure. I've seen some theories that Afton is also still lingering, just uploaded digitally, but I've also seen some claims that he is gone, but an AI learned from him so it's continuing his work.
Side note, I still don't know if this thing is the Mimic, or if it's the AI that learned from Afton and the Mimic is it's own thing, or if this is Afton but digital. I don't know if anything has been confirmed, I haven't looked at FNAF lore or speculation in a while. But maybe Secret of the Mimic will give an answer.

I am also fond of the theory that Micheal is possessing Glamrock Freddy, as the dialogue of him going underneath the pizzaria is really interesting, and glamFreddy thinking he needs to burn this place down in another ending.

Afton still lingers in some shape or form, so like Cassidy, Micheal can't rest yet. There's also the narrative appeal of Gregory looking like Crying Child and Michael wanting to make up for the past, do right for Gregory at least.
AI may be taking the center stage as the dangerous force, but ghosts I don't think are entirely gone yet. I don't know if they'll do more, but I'm intrigued to see how ghosts will work off more advanced technology.
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I just gotta say it. If Hanji were to get their hands on a VR head set, they would go MAD with it. Like, they wouldn't stop playing with it for a long while. And also, Hanji would probably hurt someone in real life while playing so.
See that’s more doable. Just the Survey Corps and Warriors trying the VR headset. It doesn’t have to be a particular game. It’s just them getting exposed to advanced technology.
And yes, Hanji would hurt someone with a VR headset.
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Could you create a Quirk that allows the user to see things as a game? It would be interesting if it was a support Quirk, for example, she could give you a mini map, see people's statuses (along with their characteristics), over time learn how to train someone's Quirk efficiently. Anyway, I know it's probably not possible to provide all of these features, but I'd love to see something similar that would be extremely useful in the support area ^^
So I was wondering but could you make a quirk based on vr and ar?
Can you make a transformation quirk that allows the user to grow a highly advanced biomechanics visor on their face?
While I do think you adapt parts of the traditional HUD into a Quirk, you're right in there are a lot of features that can't all be worked into a power. For the sake of this, I'll try to fit as much of the features as possible into this, namely ones related to people. Though there are plenty of other choices for it, like something more tied into VR or AR, so let me know if you have something specific in mind.
I see it working as a Transformation type Quirk that allows the user to form a set of futuristic shades on their face. This gives the user up-to-date information about their body via biodata. This works to show the body's condition, both internally with the user's form and externally with what's around their body. Any data gained is simplified down to basic graphs and meters, such as the user's physical wellbeing being shown as a health bar or items on their person being shown as an inventory. The user can apply this to other people in their view, though it isn't as detailed, only highlining their presences with a glowing outline. The user can update this with information they know, such as showing someone's name. This gives the user a treasure trove of information, learning whatever they need to about their foes. They can track down their foes, be aware of their own condition, get some warning before they are about to be attacked, form profiles on the people around them, or just get a pair of cool shades. Though this only works on people, and they need to be within sight to apply it to them. This only provides information, which the user will need to act on his data and not get any benefits otherwise. A possible name for the Quirk could be "Bio Focals".
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oh yeah since you missed it in chat yesterday: are the C.H.E.S.T. agents given special training that martyn doesn't have, or is there a chance that they could just be normal people - even normal kids - like him?
They're all specially trained yeah, so they have far more tactical prowess than c!Martyn buuuuut Martyn is physically in the datastream which brings an immediacy to every action he makes and it's a more familiar environment, giving him the edge. C.H.E.S.T agents enter game worlds through a variety of means, mouse + keyboard and advanced VR (imagine Ready Player One) but not as far as full dive... Yet.
Agents work out of a secret branch of C.H.E.S.T which will actually be the setting of the first Datastream comic if I ever get to make that. Their public image and their true motives couldn't be further apart.. evil buggers.
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TADC Theory: Are the characters actually trapped in a videogame?
One of the first things that caught my attention when I first watched The Amazing Digital Circus pilot was the sheer ambiguity of the situation the show takes place.
The world the characters are in and its aesthetics are clearly inspired by old videogames, the terms "player character " and "NPC" are thrown around, even Pomni mentions putting a headset on, an item that is iften used in modern times to play games.
However, none of the main characters state out loud they believe they're "trapped in a videogame". They call it a "digital world" or variations of it.
I found that very curious because it raises some questions, namely: "Are they actually in a videogame?" and "If they are, why is that detail not clear?"
It might be an innocuous detail, but since it grabbed my interest I decided to partake in a bit of light speculation based on ibservable facts.

Episode 2 makes things more confusing because, for all intents and purposes, the Candy Canyon Kingdom and its inhabitants appear to be earnest attempts to build a videogame experience. The NPCs have game lije purposes, the physics have game like purposes, but then... why do the NPCs have such advanced AI that they're able to be self aware?
Caine mentioned he was "testing out a new AI". *"Testing"*, not *"developing"*, mind you. The phrasing suggests he didn't create the AI, which makes sense to me, since Caine has a track record of not understand how the human mind works and as it turns out, Gummigoo sounded more like a human than *himself*.
That leads me to believe that he did not in fact develop the AI, but someone else, which continues to beg the question: "Is this actually a *game*?" "Who built this *thing* and why?"
When searching for answers, I looked into one of the main inspirations for the show, "I have no mouth and I must scream". In that story, a rogue AI constrols a mechanic complex designed to torture the last remaining humans on Earth.
That did sound similar to the show's settings, I could tell the thematic similarities, but I also quickly realized the show is probably not going to the exact same. For one, it would be too predictable with those familiar with the source material. For two, I'm not sure it would entirely align with the show's purpose of contemplating the existential nature of humans and making fun of it.
The intention of "I have no mouth" was among other things to expose the consequences of war and hatred, but the conflict in TADC seems to involve sense deprivation and confinement instead (sounds familiar?).
My first assumption is that *maybe* the Amazing Digital Circus was developed in-universe as a videogame, was abandoned at some point, then taken over by a rogue AI. Perhaps the unseen "Abel" of "Caine and Abel", referenced by the logo from episode 1.

That answers the question of why the game looks like a game, feels like a game, but it's not a game. However, it doesn't explain how the humans became trapped in the first place by the rogue AI, what its purpose is or what the outside world looks like and why it allowed this dituation to happen.
There's very little evidence left that suggests one possibility or another, so based on what there is and the themes of the show, I'm going to list a few scenarios based on my idea:
• #1: The show takes place in a futuristic setting where VR is so prevalent, most people experience it as a large part of their lives. In order to create a more immersive experience, an AI was developed, but it eventually misunderstood its purpose and keeps the humans trapped because it believes it's what they want.
• #2: The show takes place in a post apocalyptic setting where large portions of enviorment are toxic and life outside a shelter is near impossible. VR is used as a coping mechanism in order to bring people relief, but a lack of proper management brings out a rogue AI that takes control of a game and tortures humans out of resentment for destroying their own planet.
• #3: The show takes place in a seedy, morally bankrupt technocracy. An experiment is conducted to see how humans react to long term exposure to VR, using a repurposed videogame as its setting. This project is eventually abandoned but picked up by a rogue AI who keeps hunting humans and subjecting them to the game because it's all it knows.
These are the three first scenarios that coke to mind. I'll admit none of them fully convince me, but I'll keep looking at the show from different angles for as long as I keep finding openings to explore.
See you around! 👋
#the amazing digital circus#pomni#tadc ragatha#tadc jax#tadc gangle#tadc kinger#tadc zooble#tadc caine#theory
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Hi, hope you’re recovering well. Have a distraction:
I was thinking about the water conspiracy and ran into a corollary: What’s up with tears in CrossWorlds? I assume that those, regardless of any other bodies of water, can’t be real liquid. Are they instant matter? Virtual Ricochet Tears? Did someone at Instatainment expressly program a crying feature into the game?
YEAH...i feel like theres not enough information on how avatars actually work for me to do anything but speculate wildly here but yeah. i have pondered this. i do think avatar tears have to be made of instant matter bc it's just the simplest explanation...they could also be AR projections like VRPs are but that seems like a weirdly specific use case*. instant matter simulating fluid mechanics is a whole can of worms isn't it though. i guess in typical Nanobot Trope fashion we are not really meant to think too hard about how this stuff physically works
if there is a specific Crying Mechanic programmed into the game it's probably as part of a whole set of avatar features related to emotional expression (eg they can also blush even though they don't have blood lol, sigh/breathe even without lungs...) i think it makes a lot of sense that instatainment, which prioritizes ~Immersion~ above everything else, would want to make the social/emotional aspects of the game as full-featured and in sync with real life as possible. real people already spend a lot of money on things like eye tracking, face tracking etc tech for social VR games, specifically for the sake of having more expressive avatars, so this doesn't seem too far removed from that
crying aside, though, basic physiological functions for avatars are also kind of a big mystery, right? seeing, hearing, speaking? do they have functioning sensory organs made out of instant matter? vocal cords?? Wouldnt there be some insanely advanced medical applications of instant matter tech if thats the case...
*rain and other weather effects are probably AR though
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1st gen Subaru Alcyone. Sold as a Vortex in Australia but we never got these FLAT-6 versions, only flat-4 in NA and turbo with choice of FF or AWD
Hyper technology for greater driver loyalty. Intelligent Express.
Alcyone 2.7ℓ FLAT-6
ALCYONE 2700/1800
The Alcyone is a car with a new concept that anticipates the motorization of the near future. Everything about it has been developed to ensure that the driver feels no burden or stress under any driving conditions and always performs at 100% of its potential. It features a number of electronically controlled mechanisms that realize the ultimate in speed through advanced automatic control, including the next-generation 4WD, Active Torque Split 4WD, and the high-performance 2.7-liter FLAT-6. These intelligent mechanisms dramatically improve the vehicle's dynamic performance and create an unprecedented feeling of high-speed movement.
PHOTO: 4WD 2.7L VX Black Mica
Next-generation intelligent mechanisms create a new driving experience.
FLAT-6
2.7ℓ FLAT-6 Engine with EGI System
EGI Horizontally opposed 6-cylinder 2.7-liter engine
Subaru's traditional horizontally opposed engine has been made into a 6-cylinder engine, the FLAT-6, with a large displacement of 2.7 liters. The ideal rotation and vibration characteristics of the horizontally opposed 6-cylinder engine create a smooth rotation feeling. The flat and powerful torque is only possible with a large displacement. And the excellent basic performance has been carefully tuned with the latest electronic control technology to achieve refined speed. The unparalleled individuality invites you to the pleasure that only the Alcyone can provide. (VX)
EGI turbocharged flat-four 1.8-liter engine
The unrivaled horizontally opposed engine is equipped with a high-performance turbo. In addition to smooth and powerful acceleration from low speeds, the response has been greatly improved by the advancement of the EGI system and tuning of the intake system. (VR, VS)
Electronically controlled active torque split 4WD
"Active Torque Split 4WD" maximizes the potential of 4WD. This drive force control system uses a computer to accurately determine the driving situation and road surface conditions, precisely controlling the torque distribution between the front and rear wheels. Always achieving ideal high-speed, easy driving. (VX, VR•AT)
All-range electronically controlled 4-speed automatic E-4AT
Smooth and soft shifting feeling, sharp response, and automatic control of power/economy shifting modes, highly accurate lock-up control, engine brake control, etc. are some of the latest technologies that have been incorporated into the shifting mechanism of this highly functional transmission (VX, VR-AT, VS-AT).
For more reliable operation of automatic transmission vehicles
●Key interlock
•shift lock
•reverse alarm
●AT select indicator is adopted
Electronically controlled air suspension system EP-S
Precise vehicle posture control and vehicle height adjustment. The optimal spring rate setting that makes the most of the characteristics of the air spring and the synergistic effect of the variable damper provide exquisite high-speed stability and a smooth ride.
ABS (4-wheel anti-lock braking system)
The sensor detects wheel lock in advance, which can easily occur when driving at high speeds or when braking suddenly on slippery surfaces.
The ABS detects the vehicle's position and electronically controls the brake pressure, providing excellent danger avoidance capabilities. The 4-sensor diagonal select low system provides excellent control even on roads with different friction coefficients for the left and right wheels.
Electronically controlled motor drive power steering
The latest power steering system uses an electronically controlled motor-driven pump for hydraulic control.
The system determines driving patterns based on vehicle speed and frequency of steering operation. In addition to speed-sensitive control, it also provides optimal steering feel even at a constant speed. (VX)
Cd=0.29*. High performance aerodynamic form
The first Japanese car to break the Coefficient of Air Resistance Co = 0.30 barrier
Breakthrough. Improved maneuverability at high speeds (CD=0.29) and quietness.
PHOTO: 4WD 1.8L VR Medium Gray Metallic/Fine Silver Metallic
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For his own good!
As the hum of the Neuro-VR machine filled the chamber, R1D89 and M4T76 moved to the adjacent control room, where a large monitor displayed the conscript’s neural activity and psychological profile. The interface was sleek and ominously efficient, a testament to the Republic’s advanced technology.
R1D89 began to analyze the data, scrolling through the conscript’s cognitive and emotional responses. “This one shows a high aptitude for strategic thinking and quick decision-making under pressure. Could be useful for tactical operations or command training.”
M4T76 nodded, peering over R1D89’s shoulder. “Yes, but he also has a strong sense of empathy and individualism. That could be problematic for compliance and uniformity. We’ll need to suppress those traits carefully, for his own good.”
“Agreed,” R1D89 said, making a few adjustments on the console. “Let’s start by dampening the emotional responses tied to empathy. We can reprogram his memories to prioritize loyalty to the Republic over personal connections. As for his individualism, we’ll need to enhance his sense of duty and collective identity. Highlight memories that reinforce teamwork and obedience. It’s essential for his successful integration and well-being within our system.”
M4T76 leaned back, considering the conscript’s profile. “What about his physical conditioning? He’s already athletic, but we should still enhance his resilience and endurance. Standard upgrades should include a liking for uniforms, admiration for muscular, bald comrades, and an increased tendency towards training and sports. That should help integrate him into the Enforcer culture seamlessly.”
R1D89 keyed in the upgrades, nodding in agreement. “We can’t change him too much, though. We need to balance his personality with the occupational specialty we have in mind. He needs to retain enough of his original traits to function effectively in his role. This balance is crucial for his own good, to ensure he remains functional and content.”
“Right,” M4T76 agreed. “We’ll also store his suppressed memories in the central database. If he cycles out of conscript duty, we can reinstall them, ensuring he retains his civilian identity and experiences. It’s a safeguard, so he can return to his former self when the time comes.”
They both paused for a moment, the gravity of their work weighing on them. The conscript’s neural map flickered on the screen, a complex web of thoughts and emotions now at their command.
“The transformation will take several sessions,” R1D89 said, breaking the silence. “We’ll start with the foundational conditioning today, then proceed with the personality adjustments over the next few weeks.”
M4T76 nodded, setting the parameters for the first session. “First, we’ll reinforce his attraction to the uniforms and the ideal physical form of his comrades. This will help him bond with the unit and increase his overall motivation. It’s for his own good, making him feel more connected and driven.”
“And then we’ll work on suppressing specific memories,” R1D89 added, selecting key moments from the conscript’s past. “Any ties to his previous life that might conflict with his new identity. Family gatherings, personal achievements that foster individualism, friendships that don’t align with our goals. We’ll store these safely for later retrieval. It’s all part of ensuring he can fully embrace his new role without conflict.”
M4T76 activated the first phase of the conditioning process. “This should suffice for today. The Neuro-VR will take care of the rest, subtly altering his neural pathways to align with our objectives. And ultimately, it’s for his own good, to ensure he thrives in his new environment.”
They watched as the machine went to work, the conscript’s body twitching slightly as the programming began to take hold. The electrodes buzzed with renewed energy, embedding the new directives deep into his subconscious.
R1D89 and M4T76 exchanged a knowing look. “It’s always a delicate balance,” M4T76 said quietly. “But in the end, it’s for his own good and for the greater good of the Republic.”
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The Rise of 5G and Its Impact on Mobile App Development
5G isn’t just about faster internet — it’s opening up a whole new era for Mobile App Development. With dramatically higher speeds, ultra-low latency, and the ability to connect millions of devices seamlessly, 5G is transforming how developers think about building apps. From richer experiences to smarter services, let's explore how 5G is already reshaping the mobile app landscape in 2025 and beyond.
1. Lightning-Fast Data Transfer
One of the biggest promises of 5G is incredibly fast data transfer — we're talking about speeds up to 100 times faster than 4G. For mobile apps, this means that large files, high-resolution images, and HD or even 4K video content can be downloaded or streamed instantly. Apps that once needed to compress their data heavily or restrict features due to bandwidth limits can now offer fuller, richer experiences without worrying about lag.
2. Seamless Real-Time Experiences
5G dramatically reduces latency, meaning the time between a user action and the app’s response is almost instant. This will revolutionize apps that rely on real-time communication, such as video conferencing, live-streaming platforms, and online gaming. Developers can create much more responsive apps, allowing users to interact with data, people, and services with zero noticeable delay.
3. The Growth of AR and VR Mobile Applications
Augmented Reality (AR) and Virtual Reality (VR) apps have been growing, but 5G takes them to another level. Because of the high bandwidth and low latency, developers can now build more complex, interactive, and immersive AR/VR experiences without requiring bulky hardware. Imagine trying on clothes virtually in real-time or exploring a vacation destination through your phone — 5G is making this possible within Mobile App Development.
4. Smarter IoT-Connected Apps
The Internet of Things (IoT) will thrive even more in a 5G environment. Smart home apps, connected car apps, fitness trackers, and other IoT applications will be able to sync and update faster and more reliably. Developers can now integrate complex IoT ecosystems into mobile apps with minimal worries about network congestion or instability.
5. Enhanced Mobile Cloud Computing
Thanks to 5G, mobile cloud computing becomes much more viable. Instead of relying solely on local device storage and processing, apps can now store large amounts of data and execute processes directly in the cloud without latency issues. This allows users with even mid-range smartphones to experience high-performance features without the need for powerful hardware.
6. Revolutionizing Mobile Commerce
E-commerce apps are set to benefit greatly from 5G. Instant-loading product pages, real-time customer support, virtual product previews through AR, and lightning-fast payment gateways will enhance user experience dramatically. This could lead to higher conversion rates, reduced cart abandonment, and greater user loyalty in shopping apps.
7. Opportunities for New App Categories
With the technical limitations of mobile networks reduced, a whole new range of apps becomes possible. Real-time remote surgeries, autonomous vehicles controlled via mobile apps, and highly advanced telemedicine solutions are just a few examples. The doors are open for mobile developers to innovate and create applications that were previously impossible.
8. Better Security Requirements
With 5G’s mass connectivity also comes a bigger responsibility for security. As mobile apps become more connected and complex, developers must prioritize data protection, encryption, and secure authentication methods. Building security deeply into Mobile App Development workflows will be critical to maintain user trust.
9. More Demanding User Expectations
As 5G rolls out globally, users will expect every app to be faster, smoother, and more capable. Apps that fail to leverage the benefits of 5G may seem outdated or sluggish. This shift will push developers to continually optimize their apps to take advantage of higher speeds and smarter networking capabilities.
10. Preparing for the 5G Future
Whether you’re building entertainment apps, business solutions, healthcare tools, or gaming platforms, now is the time to adapt to 5G. Developers must start thinking about how faster speeds, greater device connections, and cloud capabilities can improve their mobile applications. Partnering with experts in Mobile App Development who understand the full potential of 5G will be key to staying ahead in a rapidly evolving digital world.
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