#Quest 3 Visual Enhancements
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《Asgard’s Wrath 2》首次更新:引入Quest 3視覺增強功能
自《阿斯加德之怒2》發布以來的四天裡,Sanzaru和Oculus工作室的團隊對玩家的反饋表示震驚。他們熱切地希望每位玩家都能擁有最佳遊戲體驗,因此迫不及待地分享了《阿斯加德之怒2》的第一次更新資訊。這次更新將在本週推出,主要包括Quest 3的視覺增強功能。 團隊清楚地聽到了玩家的反饋,迅速開發了兩個Quest 3視覺增強的選項,這些選項是可選的。他們還有更多增強選項在計劃中,但需要時間來驗證其可行性,這些討論將在新年之後才會開始。為了不讓玩家在假期裡等待,團隊決定現在就推出這些增強功能: 90Hz切換選項 增強視覺效果——這將提高屏幕解析度和細節層次(LOD)的距離乘數 開發團隊知道有些玩家正在嘗試自行超頻這些設置,但他們提醒,長時間在CPU/GPU 5級運行不是官方支持的,可能會對電池壽命和設備整體性能產生意想不到的影響。這次更新中的切換選項是官方支持的Quest…

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#90Hz Gaming Experience#90Hz遊戲體驗#Advanced VR Settings#Asgard&039;s Wrath 2 Update#Enhanced LOD in VR#進階VR設置#阿斯加德之怒2更新#虛擬實境#虛擬實境遊戲#虛擬實境資訊#虛擬實境冒險遊戲#虛擬實境新聞#高解析度VR遊戲#High-Resolution VR Gaming#META#Oculus Studios Release#Oculus工作室新聞#Quest 3#Quest 3 Visual Enhancements#Sanzaru Games News#Sanzaru遊戲動態#Virtual Reality Adventure Games#vr#vr game#VR Gaming Enhancements#vr news#vr news today#VR細節層次增強#VR遊戲提升#任務3視覺增強
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Fallout: New Vegas Buscadero Mod Pack Public Release
Buscadero: "Searcher" or "Seeker."
This is the public release of a Fallout: New Vegas personal modding project that started roughly two years ago. I was initially inspired by the "Nolvus" project for Skyrim and decided to try my hand at the same type of Mod Pack using my initiative.
This New Vegas Mod Pack contains over five hundred mods and two hundred and fifty plugins. It utilizes a packaged version of Mod Organizer 2 to deliver a modded game once uncompressed. There is a brief README text file that details the 10 steps for installation. It requires a legal Steam copy of Fallout: New Vegas and all of its DLC. It does not contain the necessary files for it to be played illegally.
I have attempted to stay true to the themes, narratives, and aesthetics of vanilla Fallout: New Vegas while enhancing the visual fidelity and providing modern quality-of-life features. This Mod Pack does not contain any additional gratuitous content outside the scope of the Vanilla experience. There is no nudity, explicit sexual content, or content I would deem as beyond "Weird Wasteland" wackiness.
There are new weapons, armor, and items. New quests, adventures, and fully featured companions. Wherever possible a new texture, mesh, or animation has been used to modify the visuals. Post-processing effects, A light Reshade, and full visual and gameplay reconfigurability are available and can be tweaked to any individual's liking.
This has been and will remain a project of passion. I have decided to announce and publish this Mod Pack anonymously and with no expectation or desire for financial compensation. Fallout belongs to Zenimax/Bethesda and the mods, tools, fixes, and features all belong to their respective creators. I know Vortex Collections and Wabbajack Lists exist, but on a technical level, I was unable to deliver my desired goals with those tools. I have made individual edits and compatibility possible between disparate mods via the use of the Fallout: New Vegas Editor. I also believe this method of delivery is more effective and less difficult for players less experienced in using extensive mod lists. Installation is a matter of extracting and overwriting and using Mod Organizer 2 to direct itself to the correct file paths.
I hope you enjoy this labor of love for one of the greatest 3D RPGs of all time. New Vegas awaits. Let it swing, baby!
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MHW/Monster Hunter Wilds - brief review after giving the game time to breathe & completing all content
9/10
General thoughts/ramble
i rlly rlly dig Wilds & place it in my Monster Hunter top 3 - it has the same charm as every other game in the series whilst progressing the new mainline formula from World in, what i'd call, a positive direction that balances the extreme emphasis speed with the portable team's latest entries with the extremely heavy weight of mainline's last outing
my complaints are largely limited to things that'll change with time: the poor pc rollout has/will be remedied; issues with the frequency of wounding in combat and the strength of it has a mechanic are already on the path to correction with the inclusion of AT endgame fights or the new incoming 8-star tempered threats; the Artian RNG endgame is going to be shaken up eventually and more.
wherever the title updates & expansion take Wilds, i'll be there
Major positives New combat additions Focus mode is the best new addition to Wilds and, besides some weapons generally benefitting less than others, is a breath of fresh air from the radical changes to pace brought on by the clutch claw or (trying not to vomit a little in my mouth) wirebugs.
Visual style, environmental flair and maps The weather system rules and splices in some second generation charm! The game is the perfect blend visually between World and some of the older generations that we currently have. The continual evolution of Monster Hunter's style of open world is at another height with Wilds, the camp & map system creates a nice seamless flow if you so wish to explore it or you can have a more traditional quest-based experience if you so choose. I, however, still find Monster Hunter to struggle with verticality in relation to travel time and enjoyment traversing (Wyveria, for example, is stupidly vertical down the Dragonspine which harkens back to some issues I have with Rise's map design or The Guiding Lands without the remedy of just leaping off a cliff).
Weapons and armour The new decorations system is fun but I am not enough of a build crafter to delve much further into that. The return to NO slap-on weapons in the mainline games is very greatly appreciated and innovations in what you can actually wear (the lack of gendered sets and underwear) have opened up a new world of armour customisation.
The new monsters Every new monster is a standout. There are new monsters in World and Rise that I completely hate, that is not the case for a single new monster in Wilds.
The story Divisive for some, the story of Wilds is the most engaging you're going to get out of any current story in the whole franchise bar the spin-off entries. Any hate for Nata is forced and you're living in Reddit vibes for it.
Music No Monster Hunter game has bad music.
Contextual animations and movement Movement feels amazing and the TONS of new animations for getting hit, climbing, status and more do so much to enhance the feel of weight in this game. Not as heavy as Worlds but nowhere near as slippery as Rise, I would call it the best middle-ground as it stands.
Negatives
Seikrets In a mechanical sense only, I am not a fan of Seikrets. They can be as clunky as palamutes if not outright worse when using them for emergency pick-ups in battle (something I outright refused to do after it cost me several faints due to them b-lining in a single direction uncontrollably upon mount) and contribute to the same issue that the taxi in World had where you begin to appreciate the world around you less 'cause you aren't going on foot through it. The game tries to fix this with some rather extended moments in the story where you are MADE to ogle at the incredible environmental work but it fails to replicate the proper exploring experience that World had.
PC rollout Not a PC player but it sucks that people had so many issues accessing Wilds. Same complaint about World.
RNG-based endgames return Not a fan of Artian weapons nor will I ever be a fan of that type of randomised endgame (Kulve, Safi, etc.) Luckily, you really DO NOT need them to access most of this game albeit I haven't participated in things like the AT Rey timed quest for the utmost challenge. If you like this, fair play.
Voice Some reactive voice-over returns into this game ("A tempered monster! Look at the size of that scar…") but unlike Rise, you cannot opt into the Monster Hunter language. It got old for me.
Wounds (contextual) Wounding is an amazing system, it is just TOO strong. This, however, won't be lasting as May's update brings in more 5-star Tempered monsters that have with them wound resistance like the game's current top threats (AT Rey Dau most noticeably, who has the same TTK as games like World which feels great with Wilds' pace!) and that is a massively needed change. I don't think this game has a difficulty problem, it has a wounding one.
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So I started spontaneously reading The Property of Hate at 3:25am Easter Morning (don’t ask) and have thus far reached page 322 (Chapter 17: Chiaroscuro) and I gotta say—it’s REAL GOOD. Even greater than good. The artwork is WILDLY polished and has a dynamic flow between sequence of events (with so much background & stylistic diversity that makes every setting and character feel uniquely represented. Completely enhancing the tone of a panel using intense color changes or various unexpected brush strokes. You can TELL there was a lot of intentionality placed into the story structure and visual framing). Reading this takes me back to my initial enjoyment of discovering Gigi Dg’s webcomic Cucumber Quest all those years ago. For a long while, Cucumber Quest was the only webcomic I actively praised since it managed to drawn me into the world & willingly binge read for hours on end. After that point I kinda lost interest in reading comics/graphic novels because nothing could top that experience for me. UNTIL NOW IT SEEMS???
Dunno why I was so apprehensive about checking it out beforehand (been seeing this RGB T.V guy floating around on Tumblr looong before us Mr. Puzzle peeps even made visual companions between the two. Actually, I’m fairly certain I recognize the author modmad/Sarah Jolley from my days in the A Hat in Time community? Funny how my interests continue to overlap like that—I could genuinely construct an elaborate red string theorizing board out of it). I think someone just needed to pitch the premise to me better, so I could get a clear sense of the silly character banter and wholesome evolution of the relationship dynamics. I’m the type of person who kinda needs to get spoiled ahead of time in order to be motived to check something out lmao
It’s essentially (semi-spoiler synopsis for first three chapters): “a T.V guy reluctantly becomes a guardian figure to a little girl he brought into this unusual world. The child takes up to role as ‘the hero’ in the narrative, while RGB’s role/motives/history remains secretive for a while. The world itself is based on clever symbolism around human behaviors & emotions; like how creatures known as ‘lies’ start small but grow with time, and ‘doubt’ can swallow you whole when there’s multiple. Every character has a unique way of speaking—not only in word choices but also with the illustrated text bubbles. Also pretty art/backgrounds yum”
Anyways would never guess how many extra screenshots I’ve collected of T.V men in the span of a singular day jskjsksp. Love the color scheme changes on the suit very tempted to draw (and yes there’s lore explanation for it)

This is all just a random personal update from me! Wanted to investigate the other T.V guy, can now official say I’ve collected expansive lore on all the dapper T.V head dudes within modern media. They are proven to be the objectively best characters around. This is fact since I did research which means it’s true :33
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Dragon Age II - A review and thoughts
This is long, and I felt the itch to write something up. I think I could've kept poking at it for a while but honestly I want to just start playing DA:I now so I am throwing it out here.
I recently caught COVID-19. First timer, managed to avoid it for years. But a combination of a few emergencies exposed me when I didn't have time to mask up. It sucks, I don't recommend it. I mention this because it took so much out of me that I couldn't play any twitchy reflex based games, and needed a game that wouldn't exhaust me just playing. So I played through the entirety of Dragon Age: Origins, and quickly jumped into Dragon Age II. I play on PC, so I definitely installed mods— but I tend to prefer mods that enhance what is already there rather than alter gameplay or visual style.
Back in the day, I was a day one purchase for Dragon Age II. I was fully bought in- enjoying it with excitement until that all-too common occurrence— discourse. While it wasn’t likely the only thing to blame, it turns out that hearing negative things about something you’re enjoying really poisons your mind. There’s a moment at the end of Act 2 that I apparently never played past, not knowing how it would turn out, and I can confidently point to an old Something Awful thread as the drain on my excitement to continue.
But now— now! I've returned and completed the game after years of having it in my backlog, just leaving it unprioritized because it was generally panned. Preconceptions and memory I had of the game were that all the environments were copypasted, the fights went on a little too long, and my god, they’ve murdered poor Anders. For shame. This isn’t really accurate— but some of it isn’t wrong, either.
The writing in this game is unsurprisingly its strongest point. I think most of the dialogue is convincing, and that can’t be laid at the feet of the performance of the voice actors alone. There are some cutting lines in this game: "I'm not sorry she's dead, I'm sorry she died for You." "Guilt isn't a punishment. It's a reminder of the things you haven't set right." and both of those are from the same quest. It also gave some of the best advice one can get when you’re grieving – “when someone says ‘move on’ you take their hand and say ‘my choice’.” While it wasn’t phrased like this, this was definitely one of the better things I was told when I was grieving the loss of a loved one.
I think having a party that have mixed feelings about each other, and yourself, to be very interesting. It does push against the illusion of disbelief however, when some of the scathing comments they have for each other feel like fightin’ words, but I think I prefer this to there being a false sense of camaraderie to keep things simple. It also makes the times when they agree stand out more.
While I feel like it was as much done out of necessity as anything else, having the game span years in the same city is also unique. While I wished they had played more with things changing visually, ultimately the setting is a city that’s been around hundreds of years— and history tells us many of those don’t change dramatically. With that said, I did like the torch on the statue they added in Act 3, though it took far longer than I would like to admit to notice the head it is stepping on.
The story was far less of a mess than I remember. In my mind the story was pretty good, with a chorus of voices saying it was terrible- I accepted that perhaps I was wrong, even if it didn't change how I felt. Having actually completed the game— I have to say I enjoyed it. I would say the game’s writing is strongest in minutia, as some of the broader swings are a bit of a miss for me. The main conflict especially feels very forced in execution, though grand and sensible in a broader sense.
I’ve played both sides, and while siding with one side can get you backstory out of a character that otherwise is cartoonishly villainous, ultimately things play out the same no matter what. In some ways I’d say this is a good thing- it’s telling a tragedy, but given the importance placed on the Champion, it feels like things should’ve occurred differently even if they were to end in the same spot.
The Last Straw is an appropriately named quest, and the last one in the game. I think this quest was handled terribly. The opening scenes really don't sell how antagonistic your two factions are, as they stand a few feet away from each other calmly and argue. The crisis of the quest occurs, and the characters continue to just kind of stand around calmly despite their voiced anger, before agreeing to walk away and prepare to fight after some preparation. It truly counteracts the presentation of things coming to a head and people acting irrationally it is trying to sell. It rubs me as the story they're trying to tell suffering from not having the time to properly implement them mechanically in the game. This is further supported by having to fight the First Enchanter regardless of whether or not you supported the mages. Additionally, this quest is where I figured out how important maxing out a character's relationship is, as I lost some party members who disagreed with my choice. The game also makes an interesting choice after you complete the game, allowing you to load back in, but into a state where you can only access the DLC. I was hoping you would simply be saved before the last boss, able to do anything you hadn’t yet- because this quest does not warn you that it’s the end of the game, and triggers immediately once you enter the area it is in.
Perhaps it is thanks to the texture mods I installed, but I think the environments were well done, much in the way I was impressed with certain environments in KOTOR the first time I played it. However, I think it’s a crime that the maps don’t update for each time they reuse the same cave layout, especially as they block off paths with carts or worse. Sometimes paths are blocked off by walls in doorways, which is only a criticism because sometimes those walls are actually doors. You add that to the same default minimap used each time and it’s just wasted effort checking every path to see if it’s a secret door this time.
I find that most of the combat is a bit tedious, but mostly because it's always unclear when it'll end— enemies spawn in waves seemingly endlessly, from above or out of nowhere. Far too easily will you be doing great, only to find your archer went down because five enemies spawned around him. On that topic, some enemies just have too much health in comparison to the actions you can take in a battle- it can often make abilities feel useless, both offensive and defensive.
If I had any criticism of the characters as a whole, it might be how easy it is to fail to max out their relationship bar in one direction or another. I played a second playthrough chasing after the achievement to get four party members maxed out, because I managed to go the whole game without doing it. This isn't even a criticism of what or how they react to things, just that it's very easy to play a consistent character and make choices that keep returning their opinion of you down the middle. One thing I wish I'd remembered was that if you max out a relationship bar, it stays locked there- it would have changed how I tried managing my relationships, though perhaps in a more calculated way than I was aiming for. Upon replay, knowing what I know now, it was very easy to max out the relationships and then not worry about it.
I initially wanted to play through the game on console- as I remember it controlling and 'feeling' better with a controller, but sadly life just didn't line for that. Surprisingly, or not if you've played other BioWare games on PC, there wasn't any controller support- even if you looked for mods to try to restore or enable it. At most, you could try playing it with your keyboard remapped to a controller, but this would defeat the purpose- I wanted the console interface in combat. Alas, this would not be how I played the game this day. Far too late, I heard that if you press the letter R, your character will search for the nearest enemy and attack them, or interact with a container to loot it. This small bit of information did approximate the ‘feel’ of playing on console I remember. I played as mage, to better make good use of mouse and keyboard— if there was one benefit to this control scheme it was the ease of which I could place down an AoE or cone with precision.
Using the EA app meant that sometimes (but not every time) I launched DA2, it would let me know that something (the EA app) was preventing it from running in full-screen. This required a trip to the video options to check a box every time I launched it. Annoying but not too terrible- the game is hardly new enough to have taken into account overlay support. More surprisingly, unlike DA:O, the game could still dial home to EA servers and pull my account information- achievements and such. This is ultimately why I played through a second time- I've gotten them all now. Part of me wants to do so again on consoles, still.
I did experience my share of bugs: Sometimes when summoning my mabari, he would just stand there and refuse to follow me. Occasionally quest markers wouldn't disappear from the mini-map. I think once or twice I had to really finagle the camera to interact with an object. Sometimes in battle an enemy would get stuck at 1hp for a period of time leaving characters attacking them uselessly as they stand there. Maybe some of the biggest bugs, that even with mods and community patches, were the ones related to importing the save from DA:O, and respecting the world state. It's no wonder they moved to a web-based importer of The Keep- I hope my experience with DA:I will be more consistent.
It has a programmable AI system, much like DA:O, or perhaps the gambits of FFXII, however I don't know that I like them much here. The combat is too fast to verify if things are working properly, and the auto generated tactics don't make full use of abilities- which I also won't know how to use until I play as that class with those specific abilities. Perhaps this is just part and parcel of a game with different classes, but combat simultaneously is too fast per enemy but too long per battle to really want to get granular with it. Unlike DA:O I don't really find any kind of tactical joy in the combat, and just wished the AI suggested tactics were more comprehensive.
Now let’s go over the party members.
Aveline is great. I think the decision to not make her romanceable but let you flirt with her is the best and worst decision. It would’ve felt bad to not gas her up, but it also feels bad to know you never had a chance. 100 points, star of the game for me.
Unlike many of the other characters, she seems very stable, consistent, and reasonable— more willing to bend than you’d expect, and more so than other characters. I think her relationship with other characters can be shaped more by your relationships than others— or maybe I was just paying more attention to her. In my playthroughs I’ve seen her rivalry with Isabela range from having a friendly drink with each other to outright just calling her a slattern when she offers advice.
I love Merrill, but whew, returning to DA2 really makes her stand out. She plays up her innocence and lack of knowledge but gets mad when people underestimate her. She needs help but won’t listen to advice. She’s adorable and frustrating, depending on whether you let her do what she wants, or push back. The game continually pushes against her choices, giving her tragedy after tragedy, and honestly, she’s not wrong when she says none of it needed to happen if people just listened to her and let her make her own choices.
Isabela hits very different as I’m older now- I can view her as someone who is absolutely not in control of their life, but faking it until she makes it. She’s happy with what she has because if she wasn’t, it’d be heartbreaking. I honestly don’t know if I prefer pushing her to be more selfless, or meeting her where she is and her coming to the conclusion she’s a better person than she thought.
Varric is the only person in this game, other than potentially Aveline, that you should look at and say, oh he’s right. Maybe that’s due to the framing device of the game- I haven’t played further in the series yet to know. He’s a friend, and as far as I can tell, you just have to be shitty to everyone to get in a rivalry with him. I appreciate him, he’s a smarmy rogue with a cool one-of-a-kind repeating crossbow who doesn’t actually value money over people.
Anders was exactly the character I recently had an adventure with in Dragon Age Origins: Awakening. One of the opinions I had taken away from the launch window was that I felt they had butchered his character and Justice along with it. But with the passage of time and additionally playing DA2 immediately after Awakening, I can confidently say no such violence happened. Anders is still lighthearted, it just so happens that there is less for him to joke about- an intentional choice for his character. There was banter between him and Isabella that struck me and made me realize he was very intentionally going through a character arc rather than being solely used as a plot device- when he says to her he wishes he could be as selfish as he once was. In fact, there were a few party banter lines with Anders that were very telling and prophetic of where he was heading. Most of my criticism with Anders is more a criticism of the last quest of the game’s timing pacing and execution, but I feel he was fully set up and properly foreshadowed.
You only get to see much of Carver if you play as a mage, which makes his default path of becoming a Templar all the more betraying. He’s a young man trying to be bigger than he is, always in his older sibling’s shadow, and I think that’s fun. He’s real easy to not get along with, and it made me want to tease him. Rivalry would’ve been easy to get if bad stuff didn’t keep happening to the Hawke family, making me want to be nice to him as well.
Bethany is kind, and definitely seems to be a character that’s as conflict-averse as her brother seeks it out. I think seeing them play off each other would’ve been more interesting than what we got. I didn’t see much of Bethany, as I only had her in my second playthrough, and once I maxed out her friendship, she didn’t get used much in my pursuit of achievements.
I think if he had a different voice actor, Fenris would not be nearly as beloved as he is. Not that he wouldn’t have a fervent following- he’s still a soaking wet broody elf meow meow. He is not one for middle ground, but not being able to max him out naturally is maybe the most frustrating part about my playthrough. Much like his weapon, his opinion of you can take big swings if you’re not careful about your decisions around him- leading him to abandon you if you decide to side with the mages- forcing you to kill him. Rather anticlimactically.
I have strong opinions about Sebastian, in that I think he’s written too accurately, and I hate his presence. If Thedas had Christian media, he’d be the product of it, someone who buys fully into the church and has no idea what life is like for normal people.
Unlike other characters, he has a very specific sexual identity, and will just fuck off at the end of the game if he doesn’t like the choices you’ve made. He really feels taped onto the scenario, he interacts with the Chantry in ways that feel intentional but everywhere else he stands out- I don’t know if it’s the framing of the shots when it cuts to his reactions but the fact that nobody ever reacts to him makes him feel like a last minute addition.
I also get really annoyed at his holier-than-thou act in party banter- it really feels like he doesn’t get the pushback anyone else does. He gets to say his piece no matter what. This may be a ‘me’ problem but I couldn’t find any charming points to really get attached to.
Regarding other DLC, I feel like the Black Emporium could’ve been more interesting than it was, it’s literally a hidden black market with a dude granted immortality but his body continues to age. That’s wild. But ultimately it’s just a few codex entries, a shop, and a mirror to customize your character.
The story DLCs were great. In fact they felt more like playing DA:O than most anything else in the game- they take you to new areas, have potentially complex puzzles, interesting new characters who stand out against the dour nature of most of Kirkwall.
I will say the last boss of the Legacy DLC absolutely wrecked my team and I had to solo it very precariously- a challenge I was not expecting given I had set it to Casual difficulty early on. I had already done my time in the difficulty mines and wasn’t anticipating needing to be able to revive my teammates.
Tallis is fun. I think if she wasn’t limited to just the DLC I’d have tried using her in the main campaign. I do question her character design however, as I think they may have pushed her likeness to Felicia Day a little too much. There are mods out there that adjust this, but I didn’t make use of them, I have enough of a hard time recognizing characters through design shifts as it is.
The DLC item packs generally trivialize the other equipment in the game, and some of them are goofy as hell. In my second playthrough the latter half of the game was spent running around with a golden mask with a giant red mohawk.
With that said, they are distinct, and that has a benefit over most of the more generic ‘realistic’ armor in the game. I do wish there were more set bonuses and ‘matching’ items were set to the same levels so you could wear them all at the same time though.
Overall, I think I side with people who consider DA2 to be a good game. I think it has plenty of flaws, most of which are mechanical or technical in nature, but that’s never stopped me from liking KOTOR 2. I understand the frustration people who wanted another DA:O had, but seeing where the series has gone from here, all I can do is shrug— they had also put DA:O on a pedestal to be quite honest.
Mods I used or recommend:
Kirkwall Expanded
This mod is probably the one mod that made the most changes from the ‘vanilla’ experience that I used. It added a lot of extra content- not all of it meaningful but I think that definitely 'expands' the game. However it may have been the source of the only items that were more, or as interesting, as the DLC item pack items. I’d say give it a look. I didn’t make use of most of it on my first playthrough, but on my second, I dug into the new quests, the kaddis system for your dog, and customizing armor.
Fixes
Ishs Item Pack Skin Tint Fix
TSM Huon Fix
Hawke Siblings Base Critical Chance Quick Fix
Nathaniel Eye Fix
Haste and Barrier Fix
Unobtainable items fix
Missing Codex Entries
Assorted Tinting Fixes
Journal Fixes
DA2 Unofficial Repentance Quest Infinite Load Screen Fix
VQ DA2 BugFix
Sketchy on the Details Fix
Quest Rewards Fixes
Forbidden Knowledge Quest Fix
DA2 Epilogue Restoration and Fixes
Rebalances and Adjustments
Arishok AI Rebalance
NPC Gear Immersion Tweaks
Ishs Tougher Dog
DLC-Away - Move DLC Items to Personal Storage
Backpack Mod - Inventory Increase
Less Sassy Warriors - Female Templar and Warrior edit
Dalish Weapons for the Dalish
Textures
Colorful Materials
HR Fenris Armor
Furnitures - High resolution textures - HR HD HQ
The Arishok - High resolution textures - HR HD HQ
Sebastian's Armor - High Resolution textures - HR HD HQ
Aveline's Armor - High Resolution textures - HR HD HQ
Anders' Armors and Justice glow - High Resolution textures - HR HD HQ
Dunmr's Zevran Restoration Project
Dragon Age 2 Ultimate HD
TrufflesDuval Texture Mod
Hawke Project 2K
QoL
Let Them Eat Cake
No More Bloody Teeth
Chargen Revamp
Interesting but I didn’t use or get working
Kidnappapalooza - Best Served Cold Redux
Darkspawn Variations
Faster Exploration - Walk and Run Speed Boost
Better Map and Minimap
Evolving Companion Armor
Lock Bash DA2
Valuable Junk
Twinception - Both Siblings Survive
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Pyramids of Sirius Talon Abraxas
Pyramid Meditation and Manifestation Practices
Because of their physical properties and symbolic meanings, pyramids can be used in spiritual, meditation, and manifestation practices. Here are some ways you can use them to expand consciousness and receptivity to spiritual guidance:
1. Focus and Alignment
Just as pyramids form a point, or apex, at their top, they can represent focusing your attention in meditation. Some people find focusing on a mandala or lotus flower can help to reorient wandering thoughts in meditation. The pyramid can serve in the same fashion, whether it’s a figurine, a piece of art, or even in your imaginations.
In addition, you can focus your thoughts on moving up from the base of the pyramid, which can represent your experience in the material world to its pinnacle, which can represent a higher state of consciousness.
2. Energy Channeling
Pyramids are thought to channel cosmic energy, making them helpful tools for energy and even healing sessions. Placing a small pyramid on or near the head or body during energy and healing sessions is said to help balance and harmonize the body’s energy fields.
3. Manifestation Amplifier
The stable base and ascending sides of a pyramid can also symbolize staying grounded in the earthly plane while reaching for higher goals.
Writing down your intentions and placing them under a pyramid can be a helpful ritual in your manifestation practice. It can also serve as a request for blessings from higher powers when it comes to your endeavors.
4. Generating Creative Ideas
Given their association with enhancing focus and channeling energy, pyramids can be in creativity and problem solving when you want to channel higher energies and spiritual guidance.
In addition, the presence of a pyramid shape can serve as a visual and energetic reminder of your goals, aspirations, and unlimited capacity to create.
5. Gateways
Reflecting ancient practices, pyramids can be used as symbolic gateways during spiritual initiations or significant transitions, representing the journey from one state of consciousness to another.
This can involve meditating within or near pyramid structures to tap into transformative energies.
6. Enhancing a Sacred Space
Incorporating pyramids into the design of a creative, meditation, or other sacred space can elevate the area’s vibrational qualities. The pyramid’s base provides stability and grounding, while its ascending sides support creativity, the quest for higher wisdom, and spiritual ascension.
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How the Metaverse Could Help Education Grow
Introduction
Education is undergoing rapid transformation thanks to emerging technologies, and the metaverse is poised to be a game-changer. But what exactly is the metaverse, and how can it contribute to the growth and improvement of education worldwide?
In this article, we’ll explore how the metaverse can revolutionize learning by making it more immersive, interactive, and accessible — transforming classrooms beyond physical boundaries.
What is the Metaverse?
The metaverse is a virtual, interconnected digital universe where users interact through avatars in 3D environments. It combines elements of virtual reality (VR), augmented reality (AR), artificial intelligence (AI), and blockchain to create realistic simulations and social experiences.
Unlike traditional online learning, the metaverse offers fully immersive educational environments that can simulate real-world or entirely new scenarios.
Ways the Metaverse Could Help Education Grow
1. Immersive Learning Experiences
Students can engage with subjects by stepping into virtual environments:
Explore ancient civilizations by walking through digital reconstructions of historical sites.
Conduct science experiments safely in virtual labs.
Visualize complex concepts like molecular structures or planetary systems in 3D.
This active learning helps improve retention and makes education exciting.
2. Remote Accessibility and Inclusivity
With the metaverse, students from remote or underserved areas can attend virtual schools, removing geographical barriers. It can also better support students with disabilities by customizing experiences to their needs.
3. Collaborative Virtual Classrooms
Instead of passively watching lectures, students can collaborate in real time within virtual classrooms — brainstorming on shared whiteboards, participating in group projects, or attending virtual office hours.
4. Gamification and Motivation
Educational games and quests embedded in the metaverse keep students motivated and engaged, turning learning into an enjoyable challenge rather than a chore.
5. Practical Skill Training
The metaverse can simulate real-world environments for vocational training — such as medical surgeries, mechanical repairs, or architectural design — allowing students to practice without risks or costs.

Benefits of Using the Metaverse in Education
Enhanced Engagement: Immersive environments capture attention better than textbooks or videos.
Better Understanding: Visual and interactive learning aids complex subject comprehension.
Personalized Learning: Virtual environments can adapt to individual student pace and style.
Global Classroom: Learners worldwide can connect, share ideas, and collaborate.
Cost-Effective Training: Virtual simulations reduce the need for expensive physical resources.
Challenges to Consider
While promising, metaverse-based education faces challenges such as:
Technology Access: Not all students have VR headsets or reliable internet.
Training Educators: Teachers need skills to design and deliver virtual lessons effectively.
Privacy Concerns: Protecting student data in immersive platforms is critical.
Content Quality: Ensuring accurate, unbiased, and high-quality educational content.
Real-World Examples
Universities like Stanford and Harvard are experimenting with virtual campuses and immersive courses.
Platforms like Engage and Virbela offer metaverse spaces for education and training.
Some companies, including We3 Vision Infotech, specialize in creating customized metaverse education solutions to help institutions and organizations innovate.
Conclusion
The metaverse holds incredible potential to help education grow by making learning more immersive, interactive, and accessible globally. While challenges remain, the ongoing technological advancements and increasing adoption signal a future where virtual classrooms are an integral part of education.
For institutions or educators looking to integrate the metaverse into their learning environments, partnering with expert developers like We3 Vision Infotech can provide the right tools and guidance.
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"Secret Summer Paradise" Version 3.8 Update Maintenance Preview

Dear Travelers,
Our developers will soon begin performing update maintenance. While the update maintenance is in progress, Travelers will be unable to log in to the game. Please take note of the update time and schedule your game time accordingly.
After this is complete, the game will update to a new version. We recommend that Travelers install this update over a Wi-Fi connection.
〓Update Schedule〓
Update maintenance begins 2023/07/05 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems for every hour the servers are down)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2023/07/05 06:00 (UTC+8).
Compensation must be claimed before the end of Version 3.8.
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
For more update details, including bug fixes and other compensation details, please see the Version Update Details notice to be posted at 2023/07/05 07:00 (UTC+8).
〓Update Content Overview〓




〓Adjustments & Optimizations〓
● System
Optimizes the "Hold to select multiple items" function operation range and instructions on the Enhancement and Destroy interfaces in the Artifact and Weapon pages.
For Hangout Events, upon reaching the end of the event and obtaining the Hangout Memory menu, you can use the newly-added "Review Invitation" button to view the narrative checkpoints.
Optimizes the Quest-tracking process: When the objective is a certain distance from Travelers, clicking Navigate will open the Map.
The objectives for Archon Quests and certain World Quests will now be listed on the map.
Optimizes the sorting rules for Archon Quests and certain World Quests.
Optimizes the display logic for red dots in the Quest Menu.
Commissions can now be tracked persistently. After your tracked Commission Quest comes to an end, the next Commission Quest will automatically be tracked.
● Enemies
Adjusts the AoE of the Consecrated Fanged Beast's Lunging Slash skill so that it stays the same as the area of the visual effect.
● Audio
Adjusts sound effects for Kirara by softening the effect heard when moving around in the Urgent Neko Parcel state after holding her Elemental Skill.
Optimizes certain sound effects in "Genius Invokation TCG."
Optimizes the Korean and English voice-over for certain characters and quests.
● Genius Invokation TCG
Adjusts the text description for Large Wind Spirits summoned by Elemental Bursts after the Character Card "Sucrose" has equipped a Talent Card in Genius Invokation TCG (to differentiate these from Large Wind Spirits summoned when a Talent Card hasn't been equipped).
Adjusts the text description for the Talent Card "I Got Your Back" of the Character Card "Noelle" in Genius Invokation TCG (actual effect remains unchanged).
Adjusts the effect of the Equipment Card "Gambler's Earrings" in Genius Invokation TCG: this effect is now limited to 3 times per match.
Adjusts the number of Elemental Dice required and DMG dealt by the Elemental Burst of the Character Card "Yoimiya" in Genius Invokation TCG: the number of dice required has decreased from 4 Pyro Dice to 3, and "Deals 4 Pyro DMG" has been adjusted to "Deals 3 Pyro DMG."
Adjusts the Elemental Skill DMG of the Character Card "Beidou" as well as the number of Elemental Dice required and DMG dealt by her Elemental Burst in Genius Invokation TCG: for Wavestrider of her Elemental Skill, "Deals 2 Electro DMG" has been adjusted to "Deals 3 Electro DMG"; the number of dice required for her Elemental Burst has decreased from 4 Electro Dice to 3, and "Deals 3 Electro DMG" has been adjusted to "Deals 2 Electro DMG".
Adjusts the Elemental Burst DMG of the Character Card "Xiangling" in Genius Invokation TCG: "Deals 2 Pyro DMG" has been adjusted to "Deals 3 Pyro DMG."
Adjusts the Energy required and DMG dealt by the Elemental Burst of Character Card "Razor" in Genius Invokation TCG: the Energy required for the Burst has been decreased from 3 to 2, and "Deals 5 Electro DMG" has been adjusted to "Deals 3 Electro DMG."
Adjusts the Elemental Skill DMG and Elemental Burst DMG of the Character Card "Eula" in Genius Invokation TCG: for Grimheart of her Elemental Skill, "DMG +2 for this instance" has been adjusted to "DMG +3 for this instance"; for Lightfall Sword of her Elemental Burst, "End Phase: Discard this card and deal 2 Physical DMG" has been adjusted to "End Phase: Discard this card and deal 3 Physical DMG."
● Other
Adjusts the collision size of the Spiral Abyss's floor whereby there was a small chance that it would hamper character movements and attacks.
Optimizes the display location and size of special effects of certain Elemental applications and Elemental Reactions on enemies.
Adjusts visual effects when Dendro Cores appear and burst to reduce the load on system performance.
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
#genshin impact#genshin impact updates#genshin impact news#official#genshin impact 3.8#made it to somewhere with wifi so i can send the rest now
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Joe Musashi returns in the latest entry to the Shinobi series after a long hiatus with SHINOBI: Art of Vengeance, which was announced recently on Playstation’s State of Play. The game is being developed by Lizardcube, the talent behind Streets of Rage 4. Play as Joe Musashi in a new 2D action platformer that marks the return of the iconic SHINOBI franchise.
SHINOBI: Art of Vengeance follows longtime series protagonist and master of the ninja arts, Joe Musashi, who arrives home from a previous adventure to find his village burned to the ground and his clan turned into stone. Driven by vengeance, Joe sets off on an epic quest, battling hordes of enemies and larger-than-life bosses across stunning hand-drawn worlds. Shinobi: Art of Vengeance will be available for PS5/4, Xbox Series X|S/One, & Steam. Nintendo Switch and physical soon on August 29.
Pre-order now to receive a 10% discount and bonuses along with the Digital Deluxe Edition – includes the Ghost Outfit, 3 days early access, and more.
Hit the jump for more details on key features and the Digital Deluxe Edition. Key Features:
Execute the Ninja Arts with Precision – Wield your vast ninja arsenal including the great Katana Oborozuki, Kunai, Ninjutsu arts, and Ninpo to vanquish your foes.
Master the Way of the Shinobi – Unleash limitless combos with unique combat moves, acquire Amulets for enhanced abilities, and discover Ningi tools to overcome obstacles and uncover new paths.
Journey Through a Stylistic New World – Venture through more than a dozen unique and visually striking stages, from military bases to a scorching desert, and tackle challenging platforming puzzles.
SKUs and Availability:
SHINOBI: Art of Vengeance is available now for pre-order on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Steam for $29.99 USD. It will be available for pre-order on Nintendo eShop at a later date.
SHINOBI: Art of Vengeance Digital Deluxe Edition ($39.99 USD): Fans looking for the ultimate experience will receive early access to the game along with the Digital Deluxe Season Pass which includes:
Starter Pack with the Ghost Outfit, the Medic Lite Amulet, and In-Game Currency
Digital Art Book + Soundtrack
SEGA Villains Stage (Coming Early 2026) featuring bosses based on iconic SEGA villains!
Pre-order Bonus: Fans who pre-order the game will receive a 10% discount, the Original Arcade Outfit, and Fortune Hunter Amulet.
#sega#shinobi#shinobi art of vengeance#segabits#sega news#lizardcube#playstation#state of play#playstation state of play#joe musashi
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Six Key Points to Keep in Mind while Writing a Children’s Story
Here’s a breakdown of each key point for writing a captivating children’s story:
1- Age-Appropriate Language
Language should match the reading level and comprehension skills of your target age group. Use simple, relatable words and sentence structures, avoiding complex jargon or abstract ideas. The goal is for young readers to connect with the story without feeling overwhelmed by difficult vocabulary.
2- Imaginative and Fun
Children’s stories thrive on imagination, so let creativity lead the way. Tap into magical, adventurous, or whimsical elements that spark curiosity and excitement. Fun, unexpected plot twists, and vibrant settings can make the story more appealing and memorable for young minds.
3- Clear Plot with Conflict and Resolution
Children benefit from straightforward storytelling. Create a clear sequence of events with a conflict that gets resolved by the end. The conflict could be as simple as finding a lost toy or as grand as a quest. A satisfying resolution gives a sense of closure, leaving readers happy and content.
4- Engaging Characters
Characters should be relatable and engaging for children, often with distinct personalities or unique quirks. Make them come to life through humor, kindness, courage, or curiosity. Whether human, animal, or fantastical creature, well-defined characters allow children to connect emotionally.
5- Moral or Lesson
Many children’s stories include a takeaway message, subtly woven into the plot. Avoid preaching; instead, let the lesson naturally emerge as part of the character’s journey. This approach allows children to grasp important values, like kindness, honesty, or resilience, in a meaningful and enjoyable way.
6- Illustrative Potential
Visual elements play a crucial role in children’s storytelling, so consider scenes that can be vividly illustrated. Descriptions that inspire imaginative illustrations can enhance the reading experience, helping kids visualize and feel more immersed in the story.
Source -
#children’s story#children story#children’s book#writer#writing#publishingcompany#publishers#stories#writers on tumblr#self publishing
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I’m moving my space fantasy posts to http://yxgrok.tumblr.com, which now uses Grok AI instead of ChatGPT.
The Rise of Space Fantasy and AI’s Role in Crafting These Stories
Introduction
Space fantasy has captivated audiences for decades, blending the grandeur of science fiction with the wonder of mythology and magic. It offers a universe where spaceships sail through cosmic storms powered by arcane energy, ancient empires clash with celestial deities, and adventurers wield both laser swords and enchanted relics. From classics like Star Wars to modern epics like Warhammer 40K, space fantasy bridges the gap between futuristic technology and mystical forces.
But as demand for these stories grows, artificial intelligence (AI) is beginning to play a significant role in curating, generating, and even co-writing space fantasy narratives. AI tools can analyze trends, suggest compelling plotlines, and refine world-building, helping authors push the genre’s boundaries. For your first blog post on space fantasy and AI’s impact, this article will explore how these stories are crafted, what makes them unique, and how AI is revolutionizing storytelling.
The Appeal of Space Fantasy
Unlike traditional science fiction, which often emphasizes scientific accuracy and technological speculation, space fantasy prioritizes imagination over realism. It embraces elements like:
• Mythical Archetypes in a Sci-Fi Setting – Heroes, villains, and quests follow legendary structures but exist in futuristic or alien landscapes.
• Blending of Magic and Technology – Advanced civilizations might use magic as a power source, or ancient spells may function like scientific laws.
• Cosmic Scale and Adventure – Epic journeys across galaxies, mysterious planets, and lost civilizations add grandeur to these tales.
• Themes of Destiny and Prophecy – Characters often grapple with fate, chosen-one narratives, and battles that transcend time and space.
This mix of elements makes space fantasy a limitless genre, offering both writers and readers an escape into worlds where the laws of physics bend to storytelling’s needs.
How AI Curates and Enhances Space Fantasy Stories
AI has rapidly evolved in the creative sector, from generating story ideas to refining prose and even assisting with world-building. Here’s how AI is shaping space fantasy:
1. Idea Generation and Plot Structuring
AI-powered tools like ChatGPT, Sudowrite, and Jasper can generate unique plot ideas, character arcs, and twists based on existing storytelling structures. By analyzing thousands of space fantasy books, AI can:
• Suggest innovative story concepts (e.g., “A warlock pilot discovers a lost planet that grants immortality”).
• Outline potential plot points and conflicts.
• Generate diverse character backstories, motivations, and relationships.
For new writers, AI can serve as a brainstorming partner, ensuring they never run out of creative sparks.
2. World-Building Assistance
Building a space fantasy universe from scratch requires complex planning—planetary systems, alien species, ancient histories, and magical rules. AI can assist by:
• Generating planetary descriptions with unique environments and cultures.
• Creating star maps and interstellar political landscapes.
• Suggesting names for characters, civilizations, and mystical artifacts.
AI tools like Artbreeder and Midjourney even help visualize these worlds, providing inspiration for settings and characters.
3. Enhancing Writing and Style
AI-driven grammar and style tools like Grammarly and ProWritingAid refine the writing process. They help:
• Improve sentence flow and readability.
• Suggest more engaging descriptions.
• Ensure consistency in world-building terminology.
For authors writing complex, multi-book space fantasy sagas, AI can track narrative consistency, reminding them of past events, character relationships, and key themes.
4. Automated Story Curation and Publishing
AI is also changing how stories reach audiences. Platforms like Kindle Direct Publishing (KDP) and AI-driven recommendation systems help:
• Analyze market trends to suggest the best time to publish.
• Generate AI-curated book summaries and marketing copy.
• Optimize book metadata to reach the right audience.
Self-publishing authors in the space fantasy genre can now leverage AI to target readers who are already interested in similar works.
The Ethical and Creative Debate
Despite AI’s advancements, many question whether it enhances or diminishes human creativity. Some concerns include:
• Over-Reliance on AI – If writers depend too much on AI, will originality suffer?
• Ethical Use of AI-Generated Content – Should AI-created worlds and characters be credited to human writers, or does AI deserve co-authorship?
• Data Bias in AI Models – AI learns from existing literature, which may reinforce clichés instead of pushing storytelling boundaries.
While AI is a powerful tool, the human imagination remains irreplaceable. Writers must balance AI-generated ideas with personal creativity to ensure their space fantasy stories feel fresh and meaningful.
The Future of AI in Space Fantasy Writing
Looking ahead, AI could play an even larger role in storytelling. Future developments may include:
• AI-Powered Interactive Novels – Readers could influence space fantasy narratives in real-time, with AI adapting the story dynamically.
• Hyper-Personalized Books – AI might generate custom space fantasy books tailored to individual reader preferences.
• AI-Generated Story Worlds for Games and VR – AI-driven world-building could expand into gaming, creating procedurally generated universes for interactive storytelling.
As AI continues evolving, space fantasy could become more immersive, offering infinite possibilities for both writers and readers.
Conclusion
Space fantasy thrives on limitless creativity, blending futuristic technology with mythic storytelling. With AI’s growing role in idea generation, world-building, and writing refinement, the genre is evolving in exciting ways. While AI can enhance storytelling, human imagination remains at the heart of crafting compelling narratives.
For your first blog post, exploring this intersection of space fantasy and AI offers a timely and thought-provoking topic. As technology advances, the question isn’t whether AI will replace writers—it’s how writers can best use AI to elevate their stories while keeping the magic of storytelling alive.
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Deckbuilder card game HEART of CROWN Online for PC now available in Early Access
From Gematsu
Publisher Japanime Games and developers illuCalab. and FLIPFLOPs have released deckbuilder card game HEART of CROWN Online in Early Access for PC via Steam at a 10 percent-off launch discount price of $17.99. The price will change to $19.99 after April 30.
Here is an overview of the game, via its Steam page:
About
The great emperor’s untimely death… Seven princesses are candidates for his succession! Who will save the empire from chaos? HEART of CROWN Online is a deckbuilding card game based on HEART of CROWN 2nd Edition, which was relaunched in 2022.
System
A four-player turn-based game.
Use the money you earn from your estates to buy new lands and various action cards to advance your game.
Once you have enough resources, you’re ready to recruit the Princess! Every Princess has a powerful effect, but be careful, the early bird gets the worm.
Get the senators, dukes, and other influential people on your side, and when your “succession score” reaches 20 points, you will be crowned. The throne is yours.
Online cross-play is supported! Ranked matches and free matches are also available.
Story
In a wild time when swords and magic still ruled the world, an empire had united the entire continent and ended a long war. However, before the peace could be solidified, the great emperor fell ill, without a successor in place… If this continues, we could be back to a war-torn world! You are one of the most powerful people in the empire. You must quickly establish the emperor’s throne and ensure the unity and peace of the continent. The emperor had no male children, but fortunately, he had seven candidates to succeed him, including two princesses of direct descent. Now, let’s get the princess of your dreams to ascend to the throne!
And here is the Early Access roadmap:
April 2024
Early Access Release
June 2024
Enhancement of Visual Effects – We plan to enhance the presentation, starting with adding effects and animations for the princesses.
Expansion of CPU Battles (Add Level 6 and Battle with Preferred Supply) – We will add even more challenging difficulty levels, and implement a feature that allows you to choose and play with your favorite supplies from those available.
Expansion of Music and Sound Effects – This will include the background music for each princess that was popular in the previous game.
Q3 2024
-First Major Update
Ranked Matches – With this, you can earn titles by defeating rivals, similar to the previous game. The highest title you can achieve is “Archduke.”
Daily Quests – HEART of CROWN Online will adopt a seasonal system where scores are reset every 2 to 3 months. In line with this, we will implement daily quests that allow players to earn in-game currency and items by completing specific tasks each day.
And More…
Q4 2024
-Second Major Update
Single-Player Mode – We will introduce a new single-player mode that is different from the CPU battles.
Voice-Overs – We will also implement voices for key characters, starting with the princesses!
Shop -In the shop, you will be able to use in-game currency and items to purchase titles and emotes. These can be used to customize your profile, which will be reflected in your matches.
Exclusive Graphics for Coronation – We won’t say much now about the accession-only graphics… stay tuned!
2025
End of Early Access: Official Release
*Minor user interface updates and additional cards will be implemented and updated as needed, so they are not included in the roadmap. More details will be added when we publish a more detailed roadmap in the future.
Watch the launch trailer below.
Early Access Launch Trailer
youtube
#Heart of Crown Online#Heart of Crown#Japanime Games#illuCalab#FLIPFLOPs#deckbuilder#Gematsu#Youtube
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How Wall Painting Challenges Traditional Norms And Inspires New Perspectives
Painting for home decor has transcended beyond mere decorative elements to become a powerful tool for challenging traditional norms and inspiring new perspectives. From the cosiness of bedroom walls to the shared spaces of living rooms, hand wall painting and canvas artworks are revolutionizing home decor. Le’ts explore how paintings for living room are redefining aesthetics in homes and influencing the perception of space and artistry in home decor websites.

Artful Considerations: Picking The Perfect Wall Painting
In the quest to transform a house into a home, hand wall painting plays a pivotal role in adding a touch of personality and style to your living spaces. Navigate through the world of painting through home decor websites like Dekor Company for home decor for living room walls, bedroom backdrops, and beyond, ensuring you select a wall painting bedroom that not only decorates but also elevates your home.
1. A Palette Of Preferences: Choosing The Right Colour
Your wall painting bedroom should complement the existing colours in your room unless you're planning a complete makeover. For instance, if you’re intrigued by Pantone's colour of the year, Peach Fuzz, you could look for paintings for living room that have subtle hints of pinkish-orange or complementary colours.
A landscape painting such as Sunset Breeze Framed Canvas Print - Set of 3 that features sunset hues can beautifully echo the soft warmth of Peach Fuzz, creating a seamless blend of art and environment. The gentle colours of the paintings for living room can enhance the room’s warmth, making it more welcoming.
2. Stylistic Symphonies: Deciding On A Style
If your room features modern furniture with clean lines and a monochromatic colour scheme, consider a wall painting bedroom that uses bold colours and geometric shapes. This will not only add a splash of colour but also keep in line with the room’s modern aesthetic.
Pairing a classic landscape painting with a modern abstract piece can create an interesting juxtaposition that adds depth and character to your room. This eclectic approach can showcase the diverse range of your tastes.
3. Beyond The Surface: Condition And Care
An acrylic painting on high-quality, acid-free canvas paintings tends to have excellent durability and resistance to colour fading compared to watercolour on paper, which may require more careful preservation efforts to maintain its original hues.
If you are contemplating an acrylic painting such as Abstract Modern Art 100% Hand Painted Wall Painting (With Outer Floater Frame), remember that although it is less prone to cracking than oil paint, it can still gather dust and dirt. Opting for a painting with a protective varnish can make cleaning easier.
Trending Now: Avant-Garde Wall Painting Inspirations
In the dynamic world of interior design, canvas paintings ideas are capturing imaginations, pushing the boundaries of traditional aesthetics. These innovative trends blend bold colours, abstract forms, and unconventional techniques, creating mesmerizing spaces that stand at the forefront of artistic expression. Dive into this creative revolution and transform your walls into canvases of painting modern art.
1. Interesting Surfaces: Creating Texture Through Paint
This trend transcends the visual to invite physical interaction, adding a novel layer of engagement to room aesthetics. A prime example of this tactile artistry can be found in the Jumping Stallion 100% Hand Painted Wall Painting by Dekor Company. This exquisite piece exemplifies how textured paintwork can bring dynamic movement and vitality into any space, transforming walls into a canvas of sensory exploration. Through such innovative designs, touchable surfaces in home decor redefine the relationship between art and viewer, offering an immersive experience that's both seen and felt.
2. Gleaming Elegance: Metallic Finishes
Metallic finishes from home decor websites like Dekor Company are sweeping the trend charts in home decor, offering a dazzling way to imbue spaces with sophistication and a touch of modern glamour. These finishes capture light and add depth, making walls not just a backdrop but a statement. A quintessential example of this trend is the Valencia Dreamlike Framed Crystal Glass Painting - Set of 3 from Dekor Company. This exquisite set embodies the luxurious appeal of metallic finishes, with its elegant design and sparkling crystal glass that reflect light, bringing rooms to life with an air of enchantment and high-end sophistication.
3. Gradual Grace: Ombre Walls
Ombre walls embody a modern yet timeless interior trend, seamlessly blending two or more shades to create a captivating visual effect that mimics a soft, natural gradient. Originating from the French word meaning shaded, this technique offers a sophisticated transition from one colour to another, achieving an ethereal ambience. Ombre walls are perfect canvas paintings for adding depth and interest to any space, whether it is a subtle sunrise palette for a serene bedroom or a vibrant sunset scheme for an energizing living area.
4. Deep Impressions: Moody And Dark Hues
The deep impressions trend champions the allure of moody and dark hues in wall paintings, creating a profound aesthetic impact within any room. This design philosophy seeks to envelop spaces in mystery and depth, elevating the ambience through emotionally resonant colour schemes. A perfect embodiment of this trend is the Woodland Artistry Handpainted Wall Art (With Outer Floater Frame) from Dekor Company. This piece artfully combines dark, immersive tones with subtle strokes, encapsulating the essence of nature’s enigmatic beauty while providing a sophisticated touch to modern interiors. This painting modern art serves not just as decoration but as an evocative statement piece, proving the timeless appeal of dark hues in contemporary design.
5. Subtle Revolution: Neutrals With A Twist
Neutrals with a twist, breathe fresh life into interiors through an innovative approach. While maintaining the timeless appeal of neutral palettes, this trend introduces surprising elements that elevate spaces. Think muted tones accentuated by bold textures or unexpected splashes of vibrant colours. This nuanced painting modern art style ensures a balance between classic understatement and modern flair, creating inviting, dynamic environments without overwhelming the senses.
Wall painting, as a dynamic and immersive art form, effectively challenges traditional norms, fostering a dialogue between public spaces and personal interpretations. It inspires new perspectives by making art accessible and engaging, ultimately questioning the rigid boundaries of art galleries. How do you think wall painting reshapes our perception of art?
Source: How Wall Painting Challenges Traditional Norms And Inspires New Perspectives
#Painting for home decor#home decor websites#painting modern art#canvas paintings#wall painting bedroom#wall painting#Dekor Company
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Tips to improve your MacBook’s Battery Performance

MacBooks have become indispensable tools for work, education, and entertainment. One important factor that often gets overlooked in the quest for the perfect MacBook’s battery life. The longevity of your MacBook's battery can significantly impact your productivity and convenience. In this comprehensive guide, we'll explore the importance of battery life and provide practical tips for finding a MacBook that offers optimal longevity.
Understanding the Significance of Battery Life:
- Productivity: Longer battery life means more uninterrupted work sessions, especially when you're on the go or in places without easy access to power outlets.
- Portability: A MacBook with extended battery life enhances portability, allowing you to work or enjoy entertainment without constantly worrying about finding a charging station.
- Cost Efficiency: Investing in a MacBook with a durable battery can save you money in the long run, reducing the need for frequent battery replacements or upgrades.
- Environmental Impact: Choosing a MacBook with a longer battery life contributes to reducing electronic waste by extending the lifespan of your device.
Is your Macbook battery draining quickly or not holding a charge? It may be time for a replacement. Contact Lappy Maker for professional battery replacement services.
Factors that Affecting Battery Life
- Battery Capacity: The size of the battery plays a significant role in determining how long your MacBook can run on a single charge.
- Hardware Efficiency: Energy-efficient components such as processors, display panels, and storage drives can help conserve battery power.
- Software Optimization: Operating system updates and power management settings can impact battery performance, with some systems offering better optimization for extended battery life.
- Usage Patterns: Your usage habits, such as running multiple applications simultaneously or streaming high-definition videos, can drain the battery more quickly.
Tips for Finding a MacBook with Long Battery Life
1. Assess Your Needs
- Determine your typical usage scenarios to understand the level of battery life required for your daily activities.
- Consider whether you prioritise performance, portability, or battery life when selecting a MacBook.
2. Research Battery Specifications
- Look for MacBooks with high-capacity batteries or those equipped with energy-efficient technologies.
- Check manufacturer specifications and reviews to get an idea of real-world battery performance.
3. Consider Battery Life Ratings
- Pay attention to battery life ratings provided by manufacturers, but keep in mind that actual usage may vary depending on usage conditions.
- Look for MacBooks with battery life that meets or exceeds your specific requirements.
4. Opt for Energy-Efficient Components
- Choose MacBooks with energy-efficient processors, such as Intel's low-power variants or AMD's Ryzen Mobile processors.
- Select SSD storage instead of traditional hard drives, as SSDs consume less power and contribute to longer battery life.
5. Evaluate Display Technology
- Consider MacBooks with energy-efficient display panels, such as LED-backlit or OLED screens, which consume less power compared to traditional LCDs.
- Adjust screen brightness and resolution settings to optimise battery usage without compromising visual quality.
6. Utilise Power-Saving Features
- Take advantage of built-in power-saving features provided by your operating system, such as sleep mode, screen dimming, and power management settings.
- Disable unnecessary background processes and peripherals to conserve battery power when not in use.
7. Invest in External Battery Packs
- For extended periods away from power outlets, consider purchasing external battery packs or portable chargers to supplement your MacBook's battery life.
- Look for compact and lightweight options that offer sufficient capacity to recharge your MacBook on the go.
Lastly, Battery life is a crucial consideration when choosing a MacBook, as it directly impacts your productivity, portability, and overall user experience. By understanding the factors affecting battery life and following these tips, you can find a MacBook that offers optimal longevity to meet your needs. Whether you're a busy professional, a student, or a casual user, prioritising battery life ensures that your MacBook remains a reliable companion wherever you go.
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1985 Games' Kickstarter Triumph: Obojima

A Fantasy World Like No Other: Obojima and Its Inspiration
1985 Games, the creative minds behind Dungeon Craft and VHS Dice, have returned to Kickstarter with an ambitious new project: Obojima: Tales from the Tall Grass. Inspired by the enchanting films of Studio Ghibli and the beloved game series The Legend of Zelda, this Dungeons & Dragons campaign setting has captured the hearts of gamers worldwide. Within minutes of its launch on August 1, the campaign reached its funding goal, and within 24 hours, it soared to a remarkable $400k. Exploring Obojima: A World of Wonder In Obojima: Tales from the Tall Grass, players will be transported to a fully-realized world, spanning over 250 pages of 5E content. This enchanting book will evoke a sense of cozy nostalgia reminiscent of beloved games and movies while introducing an array of exciting new options. The setting will feature playable races, subclasses, spells, magic items, feats, and much more. Bringing Obojima to Life: The Talented Artists Behind the Project To visually breathe life into Obojima's captivating world, 1985 Games has enlisted the talents of two exceptional artists. Varguy Art, a German illustrator renowned for his simplicity and creativity, will contribute hundreds of stylized illustrations. Panel Per Day, also known as Scott Higginbotham, an Australian illustrator with a reputation for skillful character and creature design, will add his own unique touch to the project.
Journeying through Obojima: The Pages Unfold
Obojima: Tales From The Tall Grass is divided into two halves. The first intricately details the island of Obojima, delving into its locations, characters, and rich lore. The second half is brimming with thrilling content, including new player options, an array of monster stat blocks, and a cutting-edge Potion Crafting system. Unleashing Creativity: Never-Before-Seen 5E Content Within the pages of Obojima, players will find an array of unprecedented 5E content: - A detailed Potion Crafting system boasting 130+ ingredients & 180+ potions - 8 Subclasses - 3 Playable Races - 50 Spells - 60 Monsters - 50 Magic Items - The Hero’s Journey Boon System - Thematic Feats & Fighting Styles - 8 Familiars and Fresh Familiar Mechanics - 20 Weapons & Weapon Mechanics - 10 In-Depth Chapters on the World & Lore of Obojima
Finding Inspiration: A Childhood Dream Realized
Creative Director Jeremiah Crofton shares the story behind Obojima's inception, revealing that his love for The Legend of Zelda: Ocarina of Time and Studio Ghibli's Princess Mononoke sparked the idea. Drawing from these beloved influences, the team embarked on a quest to create a refreshing and imaginative 5E supplement that stands out in a sea of gritty realism.
The Kickstarter Adventure: A Journey of Success
The Kickstarter campaign for Obojima: Tales from the Tall Grass launched on August 1 and will run until the end of the month. The response has been overwhelming, with the introduction of 15 new products, Kickstarter exclusives, and an array of stretch goals that have made it one of 1985 Games' most successful campaigns to date. A Special Gift for Early Supporters To show appreciation for early supporters, 1985 Games is gifting a handmade resin D20 as a callback to their previous VHS Dice Kickstarter. The D20 serves as a thematic tie-in to the world of Obojima, adding an extra touch of magic to the gaming experience. Playtest Material: Join the Adventure Early Leading up to the launch, 1985 Games has been sharing playtest material with the community weekly. They plan to continue this practice, providing players with a sneak peek of the wonders that await in Obojima. Those who sign up for the playtest can explore creatures, subclasses, and magic items, and anticipate even more exciting player options.
About 1985 Games: Where Gaming Dreams Come True
Hailing from Portland, Oregon, 1985 Games is a group of dedicated players passionate about enhancing the TTRPG hobby. With their ninth Kickstarter campaign underway, led by Creative Director Jeremiah Crofton and President Lenny Gotter, the team is committed to creating gaming accessories that address the community's needs and desires. From their first success, the Dungeon Craft terrain system, to the latest Kickstarter venture, Obojima: Tales from the Tall Grass, 1985 Games continues to captivate the gaming world with their creativity and innovation. Sources: THX News & 1985 Games. Read the full article
#Adventurecontent#Dungeons&Dragons#Dungeons&Dragonscampaignsetting#Gaming#KickstarterCampaign#LegendofZelda#Magicitems#Monsterstatblocks#Playableraces#PotionCraftingsystem#Roleplaying#RPG#RPGclassics#StudioGhibli-inspiredworld#Subclasses
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Winning Strategies for Digital Marketing: a Step-by-step Guide for Beginners and Experts
In the modern age, digital marketing reigns supreme as the linchpin of effective marketing. Businesses today must navigate the expansive online landscape to reach their desired audience, establish brand recognition, and drive conversions. In this article, we’ll delve into the most effective methods for conquering the realm of digital marketing and achieving extraordinary success.
1. Search Engine Optimization (SEO)
SEO serves as the cornerstone of any triumphant digital marketing endeavour. It encompasses the art of optimizing your website to secure higher rankings in search engine results, thus simplifying the process of attracting potential customers. To excel in SEO:
Keyword Exploration: Unearth relevant keywords that resonate with your target audience.
High-Quality Content Creation: Craft informative, engaging content that satiates user intent.
On-Page SEO Refinement: Enhance meta tags, headings, and website architecture.
Mobile Optimization: Ensure your website is mobile-responsive to guarantee a seamless user experience.
2. Content Marketing
Content reigns supreme in the digital realm. Formulating compelling, informative content empowers you to engage with your audience, cultivate authority within your niche, and stimulate organic traffic. Effectual content marketing involves:
Blogging Brilliance: Regularly publish informative blog posts.
Video Mastery: Create captivating video content.
Infographics Impact: Visual content often garners substantial shares.
eBooks and Guides: Provide valuable resources to your audience.
3. Social Media Marketing
Social media platforms thrive as bustling hubs of activity, rendering them ideal for reaching out to and engaging with your audience. Leveraging social media effectively entails:
Platform Picking: Concentrate your efforts on platforms most pertinent to your audience.
Consistent Cadence: Uphold a regular posting schedule.
Audience Interaction: Respond promptly to comments and messages.
Paid Promotion: Ponder running targeted advertisements for greater reach.
4. Email Marketing
Email marketing persists as a potent tool for nurturing leads and retaining customers. To excel in this realm:
Segmentation Savvy: Dispatch targeted content to distinct segments.
Personalization Prowess: Tailor emails to individual recipients.
Automation Advancements: Utilize automation to dispatch relevant messages at the opportune moment.
A/B Testing: Experiment with subject lines, content, and dispatch times.
5. Pay-Per-Click (PPC) Advertising
PPC advertising, exemplified by Google Ads, empowers you to bid on keywords and showcase advertisements in search engine results and on websites. Flourishing in PPC involves:
Keyword Quest: Identify high-performing keywords.
Compelling Ad Copywriting: Craft enticing ad copy to allure clicks.
Landing Page Enhancement: Ensure that your landing pages align with the ad content.
Budget Management: Scrutinize and tweak your ad expenditure to maximize return on investment.
6. Influencer Marketing
Harness the potential of influencers in your field to amplify your reach and enhance your credibility. Contemplate the following:
Influencer Identification: Collaborate with influencers whose audience aligns with your target demographic.
Authentic Alliances: Encourage influencers to generate authentic, relatable content.
Explicit Guidelines: Ensure influencers grasp your brand’s values and messaging.
7. Analytics and Data Insights
Data serves as your guiding compass in the realm of digital marketing. Employ tools such as Google Analytics to:
Monitor Website Traffic: Gain insights into the origins and behaviors of your visitors.
Conversion Scrutiny: Measure the triumph of your marketing campaigns.
Audience Revelation: Attain a deeper understanding of your audience’s demographics and preferences.
A/B Testing: Continuously refine your strategies based on data-driven revelations.
Mastery of digital marketing entails harmonizing these strategies in alignment with your business objectives and target audience. Keep in mind that the digital landscape is ever-evolving, necessitating your vigilance in keeping abreast of the latest trends and technologies for sustained triumph.
If you’re looking to kickstart your digital marketing journey with expert guidance, consider ACTE Technologies, a leading institute that offers comprehensive digital marketing courses. Their experienced instructors can equip you with the skills and knowledge needed to thrive in the world of digital marketing.
#digital marketing tools#what is digital marketing#marketing#digital marketing#digital marketing strategies
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